Elin:Housing: Difference between revisions

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==Housing==
{{Beta}}A key part of Elin is managing [[Elin:My Home|My Home]], a location the player sets up as a home base for housing.
Housing has several [[Elin:Mechanics|Mechanics]] relating to land ownership, delegating tasks, raising your community, and [[Elin:Crafting|Crafting]]
 
===Buildings===
Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and [[Elin:Creating|Crafting]].
Four walls (or more) and a door!
 
== Hearthstone ==
The Hearthstone is a mysterious stone placed on a player's land that allows him to store inhabitants in the stone and pull them out on another piece of land, rename that piece of land, and publish that map online.
 
As the hearthstone levels, more features of housing are slowly unlocked, but the danger level of the home also rises. Hearthstones level individually on a land-by-land basis, and leveling hearthstones in another land the player owns will provide bonuses to all lands based on the type of land held. The growth of the pact stones can be controlled by My Home policy.
 
The following table is an example of a hearthstone in Meadow. The maximum number of inhabitants and other values vary depending on the land feats it has.
{| class="wikitable"
|+Meadow
! Level
!Admin Points
!Population
! Danger Level
!Build Mode
! Other Benefits
|-
|1
|5
| 6
|3
|Terrain
|
|-
| 2
|10
|9
|7
|Relocation
|Utility Department Policies
|-
| 3
|15
|12
|11
|Clearing
|Item Protection
|-
|4
| 20
|15
|15
|Mining
|2nd Feat
|-
|5
|25
|18
|19
|Collecting, Recipe
|Network
|-
|6
| 30
|21
|23
|Free Build
|
|-
| 7
|35
|24
| 27
|
|3rd Feat
|}
 
==Residents==
 
===Roles===
===Roles===
* Maid: Expands your land and allows you to meet with visitors.
*Maid<br>Expands your land, applies to pay additional taxes to Mysilia, and change the player's  title. You can appoint your favorite residents and livestock as a maid. Gold bars are used to expand the land, which can be up to 90 km<sup>2</sup> in size. Additional tax payments will increase the amount of taxes, but Missilia will send you back a number of gold bars corresponding to the amount of additional tax payments.
===Jobs===
*Livestock<br>Consume grass to produce milk and eggs. Production efficiency varies by races.  If the livestock can be sheared, they can also consume grass to recover the sheared hair. Livestock are not counted as residents, but instead cannot do their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as pets, and no longer generate requests. You can appoint any resident as a livestock or return them as a resident from the resident board/list.
*Secretary<br>Although not strictly a role, the presence of a secretary/elder NPC allows for investment in the town's development level/trading in the influence store. Investing in the town's development is not cheap, but it increases the size of all merchants in the town at the same time. The Influence Shop has the same selection of goods as in other cities, but the furniture collection tickets are for Mysilia.
 
=== Jobs===
Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side.
Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side.
{| class="wikitable sortable mw-collapsible"
 
|+
In addition, it seems that residents who produce something will sell it directly from the shipping box if there is no shared box where they can deliver their products.
 
The efficiency of the job is variable, depending on the skill level of the residents and the quality and healing '''[[Elin:Items|traits]]''' of their beds.
 
Even residents who do not have the corresponding skills will automatically acquire them when they perform jobs and gain experience.
 
Also, some types of NPCs have fixed jobs and hobbies, such as a magician whose job is research, and a farmer whose job is farming and his hobby is tinkering in the fields.
 
Also, some NPCs have fixed jobs and hobbies. If their job and hobbies are not fixed, you can reroll them by using the Whip of love; it can be purchased as you progress through the main quest. Some are selected only for job, some only for hobbies, some for both, and some are possessed only by certain NPCs.
{| class="wikitable sortable"
!Job
!Job
!Requirements
!Requirements
!Town Effects
!Positive
!Negative
!Produce
!Produce
!Job or Hobby
!Skill
!Note
!Note
|-
|Breeding
|None
|
|
|Egg, Milk
|Unique
|Negotiation
|Livestock's job
|-
|Supervising
|None
|Administration
|
|
|Unique
|Investment
|Loytel's Job
|-
|Assassin
|None
|Public Safety
|
|
|Unique
|Stealth
|Ashland and Fiama's job
|-
|Rumor
|None
|Pubilicity, Natural Power Generation
|Public Moral
|
|Unique
|Regeneration
|Demitas's job
|-
|-
|Lumberjack
|Lumberjack
|Lumberjack sign
|Lumberjack sign
|
|
|
|Logs
|Logs
|
|Job
|Lumberjacking
|Little Girl, Prisoner's job
|-
|-
|Blacksmith
|Blacksmith
|Anvil
|Anvil
|
|
|
|Ores
|Ores
|
|Job
|Blacksmith
|Blacksmith, Gunsmith's job, [[Elin:Misaki|Misaki]]'s hobby
|-
|-
|Cooking
|Cooking
|None
|
|
|
|
|Meals
|Meals, Seasonings
Sessonings
|Both
|
|Cooking
|Butcher, Fishmonger, Fruit Shopkeeper, Baker, [[Elin:Rodwyn|Rodwyn]]'s job
|-
|-
|Fishing
|Fishing  
|Fishing Sign
|Fishing Sign
|Emergency Ration
|
|
|Fish
|Fish
|
|Both
| Fishing
|Very small chance of fishing up small medals
Fishermen and tourists job
|-
|-
|Farming
|Farming
|Farm sign
| Farm sign
|Soil
|Soil, Emergency Ration
Food Supply
|
|
|
|
|Job
|Farming
|Farmers' job[[Elin:Kinu|Kinu]]'s hobby
|-
|-
|Gardening
|Gardening
|farm sign
| farm sign
|Soil
|Soil, Emergency Ration
Food Supply
|
|
|
|
|Both
|Farming
|Beggar's job, Loytel and Farmers' Hobby
|-
|-
|Garbology
|Garbology
|Garbage dump sign
|Garbage dump sign
|
|
|Unburnable Garbage
|
Burnable Garbage
|Garbage
|Both
|Gathering
|
|
|-
|-
|Hunting
|Hunting
|None
|Emergency Ration
|
|
|Food Supply
|Animal Corpse, Marbled Meat
|Corpse
|Both
Marbled Meat
|Bow
|
|Mercenary Archer's job
|-
|-
|History
|History
|Bookshelf
|Bookshelf
|
|
|
|Ancient Book
|Ancient Book
|Both
|Memorization
|
|
|-
|-
Line 79: Line 220:
|
|
|
|
|Both
|Music
|[[Elin:Farris|Farris]]'s job
|-
|-
|Exploration
|Exploration  
|None
|Publicity
|
|
|Publicity
|Gold Bar
|Gold Bar
|Both
|Travel
|Caravan master's job
|-
|Cleaning
|None
|Public Moral
|
|
|
|Both
|Pickpocket
|Cleans the home. (Stains, etc), Janitor and Maid(NPC)'s job
|-
|-
|Chores
|Chores
|None
|
|
|
|
|
|
|Cleans the Garbage
|Both
| Weight Lifting
|Cleans the home. (Garbage, livestock products), Maid(NPC)'s job
 
