Elin:Housing: Difference between revisions

From Ylvapedia
Jump to navigation Jump to search
m (→‎Jobs: Classified as job-only, hobby-only, both, or unique)
 
(6 intermediate revisions by 2 users not shown)
Line 6: Line 6:
Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and [[Elin:Creating|Crafting]].
Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and [[Elin:Creating|Crafting]].


===Buildings===
=== Land ===
Four walls (or more) and a door!
You can acquire land by reading the Land deed in a place that does not belong to any '''[[Elin:Factions|faction]]'''.
===Roles===
 
* Maid: Expands your land, applies to pay additional taxes to Mysilia, and change the player's  title. You can appoint your favorite residents and livestock as a maid. Gold bars are used to expand the land, which can be up to 90 km<sup>2</sup> in size. Additional tax payments will increase the amount of taxes, but Missilia will send you back a number of gold bars corresponding to the amount of additional tax payments.
In Elona, each property had its own set of uses, but in Elin there is no such classification.
* Livestock: Consume grass to produce milk and eggs.. Production efficiency varies by races. Livestock are not counted as residents, but instead cannot do their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as pets, and no longer generate requests. You can appoint any resident as a livestock or return them as a resident from the resident board/list.
 
* Secretary: Although not strictly a role, the presence of a secretary/elder NPC allows for investment in the town's development level/trading in the influence store. Investing in the town's development is not cheap, but it increases the size of all merchants in the town at the same time. The Influence Shop has the same selection of goods as in other cities, but the furniture collection tickets are for Missilia.
By combining Land Feet, Residents, and Home policies, your land can be used for a variety of purposes.
 
Please also see our pages on '''[[Elin:Farming|Farming]]''', [[Elin:Ranch|'''Ranch''']], etc.
 
 
In addition, relocation deed allow players to move their land to any location.
 
The terrain and land feats do not change when moving, so things like moving a sea map to the middle of a grassy field are possible.
===Taxes===
===Taxes===
Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in four month gives the player negative karma, and can lead to repercussions.  
Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in four month gives the player negative karma, and can lead to repercussions.  
Line 21: Line 28:
The voluntary tax is a tax that can be paid at the player's discretion. The player can choose not to pay it, but if you do, you will receive gold bars as a return gift in proportion to the amount of the tax paid. The amount of voluntary taxes can be changed by asking the maid of My Home or the secretary of the town.
The voluntary tax is a tax that can be paid at the player's discretion. The player can choose not to pay it, but if you do, you will receive gold bars as a return gift in proportion to the amount of the tax paid. The amount of voluntary taxes can be changed by asking the maid of My Home or the secretary of the town.


=== Hearthstone ===
===Hearthstone===
The Hearthstone is a mysterious stone placed on a player's land that allows him to store inhabitants in the stone and pull them out on another piece of land, rename that piece of land, and publish that map online.  
The Hearthstone is a mysterious stone placed on a player's land that allows him to store inhabitants in the stone and pull them out on another piece of land, rename that piece of land, and publish that map online.  


As the hearthstone levels, more features of housing are slowly unlocked, but the danger level of the home also rises. Hearthstones level individually on a land-by-land basis, and leveling hearthstones in another land the player owns will provide bonuses to all lands based on the type of land held. The growth of the pact stones can be controlled by My Home policy.  
As the hearthstone levels, more features of housing are slowly unlocked, but the danger level of the home also rises. Hearthstones level individually on a land-by-land basis, and leveling hearthstones in another land the player owns will provide bonuses to all lands based on the type of land held. The growth of the pact stones can be controlled by My Home policy.  


The following table is an example of a stone of the pact in Meadow. The maximum number of inhabitants and other values vary depending on the land feats it has.  
The following table is an example of a hearthstone in Meadow. The maximum number of inhabitants and other values vary depending on the land feats it has.  
{| class="wikitable"
{| class="wikitable"
|+
|+Meadow
!Level
! Level
!Admin Points
!Admin Points
!Population
!Population
!Danger Level
! Danger Level
!Building Modes
!Build Mode
!Other Benefits
! Other Benefits
|-
|-
|1
|1
|5
|5
|6
| 6
|3
|3
|Terrain
|Terrain
|
|
|-
|-
|2
| 2
|10
|10  
|9
|9
|7
|7
Line 50: Line 57:
|Utility Department Policies
|Utility Department Policies
|-
|-
|3
| 3
|15
|15
|12
|12
|11
|11  
|Clearing
|Clearing  
|Item Protection
|Item Protection  
|-
|-
|4
|4
|20
| 20
|15
|15
|15
|15
Line 72: Line 79:
|-
|-
|6
|6
|30
| 30
|21
|21
|23
|23
Line 78: Line 85:
|
|
|-
|-
|7
| 7
|35
|35  
|24
|24  
|27
| 27
|
|
|3rd Feat
|3rd Feat
|}
|}
=== Jobs ===
 
===Buildings===
Four walls (or more) and a door!
 
=== Build mode ===
The Build Mode allows you to freely edit your Home using a dedicated UI.
 
To use this mode, you basically need a “build board” sold by Loytel.
 
As long as you have the ingredients and facility, you can save yourself the trouble of crafting, but be aware that you will consume Oren instead of Stamina.
 
Initially, only terrain can be raised or lowered, but as the pact stones grow and the “Construction” home skill level increases, new functions are released. When “Free Build” is eventually released, the build mode can be started from the “Build” icon in the lower right corner of the screen, next to the journal, and the build board is no longer required.
 
==Residents==
 
===Roles===
*Maid<br>Expands your land, applies to pay additional taxes to Mysilia, and change the player's  title. You can appoint your favorite residents and livestock as a maid. Gold bars are used to expand the land, which can be up to 90 km<sup>2</sup> in size. Additional tax payments will increase the amount of taxes, but Missilia will send you back a number of gold bars corresponding to the amount of additional tax payments.
*Livestock<br>Consume grass to produce milk and eggs. Production efficiency varies by races.  If the livestock can be sheared, they can also consume grass to recover the sheared hair. Livestock are not counted as residents, but instead cannot do their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as pets, and no longer generate requests. You can appoint any resident as a livestock or return them as a resident from the resident board/list.
*Secretary<br>Although not strictly a role, the presence of a secretary/elder NPC allows for investment in the town's development level/trading in the influence store. Investing in the town's development is not cheap, but it increases the size of all merchants in the town at the same time. The Influence Shop has the same selection of goods as in other cities, but the furniture collection tickets are for Mysilia.
 
