Elin:Strategy: Difference between revisions
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Allies' strategy can be changed through [[Elin:Gene Engineering|Gene Engineering]] with Brain Cell genes. | Allies' strategy can be changed through [[Elin:Gene Engineering|Gene Engineering]] with Brain Cell genes. | ||
===Detailed Strategy Data<ref>All of this data requires confirmation and clarification, as to order of actions and their weighting against each other.</ref>=== | |||
{| class="wikitable sortable" | |||
!Name | |||
!Distance | |||
!Movement (Player) | |||
!Party | |||
!Taunt | |||
!Melee | |||
!Ranged | |||
!Spell | |||
!Heal | |||
!Summon | |||
!Buff | |||
!Debuff | |||
|- | |||
|Disable | |||
|1 | |||
|80 (50) | |||
| -20 | |||
| -1 | |||
|50 | |||
|50 | |||
|50 | |||
|60 | |||
|50 | |||
|45 | |||
|45 | |||
|- | |||
|Archer | |||
|3 | |||
|20 (0) | |||
| -20 | |||
| -1 | |||
|40 | |||
|70 | |||
|50 | |||
|60 | |||
|50 | |||
|45 | |||
|45 | |||
|- | |||
|Fighter | |||
|1 | |||
|80 (100) | |||
| -20 | |||
|40 | |||
|70 | |||
|50 | |||
|50 | |||
|60 | |||
|50 | |||
|45 | |||
|45 | |||
|- | |||
|Tank | |||
|1 | |||
|80 (100) | |||
|10 | |||
|60 | |||
|65 | |||
|50 | |||
|50 | |||
|60 | |||
|50 | |||
|55 | |||
|45 | |||
|- | |||
|Healer | |||
|1 | |||
|50 (0) | |||
|10 | |||
| -1 | |||
|50 | |||
|50 | |||
|50 | |||
|70 | |||
|50 | |||
|60 | |||
|45 | |||
|- | |||
|Mage | |||
|3 | |||
|50 (0) | |||
| -20 | |||
| -1 | |||
|50 | |||
|50 | |||
|70 | |||
|60 | |||
|50 | |||
|45 | |||
|45 | |||
|- | |||
|Hexer | |||
|3 | |||
|50 (0) | |||
| -20 | |||
| -1 | |||
|50 | |||
|50 | |||
|60 | |||
|60 | |||
|50 | |||
|50 | |||
|70 | |||
|- | |||
|Summoner | |||
|1 | |||
|50 (0) | |||
|0 | |||
| -1 | |||
|50 | |||
|50 | |||
|60 | |||
|60 | |||
|75 | |||
|55 | |||
|55 | |||
|- | |||
|Predator | |||
|1 | |||
|80 (50) | |||
| -20 | |||
|30 | |||
|50 | |||
|50 | |||
|50 | |||
|60 | |||
|50 | |||
|45 | |||
|45 | |||
|- | |||
|Gunner | |||
|2 | |||
|20 (0) | |||
| -20 | |||
| -1 | |||
|50 | |||
|70 | |||
|50 | |||
|60 | |||
|50 | |||
|45 | |||
|45 | |||
|- | |||
|Warmage | |||
|1 | |||
|50 (0) | |||
| -20 | |||
|40 | |||
|50 | |||
|50 | |||
|70 | |||
|60 | |||
|50 | |||
|45 | |||
|45 | |||
|- | |||
|Rogue | |||
|1 | |||
|80 (100) | |||
| -20 | |||
| -1 | |||
|55 | |||
|50 | |||
|50 | |||
|60 | |||
|50 | |||
|45 | |||
|45 | |||
|- | |||
|Paladin | |||
|1 | |||
|80 (50) | |||
|10 | |||
|60 | |||
|55 | |||
|40 | |||
|50 | |||
|60 | |||
|50 | |||
|80 | |||
|45 | |||
|} | |||
*'''Distance''' - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed. | |||
*'''Movement''' - chance of moving towards target. The value in parentheses is used when the player character is using said strategy. | |||
*'''Party''' - the likelihood ''modifier''<ref>Because values from -20 to 10 don't look like pure likelihood and more like modifiers to something. This needs confirmation.</ref> of casting spells in party-wide mode.<sup>[needs confirmation]</sup> | |||
*'''Taunt''' - the likelihood of using the [[Elin:Abilities|'''Taunt''']] ability, if the character has it.<sup>[needs confirmation]</sup><!-- Original values were reversed (100 - original), as otherwise there was no logic to why tanks have smaller likelihood of using taunt than predators. --> | |||
*'''Melee''' - the likelihood of attacking with melee weapons. | |||
*'''Ranged''' - the likelihood of attacking with ranged weapons. | |||
*'''Spell''' - the likelihood of attacking with attack spells. | |||
*'''Heal''' - the likelihood of using a healing spell. | |||
*'''Summon''' - the likelihood of using a summoning spell. | |||
*'''Buff''' - the likelihood of using a buff spell. | |||
*'''Debuff''' - the likelihood of using a debuff spell. | |||
=====Notes===== | |||
<references /> |
Revision as of 06:59, 8 December 2024
The Strategy skill determines the damage your character deals when engaging in auto-combat by right-clicking enemies. Normally, damage is reduced when in auto-combat, but the Strategy skill restores your damage.