|-
|-
|Shopping
| Shopping
|None
|Home Discount
|
|
|Home Discount
|
|
|Both
|Negotiation
|
|
|-
|-
|Nursing
|Nursing
|None
|Public Moral
|
|
|Public Moral
|Milk
|Milk
|Automatic revival of residents
|Both
|Regeneration
|Revival and status recovery of residents, Healer's job
|-
|-
|Handcraft
|Handcraft
|None
|
|
|
|
|Souvenir
|Souvenir
|Both
|Production
|
|
|-
|-
Line 115: Line 284:
|
|
|
|
|-
|Job
|Supervising
|Literacy
|
|Scholar and Mage's Job
|Administration
|
|
|-
|-
|Instrument
|Instrument
Line 127: Line 293:
|
|
|
|
| Both
|Music
|Bard's hobby
|-
|-
|Game
|Game  
|
|Tv Set
|Nocturnal Life
|
|
|
|
|Both
|Magic Device
|
|
|-
|-
|Exercise
|Exercise
|
|None
|Natural power generation
|Natural power generation  
|
|
|
|
|Hobby
|Weight Lifting
|Poppy's job
|-
|-
|Reading
|Reading
Line 145: Line 320:
|
|
|
|
|Hobby
|Literacy
|Book Shopkeeper's job
|-
|-
|Lottery
|Lottery
|None
|
|
|Less Public moral
|Public Moral
|Gacha ball
|Gacha ball
|Hobby
|Investment
|
|
|-
|-
|Meditation
|Meditation
|None
|Natural power generation
|
|
|Natural power generation
|
|
|Both
|Mediation
|
|
|-
|-
|Drug
| Drug
|
|None
|designer drug
|Designer Drug
Less public moral
|Public Moral
|drugs
|drugs
|Hobby
|Mediation
|
|
|-
|-
|Cheering
|Cheering
|None
|Local patriotism, publicity
|
|
|Local patriotism
publicity
|
|
|Both
|Negotiation
|
|
|-
|-
|Painting
|Painting
|an easel
|
|
|
|
|Naughy book
|Naughy book, dojin book, milk
dojin book
|Both
 
|Sculpting
milk
|[[Elin:Felmera|Felmera]]'s job, apprentice artist's hobby
|
|-
|-
|Praying
|Praying
| None
| Public Moral, Public Safety
|
|
|Public moral
|letter of indulgence
|letter of indulgence
|
|Both
|Faith
|[[Elin:Kinu|Kinu]], [[Elin:Misaki|Misaki]], [[Elin:Eureka|Eureka]]'s job
|-
|-
|Self harm
|Self harm
| None
|
|
|
|
|engagement amulet  
|engagement amulet, troublesome soup
troublesome soup
|Both
|Anatomy
|
|
|-
|-
Line 198: Line 391:
|Pubilicity
|Pubilicity
|
|
|
|Both
|Literacy
|
|
|-
|-
|Diary
|Diary
|None
|Studious
|
|
|Studios
|
|
|Hobby
|Literacy
|
|
|-
|-
|Bathing
|Bathing
|Bathtub
|
|
|
|
|
|Pot of water, Rubber duck, Egg
|Hobby
| Swimming
|
|
|-
|-
|Pet
|Pet
|Cat house
|Administration, Security
|
|
|
|
|
|Hobby
|Mediation
|
|
|-
|-
Line 222: Line 427:
|Studious
|Studious
|
|
|
|Both
|Literacy
|
|
|-
|-
|Fluffy stroke
|Fluffy stroke  
|
|Pet House
|
|Luck, Civility, Public Moral
|
|
|
|
|Hobby
|Mediation
|[[Elin:Eureka|Eureka]]'s hobby
|-
|-
|Personal pleasure
|Personal pleasure
|Bed
|natural power generation
|
|
|natural power generation
|Eggs
|Eggs
|
|Hobby
|Magic Device
|Prostitute and Mother's job
|-
|-
|Walking
|Walking
|None
|
|
|
|
|Mushroom
|Mushroom
|
|Hobby
| Traveling
|Demitas's hobby
|-
|-
|Dieting
|Dieting  
|None
|
|
|
|
|Can of Catechin
|Can of Catechin, Gelatin
Gelatin
|Hobby
|Cooking
|
|
|-
|-
|Smoking
|Smoking
|
|None
|Natural Power Generation
|Natural Power Generation, High Tax
Less Public Moral
|Public Moral
|
|Negotiation
|Hobby
|Negotiation
|
|
|-
|-
|Drinking
|Drinking
|None
|
|
|Less Public Moral
|Public Moral, Civility,
 
