Elin:Class: Difference between revisions

From Ylvapedia
m (updated weapon/ranged mastery description)
m (updated inquisition effect, faith stats -> faith bonuses)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Class adjusts a character's attributes, skills, starting potentials, and [[Elin:Spellcasting|'''Domains''']].  
Class adjusts a character's attributes, skills, starting potentials, and [[Elin:Spellcasting|'''Domains''']].  


{{Beta}}
{{EA}}


===Classes===
===Classes===
Line 7: Line 7:
!Class
!Class
!Str
!Str
!Con
!End
!Dex  
!Dex
!Per
!Per
!Lea
!Lea
Line 18: Line 18:
!Skills
!Skills
!Weapon Skills
!Weapon Skills
! Feat
!Feat
! Feat Effect
!Feat Effect
|-
|-
|[[Elin:Warrior|Warrior]]
|[[Elin:Class/Warrior|Warrior]]
|10<sup>+50</sup>
|10<sup>+50</sup>
|10<sup>+50</sup>
|10<sup>+50</sup>
Line 27: Line 27:
|0
|0
|0
|0
| 3<sup>+15</sup>
|3<sup>+15</sup>
| 0
|0
| 0
|0
|25<sup>+125</sup>
|25<sup>+125</sup>
|Fire
|Fire
Line 35: Line 35:


Cut
Cut
| Two Handed<sup>(140)</sup>
|Two Handed<sup>(140)</sup>
Regeneration<sup>(150)</sup>
Regeneration<sup>(150)</sup>


