Elin:Housing: Difference between revisions
(→Jobs) |
Sakumashiki (talk | contribs) m (Mirroring info from JP side.) |
||
(62 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{Beta}}A key part of Elin is managing [[Elin:My Home|My Home]], a location the player sets up as a home base for housing. | |||
== | Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and [[Elin:Creating|Crafting]]. | ||
== Hearthstone == | |||
The Hearthstone is a mysterious stone placed on a player's land that allows him to store inhabitants in the stone and pull them out on another piece of land, rename that piece of land, and publish that map online. | |||
As the hearthstone levels, more features of housing are slowly unlocked, but the danger level of the home also rises. Hearthstones level individually on a land-by-land basis, and leveling hearthstones in another land the player owns will provide bonuses to all lands based on the type of land held. The growth of the pact stones can be controlled by My Home policy. | |||
The following table is an example of a hearthstone in Meadow. The maximum number of inhabitants and other values vary depending on the land feats it has. | |||
{| class="wikitable" | |||
|+Meadow | |||
! Level | |||
!Admin Points | |||
!Population | |||
! Danger Level | |||
!Build Mode | |||
! Other Benefits | |||
|- | |||
|1 | |||
|5 | |||
| 6 | |||
|3 | |||
|Terrain | |||
| | |||
|- | |||
| 2 | |||
|10 | |||
|9 | |||
|7 | |||
|Relocation | |||
|Utility Department Policies | |||
|- | |||
| 3 | |||
|15 | |||
|12 | |||
|11 | |||
|Clearing | |||
|Item Protection | |||
|- | |||
|4 | |||
| 20 | |||
|15 | |||
|15 | |||
|Mining | |||
|2nd Feat | |||
|- | |||
|5 | |||
|25 | |||
|18 | |||
|19 | |||
|Collecting, Recipe | |||
|Network | |||
|- | |||
|6 | |||
| 30 | |||
|21 | |||
|23 | |||
|Free Build | |||
| | |||
|- | |||
| 7 | |||
|35 | |||
|24 | |||
| 27 | |||
| | |||
|3rd Feat | |||
|} | |||
==Residents== | |||
===Roles=== | ===Roles=== | ||
* Maid | *Maid<br>Expands your land, applies to pay additional taxes to Mysilia, and change the player's title. You can appoint your favorite residents and livestock as a maid. Gold bars are used to expand the land, which can be up to 90 km<sup>2</sup> in size. Additional tax payments will increase the amount of taxes, but Missilia will send you back a number of gold bars corresponding to the amount of additional tax payments. | ||
===Jobs=== | *Livestock<br>Consume grass to produce milk and eggs. Production efficiency varies by races. If the livestock can be sheared, they can also consume grass to recover the sheared hair. Livestock are not counted as residents, but instead cannot do their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as pets, and no longer generate requests. You can appoint any resident as a livestock or return them as a resident from the resident board/list. | ||
*Secretary<br>Although not strictly a role, the presence of a secretary/elder NPC allows for investment in the town's development level/trading in the influence store. Investing in the town's development is not cheap, but it increases the size of all merchants in the town at the same time. The Influence Shop has the same selection of goods as in other cities, but the furniture collection tickets are for Mysilia. | |||
=== Jobs=== | |||
Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side. | Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side. | ||
{| class="wikitable sortable | |||
In addition, it seems that residents who produce something will sell it directly from the shipping box if there is no shared box where they can deliver their products. | |||
The efficiency of the job is variable, depending on the skill level of the residents and the quality and healing '''[[Elin:Items|traits]]''' of their beds. | |||
Even residents who do not have the corresponding skills will automatically acquire them when they perform jobs and gain experience. | |||
Also, some types of NPCs have fixed jobs and hobbies, such as a magician whose job is research, and a farmer whose job is farming and his hobby is tinkering in the fields. | |||
Also, some NPCs have fixed jobs and hobbies. If their job and hobbies are not fixed, you can reroll them by using the Whip of love; it can be purchased as you progress through the main quest. Some are selected only for job, some only for hobbies, some for both, and some are possessed only by certain NPCs. | |||
{| class="wikitable sortable" | |||
!Job | !Job | ||
!Requirements | !Requirements | ||
! | !Positive | ||
!Negative | |||
!Produce | !Produce | ||
!Job or Hobby | |||
!Skill | |||
!Note | !Note | ||
|- | |||
|Breeding | |||
|None | |||
| | |||
| | |||
|Egg, Milk | |||
|Unique | |||
|Negotiation | |||
|Livestock's job | |||
|- | |||
|Supervising | |||
|None | |||
|Administration | |||
| | |||
| | |||
|Unique | |||
|Investment | |||
|Loytel's Job | |||
|- | |||
|Assassin | |||
|None | |||
|Public Safety | |||
| | |||
| | |||
|Unique | |||
|Stealth | |||
|Ashland and Fiama's job | |||
|- | |||
|Rumor | |||
|None | |||
|Pubilicity, Natural Power Generation | |||
|Public Moral | |||
| | |||
|Unique | |||
|Regeneration | |||
|Demitas's job | |||
|- | |- | ||
|Lumberjack | |Lumberjack | ||
|Lumberjack sign | |Lumberjack sign | ||
| | |||
| | | | ||
|Logs | |Logs | ||
| | |Job | ||
|Lumberjacking | |||
|Little Girl, Prisoner's job | |||
|- | |- | ||
|Blacksmith | |Blacksmith | ||
|Anvil | |Anvil | ||
| | |||
| | | | ||
|Ores | |Ores | ||
| | |Job | ||
|Blacksmith | |||
|Blacksmith, Gunsmith's job, [[Elin:Misaki|Misaki]]'s hobby | |||
|- | |- | ||
|Cooking | |Cooking | ||
|None | |||
| | | | ||
| | | | ||
|Meals | |Meals, Seasonings | ||
|Both | |||
| | |Cooking | ||
|Butcher, Fishmonger, Fruit Shopkeeper, Baker, [[Elin:Rodwyn|Rodwyn]]'s job | |||
|- | |- | ||
|Fishing | |Fishing | ||
|Fishing Sign | |Fishing Sign | ||
|Emergency Ration | |||
| | | | ||
|Fish | |Fish | ||
| | |Both | ||
| Fishing | |||
|Very small chance of fishing up small medals | |||
Fishermen and tourists job | |||
|- | |- | ||
|Farming | |Farming | ||
|Farm sign | | Farm sign | ||
|Soil | |Soil, Emergency Ration | ||
| | | | ||
| | | | ||
|Job | |||
|Farming | |||
|Farmers' job[[Elin:Kinu|Kinu]]'s hobby | |||
|- | |- | ||
|Gardening | |Gardening | ||
|farm sign | | farm sign | ||
|Soil | |Soil, Emergency Ration | ||
| | | | ||
| | | | ||
|Both | |||
|Farming | |||
|Beggar's job, Loytel and Farmers' Hobby | |||
|- | |- | ||
|Garbology | |Garbology | ||
|Garbage dump sign | |Garbage dump sign | ||
| | | | ||
| | | | ||
|Garbage | |||
|Both | |||
|Gathering | |||
| | | | ||
|- | |- | ||
|Hunting | |Hunting | ||
|None | |||
|Emergency Ration | |||
| | | | ||
| | |Animal Corpse, Marbled Meat | ||
| | |Both | ||
|Bow | |||
