Elin:Housing: Difference between revisions

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m (→‎Boards: signpost and guidesign)
m (→‎Jobs: Clearly stated that residents who do not have the skills to handle the job will automatically acquire the skills.)
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Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and [[Elin:Creating|Crafting]].
Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and [[Elin:Creating|Crafting]].


===Buildings===
=== Land ===
Four walls (or more) and a door!
You can acquire land by reading the Land deed in a place that does not belong to any '''[[Elin:Factions|faction]]'''.
===Roles===
 
* Maid: Expands your land, allows you to meet with visitors, and applies to pay additional taxes to Mysilia. You can appoint your favorite residents and livestock as a maid.
In Elona, each property had its own set of uses, but in Elin there is no such classification.
 
By combining Land Feet, Residents, and Home policies, your land can be used for a variety of purposes.
 
Please also see our pages on '''[[Elin:Farming|Farming]]''', [[Elin:Ranch|'''Ranch''']], etc.
 
 
In addition, relocation deed allow players to move their land to any location.
 
The terrain and land feats do not change when moving, so things like moving a sea map to the middle of a grassy field are possible.
===Taxes===
===Taxes===
Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in time gives the player negative karma, and can lead to repercussions. Taxes scale by time, number of lands owned, fame, and in the case of lands past the third owned, income.
Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in four month gives the player negative karma, and can lead to repercussions.  
 
The amount of tax is the sum of [ base tax + fame tax + voluntary tax ].
 
The Base Tax is increased according to the number of months elapsed and the income from the fourth and subsequent non-tax-exempt land, while the Fame Tax is increased according to the player's fame.


===== Hearthstone =====
The voluntary tax is a tax that can be paid at the player's discretion. The player can choose not to pay it, but if you do, you will receive gold bars as a return gift in proportion to the amount of the tax paid. The amount of voluntary taxes can be changed by asking the maid of My Home or the secretary of the town.
As the hearthstone levels, more features of housing are slowly unlocked, but the danger level of the home also rises. Hearthstones level individually on a land-by-land basis, and leveling hearthstones in another land the player owns will provide bonuses to all lands based on the type of land held.  


The following table is an example of a stone of the pact in Meadow. The maximum number of inhabitants and other values vary depending on the land feats it has.  
===Hearthstone===
The Hearthstone is a mysterious stone placed on a player's land that allows him to store inhabitants in the stone and pull them out on another piece of land, rename that piece of land, and publish that map online.
 
As the hearthstone levels, more features of housing are slowly unlocked, but the danger level of the home also rises. Hearthstones level individually on a land-by-land basis, and leveling hearthstones in another land the player owns will provide bonuses to all lands based on the type of land held. The growth of the pact stones can be controlled by My Home policy.
 
The following table is an example of a hearthstone in Meadow. The maximum number of inhabitants and other values vary depending on the land feats it has.  
{| class="wikitable"
{| class="wikitable"
|+
|+Meadow
!Level
! Level
!Admin Points
!Admin Points
!Population
!Population
!Building Modes
! Danger Level
!Danger Level
!Build Mode
!Item Protection
! Other Benefits
!2nd Feat
!Network
!3rd Feat
|-
|-
|1
|1
|5
|5
|6
| 6
|3
|Terrain
|Terrain
|3
|
|
|
|
|
|-
|-
|2
| 2
|10
|10  
|9
|9
|7
|Relocation
|Relocation
|7
|Utility Department Policies
|
|
|
|
|-
|-
|3
| 3
|15
|15
|12
|12
|Clearing
|11  
|11
|Clearing
|
|Item Protection
|
|
|
|-
|-
|4
|4
|20
| 20
|15
|15
|15
|Mining
|Mining
|15
|2nd Feat
|
|
|
|
|-
|-
|5
|5
|
|25
|
|
|18
|18
|
|19
|
|Collecting, Recipe
|✔
|Network
|
|-
|-
|6
|6
|
| 30
|16
|21
|23
|Free Build
|Free Build
|22
|✔
|✔
|✔
|
|
|-
|-
|7
| 7
|
|35
|24
|24  
| 27
|
|
|27
|3rd Feat
|✔
|✔
|✔
|✔
|}
|}
=== Jobs ===
 
===Buildings===
Four walls (or more) and a door!
 
=== Build mode ===
The Build Mode allows you to freely edit your Home using a dedicated UI.
 
To use this mode, you basically need a “build board” sold by Loytel.
 
As long as you have the ingredients and facility, you can save yourself the trouble of crafting, but be aware that you will consume Oren instead of Stamina.
 
Initially, only terrain can be raised or lowered, but as the pact stones grow and the “Construction” home skill level increases, new functions are released. When “Free Build” is eventually released, the build mode can be started from the “Build” icon in the lower right corner of the screen, next to the journal, and the build board is no longer required.
 
==Residents==
 
===Roles===
*Maid<br>Expands your land, applies to pay additional taxes to Mysilia, and change the player's  title. You can appoint your favorite residents and livestock as a maid. Gold bars are used to expand the land, which can be up to 90 km<sup>2</sup> in size. Additional tax payments will increase the amount of taxes, but Missilia will send you back a number of gold bars corresponding to the amount of additional tax payments.
*Livestock<br>Consume grass to produce milk and eggs. Production efficiency varies by races.  If the livestock can be sheared, they can also consume grass to recover the sheared hair. Livestock are not counted as residents, but instead cannot do their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as pets, and no longer generate requests. You can appoint any resident as a livestock or return them as a resident from the resident board/list.
*Secretary<br>Although not strictly a role, the presence of a secretary/elder NPC allows for investment in the town's development level/trading in the influence store. Investing in the town's development is not cheap, but it increases the size of all merchants in the town at the same time. The Influence Shop has the same selection of goods as in other cities, but the furniture collection tickets are for Mysilia.
 
=== Jobs===
Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side.
Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side.


Work efficiency is influenced by the skill level of the resident performing the work and the quality of the bed.
In addition, it seems that residents who produce something will sell it directly from the shipping box if there is no shared box where they can deliver their products.


Also, some NPCs have fixed jobs and hobbies. If their job and hobbies are not fixed, you can reroll them by using the Whip of love; it can be purchased as you progress through the main quest.
The efficiency of the job is variable, depending on the skill level of the residents and the quality and healing '''[[Elin:Items|traits]]''' of their beds.
 
Even residents who do not have the corresponding skills will automatically acquire them when they perform jobs and gain experience.
 
Also, some types of NPCs have fixed jobs and hobbies, such as a magician whose job is research, and a farmer whose job is farming and his hobby is tinkering in the fields.
 