Line 55: Line 55:
Short Sword<sup>(140)</sup>
Short Sword<sup>(140)</sup>
|Weapon Mastery 2
|Weapon Mastery 2
| Martial arts and melee weapons gain +0.10 damage multiplier
|Martial arts and melee weapons gain +0.10 damage multiplier
|-
|-
|[[Elin:Thief|Thief]]
|[[Elin:Class/Thief|Thief]]
|4<sup>+20</sup>
|4<sup>+20</sup>
|4<sup>+20</sup>
|4<sup>+20</sup>
Line 92: Line 92:
| +30 Luck
| +30 Luck
|-
|-
|[[Elin:Wizard|Wizard]]
|[[Elin:Class/Wizard|Wizard]]
|0
|0
|0
|0
Line 125: Line 125:
| +2 Specialized Domain
| +2 Specialized Domain
|-
|-
|[[Elin:Farmer|Farmer]]
|[[Elin:Class/Farmer|Farmer]]
|5<sup>+25</sup>
|5<sup>+25</sup>
|5<sup>+25</sup>
|5<sup>+25</sup>
Line 154: Line 154:
Polearm<sup>(130)</sup>
Polearm<sup>(130)</sup>
|Farming Legs 2
|Farming Legs 2
Gourmet 1
<span style="color:purple;">Gourmet 1
|Reduced stamina usage
|Reduced stamina usage
Show all food traits
<span style="color:purple;">Show all food traits
|-
|-
|[[Elin:Archer|Archer]]
|[[Elin:Class/Archer|Archer]]
|6<sup>+30</sup>
|6<sup>+30</sup>
|4<sup>+20</sup>
|4<sup>+20</sup>
Line 191: Line 191:
|Ranged weapons gain +0.10 damage multiplier
|Ranged weapons gain +0.10 damage multiplier
|-
|-
|[[Elin:Warmage|Warmage]]
|[[Elin:Class/Warmage|Warmage]]
|6<sup>+30</sup>
|6<sup>+30</sup>
|6<sup>+30</sup>
|6<sup>+30</sup>
Line 224: Line 224:
Polearm<sup>(140)</sup>
Polearm<sup>(140)</sup>
|Weapon Mastery 1
|Weapon Mastery 1
Magic Mastery 1
<span style="color:purple;">Magic Mastery 1
|Martial arts and melee weapons gain +0.05 damage multiplier
|Martial arts and melee weapons gain +0.05 damage multiplier
+1 Specialized Domain
<span style="color:purple;">+1 Specialized Domain
|-
|-
|[[Elin:Tourist|Tourist]]
|[[Elin:Class/Tourist|Tourist]]
|0
|0
|0
|0
Line 252: Line 252:
Increase store inventory size by 25%
Increase store inventory size by 25%
|-
|-
|[[Elin:Pianist|Pianist]]
|[[Elin:Class/Pianist|Pianist]]
|4<sup>+20</sup>
|4<sup>+20</sup>
|0
|0
Line 280: Line 280:
Bonus to performance reward
Bonus to performance reward
|-
|-
|[[Elin:Priest|Priest]]
|[[Elin:Class/Priest|Priest]]
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
Line 313: Line 313:
Short Sword<sup>(130)</sup>
Short Sword<sup>(130)</sup>
|Magic Mastery 1
|Magic Mastery 1
Devout 1
<span style="color:purple;">Devout 1
| +1 Specialized Domain
| +1 Specialized Domain
Increase benefit from god's favour by 5%
<span style="color:purple;">+15% benefit from God's blessing.
|-
|-
|[[Elin:Gunner|Gunner]]
|[[Elin:Class/Gunner|Gunner]]
|0
|0
|2<sup>+10</sup>
|2<sup>+10</sup>
Line 346: Line 346:
Gun<sup>(160)</sup>
Gun<sup>(160)</sup>
|Thief's Luck 1
|Thief's Luck 1
Ranged Mastery 1
<span style="color:purple;">Ranged Mastery 1
| +15 Luck
| +15 Luck
Ranged weapons gain +0.05 damage multiplier
<span style="color:purple;">Ranged weapons gain +0.05 damage multiplier
|-
|-
|[[Elin:Inquisitor|Inquisitor]]
|[[Elin:Class/Inquisitor|Inquisitor]]
|7<sup>+35</sup>
|7<sup>+35</sup>
|4<sup>+20</sup>
|4<sup>+20</sup>
Line 381: Line 381:
Gun<sup>(150)</sup>
Gun<sup>(150)</sup>
|Devout 1
|Devout 1
Inquisition
<span style="color:purple;">Inquisition
|Increase benefit from god's favour by 5%
| +15% benefit from God's blessing.
"Bane" excommunicates the target, removing stats gained from faith.
<span style="color:purple;">"Bane" excommunicates the target, removing faith bonuses.
|-
|-
|[[Elin:Paladin|Paladin]]
|[[Elin:Class/Paladin|Paladin]]
|7<sup>+35</sup>
|7<sup>+35</sup>
|8<sup>+40</sup>
|8<sup>+40</sup>
Line 414: Line 414:
Mace<sup>(160)</sup>
Mace<sup>(160)</sup>
|Devout 2
|Devout 2
Defensive Instinct
<span style="color:purple;">Defensive Instinct
|Increase benefit from god's favour by 10%
| +30% benefit from God's blessing.
Lay on hands available when worshipping Jure.
<span style="color:purple;">Lay on hands available when worshipping Jure.
|-
|-
|[[Elin:Executioner|Executioner]]
|[[Elin:Class/Executioner|Executioner]]
|12<sup>+60</sup>
|12<sup>+60</sup>
|8<sup>+40</sup>
|8<sup>+40</sup>
Line 445: Line 445:
Scythe<sup>(160)</sup>
Scythe<sup>(160)</sup>
|Heart of Death 1
|Heart of Death 1
Mana Body 1
<span style="color:purple;">Mana Body 1
|Physical critical rate increases as health decreases<ref name=":2">The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP</ref>
|Physical critical rate increases as health decreases<ref name=":2">The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP</ref>
Mana can be used as health
<span style="color:purple;">Mana can be used as health


Negates Neck Hunt
<span style="color:purple;">Negates Neck Hunt


Cannot die until mana is depleted
<span style="color:purple;">Cannot die until mana is depleted
|-
|-
|[[Elin:Sword Sage|Sword Sage]]
|[[Elin:Class/Sword Sage|Sword Sage]]
|7<sup>+35</sup>
|7<sup>+35</sup>
|6<sup>+30</sup>
|6<sup>+30</sup>
Line 492: Line 492:
Increased Talisman Charges
Increased Talisman Charges
|-
|-
|[[Elin:Witch|Witch]]
|[[Elin:Class/Witch|Witch]]
|0
|0
|0
|0
Line 520: Line 520:
Short Sword<sup>(140)</sup>
Short Sword<sup>(140)</sup>
|Magic Mastery 1
|Magic Mastery 1
Way of Witch
<span style="color:purple;">Way of Witch
| +1 Specialized Domain
| +1 Specialized Domain
Can brew more potions
<span style="color:purple;">Can brew more potions


Skilled at broom riding
<span style="color:purple;">Skilled at broom riding
|}
|}
For attributes, values with 0<sup>+##</sup> have a positive adjustment to potential at the start.
For attributes, values with 0<sup>+##</sup> have a positive adjustment to potential at the start.
Line 541: Line 541:
<references />
<references />