| | |Mercenary Archer's job | ||
|- | |- | ||
|History | |History | ||
|Bookshelf | |Bookshelf | ||
| | |||
| | | | ||
|Ancient Book | |Ancient Book | ||
|Both | |||
|Memorization | |||
| | | | ||
|- | |- | ||
Line 79: | Line 220: | ||
| | | | ||
| | | | ||
|Both | |||
|Music | |||
|[[Elin:Farris|Farris]]'s job | |||
|- | |- | ||
|Exploration | |Exploration | ||
|None | |||
|Publicity | |||
| | | | ||
|Gold Bar | |Gold Bar | ||
|Both | |||
|Travel | |||
|Caravan master's job | |||
|- | |||
|Cleaning | |||
|None | |||
|Public Moral | |||
| | |||
| | | | ||
|Both | |||
|Pickpocket | |||
|Cleans the home. (Stains, etc), Janitor and Maid(NPC)'s job | |||
|- | |- | ||
|Chores | |Chores | ||
|None | |||
| | | | ||
| | | | ||
| | | | ||
|Cleans the Garbage | |Both | ||
| Weight Lifting | |||
|Cleans the home. (Garbage, livestock products), Maid(NPC)'s job | |||
|- | |- | ||
|Shopping | | Shopping | ||
|None | |||
|Home Discount | |||
| | | | ||
| | | | ||
|Both | |||
|Negotiation | |||
| | | | ||
|- | |- | ||
|Nursing | |Nursing | ||
|None | |||
|Public Moral | |||
| | | | ||
|Milk | |Milk | ||
| | |Both | ||
|Regeneration | |||
|Revival and status recovery of residents, Healer's job | |||
|- | |- | ||
|Handcraft | |Handcraft | ||
|None | |||
| | | | ||
| | | | ||
|Souvenir | |Souvenir | ||
|Both | |||
|Production | |||
| | | | ||
|- | |- | ||
Line 115: | Line 284: | ||
| | | | ||
| | | | ||
| | |Job | ||
|Literacy | |||
|Scholar and Mage's Job | |||
| | |||
| | |||
|- | |- | ||
|Instrument | |Instrument | ||
Line 127: | Line 293: | ||
| | | | ||
| | | | ||
| Both | |||
|Music | |||
|Bard's hobby | |||
|- | |- | ||
|Game | |Game | ||
| | |Tv Set | ||
|Nocturnal Life | |||
| | | | ||
| | | | ||
|Both | |||
|Magic Device | |||
| | | | ||
|- | |- | ||
|Exercise | |Exercise | ||
| | |None | ||
|Natural power generation | |Natural power generation | ||
| | | | ||
| | | | ||
|Hobby | |||
|Weight Lifting | |||
|Poppy's job | |||
|- | |- | ||
|Reading | |Reading | ||
Line 145: | Line 320: | ||
| | | | ||
| | | | ||
|Hobby | |||
|Literacy | |||
|Book Shopkeeper's job | |||
|- | |- | ||
|Lottery | |Lottery | ||
|None | |||
| | | | ||
| | |Public Moral | ||
|Gacha ball | |Gacha ball | ||
|Hobby | |||
|Investment | |||
| | | | ||
|- | |- | ||
|Meditation | |Meditation | ||
|None | |||
|Natural power generation | |||
| | | | ||
| | | | ||
|Both | |||
|Mediation | |||
| | | | ||
|- | |- | ||
|Drug | | Drug | ||
| | |None | ||
| | |Designer Drug | ||
|Public Moral | |||
|drugs | |drugs | ||
|Hobby | |||
|Mediation | |||
| | | | ||
|- | |- | ||
|Cheering | |Cheering | ||
|None | |||
|Local patriotism, publicity | |||
| | | | ||
| | | | ||
|Both | |||
|Negotiation | |||
| | | | ||
|- | |- | ||
|Painting | |Painting | ||
|an easel | |||
| | | | ||
| | | | ||
|Naughy book | |Naughy book, dojin book, milk | ||
dojin book | |Both | ||
|Sculpting | |||
|[[Elin:Felmera|Felmera]]'s job, apprentice artist's hobby | |||
| | |||
|- | |- | ||
|Praying | |Praying | ||
| None | |||
| Public Moral, Public Safety | |||
| | | | ||
|letter of indulgence | |letter of indulgence | ||
| | |Both | ||
|Faith | |||
|[[Elin:Kinu|Kinu]], [[Elin:Misaki|Misaki]], [[Elin:Eureka|Eureka]]'s job | |||
|- | |- | ||
|Self harm | |Self harm | ||
| None | |||
| | | | ||
| | | | ||
|engagement amulet | |engagement amulet, troublesome soup | ||
troublesome soup | |Both | ||
|Anatomy | |||
| | | | ||
|- | |- | ||
Line 198: | Line 391: | ||
|Pubilicity | |Pubilicity | ||
| | | | ||
| | |||
|Both | |||
|Literacy | |||
| | | | ||
|- | |- | ||
|Diary | |Diary | ||
|None | |||
|Studious | |||
| | | | ||
| | | | ||
|Hobby | |||
|Literacy | |||
| | | | ||
|- | |- | ||
|Bathing | |Bathing | ||
|Bathtub | |||
| | | | ||
| | | | ||
| | |Pot of water, Rubber duck, Egg | ||
|Hobby | |||
| Swimming | |||
| | | | ||
|- | |- | ||
|Pet | |Pet | ||
|Cat house | |||
|Administration, Security | |||
| | | | ||
| | | | ||
| | |Hobby | ||
|Mediation | |||
| | | | ||
|- | |- | ||
Line 222: | Line 427: | ||
|Studious | |Studious | ||
| | | | ||
| | |||
|Both | |||
|Literacy | |||
| | | | ||
|- | |- | ||
|Fluffy stroke | |Fluffy stroke | ||
| | |Pet House | ||
| | |Luck, Civility, Public Moral | ||
| | | | ||
| | | | ||
|Hobby | |||
|Mediation | |||
|[[Elin:Eureka|Eureka]]'s hobby | |||
|- | |- | ||
|Personal pleasure | |Personal pleasure | ||
|Bed | |||
|natural power generation | |||
| | | | ||
|Eggs | |Eggs | ||
| | |Hobby | ||
|Magic Device | |||
|Prostitute and Mother's job | |||
|- | |- | ||
|Walking | |Walking | ||
|None | |||
| | | | ||
| | | | ||
|Mushroom | |Mushroom | ||
| | |Hobby | ||
| Traveling | |||
|Demitas's hobby | |||
|- | |- | ||
|Dieting | |Dieting | ||
|None | |||
| | | | ||
| | | | ||
|Can of Catechin | |Can of Catechin, Gelatin | ||
|Hobby | |||
|Cooking | |||
| | | | ||
|- | |- | ||
|Smoking | |Smoking | ||
| | |None | ||
|Natural Power Generation | |Natural Power Generation, High Tax | ||
|Public Moral | |||
| | |Negotiation | ||
|Hobby | |||
|Negotiation | |||
| | | | ||
|- | |- | ||
|Drinking | |Drinking | ||
|None | |||
| | | | ||
| | |Public Moral, Civility, | ||
|Booze | |Booze | ||
|Hobby | |||
|Cooking | |||
| | | | ||
|- | |- | ||
|Antique | |Antique | ||
|None | |||
| | | | ||
| | | | ||
|Junk | |Junk | ||
|Hobby | |||
|Appraising | |||
| | |||
|- | |||
|Extravagance | |||
| None | |||
|High Tax | |||
| | |||
| | |||
|Hobby | |||
|Appraising | |||
|Noble, millionaire, Elder, Banker, Producer's hobby | |||
|- | |||
|Washing | |||
|Fishing Sign | |||
|Local patriotism | |||
| | |||
| | |||
|Both | |||
|Weaving | |||
| | |||
|- | |||
|Romance | |||
|None | |||
|Resident Wanted! | |||
| | |||
|Milk | |||
|Hobby | |||
|Negotiation | |||
| | |||
|- | |||
| Sleeping | |||
|Bed | |||
|Local patriotism | |||
| | |||
| | |||
|Hobby | |||
|Regeneration | |||
| | |||
|- | |||
|Rambo | |||
|None | |||
| | |||
|Public Safety | |||
|Ammunition | |||
|Hobby | |||
|Gun | |||
| | |||
|- | |||
|Gacha | |||
|Gacha | |||
| | |||
|Public Moral | |||
|Gacha ball | |||
|Hobby | |||
|Investment | |||
|Gambler's job | |||
|- | |||
|Pioneer | |||
| None | |||
| Public Moral, Faster growth of Hearth Stone | |||
| | |||
| | |||
|Job | |||
|Farming | |||
| | |||
|- | |||
|Treasure Hunt | |||
|None(Treasure map) | |||
|Auto collect trasure | |||
| | |||
|Treasure map | |||
|Both | |||
|Gathering | |||
|If you put the treasure map in the shared container, the map will be consumed to get the treasure chest. The map must be read once to locate the treasure. | |||
Poppy and Slan's hobby | |||
|} | |||
==Building == | |||
===Buildings=== | |||
Four walls (or more) and a door! | |||
===Build mode=== | |||
The Build Mode allows you to freely edit your Home using a dedicated UI. | |||
To use this mode, you basically need a “build board” sold by Loytel. | |||