Also, some NPCs have fixed jobs and hobbies. If their job and hobbies are not fixed, you can reroll them by using the Whip of love; it can be purchased as you progress through the main quest. Some are selected only for job, some only for hobbies, some for both, and some are possessed only by certain NPCs.
{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
|+
|+
Line 112: Line 131:
!Negative
!Negative
!Produce
!Produce
!Job or Hobby
!Skill
!Skill
!Note
!Note
Line 120: Line 140:
|
|
|Egg, Milk
|Egg, Milk
|Unique
|Negotiation
|Negotiation
|Livestock's job
|Livestock's job
|-
|Supervising
|None
|Administration
|
|
|Unique
|Investment
|Loytel's Job
|-
|Assassin
|None
|Public Safety
|
|
|Unique
|Stealth
|Ashland and Fiama's job
|-
|-
|Lumberjack
|Lumberjack
Line 128: Line 167:
|
|
|Logs
|Logs
|Job
|Lumberjacking
|Lumberjacking
|
|Little Girl, Prisoner's job
|-
|-
|Blacksmith
|Blacksmith
Line 136: Line 176:
|
|
|Ores
|Ores
|Job
|Blacksmith
|Blacksmith
|
|Blacksmith, Gunsmith's job, [[Elin:Misaki|Misaki]]'s hobby
|-
|-
|Cooking
|Cooking
Line 143: Line 184:
|
|
|
|
|Meals, Sessonings
|Meals, Seasonings
|Both
|Cooking
|Cooking
|
|Butcher, Fishmonger, Fruit Shopkeeper, Baker, [[Elin:Rodwyn|Rodwyn]]'s job
|-
|-
|Fishing
|Fishing  
|Fishing Sign
|Fishing Sign
|Emergency Ration
|Emergency Ration
|
|
|Fish
|Fish
|Fishing
|Both
| Fishing
|Very small chance of fishing up small medals
|Very small chance of fishing up small medals
Fishermen and tourists job
|-
|-
|Farming
|Farming
|Farm sign
| Farm sign
|Soil, Emergency Ration
|Soil, Emergency Ration
|
|
|
|
|Job
|Farming
|Farming
|
|Farmers' job[[Elin:Kinu|Kinu]]'s hobby
|-
|-
|Gardening
|Gardening
|farm sign
| farm sign
|Soil, Emergency Ration
|Soil, Emergency Ration
|
|
|
|
|Both
|Farming
|Farming
|
|Beggar's job, Loytel and Farmers' Hobby
|-
|-
|Garbology
|Garbology
Line 176: Line 222:
|
|
|Garbage
|Garbage
|Both
|Gathering
|Gathering
|
|
Line 183: Line 230:
|Emergency Ration
|Emergency Ration
|
|
|Corpse, Marbled Meat
|Animal Corpse, Marbled Meat
|Both
|Bow
|Bow
|
|Mercenary Archer's job
|-
|-
|History
|History
Line 192: Line 240:
|
|
|Ancient Book
|Ancient Book
|Both
|Memorization
|Memorization
|
|
|-
|-
|Singing
|Singing
|Mic (On Pole)
|Mic
|Local Patriotism
|Local Patriotism
|
|
|
|
|Both
|Music
|Music
|Mic must be placed on the pole
|[[Elin:Farris|Farris]]'s job
|-
|-
|Exploration
|Exploration  
|None
|None
|Publicity
|Publicity
|
|
|Gold Bar
|Gold Bar
|Both
|Travel
|Travel
|
|Caravan master's job
|-
|-
|Cleaning
|Cleaning
Line 216: Line 267:
|
|
|
|
|Both
|Pickpocket
|Pickpocket
|Cleans the home. (Stains, etc)
|Cleans the home. (Stains, etc), Janitor and Maid(NPC)'s job
|-
|-
|Chores
|Chores
Line 224: Line 276:
|
|
|
|
|Weight Lifting
|Both
|Cleans the home. (Garbage)
| Weight Lifting
|Cleans the home. (Garbage), Maid(NPC)'s job
|-
|-
|Shopping
|Shopping
Line 232: Line 285:
|
|
|
|
|Both
|Negotiation
|Negotiation
|
|
Line 240: Line 294:
|
|
|Milk
|Milk
|Both
|Regeneration
|Regeneration
|Revival and status recovery of residents
|Revival and status recovery of residents, Healer's job
|-
|-
|Handcraft
|Handcraft
Line 248: Line 303:
|
|
|Souvenir
|Souvenir
|Both
|Production
|Production
|
|
Line 256: Line 312:
|
|
|
|
|Job
|Literacy
|Literacy
|
|Scholar and Mage's Job
|-
|Supervising
|None
|Administration
|
|
|Investment
|Loytel's Job
|-
|-
|Instrument
|Instrument
Line 272: Line 321:
|
|
|
|
| Both
|Music
|Music
|
|Bard's hobby
|-
|-
|Game
|Game
Line 280: Line 330:
|
|
|
|
|Both
|Magic Device
|Magic Device
|
|
Line 288: Line 339:
|
|
|
|
|Hobby
|Weight Lifting
|Weight Lifting
|
|
Line 296: Line 348:
|
|
|
|
|Hobby
|Literacy
|Literacy
|
|Book Shopkeeper's job
|-
|-
|Lottery
|Lottery
Line 304: Line 357:
|Public Moral
|Public Moral
|Gacha ball
|Gacha ball
|Hobby
|Investment
|Investment
|
|
Line 312: Line 366:
|
|
|
|
|Both
|Mediation
|Mediation
|
|
Line 320: Line 375:
|Public Moral
|Public Moral
|drugs
|drugs
|Hobby
|Mediation
|Mediation
|
|
|-
|-
|Cheering
|Cheering  
|None
|None
|Local patriotism, publicity
|Local patriotism, publicity
|
|
|
|
|Both
|Negotiation
|Negotiation
|
|
|-
|-
|Painting
|Painting
|an easel
| an easel
|
|
|
|
|Naughy book, dojin book, milk
|Naughy book, dojin book, milk
|Both
|Sculpting
|Sculpting
|
|[[Elin:Felmera|Felmera]]'s job, apprentice artist's hobby
|-
|-
|Praying
|Praying
|None
| None
|Public Moral, Public Safety
|Public Moral, Public Safety
|
|
|letter of indulgence
|letter of indulgence
|Both
|Faith
|Faith
|
|[[Elin:Kinu|Kinu]], [[Elin:Misaki|Misaki]], [[Elin:Eureka|Eureka]]'s job
|-
|-
|Self harm
|Self harm
Line 352: Line 411:
|
|
|engagement amulet, troublesome soup
|engagement amulet, troublesome soup
|Both
|Anatomy
|Anatomy
|
|
Line 360: Line 420:
|
|
|
|
|Both
|Literacy
|Literacy
|
|
Line 368: Line 429:
|
|
|
|
|Hobby
|Literacy
|Literacy
|
|
|-
|-
|Bathing
|Bathing
|Bathtub
| Bathtub
|
|
|
|
|Pot of water, Rubber duck, Egg
| Pot of water, Rubber duck, Egg
|Hobby
|Swimming
|Swimming
|
|
|-
|-
|Pet
|Pet
|Cat house
| Cat house
|Administration, Security
|Administration, Security
|
|
|
|
|Hobby
|Mediation
|Mediation
|
|
Line 392: Line 456:
|
|
|
|
|Literacy
|Both
|Literacy  
|
|
|-
|-
|Fluffy stroke
|Fluffy stroke
|Pet House
| Pet House
|Luck, Civility, Public Moral
|Luck, Civility, Public Moral
|
|
|
|
|Hobby
|Mediation
|Mediation
|
|[[Elin:Eureka|Eureka]]'s hobby
|-
|-
|Personal pleasure
|Personal pleasure
Line 408: Line 474:
|
|
|Eggs
|Eggs
|Hobby
|Magic Device
|Magic Device
|
|Prostitute and Mother's job
|-
|-
|Walking
|Walking
Line 416: Line 483:
|
|
|Mushroom
|Mushroom
|Hobby
|Traveling
|Traveling
|
|
|-
|-
|Dieting
|Dieting
|None
| None
|
|
|
|
|Can of Catechin, Gelatin
|Can of Catechin, Gelatin
|Hobby
|Cooking
|Cooking
|
|
Line 432: Line 501:
|Public Moral, High Tax
|Public Moral, High Tax
|Negotiation
|Negotiation
|Hobby
|Negotiation
|Negotiation
|
|
Line 438: Line 508:
|None
|None
|
|
|Public Moral, Civility,  
|Public Moral, Civility,
 
