Elin:Affinity: Difference between revisions

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m (Added information about the increased value of giving a wedding ring and guild NPC recruitment.)
m (→‎Affinity level: If you become friends with someone up to the Respected rank, you can collect their pet equipment without penalty.)
 
(One intermediate revision by the same user not shown)
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===Affinity level===
===Affinity level===
{| class="wikitable"
{| class="wikitable"
|+
!
!
!Affinity
!Affinity
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|-
|-
|Foe
|Foe
|~ -50
|less than  -50
|
|
|-
|-
|Hate
|Hate
|~ -30
|less than  -30
|
|
|-
|-
|Annoying
|Annoying
|~ -11
|less than  -11
|
|
|-
|-
|Normal
|Normal
|<nowiki>-10~24</nowiki>
|from -10 to 24
|
|
|-
|-
|Approved
|Approved
|25~
|25 or more
|
|
|-
|-
|Friendly
|Friendly
|50~
|50 or more
|
|
|-
|-
|Respected
|Respected
|75~
|75 or more
|You can invite people to your home
|You can invite people to your home
You can retrieve your pet's equipment without penalty.
|-
|-
|Intimate
|Intimate
|100~
|100 or more
|
|
|-
|-
|Fond
|Fond
|150~
|150 or more
|
|
|}
|}


===Increase/decrease in Affinity===
===Increase/decrease in Affinity===
*The amount of affinity gained depends on the value before the increase. If the original value is minus, the amount gained is higher; if the original value is high, the amount gained is attenuated.
*Currently under verification. The values ​​below are approximate.
*Currently under verification. The values ​​below are approximate.


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* Chat by saying "Let's talk." (-4 to +4)
* Chat by saying "Let's talk." (-4 to +4)
* Do what feels good (-5~ +5)
* Do what feels good (-5~ +5)




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* Use Horome faith ability “Head pat” (+1~3)
* Use Horome faith ability “Head pat” (+1~3)
* Give target's favorite item (+1~3)
* Give target's favorite item (+1~3)
* Win a duel(+10)
* Give target's favorite dish (+20)
* Give target's favorite dish (+20)
* Feed them food mixed with aphrodisiac/dream larva (+25)
* Feed them food mixed with aphrodisiac/dream larva (+25)
**The more you mix, the more the effect increases
* Use the One hour arm pillow ticket(+30)
* Give the naughty book to the subject (+40?)
* Give the naughty book to the subject (+40?)
* Hand over the engagement ring or necklace. (Around +70? The higher the affinity, the less the increase)
* Hand over the engagement ring or necklace. (Around +70? )<br />
 
 
 
'''Actions that reduce affinity'''
'''Actions that reduce affinity'''


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* Trying to take away the engagement ring or necklace. (-30)
* Trying to take away the engagement ring or necklace. (-30)
**The ally won't return it and eats it anger.
**The ally won't return it and eats it anger.




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(If you have not progressed through the story, you will be told that there is something you still need to do and will be turned down.)
(If you have not progressed through the story, you will be told that there is something you still need to do and will be turned down.)
In addition, Big Sister and unique guild-related NPCs cannot be recruited. (Receptionists, guild gatekeepers, guild masters, etc.)
[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]
[[Category:EN]]
[[Category:EN]]

Latest revision as of 12:02, 6 November 2024


As you increase your affinity and become friends with NPCs, you will be able to invite them to your home. As of the Beta version, you cannot marry pets or NPCs even if you increase their affinity.

Affinity level

Affinity remarks
Foe less than -50
Hate less than -30
Annoying less than -11
Normal from -10 to 24
Approved 25 or more
Friendly 50 or more
Respected 75 or more You can invite people to your home

You can retrieve your pet's equipment without penalty.

Intimate 100 or more
Fond 150 or more

Increase/decrease in Affinity

  • The amount of affinity gained depends on the value before the increase. If the original value is minus, the amount gained is higher; if the original value is high, the amount gained is attenuated.
  • Currently under verification. The values ​​below are approximate.

An action that randomly increases or decreases affinity

  • Chat by saying "Let's talk." (-4 to +4)
  • Do what feels good (-5~ +5)


Actions that increase affinity

  • A pet defeats an enemy (+1)
  • Use Horome faith ability “Head pat” (+1~3)
  • Give target's favorite item (+1~3)
  • Win a duel(+10)
  • Give target's favorite dish (+20)
  • Feed them food mixed with aphrodisiac/dream larva (+25)
    • The more you mix, the more the effect increases
  • Use the One hour arm pillow ticket(+30)
  • Give the naughty book to the subject (+40?)
  • Hand over the engagement ring or necklace. (Around +70? )

Actions that reduce affinity

  • Pets die (-10)
  • Give the aphrodisiac/dream larva directly to the opponent (-20)
  • Trying to take away the engagement ring or necklace. (-30)
    • The ally won't return it and eats it anger.


Remarks:

  • If you chat or headpat, the target's interest level will be consumed. When the target is out of interest points, they won't respond to small talk, and headpatting won't have any effect.
  • NPCs prefer one type of item and one type of food. There is a low chance that an NPC's favorite food will be told to you while chatting or mumbled in their sleep. You can also learn about their favorite foods from their status, which can be checked with a stethoscope.
  • Aphrodisiacs are sold by vendors in Port Kapul.
  • Dream Larvae can be obtained by using the succubus' special ability.
  • Rodwyn, the witch baker in Mysilia, occasionally sells bread that has the effects of [Aphrodisiac] or [Bug Mix].

Recruiting NPCs

If the following conditions are met, you can recruit NPCs as residents of your home.

  • NPC affinity is 75 or higher
  • The player's charisma must exceed the highest attribute of the NPC.
  • (Adventurer, unique NPC only) Win a duel

Please note that you will need to progress through the quest to a certain extent in order to recruit NPCs related to the story such as Ashland and Fiama.

(If you have not progressed through the story, you will be told that there is something you still need to do and will be turned down.)

In addition, Big Sister and unique guild-related NPCs cannot be recruited. (Receptionists, guild gatekeepers, guild masters, etc.)