Elin:Gods: Difference between revisions
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All gods can be offered Corpses, which improve favor by 1 point, regardless of freshness or weight. Each god's favored item seems to raise relation by 5 points. | All gods can be offered Corpses, which improve favor by 1 point, regardless of freshness or weight. Each god's favored item seems to raise relation by 5 points. Additionally, some actions in the world seem to passively improve or lower favor. | ||
==Favor== | ==Favor== | ||
Line 98: | Line 98: | ||
== Relation == | == Relation == | ||
Gods begin the game indifferent to the player. The relation value can be negative or positive. Turning apostate from one god to the other reduces relation by a small amount from the god one is forsaking, but has no change in relation for the god of new worship. Certain actions seem to passively change the relation with gods, but offerings change relation more actively. Turning apostate gives the player 9999 turns of the God's Wrath debuff, but it is unknown at this time what it does. | |||
==Negentropy== | ==Negentropy== | ||
Some gods are bad. | Some gods are bad. |
Revision as of 16:12, 7 October 2023
Worship provides many bonuses to the player. The Gods of Elin each have their own domains and relationships with each other.
God | Offering | Gift | Passive | Pet | Artifact | Bonuses |
---|---|---|---|---|---|---|
Eyth of Void | ||||||
Kumiromi of Harvest | Seeds | |||||
Opatos of Earth | ||||||
Itzpalt of Element | ||||||
Mani of Machine | ||||||
Ehekatl of Luck | ||||||
Jure of Healing | ||||||
Luluwy of Wind | ||||||
Elin of Harmony | ||||||
Yaksha of Oblivion |
All gods can be offered Corpses, which improve favor by 1 point, regardless of freshness or weight. Each god's favored item seems to raise relation by 5 points. Additionally, some actions in the world seem to passively improve or lower favor.
Favor
Favor can be exchanged for goods and services.
Relation
Gods begin the game indifferent to the player. The relation value can be negative or positive. Turning apostate from one god to the other reduces relation by a small amount from the god one is forsaking, but has no change in relation for the god of new worship. Certain actions seem to passively change the relation with gods, but offerings change relation more actively. Turning apostate gives the player 9999 turns of the God's Wrath debuff, but it is unknown at this time what it does.
Negentropy
Some gods are bad.