Elin:Class: Difference between revisions
m (changed some the font color for some feats and feat effects to better distinguish them) |
m (updated inquisition effect, faith stats -> faith bonuses) |
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<span style="color:purple;">Devout 1 | <span style="color:purple;">Devout 1 | ||
| +1 Specialized Domain | | +1 Specialized Domain | ||
<span style="color:purple;"> | <span style="color:purple;">+15% benefit from God's blessing. | ||
|- | |- | ||
|[[Elin:Class/Gunner|Gunner]] | |[[Elin:Class/Gunner|Gunner]] | ||
| Line 382: | Line 382: | ||
|Devout 1 | |Devout 1 | ||
<span style="color:purple;">Inquisition | <span style="color:purple;">Inquisition | ||
| | | +15% benefit from God's blessing. | ||
<span style="color:purple;">"Bane" excommunicates the target, removing | <span style="color:purple;">"Bane" excommunicates the target, removing faith bonuses. | ||
|- | |- | ||
|[[Elin:Class/Paladin|Paladin]] | |[[Elin:Class/Paladin|Paladin]] | ||
| Line 415: | Line 415: | ||
|Devout 2 | |Devout 2 | ||
<span style="color:purple;">Defensive Instinct | <span style="color:purple;">Defensive Instinct | ||
| | | +30% benefit from God's blessing. | ||
<span style="color:purple;">Lay on hands available when worshipping Jure. | <span style="color:purple;">Lay on hands available when worshipping Jure. | ||
|- | |- | ||
Latest revision as of 00:51, 24 November 2025
Class adjusts a character's attributes, skills, starting potentials, and Domains.
| Some of the text on this page is from the Early Access release of the game. このページにはアーリーアクセス版の情報が含まれています。 |
Classes
| Class | Str | End | Dex | Per | Lea | Will | Mag | Cha | Total | Domains | Skills | Weapon Skills | Feat | Feat Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warrior | 10+50 | 10+50 | 2+10 | 0 | 0 | 3+15 | 0 | 0 | 25+125 | Fire
Cold Cut |
Two Handed(140)
Regeneration(150) Shield(130) Heavy Armor(130) Tactics(140) |
Long Sword(160)
Axe(160) Scythe(150) Polearm(140) Mace(160) Short Sword(140) |
Weapon Mastery 2 | Martial arts and melee weapons gain +0.10 damage multiplier |
| Thief | 4+20 | 4+20 | 8+40 | 5+25 | 4+20 | 0 | 0 | 0 | 25+125 | Poison
Darkness Chaos |
Lockpicking(130)
Pickpocket(140) Disarm Trap(140) Dual Wield(150) Evasion(130) |
Long Sword(130)
Axe(130) Staff(130) Short Sword(140) Crossbow(140) |
Thief's Luck 2 | +30 Luck |
| Wizard | 0 | 0 | 0 | 4+20 | 3+15 | 8+40 | 10+50 | 0 | 25+125 | Fire
Cold Lightning Mind[1] Magic[1] |
Literacy(130)
Memorization(130) Casting(150) Magic Device(130) Control Magic(140) |
Staff(130)
Short Sword(120) |
Magic Mastery 2 | +2 Specialized Domain |
| Farmer | 5+25 | 5+25 | 2+10 | 0 | 8+40 | 5+25 | 0 | 0 | 25+125 | Fire
Cold Lightning |
Regeneration(130)
Farming(150) Cooking(140) Faith(120) Riding(130) |
Staff (130)
Scythe(160) Polearm(130) |
Farming Legs 2
Gourmet 1 |
Reduced stamina usage
Show all food traits |
| Archer | 6+30 | 4+20 | 8+40 | 5+25 | 2+10 | 0 | 0 | 0 | 25+125 | Lightning
Poison Cut |
Light Armor(130)
Evasion(140) Marksman(150) Anatomy(130) Riding(130) |
Axe(130)
Short Sword(140) Bow(150) Crossbow(150) |
Ranged Mastery 2 | Ranged weapons gain +0.10 damage multiplier |
| Warmage | 6+30 | 6+30 | 2+10 | 0 | 0 | 4+20 | 7+35 | 0 | 25+125 | Fire
Cold Nether Nerve[1] |
Evasion(140)
Tactics(130) Literacy(130) Casting(140) Symbiosis(130) |
Long Sword(140)
Staff(140) Mace(140) Polearm(140) |
Weapon Mastery 1
Magic Mastery 1 |
Martial arts and melee weapons gain +0.05 damage multiplier
+1 Specialized Domain |
| Tourist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0+0 | Fire
Sound Chaos |
Swimming(130)
Fishing(130) Travel(130) |
None | Vacation Vibe 5 | Increase store price by 100%
Increase store inventory size by 25% |
| Pianist | 4+20 | 0 | 2+10 | 5+25 | 6+30 | 0 | 2+10 | 8+40 | 27+135 | Sound
Mind Nerve |
Weightlifting(150)
Throwing(140) Literacy(130) Music(150) Negotiation(130) |
None | Musician 2 | Enhanced performance quality
Bonus to performance reward |
| Priest | 2+10 | 2+10 | 0 | 2+10 | 2+10 | 10+50 | 7+35 | 2+10 | 27+135 | Fire
Lightning Holy Magic[1] |
Shield(140)
Heavy Armor(140) Literacy(130) Faith(150) Casting(130) |
Staff(130)
Polearm(130) Mace(150) Short Sword(130) |
Magic Mastery 1
Devout 1 |
+1 Specialized Domain
+15% benefit from God's blessing. |
| Gunner | 0 | 2+10 | 5+25 | 8+40 | 5+25 | 4+20 | 3+15 | 0 | 27+135 | Fire
Lightning Sound |
Disarm Trap(140)
Evasion(130) Stealth(130) Spot Hidden(140) Marksman(150) |
Mace(130)
Crossbow(130) Gun(160) |
Thief's Luck 1
Ranged Mastery 1 |
+15 Luck
Ranged weapons gain +0.05 damage multiplier |
| Inquisitor | 7+35 | 4+20 | 4+20 | 7+35 | 0 | 4+20 | 0 | 0 | 26+130 | Darkness
Mind Nerve |
Evasion(140)
Marksman(140) Literacy(130) Faith(140) Casting(140) |
Long Sword(130)
Short Sword(130) Crossbow(140) Gun(150) |
Devout 1
Inquisition |
+15% benefit from God's blessing.