As long as you have the ingredients and facility, you can save yourself the trouble of crafting, but be aware that you will consume Oren instead of Stamina. | |||
Initially, only terrain can be raised or lowered, but as the pact stones grow and the “Construction” home skill level increases, new functions are released. When “Free Build” is eventually released, the build mode can be started from the “Build” icon in the lower right corner of the screen, next to the journal, and the build board is no longer required. | |||
=== Boards === | |||
By using signs, you can designate parts of your land to be used for specific purposes. | |||
'''House Board''' | |||
Allows the player to change the roof and outward styling of a building. | |||
'''Room Board''' | |||
Allows the player to change the specifications of a room. | |||
'''Stockpile Sign''' | |||
Designates a room or a 3 block radius as a stockpile. | |||
'''Fuel Storage Sign''' | |||
Designates a room or a 3x3 area as a stockpile for fuel for furnaces, kilns, cooking tools, etc. All items in the home will automatically refuel with logs or branches from this area. | |||
'''Commodity Stockpile Sign''' | |||
Designates a room or a 3 block radius as a shopping area. Items tagged for sale will replenish with same-category items inside this area. When an item with a sell tag is sold out, items in the same category in this area will be automatically replenished. | |||
'''Sales Tag''' | |||
Designates an item on the ground for sale. If inside the area of a Commodity Stockpile, will automatically replenish with items from the same category from boxes in the same area. | |||
Can also be tagged on non-shared containers to sell the items within the container to tourists. | |||
'''Garbage Dump Sign''' | |||
Designates a room or a 3x3 area as a stockpile. | |||
*Npcs will use this area to gather and drop trash. They will place trash in the proper sorting bins if they are in radius of this sign. | |||
'''Lumberjack Sign''' | |||
Designates a room or a 4 block radius as a lumber yard. | |||
*Residents with lumberjack jobs or hobbies will move into this area to work. However, they will not be able to actually cut down trees growing in the area, only deliver logs procured from somewhere else as an effect of their work. | |||
'''Ranch Sign''' | |||
Designates a room or a 4 block radius as a ranch. Livestock NPCs gather around this area. | |||
'''Fishing Sign''' | |||
Designates a room or a 4 block radius as a fishing area. | |||
'''Farm Sign''' | |||
Designates a room or a 5x5 area as a farm. | |||
*Residents with farming or earth-moving jobs or hobbies will move into the area to work. However, they will not be able to actually manage the fields in the area, they will only be able to receive bonuses to Home skills as an effect of their work. | |||
* If you have set up a Delegated farming policy, only fields within the area/room designated by this sign will be subject to automatic cultivation & harvesting. | |||
'''Signpost''' | |||
Placed at the map edge of a base, a signpost specifies where it will appear when a player enters the home from the direction in which the signpost is placed. | |||
*Only one square at the edge of each direction on the map can be designated; placing a signpost in the center of the base has no effect. | |||
*When used in conjunction with a guidesign, the effect of the guidesign takes precedence over the signpost. | |||
'''Guidesign''' | |||
Designates a room or 3x3 area as the location where a player will appear when entering the home. | |||
*Once this is in place, the player will appear at the location specified by this sign, no matter from which direction you enter the home. | |||
'''Dining spot sign''' | |||
Designates a room or a 4 block radius as a the dining hall. | |||
* Residents will dine within this area. | |||
*Eating within this area will slightly increase the dining effect. | |||
==Skills & Policies== | |||
At the house board, the player can enact many decrees and skills for My Home that apply many various effects. Certain NPCs can effect the level of the skill. | |||
Plans, bought from scholars for Gold Bars, can allow you to learn new skills and policies. | |||
Certain NPC jobs and hobbies affect home skill levels. | |||
You can raise home skill levels at the cost of Gold Bars, at Skill Level +5 bars/level. Innate cap refers to the maximum level that the skill can increase through gold bars alone; it can still be increased further by resident jobs. | |||
{| class="wikitable" | |||
|+Home Skills | |||
!Skill Name | |||
!Effect | |||
!Book Cost | |||
!Innate Level Cap | |||
|- | |||
|Construction | |||
|Enables more functions in build mode. Levels up with Hearthstone. | |||
| - | |||
| - | |||
|- | |||
| Administration | |||
|Each level provides more administration points for enacting policies. Skill Level +4 points | |||
| - | |||
| - | |||
|- | |||
|Food Supply | |||
|Increases maximum number of residents. Skill Level +5 | |||
| - | |||
| - | |||
|- | |||
|Legacy | |||
|Each level adds +1 item that is assessed towards land value. Skill Level +5 | |||
|6 | |||
|30 | |||
|- | |||
|Tax Evasion | |||
|Reduces taxes paid every month. | |||
|11 | |||
| | |||
|- | |||
|Local Patriotism | |||
|Makes it easier to improve resident's affinity. | |||
|4 | |||
| | |||
|- | |||
|Studious | |||
|Increase the efficiency of residents' work and increase the bonuses they receive from them. | |||
|6 | |||
| | |||
|- | |||
|Soil | |||
|Increases quality of land's soil. (Fertility) | |||
|7 | |||
|20 | |||
|- | |||
|Public Safety | |||
|Plays a role in how often attacks happen in the home | |||
| - | |||
| - | |||
|- | |||
|Public Moral | |||
| Affects the Civility of residents. | |||
|6 | |||
| | |||
|- | |||
|Emergency Ration | |||
|Reduce penalties if population surpasses the max limit. | |||
| - | |||
| - | |||
|- | |||
|Natural Power Generation | |||
|Provides energy for appliances and mechanical tools. 10mw x Skill Lv | |||
| - | |||
| - | |||
|- | |||
|Publicity | |||
|Promotional strength to boost visitor and tourist numbers | |||
|7 | |||
| | |||
|- | |||
|Luck | |||
|Luck of the land. | |||
|15 | |||
| | |||
|- | |||
|Attractiveness | |||
|Affects the number of visitors | |||
| - | |||
| | |||
|} | |||
Policies are passive traits that cost administration points to enable or disable. | |||
Each one has levels that raise as they are used, which increase the effect. | |||
They also have individual potentials but it is unknown at this time how to raise it. | |||
{| class="wikitable" | |||
|+ Policies | |||
!Department | |||
!Policy | |||
!Effect | |||
!Admin Cost | |||
!Book Cost | |||
|- | |||
|Law | |||
|Growth Boost | |||
|Increases speed at which hearthstone grows. | |||