|Booze
|Booze
|Hobby
|Cooking
|
|
|-
|-
|Antique
|Antique
|None
|
|
|
|
|Junk
|Junk
|Hobby
|Appraising
|
|-
|Extravagance
| None
|High Tax
|
|
|Hobby
|Appraising
|Noble, millionaire, Elder, Banker, Producer's hobby
|-
|Washing
|Fishing Sign
|Local patriotism
|
|
|Both
|Weaving
|
|-
|Romance
|None
|Resident Wanted!
|
|Milk
|Hobby
|Negotiation
|
|-
| Sleeping
|Bed
|Local patriotism
|
|
|Hobby
|Regeneration
|
|-
|Rambo
|None
|
|Public Safety
|Ammunition
|Hobby
|Gun
|
|-
|Gacha
|Gacha
|
|Public Moral
|Gacha ball
|Hobby
|Investment
|Gambler's job
|-
|Pioneer
| None
| Public Moral, Faster growth of Hearth Stone
|
|
|Job
|Farming
|
|-
|Treasure Hunt
|None(Treasure map)
|Auto collect trasure
|
|Treasure map
|Both
|Gathering
|If you put the treasure map in the shared container, the map will be consumed to get the treasure chest. The map must be read once to locate the treasure.
Poppy and Slan's hobby
|}
==Building ==
===Buildings===
Four walls (or more) and a door!
===Build mode===
The Build Mode allows you to freely edit your Home using a dedicated UI.
To use this mode, you basically need a “build board” sold by Loytel.
As long as you have the ingredients and facility, you can save yourself the trouble of crafting, but be aware that you will consume Oren instead of Stamina.
Initially, only terrain can be raised or lowered, but as the pact stones grow and the “Construction” home skill level increases, new functions are released. When “Free Build” is eventually released, the build mode can be started from the “Build” icon in the lower right corner of the screen, next to the journal, and the build board is no longer required.
=== Boards ===
By using signs, you can designate parts of your land to be used for specific purposes.
'''House Board'''
Allows the player to change the roof and outward styling of a building.
'''Room Board'''
Allows the player to change the specifications of a room.
'''Stockpile Sign'''
Designates a room or a 3 block radius as a stockpile.
'''Fuel Storage Sign'''
Designates a room or a 3x3 area as a stockpile for fuel for furnaces, kilns, cooking tools, etc. All items in the home will automatically refuel with logs or branches from this area.
'''Commodity Stockpile Sign'''
Designates a room or a 3 block radius as a shopping area. Items tagged for sale will replenish with same-category items inside this area. When an item with a sell tag is sold out, items in the same category in this area will be automatically replenished.
'''Sales Tag'''
Designates an item on the ground for sale. If inside the area of a Commodity Stockpile, will automatically replenish with items from the same category from boxes in the same area.
Can also be tagged on non-shared containers to sell the items within the container to tourists.
'''Garbage Dump Sign'''
Designates a room or a 3x3 area as a stockpile.
*Npcs will use this area to gather and drop trash. They will place trash in the proper sorting bins if they are in radius of this sign.
'''Lumberjack Sign'''
Designates a room or a 4 block radius as a lumber yard.
*Residents with lumberjack jobs or hobbies will move into this area to work. However, they will not be able to actually cut down trees growing in the area, only deliver logs procured from somewhere else as an effect of their work.
'''Ranch Sign'''
Designates a room or a 4 block radius as a ranch. Livestock NPCs gather around this area.
'''Fishing Sign'''
Designates a room or a 4 block radius as a fishing area.
'''Farm Sign'''
Designates a room or a 5x5 area as a farm.
*Residents with farming or earth-moving jobs or hobbies will move into the area to work. However, they will not be able to actually manage the fields in the area, they will only be able to receive bonuses to Home skills as an effect of their work.
* If you have set up a Delegated farming policy, only fields within the area/room designated by this sign will be subject to automatic cultivation & harvesting.
'''Signpost'''
Placed at the map edge of a base, a signpost specifies where it will appear when a player enters the home from the direction in which the signpost is placed.
*Only one square at the edge of each direction on the map can be designated; placing a signpost in the center of the base has no effect.
*When used in conjunction with a guidesign, the effect of the guidesign takes precedence over the signpost.
'''Guidesign'''
Designates a room or 3x3 area as the location where a player will appear when entering the home.
*Once this is in place, the player will appear at the location specified by this sign, no matter from which direction you enter the home.
'''Dining spot sign'''
Designates a room or a 4 block radius as a the dining hall.
* Residents will dine within this area.
*Eating within this area will slightly increase the dining effect.
==Skills & Policies==
At the house board, the player can enact many decrees and skills for My Home that apply many various effects. Certain NPCs can effect the level of the skill.
Plans, bought from scholars for Gold Bars, can allow you to learn new skills and policies.
Certain NPC jobs and hobbies affect home skill levels. 
You can raise home skill levels at the cost of Gold Bars, at Skill Level +5 bars/level. Innate cap refers to the maximum level that the skill can increase through gold bars alone; it can still be increased further by resident jobs. 
{| class="wikitable"
|+Home Skills
!Skill Name
!Effect
!Book Cost
!Innate Level Cap
|-
|Construction
|Enables more functions in build mode. Levels up with Hearthstone.
| -
| -
|-
| Administration
|Each level provides more administration points for enacting policies. Skill Level +4 points
| -
| -
|-
|Food Supply
|Increases maximum number of residents. Skill Level +5
| -
| -
|-
|Legacy
|Each level adds +1 item that is assessed towards land value. Skill Level +5
|6
|30
|-
|Tax Evasion
|Reduces taxes paid every month.
|11
|
|-
|Local Patriotism
|Makes it easier to improve resident's affinity.
|4
|
|-
|Studious
|Increase the efficiency of residents' work and increase the bonuses they receive from them.
|6
|
|-
|Soil
|Increases quality of land's soil. (Fertility)
|7
|20
|-
|Public Safety
|Plays a role in how often attacks happen in the home
| -
| -
|-
|Public Moral
| Affects the Civility of residents.
|6
|
|-
|Emergency Ration
|Reduce penalties if population surpasses the max limit.
| -
| -
|-
|Natural Power Generation
|Provides energy for appliances and mechanical tools. 10mw x Skill Lv
| -
| -
|-
|Publicity
|Promotional strength to boost visitor and tourist numbers
|7
|
|-
|Luck
|Luck of the land.
|15
|
|-
|Attractiveness
|Affects the number of visitors
| -
|
|}
Policies are passive traits that cost administration points to enable or disable.
Each one has levels that raise as they are used, which increase the effect.
They also have individual potentials but it is unknown at this time how to raise it.
{| class="wikitable"
|+ Policies
!Department
!Policy
!Effect
!Admin Cost
!Book Cost
|-
|Law
|Growth Boost
|Increases speed at which hearthstone grows.
|3
| Free
|-
|Law
|Growth Supression
|Prevents hearthstone growth.
|0
| Free
|-
|Law
|Border Watch
|Decreases enemy level of randomly generated enemies in My Home
|3
| 4
|-
|Law
|Designer Drug
|Laws that make drug possession legal
| 2
|4
|-
|Law
|Demon Invocation
|Increases enemy level of randomly generated enemies in My Home
|3
|4
|-
|Law
|Human Right
|Law prohibiting killing and injuring people at home
|4
|6
|-
|Law
|Ban Radio Wave
|(Unverified) Law prohibiting residents from using illegal radio waves
|4
|6
|-
|Law
|Prohibition
|Law prohibiting residents from drinking alcohol
|3
|4
|-
|Law
|Tourist Protection
|Increase the number of guests visiting My Home
|4
|6
|-
|Welfare
|Strict Anti-Littering Law
|Reduces the amount of garbage items generated. Has a penalty to civility.
|1
| 4
|-
|Welfare
|Weed Pulling Campaign
|Reduces the amount of weeds generated.
|1
|4
|-
|Welfare
|Waste Sorting Campaign
|Reduce garbage generation rate and increase civil standards
|1
|4
|-
| Welfare
|Compulsory Vaccination
|Law making vaccination compulsory. Reduces sickness in the home.
|2
|4
|-
|Welfare
|Resident Wanted!
|Increase the number of people wishing to immigrate on the request bulletin board
|4
|6
|-
|Welfare
|Energy Convertion
|(Unverified) Law to encourage residents to save electricity and reduce power consumption
|2
|4
|-
|Welfare
|Nocturnal Life
|Residents will now be awake during the night
|1
|4
|-
|Economy
| Resident Tax
|Taxes residents monthly, generating a small passive income.
|6
|9
|-
|Economy
|Tax-Free Land
| Land where income is not taxed. Up to three tax-free lands can be designated.
|0
|Free
