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<Ehekatl of Luck> |
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Umimya~! | Umimya~! | ||
As her description states, anyone can benefit from worship of Ehekatl, because her bonuses are very very generic. Charisma allows one to keep more allies and summons, but the true prize is luck: she is one of the few deities who boost this stat, which | As her description states, anyone can benefit from worship of Ehekatl, because her bonuses are very very generic. Charisma allows one to keep more allies and summons, but the true prize is luck: she is one of the few deities who boost this stat, which has the effect of rerolling a dice-based decision to draw a better value (see '''[[Elin:Attributes|Attributes]]''' for a detailed explanation). The other deity to offer luck as a bonus, [[Elin:Kizuami of Trickery|'''Kizuami of Trickery''']], only does so at half the rates for equivalent piety levels. Evasion, magic capacity and stealth are bonuses that while still narrower in focus, are still broadly applicable, and as for fishing, everyone needs to eat. | ||
The flip side of Ehekatl's generality is that her bonuses don't exactly go hard and deep on more focused gods like Mani and Lulwy; benefits of her worship are applicable in just about any situation thanks to Elin's new luck mechanics, but they may not have as many watershed moments where one feels they may have turned the tide. | The flip side of Ehekatl's generality is that her bonuses don't exactly go hard and deep on more focused gods like Mani and Lulwy; benefits of her worship are applicable in just about any situation thanks to Elin's new luck mechanics, but they may not have as many watershed moments where one feels they may have turned the tide. | ||
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Her passive generally does lead to a decrease in stamina and mana consumption, but the randomised costs can make planning out a workday or assessing how many spell casts one has left troublesome. | Her passive generally does lead to a decrease in stamina and mana consumption, but the randomised costs can make planning out a workday or assessing how many spell casts one has left troublesome. | ||
==== Apostle ==== | |||
The black cat is extremely fragile at 50 life and should be hosted on the player all the time. It's extremely good at locking down enemies with eye of insanity, and its ability to improve loot from enemies and chests is easier to use than it was in Elona since it doesn't need to land the killing blow to lick an item. | The black cat is extremely fragile at 50 life and should be hosted on the player all the time. It's extremely good at locking down enemies with eye of insanity, and its ability to improve loot from enemies and chests is easier to use than it was in Elona since it doesn't need to land the killing blow to lick an item. | ||
==== Lucky Dagger ==== | |||
The Lucky Dagger grants a bonus to luck as a faction effect and doubles that luck, which effects you even if it is equipped on a follower. Combining the luck bonus from faith at the artifact grant stage and the Lucky Dagger bonus brings the player's luck to 66, meaning that the player has a 2/3 chance of rerolling every die roll. Besides that, it also gives the faction member bonuses to stamina absorption when attacking, invisibility, fish bane, and fishing skills. The last two are just extras, but Stamina Absorb is one of the few ways to regain stamina other than sleeping, and Invisibility is a nice effect to have, although it provides more ways to gain it than Elona. The only non-faction enchantment in Lucky Dagger is theft protection, which does not help apostates who want to abandon their faith after receiving the artifact. | |||
==== How to gain favor ==== | |||
Fish for gaining favour with Ehekatl may be fished up by the player, or simply bought en masse at a fishmonger. Unlike Elona, however, you must offer her properly fresh fish, as rotten fish severely diminishes its value as an offering. | Fish for gaining favour with Ehekatl may be fished up by the player, or simply bought en masse at a fishmonger. Unlike Elona, however, you must offer her properly fresh fish, as rotten fish severely diminishes its value as an offering. | ||
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== Mechanics == | |||
=== Ehekatl's School of Magic === | |||
The relevant code relating to the randomized mana and stamina costs is as such: | |||
if (a < 0 && BaseStats.CC.HasElement(1330, 1)) { a = -EClass.rnd(-a * 130 / 100 + 2); } | |||
This means that if there is a mana or stamina cost, the new cost is determined by taking a random number between 0 and 1.3 times the original cost plus 2. So in a case where a spell has a cost of 40, it would be randomised between 0 and 54. | |||
[[Category:Elin Gods]] | [[Category:Elin Gods]] | ||
[[Category:Elin Npcs]] | [[Category:Elin Npcs]] |
Goddess Ehekatl was born to the king of the Cat God as his seventh child, who was said to bring good fortune. Overcoming many disasters brought by her sister, she was ascended to Goddess with the aid of Kumiromi. Because of her all-round benefits, she has many followers, young and old, male and female. At the present, her mental is turning back to cat's due to a certain incident.
