Elin:Riding: Difference between revisions

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(Clarify that Slow cast on your mount will slow you as well, even if the slow didn't directly affect you.)
(teleport protection)
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* Single-target spells such as buffs and heals apply to both you and your mount
* Single-target spells such as buffs and heals apply to both you and your mount
* If your mount can Float/levitate, you will benefit from it as well
* If your mount can Float/levitate, you will benefit from it as well
* Your mount cannot wander off like a regular ally
* Your mount cannot wander off or be teleported away from you like a regular ally


===== Drawbacks =====
===== Drawbacks =====

Revision as of 06:44, 19 November 2024

Riding allows you and an ally to stack onto the same square, and move as one. While mounted, you and your mount move at your mount's speed, however this speed is reduced at low levels of Riding. Furthermore, there are major defensive bonuses. Your mount takes damage before you in most cases, and if they are reduced to 0hp, they fall unconscious instead of dying. This means that a well-defended mount can effectively protect its rider. However, there are also several downsides, such as reduced accuracy for both characters, and reduced speed if your Riding skill is not high enough.

Benefits
  • Your speed is set to your mount's speed. Most (but not all) increases and reductions to your speed have no effect on you, however your and your mount's speed is capped to a maximum limit if your riding skill is too low.
    • As an example, the Slow spell has no effect on your speed while riding, however being Burdened from carrying too much does. The Slow spell, if cast on your MOUNT, however, would reduce both your and your mount's speed.
  • Most damage will be directed to your mount instead of you. If a monster attacks you, there's a 20% chance each turn they'll switch to your mount.
  • If your mount is reduced to 0 hp, it will go unconscious instead of dying.
  • Single-target spells such as buffs and heals apply to both you and your mount
  • If your mount can Float/levitate, you will benefit from it as well
  • Your mount cannot wander off or be teleported away from you like a regular ally
Drawbacks
  • Both your and your mount's speed will be capped at a maximum limit. Leveling Riding alleviates this penalty.
  • Both you and your mount will receieve a penalty to melee and ranged accuracy. Leveling Riding alleviates this penalty.
  • Adds a cast failure chance to you and your mount.
    • Your mount's Cast Failure chance: = 1 - 95*100/(100+300/(MAX(5,10+Riding Skill))).
      • At 1 Riding, Your mount's chance to fail is 25.4%. At 30 Riding, it's 11.63%. The cast failure chance can't go below 5%.
    • Your cast failure chance is +5%
  • Single-target attack spells, such as Arrow spells, affect both you and your mount.
Notes
  • Unlike Elona, enchantments with "Speeds up Travel Progress" apply when equipped by the PLAYER, and NOT when equipped by the mount.
Uncertain details
  • Some allies are better or worse as mounts. This is rated as good/normal/poor. When you ride them, you'll see a message saying "This creature is good to ride!" It's unclear what this affects.
  • Does a mount's weight capcity influence its performance?