|-
|Economy
|Open for Business
|Guests will start visiting your home
|5
|6
|-
|Economy
|Legendary Heirloom
|Increase the value of items with the highest heirloom ranking
|5
|7
|-
| Economy
|Traveler's Inn
|Add the quality of the bed to the accommodation fee
|6
|9
|-
|Economy
|Furniture Store License
| Increases the prices of furniture
|4
| 6
|-
|Economy
|Mass Exhibition
|Duplicate tourism exhibits will also be recorded in the tourism value, albeit only slightly. Cannot be set up at the same time as a private exhibition.
|4
|6
|-
|Economy
|General Store License
| Increases the prices of items other than food, beverages, and furniture
|4
|6
|-
|Economy
|Luxury Suite
| Rip off lodging fees from the wealthy.
|8
|12
|-
|Economy
|Fence License
| Increase the selling price of stolen items. It will also increase the contribution value of the Thieves' Guild when selling items.
|3
|4
|-
|Economy
|Rip-off Store
| Increase the selling price of goods substantially, but the purchasing power of customers will also decrease substantially.
|10
|15
|-
|Economy
|Platinum Ticket
|Increases tourism income from the wealthy.
|7
|11
|-
|Economy
|Slaver License
|Increases the selling price of slaves
|6
|9
|-
|Economy
|Solo Exhibition
| Increase the tourism value of tourism exhibits. Cannot be set up at the same time as mass exhibits.
|8
|12
|-
|Economy
|Celebrity's Heaven
|Increase the number of wealthy visitors to My Home
|7
|11
|-
|Economy
|Home Discount
|Decreases the price of goods sold from vendors in My Home
|6
|9
|-
| Economy
|Wealth Tax
|A law for collecting taxes from wealthy residents
|9
|14
|-
|Economy
|Faith Tax
|(Unverified) Law to collect taxes from the followers of the Gods.
|5
|7
|-
|Economy
|Restaurant License
| Increases the prices of food and beverages
|4
|6
|-
|Economy
|Premium Store
|It raises the selling price of goods, but also reduces the purchasing power of customers.
|5
|7
|-
|Utility
|Transfer tax payment
|(common to all locations) Monthly taxes will be deducted from your bank deposit
|0
|Free
|-
|Utility
|Delegated Farming
|Automatically grow, harvest, and breed crops in the area designated by the land or field stand
| 0
|Free
|-
|Utility
|Anti Spam Package
|(common to all locations) Refuse to accept random packages other than [[Elin:Precious Objects|Precious Objects]]
|0
|Free
|-
|Utility
|Animal Prohibited Zone
|Ordinances prohibiting the entry of neutral animals
|0
|Free
|-
|Utility
|Mother Prohibited Zone
|Ordinances prohibiting the entry of Mother and prostitutes
|0
|Free
|}
* Book cost is in gold bars.
==Taxes ==
Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in four month gives the player negative karma, and can lead to repercussions.
The amount of tax is the sum of [ base tax + fame tax + voluntary tax ].
The Base Tax is increased according to the number of months elapsed and the income from the fourth and subsequent non-tax-exempt land, while the Fame Tax is increased according to the player's fame.
The voluntary tax is a tax that can be paid at the player's discretion. The player can choose not to pay it, but if you do, you will receive gold bars as a return gift in proportion to the amount of the tax paid. The amount of voluntary taxes can be changed by asking the maid of My Home or the secretary of the town.
===Tax -Free Lands===
You may designate up to 3 parcels of land as Tax -Free Lands from your Home policy.
Land that is not designated as tax- free land will have reduced revenues from lodging, tourism, and residential tax. Designate the land that you will focus on these businesses as tax- free land.
If you want to designate new land as tax- free land with three already filled, you must go to the land you want to exclude and remove the tax- free land policy.
Since there is no tax on shipments and sales, there is no tax savings if goods produced in taxable land are transported to tax-exempt land and sold.
==Land==
You can acquire land by reading the Land deed in a place that does not belong to any '''[[Elin:Factions|faction]]'''.
While there is no limit on the number of land acquisitions themselves, this is effectively a limit on the number of land titles possessed, since the price of a land title doubles with each purchase.
In Elona, each property had its own set of uses, but in Elin there is no such classification.
By combining Land Feet, Residents, and Home policies, your land can be used for a variety of purposes.
Please also see our pages on '''[[Elin:Farming|Farming]]''', [[Elin:Ranch|'''Ranch''']], etc.
In addition, relocation deed allow players to move their land to any location.
The terrain and land feats do not change when moving, so things like moving a sea map to the middle of a grassy field are possible.
===Land Feats===
* Each parcel of land has inherent feats that provide bonuses to the home, and also to the network of homes owned by the player.
**As the hearthstone is leveled, the benefits of these feats unlock.
*Some of the feet correspond to the networks released at the hearthstone level and affect all the lands in the network. There is a certain degree of regularity in the composition of the feats.
**The first foot is always attached to a terrain type, such as “forest” or “sea”. The type of terrain is determined by its appearance on the global map.
**The second and third feet are randomly assigned to two non-terrain features, but no two non-terrain features with the same name will be selected. Also, some feats are limited to specific terrain.
*Certain land available in the scenario has a fixed feats.
**Meadow: Plain, Fertile, Erin's Grace Hill caves: Cave, Ancient Ruin, Erin's Grace  Vernis: Hill, Coal, Ancient Ruin
*Feat set on pre-owned land changes with each re-gen
*When you are on land before it is privatized, the map name in the upper left corner of the screen discloses all three of the land's hidden feats!
**You can see all of the feats that are hidden in the land you already own by going to "Location > Land Name > Land Features" in the Journal.
*Some feet are compatible with the network that is released at the hearthstone level, and feet are shared among lands that have opened the network.
{| class="wikitable"
!Feat
!Effect
!Network?
!Location
!Notes
|-
|Elin's Grace
|Increase admin points.
|Yes
|Meadow, Hill Cave
| +5 Admin cost, affecting all lands where the network is released.
|-
| Cave
| Land with more admin points
|
|Hill Cave
| +6 Administration
|-
|Plain
| Land with more admin points
|No
|Meadow, Field
| +6 Administration
|-
|Forest
|Land where food supply is likely to rise
|No
|Forest
|
|-
|Hill
|Land with little food supply, but more admin points.
|
|Vernis, Mountain
| -6 Food Supply, +12 Administration
|-
|Snowfield
|Land with low food supply but high administration and commercial power
|
|Snowfield
|
|-
|Beach
|Land with many fish and more commercial power
|
|Beach
|Attractiveness +10, not verified for number of fish caught
|-
| Sea
|Land with many fish and more commercial power
|
|Sea
| Attractiveness +10, not verified for number of fish caught
|-
|Fertile
|Increase fertility of the land
|No
|Meadow, Everywhere
|
|-
|Basin
| Land with more admin points
|No
|Everywhere
| +6 Administration
|-
|Fishing Spot
|More fish will be caught
|
|Everywhere
|
|-
| Hunting Ground
|More wildlife will occur naturally
|
|Everywhere
|
|-
|Breeding Ground
|Wildlife will spawn in greater numbers, Livestock production efficiency is not affected.
|
|Everywhere
|
|-
|Monster's Den
|Monsters will attack more frequently
|
|Everywhere
|
|-
|Fresh Air
|Residents work more efficiently
|
| Everywhere
|
|-
|Ancient Ruin
|Attract more visitors
|No
|Vernis, Hill Cave, Everywhere
|
|-
|Weird Bird
| Increase tourism value
|No
|Everywhere
|
|-
|Dinosaur Fossil
| Increase tourism value
|
|Everywhere
|The tourism value of the land is multiplied by 15%.
|-
|Mysterious Tablet
|Increase tourism value
|
| Everywhere
|
|-
| Monolith
|Increase tourism value
|No
|Everywhere
|The tourism value of the land is multiplied by 15%.
|-
|Giant Statue
|Increase tourism value
|
|Everywhere
|
|-
|Geyser
|Geology specific to hot spring areas
|
|Everywhere
|
|-
|Volcano
| Geology specific to volcanic areas
|
|Mountain
|
|-
|Chitin
|The local specialty produced in a land.
|Yes
|Plain
|
|-
|Mushroom
| The local specialty produced in a land.
|Yes
|Forest
|
|-
|Gum
| The local specialty produced in a land.
|Yes
|Forest
|
|-
|Coal
|The local specialty produced in a land.
|Yes
| Vernis, Mountain
|
|-
|Silica Pearl
|The local specialty produced in a land.
|Yes
|Beach
|
|-
|Ice block
|The local specialty produced in a land.
|Yes
|Snowfield
|
|
|}
|}
[[Category:Elin Mechanics]]
[[Category:EN]]