=== Jobs===
Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side.
Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side.


Work efficiency is influenced by the skill level of the resident performing the work and the quality of the bed.
The efficiency of the job is variable, depending on the skill level of the residents and the quality and healing '''[[Elin:Items|traits]]''' of their beds.


Also, some types of NPCs have fixed jobs and hobbies, such as a magician whose job is research, and a farmer whose job is farming and his hobby is tinkering in the fields.
Also, some types of NPCs have fixed jobs and hobbies, such as a magician whose job is research, and a farmer whose job is farming and his hobby is tinkering in the fields.
Line 112: Line 139:
|Negotiation
|Negotiation
|Livestock's job
|Livestock's job
|-
|Supervising
|None
|Administration
|
|
|Unique
|Investment
|Loytel's Job
|-
|Assassin
|None
|Public Safety
|
|
|Unique
|Stealth
|Ashland and Fiama's job
|-
|-
|Lumberjack
|Lumberjack
Line 120: Line 165:
|Job
|Job
|Lumberjacking
|Lumberjacking
|
|Little Girl, Prisoner's job
|-
|-
|Blacksmith
|Blacksmith
Line 129: Line 174:
|Job
|Job
|Blacksmith
|Blacksmith
|
|Blacksmith, Gunsmith's job, [[Elin:Misaki|Misaki]]'s hobby
|-
|-
|Cooking
|Cooking
Line 135: Line 180:
|
|
|
|
|Meals, Sessonings
|Meals, Seasonings
|Both
|Both
|Cooking
|Cooking
|
|Butcher, Fishmonger, Fruit Shopkeeper, Baker, [[Elin:Rodwyn|Rodwyn]]'s job
|-
|-
|Fishing
|Fishing  
|Fishing Sign
|Fishing Sign
|Emergency Ration
|Emergency Ration
Line 146: Line 191:
|Fish
|Fish
|Both
|Both
|Fishing
| Fishing
|Very small chance of fishing up small medals
|Very small chance of fishing up small medals
Fishermen and tourists job
Fishermen and tourists job
|-
|-
|Farming
|Farming
|Farm sign
| Farm sign
|Soil, Emergency Ration
|Soil, Emergency Ration
|
|
Line 157: Line 202:
|Job
|Job
|Farming
|Farming
|Farmers' Work
|Farmers' job[[Elin:Kinu|Kinu]]'s hobby
|-
|-
|Gardening
|Gardening
|farm sign
| farm sign
|Soil, Emergency Ration
|Soil, Emergency Ration
|
|
Line 166: Line 211:
|Both
|Both
|Farming
|Farming
|Farmers' Hobby
|Beggar's job, Loytel and Farmers' Hobby
|-
|-
|Garbology
|Garbology
Line 184: Line 229:
|Both
|Both
|Bow
|Bow
|
|Mercenary Archer's job
|-
|-
|History
|History
Line 202: Line 247:
|Both
|Both
|Music
|Music
|
|[[Elin:Farris|Farris]]'s job
|-
|-
|Exploration
|Exploration  
|None
|None
|Publicity
|Publicity
Line 211: Line 256:
|Both
|Both
|Travel
|Travel
|The job of the caravan's captain
|Caravan master's job
|-
|-
|Cleaning
|Cleaning
Line 220: Line 265:
|Both
|Both
|Pickpocket
|Pickpocket
|Cleans the home. (Stains, etc), Maid(NPC)'s job
|Cleans the home. (Stains, etc), Janitor and Maid(NPC)'s job
|-
|-
|Chores
|Chores
Line 228: Line 273:
|
|
|Both
|Both
|Weight Lifting
| Weight Lifting
|Cleans the home. (Garbage), Maid(NPC)'s job
|Cleans the home. (Garbage), Maid(NPC)'s job  
|-
|-
|Shopping
|Shopping
Line 265: Line 310:
|Job
|Job
|Literacy
|Literacy
|Magician's Job
|Scholar and Mage's Job
|-
|Supervising
|None
|Administration
|
|
|Unique
|Investment
|Loytel's Job
|-
|-
|Instrument
|Instrument
Line 281: Line 317:
|
|
|
|
|Both
| Both
|Music
|Music
|
|Bard's hobby
|-
|-
|Game
|Game
Line 310: Line 346:
|Hobby
|Hobby
|Literacy
|Literacy
|
|Book Shopkeeper's job
|-
|-
|Lottery
|Lottery
Line 339: Line 375:
|
|
|-
|-
|Cheering
|Cheering  
|None
|None
|Local patriotism, publicity
|Local patriotism, publicity
Line 349: Line 385:
|-
|-
|Painting
|Painting
|an easel
| an easel
|
|
|
|
Line 355: Line 391:
|Both
|Both
|Sculpting
|Sculpting
|
|[[Elin:Felmera|Felmera]]'s job, apprentice artist's hobby
|-
|-
|Praying
|Praying
|None
| None
|Public Moral, Public Safety
|Public Moral, Public Safety
|
|
Line 364: Line 400:
|Both
|Both
|Faith
|Faith
|
|[[Elin:Kinu|Kinu]], [[Elin:Misaki|Misaki]], [[Elin:Eureka|Eureka]]'s job
|-
|-
|Self harm
|Self harm
Line 394: Line 430:
|-
|-
|Bathing
|Bathing
|Bathtub
| Bathtub
|
|
|
|
|Pot of water, Rubber duck, Egg
| Pot of water, Rubber duck, Egg
|Hobby
|Hobby  
|Swimming
|Swimming
|
|
|-
|-
|Pet
|Pet
|Cat house
| Cat house
|Administration, Security
|Administration, Security
|
|
Line 417: Line 453:
|
|
|Both
|Both
|Literacy
|Literacy  
|
|
|-
|-
|Fluffy stroke
|Fluffy stroke
|Pet House
| Pet House
|Luck, Civility, Public Moral
|Luck, Civility, Public Moral
|
|
Line 427: Line 463:
|Hobby
|Hobby
|Mediation
|Mediation
|
|[[Elin:Eureka|Eureka]]'s hobby
|-
|-
|Personal pleasure
|Personal pleasure
Line 436: Line 472:
|Hobby
|Hobby
|Magic Device
|Magic Device
|
|Prostitute and Mother's job
|-
|-
|Walking
|Walking
Line 448: Line 484:
|-
|-
|Dieting
|Dieting
|None
| None
|
|
|
|
Line 468: Line 504:
|None
|None
|
|
|Public Moral, Civility,  
|Public Moral, Civility,
 