=== NPC only ===
===NPC only===
{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
!Class
!Class
!Str
!Str
!Con
!End
!Dex
!Dex
!Per
!Per
Line 559: Line 559:
!Feat Effect
!Feat Effect
|-
|-
|[[Elin:Without Class|None]]
|[[Elin:Class/Without Class|None]]
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
Line 584: Line 584:
|N/A
|N/A
|-
|-
|[[Elin:Predator|Predator]]
|[[Elin:Class/Predator|Predator]]
|8<sup>+40</sup>
|8<sup>+40</sup>
|11<sup>+55</sup>
|11<sup>+55</sup>
Line 613: Line 613:
This does not scale
This does not scale
|-
|-
|[[Elin:Bard|Bard]]
|[[Elin:Class/Bard|Bard]]
|9<sup>+45</sup>
|9<sup>+45</sup>
|3<sup>+15</sup>
|3<sup>+15</sup>
Line 641: Line 641:
|N/A
|N/A
|-
|-
|[[Elin:Alchemist|Alchemist]]
|[[Elin:Class/Alchemist|Alchemist]]
|0
|0
|0
|0

Latest revision as of 00:51, 24 November 2025

Class adjusts a character's attributes, skills, starting potentials, and Domains.



Classes

Class Str End Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Warrior 10+50 10+50 2+10 0 0 3+15 0 0 25+125 Fire

Cold

Cut

Two Handed(140)

Regeneration(150)

Shield(130)

Heavy Armor(130)

Tactics(140)

Long Sword(160)

Axe(160)

Scythe(150)

Polearm(140)

Mace(160)

Short Sword(140)

Weapon Mastery 2 Martial arts and melee weapons gain +0.10 damage multiplier
Thief 4+20 4+20 8+40 5+25 4+20 0 0 0 25+125 Poison

Darkness

Chaos

Lockpicking(130)

Pickpocket(140)

Disarm Trap(140)

Dual Wield(150)

Evasion(130)

Long Sword(130)

Axe(130)

Staff(130)

Short Sword(140)

Crossbow(140)

Thief's Luck 2 +30 Luck
Wizard 0 0 0 4+20 3+15 8+40 10+50 0 25+125 Fire

Cold

Lightning

Mind[1]

Magic[1]

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Staff(130)

Short Sword(120)

Magic Mastery 2 +2 Specialized Domain
Farmer 5+25 5+25 2+10 0 8+40 5+25 0 0 25+125 Fire

Cold

Lightning

Regeneration(130)

Farming(150)

Cooking(140)

Faith(120)

Riding(130)

Staff (130)

Scythe(160)

Polearm(130)

Farming Legs 2

Gourmet 1

Reduced stamina usage

Show all food traits

Archer 6+30 4+20 8+40 5+25 2+10 0 0 0 25+125 Lightning

Poison

Cut

Light Armor(130)

Evasion(140)

Marksman(150)

Anatomy(130)

Riding(130)

Axe(130)

Short Sword(140)

Bow(150)

Crossbow(150)

Ranged Mastery 2 Ranged weapons gain +0.10 damage multiplier
Warmage 6+30 6+30 2+10 0 0 4+20 7+35 0 25+125 Fire

Cold

Nether

Nerve[1]

Evasion(140)

Tactics(130)

Literacy(130)

Casting(140)

Symbiosis(130)

Long Sword(140)

Staff(140)

Mace(140)

Polearm(140)

Weapon Mastery 1

Magic Mastery 1

Martial arts and melee weapons gain +0.05 damage multiplier

+1 Specialized Domain

Tourist 0 0 0 0 0 0 0 0 0+0 Fire

Sound

Chaos

Swimming(130)

Fishing(130)

Travel(130)

None Vacation Vibe 5 Increase store price by 100%

Increase store inventory size by 25%

Pianist 4+20 0 2+10 5+25 6+30 0 2+10 8+40 27+135 Sound

Mind

Nerve

Weightlifting(150)

Throwing(140)

Literacy(130)

Music(150)

Negotiation(130)

None Musician 2 Enhanced performance quality

Bonus to performance reward

Priest 2+10 2+10 0 2+10 2+10 10+50 7+35 2+10 27+135 Fire

Lightning

Holy

Magic[1]

Shield(140)

Heavy Armor(140)

Literacy(130)

Faith(150)

Casting(130)

Staff(130)

Polearm(130)

Mace(150)

Short Sword(130)

Magic Mastery 1

Devout 1

+1 Specialized Domain

+15% benefit from God's blessing.