|Booze
|Booze
|Hobby
|Cooking
|Cooking
|
|
Line 448: Line 520:
|
|
|Junk
|Junk
|Hobby
|Appraising
|Appraising
|
|
|-
|-
|Extravagance
| Extravagance
|None
|None
|
|
|High Tax
|High Tax
|
|
|Appraising
| Hobby
|
| Appraising
|Noble, millionaire, Elder, Banker, Producer's hobby
|-
|-
|Washing
|Washing
Line 464: Line 538:
|
|
|
|
|Both
|Swimming
|Swimming
|
|
Line 472: Line 547:
|
|
|Milk
|Milk
|Hobby
|Negotiation
|Negotiation
|
|
Line 480: Line 556:
|
|
|
|
|Hobby
|Regeneration
|Regeneration
|
|
|-
|-
|Assassin
|Rambo
|None
|None
|Public Safety
|
|
|Stealth
|Ashland and Fiama's job
|-
|Rambo
|None
|
|
|Public Safety
|Public Safety
|Ammunition
|Ammunition
|Hobby
|Gun
|Gun
|
|
Line 504: Line 574:
|Public Moral
|Public Moral
|Gacha ball
|Gacha ball
|Hobby
|Investment
|Investment
|
|Gambler's job
|-
|-
|Pioneer
|Pioneer
|None
| None
|Public Moral, Faster growth of Hearth Stone
|Public Moral, Faster growth of Hearth Stone
|
|
|
|
|
|Job
|Farming
|
|
|}
|}


== Boards ==
== Boards==
By using signs, you can designate parts of your land to be used for specific purposes.  
By using signs, you can designate parts of your land to be used for specific purposes.  


===== House Board =====
'''House Board'''
 
Allows the player to change the roof and outward styling of a building.
Allows the player to change the roof and outward styling of a building.


===== Room Board =====
'''Room Board'''
 
Allows the player to change the specifications of a room.
Allows the player to change the specifications of a room.


===== Stockpile Sign =====
'''Stockpile Sign'''
Designates a room or a # block radius as a stockpile.


===== Fuel Storage Sign =====
Designates a room or a 3 block radius as a stockpile.
Designates a room or a # block radius as a stockpile for fuel for furnaces, kilns, cooking tools, etc. All items in the home will automatically refuel with logs or branches from this area.


===== Commodity Stockpile Sign =====
'''Fuel Storage Sign'''
Designates a room or a # block radius as a shopping area. Items tagged for sale will replenish with same-category items inside this area.
 
Designates a room or a 3x3 area as a stockpile for fuel for furnaces, kilns, cooking tools, etc. All items in the home will automatically refuel with logs or branches from this area.
 
'''Commodity Stockpile Sign'''
 
Designates a room or a 3 block radius as a shopping area. Items tagged for sale will replenish with same-category items inside this area. When an item with a sell tag is sold out, items in the same category in this area will be automatically replenished.
 
'''Sales Tag'''


===== Sales Tag =====
Designates an item on the ground for sale. If inside the area of a Commodity Stockpile, will automatically replenish with items from the same category from boxes in the same area.
Designates an item on the ground for sale. If inside the area of a Commodity Stockpile, will automatically replenish with items from the same category from boxes in the same area.


Can also be tagged on non-shared containers to sell the items within the container to tourists.
Can also be tagged on non-shared containers to sell the items within the container to tourists.


===== Garbage Dump Sign =====
'''Garbage Dump Sign'''
 
Designates a room or a 3x3 area as a stockpile.
Designates a room or a 3x3 area as a stockpile.
*Npcs will use this area to gather and drop trash. They will place trash in the proper sorting bins if they are in radius of this sign.
*Npcs will use this area to gather and drop trash. They will place trash in the proper sorting bins if they are in radius of this sign.
'''Lumberjack Sign'''


===== Lumberjack Sign =====
Designates a room or a 4 block radius as a lumber yard.
Designates a room or a 4 block radius as a lumber yard.


* Residents with lumberjack jobs or hobbies will move into this area to work. However, they will not be able to actually cut down trees growing in the area, only deliver logs procured from somewhere else as an effect of their work.
* Residents with lumberjack jobs or hobbies will move into this area to work. However, they will not be able to actually cut down trees growing in the area, only deliver logs procured from somewhere else as an effect of their work.
'''Ranch Sign'''
Designates a room or a 4 block radius as a ranch. Livestock NPCs gather around this area.


===== Ranch Sign =====
'''Fishing Sign'''
Designates a room or a 4 block radius as a ranch.


===== Fishing Sign =====
Designates a room or a 4 block radius as a fishing area.
Designates a room or a 4 block radius as a fishing area.


===== Farm Sign =====
'''Farm Sign'''
Designates a room or a 5x5 area as a farm.
 
Designates a room or a 5x5 area as a farm.  


* Residents with farming or earth-moving jobs or hobbies will move into the area to work. However, they will not be able to actually manage the fields in the area, they will only be able to receive bonuses to Home skills as an effect of their work.
*Residents with farming or earth-moving jobs or hobbies will move into the area to work. However, they will not be able to actually manage the fields in the area, they will only be able to receive bonuses to Home skills as an effect of their work.
*If you have set up a Delegated farming policy, only fields within the area/room designated by this sign will be subject to automatic cultivation & harvesting.
'''Signpost'''


==== Signpost ====
Placed at the map edge of a base, a signpost specifies where it will appear when a player enters the home from the direction in which the signpost is placed.
Placed at the map edge of a base, a signpost specifies where it will appear when a player enters the home from the direction in which the signpost is placed.