|Booze
|Booze
|Hobby
|Hobby
Line 483: Line 520:
|
|
|-
|-
|Extravagance
| Extravagance
|None
|None
|
|
|High Tax
|High Tax
|
|
|Hobby
| Hobby
|Appraising
| Appraising
|Hobbies of the Nobility
|Noble, millionaire, Elder, Banker, Producer's hobby
|-
|-
|Washing
|Washing
Line 519: Line 556:
|
|
|-
|-
|Assassin
|Rambo
|None
|None
|Public Safety
|
|
|Unique
|Stealth
|Ashland and Fiama's job
|-
|Rambo
|None
|
|
|Public Safety
|Public Safety
Line 547: Line 575:
|-
|-
|Pioneer
|Pioneer
|None
| None
|Public Moral, Faster growth of Hearth Stone
|Public Moral, Faster growth of Hearth Stone
|
|
|
|
|Job
|Job  
|Farming
|Farming
|
|
|}
|}


== Boards ==
== Boards==
By using signs, you can designate parts of your land to be used for specific purposes.  
By using signs, you can designate parts of your land to be used for specific purposes.  


===== House Board =====
'''House Board'''
 
Allows the player to change the roof and outward styling of a building.
Allows the player to change the roof and outward styling of a building.


===== Room Board =====
'''Room Board'''
 
Allows the player to change the specifications of a room.
Allows the player to change the specifications of a room.


===== Stockpile Sign =====
'''Stockpile Sign'''
 
Designates a room or a 3 block radius as a stockpile.
Designates a room or a 3 block radius as a stockpile.


===== Fuel Storage Sign =====
'''Fuel Storage Sign'''
 
Designates a room or a 3x3 area as a stockpile for fuel for furnaces, kilns, cooking tools, etc. All items in the home will automatically refuel with logs or branches from this area.
Designates a room or a 3x3 area as a stockpile for fuel for furnaces, kilns, cooking tools, etc. All items in the home will automatically refuel with logs or branches from this area.


===== Commodity Stockpile Sign =====
'''Commodity Stockpile Sign'''
 
Designates a room or a 3 block radius as a shopping area. Items tagged for sale will replenish with same-category items inside this area. When an item with a sell tag is sold out, items in the same category in this area will be automatically replenished.
Designates a room or a 3 block radius as a shopping area. Items tagged for sale will replenish with same-category items inside this area. When an item with a sell tag is sold out, items in the same category in this area will be automatically replenished.


===== Sales Tag =====
'''Sales Tag'''
 
Designates an item on the ground for sale. If inside the area of a Commodity Stockpile, will automatically replenish with items from the same category from boxes in the same area.
Designates an item on the ground for sale. If inside the area of a Commodity Stockpile, will automatically replenish with items from the same category from boxes in the same area.


Can also be tagged on non-shared containers to sell the items within the container to tourists.
Can also be tagged on non-shared containers to sell the items within the container to tourists.


===== Garbage Dump Sign =====
'''Garbage Dump Sign'''
 
Designates a room or a 3x3 area as a stockpile.
Designates a room or a 3x3 area as a stockpile.
*Npcs will use this area to gather and drop trash. They will place trash in the proper sorting bins if they are in radius of this sign.
*Npcs will use this area to gather and drop trash. They will place trash in the proper sorting bins if they are in radius of this sign.
'''Lumberjack Sign'''


===== Lumberjack Sign =====
Designates a room or a 4 block radius as a lumber yard.
Designates a room or a 4 block radius as a lumber yard.


* Residents with lumberjack jobs or hobbies will move into this area to work. However, they will not be able to actually cut down trees growing in the area, only deliver logs procured from somewhere else as an effect of their work.
* Residents with lumberjack jobs or hobbies will move into this area to work. However, they will not be able to actually cut down trees growing in the area, only deliver logs procured from somewhere else as an effect of their work.
'''Ranch Sign'''


===== Ranch Sign =====
Designates a room or a 4 block radius as a ranch. Livestock NPCs gather around this area.
Designates a room or a 4 block radius as a ranch. Livestock NPCs gather around this area.


===== Fishing Sign =====
'''Fishing Sign'''
 
Designates a room or a 4 block radius as a fishing area.
Designates a room or a 4 block radius as a fishing area.


===== Farm Sign =====
'''Farm Sign'''
Designates a room or a 5x5 area as a farm.


* Residents with farming or earth-moving jobs or hobbies will move into the area to work. However, they will not be able to actually manage the fields in the area, they will only be able to receive bonuses to Home skills as an effect of their work.
Designates a room or a 5x5 area as a farm.
* If you have set up a Delegated farming policy, only fields within the area/room designated by this sign will be subject to automatic cultivation & harvesting.
 
*Residents with farming or earth-moving jobs or hobbies will move into the area to work. However, they will not be able to actually manage the fields in the area, they will only be able to receive bonuses to Home skills as an effect of their work.
*If you have set up a Delegated farming policy, only fields within the area/room designated by this sign will be subject to automatic cultivation & harvesting.
'''Signpost'''


==== Signpost ====
Placed at the map edge of a base, a signpost specifies where it will appear when a player enters the home from the direction in which the signpost is placed.
Placed at the map edge of a base, a signpost specifies where it will appear when a player enters the home from the direction in which the signpost is placed.


* Only one square at the edge of each direction on the map can be designated; placing a signpost in the center of the base has no effect.
* Only one square at the edge of each direction on the map can be designated; placing a signpost in the center of the base has no effect.
* When used in conjunction with a guidesign, the effect of the guidesign takes precedence over the signpost.
* When used in conjunction with a guidesign, the effect of the guidesign takes precedence over the signpost.
'''Guidesign'''


==== Guidesign ====
Designates a room or 3x3 area as the location where a player will appear when entering the home.
Designates a room or 3x3 area as the location where a player will appear when entering the home.


* Once this is in place, the player will appear at the location specified by this sign, no matter from which direction you enter the home.
*Once this is in place, the player will appear at the location specified by this sign, no matter from which direction you enter the home.


== Skills & Policies ==
== Skills & Policies==
At the house board, the player can enact many decrees and skills for My Home that apply many various effects. Certain NPCs can effect the level of the skill.  
At the house board, the player can enact many decrees and skills for My Home that apply many various effects. Certain NPCs can effect the level of the skill.  