Latest revision as of 03:49, 6 November 2024


A key part of Elin is managing My Home, a location the player sets up as a home base for housing.

Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and Crafting.

Hearthstone

The Hearthstone is a mysterious stone placed on a player's land that allows him to store inhabitants in the stone and pull them out on another piece of land, rename that piece of land, and publish that map online.

As the hearthstone levels, more features of housing are slowly unlocked, but the danger level of the home also rises. Hearthstones level individually on a land-by-land basis, and leveling hearthstones in another land the player owns will provide bonuses to all lands based on the type of land held. The growth of the pact stones can be controlled by My Home policy.

The following table is an example of a hearthstone in Meadow. The maximum number of inhabitants and other values vary depending on the land feats it has.

Meadow
Level Admin Points Population Danger Level Build Mode Other Benefits
1 5 6 3 Terrain
2 10 9 7 Relocation Utility Department Policies
3 15 12 11 Clearing Item Protection
4 20 15 15 Mining 2nd Feat
5 25 18 19 Collecting, Recipe Network
6 30 21 23 Free Build
7 35 24 27 3rd Feat

Residents

Roles

  • Maid
    Expands your land, applies to pay additional taxes to Mysilia, and change the player's title. You can appoint your favorite residents and livestock as a maid. Gold bars are used to expand the land, which can be up to 90 km2 in size. Additional tax payments will increase the amount of taxes, but Missilia will send you back a number of gold bars corresponding to the amount of additional tax payments.
  • Livestock
    Consume grass to produce milk and eggs. Production efficiency varies by races. If the livestock can be sheared, they can also consume grass to recover the sheared hair. Livestock are not counted as residents, but instead cannot do their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as pets, and no longer generate requests. You can appoint any resident as a livestock or return them as a resident from the resident board/list.
  • Secretary
    Although not strictly a role, the presence of a secretary/elder NPC allows for investment in the town's development level/trading in the influence store. Investing in the town's development is not cheap, but it increases the size of all merchants in the town at the same time. The Influence Shop has the same selection of goods as in other cities, but the furniture collection tickets are for Mysilia.