* Only one square at the edge of each direction on the map can be designated; placing a signpost in the center of the base has no effect.
* Only one square at the edge of each direction on the map can be designated; placing a signpost in the center of the base has no effect.
* When used in conjunction with a guidesign, the effect of the guidesign takes precedence over the signpost.
* When used in conjunction with a guidesign, the effect of the guidesign takes precedence over the signpost.
'''Guidesign'''


==== '''Guidesign''' ====
Designates a room or 3x3 area as the location where a player will appear when entering the home.
Designates a room or 3x3 area as the location where a player will appear when entering the home.


* Once this is in place, the player will appear at the location specified by this sign, no matter from which direction you enter the home.
*Once this is in place, the player will appear at the location specified by this sign, no matter from which direction you enter the home.


== Skills & Policies ==
== Skills & Policies==
At the house board, the player can enact many decrees and skills for My Home that apply many various effects. Certain NPCs can effect the level of the skill.  
At the house board, the player can enact many decrees and skills for My Home that apply many various effects. Certain NPCs can effect the level of the skill.  


Line 581: Line 663:
{| class="wikitable"
{| class="wikitable"
|+Home Skills
|+Home Skills
!Skill Name
! Skill Name
!Effect
!Effect
!Book Cost
!Book Cost
!Innate Level Cap
! Innate Level Cap
|-
|-
|Construction
|Construction
Line 592: Line 674:
|-
|-
|Administration
|Administration
|Each level provides more administration points for enacting policies. Skill Level +4 points  
|Each level provides more administration points for enacting policies. Skill Level +4 points
| -
| -
| -
| -
|-
|-
|Food Supply
|Food Supply  
|Increases maximum number of residents. Skill Level +5
|Increases maximum number of residents. Skill Level +5
| -
| -
Line 603: Line 685:
|Legacy
|Legacy
|Each level adds +1 item that is assessed towards land value. Skill Level +5
|Each level adds +1 item that is assessed towards land value. Skill Level +5
| 6
|6
|30
|30
|-
|-
|Tax Evasion
| Tax Evasion
|Reduces taxes paid every month.
|Reduces taxes paid every month.  
|11
|11
|
|
Line 622: Line 704:
|-
|-
|Soil
|Soil
|Increases quality of land's soil. (Fertility)
| Increases quality of land's soil. (Fertility)
|7
|7
|20
|20
|-
|-
|Public Safety
| Public Safety
|Plays a role in how often attacks happen in the home
|Plays a role in how often attacks happen in the home
| -
| -
| -
| -
|-
|-
|Public Moral
| Public Moral
|Affects the Civility of residents.
|Affects the Civility of residents.
|6
|6
Line 647: Line 729:
|-
|-
|Publicity
|Publicity
|Promotional strength to boost visitor and tourist numbers
| Promotional strength to boost visitor and tourist numbers
|7
|7
|
|
|-
|-
|Luck
|Luck
|Luck of the land.
|Luck of the land.  
|15
|15
|
|-
|Attractiveness
| Affects the number of visitors
| -
|
|
|}
|}
Line 663: Line 750:
{| class="wikitable"
{| class="wikitable"
|+Policies
|+Policies
!Department
!Department  
!Policy
!Policy
!Effect
!Effect
Line 671: Line 758:
|Law
|Law
|Growth Boost
|Growth Boost
|Increases speed at which hearthstone grows.
| Increases speed at which hearthstone grows.
|3
|3
|Free
|Free
Line 677: Line 764:
|Law
|Law
|Growth Supression
|Growth Supression
|Prevents hearthstone growth.
|Prevents hearthstone growth.  
|0
|0
|Free
|Free
Line 683: Line 770:
|Law
|Law
|Border Watch
|Border Watch
|Decreases enemy level of randomly generated enemies in My Home
|Decreases enemy level of randomly generated enemies in My Home  
|3
| 3
|4
|-
| Law
|Designer Drug
|Laws that make drug possession legal
|2
|4
|-
|Law
|Demon Invocation
|Increases enemy level of randomly generated enemies in My Home
| 3
|4
|-
| Law
|Human Right
| Law prohibiting killing and injuring people at home
|4
|4
|6
|-
|-
|Law
|Law
|
| Ban Radio Wave
|Law prohibiting killing and injuring people at home
| (Unverified) Law prohibiting residents from using illegal radio waves
|4
|4
|6
|6
Line 696: Line 801:
|Prohibition
|Prohibition
|Law prohibiting residents from drinking alcohol
|Law prohibiting residents from drinking alcohol
|3
|4
|4
|-
|Law
|Tourist Protection
|Increase the number of guests visiting My Home
| 4
|6
|6
|-
|-
|Law
|Welfare
|Ban Radio Wave
|Strict Anti-Littering Law
|(Unverified) Law prohibiting residents from using illegal radio waves
|Reduces the amount of garbage items generated. Has a penalty to civility.
|3
| 1
|4
|-
|Welfare
|Weed Pulling Campaign
|Reduces the amount of weeds generated.
|1
|4
|-
|Welfare
| Waste Sorting Campaign
|Reduce garbage generation rate and increase civil standards
|1
|4
|4
|-
|-
|Law
| Welfare
|Designer Drug
|Compulsory Vaccination
|Laws that make drug possession legal
|Law making vaccination compulsory. Reduces sickness in the home.
|3
|2
|4
|4
|-
|-
|Economy
|Welfare
|Resident Tax
|Resident Wanted!
|Taxes residents monthly, generating a small passive income.
|Increase the number of people wishing to immigrate on the request bulletin board
|4
|4
|9
|6
|-
|-
|Economy
|Welfare
|Wealth Tax
|Energy Convertion
|A law for collecting taxes from wealthy residents
|(Unverified) Law to encourage residents to save electricity and reduce power consumption
|2
|4
|4
|14
|-
|-
|Economy
| Welfare
|Home Discount
|Nocturnal Life
|Decreases the price of goods sold from vendors in My Home
|Residents will now be awake during the night
|1
| 4
|-
|Economy  
|Resident Tax
| Taxes residents monthly, generating a small passive income.
|6
|6
|9
| 9
|-
|-
|Economy
|Economy
|Faith Tax
|Tax-Free Land
|(Unverified) Law to collect taxes from the followers of the Gods.
|Land where income is not taxed. Up to three tax-free lands can be designated.
|6
|0
|7
|Free
|-
|-
|Economy
|Economy
Line 742: Line 871:
|-
|-
|Economy
|Economy
|Tax-Free Land
|Legendary Heirloom
|Land where income is not taxed. Up to three tax-free lands can be designated.
|Increase the value of items with the highest heirloom ranking
|0
|5
|Free
|7
|-
|-
|Economy
| Economy
|General Store License
|Traveler's Inn
|Increases the prices of items other than food, beverages, and furniture
|Add the quality of the bed to the accommodation fee
|4
|6
|6
|9
|-
|-
|Economy
| Economy
|Furniture Store License
|Furniture Store License
|Increases the prices of furniture
|Increases the prices of furniture
|
|4
|6
|6
|-
|-
|Economy
|Economy
|Restaurant License
| Mass Exhibition
|Increases the prices of food and beverages
|Duplicate tourism exhibits will also be recorded in the tourism value, albeit only slightly. Cannot be set up at the same time as a private exhibition.
|4
| 6
|-
|Economy
| General Store License
|Increases the prices of items other than food, beverages, and furniture
|4
|4
|6
|6
|-
|-
|Welfare
|Economy
|Strict Anti-Littering Law
|Luxury Suite
|Reduces the amount of garbage items generated. Has a penalty to civility.
|Rip off lodging fees from the wealthy.
|2
|8
|4
| 12
|-
|Economy
|Fence License
|Increase the selling price of stolen items. It will also increase the contribution value of the Thieves' Guild when selling items.
|3
| 4
|-
|Economy
| Rip-off Store
|Increase the selling price of goods substantially, but the purchasing power of customers will also decrease substantially.
|10
| 15
|-
|-
|Welfare
|Economy
|Weed Pulling Campaign
|Platinum Ticket
|Reduces the amount of weeds generated.
|Increases tourism income from the wealthy.
|2
|7
|4
|11
|-
|-
|Welfare
|Economy
|Resident Wanted
|Slaver License
|Increase the number of people wishing to immigrate on the request bulletin board
|Increases the selling price of slaves
|4
|6
|6
|9
|-
|Economy
|Solo Exhibition
|Increase the tourism value of tourism exhibits. Cannot be set up at the same time as mass exhibits.
| 8
| 12
|-
| Economy
|Celebrity's Heaven
|Increase the number of wealthy visitors to My Home
| 7
|11
|-
|-
|Welfare
| Economy
|Nocturnal Life
|Home Discount
|Residents will now be awake during the night
|Decreases the price of goods sold from vendors in My Home
|2
| 6
|4
| 9
|-
| Economy
|Wealth Tax
| A law for collecting taxes from wealthy residents
|9
|14
|-
|-
|Welfare
|Economy
|Waste Sorting Campaign
|Faith Tax
|Reduce garbage generation rate and increase civil standards
|(Unverified) Law to collect taxes from the followers of the Gods.
|1
| 5
|4
|7
|-
|-
|Welfare
|Economy
|
|Restaurant License
|(Unverified) Law to encourage residents to save electricity and reduce power consumption
|Increases the prices of food and beverages
|2
|4
|4
|6
|-
|-
|Welfare
| Economy
|Compulsory Vaccination
|Premium Store
|Law making vaccination compulsory. Reduces sickness in the home.
|It raises the selling price of goods, but also reduces the purchasing power of customers.
|5
|5
|4
| 7
|-
|Utility
| Transfer tax payment
|(common to all locations) Monthly taxes will be deducted from your bank deposit
|0
| Free
|-
|Utility
|Delegated Farming
|Automatically grow, harvest, and breed crops in the area designated by the land or field stand
| 0
|Free
|-
|Utility
|Anti Spam Package
|(common to all locations) Refuse to accept random packages other than [[Elin:Precious Objects|Precious Objects]]
|0
|Free
|-
|-
|Utility
|Utility
|Transfer tax payment
|Animal Prohibited Zone
|Monthly taxes will be deducted from your bank deposit
|Ordinances prohibiting the entry of neutral animals
|0
|0
|Free
|Free
Line 815: Line 998:
*Book cost is in gold bars.
*Book cost is in gold bars.