Line 622: Line 659:
{| class="wikitable"
{| class="wikitable"
|+Home Skills
|+Home Skills
!Skill Name
! Skill Name
!Effect
!Effect
!Book Cost
!Book Cost
!Innate Level Cap
! Innate Level Cap
|-
|-
|Construction
|Construction
Line 633: Line 670:
|-
|-
|Administration
|Administration
|Each level provides more administration points for enacting policies. Skill Level +4 points  
|Each level provides more administration points for enacting policies. Skill Level +4 points
| -
| -
| -
| -
|-
|-
|Food Supply
|Food Supply  
|Increases maximum number of residents. Skill Level +5
|Increases maximum number of residents. Skill Level +5
| -
| -
Line 644: Line 681:
|Legacy
|Legacy
|Each level adds +1 item that is assessed towards land value. Skill Level +5
|Each level adds +1 item that is assessed towards land value. Skill Level +5
| 6
|6
|30
|30
|-
|-
|Tax Evasion
| Tax Evasion
|Reduces taxes paid every month.
|Reduces taxes paid every month.  
|11
|11
|
|
Line 663: Line 700:
|-
|-
|Soil
|Soil
|Increases quality of land's soil. (Fertility)
| Increases quality of land's soil. (Fertility)
|7
|7
|20
|20
|-
|-
|Public Safety
| Public Safety
|Plays a role in how often attacks happen in the home
|Plays a role in how often attacks happen in the home
| -
| -
| -
| -
|-
|-
|Public Moral
| Public Moral
|Affects the Civility of residents.
|Affects the Civility of residents.
|6
|6
Line 688: Line 725:
|-
|-
|Publicity
|Publicity
|Promotional strength to boost visitor and tourist numbers
| Promotional strength to boost visitor and tourist numbers
|7
|7
|
|
|-
|-
|Luck
|Luck
|Luck of the land.
|Luck of the land.  
|15
|15
|
|
|-
|-
|Attractiveness
|Attractiveness
|Affects the number of visitors
| Affects the number of visitors
| -
| -
|
|
Line 709: Line 746:
{| class="wikitable"
{| class="wikitable"
|+Policies
|+Policies
!Department
!Department  
!Policy
!Policy
!Effect
!Effect
Line 717: Line 754:
|Law
|Law
|Growth Boost
|Growth Boost
|Increases speed at which hearthstone grows.
| Increases speed at which hearthstone grows.
|3
|3
|Free
|Free
Line 723: Line 760:
|Law
|Law
|Growth Supression
|Growth Supression
|Prevents hearthstone growth.
|Prevents hearthstone growth.  
|0
|0
|Free
|Free
Line 729: Line 766:
|Law
|Law
|Border Watch
|Border Watch
|Decreases enemy level of randomly generated enemies in My Home
|Decreases enemy level of randomly generated enemies in My Home  
|3
| 3
|4
|4
|-
|-
|Law
| Law
|Designer Drug
|Designer Drug
|Laws that make drug possession legal
|Laws that make drug possession legal
Line 739: Line 776:
|4
|4
|-
|-
|Law
|Law  
|Demon Inovocation
|Demon Invocation
|Increases enemy level of randomly generated enemies in My Home
|Increases enemy level of randomly generated enemies in My Home  
|3
| 3
|4
|4
|-
|-
|Law
| Law
|Human Right
|Human Right
|Law prohibiting killing and injuring people at home
| Law prohibiting killing and injuring people at home
|4
|4
|6
|6
|-
|-
|Law
|Law
|Ban Radio Wave
| Ban Radio Wave
|(Unverified) Law prohibiting residents from using illegal radio waves
| (Unverified) Law prohibiting residents from using illegal radio waves  
|4
|4
|6
|6
Line 764: Line 801:
|-
|-
|Law
|Law
|Tourins Protection
|Tourist Protection
|Increase the number of guests visiting My Home
|Increase the number of guests visiting My Home
|4
| 4
|6
|6
|-
|-
Line 772: Line 809:
|Strict Anti-Littering Law
|Strict Anti-Littering Law
|Reduces the amount of garbage items generated. Has a penalty to civility.
|Reduces the amount of garbage items generated. Has a penalty to civility.
|1
| 1
|4
|4
|-
|-
|Welfare
|Welfare  
|Weed Pulling Campaign
|Weed Pulling Campaign
|Reduces the amount of weeds generated.
|Reduces the amount of weeds generated.
Line 782: Line 819:
|-
|-
|Welfare
|Welfare
|Waste Sorting Campaign
| Waste Sorting Campaign
|Reduce garbage generation rate and increase civil standards
|Reduce garbage generation rate and increase civil standards
|1
|1
|4
|4
|-
|-
|Welfare
| Welfare
|Compulsory Vaccination
|Compulsory Vaccination
|Law making vaccination compulsory. Reduces sickness in the home.
|Law making vaccination compulsory. Reduces sickness in the home.
Line 799: Line 836:
|6
|6
|-
|-
|Welfare
|Welfare  
|Energy Convertion
|Energy Convertion
|(Unverified) Law to encourage residents to save electricity and reduce power consumption
|(Unverified) Law to encourage residents to save electricity and reduce power consumption  
|2
|2
|4
|4
|-
|-
|Welfare
| Welfare
|Nocturnal Life
|Nocturnal Life
|Residents will now be awake during the night
|Residents will now be awake during the night
|1
|1
|4
| 4
|-
|-
|Economy
|Economy  
|Resident Tax
|Resident Tax
|Taxes residents monthly, generating a small passive income.
| Taxes residents monthly, generating a small passive income.
|6
|6
|9
| 9
|-
|-
|Economy
|Economy
|Tax-Free Land
|Tax-Free Land  
|Land where income is not taxed. Up to three tax-free lands can be designated.
|Land where income is not taxed. Up to three tax-free lands can be designated.
|0
|0
Line 835: Line 872:
|7
|7
|-
|-
|Economy
| Economy
|Traveler's Inn
|Traveler's Inn
|Add the quality of the bed to the accommodation fee
|Add the quality of the bed to the accommodation fee
Line 841: Line 878:
|9
|9
|-
|-
|Economy
| Economy
|Furniture Store License
|Furniture Store License
|Increases the prices of furniture
|Increases the prices of furniture
Line 848: Line 885:
|-
|-
|Economy
|Economy
|Mass Exhibition
| Mass Exhibition
|Duplicate tourism exhibits will also be recorded in the tourism value, albeit only slightly. Cannot be set up at the same time as a private exhibition.
|Duplicate tourism exhibits will also be recorded in the tourism value, albeit only slightly. Cannot be set up at the same time as a private exhibition.
|4
|4
|6
| 6
|-
|-
|Economy
|Economy
|General Store License
| General Store License
|Increases the prices of items other than food, beverages, and furniture
|Increases the prices of items other than food, beverages, and furniture
|4
|4
Line 863: Line 900:
|Rip off lodging fees from the wealthy.
|Rip off lodging fees from the wealthy.
|8
|8
|12
| 12
|-
|-
|Economy
|Economy
Line 869: Line 906:
|Increase the selling price of stolen items. It will also increase the contribution value of the Thieves' Guild when selling items.
|Increase the selling price of stolen items. It will also increase the contribution value of the Thieves' Guild when selling items.
|3
|3
|4
| 4
|-
|-
|Economy
|Economy
|Rip-off Store
| Rip-off Store
|Increase the selling price of goods substantially, but the purchasing power of customers will also decrease substantially.
|Increase the selling price of goods substantially, but the purchasing power of customers will also decrease substantially.
|10
|10
|15
| 15
|-
|-
|Economy
|Economy
Line 892: Line 929:
|Solo Exhibition
|Solo Exhibition
|Increase the tourism value of tourism exhibits. Cannot be set up at the same time as mass exhibits.
|Increase the tourism value of tourism exhibits. Cannot be set up at the same time as mass exhibits.
|8
| 8
|12
| 12
|-
|-
|Economy
| Economy
|Celebrity's Heaven
|Celebrity's Heaven
|Increase the number of wealthy visitors to My Home
|Increase the number of wealthy visitors to My Home
|7
| 7
|11
|11
|-
|-
|Economy
| Economy
|Home Discount
|Home Discount
|Decreases the price of goods sold from vendors in My Home
|Decreases the price of goods sold from vendors in My Home
|6
| 6
|9
| 9
|-
|-
|Economy
| Economy
|Wealth Tax
|Wealth Tax  
|A law for collecting taxes from wealthy residents
| A law for collecting taxes from wealthy residents
|9
|9
|14
|14
Line 916: Line 953:
|Faith Tax
|Faith Tax
|(Unverified) Law to collect taxes from the followers of the Gods.
|(Unverified) Law to collect taxes from the followers of the Gods.
|5
| 5
|7
|7
|-
|-
|Economy
|Economy  
|Restaurant License
|Restaurant License
|Increases the prices of food and beverages
|Increases the prices of food and beverages
Line 925: Line 962:
|6
|6
|-
|-
|Economy
| Economy
|Premium Store
|Premium Store
|It raises the selling price of goods, but also reduces the purchasing power of customers.
|It raises the selling price of goods, but also reduces the purchasing power of customers.
|5
|5
|7
| 7
|-
|-
|Utility
|Utility
|Transfer tax payment
| Transfer tax payment
|(common to all locations) Monthly taxes will be deducted from your bank deposit
|(common to all locations) Monthly taxes will be deducted from your bank deposit
|0
|0
|Free
| Free  
|-
|-
|Utility
|Utility
|Delegated Farming
|Delegated Farming
|Automatically grow, harvest, and breed crops in the area designated by the land or field stand
|Automatically grow, harvest, and breed crops in the area designated by the land or field stand
|0
| 0
|Free
|Free
|-
|-
|Utility
|Utility  
|Anti Spam Package
|Anti Spam Package
|(common to all locations) Refuse to accept random packages other than [[Elin:Precious Objects|Precious Objects]]
|(common to all locations) Refuse to accept random packages other than [[Elin:Precious Objects|Precious Objects]]
Line 951: Line 988:
|Utility
|Utility
|Animal Prohibited Zone
|Animal Prohibited Zone
|Ordinances prohibiting the entry of neutral animals
|Ordinances prohibiting the entry of neutral animals  
|0
|0
|Free
|Free
Line 957: Line 994:
*Book cost is in gold bars.
*Book cost is in gold bars.


