Elin:Class: Difference between revisions
Hachimitsu (talk | contribs) m (Alpha->beta, executioner trait update) |
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Short Sword<sup>(140)</sup> | Short Sword<sup>(140)</sup> | ||
|Weapon Mastery 2 | |Weapon Mastery 2 | ||
| Increased | | Increased effectiveness of melee weapons | ||
|- | |- | ||
|[[Elin:Thief|Thief]] | |[[Elin:Thief|Thief]] | ||
Line 149: | Line 149: | ||
|Farming Legs 2 | |Farming Legs 2 | ||
Gourmet 1 | Gourmet 1 | ||
|Reduced | |Reduced stamina usage | ||
Show food traits | Show food traits | ||
|- | |- | ||
Line 217: | Line 217: | ||
|Weapon Mastery 1 | |Weapon Mastery 1 | ||
Magic Mastery 1 | Magic Mastery 1 | ||
|Increased | |Increased effectiveness of melee weapons | ||
+1 Specialized | +1 Specialized Domain | ||
|- | |- | ||
|[[Elin:Tourist|Tourist]] | |[[Elin:Tourist|Tourist]] | ||
Line 373: | Line 373: | ||
Inquisition 1 | Inquisition 1 | ||
|Increase benefit from god's favour. | |Increase benefit from god's favour. | ||
"Bane" | "Bane" excommunicates the target, removing stats gained from faith. | ||
|- | |- | ||
|[[Elin:Paladin|Paladin]] | |[[Elin:Paladin|Paladin]] | ||
Line 509: | Line 509: | ||
|Physical critical rate increases as health decreases | |Physical critical rate increases as health decreases | ||
Mana can be used as health | Mana can be used as health | ||
Negates Neck Hunt | |||
Cannot die until mana is depleted | Cannot die until mana is depleted |
Revision as of 13:22, 14 June 2024
Class adjusts a character's attributes, skills and starting potentials
Some of the text on this page is from the Beta build of the game. |
Classes
Class | Str | Con | Dex | Per | Lea | Will | Mag | Cha | Total | Domains | Skills | Weapon Skills | Feat | Feat Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | 10+50 | 10+50 | 2+10 | 0 | 0 | 3+15 | 0 | 0 | 25+125 | Fire
Cold Cut |
Two Handed(140)
Regeneration(130) Shield(130) Heavy Armor(150) Tactics(140) |
Long Sword(160)
Axe(160) Polearm(140) Mace(160) Short Sword(140) |
Weapon Mastery 2 | Increased effectiveness of melee weapons |
Thief | 4+20 | 4+20 | 8+40 | 5+25 | 4+20 | 0 | 0 | 0 | 25+125 | Poison
Darkness Chaos |
Lockpicking(130)
Pickpocket(140) Disarm Trap(140) Dual Wield(150) Evasion(130) |
Long Sword(130)
Axe(130) Staff(130) Short Sword(140) Crossbow(140) |
Thief's Luck 2 | +20 Luck |
Wizard | 0 | 0 | 0 | 4+20 | 3+15 | 8+40 | 10+50 | 0 | 25+125 | Fire
Cold Lightning |
Literacy(130)
Memorization(130) Casting(150) Magic Device(130) Control Magic(140) |
Staff(130)
Short Sword(120) |
Magic Mastery 2 | +2 Specialized Domain |
Farmer | 5+25 | 5+25 | 2+10 | 0 | 8+40 | 5+25 | 0 | 0 | 25+125 | Fire
Cold Lightning |
Regeneration(130)
Farming(150) Cooking(140) Faith(120) Riding(130) |
Staff (130)
Scythe(160) Polearm(130) |
Farming Legs 2
Gourmet 1 |
Reduced stamina usage
Show food traits |
Archer | 6+30 | 4+20 | 8+40 | 5+25 | 2+10 | 0 | 0 | 0 | 25+125 | Lightning
Poison Cut |
Light Armor(130)
Evasion(140) Marksman(150) Anatomy(130) Riding(130) |
Axe(130)
Short Sword(140) Bow(160) Crossbow(160) |
Ranged Mastery 2 | Increased effectiveness of ranged weapons |
Warmage | 6+30 | 6+30 | 2+10 | 0 | 0 | 4+20 | 7+35 | 0 | 25+125 | Fire
Cold Nether |
Evasion(140)
Tactics(130) Literacy(130) Casting(140) Symbiosis(130) |
Long Sword(140)
