Elin:Juere: Difference between revisions
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{{ | {{Beta}}<blockquote>''Nomads of South Tyris without a homeland, the Juere often drift into banditry, making them notorious in Tyris. They cherish freedom, loathe constraints, and prioritize personal autonomy. Gifted with dexterous hands, sharp senses, and a high learning ability, they are masters of all trades. They can earn their living through performances and can survive on minimal sustenance.''</blockquote> | ||
==Racial Stats and Feats== | |||
{| class="wikitable class-race sortable mw-collapsible" | |||
|+ | |||
!Race | |||
!Str | |||
!End | |||
!Dex | |||
!Per | |||
!Lea | |||
!Will | |||
!Mag | |||
!Cha | |||
!Total | |||
!Life | |||
!Mana | |||
!Vigor | |||
!Spd | |||
!Skills | |||
!Feat | |||
!Feat Effect | |||
|- | |||
|[[Elin:Juere|Juere]] | |||
|7 | |||
|7 | |||
|12<sup>+25</sup> | |||
|11<sup>+20</sup> | |||
|9<sup>+10</sup> | |||
|6<sub>-5</sub> | |||
|7 | |||
|10<sup>+15</sup> | |||
|69<sup>+65</sup> | |||
|100 | |||
|100 | |||
|100 | |||
|105 | |||
|Stealth<sup>(130)</sup> | |||
Spot Hidden<sup>(130)</sup> | |||
Travel<sup>(140)</sup> | |||
Martial Art<sup>(130)</sup> | |||
|Efficient Feeder 1 | |||
|Increased food effects. | |||
|} | |||
==Overview== | |||
The Juere are a people wild and free. Scorning the "weaker" laws of others, they quickly learn the tricks and technologies of different cultures before ever moving onwards. Nimble of hand and bold of character, no two Juere are ever the same. | |||
Being a largely balanced and generalist race like the Yerles, the Juere can be also bent to suit any number of character archetypes. Compared to the Yerles, though, they are fully balanced, trading slightly more mana for slightly less life. They have better starting dexterity, perception and charisma at the cost of will and learning. | |||
Increased base potentials in stealth, spot hidden and travel lend the Juere to a life of adventure, traveling between towns and nefia to benefit from both the journey and destination. | |||
The efficient feeder perk increases the experience and potential gain from eating food; therefore, a Juere should be eating as richly and as often as possible. Where Yerles improve skills quickly, Juere improve stats quickly. | |||
== Mechanics == | |||
The effect of the efficient feeder perk is a 25% increase in attribute potential and experience granted by food. | |||
==Suggested Classes== | |||
While Juere can perform passably in any number of character archetypes, they do best in classes which take advantage of their good starting dexterity, perception and charisma. It would also be interesting to play as a farmer and work on breeding crops to make the most of the race feat, which increases the effect of meals. | |||
*Thief | |||
*Archer | |||
*Gunner | |||
*Pianist | |||
*Farmer | |||
==Lore and Trivia== | |||
[[Category:Elin Races]] | [[Category:Elin Races]] | ||
[[Category:EN]] |
Latest revision as of 12:23, 29 October 2024
Some of the text on this page is from the Beta build of the game. |
Nomads of South Tyris without a homeland, the Juere often drift into banditry, making them notorious in Tyris. They cherish freedom, loathe constraints, and prioritize personal autonomy. Gifted with dexterous hands, sharp senses, and a high learning ability, they are masters of all trades. They can earn their living through performances and can survive on minimal sustenance.
Racial Stats and Feats
Race | Str | End | Dex | Per | Lea | Will | Mag | Cha | Total | Life | Mana | Vigor | Spd | Skills | Feat | Feat Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Juere | 7 | 7 | 12+25 | 11+20 | 9+10 | 6-5 | 7 | 10+15 | 69+65 | 100 | 100 | 100 | 105 | Stealth(130)
Spot Hidden(130) Travel(140) Martial Art(130) |
Efficient Feeder 1 | Increased food effects. |
Overview
The Juere are a people wild and free. Scorning the "weaker" laws of others, they quickly learn the tricks and technologies of different cultures before ever moving onwards. Nimble of hand and bold of character, no two Juere are ever the same.
Being a largely balanced and generalist race like the Yerles, the Juere can be also bent to suit any number of character archetypes. Compared to the Yerles, though, they are fully balanced, trading slightly more mana for slightly less life. They have better starting dexterity, perception and charisma at the cost of will and learning.
Increased base potentials in stealth, spot hidden and travel lend the Juere to a life of adventure, traveling between towns and nefia to benefit from both the journey and destination.
The efficient feeder perk increases the experience and potential gain from eating food; therefore, a Juere should be eating as richly and as often as possible. Where Yerles improve skills quickly, Juere improve stats quickly.
Mechanics
The effect of the efficient feeder perk is a 25% increase in attribute potential and experience granted by food.
Suggested Classes
While Juere can perform passably in any number of character archetypes, they do best in classes which take advantage of their good starting dexterity, perception and charisma. It would also be interesting to play as a farmer and work on breeding crops to make the most of the race feat, which increases the effect of meals.
- Thief
- Archer
- Gunner
- Pianist
- Farmer