Elin:Gods: Difference between revisions

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!God
!God
!Offering
!Offering
!Favored Offering
!Passive
!Passive
!Pet
!Pet
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|[[Elin:Eyth of Void|Eyth of Void]]
|[[Elin:Eyth of Void|Eyth of Void]]
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|[[Elin:Kumiromi of Harvest|Kumiromi of Harvest]]
|[[Elin:Kumiromi of Harvest|Kumiromi of Harvest]]
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|Seeds
|Seeds
|Perception, Dexterity, Learning, Farming, Alchemy, Weaving, Literacy
|Perception, Dexterity, Learning, Farming, Alchemy, Weaving, Literacy
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|[[Elin:Opatos of Earth|Opatos of Earth]]
|[[Elin:Opatos of Earth|Opatos of Earth]]
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|Strength, Endurance, Shield, Weightlifting, Mining, Blacksmith
|Strength, Endurance, Shield, Weightlifting, Mining, Blacksmith
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|[[Elin:Itzpalt of Element|Itzpalt of Element]]
|[[Elin:Itzpalt of Element|Itzpalt of Element]]
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|Magic, Meditation, Fire Resistance, Cold Resistance, Lightning Resistance
|Magic, Meditation, Fire Resistance, Cold Resistance, Lightning Resistance
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|[[Elin:Mani of Machine|Mani of Machine]]
|[[Elin:Mani of Machine|Mani of Machine]]
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|Dexterity, Perception, Gun, Spot Hidden, Lockpicking, Appraising, Strategy  
|Dexterity, Perception, Gun, Spot Hidden, Lockpicking, Appraising, Strategy  
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|[[Elin:Ehekatl of Luck|Ehekatl of Luck]]
|[[Elin:Ehekatl of Luck|Ehekatl of Luck]]
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|Charisma, Luck, Evasion, Magic Capacity, Fishing, Stealth
|Charisma, Luck, Evasion, Magic Capacity, Fishing, Stealth
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|[[Elin:Jure of Healing|Jure of Healing]]
|[[Elin:Jure of Healing|Jure of Healing]]
|Corpses, Trash
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|Will, Regeneration, Meditation, Anatomy, Cooking, Magic Device, Magic Capacity
|Will, Regeneration, Meditation, Anatomy, Cooking, Magic Device, Magic Capacity
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|[[Elin:Luluwy of Wind|Lulwy of Wind]]
|[[Elin:Luluwy of Wind|Lulwy of Wind]]
|Corpses, Booze
|Bows, Crossbows
|Bows, Crossbows
|Perception, Speed, Bow, Crossbow, Evasion, Taming
|Perception, Speed, Bow, Crossbow, Evasion, Taming
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|[[Elin:Elin of Harmony|Elin of Harmony]]
|[[Elin:Elin of Harmony|Elin of Harmony]]
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|[[Elin:Yaksha of Oblivion|Yaksha of Oblivion]]
|[[Elin:Yaksha of Oblivion|Yaksha of Oblivion]]
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All gods can be offered Corpses, which improve favor by 1 point, regardless of freshness or weight. All gods will also accept booze as offerings for 1 favor. Each god's favored item seems to raise relation by 5 points. Additionally, some actions in the world seem to passively improve or lower favor.


==Praying==
==Praying==
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=== Negentropy (Chaos) Gods ===
=== Negentropy (Chaos) Gods ===
Some gods are bad. During previous ages of Ylva, they were defeated in holy wars and sealed away by the Seven Pillars of the pantheon.
Some gods are bad. During previous ages of Ylva, they were defeated in holy wars and sealed away by the Seven Pillars of the pantheon.
Innos Tu'ras is an example of a negentropy god, and may be encountered in [[Elin:Place Where Winds Rest|Place Where Winds Rest]].

Revision as of 01:55, 29 December 2023

Worship provides many bonuses to the player. The Gods of Elin each have their own domains and relationships with each other.

Bonuses from worship scale with how long you have been worshipping the deity in question, as well as your favor with him or her.

God Offering Favored Offering Passive Pet Gift Artifact Bonuses
Eyth of Void
Kumiromi of Harvest Seeds Perception, Dexterity, Learning, Farming, Alchemy, Weaving, Literacy Seeds are generated from rotting food. Seeds are enhanced.
Opatos of Earth Strength, Endurance, Shield, Weightlifting, Mining, Blacksmith
Itzpalt of Element Magic, Meditation, Fire Resistance, Cold Resistance, Lightning Resistance
Mani of Machine Dexterity, Perception, Gun, Spot Hidden, Lockpicking, Appraising, Strategy
Ehekatl of Luck Charisma, Luck, Evasion, Magic Capacity, Fishing, Stealth
Jure of Healing Corpses, Trash Will, Regeneration, Meditation, Anatomy, Cooking, Magic Device, Magic Capacity
Lulwy of Wind Corpses, Booze Bows, Crossbows Perception, Speed, Bow, Crossbow, Evasion, Taming Learn the special action "Lulwy's Trick", grants speed and the strengthen blessing.
Elin of Harmony
Yaksha of Oblivion

Praying

The player may pray to their god once a day. Praying completely heals the player's HP and MP, in addition to training faith and a relevant stat a small amount (speed for Lulwy). Unlike in Elona, it does not cost favor.

Favor

Favor can be exchanged for goods and services.

Relation

Gods begin the game indifferent to the player. The relation value can be negative or positive. Turning apostate from one god to the other reduces relation by a small amount from the god one is forsaking, but has no change in relation for the god of new worship. Certain actions seem to passively change the relation with gods, but offerings change relation more actively.

Attempting to convert an altar and failing (200 turns) or turning apostate (length dependent on previous degree of worship) hexes the player with a Punishment Hex which places a 100s iron ball in their inventory that cannot be dropped, making them squish to death many, many, many times.

The Pantheon

The Seven Pillars

The chief deities of Ylva: Itzpalt, Opatos, Kumiromi, Jure, Lulwy, Ehekatl and Mani (formerly Eyth). They govern large domains that impact the daily lives of Ylva's population and command most of the worship to be had.

Major Gods

Major deities of the pantheon. While not as prominent as the Seven Pillars, they hold sway over sizeable domains and have a good number of followers.

Examples of major gods are Elin of Harmony and Yakasha of Oblivion.

Minor Gods

Lesser gods of the pantheon. They govern smaller or specialized domains which the major gods have overlooked, and are worshipped by a smaller number of select peoples or professions.

Negentropy (Chaos) Gods

Some gods are bad. During previous ages of Ylva, they were defeated in holy wars and sealed away by the Seven Pillars of the pantheon.

Innos Tu'ras is an example of a negentropy god, and may be encountered in Place Where Winds Rest.