Elin:Fishing: Difference between revisions
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==== Code ==== | ==== Code (EA 23.37) ==== | ||
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Revision as of 19:18, 23 November 2024
Overview
Fishing Table
Fish
Junk
Calculations
Fish
The formula to calculate the range of fish LV that can be caught based on your fishing level:
rnd(fishingLevel * 2) + 1
- fishingLevel: Your current fishing skill level.
- rnd: A random number between 0 and the value passed into the function.
Example
If your fishing level is 3, the potential fish LV is calculated as:
rnd(3 * 2) + 1
This gives a range of 1 to 6, meaning you can catch fish with LV between 1 and 6.
Fishing Level Range Table
Fishing Level | Minimum LV | Maximum LV |
---|---|---|
1 | 1 | 2 |
2 | 1 | 4 |
3 | 1 | 6 |
4 | 1 | 8 |
5 | 1 | 10 |
6 | 1 | 12 |
7 | 1 | 14 |
8 | 1 | 16 |
9 | 1 | 18 |
10 | 1 | 20 |
11 | 1 | 22 |
12 | 1 | 24 |
13 | 1 | 26 |
14 | 1 | 28 |
15 | 1 | 30 |
16 | 1 | 32 |
17 | 1 | 34 |
18 | 1 | 36 |
19 | 1 | 38 |
20 | 1 | 40 |
Code (EA 23.37)
int num3 = EClass.rnd(num * 2) + 1;
thing = ThingGen.Create("fish", -1, num3);