Elin:Class: Difference between revisions

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Class adjusts a character's attributes, skills and starting potentials  
Class adjusts a character's attributes, skills, starting potentials, and [[Elin:Spellcasting|'''Domains''']].
 
{{EA}}


===Classes===
===Classes===
{| class="wikitable sortable mw-collapsible"
{| class="wikitable class-race sortable mw-collapsible"
!Class
!Class
!Str
!Str
!Con
!End
!Dex  
!Dex
!Per
!Per
!Lea
!Lea
Line 16: Line 18:
!Skills
!Skills
!Weapon Skills
!Weapon Skills
! Feat
!Feat
! Feat Effect
!Feat Effect
|-
|-
|[[Elin:Warrior|Warrior]]
|[[Elin:Class/Warrior|Warrior]]
|10
|10<sup>+50</sup>
|10
|10<sup>+50</sup>
|2
|2<sup>+10</sup>
|0
|0
|0
|0
| 3
|3<sup>+15</sup>
| 0
|0
| 0
|0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold


Cut
Cut
| Two Handed<sup>(140)</sup>
|Two Handed<sup>(140)</sup>
Regeneration<sup>(130)</sup>
Regeneration<sup>(150)</sup>


Shield<sup>(130)</sup>
Shield<sup>(130)</sup>


Heavy Armor<sup>(150)</sup>
Heavy Armor<sup>(130)</sup>


Tactics<sup>(140)</sup>
Tactics<sup>(140)</sup>
|
|Long Sword<sup>(160)</sup>
 
Axe<sup>(160)</sup>
 
Scythe<sup>(150)</sup>
 
Polearm<sup>(140)</sup>
 
Mace<sup>(160)</sup>
 
Short Sword<sup>(140)</sup>
|Weapon Mastery 2
|Weapon Mastery 2
| Increased Effectiveness of Melee Weapons
|Martial arts and melee weapons gain +0.10 damage multiplier
|-
|-
|[[Elin:Thief|Thief]]
|[[Elin:Class/Thief|Thief]]
|4
|4<sup>+20</sup>
|4
|4<sup>+20</sup>
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|4
|4<sup>+20</sup>
|0
|0
|0
|0
|0
|0
|
|25<sup>+125</sup>
|Poison
|Poison
Darkness
Darkness
Line 60: Line 72:
Chaos
Chaos
|Lockpicking<sup>(130)</sup>
|Lockpicking<sup>(130)</sup>
Pickpocket<sup>(140)</sup>
Pickpocket<sup>(140)</sup>


Line 67: Line 80:


Evasion<sup>(130)</sup>
Evasion<sup>(130)</sup>
|
|Long Sword<sup>(130)</sup>
 
Axe<sup>(130)</sup>
 
Staff<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
 
Crossbow<sup>(140)</sup>
|Thief's Luck 2
|Thief's Luck 2
| +20 Luck
| +30 Luck
|-
|-
|[[Elin:Wizard|Wizard]]
|[[Elin:Class/Wizard|Wizard]]
|0
|0
|0
|0
|0
|0
|4
|4<sup>+20</sup>
|3
|3<sup>+15</sup>
|8
|8<sup>+40</sup>
|10
|10<sup>+50</sup>
|0
|0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold
Line 86: Line 107:
Lightning
Lightning


Mind
Mind<ref name=":1">NPC only, additional domain earned by Magic Mastery, presumably</ref>


Magic
Magic<ref name=":1" />
|Literacy<sup>(130)</sup>
|Literacy<sup>(130)</sup>


Line 98: Line 119:


Control Magic<sup>(140)</sup>
Control Magic<sup>(140)</sup>
|
|Staff<sup>(130)</sup>
 
Short Sword<sup>(120)</sup>
|Magic Mastery 2
|Magic Mastery 2
| +2 Specialized Domain
| +2 Specialized Domain
|-
|-
|[[Elin:Farmer|Farmer]]
|[[Elin:Class/Farmer|Farmer]]
|5
|5<sup>+25</sup>
|5
|5<sup>+25</sup>
|2
|2<sup>+10</sup>
|0
|0
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|0
|0
|0
|0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold
Line 125: Line 148:


Riding<sup>(130)</sup>
Riding<sup>(130)</sup>
|
|Staff <sup>(130)</sup>
 
Scythe<sup>(160)</sup>
 
Polearm<sup>(130)</sup>
|Farming Legs 2
|Farming Legs 2
Gourmet 1
<span style="color:purple;">Gourmet 1
|Reduced Stamina Usage
|Reduced stamina usage
Show food traits
<span style="color:purple;">Show all food traits
|-
|-
|[[Elin:Archer|Archer]]
|[[Elin:Class/Archer|Archer]]
|6
|6<sup>+30</sup>
|4
|4<sup>+20</sup>
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|2
|2<sup>+10</sup>
|0
|0
|0
|0
|0
|0
|
|25<sup>+125</sup>
|Lightning
|Lightning
Poison
Poison
Line 146: Line 173:
Cut
Cut
|Light Armor<sup>(130)</sup>
|Light Armor<sup>(130)</sup>
Evasion<sup>(140)</sup>
Evasion<sup>(140)</sup>


Line 153: Line 181:


Riding<sup>(130)</sup>
Riding<sup>(130)</sup>
|
|Axe<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
 
Bow<sup>(150)</sup>
 
Crossbow<sup>(150)</sup>
|Ranged Mastery 2
|Ranged Mastery 2
|Increased effectiveness of ranged weapons
|Ranged weapons gain +0.10 damage multiplier
|-
|-
|[[Elin:Warmage|Warmage]]
|[[Elin:Class/Warmage|Warmage]]
|6
|6<sup>+30</sup>
|6
|6<sup>+30</sup>
|2
|2<sup>+10</sup>
|0
|0
|0
|0
|4
|4<sup>+20</sup>
|7
|7<sup>+35</sup>
|0
|0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold
Line 172: Line 206:
Nether
Nether


Nerve
Nerve<ref name=":1" />
|Evasion<sup>(140)</sup>
|Evasion<sup>(140)</sup>
Tactics<sup>(130)</sup>
Tactics<sup>(130)</sup>


Line 181: Line 216:


Symbiosis<sup>(130)</sup>
Symbiosis<sup>(130)</sup>
|Martial Arts <sup>(130)</sup>
|Long Sword<sup>(140)</sup>
 
Long Sword<sup>(140)</sup>


Staff<sup>(140)</sup>
Staff<sup>(140)</sup>
Line 191: Line 224:
Polearm<sup>(140)</sup>
Polearm<sup>(140)</sup>
|Weapon Mastery 1
|Weapon Mastery 1
Magic Mastery 1
<span style="color:purple;">Magic Mastery 1
|Increased Effectiveness of Melee Weapons
|Martial arts and melee weapons gain +0.05 damage multiplier
+1 Specialized domain
<span style="color:purple;">+1 Specialized Domain
|-
|-
|[[Elin:Tourist|Tourist]]
|[[Elin:Class/Tourist|Tourist]]
|0
|0
|0
|0
Line 204: Line 237:
|0
|0
|0
|0
|
|0<sup>+0</sup>
|Fire
|Fire
Sound
Sound
Line 210: Line 243:
Chaos
Chaos
|Swimming<sup>(130)</sup>
|Swimming<sup>(130)</sup>
Fishing<sup>(130)</sup>
Fishing<sup>(130)</sup>


