Elin:Gods: Difference between revisions
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Some gods are bad. During previous ages of Ylva, they were defeated in holy wars and sealed away by the Seven Pillars of the pantheon. | Some gods are bad. During previous ages of Ylva, they were defeated in holy wars and sealed away by the Seven Pillars of the pantheon. | ||
[[Elin:Innos Tu'ras|Innos | [[Elin:Innos Tu'ras|Innos Tur'as]] is an example of a negentropy god, and may be encountered in [[Elin:Place Where Winds Rest|Place Where Winds Rest]]. |
Revision as of 07:18, 29 December 2023
Worship provides many bonuses to the player. The Gods of Elin each have their own domains and relationships with each other.
Bonuses from worship scale with how long you have been worshipping the deity in question, as well as your favor with him or her.
God | Offering | Favored Offering | Passive | Pet | Gift | Artifact | Bonuses |
---|---|---|---|---|---|---|---|
Eyth of Void | |||||||
Kumiromi of Harvest | Seeds | Perception, Dexterity, Learning, Farming, Alchemy, Weaving, Literacy | Seeds are generated from rotting food. Seeds are enhanced. | ||||
Opatos of Earth | Strength, Endurance, Shield, Weightlifting, Mining, Blacksmith | ||||||
Itzpalt of Element | Magic, Meditation, Fire Resistance, Cold Resistance, Lightning Resistance | ||||||
Mani of Machine | Dexterity, Perception, Gun, Spot Hidden, Lockpicking, Appraising, Strategy | ||||||
Ehekatl of Luck | Charisma, Luck, Evasion, Magic Capacity, Fishing, Stealth | ||||||
Jure of Healing | Corpses, Trash | Will, Regeneration, Meditation, Anatomy, Cooking, Magic Device, Magic Capacity | |||||
Lulwy of Wind | Corpses, Booze | Bows, Crossbows | Perception, Speed, Bow, Crossbow, Evasion, Taming | Learn the special action "Lulwy's Trick", grants speed and the strengthen blessing. | |||
Elin of Harmony | |||||||
Yaksha of Oblivion |
Praying
The player may pray to their god once a day. Praying completely heals the player's HP and MP, in addition to training faith and a relevant stat a small amount (speed for Lulwy). Unlike in Elona, it does not cost favor.
Favor
Favor can be exchanged for goods and services.
Relation
Gods begin the game indifferent to the player. The relation value can be negative or positive. Turning apostate from one god to the other reduces relation by a small amount from the god one is forsaking, but has no change in relation for the god of new worship. Certain actions seem to passively change the relation with gods, but offerings change relation more actively.
Attempting to convert an altar and failing (200 turns) or turning apostate (length dependent on previous degree of worship) hexes the player with a Punishment Hex which places a 100s iron ball in their inventory that cannot be dropped, making them squish to death many, many, many times.
The Pantheon
The Seven Pillars
The chief deities of Ylva: Itzpalt, Opatos, Kumiromi, Jure, Lulwy, Ehekatl and Mani (formerly Eyth). They govern large domains that impact the daily lives of Ylva's population and command most of the worship to be had.
Major Gods
Major deities of the pantheon. While not as prominent as the Seven Pillars, they hold sway over sizeable domains and have a good number of followers.
Examples of major gods are Elin of Harmony and Yakasha of Oblivion.
Minor Gods
Lesser gods of the pantheon. They govern smaller or specialized domains which the major gods have overlooked, and are worshipped by a smaller number of select peoples or professions.
Negentropy (Chaos) Gods
Some gods are bad. During previous ages of Ylva, they were defeated in holy wars and sealed away by the Seven Pillars of the pantheon.
Innos Tur'as is an example of a negentropy god, and may be encountered in Place Where Winds Rest.