Elin:Boomerang: Difference between revisions
(Boomerang page created. Could be great with more advance knowledge, I'm only a noob.) |
(→Attack: Added new data from Darkmatter, and made a few corrections.) |
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"A throwable weapon that will always find its way back to your hand" | <blockquote>"A throwable weapon that will always find its way back to your hand"</blockquote> | ||
= Boomerang = | = Boomerang = | ||
A boomerang is a craftable [[Elin:Weapons#Throwing weapons|throwing weapon]], like most throwables, its damage scales based on user's [[Elin:Skills#Combat Skills|throwing]] | A boomerang is a craftable [[Elin:Weapons#Throwing weapons|throwing weapon]], like most throwables, its damage scales based on user's [[Elin:Skills#Combat Skills|throwing]] & [[Elin:Skills#Combat Skills|tactic]] skill and material stats. | ||
== Obtain == | == Obtain == | ||
| Line 22: | Line 22: | ||
=== Attack === | === Attack === | ||
The [[Elin:Dice value|Dice value]] of a boomerang depends on user's skill | The [[Elin:Dice value|Dice value]] of a boomerang not only depends on user's '''skill''' and '''[[Elin:Materials|material]] hardness,''' but also the '''weight''' modifier from the [[Elin:Materials|material]], which is usually irrelevant for other throwing weapon like shurikens and putit in ember, in addition to any possible buff if obtained in Nefia. They can also be strengthen with [[Elin:Books#Scrolls|scroll of enchant weapon]], giving 1 extra damage modifier for each enhancement. Other than that, the damage modifier and hit rate is on par with user's skill independant from material, and a base 25% penetration. Its [[Elin:Curse/Bless Status|bless statue]] has '''no''' notable effect on the damage output however. | ||
The boomerage with the best raw DPS is made from | The boomerage with the best raw DPS is made from '''darkmatter'''(see chart below), with the weight of 0.5s and a hardness of 200. The second highest being '''adamantite'''. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 42: | Line 42: | ||
!Adamantite | !Adamantite | ||
!Ether | !Ether | ||
!Darkmatter | |||
|- | |- | ||
| rowspan="2" |Properties | | rowspan="2" |Properties | ||
| Line 58: | Line 59: | ||
|115 | |115 | ||
|120 | |120 | ||
|200 | |||
|- | |- | ||
|Weight(s) | |Weight(s) | ||
| Line 73: | Line 75: | ||
|2.0 | |2.0 | ||
|0.4 | |0.4 | ||
|0.5 | |||
|- | |- | ||
| rowspan="5" |Combat | | rowspan="5" |Combat | ||
| Line 89: | Line 92: | ||
|'''2d46''' | |'''2d46''' | ||
|'''2d33''' | |'''2d33''' | ||
|'''2d50''' | |||
|- | |- | ||
|Damage Modifier | |Damage Modifier | ||
|7 | |||
|7 | |7 | ||
|7 | |7 | ||
| Line 106: | Line 111: | ||
|- | |- | ||
|Hit Rate | |Hit Rate | ||
|91% | |||
|91% | |91% | ||
|91% | |91% | ||
| Line 121: | Line 127: | ||
|- | |- | ||
|Penetration | |Penetration | ||
|25% | |||
|25% | |25% | ||
|25% | |25% | ||
| Line 145: | Line 152: | ||
| +5 Sound | | +5 Sound | ||
| +5 Nether | | +5 Nether | ||
| | |||
| | | | ||
| | | | ||
| Line 166: | Line 174: | ||
!Adamantite | !Adamantite | ||
!Ether | !Ether | ||
!Darkmatter | |||
|- | |- | ||
| rowspan="2" |Properties | | rowspan="2" |Properties | ||
| Line 182: | Line 191: | ||
|115 | |115 | ||
|120 | |120 | ||
|200 | |||
|- | |- | ||
|Weight(s) | |Weight(s) | ||
| Line 197: | Line 207: | ||
|2.0 | |2.0 | ||
|0.4 | |0.4 | ||
|0.5 | |||
|- | |- | ||
| rowspan="5" |Combat | | rowspan="5" |Combat | ||
| Line 213: | Line 224: | ||
|'''2d89''' | |'''2d89''' | ||
|'''2d64''' | |'''2d64''' | ||
|'''2d105*''' | |||
|- | |- | ||
|Damage Modifier | |Damage Modifier | ||
|23 | |||
|23 | |23 | ||
|23 | |23 | ||
| Line 230: | Line 243: | ||
|- | |- | ||
|Hit Rate | |Hit Rate | ||
|130% | |||
|130% | |130% | ||
|130% | |130% | ||
| Line 245: | Line 259: | ||
|- | |- | ||
|Penetration | |Penetration | ||
|25% | |||
|25% | |25% | ||
|25% | |25% | ||
| Line 269: | Line 284: | ||
| +5 Sound | | +5 Sound | ||
| +5 Nether | | +5 Nether | ||
| | |||
| | | | ||
| | | | ||
| Line 274: | Line 290: | ||
| | | | ||
|} | |} | ||
<nowiki>*</nowiki>This new data to be confirm, the range is between 96~112 based on calculations. If using 22 Tactic & 22 Throwing, the damage is darkmatter 2d190, adamantite 2d152. | |||
== Trivia == | == Trivia == | ||
* Boomerang can be stacked together | * Boomerang can be stacked together when crafted with the same material, mostly for storage purpose. | ||
** However, when using a scroll of enchant weapon or *enchant weapon*, their effect will apply to the whole stack. | |||
== Gallery == | == Gallery == | ||
Latest revision as of 02:55, 6 November 2025
"A throwable weapon that will always find its way back to your hand"
Boomerang
A boomerang is a craftable throwing weapon, like most throwables, its damage scales based on user's throwing & tactic skill and material stats.
