Elin:Class

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Revision as of 02:19, 10 November 2025 by Zulo (talk | contribs) (changed some the font color for some feats and feat effects to better distinguish them)

Class adjusts a character's attributes, skills, starting potentials, and Domains.



Classes

Class Str End Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Warrior 10+50 10+50 2+10 0 0 3+15 0 0 25+125 Fire

Cold

Cut

Two Handed(140)

Regeneration(150)

Shield(130)

Heavy Armor(130)

Tactics(140)

Long Sword(160)

Axe(160)

Scythe(150)

Polearm(140)

Mace(160)

Short Sword(140)

Weapon Mastery 2 Martial arts and melee weapons gain +0.10 damage multiplier
Thief 4+20 4+20 8+40 5+25 4+20 0 0 0 25+125 Poison

Darkness

Chaos

Lockpicking(130)

Pickpocket(140)

Disarm Trap(140)

Dual Wield(150)

Evasion(130)

Long Sword(130)

Axe(130)

Staff(130)

Short Sword(140)

Crossbow(140)

Thief's Luck 2 +30 Luck
Wizard 0 0 0 4+20 3+15 8+40 10+50 0 25+125 Fire

Cold

Lightning

Mind[1]

Magic[1]

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Staff(130)

Short Sword(120)

Magic Mastery 2 +2 Specialized Domain
Farmer 5+25 5+25 2+10 0 8+40 5+25 0 0 25+125 Fire

Cold

Lightning

Regeneration(130)

Farming(150)

Cooking(140)

Faith(120)

Riding(130)

Staff (130)

Scythe(160)

Polearm(130)

Farming Legs 2

Gourmet 1

Reduced stamina usage

Show all food traits

Archer 6+30 4+20 8+40 5+25 2+10 0 0 0 25+125 Lightning

Poison

Cut

Light Armor(130)

Evasion(140)

Marksman(150)

Anatomy(130)

Riding(130)

Axe(130)

Short Sword(140)

Bow(150)

Crossbow(150)

Ranged Mastery 2 Ranged weapons gain +0.10 damage multiplier
Warmage 6+30 6+30 2+10 0 0 4+20 7+35 0 25+125 Fire

Cold

Nether

Nerve[1]

Evasion(140)

Tactics(130)

Literacy(130)

Casting(140)

Symbiosis(130)

Long Sword(140)

Staff(140)

Mace(140)

Polearm(140)

Weapon Mastery 1

Magic Mastery 1

Martial arts and melee weapons gain +0.05 damage multiplier

+1 Specialized Domain

Tourist 0 0 0 0 0 0 0 0 0+0 Fire

Sound

Chaos

Swimming(130)

Fishing(130)

Travel(130)

None Vacation Vibe 5 Increase store price by 100%

Increase store inventory size by 25%

Pianist 4+20 0 2+10 5+25 6+30 0 2+10 8+40 27+135 Sound

Mind

Nerve

Weightlifting(150)

Throwing(140)

Literacy(130)

Music(150)

Negotiation(130)

None Musician 2 Enhanced performance quality

Bonus to performance reward

Priest 2+10 2+10 0 2+10 2+10 10+50 7+35 2+10 27+135 Fire

Lightning

Holy

Magic[1]

Shield(140)

Heavy Armor(140)

Literacy(130)

Faith(150)

Casting(130)

Staff(130)

Polearm(130)

Mace(150)

Short Sword(130)

Magic Mastery 1

Devout 1

+1 Specialized Domain

Increase benefit from god's favour by 5%

Gunner 0 2+10 5+25 8+40 5+25 4+20 3+15 0 27+135 Fire

Lightning

Sound

Disarm Trap(140)

Evasion(130)

Stealth(130)

Spot Hidden(140)

Marksman(150)

Mace(130)

Crossbow(130)

Gun(160)

Thief's Luck 1

Ranged Mastery 1

+15 Luck

Ranged weapons gain +0.05 damage multiplier

Inquisitor 7+35 4+20 4+20 7+35 0 4+20 0 0 26+130 Darkness

Mind

Nerve

Evasion(140)

Marksman(140)

Literacy(130)

Faith(140)

Casting(140)

Long Sword(130)

Short Sword(130)

Crossbow(140)

Gun(150)

Devout 1

Inquisition

Increase benefit from god's favour by 5%

"Bane" excommunicates the target, removing stats gained from faith.