Travel<sup>(130)</sup>
Travel<sup>(130)</sup>
|Martial Arts <sup>(130)</sup>
|None
|Vacation Vibe 5
|Vacation Vibe 5
|Increased store price
|Increase store price by 100%
Increased store inventory
Increase store inventory size by 25%
|-
|-
|[[Elin:Pianist|Pianist]]
|[[Elin:Class/Pianist|Pianist]]
|6
|4<sup>+20</sup>
|0
|0
|4
|2<sup>+10</sup>
|5
|5<sup>+25</sup>
|6
|6<sup>+30</sup>
|0
|0
|4
|2<sup>+10</sup>
|8
|8<sup>+40</sup>
|
|27<sup>+135</sup>
|Sound
|Sound
Mind
Mind
Line 233: Line 267:
Nerve
Nerve
|Weightlifting<sup>(150)</sup>
|Weightlifting<sup>(150)</sup>
Throwing<sup>(140)</sup>
Throwing<sup>(140)</sup>


Line 240: Line 275:


Negotiation<sup>(130)</sup>
Negotiation<sup>(130)</sup>
|
|None
|Musician 2
|Musician 2
|Enhanced performance quality
|Enhanced performance quality
Bonus to performance reward
Bonus to performance reward
|-
|-
|[[Elin:Priest|Priest]]
|[[Elin:Class/Priest|Priest]]
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|0
|0
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|10
|10<sup>+50</sup>
|7
|7<sup>+35</sup>
|2
|2<sup>+10</sup>
|
|27<sup>+135</sup>
|Fire
|Fire
Lightning
Lightning
Line 260: Line 295:
Holy
Holy


Magic
Magic<ref name=":1" />
|Shield<sup>(140)</sup>
|Shield<sup>(140)</sup>
Heavy Armor<sup>(140)</sup>
Heavy Armor<sup>(140)</sup>


Line 269: Line 305:


Casting<sup>(130)</sup>
Casting<sup>(130)</sup>
|Martial Arts<sup>(130)</sup>
|Staff<sup>(130)</sup>
 
Staff<sup>(130)</sup>


Polearm<sup>(130)</sup>
Polearm<sup>(130)</sup>
Line 277: Line 311:
Mace<sup>(150)</sup>
Mace<sup>(150)</sup>


Shortsword<sup>(130)</sup>
Short Sword<sup>(130)</sup>
|Magic Mastery 1
|Magic Mastery 1
Devout 1
<span style="color:purple;">Devout 1
| +1 Specialized Domain
| +1 Specialized Domain
Increase benefit from god's favour.
<span style="color:purple;">+15% benefit from God's blessing.
|-
|-
|[[Elin:Gunner|Gunner]]
|[[Elin:Class/Gunner|Gunner]]
|0
|0
|2
|2<sup>+10</sup>
|5
|5<sup>+25</sup>
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|4
|4<sup>+20</sup>
|3
|3<sup>+15</sup>
|0
|0
|
|27<sup>+135</sup>
|Fire
|Fire
Lightning
Lightning
Line 298: Line 332:
Sound
Sound
|Disarm Trap<sup>(140)</sup>
|Disarm Trap<sup>(140)</sup>
Evasion<sup>(130)</sup>
Evasion<sup>(130)</sup>


Line 305: Line 340:


Marksman<sup>(150)</sup>
Marksman<sup>(150)</sup>
|
|Mace<sup>(130)</sup>
 
Crossbow<sup>(130)</sup>
 
Gun<sup>(160)</sup>
|Thief's Luck 1
|Thief's Luck 1
Ranged Mastery 1
<span style="color:purple;">Ranged Mastery 1
| +10 Luck
| +15 Luck
Increased effectiveness of ranged weapons
<span style="color:purple;">Ranged weapons gain +0.05 damage multiplier
|-
|-
|[[Elin:Inquisitor|Inquisitor]]
|[[Elin:Class/Inquisitor|Inquisitor]]
|
|7<sup>+35</sup>
|
|4<sup>+20</sup>
|
|4<sup>+20</sup>
|
|7<sup>+35</sup>
|
|0
|
|4<sup>+20</sup>
|
|0
|
|0
|
|26<sup>+130</sup>
|
|Darkness
|
Mind
|
 