"Bane" excommunicates the target, removing faith bonuses. |
| Paladin | 7+35 | 8+40 | 0 | 0 | 0 | 4+20 | 0 | 6+30 | 25+125 | Fire
Lightning Holy |
Two Handed(150)
Heavy Armor(140) Regeneration(130) Tactics(140) Casting(140) |
Long Sword (160)
Polearm(160) Mace(160) |
Devout 2
Defensive Instinct |
+30% benefit from God's blessing.
Lay on hands available when worshipping Jure. |
| Executioner | 12+60 | 8+40 | 5+25 | 0 | 0 | 0 | 0 | 0 | 25+125 | Cold
Cut Nerve |
Two Handed(160)
Regeneration(130) Throwing(150) Tactics(140) Anatomy(140) |
Long Sword (140)
Axe(170) Scythe(160) |
Heart of Death 1
Mana Body 1 |
Physical critical rate increases as health decreases[2]
Mana can be used as health Negates Neck Hunt Cannot die until mana is depleted |
| Sword Sage | 7+35 | 6+30 | 0 | 0 | 0 | 5+25 | 7+35 | 0 | 25+125 | Fire
Cold Lightning Holy Nether |
Tactics(150) Literacy(130) Meditation(130) Casting(140) Magic Device(140) |
Long Sword (150)
Staff(150) Polearm(130) Crossbow(120) |
Talisman Mastery 2 | Increased Talisman Effect
Increased Talisman Charges |
| Witch | 0 | 0 | 0 | 5+25 | 8+40 | 4+20 | 7+35 | 4+20 | 28+140 | Fire
Poison Chaos Magic[1] |
Throwing(140)
Riding(130) Alchemy(150) Casting(130) Magic Device(140) |
Staff(130)
Short Sword(140) |
Magic Mastery 1
Way of Witch |
+1 Specialized Domain
Can brew more potions Skilled at broom riding |
For attributes, values with 0+## have a positive adjustment to potential at the start.
For attributes, values with 0-## have a negative adjustment to potential at the start.
Values with no trailing number do not positively or negatively affect potential.
For skills, the value provided is the total base starting potential. The potential for skills cannot drop below this amount.
For attributes, it is only the bonus value. The base potential remains at 80.
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories.
Devout does work in tandem with the Demigod's racial passives.
NPC only
| Class | Str | End | Dex | Per | Lea | Will | Mag | Cha | Total | Domains | Skills | Weapon Skills | Feat | Feat Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| None | 2+10 | 2+10 | 2+10 | 2+10 | 2+10 | 2+10 | 2+10 | 2+10 | 16+80 | Fire
Cold Lightning |
Regeneration(130)
Casting(130) Tactics(130) Marksman(130) |
N/A | N/A | N/A |
| Predator | 8+40 | 11+55 | 8+40 | 0 | 0 | 0 | 0 | 0 | 27+135 | Fire
Cold Lightning |
Spot Hidden(130)
Evasion(130) Regeneration(130) Casting(130) Tactics(130) Marksman(130) |
N/A | N/A | Not treated as feat, but gets +10 speed.
This does not scale |
| Bard | 9+45 | 3+15 | 7+35 | 6+30 | 0 | 0 | 4+20 | 0 | 29+145 | Fire
Cold Lightning |
Regeneration(130)
Casting(130) Tactics(130) Marksman(130) Music(130) |
Staff(130)
Short Sword(120) |
N/A | N/A |
| Alchemist | 0 | 0 | 0 | 4+20 | 3+15 | 8+40 | 10+50 | 0 | 25+125 | Fire
Cold Lightning Mind[1] Magic[1] |
Literacy(130)
Memorization(130) Casting(150) Magic Device(130) Control Magic(140) |
Staff(130)
Short Sword(120) |
Magic Mastery 2 | +2 Specialized Domain |