Moreover, while in auto-combat, you will consume stamina to avoid fatal injuries. You can use this to safely gauge the strength of a new opponent.
The player can choose how they act in auto-combat in the Strategy tab of their character sheet. (Press V, then click 'Strategy' in the lower-right of the window). The auto-combat AI profiles include:
- Archer (Uses ranged attacks)
- Fighter (Uses melee attacks)
- Tank (Uses the Taunt ability)
- Healer (Casts healing spells)
- Mage (Casts offensive spells)
- Hexer (Casts debuff spells)
- Summoner (Casts summoning spells)
- Predator (?)
- Paladin (Uses melee attacks, while casting buff spells)
The player can further refine their auto-combat behavior with the Checkboxes:
- Use items and abilities in the hotbar
- Use abilities not in the hot bar
- Use only favorite abilities
Allies' strategy can be changed through Gene Engineering with Brain Cell genes.
Detailed Strategy Data[1]
Name | Distance | Movement (Player) | Party | Taunt | Melee | Ranged | Spell | Heal | Summon | Buff | Debuff |
---|---|---|---|---|---|---|---|---|---|---|---|
Disable | 1 | 80 (50) | -20 | -1 | 50 | 50 | 50 | 60 | 50 | 45 | 45 |
Archer | 3 | 20 (0) | -20 | -1 | 40 | 70 | 50 | 60 | 50 | 45 | 45 |
Fighter | 1 | 80 (100) | -20 | 40 | 70 | 50 | 50 | 60 | 50 | 45 | 45 |
Tank | 1 | 80 (100) | 10 | 60 | 65 | 50 | 50 | 60 | 50 | 55 | 45 |
Healer | 1 | 50 (0) | 10 | -1 | 50 | 50 | 50 | 70 | 50 | 60 | 45 |
Mage | 3 | 50 (0) | -20 | -1 | 50 | 50 | 70 | 60 | 50 | 45 | 45 |
Hexer | 3 | 50 (0) | -20 | -1 | 50 | 50 | 60 | 60 | 50 | 50 | 70 |
Summoner | 1 | 50 (0) | 0 | -1 | 50 | 50 | 60 | 60 | 75 | 55 | 55 |
Predator | 1 | 80 (50) | -20 | 30 | 50 | 50 | 50 | 60 | 50 | 45 | 45 |
Gunner | 2 | 20 (0) | -20 | -1 | 50 | 70 | 50 | 60 | 50 | 45 | 45 |
Warmage | 1 | 50 (0) | -20 | 40 | 50 | 50 | 70 | 60 | 50 | 45 | 45 |
Rogue | 1 | 80 (100) | -20 | -1 | 55 | 50 | 50 | 60 | 50 | 45 | 45 |
Paladin | 1 | 80 (50) | 10 | 60 | 55 | 40 | 50 | 60 | 50 | 80 | 45 |
- Distance - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed.
- Movement - chance of moving towards target. The value in parentheses is used when the player character is using said strategy.
- Party - the likelihood modifier[2] of casting spells in party-wide mode.[needs confirmation]
- Taunt - the likelihood of using the Taunt ability, if the character has it.[needs confirmation]
- Melee - the likelihood of attacking with melee weapons.
- Ranged - the likelihood of attacking with ranged weapons.
- Spell - the likelihood of attacking with attack spells.
- Heal - the likelihood of using a healing spell.
- Summon - the likelihood of using a summoning spell.
- Buff - the likelihood of using a buff spell.
- Debuff - the likelihood of using a debuff spell.