|
Nerve
|
|Evasion<sup>(140)</sup>
 
Marksman<sup>(140)</sup>
 
Literacy<sup>(130)</sup>
 
Faith<sup>(140)</sup>
 
Casting<sup>(140)</sup>
|Long Sword<sup>(130)</sup>
 
Short Sword<sup>(130)</sup>
 
Crossbow<sup>(140)</sup>
 
Gun<sup>(150)</sup>
|Devout 1
<span style="color:purple;">Inquisition
| +15% benefit from God's blessing.
<span style="color:purple;">"Bane" excommunicates the target, removing faith bonuses.
|-
|-
|[[Elin:Paladin|Paladin]]
|[[Elin:Class/Paladin|Paladin]]
|7<sup>+35</sup>
|7<sup>+35</sup>
|8<sup>+40</sup>
|8<sup>+40</sup>
Line 336: Line 394:
|0
|0
|6<sup>+30</sup>
|6<sup>+30</sup>
|
|25<sup>+125</sup>
|Fire
|Fire
Lighting
Lightning


Holy
Holy
|Two Handed<sup>(150)</sup>
|Two Handed<sup>(150)</sup>


Armor<sup>(140)</sup>
Heavy Armor<sup>(140)</sup>


Regeneration<sup>(130)</sup>
Regeneration<sup>(130)</sup>
Line 350: Line 408:


Casting<sup>(140)</sup>
Casting<sup>(140)</sup>
|Martial Arts<sup>(130)</sup>
|Long Sword <sup>(160)</sup>
 
Long Sword <sup>(160)</sup>


Polearm<sup>(160)</sup>
Polearm<sup>(160)</sup>
Line 358: Line 414:
Mace<sup>(160)</sup>
Mace<sup>(160)</sup>
|Devout 2
|Devout 2
Defensive Instinct 1
<span style="color:purple;">Defensive Instinct
|Increase benefit from god's favour.  
| +30% benefit from God's blessing.  
Lay on hands available when worshipping Jure.
<span style="color:purple;">Lay on hands available when worshipping Jure.
|-
|-
|[[Elin:Witch|Witch]]
|[[Elin:Class/Executioner|Executioner]]
|
|12<sup>+60</sup>
|
|8<sup>+40</sup>
|
|5<sup>+25</sup>
|
|0
|
|0
|
|0
|
|0
|
|0
|
|25<sup>+125</sup>
|
|Cold
|
Cut
|
 
|
Nerve
|
|Two Handed<sup>(160)</sup>
Regeneration<sup>(130)</sup>
 
Throwing<sup>(150)</sup>
 
Tactics<sup>(140)</sup>
 
Anatomy<sup>(140)</sup>
|Long Sword <sup>(140)</sup>
Axe<sup>(170)</sup>
 
Scythe<sup>(160)</sup>
|Heart of Death 1
<span style="color:purple;">Mana Body 1
|Physical critical rate increases as health decreases<ref name=":2">The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP</ref>
<span style="color:purple;">Mana can be used as health
 
<span style="color:purple;">Negates Neck Hunt
 
<span style="color:purple;">Cannot die until mana is depleted
|-
|-
|[[Elin:Executioner|Executioner]]
|[[Elin:Class/Sword Sage|Sword Sage]]
|
|7<sup>+35</sup>
|
|6<sup>+30</sup>
|
|0
|
|0
|
|0
|
|5<sup>+25</sup>
|
|7<sup>+35</sup>
|
|0
|
|25<sup>+125</sup>
|
|Fire
|
Cold
|
 
|
Lightning
 
Holy
 
Nether
|
|
Tactics<sup>(150)</sup>
Literacy<sup>(130)</sup>
Meditation<sup>(130)</sup>
Casting<sup>(140)</sup>
Magic Device<sup>(140)</sup>
|Long Sword <sup>(150)</sup>
Staff<sup>(150)</sup>
Polearm<sup>(130)</sup>
Crossbow<sup>(120)</sup>
|Talisman Mastery 2
|Increased Talisman Effect
Increased Talisman Charges
|-
|-
|[[Elin:Sword Sage|Sword Sage]]
|[[Elin:Class/Witch|Witch]]
|
|0
|
|0
|
|0
|
|5<sup>+25</sup>
|
|8<sup>+40</sup>
|
|4<sup>+20</sup>
|
|7<sup>+35</sup>
|
|4<sup>+20</sup>
|
|28<sup>+140</sup>
|
|Fire
|
Poison
|
 