Umimya~!
As her description states, anyone can benefit from worship of Ehekatl, because her bonuses are very very generic. Charisma allows one to keep more allies and summons, but the true prize is luck: she is one of the few deities who boost this stat, which has the effect of rerolling a dice-based decision to draw a better value (see Attributes for a detailed explanation). The other deity to offer luck as a bonus, Kizuami of Trickery, only does so at half the rates for equivalent piety levels. Evasion, magic capacity and stealth are bonuses that while still narrower in focus, are still broadly applicable, and as for fishing, everyone needs to eat.
The flip side of Ehekatl's generality is that her bonuses don't exactly go hard and deep on more focused gods like Mani and Lulwy; benefits of her worship are applicable in just about any situation thanks to Elin's new luck mechanics, but they may not have as many watershed moments where one feels they may have turned the tide.
Her passive generally does lead to a decrease in stamina and mana consumption, but the randomised costs can make planning out a workday or assessing how many spell casts one has left troublesome.
The black cat is extremely fragile at 50 life and should be hosted on the player all the time. It's extremely good at locking down enemies with eye of insanity, and its ability to improve loot from enemies and chests is easier to use than it was in Elona since it doesn't need to land the killing blow to lick an item.
The Lucky Dagger grants a bonus to luck as a faction effect and doubles that luck, which effects you even if it is equipped on a follower. Combining the luck bonus from faith at the artifact grant stage and the Lucky Dagger bonus brings the player's luck to 66, meaning that the player has a 2/3 chance of rerolling every die roll. Besides that, it also gives the faction member bonuses to stamina absorption when attacking, invisibility, fish bane, and fishing skills. The last two are just extras, but Stamina Absorb is one of the few ways to regain stamina other than sleeping, and Invisibility is a nice effect to have, although it provides more ways to gain it than Elona. The only non-faction enchantment in Lucky Dagger is theft protection, which does not help apostates who want to abandon their faith after receiving the artifact.
Fish for gaining favour with Ehekatl may be fished up by the player, or simply bought en masse at a fishmonger. Unlike Elona, however, you must offer her properly fresh fish, as rotten fish severely diminishes its value as an offering.
Action | Message |
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Converting | "Weee! You really have faith in me? Do you really?" |
Turning Apostate | "Mewmewmew! Really betray me? Really betray me?" |
Taking Over An Altar | "Weeee! I'm so happy. I like you! I like you!" |
Failing to take over Ehekatl's altar | "Stupid stupid! Stupid!" |
Offering items worth high value | "Mew mew mew meow!"
"Mewewewewewew!" "Wow♪" "Good thing!" |
Load Game/Entering Home | "Weeee♪ You are back? You are back!" |
Sleeping | "Are you going to sleep? Really sleepy? Good night!" |
Praying | "Coconut crab!"
"King crab!" "Mew? A prayer...?" "Do you want something? Mew?" "Wow! You surprised me! Don't play too many tricks!" "Don't forget about me? We'll always be together! " "Mewmew. Let's play again!" |
Killing | "More! More!"
"It's dead! Dead!" "Meoow mew mew." |
Activating Ability | N/A |
Giving Pet | "Here, you can go play!" |
Giving Artifact | "Here's a gift! For you! Mewmew!" |
Using ★Ehekatl's Body Pillow |
The relevant code relating to the randomized mana and stamina costs is as such:
if (a < 0 && BaseStats.CC.HasElement(1330, 1)) { a = -EClass.rnd(-a * 130 / 100 + 2); }
This means that if there is a mana or stamina cost, the new cost is determined by taking a random number between 0 and 1.3 times the original cost plus 2. So in a case where a spell has a cost of 40, it would be randomised between 0 and 54.