Elin:Holy Lance(Replica): Difference between revisions

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== [[Authenticity::Replica]] ==
== [[Authenticity::Replica]] ==
{{DISPLAYTITLE:Holy Lance (Replica)}}
{{Template:Equipment En
{{Template:Equipment En
|Icon =[[File:Elin_Item_Sprite_Holy_Lance.png]]
|Icon =[[File:Elin_Item_Sprite_Holy_Lance.png]]

Latest revision as of 01:16, 24 November 2025

Replica

File:Elin_Item_Sprite_Holy_Lance.png Holy Lance WT DMG HIT PEN DV PV
A Holy Lance 9.7s 7d1+3 +4 40% +2 +5
Ammo Capacity Empty Sockets Best Range Hardness
A divine lance imbued with the power of holiness, bestowed by Jure.
It is made of granite.
It is categorized as Polearm.
It uses the Polearm skill.
It uses the Polearm and Tactics skill.
It is equipped to Hand.
It is fireproof.
It is acidproof.
It decreases your Life by 15. 【Life】
It increases your Will by 14. 【Will】
It is imbued with anti-magic particles. [*****+] (50) 【Anti Magic】
It inflicts massive damage to undeads. [***] (10) 【Undead Bane】
It drills through the target when hit. [*****] (20) 【Drill】
It pursues the target that evades an attack. [*****] (20) 【Chase】
It can attack distant targets. [*] (1) 【Melee Distance】
It deals additional Holy damage. [*****+] (50) 【Holy】
It grants you Darkness Resistance. [*****+] (15) 【Darkness Resistance】
It grants you Nether Resistance. [*****+] (15) 【Nether Resistance】
It triggers "Holy Veil". [*****+] (50) 【Holy Veil】
It decreases Innocence. (-100) 【Innocence】
It negates the effect of fear. (1) 【Immunity to fear】
It is a replica, unfortunately.


Notes

The replica Holy Lance that is always carried by A.I.R.
It may seem identical to the original except for its lower specs, but it does have an anti-magic enchantment, and its Life and Innocence enchantments are negative.

  • The negative Innocence enchantment (It decreases Innocence.) makes the wielder a priority target for Mischief users like Mother and Handmaiden of Lolth.
  • Since it's not a precious item, you can use a material hammer to change its material. However, doing so will only change the weapon's weight and give it the material's enchantments (if the material has any), everything else is static.