Staff(140) Mace(140) Polearm(140) |
Weapon Mastery 1
Magic Mastery 1 |
Increased effectiveness of melee weapons
+1 Specialized Domain |
Tourist | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0+0 | Fire
Sound Chaos |
Swimming(130)
Fishing(130) Travel(130) |
None | Vacation Vibe 5 | Increased store price
Increased store inventory |
Pianist | 6+20 | 0 | 4+10 | 5+25 | 6+30 | 0 | 4+10 | 8+40 | 33+135 | Sound
Mind Nerve |
Weightlifting(150)
Throwing(140) Literacy(130) Music(150) Negotiation(130) |
None | Musician 2 | Enhanced performance quality
Bonus to performance reward |
Priest | 2+10 | 2+10 | 0 | 2+10 | 2+10 | 10+50 | 7+35 | 2+10 | 27+145 | Fire
Lightning Holy |
Shield(140)
Heavy Armor(140) Literacy(130) Faith(150) Casting(130) |
Staff(130)
Polearm(130) Mace(150) Short Sword(130) |
Magic Mastery 1
Devout 1 |
+1 Specialized Domain
Increase benefit from god's favour. |
Gunner | 0 | 2+10 | 5+25 | 8+40 | 5+25 | 4+20 | 3+15 | 0 | 27+135 | Fire
Lightning Sound |
Disarm Trap(140)
Evasion(130) Stealth(130) Spot Hidden(140) Marksman(150) |
Mace(130)
Crossbow(130) Gun(160) |
Thief's Luck 1
Ranged Mastery 1 |
+10 Luck
Increased effectiveness of ranged weapons |
Inquisitor | 7+35 | 4+20 | 4+20 | 7+35 | 0 | 4+20 | 0 | 0 | 26+130 | Darkness
Mind Nerve |
Evasion(140)
Marksman(140) Literacy(130) Faith(140) Casting(140) |
Long Sword(130)
Short Sword(130) Crossbow(140) Gun(140) |
Devout 1
Inquisition 1 |
Increase benefit from god's favour.
"Bane" excommunicates the target, removing stats gained from faith. |
Paladin | 7+35 | 8+40 | 0 | 0 | 0 | 4+20 | 0 | 6+30 | 25+125 | Fire
Lighting Holy |
Two Handed(150)
Heavy Armor(140) Regeneration(130) Tactics(140) Casting(140) |
Long Sword (160)
Polearm(160) Mace(160) |
Devout 2
Defensive Instinct 1 |
Increase benefit from god's favour.
Lay on hands available when worshipping Jure. |
Sword Sage | 7+35 | 6+30 | 0 | 0 | 0 | 5+25 | 7+35 | 0 | 25+125 | Fire
Cold Lightning Holy Nether |
Tactics(150) Literacy(130) Meditation(130) Casting(140) Magic Device(140) |
Long Sword (150)
Staff(150) Polearm(130) Crossbow(120) |
Talisman Mastery 2 | Increased Talisman Effect
Increased Talisman Charges |
Witch | 0 | 0 | 0 | 5+25 | 8+40 | 4+20 | 7+35 | 4+20 | 28+140 | Fire
Poison Chaos |
Throwing(140)
Spot Hidden(160) Alchemy(150) Casting(130) Magic Device(140) |
Staff(130)
Short Sword(140) |
Magic Mastery 1
Way of Witch 1 |
+1 Specialized Domain
Can brew more potions Skilled at broom riding |
Executioner | 12+60 | 8+40 | 5+25 | 0 | 0 | 0 | 0 | 0 | 25+125 | Cold
Cut Nerve |
Two Handed(160)
Regeneration(130) Throwing(150) Tactics(140) Anatomy(140) |
Long Sword (140)
Axe(170) Scythe(160) |
Heart of Death 1
Mana Body 1 |
Physical critical rate increases as health decreases
Mana can be used as health Negates Neck Hunt Cannot die until mana is depleted |
Values with 0+## have a positive adjustment to base potential.
Values with 0-## have a negative adjustment to base potential.
Values with no trailing number do not positively or negatively effect base potential.
All classes start with Martial Arts (130).
For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.
For attributes, it is only the adjustment value, as the base value remains at 80.
Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.
Devout does work in tandem with the Demigod's racial passives.