Elin:World Map
Outdoors
If you enter an empty tile on the global map or are attacked, you will be moved to the outdoor map.
The further away you are from the highway, the higher the danger level and the more powerful enemies will appear, but you will also be able to find rocks that can yield rare ores.
There are several biomes on the outdoor map, which are chosen based on the terrain of the tile.
Biome | tile | Growing tree | Other features | remarks |
---|---|---|---|---|
Plains | Meadow, flower garden | Oak, cedar, birch, rosewood | Krim, Berry | |
highway | road | Same as plain or coast | Same as plain or coast | Sometimes there are friendly guards who will fight against enemies. |
Forest | Tree, forest | Fruit trees, mushroom trees (green, purple), trees that grow on the plains | Mushrooms, bird's nests, blue flowers, flowers | |
Cherry blossom and willow forest | Cherry blossoms, willow trees | Cherry blossoms, willows, trees that grow on the plains | Mushrooms, bird's nests, blue flowers, flowers | |
Mountain | Mountain (orange) | Pine | Crystal, Rafflesia | Many large rocks (ore) |
Coast | Tiles adjacent to the sea | Paruru | Sea sand blocks/floor, cactus, rock salt | Generated with priority over mountains and forests |
Bridge | Bridge | None (mahogany fence) | None | Karma decreases when you destroy a bridge |
Sea | In the sea | None | Seaweed, rock salt, coral | In winter, the sea freezes, so you won't get wet even if you walk around. |
Snowy field | General snowfall areas | Acacia tree, fir tree | Ice block/floor, blue flower | Shiva, mammoth, reindeer, and Snow Petit often appear as enemies. |
Object
The following objects and NPCs may be randomly generated on outdoor maps.
- Altar and twin tails
- Treasure chests (both with and without keys. Contains a small amount of orens, a small medal, gold bars, and a recipe.)
- Fanatics who torture infidels
Fast Travel
This is a function that can only be used on the global map, and allows you to warp to a place you have visited by consuming food and days.
Recommended when you want to move safely without fear of attack or starvation, or when you want to intentionally let the days pass.
Detailed specifications are as follows.
- The elapsed time increases depending on the distance to the destination.
- Consumption travel food is the number of days elapsed + 1.
- After the required time has elapsed at the starting point, you will be automatically transferred to the destination area.
- The player himself is not affected by the passage of time (hunger, sleepiness), but the items he owns are affected by the passage of time.