|3 | |||
| Free | |||
|- | |||
|Law | |||
|Growth Supression | |||
|Prevents hearthstone growth. | |||
|0 | |||
| Free | |||
|- | |||
|Law | |||
|Border Watch | |||
|Decreases enemy level of randomly generated enemies in My Home | |||
|3 | |||
| 4 | |||
|- | |||
|Law | |||
|Designer Drug | |||
|Laws that make drug possession legal | |||
| 2 | |||
|4 | |||
|- | |||
|Law | |||
|Demon Invocation | |||
|Increases enemy level of randomly generated enemies in My Home | |||
|3 | |||
|4 | |||
|- | |||
|Law | |||
|Human Right | |||
|Law prohibiting killing and injuring people at home | |||
|4 | |||
|6 | |||
|- | |||
|Law | |||
|Ban Radio Wave | |||
|(Unverified) Law prohibiting residents from using illegal radio waves | |||
|4 | |||
|6 | |||
|- | |||
|Law | |||
|Prohibition | |||
|Law prohibiting residents from drinking alcohol | |||
|3 | |||
|4 | |||
|- | |||
|Law | |||
|Tourist Protection | |||
|Increase the number of guests visiting My Home | |||
|4 | |||
|6 | |||
|- | |||
|Welfare | |||
|Strict Anti-Littering Law | |||
|Reduces the amount of garbage items generated. Has a penalty to civility. | |||
|1 | |||
| 4 | |||
|- | |||
|Welfare | |||
|Weed Pulling Campaign | |||
|Reduces the amount of weeds generated. | |||
|1 | |||
|4 | |||
|- | |||
|Welfare | |||
|Waste Sorting Campaign | |||
|Reduce garbage generation rate and increase civil standards | |||
|1 | |||
|4 | |||
|- | |||
| Welfare | |||
|Compulsory Vaccination | |||
|Law making vaccination compulsory. Reduces sickness in the home. | |||
|2 | |||
|4 | |||
|- | |||
|Welfare | |||
|Resident Wanted! | |||
|Increase the number of people wishing to immigrate on the request bulletin board | |||
|4 | |||
|6 | |||
|- | |||
|Welfare | |||
|Energy Convertion | |||
|(Unverified) Law to encourage residents to save electricity and reduce power consumption | |||
|2 | |||
|4 | |||
|- | |||
|Welfare | |||
|Nocturnal Life | |||
|Residents will now be awake during the night | |||
|1 | |||
|4 | |||
|- | |||
|Economy | |||
| Resident Tax | |||
|Taxes residents monthly, generating a small passive income. | |||
|6 | |||
|9 | |||
|- | |||
|Economy | |||
|Tax-Free Land | |||
| Land where income is not taxed. Up to three tax-free lands can be designated. | |||
|0 | |||
|Free | |||
|- | |||
|Economy | |||
|Open for Business | |||
|Guests will start visiting your home | |||
|5 | |||
|6 | |||
|- | |||
|Economy | |||
|Legendary Heirloom | |||
|Increase the value of items with the highest heirloom ranking | |||
|5 | |||
|7 | |||
|- | |||
| Economy | |||
|Traveler's Inn | |||
|Add the quality of the bed to the accommodation fee | |||
|6 | |||
|9 | |||
|- | |||
|Economy | |||
|Furniture Store License | |||
| Increases the prices of furniture | |||
|4 | |||
| 6 | |||
|- | |||
|Economy | |||
|Mass Exhibition | |||
|Duplicate tourism exhibits will also be recorded in the tourism value, albeit only slightly. Cannot be set up at the same time as a private exhibition. | |||
|4 | |||
|6 | |||
|- | |||
|Economy | |||
|General Store License | |||
| Increases the prices of items other than food, beverages, and furniture | |||
|4 | |||
|6 | |||
|- | |||
|Economy | |||
|Luxury Suite | |||
| Rip off lodging fees from the wealthy. | |||
|8 | |||
|12 | |||
|- | |||
|Economy | |||
|Fence License | |||
| Increase the selling price of stolen items. It will also increase the contribution value of the Thieves' Guild when selling items. | |||
|3 | |||
|4 | |||
|- | |||
|Economy | |||
|Rip-off Store | |||
| Increase the selling price of goods substantially, but the purchasing power of customers will also decrease substantially. | |||
|10 | |||
|15 | |||
|- | |||
|Economy | |||
|Platinum Ticket | |||
|Increases tourism income from the wealthy. | |||
|7 | |||
|11 | |||
|- | |||
|Economy | |||
|Slaver License | |||
|Increases the selling price of slaves | |||
|6 | |||
|9 | |||
|- | |||
|Economy | |||
|Solo Exhibition | |||
| Increase the tourism value of tourism exhibits. Cannot be set up at the same time as mass exhibits. | |||
|8 | |||
|12 | |||
|- | |||
|Economy | |||
|Celebrity's Heaven | |||
|Increase the number of wealthy visitors to My Home | |||
|7 | |||
|11 | |||
|- | |||
|Economy | |||
|Home Discount | |||
|Decreases the price of goods sold from vendors in My Home | |||
|6 | |||
|9 | |||
|- | |||
| Economy | |||
|Wealth Tax | |||
|A law for collecting taxes from wealthy residents | |||
|9 | |||
|14 | |||
|- | |||
|Economy | |||
|Faith Tax | |||
|(Unverified) Law to collect taxes from the followers of the Gods. | |||
|5 | |||
|7 | |||
|- | |||
|Economy | |||
|Restaurant License | |||
| Increases the prices of food and beverages | |||
|4 | |||
|6 | |||
|- | |||
|Economy | |||
|Premium Store | |||
|It raises the selling price of goods, but also reduces the purchasing power of customers. | |||
|5 | |||
|7 | |||
|- | |||
|Utility | |||
|Transfer tax payment | |||
|(common to all locations) Monthly taxes will be deducted from your bank deposit | |||
|0 | |||
|Free | |||
|- | |||
|Utility | |||
|Delegated Farming | |||
|Automatically grow, harvest, and breed crops in the area designated by the land or field stand | |||
| 0 | |||
|Free | |||
|- | |||
|Utility | |||
|Anti Spam Package | |||
|(common to all locations) Refuse to accept random packages other than [[Elin:Precious Objects|Precious Objects]] | |||
|0 | |||
|Free | |||
|- | |||
|Utility | |||
|Animal Prohibited Zone | |||
|Ordinances prohibiting the entry of neutral animals | |||
|0 | |||
|Free | |||
|- | |||
|Utility | |||
|Mother Prohibited Zone | |||
|Ordinances prohibiting the entry of Mother and prostitutes | |||
|0 | |||
|Free | |||
|} | |||
* Book cost is in gold bars. | |||
==Taxes == | |||
Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in four month gives the player negative karma, and can lead to repercussions. | |||
The amount of tax is the sum of [ base tax + fame tax + voluntary tax ]. | |||
The Base Tax is increased according to the number of months elapsed and the income from the fourth and subsequent non-tax-exempt land, while the Fame Tax is increased according to the player's fame. | |||
The voluntary tax is a tax that can be paid at the player's discretion. The player can choose not to pay it, but if you do, you will receive gold bars as a return gift in proportion to the amount of the tax paid. The amount of voluntary taxes can be changed by asking the maid of My Home or the secretary of the town. | |||
===Tax -Free Lands=== | |||
You may designate up to 3 parcels of land as Tax -Free Lands from your Home policy. | |||
Land that is not designated as tax- free land will have reduced revenues from lodging, tourism, and residential tax. Designate the land that you will focus on these businesses as tax- free land. | |||
