Elin:Housing: Difference between revisions
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==Housing== | ==Housing== | ||
A key part of Elin is managing [[Elin:My Home|My Home]], a location the player sets up as a home base for housing. | A key part of Elin is managing [[Elin:My Home|My Home]], a location the player sets up as a home base for housing. | ||
Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and [[Elin:Creating|Crafting]]. | Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and [[Elin:Creating|Crafting]]. | ||
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|Construction | |Construction | ||
|Enables usage of abilities of the Build Board. | |Enables usage of abilities of the Build Board. | ||
| | |6 | ||
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| | |7 | ||
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|Tax Evasion | |Tax Evasion | ||
|Reduces taxes paid every month. | |Reduces taxes paid every month. | ||
| | |6 | ||
| | |7 | ||
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| | |Designer Drug | ||
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| | |4 | ||
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| | |Resident Wanted | ||
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| | |6 | ||
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| | |Prohibition | ||
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|6 | |6 | ||
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| | |Luck | ||
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| | |15 | ||
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| | |Compulsory Vaccination | ||
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| | |7 | ||
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Policies are passive traits that cost administration points to enable or disable. Each one has levels that raise as they are used, which increase the effect. They also have individual potentials but it is unknown at this time how to raise it. | Policies are passive traits that cost administration points to enable or disable. Each one has levels that raise as they are used, which increase the effect. They also have individual potentials but it is unknown at this time how to raise it. | ||
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!Admin Cost | !Admin Cost | ||
!Book Cost | !Book Cost | ||
|- | |||
|Law | |||
|Border Watch | |||
|Decreases enemy level of randomly generated enemies in My Home | |||
|3 | |||
|4 | |||
|- | |- | ||
|Economy | |Economy | ||
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|4 | |4 | ||
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|Economy | |||
|Wealth Tax | |||
|A law for collecting taxes from wealthy residents | |||
|4 | |||
|6 | |||
|- | |- | ||
|Economy | |Economy | ||
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|Reduces the amount of weeds generated. | |Reduces the amount of weeds generated. | ||
|2 | |2 | ||
| | |4 | ||
|} | |} | ||
*Book cost is in gold bars. | *Book cost is in gold bars. | ||
[[Category:Elin Mechanics]] | [[Category:Elin Mechanics]] |
Revision as of 04:13, 4 January 2024
Some of the text on this page is from the Alpha build of the game. |
Housing
A key part of Elin is managing My Home, a location the player sets up as a home base for housing.
Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and Crafting.
Buildings
Four walls (or more) and a door!
Roles
- Maid: Expands your land and allows you to meet with visitors.
Taxes
Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in time gives the player negative karma, and can lead to reprocussions. Taxes are calculated by value of the items in My Home.
Jobs
Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side.
Job | Requirements | Town Effects | Produce | Note |
---|---|---|---|---|
Lumberjack | Lumberjack sign | Logs | ||
Blacksmith | Anvil | Ores | ||
Cooking | None | Meals
Sessonings |
||
Fishing | Fishing Sign | Fish | ||
Farming | Farm sign | Soil
Food Supply |
||
Gardening | farm sign | Soil
Food Supply |
||
Garbology | Garbage dump sign | Unburnable Garbage
Burnable Garbage |
||
Hunting | None | Food Supply | Corpse
Marbled Meat |
|
History | Bookshelf | Ancient Book | ||
Singing | Mic | Local Patriotism | ||
Exploration | None | Publicity | Gold Bar | |
Chores | None | Cleans the Garbage | ||
Shopping | None | Home Discount | ||
Nursing | None | Public Moral | Milk | Automatic revival of residents |
Handcraft | None | Souvenir | ||
Research | Bookshelf | Tax Evasion | ||
Supervising | None | Administration | ||
Instrument | Instrument or Mic | Local patriotism | ||
Game | Need more testing | |||
Exercise | None | Natural power generation | ||
Reading | Bookshelf | Studious | ||
Lottery | None | Less Public moral | Gacha ball | |
Meditation | None | Natural power generation | ||
Drug | None | designer drug
Less public moral |
drugs | |
Cheering | None | Local patriotism
publicity |
||
Painting | an easel | Naughy book
dojin book milk |
||
Praying | None | Public moral | letter of indulgence | |
Self harm | engagement amulet
troublesome soup |
Need more testing | ||
Blog | Computer | Pubilicity | ||
Diary | None | Studious | ||
Bathing | Bathtub | Pot of water
Rubber duck Egg |
Need more testing | |
Pet | Cat house | Administration | ||
Writing | Writing Tool | Studious | ||
Fluffy stroke | Pet House | Luck
Public Moral |
||
Personal pleasure | None | natural power generation | Eggs | |
Walking | None | Mushroom | ||
Dieting | None | Can of Catechin
Gelatin |
||
Smoking | None | Natural Power Generation
Less Public Moral |
||
Drinking | None | Less Public Moral | Booze | |
Antique | None | Junk | ||
Extravagance | None | Pays lots of tax (high tax). |
Skills & Policies
At the house board, the player can enact many decrees and skills for My Home that apply many various effects. Certain NPCs can effect the level of the skill. The skill levels can also be raised at the cost of Gold Bars.
Skill Name | Effect | Cost Per Level | Book Cost | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Construction | Enables usage of abilities of the Build Board. | 6 | ||||||||||
Natural Power Generation | Provides energy for appliances and mechanical tools. | 7 | 6 | |||||||||
Tax Evasion | Reduces taxes paid every month. | 6 | 7 | 11 | ||||||||
Studious | ||||||||||||
Administration | Each level provides more administration points for enacting policies. | |||||||||||
Publicity | "Promotional strength to boost visitor and tourist numbers" | 7 | ||||||||||
Luck | ||||||||||||
Local Patriotism | Makes it easier to improve resident's affinity. | |||||||||||
Soil | Increases quality of land's soil. (Fertility) | 7 | ||||||||||
Food Supply | Increases maximum number of residents. | |||||||||||
Designer Drug | 4 | |||||||||||
Resident Wanted | 6 | |||||||||||
Prohibition | 6 | |||||||||||
Luck | 15 | |||||||||||
Compulsory Vaccination | 7 |
Policies are passive traits that cost administration points to enable or disable. Each one has levels that raise as they are used, which increase the effect. They also have individual potentials but it is unknown at this time how to raise it.
Department | Policy | Effect | Admin Cost | Book Cost |
---|---|---|---|---|
Law | Border Watch | Decreases enemy level of randomly generated enemies in My Home | 3 | 4 |
Economy | Resident Tax | Taxes residents monthly, generating a small passive income. | 4 | |
Economy | Wealth Tax | A law for collecting taxes from wealthy residents | 4 | 6 |
Economy | Home Discount | Decreases the price of goods sold from vendors in My Home | 6 | 9 |
Welfare | Strict Anti-Littering Law | Reduces the amount of garbage items generated. | 2 | 4 |
Welfare | Weed Pulling Campaign | Reduces the amount of weeds generated. | 2 | 4 |
- Book cost is in gold bars.