== Land Feats ==
==Land Feats==
Each parcel of land has inherent feats that provide bonuses to the home, and also to the network of homes owned by the player. As the hearthstone is leveled, the benefits of these feats unlock.
Each parcel of land has inherent feats that provide bonuses to the home, and also to the network of homes owned by the player. As the hearthstone is leveled, the benefits of these feats unlock.
{| class="wikitable"
{| class="wikitable"
!Feat
!Feat  
!Effect
!Effect
!Network?
!Network?
Line 828: Line 1,011:
|Yes
|Yes
|Meadow, Hill Cave
|Meadow, Hill Cave
| +5 Admin cost, affecting all lands where the network is released.
|-
|Cave
|Land with more admin points
|
|
|Hill Cave
| +6 Administration
|-
|-
|Plain
|Plain
Line 834: Line 1,023:
|
|
|Meadow, Field
|Meadow, Field
|
| +6 Administration
|-
|-
|Forest
|Forest
|Land where food supply is likely to rise
|
|
| Forest
|
|
|Forest
|-
|Hill
|Land with little food supply, but more admin points.
|
|
| Vernis, Mountain
| -6 Food Supply, +12 Administration
|-
|-
|Beach
| Snowfield
|Land with low food supply but high administration and commercial power
|
|
| Snowfield
|
|
|-
|Beach
|Beach
|Land with many fish and more commercial power
|
|
| Beach
|Attractiveness +10, not verified for number of fish caught
|-
|-
|Hill
| Sea
|Land with many fish and more commercial power
|
|
| Sea
| Attractiveness +10, not verified for number of fish caught
|-
| Fertile
| Increase fertility of the land
|
|
|Mountain
|Meadow, Everywhere
|
|
|-
|-
|Cave
|Basin
|Land with more admin points
|
|
|Everywhere
| +6 Administration
|-
|Fishing Spot
|More fish will be caught
|
|
|Hill Cave
|Everywhere
|
|
|-
|-
|Sea
|Hunting Ground
|Land with many fish and more commercial power
|More wildlife will occur naturally
|
|
|Sea
|Everywhere
|
|
|-
|-
|Fertile
|Breeding Ground
|Increase fertility of the land
|Wildlife will spawn in greater numbers
 