If you want to designate new land as tax- free land with three already filled, you must go to the land you want to exclude and remove the tax- free land policy. | |||
Since there is no tax on shipments and sales, there is no tax savings if goods produced in taxable land are transported to tax-exempt land and sold. | |||
==Land== | |||
You can acquire land by reading the Land deed in a place that does not belong to any '''[[Elin:Factions|faction]]'''. | |||
While there is no limit on the number of land acquisitions themselves, this is effectively a limit on the number of land titles possessed, since the price of a land title doubles with each purchase. | |||
In Elona, each property had its own set of uses, but in Elin there is no such classification. | |||
By combining Land Feet, Residents, and Home policies, your land can be used for a variety of purposes. | |||
Please also see our pages on '''[[Elin:Farming|Farming]]''', [[Elin:Ranch|'''Ranch''']], etc. | |||
In addition, relocation deed allow players to move their land to any location. | |||
The terrain and land feats do not change when moving, so things like moving a sea map to the middle of a grassy field are possible. | |||
===Land Feats=== | |||
* Each parcel of land has inherent feats that provide bonuses to the home, and also to the network of homes owned by the player. | |||
**As the hearthstone is leveled, the benefits of these feats unlock. | |||
*Some of the feet correspond to the networks released at the hearthstone level and affect all the lands in the network. There is a certain degree of regularity in the composition of the feats. | |||
**The first foot is always attached to a terrain type, such as “forest” or “sea”. The type of terrain is determined by its appearance on the global map. | |||
**The second and third feet are randomly assigned to two non-terrain features, but no two non-terrain features with the same name will be selected. Also, some feats are limited to specific terrain. | |||
*Certain land available in the scenario has a fixed feats. | |||
**Meadow: Plain, Fertile, Erin's Grace Hill caves: Cave, Ancient Ruin, Erin's Grace Vernis: Hill, Coal, Ancient Ruin | |||
*Feat set on pre-owned land changes with each re-gen | |||
*When you are on land before it is privatized, the map name in the upper left corner of the screen discloses all three of the land's hidden feats! | |||
**You can see all of the feats that are hidden in the land you already own by going to "Location > Land Name > Land Features" in the Journal. | |||
*Some feet are compatible with the network that is released at the hearthstone level, and feet are shared among lands that have opened the network. | |||
{| class="wikitable" | |||
!Feat | |||
!Effect | |||
!Network? | |||
!Location | |||
!Notes | |||
|- | |||
|Elin's Grace | |||
|Increase admin points. | |||
|Yes | |||
|Meadow, Hill Cave | |||
| +5 Admin cost, affecting all lands where the network is released. | |||
|- | |||
| Cave | |||
| Land with more admin points | |||
| | |||
|Hill Cave | |||
| +6 Administration | |||
|- | |||
|Plain | |||
| Land with more admin points | |||
|No | |||
|Meadow, Field | |||
| +6 Administration | |||
|- | |||
|Forest | |||
|Land where food supply is likely to rise | |||
|No | |||
|Forest | |||
| | |||
|- | |||
|Hill | |||
|Land with little food supply, but more admin points. | |||
| | |||
|Vernis, Mountain | |||
| -6 Food Supply, +12 Administration | |||
|- | |||
|Snowfield | |||
|Land with low food supply but high administration and commercial power | |||
| | |||
|Snowfield | |||
| | |||
|- | |||
|Beach | |||
|Land with many fish and more commercial power | |||
| | |||
|Beach | |||
|Attractiveness +10, not verified for number of fish caught | |||
|- | |||
| Sea | |||
|Land with many fish and more commercial power | |||
| | |||
|Sea | |||
| Attractiveness +10, not verified for number of fish caught | |||
|- | |||
|Fertile | |||
|Increase fertility of the land | |||
|No | |||
|Meadow, Everywhere | |||
| | |||
|- | |||
|Basin | |||
| Land with more admin points | |||
|No | |||
|Everywhere | |||
| +6 Administration | |||
|- | |||
|Fishing Spot | |||
|More fish will be caught | |||
| | |||
|Everywhere | |||
| | |||
|- | |||
| Hunting Ground | |||
|More wildlife will occur naturally | |||
| | |||
|Everywhere | |||
| | |||
|- | |||
|Breeding Ground | |||
|Wildlife will spawn in greater numbers, Livestock production efficiency is not affected. | |||
| | |||
|Everywhere | |||
| | |||
|- | |||
|Monster's Den | |||
|Monsters will attack more frequently | |||
| | |||
|Everywhere | |||
| | |||
|- | |||
|Fresh Air | |||
|Residents work more efficiently | |||
| | |||
| Everywhere | |||
| | |||
|- | |||
|Ancient Ruin | |||
|Attract more visitors | |||
|No | |||
|Vernis, Hill Cave, Everywhere | |||
| | |||
|- | |||
|Weird Bird | |||
| Increase tourism value | |||
|No | |||
|Everywhere | |||
| | |||
|- | |||
|Dinosaur Fossil | |||
| Increase tourism value | |||
| | |||
|Everywhere | |||
|The tourism value of the land is multiplied by 15%. | |||
|- | |||
|Mysterious Tablet | |||
|Increase tourism value | |||
| | |||
| Everywhere | |||
| | |||
|- | |||
| Monolith | |||
|Increase tourism value | |||
|No | |||
|Everywhere | |||
|The tourism value of the land is multiplied by 15%. | |||
|- | |||
|Giant Statue | |||
|Increase tourism value | |||
| | |||
|Everywhere | |||
| | |||
|- | |||
|Geyser | |||
|Geology specific to hot spring areas | |||
| | |||
|Everywhere | |||
| | |||
|- | |||
|Volcano | |||
| Geology specific to volcanic areas | |||
| | |||
|Mountain | |||
| | |||
|- | |||
|Chitin | |||
|The local specialty produced in a land. | |||
|Yes | |||
|Plain | |||
| | |||
|- | |||
|Mushroom | |||
| The local specialty produced in a land. | |||
|Yes | |||
|Forest | |||
| | |||
|- | |||
|Gum | |||
| The local specialty produced in a land. | |||
|Yes | |||
|Forest | |||
| | |||
|- | |||
|Coal | |||
|The local specialty produced in a land. | |||
|Yes | |||
| Vernis, Mountain | |||
| | |||
|- | |||
|Silica Pearl | |||
|The local specialty produced in a land. | |||
|Yes | |||
|Beach | |||
| | |||
|- | |||
|Ice block | |||
|The local specialty produced in a land. | |||
|Yes | |||
|Snowfield | |||
| | | | ||
|} | |} | ||
[[Category:Elin Mechanics]] | |||
[[Category:EN]] |
Latest revision as of 03:49, 6 November 2024
Some of the text on this page is from the Beta build of the game. |
A key part of Elin is managing My Home, a location the player sets up as a home base for housing.
Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and Crafting.
Hearthstone
The Hearthstone is a mysterious stone placed on a player's land that allows him to store inhabitants in the stone and pull them out on another piece of land, rename that piece of land, and publish that map online.