== Land Feats ==
==Land Feats==
Each parcel of land has inherent feats that provide bonuses to the home, and also to the network of homes owned by the player. As the hearthstone is leveled, the benefits of these feats unlock.
Each parcel of land has inherent feats that provide bonuses to the home, and also to the network of homes owned by the player. As the hearthstone is leveled, the benefits of these feats unlock.
{| class="wikitable"
{| class="wikitable"
!Feat
!Feat  
!Effect
!Effect
!Network?
!Network?
Line 987: Line 1,024:
|Land where food supply is likely to rise
|Land where food supply is likely to rise
|
|
|Forest
| Forest
|
|
|-
|-
Line 993: Line 1,030:
|Land with little food supply, but more admin points.
|Land with little food supply, but more admin points.
|
|
|Vernis, Mountain
| Vernis, Mountain
| -6 Food Supply, +12 Administration
| -6 Food Supply, +12 Administration
|-
|-
|Snowfield
| Snowfield  
|Land with low food supply but high administration and commercial power
|Land with low food supply but high administration and commercial power  
|
|
|Snowfield
| Snowfield
|
|
|-
|-
|Beach
|Beach
|Land with many fish and more commercial power
|Land with many fish and more commercial power  
|
|
|Beach
| Beach
|Attractiveness +10, not verified for number of fish caught
|Attractiveness +10, not verified for number of fish caught
|-
|-
|Sea
| Sea
|Land with many fish and more commercial power
|Land with many fish and more commercial power  
|
|
|Sea
| Sea
|Attractiveness +10, not verified for number of fish caught
| Attractiveness +10, not verified for number of fish caught
|-
|-
|Fertile
| Fertile
|Increase fertility of the land
| Increase fertility of the land
|
|
|Meadow, Everywhere
|Meadow, Everywhere
Line 1,039: Line 1,076:
|-
|-
|Breeding Ground
|Breeding Ground
|Wildlife will spawn in greater numbers  
|Wildlife will spawn in greater numbers
 