Jobs

Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side.

In addition, it seems that residents who produce something will sell it directly from the shipping box if there is no shared box where they can deliver their products.

The efficiency of the job is variable, depending on the skill level of the residents and the quality and healing traits of their beds.

Even residents who do not have the corresponding skills will automatically acquire them when they perform jobs and gain experience.

Also, some types of NPCs have fixed jobs and hobbies, such as a magician whose job is research, and a farmer whose job is farming and his hobby is tinkering in the fields.

Also, some NPCs have fixed jobs and hobbies. If their job and hobbies are not fixed, you can reroll them by using the Whip of love; it can be purchased as you progress through the main quest. Some are selected only for job, some only for hobbies, some for both, and some are possessed only by certain NPCs.

Job Requirements Positive Negative Produce Job or Hobby Skill Note
Breeding None Egg, Milk Unique Negotiation Livestock's job
Supervising None Administration Unique Investment Loytel's Job
Assassin None Public Safety Unique Stealth Ashland and Fiama's job
Rumor None Pubilicity, Natural Power Generation Public Moral Unique Regeneration Demitas's job
Lumberjack Lumberjack sign Logs Job Lumberjacking Little Girl, Prisoner's job
Blacksmith Anvil Ores Job Blacksmith Blacksmith, Gunsmith's job, Misaki's hobby
Cooking None Meals, Seasonings Both Cooking Butcher, Fishmonger, Fruit Shopkeeper, Baker, Rodwyn's job
Fishing Fishing Sign Emergency Ration Fish Both Fishing Very small chance of fishing up small medals

Fishermen and tourists job

Farming Farm sign Soil, Emergency Ration Job Farming Farmers' jobKinu's hobby
Gardening farm sign Soil, Emergency Ration Both Farming Beggar's job, Loytel and Farmers' Hobby
Garbology Garbage dump sign Garbage Both Gathering
Hunting None Emergency Ration Animal Corpse, Marbled Meat Both Bow Mercenary Archer's job
History Bookshelf Ancient Book Both Memorization
Singing Mic Local Patriotism Both Music Farris's job
Exploration None Publicity Gold Bar Both Travel Caravan master's job
Cleaning None Public Moral Both Pickpocket Cleans the home. (Stains, etc), Janitor and Maid(NPC)'s job
Chores None Both Weight Lifting Cleans the home. (Garbage, livestock products), Maid(NPC)'s job
Shopping None Home Discount Both Negotiation
Nursing None Public Moral Milk Both Regeneration Revival and status recovery of residents, Healer's job
Handcraft None Souvenir Both Production
Research Bookshelf Tax Evasion Job Literacy Scholar and Mage's Job
Instrument Instrument or Mic Local patriotism Both Music Bard's hobby
Game Tv Set Nocturnal Life Both Magic Device
Exercise None Natural power generation Hobby Weight Lifting Poppy's job
Reading Bookshelf Studious Hobby Literacy Book Shopkeeper's job
Lottery None Public Moral Gacha ball Hobby Investment
Meditation None Natural power generation Both Mediation
Drug None Designer Drug Public Moral drugs Hobby Mediation
Cheering None Local patriotism, publicity Both Negotiation
Painting an easel Naughy book, dojin book, milk Both Sculpting Felmera's job, apprentice artist's hobby
Praying None Public Moral, Public Safety letter of indulgence Both Faith Kinu, Misaki, Eureka's job
Self harm None engagement amulet, troublesome soup Both Anatomy
Blog Computer Pubilicity Both Literacy
Diary None Studious Hobby Literacy
Bathing Bathtub Pot of water, Rubber duck, Egg Hobby Swimming
Pet Cat house Administration, Security Hobby Mediation
Writing Writing Tool Studious Both Literacy
Fluffy stroke Pet House Luck, Civility, Public Moral Hobby Mediation Eureka's hobby
Personal pleasure Bed natural power generation Eggs Hobby Magic Device Prostitute and Mother's job
Walking None Mushroom Hobby Traveling Demitas's hobby
Dieting None Can of Catechin, Gelatin Hobby Cooking
Smoking None Natural Power Generation, High Tax Public Moral Negotiation Hobby Negotiation
Drinking None Public Moral, Civility, Booze Hobby Cooking
Antique None Junk Hobby Appraising
Extravagance None High Tax Hobby Appraising Noble, millionaire, Elder, Banker, Producer's hobby
Washing Fishing Sign Local patriotism Both Weaving
Romance None Resident Wanted! Milk Hobby Negotiation
Sleeping Bed Local patriotism Hobby Regeneration
Rambo None Public Safety Ammunition Hobby Gun
Gacha Gacha Public Moral Gacha ball Hobby Investment Gambler's job
Pioneer None Public Moral, Faster growth of Hearth Stone Job Farming
Treasure Hunt None(Treasure map) Auto collect trasure Treasure map Both Gathering If you put the treasure map in the shared container, the map will be consumed to get the treasure chest. The map must be read once to locate the treasure.

Poppy and Slan's hobby

Building

Buildings

Four walls (or more) and a door!

Build mode

The Build Mode allows you to freely edit your Home using a dedicated UI.

To use this mode, you basically need a “build board” sold by Loytel.

As long as you have the ingredients and facility, you can save yourself the trouble of crafting, but be aware that you will consume Oren instead of Stamina.

Initially, only terrain can be raised or lowered, but as the pact stones grow and the “Construction” home skill level increases, new functions are released. When “Free Build” is eventually released, the build mode can be started from the “Build” icon in the lower right corner of the screen, next to the journal, and the build board is no longer required.

Boards

By using signs, you can designate parts of your land to be used for specific purposes.

House Board

Allows the player to change the roof and outward styling of a building.

Room Board

Allows the player to change the specifications of a room.

Stockpile Sign

Designates a room or a 3 block radius as a stockpile.

Fuel Storage Sign

Designates a room or a 3x3 area as a stockpile for fuel for furnaces, kilns, cooking tools, etc. All items in the home will automatically refuel with logs or branches from this area.