As the hearthstone levels, more features of housing are slowly unlocked, but the danger level of the home also rises. Hearthstones level individually on a land-by-land basis, and leveling hearthstones in another land the player owns will provide bonuses to all lands based on the type of land held. The growth of the pact stones can be controlled by My Home policy.
The following table is an example of a hearthstone in Meadow. The maximum number of inhabitants and other values vary depending on the land feats it has.
Level | Admin Points | Population | Danger Level | Build Mode | Other Benefits |
---|---|---|---|---|---|
1 | 5 | 6 | 3 | Terrain | |
2 | 10 | 9 | 7 | Relocation | Utility Department Policies |
3 | 15 | 12 | 11 | Clearing | Item Protection |
4 | 20 | 15 | 15 | Mining | 2nd Feat |
5 | 25 | 18 | 19 | Collecting, Recipe | Network |
6 | 30 | 21 | 23 | Free Build | |
7 | 35 | 24 | 27 | 3rd Feat |
Residents
Roles
- Maid
Expands your land, applies to pay additional taxes to Mysilia, and change the player's title. You can appoint your favorite residents and livestock as a maid. Gold bars are used to expand the land, which can be up to 90 km2 in size. Additional tax payments will increase the amount of taxes, but Missilia will send you back a number of gold bars corresponding to the amount of additional tax payments. - Livestock
Consume grass to produce milk and eggs. Production efficiency varies by races. If the livestock can be sheared, they can also consume grass to recover the sheared hair. Livestock are not counted as residents, but instead cannot do their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as pets, and no longer generate requests. You can appoint any resident as a livestock or return them as a resident from the resident board/list. - Secretary
Although not strictly a role, the presence of a secretary/elder NPC allows for investment in the town's development level/trading in the influence store. Investing in the town's development is not cheap, but it increases the size of all merchants in the town at the same time. The Influence Shop has the same selection of goods as in other cities, but the furniture collection tickets are for Mysilia.
Jobs
Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side.
In addition, it seems that residents who produce something will sell it directly from the shipping box if there is no shared box where they can deliver their products.
The efficiency of the job is variable, depending on the skill level of the residents and the quality and healing traits of their beds.
Even residents who do not have the corresponding skills will automatically acquire them when they perform jobs and gain experience.
Also, some types of NPCs have fixed jobs and hobbies, such as a magician whose job is research, and a farmer whose job is farming and his hobby is tinkering in the fields.
Also, some NPCs have fixed jobs and hobbies. If their job and hobbies are not fixed, you can reroll them by using the Whip of love; it can be purchased as you progress through the main quest. Some are selected only for job, some only for hobbies, some for both, and some are possessed only by certain NPCs.
Job | Requirements | Positive | Negative | Produce | Job or Hobby | Skill | Note |
---|---|---|---|---|---|---|---|
Breeding | None | Egg, Milk | Unique | Negotiation | Livestock's job | ||
Supervising | None | Administration | Unique | Investment | Loytel's Job | ||
Assassin | None | Public Safety | Unique | Stealth | Ashland and Fiama's job | ||
Rumor | None | Pubilicity, Natural Power Generation | Public Moral | Unique | Regeneration | Demitas's job | |
Lumberjack | Lumberjack sign | Logs | Job | Lumberjacking | Little Girl, Prisoner's job | ||
Blacksmith | Anvil | Ores | Job | Blacksmith | Blacksmith, Gunsmith's job, Misaki's hobby | ||
Cooking | None | Meals, Seasonings | Both | Cooking | Butcher, Fishmonger, Fruit Shopkeeper, Baker, Rodwyn's job | ||
Fishing | Fishing Sign | Emergency Ration | Fish | Both | Fishing | Very small chance of fishing up small medals
Fishermen and tourists job | |
Farming | Farm sign | Soil, Emergency Ration | Job | Farming | Farmers' jobKinu's hobby | ||
Gardening | farm sign | Soil, Emergency Ration | Both | Farming | Beggar's job, Loytel and Farmers' Hobby | ||
Garbology | Garbage dump sign | Garbage | Both | Gathering | |||
Hunting | None | Emergency Ration | Animal Corpse, Marbled Meat | Both | Bow | Mercenary Archer's job | |
History | Bookshelf | Ancient Book | Both | Memorization | |||
Singing | Mic | Local Patriotism | Both | Music | Farris's job | ||
Exploration | None | Publicity | Gold Bar | Both | Travel | Caravan master's job | |
Cleaning | None | Public Moral | Both | Pickpocket | Cleans the home. (Stains, etc), Janitor and Maid(NPC)'s job | ||
Chores | None | Both | Weight Lifting | Cleans the home. (Garbage, livestock products), Maid(NPC)'s job | |||
Shopping | None | Home Discount | Both | Negotiation | |||
Nursing | None | Public Moral | Milk | Both | Regeneration | Revival and status recovery of residents, Healer's job | |
Handcraft | None | Souvenir | Both | Production | |||
Research | Bookshelf | Tax Evasion | Job | Literacy | Scholar and Mage's Job | ||
Instrument | Instrument or Mic | Local patriotism | Both | Music | Bard's hobby | ||
Game | Tv Set | Nocturnal Life | Both | Magic Device | |||
Exercise | None | Natural power generation | Hobby | Weight Lifting | Poppy's job | ||
Reading | Bookshelf | Studious | Hobby | Literacy | Book Shopkeeper's job | ||
Lottery | None | Public Moral | Gacha ball | Hobby | Investment | ||
Meditation | None | Natural power generation | Both | Mediation | |||
Drug | None | Designer Drug | Public Moral | drugs | Hobby | Mediation | |
Cheering | None | Local patriotism, publicity | Both | Negotiation | |||
Painting | an easel | Naughy book, dojin book, milk | Both | Sculpting | Felmera's job, apprentice artist's hobby | ||
Praying | None | Public Moral, Public Safety | letter of indulgence | Both | Faith | Kinu, Misaki, Eureka's job | |
Self harm | None | engagement amulet, troublesome soup | Both | Anatomy | |||
Blog | Computer | Pubilicity | Both | Literacy | |||
Diary | None | Studious | Hobby | Literacy | |||
Bathing | Bathtub | Pot of water, Rubber duck, Egg | Hobby | Swimming | |||
Pet | Cat house | Administration, Security | Hobby | Mediation | |||
Writing | Writing Tool | Studious | Both | Literacy | |||
Fluffy stroke | Pet House | Luck, Civility, Public Moral | Hobby | Mediation | Eureka's hobby | ||
Personal pleasure | Bed | natural power generation | Eggs | Hobby | Magic Device | Prostitute and Mother's job | |
Walking | None | Mushroom | Hobby | Traveling | Demitas's hobby | ||
Dieting | None | Can of Catechin, Gelatin | Hobby | Cooking | |||
Smoking | None | Natural Power Generation, High Tax | Public Moral | Negotiation | Hobby | Negotiation | |
Drinking | None | Public Moral, Civility, | Booze | Hobby | Cooking | ||
Antique | None | Junk | Hobby | Appraising | |||
Extravagance | None | High Tax | Hobby | Appraising | Noble, millionaire, Elder, Banker, Producer's hobby | ||
Washing | Fishing Sign | Local patriotism | Both | Weaving | |||
Romance | None | Resident Wanted! | Milk | Hobby | Negotiation | ||
Sleeping | Bed | Local patriotism | Hobby | Regeneration | |||
Rambo | None | Public Safety | Ammunition | Hobby | Gun | ||
Gacha | Gacha | Public Moral | Gacha ball | Hobby | Investment | Gambler's job | |
Pioneer | None | Public Moral, Faster growth of Hearth Stone | Job | Farming | |||
Treasure Hunt | None(Treasure map) | Auto collect trasure | Treasure map | Both | Gathering | If you put the treasure map in the shared container, the map will be consumed to get the treasure chest. The map must be read once to locate the treasure.
