Elin:Gods

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Worship provides many bonuses to the player. The Gods of Elin each have their own domains and relationships with each other.

Bonuses from worship scale with how long you have been worshipping the deity in question, as well as your favor with him or her.

God Offering Passive Pet Gift Artifact Bonuses
Eyth of Void
Kumiromi of Harvest Seeds Perception, Dexterity, Learning, Farming, Alchemy, Weaving, Literacy Seeds are generated from rotting food. Seeds are enhanced.
Opatos of Earth Strength, Endurance, Shield, Weightlifting, Mining, Blacksmith
Itzpalt of Element Magic, Meditation, Fire Resistance, Cold Resistance, Lightning Resistance
Mani of Machine Dexterity, Perception, Gun, Spot Hidden, Lockpicking, Appraising, Strategy
Ehekatl of Luck Charisma, Luck, Evasion, Magic Capacity, Fishing, Stealth
Jure of Healing Will, Regeneration, Meditation, Anatomy, Cooking, Magic Device, Magic Capacity
Lulwy of Wind Bows, Crossbows Perception, Speed, Bow, Crossbow, Evasion, Taming Learn the special action "Lulwy's Trick", grants speed and the strengthen blessing.
Elin of Harmony
Yaksha of Oblivion


All gods can be offered Corpses, which improve favor by 1 point, regardless of freshness or weight. All gods will also accept booze as offerings for 1 favor. Each god's favored item seems to raise relation by 5 points. Additionally, some actions in the world seem to passively improve or lower favor.

Praying

The player may pray to their god once a day. Praying completely heals the player's HP and MP, in addition to training faith and a relevant stat a small amount (speed for Lulwy). Unlike in Elona, it does not cost favor.

Favor

Favor can be exchanged for goods and services.

Relation

Gods begin the game indifferent to the player. The relation value can be negative or positive. Turning apostate from one god to the other reduces relation by a small amount from the god one is forsaking, but has no change in relation for the god of new worship. Certain actions seem to passively change the relation with gods, but offerings change relation more actively. Turning apostate gives the player 9999 turns of the God's Wrath debuff, but it is unknown at this time what it does.

Attempting to convert an altar and failing hexes the player with a Punishment Hex for 200 turns, which puts several very heavy weights in their inventory that cannot be dropped, making them squish to death many, many, many times.

The Pantheon

The Seven Pillars

Major Gods

Minor Gods

Negentropy (Chaos) Gods

Some gods are bad. During previous ages of Ylva, they were defeated in holy wars and sealed away by the Seven Pillars of the pantheon. One such known negentropy god is Innos of Hatred (a.k.a Prince of Betrayal).

Noa:

"When the Seven Pillars banished the negative gods, they took away their true domain names. Instead, they bestowed upon them names that emphasize the negative aspects of their attributes. This was done to leave an impression on future generations that these were "evil" deities. Therefore, the titles and attribute names of these negative gods are expected to carry a substantial bias. For instance, the true domain of Yakasha of Oblivion might be "Memory" (Yakasha of Memory). Similarly, Innos's true domain might not be hatred, but passion or something."

(Editor note: Yakasha is not a negentropy god, but a reincarnation of one.)