Elin:Gods: Difference between revisions

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|Learn the special action "Prayer of Jure", heals the party.
|Learn the special action "Prayer of Jure", heals the party.
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|-
|[[Elin:Luluwy of Wind|Lulwy of Wind]]
|[[Elin:Lulwy of Wind|Lulwy of Wind]]
|Corpses, Booze, Bows, Crossbows
|Corpses, Booze, Bows, Crossbows
|Perception, Speed, Bow, Crossbow, Evasion, Taming
|Perception, Speed, Bow, Crossbow, Evasion, Taming
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== Blessing ==
== Blessing ==
Obtaining a pot of water and placing it on the altar of one's god will bless the water. The blessed water can then be blended with an item to bless it.
Obtaining a pot of water and placing it on the altar of one's god will bless the water. The blessed water can then be blended with an item to bless it.
Placing water on an altar of a god one is not aligned with will curse it instead.


== Relation ==
== Relation ==

Revision as of 11:00, 9 February 2024

Worship provides many bonuses to the player. The Gods of Elin each have their own domains and relationships with each other.

Bonuses from worship scale with how long you have been worshipping the deity in question, as well as your favor with him or her.

Special actions granted by worship cost stamina to activate.

God Offerings Passive Pet Gift Artifact Bonuses
Eyth of Void
Kumiromi of Harvest Corpses, Seeds Perception, Dexterity, Learning, Farming, Alchemy, Weaving, Literacy Seeds are generated from rotting food. Seeds are enhanced.
Opatos of Earth Corpses, Ore Strength, Endurance, Shield, Weightlifting, Mining, Blacksmith Reduce all damage taken by 10%.
Itzpalt of Element Corpses, Spellbooks, Polearms Magic, Meditation, Fire Resistance, Cold Resistance, Lightning Resistance Learn the special action "Absorb Mana", restores mana.
Mani of Machine Corpses, Guns, Drugs Dexterity, Perception, Gun, Spot Hidden, Lockpicking, Appraising, Strategy Dominate Hostile Machines.
Ehekatl of Luck Corpses, Fish Charisma, Luck, Evasion, Magic Capacity, Fishing, Stealth Randomize mana and stamina cost.
Jure of Healing Corpses, Junk, Gravestones, Cake Will, Regeneration, Meditation, Anatomy, Cooking, Magic Device, Magic Capacity Learn the special action "Prayer of Jure", heals the party.
Lulwy of Wind Corpses, Booze, Bows, Crossbows Perception, Speed, Bow, Crossbow, Evasion, Taming Learn the special action "Lulwy's Trick", grants speed.
Elin of Harmony
Yaksha of Oblivion

Praying

The player may pray to their god once a day. Praying completely heals the player's HP and MP, in addition to training faith and a relevant stat a small amount (speed for Lulwy). Unlike in Elona, it does not cost favor.

Offerings and Favor

The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar.

While all the gods of Ylva accept corpses as offerings, each also accepts other items. More valuable offerings grant more favor. Gifting offerings also trains the player's faith.

Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona.

A stack of items can be offered all at once; it will count as a single offering with the combined value of the entire stack.

Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the item's value. Failure will result in punishment. Attempts to convert altars dedicated to Eyth will never fail, because he's not around to defend his turf.

Favor can be exchanged for goods and services.

Blessing

Obtaining a pot of water and placing it on the altar of one's god will bless the water. The blessed water can then be blended with an item to bless it.

Placing water on an altar of a god one is not aligned with will curse it instead.

Relation

Gods begin the game indifferent to the player. The relation value can be negative or positive. Turning apostate from one god to the other reduces relation by a small amount from the god one is forsaking, but has no change in relation for the god of new worship. Certain actions seem to passively change the relation with gods, but offerings change relation more actively.

Attempting to convert an altar and failing (200 turns) or turning apostate (length dependent on previous degree of worship) hexes the player with a Punishment Hex which places a 100s iron ball in their inventory that cannot be dropped, making them squish to death many, many, many times.

The Pantheon

The Seven Pillars

The chief deities of Ylva: Itzpalt, Opatos, Kumiromi, Jure, Lulwy, Ehekatl and Mani (formerly Eyth). They govern large domains that impact the daily lives of Ylva's population and command most of the worship to be had.

Major Gods

Major deities of the pantheon. While not as prominent as the Seven Pillars, they hold sway over sizeable domains and have a good number of followers.

Examples of major gods are Elin of Harmony and Yakasha of Oblivion.

Minor Gods

Lesser gods of the pantheon. They govern smaller or specialized domains which the major gods have overlooked, and are worshipped by a smaller number of select peoples or professions.

Negentropy (Chaos) Gods

Some gods are bad. During previous ages of Ylva, they were defeated in holy wars and sealed away by the Seven Pillars of the pantheon.

Innos Tur'as is an example of a negentropy god, and may be encountered in Place Where Winds Rest.