|
Chaos
|
 
Magic<ref name=":1" />
|Throwing<sup>(140)</sup>
Riding<sup>(130)</sup>
 
Alchemy<sup>(150)</sup>
 
Casting<sup>(130)</sup>
 
Magic Device<sup>(140)</sup>
|Staff<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
|Magic Mastery 1
<span style="color:purple;">Way of Witch
| +1 Specialized Domain
<span style="color:purple;">Can brew more potions
 
<span style="color:purple;">Skilled at broom riding
|}
|}
Values with 0<sup>+##</sup> have a positive adjustment to base potential.
For attributes, values with 0<sup>+##</sup> have a positive adjustment to potential at the start.


Values with 0<sub>-##</sub> have a negative adjustment to base potential.
For attributes, values with 0<sub>-##</sub> have a negative adjustment to potential at the start.


Values with no trailing number do not positively or negatively effect base potential.
Values with no trailing number do not positively or negatively affect potential.


For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.
For skills, the value provided is the total base starting potential. The potential for skills cannot drop below this amount.


For attributes, it is only the adjustment value, as the base value remains at 100.
For attributes, it is only the bonus value.  The base potential remains at 80.


Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories.  


Devout '''does''' work in tandem with the Demigod's racial passives.
Devout '''does''' work in tandem with the Demigod's racial passives.
<references />
===NPC only===
{| class="wikitable sortable mw-collapsible"
!Class
!Str
!End
!Dex
!Per
!Lea
!Will
!Mag
!Cha
!Total
!Domains
!Skills
!Weapon Skills
!Feat
!Feat Effect
|-
|[[Elin:Class/Without Class|None]]
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|16<sup>+80</sup>
|Fire
Cold
Lightning
|Regeneration<sup>(130)</sup>
Casting<sup>(130)</sup>
Tactics<sup>(130)</sup>
Marksman<sup>(130)</sup>
|N/A
|N/A
|N/A
|-
|[[Elin:Class/Predator|Predator]]
|8<sup>+40</sup>
|11<sup>+55</sup>
|8<sup>+40</sup>
|0
|0
|0
|0
|0
|27<sup>+135</sup>
|Fire
Cold
Lightning
|Spot Hidden<sup>(130)</sup>
Evasion<sup>(130)</sup>
Regeneration<sup>(130)</sup>
Casting<sup>(130)</sup>
Tactics<sup>(130)</sup>
Marksman<sup>(130)</sup>
|N/A
|N/A
|Not treated as feat, but gets +10 speed.
This does not scale
|-
|[[Elin:Class/Bard|Bard]]
|9<sup>+45</sup>
|3<sup>+15</sup>
|7<sup>+35</sup>
|6<sup>+30</sup>
|0
|0
|4<sup>+20</sup>
|0
|29<sup>+145</sup>
|Fire
Cold
Lightning
|Regeneration<sup>(130)</sup>
Casting<sup>(130)</sup>
Tactics<sup>(130)</sup>
Marksman<sup>(130)</sup>
Music<sup>(130)</sup>
|Staff<sup>(130)</sup>
Short Sword<sup>(120)</sup>
|N/A
|N/A
|-
|[[Elin:Class/Alchemist|Alchemist]]
|0
|0
|0
|4<sup>+20</sup>
|3<sup>+15</sup>
|8<sup>+40</sup>
|10<sup>+50</sup>
|0
|25<sup>+125</sup>
|Fire
Cold
Lightning
Mind<ref name=":0">Additional domain earned by Magic Mastery, presumably</ref>
Magic<ref name=":0" />
|Literacy<sup>(130)</sup>
Memorization<sup>(130)</sup>
Casting<sup>(150)</sup>
Magic Device<sup>(130)</sup>
Control Magic<sup>(140)</sup>
|Staff<sup>(130)</sup>
Short Sword<sup>(120)</sup>
|Magic Mastery 2
| +2 Specialized Domain
|}
<references />
[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]
[[Category:EN]]

Latest revision as of 00:51, 24 November 2025

Class adjusts a character's attributes, skills, starting potentials, and Domains.