Commodity Stockpile Sign

Designates a room or a 3 block radius as a shopping area. Items tagged for sale will replenish with same-category items inside this area. When an item with a sell tag is sold out, items in the same category in this area will be automatically replenished.

Sales Tag

Designates an item on the ground for sale. If inside the area of a Commodity Stockpile, will automatically replenish with items from the same category from boxes in the same area.

Can also be tagged on non-shared containers to sell the items within the container to tourists.

Garbage Dump Sign

Designates a room or a 3x3 area as a stockpile.

  • Npcs will use this area to gather and drop trash. They will place trash in the proper sorting bins if they are in radius of this sign.

Lumberjack Sign

Designates a room or a 4 block radius as a lumber yard.

  • Residents with lumberjack jobs or hobbies will move into this area to work. However, they will not be able to actually cut down trees growing in the area, only deliver logs procured from somewhere else as an effect of their work.

Ranch Sign

Designates a room or a 4 block radius as a ranch. Livestock NPCs gather around this area.

Fishing Sign

Designates a room or a 4 block radius as a fishing area.

Farm Sign

Designates a room or a 5x5 area as a farm.

  • Residents with farming or earth-moving jobs or hobbies will move into the area to work. However, they will not be able to actually manage the fields in the area, they will only be able to receive bonuses to Home skills as an effect of their work.
  • If you have set up a Delegated farming policy, only fields within the area/room designated by this sign will be subject to automatic cultivation & harvesting.

Signpost

Placed at the map edge of a base, a signpost specifies where it will appear when a player enters the home from the direction in which the signpost is placed.

  • Only one square at the edge of each direction on the map can be designated; placing a signpost in the center of the base has no effect.
  • When used in conjunction with a guidesign, the effect of the guidesign takes precedence over the signpost.

Guidesign

Designates a room or 3x3 area as the location where a player will appear when entering the home.

  • Once this is in place, the player will appear at the location specified by this sign, no matter from which direction you enter the home.

Dining spot sign

Designates a room or a 4 block radius as a the dining hall.

  • Residents will dine within this area.
  • Eating within this area will slightly increase the dining effect.

Skills & Policies

At the house board, the player can enact many decrees and skills for My Home that apply many various effects. Certain NPCs can effect the level of the skill.

Plans, bought from scholars for Gold Bars, can allow you to learn new skills and policies.

Certain NPC jobs and hobbies affect home skill levels.

You can raise home skill levels at the cost of Gold Bars, at Skill Level +5 bars/level. Innate cap refers to the maximum level that the skill can increase through gold bars alone; it can still be increased further by resident jobs.

Home Skills
Skill Name Effect Book Cost Innate Level Cap
Construction Enables more functions in build mode. Levels up with Hearthstone. - -
Administration Each level provides more administration points for enacting policies. Skill Level +4 points - -
Food Supply Increases maximum number of residents. Skill Level +5 - -
Legacy Each level adds +1 item that is assessed towards land value. Skill Level +5 6 30
Tax Evasion Reduces taxes paid every month. 11
Local Patriotism Makes it easier to improve resident's affinity. 4
Studious Increase the efficiency of residents' work and increase the bonuses they receive from them. 6
Soil Increases quality of land's soil. (Fertility) 7 20
Public Safety Plays a role in how often attacks happen in the home - -
Public Moral Affects the Civility of residents. 6
Emergency Ration Reduce penalties if population surpasses the max limit. - -
Natural Power Generation Provides energy for appliances and mechanical tools. 10mw x Skill Lv - -
Publicity Promotional strength to boost visitor and tourist numbers 7
Luck Luck of the land. 15
Attractiveness Affects the number of visitors -

Policies are passive traits that cost administration points to enable or disable.

Each one has levels that raise as they are used, which increase the effect.

They also have individual potentials but it is unknown at this time how to raise it.

Policies
Department Policy Effect Admin Cost Book Cost
Law Growth Boost Increases speed at which hearthstone grows. 3 Free
Law Growth Supression Prevents hearthstone growth. 0 Free
Law Border Watch Decreases enemy level of randomly generated enemies in My Home 3 4
Law Designer Drug Laws that make drug possession legal 2 4
Law Demon Invocation Increases enemy level of randomly generated enemies in My Home 3 4
Law Human Right Law prohibiting killing and injuring people at home 4 6
Law Ban Radio Wave (Unverified) Law prohibiting residents from using illegal radio waves 4 6
Law Prohibition Law prohibiting residents from drinking alcohol 3 4
Law Tourist Protection Increase the number of guests visiting My Home 4 6
Welfare Strict Anti-Littering Law Reduces the amount of garbage items generated. Has a penalty to civility. 1 4
Welfare Weed Pulling Campaign Reduces the amount of weeds generated. 1 4
Welfare Waste Sorting Campaign Reduce garbage generation rate and increase civil standards 1 4
Welfare Compulsory Vaccination Law making vaccination compulsory. Reduces sickness in the home. 2 4
Welfare Resident Wanted! Increase the number of people wishing to immigrate on the request bulletin board 4 6
Welfare Energy Convertion (Unverified) Law to encourage residents to save electricity and reduce power consumption 2 4
Welfare Nocturnal Life Residents will now be awake during the night 1 4
Economy Resident Tax Taxes residents monthly, generating a small passive income. 6 9
Economy Tax-Free Land Land where income is not taxed. Up to three tax-free lands can be designated. 0 Free
Economy Open for Business Guests will start visiting your home 5 6
Economy Legendary Heirloom Increase the value of items with the highest heirloom ranking 5 7
Economy Traveler's Inn Add the quality of the bed to the accommodation fee 6 9
Economy Furniture Store License Increases the prices of furniture 4 6
Economy Mass Exhibition Duplicate tourism exhibits will also be recorded in the tourism value, albeit only slightly. Cannot be set up at the same time as a private exhibition. 4 6
Economy General Store License Increases the prices of items other than food, beverages, and furniture 4 6
Economy Luxury Suite Rip off lodging fees from the wealthy. 8 12
Economy Fence License Increase the selling price of stolen items. It will also increase the contribution value of the Thieves' Guild when selling items. 3 4
Economy Rip-off Store Increase the selling price of goods substantially, but the purchasing power of customers will also decrease substantially. 10 15
Economy Platinum Ticket Increases tourism income from the wealthy. 7 11
Economy Slaver License Increases the selling price of slaves 6 9
Economy Solo Exhibition Increase the tourism value of tourism exhibits. Cannot be set up at the same time as mass exhibits. 8 12
Economy Celebrity's Heaven Increase the number of wealthy visitors to My Home 7 11
Economy Home Discount Decreases the price of goods sold from vendors in My Home 6 9
Economy Wealth Tax A law for collecting taxes from wealthy residents 9 14
Economy Faith Tax (Unverified) Law to collect taxes from the followers of the Gods. 5 7
Economy Restaurant License Increases the prices of food and beverages 4 6
Economy Premium Store It raises the selling price of goods, but also reduces the purchasing power of customers. 5 7
Utility Transfer tax payment (common to all locations) Monthly taxes will be deducted from your bank deposit 0 Free
Utility Delegated Farming Automatically grow, harvest, and breed crops in the area designated by the land or field stand 0 Free
Utility Anti Spam Package (common to all locations) Refuse to accept random packages other than Precious Objects 0 Free
Utility Animal Prohibited Zone Ordinances prohibiting the entry of neutral animals 0 Free
Utility Mother Prohibited Zone Ordinances prohibiting the entry of Mother and prostitutes 0 Free
  • Book cost is in gold bars.