Obtain
Boomerang can be found in Nefia or craft by player on carpenter's table. Boomerang found in Nefia could have rarity.
| Item | Material 1 | Material 2 |
|---|---|---|
| Boomerang | Any plank/
Any cut stone/ Any ingot |
Any string |
Usage
Attack
The Dice value of a boomerang not only depends on user's skill and material hardness, but also the weight modifier from the material, which is usually irrelevant for other throwing weapon like shurikens and putit in ember, in addition to any possible buff if obtained in Nefia. They can also be strengthen with scroll of enchant weapon, giving 1 extra damage modifier for each enhancement. Other than that, the damage modifier and hit rate is on par with user's skill independant from material, and a base 25% penetration. Its bless statue has no notable effect on the damage output however.
The boomerage with the best raw DPS is made from darkmatter(see chart below), with the weight of 0.5s and a hardness of 200. The second highest being adamantite.
| Item | Paper | Granite | Oak | Rosewood | Copper | Feywood | Steel | Sapphire | Meteorite | Diamond | Rubynus | Adamantite | Ether | Darkmatter | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties | Hardness | 1 | 18 | 20 | 30 | 34 | 60 | 67 | 71 | 95 | 100 | 110 | 115 | 120 | 200 |
| Weight(s) | 0.1 | 1.1 | 0.5 | 0.5 | 1.0 | 0.4 | 1.4 | 1.0 | 1.0 | 1.4 | 1.1 | 2.0 | 0.4 | 0.5 | |
| Combat | Dice Value | 2d8 | 2d13 | 2d11 | 2d11 | 2d13 | 2d16 | 2d24 | 2d23 | 2d31 | 2d37 | 2d37 | 2d46 | 2d33 | 2d50 |
| Damage Modifier | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | |
| Hit Rate | 91% | 91% | 91% | 91% | 91% | 91% | 91% | 91% | 91% | 91% | 91% | 91% | 91% | 91% | |
| Penetration | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | |
| Addition | +5 Lighting | +5 Sound | +5 Nether | ||||||||||||
| Item | Paper | Granite | Oak | Rosewood | Copper | Feywood | Steel | Sapphire | Meteorite | Diamond | Rubynus | Adamantite | Ether | Darkmatter | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Properties | Hardness | 1 | 18 | 20 | 30 | 34 | 60 | 67 | 71 | 95 | 100 | 110 | 115 | 120 | 200 |
| Weight(s) | 0.1 | 1.1 | 0.5 | 0.5 | 1.0 | 0.4 | 1.4 | 1.0 | 1.0 | 1.4 | 1.1 | 2.0 | 0.4 | 0.5 | |
| Combat | Dice Value | 2d16 | 2d26 | 2d22 | 2d22 | 2d25 | 2d32 | 2d46 | 2d45 | 2d60 | 2d71 | 2d73 | 2d89 | 2d64 | 2d105* |
| Damage Modifier | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | |
| Hit Rate | 130% | 130% | 130% | 130% | 130% | 130% | 130% | 130% | 130% | 130% | 130% | 130% | 130% | 130% | |
| Penetration | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | |
| Addition | +5 Lighting | +5 Sound | +5 Nether | ||||||||||||
*This new data to be confirm, the range is between 96~112 based on calculations. If using 22 Tactic & 22 Throwing, the damage is darkmatter 2d190, adamantite 2d152.
Trivia
- Boomerang can be stacked together when crafted with the same material, mostly for storage purpose.
- However, when using a scroll of enchant weapon or *enchant weapon*, their effect will apply to the whole stack.