Classes

Class Str End Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Warrior 10+50 10+50 2+10 0 0 3+15 0 0 25+125 Fire

Cold

Cut

Two Handed(140)

Regeneration(150)

Shield(130)

Heavy Armor(130)

Tactics(140)

Long Sword(160)

Axe(160)

Scythe(150)

Polearm(140)

Mace(160)

Short Sword(140)

Weapon Mastery 2 Martial arts and melee weapons gain +0.10 damage multiplier
Thief 4+20 4+20 8+40 5+25 4+20 0 0 0 25+125 Poison

Darkness

Chaos

Lockpicking(130)

Pickpocket(140)

Disarm Trap(140)

Dual Wield(150)

Evasion(130)

Long Sword(130)

Axe(130)

Staff(130)

Short Sword(140)

Crossbow(140)

Thief's Luck 2 +30 Luck
Wizard 0 0 0 4+20 3+15 8+40 10+50 0 25+125 Fire

Cold

Lightning

Mind[1]

Magic[1]

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Staff(130)

Short Sword(120)

Magic Mastery 2 +2 Specialized Domain
Farmer 5+25 5+25 2+10 0 8+40 5+25 0 0 25+125 Fire

Cold

Lightning

Regeneration(130)

Farming(150)

Cooking(140)

Faith(120)

Riding(130)

Staff (130)

Scythe(160)

Polearm(130)

Farming Legs 2

Gourmet 1

Reduced stamina usage

Show all food traits

Archer 6+30 4+20 8+40 5+25 2+10 0 0 0 25+125 Lightning

Poison

Cut

Light Armor(130)

Evasion(140)

Marksman(150)

Anatomy(130)

Riding(130)

Axe(130)

Short Sword(140)

Bow(150)

Crossbow(150)

Ranged Mastery 2 Ranged weapons gain +0.10 damage multiplier
Warmage 6+30 6+30 2+10 0 0 4+20 7+35 0 25+125 Fire

Cold

Nether

Nerve[1]

Evasion(140)

Tactics(130)

Literacy(130)

Casting(140)

Symbiosis(130)

Long Sword(140)

Staff(140)

Mace(140)

Polearm(140)

Weapon Mastery 1

Magic Mastery 1

Martial arts and melee weapons gain +0.05 damage multiplier

+1 Specialized Domain

Tourist 0 0 0 0 0 0 0 0 0+0 Fire

Sound

Chaos

Swimming(130)

Fishing(130)

Travel(130)

None Vacation Vibe 5 Increase store price by 100%

Increase store inventory size by 25%

Pianist 4+20 0 2+10 5+25 6+30 0 2+10 8+40 27+135 Sound

Mind

Nerve

Weightlifting(150)

Throwing(140)

Literacy(130)

Music(150)

Negotiation(130)

None Musician 2 Enhanced performance quality

Bonus to performance reward

Priest 2+10 2+10 0 2+10 2+10 10+50 7+35 2+10 27+135 Fire

Lightning

Holy

Magic[1]

Shield(140)

Heavy Armor(140)

Literacy(130)

Faith(150)

Casting(130)

Staff(130)

Polearm(130)

Mace(150)

Short Sword(130)

Magic Mastery 1

Devout 1

+1 Specialized Domain

+15% benefit from God's blessing.