Gunner 0 2+10 5+25 8+40 5+25 4+20 3+15 0 27+135 Fire

Lightning

Sound

Disarm Trap(140)

Evasion(130)

Stealth(130)

Spot Hidden(140)

Marksman(150)

Mace(130)

Crossbow(130)

Gun(160)

Thief's Luck 1

Ranged Mastery 1

+15 Luck

Ranged weapons gain +0.05 damage multiplier

Inquisitor 7+35 4+20 4+20 7+35 0 4+20 0 0 26+130 Darkness

Mind

Nerve

Evasion(140)

Marksman(140)

Literacy(130)

Faith(140)

Casting(140)

Long Sword(130)

Short Sword(130)

Crossbow(140)

Gun(150)

Devout 1

Inquisition

+15% benefit from God's blessing.

"Bane" excommunicates the target, removing faith bonuses.

Paladin 7+35 8+40 0 0 0 4+20 0 6+30 25+125 Fire

Lightning

Holy

Two Handed(150)

Heavy Armor(140)

Regeneration(130)

Tactics(140)

Casting(140)

Long Sword (160)

Polearm(160)

Mace(160)

Devout 2

Defensive Instinct

+30% benefit from God's blessing.

Lay on hands available when worshipping Jure.

Executioner 12+60 8+40 5+25 0 0 0 0 0 25+125 Cold

Cut

Nerve

Two Handed(160)

Regeneration(130)

Throwing(150)

Tactics(140)

Anatomy(140)

Long Sword (140)

Axe(170)

Scythe(160)

Heart of Death 1

Mana Body 1

Physical critical rate increases as health decreases[2]

Mana can be used as health

Negates Neck Hunt

Cannot die until mana is depleted

Sword Sage 7+35 6+30 0 0 0 5+25 7+35 0 25+125 Fire

Cold

Lightning

Holy

Nether

Tactics(150)

Literacy(130)

Meditation(130)

Casting(140)

Magic Device(140)

Long Sword (150)

Staff(150)

Polearm(130)

Crossbow(120)

Talisman Mastery 2 Increased Talisman Effect

Increased Talisman Charges

Witch 0 0 0 5+25 8+40 4+20 7+35 4+20 28+140 Fire

Poison

Chaos

Magic[1]

Throwing(140)

Riding(130)

Alchemy(150)

Casting(130)

Magic Device(140)

Staff(130)

Short Sword(140)

Magic Mastery 1

Way of Witch

+1 Specialized Domain

Can brew more potions

Skilled at broom riding

For attributes, values with 0+## have a positive adjustment to potential at the start.

For attributes, values with 0-## have a negative adjustment to potential at the start.

Values with no trailing number do not positively or negatively affect potential.

For skills, the value provided is the total base starting potential. The potential for skills cannot drop below this amount.

For attributes, it is only the bonus value. The base potential remains at 80.

Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories.

Devout does work in tandem with the Demigod's racial passives.

  1. 1.0 1.1 1.2 1.3 1.4 NPC only, additional domain earned by Magic Mastery, presumably
  2. The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP

NPC only

Class Str End Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
None 2+10 2+10 2+10 2+10 2+10 2+10 2+10 2+10 16+80 Fire

Cold

Lightning

Regeneration(130)

Casting(130)

Tactics(130)

Marksman(130)

N/A N/A N/A
Predator 8+40 11+55 8+40 0 0 0 0 0 27+135 Fire

Cold

Lightning

Spot Hidden(130)

Evasion(130)

Regeneration(130)

Casting(130)

Tactics(130)

Marksman(130)

N/A N/A Not treated as feat, but gets +10 speed.

This does not scale

Bard 9+45 3+15 7+35 6+30 0 0 4+20 0 29+145 Fire

Cold

Lightning

Regeneration(130)

Casting(130)

Tactics(130)

Marksman(130)

Music(130)

Staff(130)

Short Sword(120)

N/A N/A
Alchemist 0 0 0 4+20 3+15 8+40 10+50 0 25+125 Fire

Cold

Lightning

Mind[1]

Magic[1]

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Staff(130)

Short Sword(120)

Magic Mastery 2 +2 Specialized Domain
  1. 1.0 1.1 Additional domain earned by Magic Mastery, presumably