|
|
|Everywhere
|Everywhere
Line 1,050: Line 1,088:
|
|
|-
|-
|Fresh Air
|Fresh Air  
|Residents work more efficiently
|Residents work more efficiently
|
|
Line 1,072: Line 1,110:
|
|
|Everywhere
|Everywhere
|
|The tourism value of the land is multiplied by 15%.
|-
|-
|Mysterious Tablet
|Mysterious Tablet
Line 1,092: Line 1,130:
|
|
|-
|-
|Geyser
|Geyser  
|Geology specific to hot spring areas
|Geology specific to hot spring areas
|
|
Line 1,098: Line 1,136:
|
|
|-
|-
|Volcano
|Volcano  
|Geology specific to volcanic areas
|Geology specific to volcanic areas
|
|
Line 1,106: Line 1,144:
|Chitin
|Chitin
|The local specialty produced in a land.
|The local specialty produced in a land.
|Yes
|Yes  
|Plain
|Plain
|
|
|-
|-
|Mushroom
|Mushroom
|The local specialty produced in a land.
| The local specialty produced in a land.
|Yes
|Yes  
|Forest
|Forest
|
|
|-
|-
|Gum
| Gum
|The local specialty produced in a land.
|The local specialty produced in a land.
|Yes
|Yes  
|Forest
|Forest
|
|
|-
|-
|Coal
| Coal
|The local specialty produced in a land.
|The local specialty produced in a land.
|Yes
|Yes  
|Vernis, Mountain
|Vernis, Mountain
|
|
Line 1,130: Line 1,168:
|Silica Pearl
|Silica Pearl
|The local specialty produced in a land.
|The local specialty produced in a land.
|Yes
|Yes  
|Beach, Sea
|Beach, Sea
|
|
|-
|-
|Ice block
|Ice block  
|The local specialty produced in a land.
|The local specialty produced in a land.
|Yes
|Yes  
|Snowfield
|Snowfield
|
|

Latest revision as of 08:09, 16 September 2024


Housing

A key part of Elin is managing My Home, a location the player sets up as a home base for housing.

Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and Crafting.

Land

You can acquire land by reading the Land deed in a place that does not belong to any faction.

In Elona, each property had its own set of uses, but in Elin there is no such classification.

By combining Land Feet, Residents, and Home policies, your land can be used for a variety of purposes.

Please also see our pages on Farming, Ranch, etc.


In addition, relocation deed allow players to move their land to any location.

The terrain and land feats do not change when moving, so things like moving a sea map to the middle of a grassy field are possible.

Taxes

Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in four month gives the player negative karma, and can lead to repercussions.

The amount of tax is the sum of [ base tax + fame tax + voluntary tax ].

The Base Tax is increased according to the number of months elapsed and the income from the fourth and subsequent non-tax-exempt land, while the Fame Tax is increased according to the player's fame.

The voluntary tax is a tax that can be paid at the player's discretion. The player can choose not to pay it, but if you do, you will receive gold bars as a return gift in proportion to the amount of the tax paid. The amount of voluntary taxes can be changed by asking the maid of My Home or the secretary of the town.

Hearthstone

The Hearthstone is a mysterious stone placed on a player's land that allows him to store inhabitants in the stone and pull them out on another piece of land, rename that piece of land, and publish that map online.

As the hearthstone levels, more features of housing are slowly unlocked, but the danger level of the home also rises. Hearthstones level individually on a land-by-land basis, and leveling hearthstones in another land the player owns will provide bonuses to all lands based on the type of land held. The growth of the pact stones can be controlled by My Home policy.

The following table is an example of a hearthstone in Meadow. The maximum number of inhabitants and other values vary depending on the land feats it has.

Meadow
Level Admin Points Population Danger Level Build Mode Other Benefits
1 5 6 3 Terrain
2 10 9 7 Relocation Utility Department Policies
3 15 12 11 Clearing Item Protection
4 20 15 15 Mining 2nd Feat
5 25 18 19 Collecting, Recipe Network
6 30 21 23 Free Build
7 35 24 27 3rd Feat

Buildings

Four walls (or more) and a door!

Build mode

The Build Mode allows you to freely edit your Home using a dedicated UI.

To use this mode, you basically need a “build board” sold by Loytel.

As long as you have the ingredients and facility, you can save yourself the trouble of crafting, but be aware that you will consume Oren instead of Stamina.

Initially, only terrain can be raised or lowered, but as the pact stones grow and the “Construction” home skill level increases, new functions are released. When “Free Build” is eventually released, the build mode can be started from the “Build” icon in the lower right corner of the screen, next to the journal, and the build board is no longer required.

Residents

Roles

  • Maid
    Expands your land, applies to pay additional taxes to Mysilia, and change the player's title. You can appoint your favorite residents and livestock as a maid. Gold bars are used to expand the land, which can be up to 90 km2 in size. Additional tax payments will increase the amount of taxes, but Missilia will send you back a number of gold bars corresponding to the amount of additional tax payments.
  • Livestock
    Consume grass to produce milk and eggs. Production efficiency varies by races. If the livestock can be sheared, they can also consume grass to recover the sheared hair. Livestock are not counted as residents, but instead cannot do their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as pets, and no longer generate requests. You can appoint any resident as a livestock or return them as a resident from the resident board/list.
  • Secretary
    Although not strictly a role, the presence of a secretary/elder NPC allows for investment in the town's development level/trading in the influence store. Investing in the town's development is not cheap, but it increases the size of all merchants in the town at the same time. The Influence Shop has the same selection of goods as in other cities, but the furniture collection tickets are for Mysilia.

Jobs

Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side.

The efficiency of the job is variable, depending on the skill level of the residents and the quality and healing traits of their beds.

Also, some types of NPCs have fixed jobs and hobbies, such as a magician whose job is research, and a farmer whose job is farming and his hobby is tinkering in the fields.

Also, some NPCs have fixed jobs and hobbies. If their job and hobbies are not fixed, you can reroll them by using the Whip of love; it can be purchased as you progress through the main quest. Some are selected only for job, some only for hobbies, some for both, and some are possessed only by certain NPCs.

Job Requirements Positive Negative Produce Job or Hobby Skill Note
Breeding None Egg, Milk Unique Negotiation Livestock's job
Supervising None Administration Unique Investment Loytel's Job
Assassin None Public Safety Unique Stealth Ashland and Fiama's job
Lumberjack Lumberjack sign Logs Job Lumberjacking Little Girl, Prisoner's job
Blacksmith Anvil Ores Job Blacksmith Blacksmith, Gunsmith's job, Misaki's hobby
Cooking None Meals, Seasonings Both Cooking Butcher, Fishmonger, Fruit Shopkeeper, Baker, Rodwyn's job
Fishing Fishing Sign Emergency Ration Fish Both Fishing Very small chance of fishing up small medals