Paladin 7+35 8+40 0 0 0 4+20 0 6+30 25+125 Fire

Lightning

Holy

Two Handed(150)

Heavy Armor(140)

Regeneration(130)

Tactics(140)

Casting(140)

Long Sword (160)

Polearm(160)

Mace(160)

Devout 2

Defensive Instinct

Increase benefit from god's favour by 10%

Lay on hands available when worshipping Jure.

Executioner 12+60 8+40 5+25 0 0 0 0 0 25+125 Cold

Cut

Nerve

Two Handed(160)

Regeneration(130)

Throwing(150)

Tactics(140)

Anatomy(140)

Long Sword (140)

Axe(170)

Scythe(160)

Heart of Death 1

Mana Body 1

Physical critical rate increases as health decreases[2]

Mana can be used as health

Negates Neck Hunt

Cannot die until mana is depleted

Sword Sage 7+35 6+30 0 0 0 5+25 7+35 0 25+125 Fire

Cold

Lightning

Holy

Nether

Tactics(150)

Literacy(130)

Meditation(130)

Casting(140)

Magic Device(140)

Long Sword (150)

Staff(150)

Polearm(130)

Crossbow(120)

Talisman Mastery 2 Increased Talisman Effect

Increased Talisman Charges

Witch 0 0 0 5+25 8+40 4+20 7+35 4+20 28+140 Fire

Poison

Chaos

Magic[1]

Throwing(140)

Riding(130)

Alchemy(150)

Casting(130)

Magic Device(140)

Staff(130)

Short Sword(140)

Magic Mastery 1

Way of Witch

+1 Specialized Domain

Can brew more potions

Skilled at broom riding

For attributes, values with 0+## have a positive adjustment to potential at the start.

For attributes, values with 0-## have a negative adjustment to potential at the start.

Values with no trailing number do not positively or negatively affect potential.

For skills, the value provided is the total base starting potential. The potential for skills cannot drop below this amount.

For attributes, it is only the bonus value. The base potential remains at 80.

Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories.

Devout does work in tandem with the Demigod's racial passives.

  1. 1.0 1.1 1.2 1.3 1.4 NPC only, additional domain earned by Magic Mastery, presumably
  2. The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP

NPC only

Class Str End Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
None 2+10 2+10 2+10 2+10 2+10 2+10 2+10 2+10 16+80 Fire

Cold

Lightning

Regeneration(130)

Casting(130)

Tactics(130)

Marksman(130)

N/A N/A N/A
Predator 8+40 11+55 8+40 0 0 0 0 0 27+135 Fire

Cold

Lightning

Spot Hidden(130)

Evasion(130)

Regeneration(130)

Casting(130)

Tactics(130)

Marksman(130)

N/A N/A Not treated as feat, but gets +10 speed.

This does not scale

Bard 9+45 3+15 7+35 6+30 0 0 4+20 0 29+145 Fire

Cold

Lightning

Regeneration(130)

Casting(130)

Tactics(130)

Marksman(130)

Music(130)

Staff(130)

Short Sword(120)

N/A N/A
Alchemist 0 0 0 4+20 3+15 8+40 10+50 0 25+125 Fire

Cold

Lightning

Mind[1]

Magic[1]

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Staff(130)

Short Sword(120)

Magic Mastery 2 +2 Specialized Domain
  1. 1.0 1.1 Additional domain earned by Magic Mastery, presumably