User:EveryZig314/Resource Acquisition
Some of the text on this page is from the Beta build of the game. |
Early game Resources for use in Crafting can be acquired in the following ways:
Resource Adjacent
Stamina
While not an item, stamina is used for gathering or processing most resources. Once you start gaining levels, your maximum stamina will increase and sleeping using Meditate or a Makeshift Bed will no longer be sufficient to regain it all in one sleep. A better quality (and also lightweight) bed for more stamina gain can be acquired fairly early game by using two Tinker’s Camp furniture coupons (purchasable from the Secretary with influence from doing quests there) on the hammock near the caravan leader.
Food
Food can be gathered from wild plants or bought from shopkeepers, but Farming is a much more reliable food source. Mushrooms in particular grow very quickly and as such make good early game food.
Make sure your home’s Fertility level on the house board is above zero in order to successfully harvest anything.
Food Storage
A small fridge can taken from the cave near Vernis. A larger fridge can be gotten from the Palmia banks for 5 furniture tickets.
Tools
Early game tools can be crafted at a Tinker's table. Some tools like Pickaxes and Hammers benefit from a Hardness value which is dependent on their material. Basalt is the best early-game material for these.
Hammers of sufficient hardness can deconstruct many items into resources of that item's base material (which can lead to unusual materials for that item such as metal bones from deconstructing nails).
Getting Money
I am not an expert on this, but strategies I have found work fairly well:
- Doing a lot of farm quests (as long as they are low level enough to be doable to you) in Yowyn
- Music quests (as long as you have enough music stat, which can be trained by playing in the Golden Bell Casino)
- Running a lot of Nefia of a low enough level for you to comfortably do
- Making and shipping large quantities of wine in distillery barrels. This can be made from mushrooms (particularly once you get Delegated Farming), or made with a more roundabout but profitable method of turning mushrooms into bait, catching fish, turning the fish into flakes with a sawmill, then turning the flakes into wine (with each fish becoming about four flakes).
Thief Guild Credit
In the Derphy casino, there is a hidden basement, with a vault containing no guards and a variety of useful loot to steal, including two crowns, the contents of the safes, and the material of the safes and walls which yield gold ingots (not to be confused with the gold bar currency) at the cost of karma. Periodically visiting here when you have karma to spare can build up karma decrease credit and later on stolen goods sold credit. Also, on the top level of the Fortune Bell, there is a Panty which is easily stolen if you mine through a support rope to get around the mines.
Resources
Wood
Mature trees can be cut down for logs, bark, resin and sometimes branches. Young trees will drop branches, and withered trees will drop branches and seeds. Trees can be farmed like crops.
Leaf
Leaves can be harvested from weed plants. Weeds can be farmed, but they don’t grow very quickly so it is probably not worth the trouble.
Vine
Vines to make string can be harvested from vine plants growing in your home, the wilderness, or dungeons. Vines can be farmed from grapes, but their fertility cost might not be worth the trouble.
Big Leaf
Big Leaves to make rope can be harvested from palulu or banana trees in beach wilderness. Like other trees they can be farmed (not needing the environment of a beach).
Needle
Cacti in beach wilderness can be cut down like trees to produce bone needles. Like other trees they can be farmed (not needing the environment of a beach).
Bone
Bones can be gathered from bones on the ground or dropped from enemies. Bones can also be produced in bulk (for purposes like bulk producing fishing bait) by making ingots or scrap into nails then deconstructing the.
Dirt
Dirt can be mined from dirt walls or dug up from dirt floors with a shovel. Sand is similarly found in beach wilderness.
Clay
Clay can be produced at a millstone by combining dirt with any potion. Potions of dirty water can be harvested in bulk from chemical puddles in metal dungeons (resembling brown forts on the map). Wine made in bulk from distillery barrels can also be used, but you might want to sell that instead.
Bricks can then be processed into bricks in a Kiln.
Stone
Basic granite stone can be gathered from stones on the ground or mined in bulk quality from stone walls in dungeons. Basalt (good for early game tools) is mostly found as ground stones.
Ore
Ore can be mined from big rocks or walls with ore in them. What walls you can mine is determined by pickaxe hardness and your mining skill. Big rocks have lower hardness and are therefore easier to mine than walls of the same ore. The best early-game pickaxe is one made from basalt. In mid to late game, there is a beach in the south of the map with high area level you can find high end ores in (just make sure to be able to teleport away from monsters).
Ingot
Ingots are produced from ore in a smelter. Before you make your own smelter, usable smelters can be found in Dephy.
Scrap
Scrap can be mined in bulk from the walls of metal dungeons.
Fragment
Fragments can be mined from mining crystals in dungeons or made in a kiln from sand. They can also be harvested from Fragments floor items in metal dungeons.
Glass
Glass is made by processing fragments in a kiln.
Cloth Pieces
Textile pieces can be harvested from webs in dungeons or from deconstructing trash bags. (Trash bags in particular can yield paper pieces which are very lightweight). They can then be processed into thread on a Spinner and from thread into cloth on a Loom. Cloth pieces can also be sheared from town residents or livestock, including dragon scales from dragon type NPCs (which can be used to make gloves or boots with solid resistances).
Sulfur
Sulfur can be mined from sulfur rocks in mountain wilderness (the brown mountains on the world map are mountain wilderness, the grey ones are impassable).