Poppy and Slan's hobby |
Building
Buildings
Four walls (or more) and a door!
Build mode
The Build Mode allows you to freely edit your Home using a dedicated UI.
To use this mode, you basically need a “build board” sold by Loytel.
As long as you have the ingredients and facility, you can save yourself the trouble of crafting, but be aware that you will consume Oren instead of Stamina.
Initially, only terrain can be raised or lowered, but as the pact stones grow and the “Construction” home skill level increases, new functions are released. When “Free Build” is eventually released, the build mode can be started from the “Build” icon in the lower right corner of the screen, next to the journal, and the build board is no longer required.
Boards
By using signs, you can designate parts of your land to be used for specific purposes.
House Board
Allows the player to change the roof and outward styling of a building.
Room Board
Allows the player to change the specifications of a room.
Stockpile Sign
Designates a room or a 3 block radius as a stockpile.
Fuel Storage Sign
Designates a room or a 3x3 area as a stockpile for fuel for furnaces, kilns, cooking tools, etc. All items in the home will automatically refuel with logs or branches from this area.
Commodity Stockpile Sign
Designates a room or a 3 block radius as a shopping area. Items tagged for sale will replenish with same-category items inside this area. When an item with a sell tag is sold out, items in the same category in this area will be automatically replenished.
Sales Tag
Designates an item on the ground for sale. If inside the area of a Commodity Stockpile, will automatically replenish with items from the same category from boxes in the same area.
Can also be tagged on non-shared containers to sell the items within the container to tourists.
Garbage Dump Sign
Designates a room or a 3x3 area as a stockpile.
- Npcs will use this area to gather and drop trash. They will place trash in the proper sorting bins if they are in radius of this sign.
Lumberjack Sign
Designates a room or a 4 block radius as a lumber yard.
- Residents with lumberjack jobs or hobbies will move into this area to work. However, they will not be able to actually cut down trees growing in the area, only deliver logs procured from somewhere else as an effect of their work.
Ranch Sign
Designates a room or a 4 block radius as a ranch. Livestock NPCs gather around this area.
Fishing Sign
Designates a room or a 4 block radius as a fishing area.
Farm Sign
Designates a room or a 5x5 area as a farm.
- Residents with farming or earth-moving jobs or hobbies will move into the area to work. However, they will not be able to actually manage the fields in the area, they will only be able to receive bonuses to Home skills as an effect of their work.
- If you have set up a Delegated farming policy, only fields within the area/room designated by this sign will be subject to automatic cultivation & harvesting.
Signpost
Placed at the map edge of a base, a signpost specifies where it will appear when a player enters the home from the direction in which the signpost is placed.
- Only one square at the edge of each direction on the map can be designated; placing a signpost in the center of the base has no effect.
- When used in conjunction with a guidesign, the effect of the guidesign takes precedence over the signpost.
Guidesign
Designates a room or 3x3 area as the location where a player will appear when entering the home.
- Once this is in place, the player will appear at the location specified by this sign, no matter from which direction you enter the home.
Dining spot sign
Designates a room or a 4 block radius as a the dining hall.
- Residents will dine within this area.
- Eating within this area will slightly increase the dining effect.
Skills & Policies
At the house board, the player can enact many decrees and skills for My Home that apply many various effects. Certain NPCs can effect the level of the skill.
Plans, bought from scholars for Gold Bars, can allow you to learn new skills and policies.
Certain NPC jobs and hobbies affect home skill levels.
You can raise home skill levels at the cost of Gold Bars, at Skill Level +5 bars/level. Innate cap refers to the maximum level that the skill can increase through gold bars alone; it can still be increased further by resident jobs.
Skill Name | Effect | Book Cost | Innate Level Cap |
---|---|---|---|
Construction | Enables more functions in build mode. Levels up with Hearthstone. | - | - |
Administration | Each level provides more administration points for enacting policies. Skill Level +4 points | - | - |
Food Supply | Increases maximum number of residents. Skill Level +5 | - | - |
Legacy | Each level adds +1 item that is assessed towards land value. Skill Level +5 | 6 | 30 |
Tax Evasion | Reduces taxes paid every month. | 11 | |
Local Patriotism | Makes it easier to improve resident's affinity. | 4 | |
Studious | Increase the efficiency of residents' work and increase the bonuses they receive from them. | 6 | |
Soil | Increases quality of land's soil. (Fertility) | 7 | 20 |
Public Safety | Plays a role in how often attacks happen in the home | - | - |
Public Moral | Affects the Civility of residents. | 6 | |
Emergency Ration | Reduce penalties if population surpasses the max limit. | - | - |
Natural Power Generation | Provides energy for appliances and mechanical tools. 10mw x Skill Lv | - | - |
Publicity | Promotional strength to boost visitor and tourist numbers | 7 | |
Luck | Luck of the land. | 15 | |
Attractiveness | Affects the number of visitors | - |
Policies are passive traits that cost administration points to enable or disable.
Each one has levels that raise as they are used, which increase the effect.
They also have individual potentials but it is unknown at this time how to raise it.