Gunner 0 2+10 5+25 8+40 5+25 4+20 3+15 0 27+135 Fire

Lightning

Sound

Disarm Trap(140)

Evasion(130)

Stealth(130)

Spot Hidden(140)

Marksman(150)

Mace(130)

Crossbow(130)

Gun(160)

Thief's Luck 1

Ranged Mastery 1

+15 Luck

Ranged weapons gain +0.05 damage multiplier

Inquisitor 7+35 4+20 4+20 7+35 0 4+20 0 0 26+130 Darkness

Mind

Nerve

Evasion(140)

Marksman(140)

Literacy(130)

Faith(140)

Casting(140)

Long Sword(130)

Short Sword(130)

Crossbow(140)

Gun(150)

Devout 1

Inquisition

+15% benefit from God's blessing.

"Bane" excommunicates the target, removing faith bonuses.

Paladin 7+35 8+40 0 0 0 4+20 0 6+30 25+125 Fire

Lightning

Holy

Two Handed(150)

Heavy Armor(140)

Regeneration(130)

Tactics(140)

Casting(140)

Long Sword (160)

Polearm(160)

Mace(160)

Devout 2

Defensive Instinct

+30% benefit from God's blessing.

Lay on hands available when worshipping Jure.

Executioner 12+60 8+40 5+25 0 0 0 0 0 25+125 Cold

Cut

Nerve

Two Handed(160)

Regeneration(130)

Throwing(150)

Tactics(140)

Anatomy(140)

Long Sword (140)

Axe(170)

Scythe(160)

Heart of Death 1

Mana Body 1

Physical critical rate increases as health decreases[2]

Mana can be used as health

Negates Neck Hunt

Cannot die until mana is depleted

Sword Sage 7+35 6+30 0 0 0 5+25 7+35 0 25+125 Fire

Cold

Lightning

Holy

Nether

Tactics(150)

Literacy(130)

Meditation(130)

Casting(140)

Magic Device(140)

Long Sword (150)

Staff(150)

Polearm(130)

Crossbow(120)

Talisman Mastery 2 Increased Talisman Effect

Increased Talisman Charges

Witch 0 0 0 5+25 8+40 4+20 7+35 4+20 28+140 Fire

Poison

Chaos

Magic[1]

Throwing(140)

Riding(130)

Alchemy(150)

Casting(130)

Magic Device(140)

Staff(130)

Short Sword(140)

Magic Mastery 1

Way of Witch

+1 Specialized Domain

Can brew more potions

Skilled at broom riding

For attributes, values with 0+## have a positive adjustment to potential at the start.

For attributes, values with 0-## have a negative adjustment to potential at the start.

Values with no trailing number do not positively or negatively affect potential.

For skills, the value provided is the total base starting potential. The potential for skills cannot drop below this amount.

For attributes, it is only the bonus value. The base potential remains at 80.

Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories.

Devout does work in tandem with the Demigod's racial passives.

  1. 1.0 1.1 1.2 1.3 1.4 NPC only, additional domain earned by Magic Mastery, presumably
  2. The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP

NPC only

Class Str End Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
None 2+10 2+10 2+10 2+10 2+10 2+10 2+10 2+10 16+80 Fire

Cold

Lightning

Regeneration(130)

Casting(130)

Tactics(130)

Marksman(130)

N/A N/A N/A
Predator 8+40 11+55 8+40 0 0 0 0 0 27+135 Fire

Cold

Lightning

Spot Hidden(130)

Evasion(130)

Regeneration(130)

Casting(130)

Tactics(130)

Marksman(130)

N/A N/A Not treated as feat, but gets +10 speed.

This does not scale

Bard 9+45 3+15 7+35 6+30 0 0 4+20 0 29+145 Fire

Cold

Lightning

Regeneration(130)

Casting(130)

Tactics(130)

Marksman(130)

Music(130)

Staff(130)

Short Sword(120)

N/A N/A
Alchemist 0 0 0 4+20 3+15 8+40 10+50 0 25+125 Fire

Cold

Lightning

Mind[1]

Magic[1]

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Staff(130)

Short Sword(120)

Magic Mastery 2 +2 Specialized Domain
  1. 1.0 1.1 Additional domain earned by Magic Mastery, presumably