Fishermen and tourists job

Farming Farm sign Soil, Emergency Ration Job Farming Farmers' jobKinu's hobby
Gardening farm sign Soil, Emergency Ration Both Farming Beggar's job, Loytel and Farmers' Hobby
Garbology Garbage dump sign Garbage Both Gathering
Hunting None Emergency Ration Corpse, Marbled Meat Both Bow Mercenary Archer's job
History Bookshelf Ancient Book Both Memorization
Singing Mic Local Patriotism Both Music Farris's job
Exploration None Publicity Gold Bar Both Travel Caravan master's job
Cleaning None Public Moral Both Pickpocket Cleans the home. (Stains, etc), Janitor and Maid(NPC)'s job
Chores None Both Weight Lifting Cleans the home. (Garbage), Maid(NPC)'s job
Shopping None Home Discount Both Negotiation
Nursing None Public Moral Milk Both Regeneration Revival and status recovery of residents, Healer's job
Handcraft None Souvenir Both Production
Research Bookshelf Tax Evasion Job Literacy Scholar and Mage's Job
Instrument Instrument or Mic Local patriotism Both Music Bard's hobby
Game Tv Set Nocturnal Life Both Magic Device
Exercise None Natural power generation Hobby Weight Lifting
Reading Bookshelf Studious Hobby Literacy Book Shopkeeper's job
Lottery None Public Moral Gacha ball Hobby Investment
Meditation None Natural power generation Both Mediation
Drug None Designer Drug Public Moral drugs Hobby Mediation
Cheering None Local patriotism, publicity Both Negotiation
Painting an easel Naughy book, dojin book, milk Both Sculpting Felmera's job, apprentice artist's hobby
Praying None Public Moral, Public Safety letter of indulgence Both Faith Kinu, Misaki, Eureka's job
Self harm None engagement amulet, troublesome soup Both Anatomy
Blog Computer Pubilicity Both Literacy
Diary None Studious Hobby Literacy
Bathing Bathtub Pot of water, Rubber duck, Egg Hobby Swimming
Pet Cat house Administration, Security Hobby Mediation
Writing Writing Tool Studious Both Literacy
Fluffy stroke Pet House Luck, Civility, Public Moral Hobby Mediation Eureka's hobby
Personal pleasure Bed natural power generation Eggs Hobby Magic Device Prostitute and Mother's job
Walking None Mushroom Hobby Traveling
Dieting None Can of Catechin, Gelatin Hobby Cooking
Smoking None Natural Power Generation Public Moral, High Tax Negotiation Hobby Negotiation
Drinking None Public Moral, Civility, Booze Hobby Cooking
Antique None Junk Hobby Appraising
Extravagance None High Tax Hobby Appraising Noble, millionaire, Elder, Banker, Producer's hobby
Washing Fishing Sign Local patriotism Both Swimming
Romance None Resident Wanted! Milk Hobby Negotiation
Sleeping Bed Local patriotism Hobby Regeneration
Rambo None Public Safety Ammunition Hobby Gun
Gacha Gacha Public Moral Gacha ball Hobby Investment Gambler's job
Pioneer None Public Moral, Faster growth of Hearth Stone Job Farming

Boards

By using signs, you can designate parts of your land to be used for specific purposes.

House Board

Allows the player to change the roof and outward styling of a building.

Room Board

Allows the player to change the specifications of a room.

Stockpile Sign

Designates a room or a 3 block radius as a stockpile.

Fuel Storage Sign

Designates a room or a 3x3 area as a stockpile for fuel for furnaces, kilns, cooking tools, etc. All items in the home will automatically refuel with logs or branches from this area.

Commodity Stockpile Sign

Designates a room or a 3 block radius as a shopping area. Items tagged for sale will replenish with same-category items inside this area. When an item with a sell tag is sold out, items in the same category in this area will be automatically replenished.

Sales Tag

Designates an item on the ground for sale. If inside the area of a Commodity Stockpile, will automatically replenish with items from the same category from boxes in the same area.

Can also be tagged on non-shared containers to sell the items within the container to tourists.

Garbage Dump Sign

Designates a room or a 3x3 area as a stockpile.

  • Npcs will use this area to gather and drop trash. They will place trash in the proper sorting bins if they are in radius of this sign.

Lumberjack Sign

Designates a room or a 4 block radius as a lumber yard.

  • Residents with lumberjack jobs or hobbies will move into this area to work. However, they will not be able to actually cut down trees growing in the area, only deliver logs procured from somewhere else as an effect of their work.

Ranch Sign

Designates a room or a 4 block radius as a ranch. Livestock NPCs gather around this area.

Fishing Sign

Designates a room or a 4 block radius as a fishing area.

Farm Sign

Designates a room or a 5x5 area as a farm.

  • Residents with farming or earth-moving jobs or hobbies will move into the area to work. However, they will not be able to actually manage the fields in the area, they will only be able to receive bonuses to Home skills as an effect of their work.
  • If you have set up a Delegated farming policy, only fields within the area/room designated by this sign will be subject to automatic cultivation & harvesting.

Signpost

Placed at the map edge of a base, a signpost specifies where it will appear when a player enters the home from the direction in which the signpost is placed.

  • Only one square at the edge of each direction on the map can be designated; placing a signpost in the center of the base has no effect.
  • When used in conjunction with a guidesign, the effect of the guidesign takes precedence over the signpost.

Guidesign

Designates a room or 3x3 area as the location where a player will appear when entering the home.

  • Once this is in place, the player will appear at the location specified by this sign, no matter from which direction you enter the home.

Skills & Policies

At the house board, the player can enact many decrees and skills for My Home that apply many various effects. Certain NPCs can effect the level of the skill.

Plans, bought from scholars for Gold Bars, can allow you to learn new skills and policies.

Certain NPC jobs and hobbies affect home skill levels.

You can raise home skill levels at the cost of Gold Bars, at Skill Level +5 bars/level. Innate cap refers to the maximum level that the skill can increase through gold bars alone; it can still be increased further by resident jobs.

Home Skills
Skill Name Effect Book Cost Innate Level Cap
Construction Enables more functions in build mode. Levels up with Hearthstone. - -
Administration Each level provides more administration points for enacting policies. Skill Level +4 points - -
Food Supply Increases maximum number of residents. Skill Level +5 - -
Legacy Each level adds +1 item that is assessed towards land value. Skill Level +5 6 30
Tax Evasion Reduces taxes paid every month. 11
Local Patriotism Makes it easier to improve resident's affinity. 4
Studious Increase the efficiency of residents' work and increase the bonuses they receive from them. 6
Soil Increases quality of land's soil. (Fertility) 7 20
Public Safety Plays a role in how often attacks happen in the home - -
Public Moral Affects the Civility of residents. 6
Emergency Ration Reduce penalties if population surpasses the max limit. - -
Natural Power Generation Provides energy for appliances and mechanical tools. 10mw x Skill Lv - -
Publicity Promotional strength to boost visitor and tourist numbers 7
Luck Luck of the land. 15
Attractiveness Affects the number of visitors -

Policies are passive traits that cost administration points to enable or disable.