Department | Policy | Effect | Admin Cost | Book Cost |
---|---|---|---|---|
Law | Growth Boost | Increases speed at which hearthstone grows. | 3 | Free |
Law | Growth Supression | Prevents hearthstone growth. | 0 | Free |
Law | Border Watch | Decreases enemy level of randomly generated enemies in My Home | 3 | 4 |
Law | Designer Drug | Laws that make drug possession legal | 2 | 4 |
Law | Demon Invocation | Increases enemy level of randomly generated enemies in My Home | 3 | 4 |
Law | Human Right | Law prohibiting killing and injuring people at home | 4 | 6 |
Law | Ban Radio Wave | (Unverified) Law prohibiting residents from using illegal radio waves | 4 | 6 |
Law | Prohibition | Law prohibiting residents from drinking alcohol | 3 | 4 |
Law | Tourist Protection | Increase the number of guests visiting My Home | 4 | 6 |
Welfare | Strict Anti-Littering Law | Reduces the amount of garbage items generated. Has a penalty to civility. | 1 | 4 |
Welfare | Weed Pulling Campaign | Reduces the amount of weeds generated. | 1 | 4 |
Welfare | Waste Sorting Campaign | Reduce garbage generation rate and increase civil standards | 1 | 4 |
Welfare | Compulsory Vaccination | Law making vaccination compulsory. Reduces sickness in the home. | 2 | 4 |
Welfare | Resident Wanted! | Increase the number of people wishing to immigrate on the request bulletin board | 4 | 6 |
Welfare | Energy Convertion | (Unverified) Law to encourage residents to save electricity and reduce power consumption | 2 | 4 |
Welfare | Nocturnal Life | Residents will now be awake during the night | 1 | 4 |
Economy | Resident Tax | Taxes residents monthly, generating a small passive income. | 6 | 9 |
Economy | Tax-Free Land | Land where income is not taxed. Up to three tax-free lands can be designated. | 0 | Free |
Economy | Open for Business | Guests will start visiting your home | 5 | 6 |
Economy | Legendary Heirloom | Increase the value of items with the highest heirloom ranking | 5 | 7 |
Economy | Traveler's Inn | Add the quality of the bed to the accommodation fee | 6 | 9 |
Economy | Furniture Store License | Increases the prices of furniture | 4 | 6 |
Economy | Mass Exhibition | Duplicate tourism exhibits will also be recorded in the tourism value, albeit only slightly. Cannot be set up at the same time as a private exhibition. | 4 | 6 |
Economy | General Store License | Increases the prices of items other than food, beverages, and furniture | 4 | 6 |
Economy | Luxury Suite | Rip off lodging fees from the wealthy. | 8 | 12 |
Economy | Fence License | Increase the selling price of stolen items. It will also increase the contribution value of the Thieves' Guild when selling items. | 3 | 4 |
Economy | Rip-off Store | Increase the selling price of goods substantially, but the purchasing power of customers will also decrease substantially. | 10 | 15 |
Economy | Platinum Ticket | Increases tourism income from the wealthy. | 7 | 11 |
Economy | Slaver License | Increases the selling price of slaves | 6 | 9 |
Economy | Solo Exhibition | Increase the tourism value of tourism exhibits. Cannot be set up at the same time as mass exhibits. | 8 | 12 |
Economy | Celebrity's Heaven | Increase the number of wealthy visitors to My Home | 7 | 11 |
Economy | Home Discount | Decreases the price of goods sold from vendors in My Home | 6 | 9 |
Economy | Wealth Tax | A law for collecting taxes from wealthy residents | 9 | 14 |
Economy | Faith Tax | (Unverified) Law to collect taxes from the followers of the Gods. | 5 | 7 |
Economy | Restaurant License | Increases the prices of food and beverages | 4 | 6 |
Economy | Premium Store | It raises the selling price of goods, but also reduces the purchasing power of customers. | 5 | 7 |
Utility | Transfer tax payment | (common to all locations) Monthly taxes will be deducted from your bank deposit | 0 | Free |
Utility | Delegated Farming | Automatically grow, harvest, and breed crops in the area designated by the land or field stand | 0 | Free |
Utility | Anti Spam Package | (common to all locations) Refuse to accept random packages other than Precious Objects | 0 | Free |
Utility | Animal Prohibited Zone | Ordinances prohibiting the entry of neutral animals | 0 | Free |
Utility | Mother Prohibited Zone | Ordinances prohibiting the entry of Mother and prostitutes | 0 | Free |
- Book cost is in gold bars.
Taxes
Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in four month gives the player negative karma, and can lead to repercussions.
The amount of tax is the sum of [ base tax + fame tax + voluntary tax ].
The Base Tax is increased according to the number of months elapsed and the income from the fourth and subsequent non-tax-exempt land, while the Fame Tax is increased according to the player's fame.
The voluntary tax is a tax that can be paid at the player's discretion. The player can choose not to pay it, but if you do, you will receive gold bars as a return gift in proportion to the amount of the tax paid. The amount of voluntary taxes can be changed by asking the maid of My Home or the secretary of the town.
Tax -Free Lands
You may designate up to 3 parcels of land as Tax -Free Lands from your Home policy.
Land that is not designated as tax- free land will have reduced revenues from lodging, tourism, and residential tax. Designate the land that you will focus on these businesses as tax- free land.
If you want to designate new land as tax- free land with three already filled, you must go to the land you want to exclude and remove the tax- free land policy.
Since there is no tax on shipments and sales, there is no tax savings if goods produced in taxable land are transported to tax-exempt land and sold.
Land
You can acquire land by reading the Land deed in a place that does not belong to any faction.
While there is no limit on the number of land acquisitions themselves, this is effectively a limit on the number of land titles possessed, since the price of a land title doubles with each purchase.
In Elona, each property had its own set of uses, but in Elin there is no such classification.
By combining Land Feet, Residents, and Home policies, your land can be used for a variety of purposes.
Please also see our pages on Farming, Ranch, etc.
In addition, relocation deed allow players to move their land to any location.
The terrain and land feats do not change when moving, so things like moving a sea map to the middle of a grassy field are possible.
Land Feats
- Each parcel of land has inherent feats that provide bonuses to the home, and also to the network of homes owned by the player.
- As the hearthstone is leveled, the benefits of these feats unlock.
- Some of the feet correspond to the networks released at the hearthstone level and affect all the lands in the network. There is a certain degree of regularity in the composition of the feats.
- The first foot is always attached to a terrain type, such as “forest” or “sea”. The type of terrain is determined by its appearance on the global map.
- The second and third feet are randomly assigned to two non-terrain features, but no two non-terrain features with the same name will be selected. Also, some feats are limited to specific terrain.
- Certain land available in the scenario has a fixed feats.
- Meadow: Plain, Fertile, Erin's Grace Hill caves: Cave, Ancient Ruin, Erin's Grace Vernis: Hill, Coal, Ancient Ruin
- Feat set on pre-owned land changes with each re-gen
- When you are on land before it is privatized, the map name in the upper left corner of the screen discloses all three of the land's hidden feats!
- You can see all of the feats that are hidden in the land you already own by going to "Location > Land Name > Land Features" in the Journal.
- Some feet are compatible with the network that is released at the hearthstone level, and feet are shared among lands that have opened the network.
Feat | Effect | Network? | Location | Notes |
---|---|---|---|---|
Elin's Grace | Increase admin points. | Yes | Meadow, Hill Cave | +5 Admin cost, affecting all lands where the network is released. |
Cave | Land with more admin points | Hill Cave | +6 Administration | |
Plain | Land with more admin points | No | Meadow, Field | +6 Administration |
Forest | Land where food supply is likely to rise | No | Forest | |
Hill | Land with little food supply, but more admin points. | Vernis, Mountain | -6 Food Supply, +12 Administration | |
Snowfield | Land with low food supply but high administration and commercial power | Snowfield | ||
Beach | Land with many fish and more commercial power | Beach | Attractiveness +10, not verified for number of fish caught | |
Sea | Land with many fish and more commercial power | Sea | Attractiveness +10, not verified for number of fish caught | |
Fertile | Increase fertility of the land | No | Meadow, Everywhere | |
Basin | Land with more admin points | No | Everywhere | +6 Administration |
Fishing Spot | More fish will be caught | Everywhere | ||
Hunting Ground | More wildlife will occur naturally | Everywhere | ||
Breeding Ground | Wildlife will spawn in greater numbers, Livestock production efficiency is not affected. | Everywhere | ||
Monster's Den | Monsters will attack more frequently | Everywhere | ||
Fresh Air | Residents work more efficiently | Everywhere | ||
Ancient Ruin | Attract more visitors | No | Vernis, Hill Cave, Everywhere | |
Weird Bird | Increase tourism value | No | Everywhere | |
Dinosaur Fossil | Increase tourism value | Everywhere | The tourism value of the land is multiplied by 15%. | |
Mysterious Tablet | Increase tourism value | Everywhere | ||
Monolith | Increase tourism value | No | Everywhere | The tourism value of the land is multiplied by 15%. |
Giant Statue | Increase tourism value | Everywhere | ||
Geyser | Geology specific to hot spring areas | Everywhere | ||
Volcano | Geology specific to volcanic areas | Mountain | ||
Chitin | The local specialty produced in a land. | Yes | Plain | |
Mushroom | The local specialty produced in a land. | Yes | Forest | |
Gum | The local specialty produced in a land. | Yes | Forest | |
Coal | The local specialty produced in a land. | Yes | Vernis, Mountain | |
Silica Pearl | The local specialty produced in a land. | Yes | Beach | |
Ice block | The local specialty produced in a land. | Yes | Snowfield |