Taxes

Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in four month gives the player negative karma, and can lead to repercussions.

The amount of tax is the sum of [ base tax + fame tax + voluntary tax ].

The Base Tax is increased according to the number of months elapsed and the income from the fourth and subsequent non-tax-exempt land, while the Fame Tax is increased according to the player's fame.

The voluntary tax is a tax that can be paid at the player's discretion. The player can choose not to pay it, but if you do, you will receive gold bars as a return gift in proportion to the amount of the tax paid. The amount of voluntary taxes can be changed by asking the maid of My Home or the secretary of the town.

Tax -Free Lands

You may designate up to 3 parcels of land as Tax -Free Lands from your Home policy.

Land that is not designated as tax- free land will have reduced revenues from lodging, tourism, and residential tax. Designate the land that you will focus on these businesses as tax- free land.

If you want to designate new land as tax- free land with three already filled, you must go to the land you want to exclude and remove the tax- free land policy.

Since there is no tax on shipments and sales, there is no tax savings if goods produced in taxable land are transported to tax-exempt land and sold.

Land

You can acquire land by reading the Land deed in a place that does not belong to any faction.

While there is no limit on the number of land acquisitions themselves, this is effectively a limit on the number of land titles possessed, since the price of a land title doubles with each purchase.

In Elona, each property had its own set of uses, but in Elin there is no such classification.

By combining Land Feet, Residents, and Home policies, your land can be used for a variety of purposes.

Please also see our pages on Farming, Ranch, etc.


In addition, relocation deed allow players to move their land to any location.

The terrain and land feats do not change when moving, so things like moving a sea map to the middle of a grassy field are possible.

Land Feats

  • Each parcel of land has inherent feats that provide bonuses to the home, and also to the network of homes owned by the player.
    • As the hearthstone is leveled, the benefits of these feats unlock.
  • Some of the feet correspond to the networks released at the hearthstone level and affect all the lands in the network. There is a certain degree of regularity in the composition of the feats.
    • The first foot is always attached to a terrain type, such as “forest” or “sea”. The type of terrain is determined by its appearance on the global map.
    • The second and third feet are randomly assigned to two non-terrain features, but no two non-terrain features with the same name will be selected. Also, some feats are limited to specific terrain.
  • Certain land available in the scenario has a fixed feats.
    • Meadow: Plain, Fertile, Erin's Grace Hill caves: Cave, Ancient Ruin, Erin's Grace Vernis: Hill, Coal, Ancient Ruin
  • Feat set on pre-owned land changes with each re-gen
  • When you are on land before it is privatized, the map name in the upper left corner of the screen discloses all three of the land's hidden feats!
    • You can see all of the feats that are hidden in the land you already own by going to "Location > Land Name > Land Features" in the Journal.
  • Some feet are compatible with the network that is released at the hearthstone level, and feet are shared among lands that have opened the network.
Feat Effect Network? Location Notes
Elin's Grace Increase admin points. Yes Meadow, Hill Cave +5 Admin cost, affecting all lands where the network is released.
Cave Land with more admin points Hill Cave +6 Administration
Plain Land with more admin points No Meadow, Field +6 Administration
Forest Land where food supply is likely to rise No Forest
Hill Land with little food supply, but more admin points. Vernis, Mountain -6 Food Supply, +12 Administration
Snowfield Land with low food supply but high administration and commercial power Snowfield
Beach Land with many fish and more commercial power Beach Attractiveness +10, not verified for number of fish caught
Sea Land with many fish and more commercial power Sea Attractiveness +10, not verified for number of fish caught
Fertile Increase fertility of the land No Meadow, Everywhere
Basin Land with more admin points No Everywhere +6 Administration
Fishing Spot More fish will be caught Everywhere
Hunting Ground More wildlife will occur naturally Everywhere
Breeding Ground Wildlife will spawn in greater numbers, Livestock production efficiency is not affected. Everywhere
Monster's Den Monsters will attack more frequently Everywhere
Fresh Air Residents work more efficiently Everywhere
Ancient Ruin Attract more visitors No Vernis, Hill Cave, Everywhere
Weird Bird Increase tourism value No Everywhere
Dinosaur Fossil Increase tourism value Everywhere The tourism value of the land is multiplied by 15%.
Mysterious Tablet Increase tourism value Everywhere
Monolith Increase tourism value No Everywhere The tourism value of the land is multiplied by 15%.
Giant Statue Increase tourism value Everywhere
Geyser Geology specific to hot spring areas Everywhere
Volcano Geology specific to volcanic areas Mountain
Chitin The local specialty produced in a land. Yes Plain
Mushroom The local specialty produced in a land. Yes Forest
Gum The local specialty produced in a land. Yes Forest
Coal The local specialty produced in a land. Yes Vernis, Mountain
Silica Pearl The local specialty produced in a land. Yes Beach
Ice block The local specialty produced in a land. Yes Snowfield