Each one has levels that raise as they are used, which increase the effect.

They also have individual potentials but it is unknown at this time how to raise it.

Policies
Department Policy Effect Admin Cost Book Cost
Law Growth Boost Increases speed at which hearthstone grows. 3 Free
Law Growth Supression Prevents hearthstone growth. 0 Free
Law Border Watch Decreases enemy level of randomly generated enemies in My Home 3 4
Law Designer Drug Laws that make drug possession legal 2 4
Law Demon Invocation Increases enemy level of randomly generated enemies in My Home 3 4
Law Human Right Law prohibiting killing and injuring people at home 4 6
Law Ban Radio Wave (Unverified) Law prohibiting residents from using illegal radio waves 4 6
Law Prohibition Law prohibiting residents from drinking alcohol 3 4
Law Tourist Protection Increase the number of guests visiting My Home 4 6
Welfare Strict Anti-Littering Law Reduces the amount of garbage items generated. Has a penalty to civility. 1 4
Welfare Weed Pulling Campaign Reduces the amount of weeds generated. 1 4
Welfare Waste Sorting Campaign Reduce garbage generation rate and increase civil standards 1 4
Welfare Compulsory Vaccination Law making vaccination compulsory. Reduces sickness in the home. 2 4
Welfare Resident Wanted! Increase the number of people wishing to immigrate on the request bulletin board 4 6
Welfare Energy Convertion (Unverified) Law to encourage residents to save electricity and reduce power consumption 2 4
Welfare Nocturnal Life Residents will now be awake during the night 1 4
Economy Resident Tax Taxes residents monthly, generating a small passive income. 6 9
Economy Tax-Free Land Land where income is not taxed. Up to three tax-free lands can be designated. 0 Free
Economy Open for Business Guests will start visiting your home 5 6
Economy Legendary Heirloom Increase the value of items with the highest heirloom ranking 5 7
Economy Traveler's Inn Add the quality of the bed to the accommodation fee 6 9
Economy Furniture Store License Increases the prices of furniture 4 6
Economy Mass Exhibition Duplicate tourism exhibits will also be recorded in the tourism value, albeit only slightly. Cannot be set up at the same time as a private exhibition. 4 6
Economy General Store License Increases the prices of items other than food, beverages, and furniture 4 6
Economy Luxury Suite Rip off lodging fees from the wealthy. 8 12
Economy Fence License Increase the selling price of stolen items. It will also increase the contribution value of the Thieves' Guild when selling items. 3 4
Economy Rip-off Store Increase the selling price of goods substantially, but the purchasing power of customers will also decrease substantially. 10 15
Economy Platinum Ticket Increases tourism income from the wealthy. 7 11
Economy Slaver License Increases the selling price of slaves 6 9
Economy Solo Exhibition Increase the tourism value of tourism exhibits. Cannot be set up at the same time as mass exhibits. 8 12
Economy Celebrity's Heaven Increase the number of wealthy visitors to My Home 7 11
Economy Home Discount Decreases the price of goods sold from vendors in My Home 6 9
Economy Wealth Tax A law for collecting taxes from wealthy residents 9 14
Economy Faith Tax (Unverified) Law to collect taxes from the followers of the Gods. 5 7
Economy Restaurant License Increases the prices of food and beverages 4 6
Economy Premium Store It raises the selling price of goods, but also reduces the purchasing power of customers. 5 7
Utility Transfer tax payment (common to all locations) Monthly taxes will be deducted from your bank deposit 0 Free
Utility Delegated Farming Automatically grow, harvest, and breed crops in the area designated by the land or field stand 0 Free
Utility Anti Spam Package (common to all locations) Refuse to accept random packages other than Precious Objects 0 Free
Utility Animal Prohibited Zone Ordinances prohibiting the entry of neutral animals 0 Free
  • Book cost is in gold bars.

Land Feats

Each parcel of land has inherent feats that provide bonuses to the home, and also to the network of homes owned by the player. As the hearthstone is leveled, the benefits of these feats unlock.

Feat Effect Network? Location Notes
Elin's Grace Increase admin points. Yes Meadow, Hill Cave +5 Admin cost, affecting all lands where the network is released.
Cave Land with more admin points Hill Cave +6 Administration
Plain Land with more admin points Meadow, Field +6 Administration
Forest Land where food supply is likely to rise Forest
Hill Land with little food supply, but more admin points. Vernis, Mountain -6 Food Supply, +12 Administration
Snowfield Land with low food supply but high administration and commercial power Snowfield
Beach Land with many fish and more commercial power Beach Attractiveness +10, not verified for number of fish caught
Sea Land with many fish and more commercial power Sea Attractiveness +10, not verified for number of fish caught
Fertile Increase fertility of the land Meadow, Everywhere
Basin Land with more admin points Everywhere +6 Administration
Fishing Spot More fish will be caught Everywhere
Hunting Ground More wildlife will occur naturally Everywhere
Breeding Ground Wildlife will spawn in greater numbers Everywhere
Monster's Den Monsters will attack more frequently Everywhere
Fresh Air Residents work more efficiently Everywhere
Ancient Ruin Attract more visitors Vernis, Hill Cave, Everywhere
Weird Bird Increase tourism value Everywhere
Dinosaur Fossil Increase tourism value Everywhere The tourism value of the land is multiplied by 15%.
Mysterious Tablet Increase tourism value Everywhere
Monolith Increase tourism value Everywhere
Giant Statue Increase tourism value Everywhere
Geyser Geology specific to hot spring areas Everywhere
Volcano Geology specific to volcanic areas Mountain
Chitin The local specialty produced in a land. Yes Plain
Mushroom The local specialty produced in a land. Yes Forest
Gum The local specialty produced in a land. Yes Forest
Coal The local specialty produced in a land. Yes Vernis, Mountain
Silica Pearl The local specialty produced in a land. Yes Beach, Sea
Ice block The local specialty produced in a land. Yes Snowfield

Certain lands have static feats.

Meadow: Plain, Fertile, Erin's Grace

Hill caves: Cave, Ancient Ruin, Erin's Grace

Vernis: Hill, Coal, Ancient Ruin