Name |
Little Girl |
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Elin:Bestiary/Roran/Little Girl: Difference between revisions
(Changed to the militant's template. Added potential in parenthesis next to skill values as I think that's useful information for raising. If there's another way you'd rather go about it feel free to change. Not sure about the Dialogue blurb or DEFAULTSORT bit at the end, so if someone could take a peek at that to make sure it's right that'd be neat. I also left the image blank since I'm not sure how to go about adding one.) |
m (typo fix) |
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|[[Class Feat::Weapon Mastery 2]] | |[[Class Feat::Weapon Mastery 2]] | ||
|[[Class Feat Flavor::A trait acquired over many years of working in a specialized profession]] | |[[Class Feat Flavor::A trait acquired over many years of working in a specialized profession]] | ||
|[[Class Feat Effect::Increased | |[[Class Feat Effect::Increased effectiveness of melee weapons. ]] | ||
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Revision as of 02:45, 12 November 2024
Character Sheet
Profile, Ability
Name | Little Girl | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Race | Roran | Class | Warrior | Gender | Female | Faith | Random | ||||||||
Lv | Life | 100 | Mana | 80 | Vigor | 100 | Speed | 110 | |||||||
STR | 15-17 | END | 17-19 | DEX | 7-8 | PER | 8 | LEA | 8 | WIL | 9-10 | MAG | 8 | CHA | 11-12 |
Weight Lifting | Mining | 1(100) | Digging | Swimming | Lumberjacking | 1(100) | Farming | Regeneration | 11-13(190) | ||||||
Disarm Trap | Lockpicking | Pickpocket | Stealth | Spot Hidden | |||||||||||
Gathering | 1(100) | Literacy | Appraising | Anatomy | Memorization | ||||||||||
Riding | Travel | Fishing | Meditation | 3-4(130) | Faith Skill | ||||||||||
Control Magic | Magic Capacity | Magic Device | Casting | Symbiosis | Music | Negotiation | Investing | ||||||||
Carpentry | 1(100) | Blacksmith | Sculpture | Jewelry | Weaving | Crafting | 1(100) | Alchemy | Cooking | ||||||
Two Handed | 5-6(140) | Heavy Armor | 4-5(130) | Shield | 4-5(130) | Throwing | Dual Wield | Light Armor | 1(100) | ||||||
Tactics | 8-10(170) | Evasion | 1(100) | Marksman | Eye of Mind | Greater Evasion | Strategy | ||||||||
Martial Art | 3-4(130) | Long Sword | Axe | 8-10(160) | Scythe | 7-8(150) | Staff | Polearm | 6-8(140) | Mace | 8-10(160) | ||||
Bow | 1(100) | Short Sword | 6-7(140) | Gun | Crossbow | 1(100) |
Traits
General
Feat | Flavor | Feat Effect |
---|---|---|
Steel Defense | Your defense is hard as steel
+10 PV |
Class
Feat | Flavor | Feat Effect |
---|---|---|
Weapon Mastery 2 | A trait acquired over many years of working in a specialized profession | Increased effectiveness of melee weapons. |
Notes
The recommended choice for a starting companion due their ability to equip gear. Will also start with a random deity's worship blessing.
Dialogue
![]() | Some of the text on this page is currently untranslated. |
状況 | メッセージ |
---|---|
待機 | |
交戦 | |
勝利 | |
敗北 |