|
|
|Meadow
|Everywhere
|
|
|-
|-
|Hill
|Monster's Den
|Land with little food supply, but more admin points.
|Monsters will attack more frequently
|
|Vernis
|
|
|-
|Everywhere
|Coal
|The local specialty produced in a land.
|Yes
|Vernis
|
|
|-
|-
|Mushroom
|Fresh Air
|
|Residents work more efficiently
|
|
|
|Everywhere
|
|
|-
|-
Line 893: Line 1,101:
|Attract more visitors
|Attract more visitors
|
|
|Vernis, Hill Cave
|Vernis, Hill Cave, Everywhere
|
|
|-
|-
|Dinosaur Fossil
|Weird Bird
|
|Increase tourism value
|
|
|
|Everywhere
|
|
|-
|-
|Monolith
|Dinosaur Fossil
|
|Increase tourism value
|
|
|
|
|Everywhere
|The tourism value of the land is multiplied by 15%.
|-
|-
|Mysterious Tablet
|Mysterious Tablet
|Increase tourism value
|
|
|Everywhere
|
|
|-
|Monolith
|Increase tourism value
|
|
|Everywhere
|
|
|-
|-
|Giant Statue
|Giant Statue
|Increase tourism value
|
|
|
|Everywhere
|
|
|
|-
|-
|Basin
|Geyser
|
|Geology specific to hot spring areas
|
|
|
|Everywhere
|
|
|-
|-
|Hunting Ground
|Volcano
|
|Geology specific to volcanic areas
|
|
|
|Mountain
|
|
|-
|-
|Breeding Ground
|Chitin
|
|The local specialty produced in a land.
|
|Yes
|
|Plain
|
|
|-
|-
|Fishing Spot
|Mushroom
|
| The local specialty produced in a land.
|
|Yes
|
|Forest
|
|
|-
|-
|Weird Bird
| Gum
|
|The local specialty produced in a land.
|
|Yes
|
|Forest
|
|
|-
|-
|Geyser
| Coal
|
|The local specialty produced in a land.
|
|Yes
|
|Vernis, Mountain
|
|
|-
|-
|Gum
|Silica Pearl
|
|The local specialty produced in a land.
|
|Yes
|
|Beach, Sea
|
|
|-
|-
|Monster's Den
|Ice block
|
|The local specialty produced in a land.
|
|Yes
|
|Snowfield
|
|-
|Fresh Air
|
|
|
|
|-
|Chitin
|
|
|
|
|-
|
|
|
|
|
|
|}
|}
Certain lands have static feats.
Meadow: Plain, Fertile, Erin's Grace
Hill caves: Cave, Ancient Ruin, Erin's Grace
Vernis: Hill, Coal, Ancient Ruin
[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]
[[Category:EN]]
[[Category:EN]]

Revision as of 12:47, 4 October 2024


Housing

A key part of Elin is managing My Home, a location the player sets up as a home base for housing.

Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and Crafting.

Land

You can acquire land by reading the Land deed in a place that does not belong to any faction.

In Elona, each property had its own set of uses, but in Elin there is no such classification.

By combining Land Feet, Residents, and Home policies, your land can be used for a variety of purposes.

Please also see our pages on Farming, Ranch, etc.


In addition, relocation deed allow players to move their land to any location.

The terrain and land feats do not change when moving, so things like moving a sea map to the middle of a grassy field are possible.

Taxes

Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in four month gives the player negative karma, and can lead to repercussions.

The amount of tax is the sum of [ base tax + fame tax + voluntary tax ].

The Base Tax is increased according to the number of months elapsed and the income from the fourth and subsequent non-tax-exempt land, while the Fame Tax is increased according to the player's fame.

The voluntary tax is a tax that can be paid at the player's discretion. The player can choose not to pay it, but if you do, you will receive gold bars as a return gift in proportion to the amount of the tax paid. The amount of voluntary taxes can be changed by asking the maid of My Home or the secretary of the town.

Hearthstone

The Hearthstone is a mysterious stone placed on a player's land that allows him to store inhabitants in the stone and pull them out on another piece of land, rename that piece of land, and publish that map online.

As the hearthstone levels, more features of housing are slowly unlocked, but the danger level of the home also rises. Hearthstones level individually on a land-by-land basis, and leveling hearthstones in another land the player owns will provide bonuses to all lands based on the type of land held. The growth of the pact stones can be controlled by My Home policy.

The following table is an example of a hearthstone in Meadow. The maximum number of inhabitants and other values vary depending on the land feats it has.

Meadow
Level Admin Points Population Danger Level Build Mode Other Benefits
1 5 6 3 Terrain
2 10 9 7 Relocation Utility Department Policies
3 15 12 11 Clearing Item Protection
4 20 15 15 Mining 2nd Feat
5 25 18 19 Collecting, Recipe Network
6 30 21 23 Free Build
7 35 24 27 3rd Feat

Buildings

Four walls (or more) and a door!

Build mode

The Build Mode allows you to freely edit your Home using a dedicated UI.

To use this mode, you basically need a “build board” sold by Loytel.

As long as you have the ingredients and facility, you can save yourself the trouble of crafting, but be aware that you will consume Oren instead of Stamina.

Initially, only terrain can be raised or lowered, but as the pact stones grow and the “Construction” home skill level increases, new functions are released. When “Free Build” is eventually released, the build mode can be started from the “Build” icon in the lower right corner of the screen, next to the journal, and the build board is no longer required.

Residents

Roles

  • Maid
    Expands your land, applies to pay additional taxes to Mysilia, and change the player's title. You can appoint your favorite residents and livestock as a maid. Gold bars are used to expand the land, which can be up to 90 km2 in size. Additional tax payments will increase the amount of taxes, but Missilia will send you back a number of gold bars corresponding to the amount of additional tax payments.
  • Livestock
    Consume grass to produce milk and eggs. Production efficiency varies by races. If the livestock can be sheared, they can also consume grass to recover the sheared hair. Livestock are not counted as residents, but instead cannot do their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as pets, and no longer generate requests. You can appoint any resident as a livestock or return them as a resident from the resident board/list.
  • Secretary
    Although not strictly a role, the presence of a secretary/elder NPC allows for investment in the town's development level/trading in the influence store. Investing in the town's development is not cheap, but it increases the size of all merchants in the town at the same time. The Influence Shop has the same selection of goods as in other cities, but the furniture collection tickets are for Mysilia.

Jobs

Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side.

In addition, it seems that residents who produce something will sell it directly from the shipping box if there is no shared box where they can deliver their products.

The efficiency of the job is variable, depending on the skill level of the residents and the quality and healing traits of their beds.

Even residents who do not have the corresponding skills will automatically acquire them when they perform jobs and gain experience.

Also, some types of NPCs have fixed jobs and hobbies, such as a magician whose job is research, and a farmer whose job is farming and his hobby is tinkering in the fields.

Also, some NPCs have fixed jobs and hobbies. If their job and hobbies are not fixed, you can reroll them by using the Whip of love; it can be purchased as you progress through the main quest. Some are selected only for job, some only for hobbies, some for both, and some are possessed only by certain NPCs.

Job Requirements Positive Negative Produce Job or Hobby Skill Note
Breeding None Egg, Milk Unique Negotiation Livestock's job
Supervising None Administration Unique Investment Loytel's Job
Assassin None Public Safety Unique Stealth Ashland and Fiama's job
Lumberjack Lumberjack sign Logs Job Lumberjacking Little Girl, Prisoner's job
Blacksmith Anvil Ores Job Blacksmith Blacksmith, Gunsmith's job, Misaki's hobby
Cooking None Meals, Seasonings Both Cooking Butcher, Fishmonger, Fruit Shopkeeper, Baker, Rodwyn's job
Fishing Fishing Sign Emergency Ration Fish Both Fishing Very small chance of fishing up small medals

Fishermen and tourists job

Farming Farm sign Soil, Emergency Ration Job Farming Farmers' jobKinu's hobby
Gardening farm sign Soil, Emergency Ration Both Farming Beggar's job, Loytel and Farmers' Hobby
Garbology Garbage dump sign Garbage Both Gathering
Hunting None Emergency Ration Animal Corpse, Marbled Meat Both Bow Mercenary Archer's job
History Bookshelf Ancient Book Both Memorization
Singing Mic Local Patriotism Both Music Farris's job
Exploration None Publicity Gold Bar Both Travel Caravan master's job
Cleaning None Public Moral Both Pickpocket Cleans the home. (Stains, etc), Janitor and Maid(NPC)'s job
Chores None Both Weight Lifting Cleans the home. (Garbage), Maid(NPC)'s job
Shopping None Home Discount Both Negotiation
Nursing None Public Moral Milk Both Regeneration Revival and status recovery of residents, Healer's job
Handcraft None Souvenir Both Production
Research Bookshelf Tax Evasion Job Literacy Scholar and Mage's Job
Instrument Instrument or Mic Local patriotism Both Music Bard's hobby
Game Tv Set Nocturnal Life Both Magic Device
Exercise None Natural power generation Hobby Weight Lifting
Reading Bookshelf Studious Hobby Literacy Book Shopkeeper's job
Lottery None Public Moral Gacha ball Hobby Investment
Meditation None Natural power generation Both Mediation
Drug None Designer Drug Public Moral drugs Hobby Mediation
Cheering None Local patriotism, publicity Both Negotiation
Painting an easel Naughy book, dojin book, milk Both Sculpting Felmera's job, apprentice artist's hobby
Praying None Public Moral, Public Safety letter of indulgence Both Faith Kinu, Misaki, Eureka's job
Self harm None engagement amulet, troublesome soup Both Anatomy
Blog Computer Pubilicity Both Literacy
Diary None Studious Hobby Literacy
Bathing Bathtub Pot of water, Rubber duck, Egg Hobby Swimming
Pet Cat house Administration, Security Hobby Mediation
Writing Writing Tool Studious Both Literacy
Fluffy stroke Pet House Luck, Civility, Public Moral Hobby Mediation Eureka's hobby
Personal pleasure Bed natural power generation Eggs Hobby Magic Device Prostitute and Mother's job
Walking None Mushroom Hobby Traveling
Dieting None Can of Catechin, Gelatin Hobby Cooking
Smoking None Natural Power Generation Public Moral, High Tax Negotiation Hobby Negotiation
Drinking None Public Moral, Civility, Booze Hobby Cooking
Antique None Junk Hobby Appraising
Extravagance None High Tax Hobby Appraising Noble, millionaire, Elder, Banker, Producer's hobby
Washing Fishing Sign Local patriotism Both Swimming
Romance None Resident Wanted! Milk Hobby Negotiation
Sleeping Bed Local patriotism Hobby Regeneration
Rambo None Public Safety Ammunition Hobby Gun
Gacha Gacha Public Moral Gacha ball Hobby Investment Gambler's job
Pioneer None Public Moral, Faster growth of Hearth Stone Job Farming

Boards

By using signs, you can designate parts of your land to be used for specific purposes.

House Board

Allows the player to change the roof and outward styling of a building.

Room Board

Allows the player to change the specifications of a room.

Stockpile Sign

Designates a room or a 3 block radius as a stockpile.

Fuel Storage Sign

Designates a room or a 3x3 area as a stockpile for fuel for furnaces, kilns, cooking tools, etc. All items in the home will automatically refuel with logs or branches from this area.

Commodity Stockpile Sign

Designates a room or a 3 block radius as a shopping area. Items tagged for sale will replenish with same-category items inside this area. When an item with a sell tag is sold out, items in the same category in this area will be automatically replenished.

Sales Tag

Designates an item on the ground for sale. If inside the area of a Commodity Stockpile, will automatically replenish with items from the same category from boxes in the same area.

Can also be tagged on non-shared containers to sell the items within the container to tourists.

Garbage Dump Sign

Designates a room or a 3x3 area as a stockpile.

  • Npcs will use this area to gather and drop trash. They will place trash in the proper sorting bins if they are in radius of this sign.

Lumberjack Sign

Designates a room or a 4 block radius as a lumber yard.

  • Residents with lumberjack jobs or hobbies will move into this area to work. However, they will not be able to actually cut down trees growing in the area, only deliver logs procured from somewhere else as an effect of their work.

Ranch Sign

Designates a room or a 4 block radius as a ranch. Livestock NPCs gather around this area.

Fishing Sign

Designates a room or a 4 block radius as a fishing area.

Farm Sign

Designates a room or a 5x5 area as a farm.

  • Residents with farming or earth-moving jobs or hobbies will move into the area to work. However, they will not be able to actually manage the fields in the area, they will only be able to receive bonuses to Home skills as an effect of their work.
  • If you have set up a Delegated farming policy, only fields within the area/room designated by this sign will be subject to automatic cultivation & harvesting.

Signpost

Placed at the map edge of a base, a signpost specifies where it will appear when a player enters the home from the direction in which the signpost is placed.

  • Only one square at the edge of each direction on the map can be designated; placing a signpost in the center of the base has no effect.
  • When used in conjunction with a guidesign, the effect of the guidesign takes precedence over the signpost.

Guidesign

Designates a room or 3x3 area as the location where a player will appear when entering the home.

  • Once this is in place, the player will appear at the location specified by this sign, no matter from which direction you enter the home.

Skills & Policies

At the house board, the player can enact many decrees and skills for My Home that apply many various effects. Certain NPCs can effect the level of the skill.

Plans, bought from scholars for Gold Bars, can allow you to learn new skills and policies.

Certain NPC jobs and hobbies affect home skill levels.

You can raise home skill levels at the cost of Gold Bars, at Skill Level +5 bars/level. Innate cap refers to the maximum level that the skill can increase through gold bars alone; it can still be increased further by resident jobs.

Home Skills
Skill Name Effect Book Cost Innate Level Cap
Construction Enables more functions in build mode. Levels up with Hearthstone. - -
Administration Each level provides more administration points for enacting policies. Skill Level +4 points - -
Food Supply Increases maximum number of residents. Skill Level +5 - -
Legacy Each level adds +1 item that is assessed towards land value. Skill Level +5 6 30
Tax Evasion Reduces taxes paid every month. 11
Local Patriotism Makes it easier to improve resident's affinity. 4
Studious Increase the efficiency of residents' work and increase the bonuses they receive from them. 6
Soil Increases quality of land's soil. (Fertility) 7 20
Public Safety Plays a role in how often attacks happen in the home - -
Public Moral Affects the Civility of residents. 6
Emergency Ration Reduce penalties if population surpasses the max limit. - -
Natural Power Generation Provides energy for appliances and mechanical tools. 10mw x Skill Lv - -
Publicity Promotional strength to boost visitor and tourist numbers 7
Luck Luck of the land. 15
Attractiveness Affects the number of visitors -

Policies are passive traits that cost administration points to enable or disable.

Each one has levels that raise as they are used, which increase the effect.

They also have individual potentials but it is unknown at this time how to raise it.

Policies
Department Policy Effect Admin Cost Book Cost
Law Growth Boost Increases speed at which hearthstone grows. 3 Free
Law Growth Supression Prevents hearthstone growth. 0 Free
Law Border Watch Decreases enemy level of randomly generated enemies in My Home 3 4
Law Designer Drug Laws that make drug possession legal 2 4
Law Demon Invocation Increases enemy level of randomly generated enemies in My Home 3 4
Law Human Right Law prohibiting killing and injuring people at home 4 6
Law Ban Radio Wave (Unverified) Law prohibiting residents from using illegal radio waves 4 6
Law Prohibition Law prohibiting residents from drinking alcohol 3 4
Law Tourist Protection Increase the number of guests visiting My Home 4 6
Welfare Strict Anti-Littering Law Reduces the amount of garbage items generated. Has a penalty to civility. 1 4
Welfare Weed Pulling Campaign Reduces the amount of weeds generated. 1 4
Welfare Waste Sorting Campaign Reduce garbage generation rate and increase civil standards 1 4
Welfare Compulsory Vaccination Law making vaccination compulsory. Reduces sickness in the home. 2 4
Welfare Resident Wanted! Increase the number of people wishing to immigrate on the request bulletin board 4 6
Welfare Energy Convertion (Unverified) Law to encourage residents to save electricity and reduce power consumption 2 4
Welfare Nocturnal Life Residents will now be awake during the night 1 4
Economy Resident Tax Taxes residents monthly, generating a small passive income. 6 9
Economy Tax-Free Land Land where income is not taxed. Up to three tax-free lands can be designated. 0 Free
Economy Open for Business Guests will start visiting your home 5 6
Economy Legendary Heirloom Increase the value of items with the highest heirloom ranking 5 7
Economy Traveler's Inn Add the quality of the bed to the accommodation fee 6 9
Economy Furniture Store License Increases the prices of furniture 4 6
Economy Mass Exhibition Duplicate tourism exhibits will also be recorded in the tourism value, albeit only slightly. Cannot be set up at the same time as a private exhibition. 4 6
Economy General Store License Increases the prices of items other than food, beverages, and furniture 4 6
Economy Luxury Suite Rip off lodging fees from the wealthy. 8 12
Economy Fence License Increase the selling price of stolen items. It will also increase the contribution value of the Thieves' Guild when selling items. 3 4
Economy Rip-off Store Increase the selling price of goods substantially, but the purchasing power of customers will also decrease substantially. 10 15
Economy Platinum Ticket Increases tourism income from the wealthy. 7 11
Economy Slaver License Increases the selling price of slaves 6 9
Economy Solo Exhibition Increase the tourism value of tourism exhibits. Cannot be set up at the same time as mass exhibits. 8 12
Economy Celebrity's Heaven Increase the number of wealthy visitors to My Home 7 11
Economy Home Discount Decreases the price of goods sold from vendors in My Home 6 9
Economy Wealth Tax A law for collecting taxes from wealthy residents 9 14
Economy Faith Tax (Unverified) Law to collect taxes from the followers of the Gods. 5 7
Economy Restaurant License Increases the prices of food and beverages 4 6
Economy Premium Store It raises the selling price of goods, but also reduces the purchasing power of customers. 5 7
Utility Transfer tax payment (common to all locations) Monthly taxes will be deducted from your bank deposit 0 Free
Utility Delegated Farming Automatically grow, harvest, and breed crops in the area designated by the land or field stand 0 Free
Utility Anti Spam Package (common to all locations) Refuse to accept random packages other than Precious Objects 0 Free
Utility Animal Prohibited Zone Ordinances prohibiting the entry of neutral animals 0 Free
  • Book cost is in gold bars.

Land Feats

Each parcel of land has inherent feats that provide bonuses to the home, and also to the network of homes owned by the player. As the hearthstone is leveled, the benefits of these feats unlock.

Feat Effect Network? Location Notes
Elin's Grace Increase admin points. Yes Meadow, Hill Cave +5 Admin cost, affecting all lands where the network is released.
Cave Land with more admin points Hill Cave +6 Administration
Plain Land with more admin points Meadow, Field +6 Administration
Forest Land where food supply is likely to rise Forest
Hill Land with little food supply, but more admin points. Vernis, Mountain -6 Food Supply, +12 Administration
Snowfield Land with low food supply but high administration and commercial power Snowfield
Beach Land with many fish and more commercial power Beach Attractiveness +10, not verified for number of fish caught
Sea Land with many fish and more commercial power Sea Attractiveness +10, not verified for number of fish caught
Fertile Increase fertility of the land Meadow, Everywhere
Basin Land with more admin points Everywhere +6 Administration
Fishing Spot More fish will be caught Everywhere
Hunting Ground More wildlife will occur naturally Everywhere
Breeding Ground Wildlife will spawn in greater numbers Everywhere
Monster's Den Monsters will attack more frequently Everywhere
Fresh Air Residents work more efficiently Everywhere
Ancient Ruin Attract more visitors Vernis, Hill Cave, Everywhere
Weird Bird Increase tourism value Everywhere
Dinosaur Fossil Increase tourism value Everywhere The tourism value of the land is multiplied by 15%.
Mysterious Tablet Increase tourism value Everywhere
Monolith Increase tourism value Everywhere
Giant Statue Increase tourism value Everywhere
Geyser Geology specific to hot spring areas Everywhere
Volcano Geology specific to volcanic areas Mountain
Chitin The local specialty produced in a land. Yes Plain
Mushroom The local specialty produced in a land. Yes Forest
Gum The local specialty produced in a land. Yes Forest
Coal The local specialty produced in a land. Yes Vernis, Mountain
Silica Pearl The local specialty produced in a land. Yes Beach, Sea
Ice block The local specialty produced in a land. Yes Snowfield

Certain lands have static feats.

Meadow: Plain, Fertile, Erin's Grace

Hill caves: Cave, Ancient Ruin, Erin's Grace

Vernis: Hill, Coal, Ancient Ruin