Elin:Pianist

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Revision as of 11:18, 19 May 2024 by The Observer (talk | contribs) (Created page with "{{Alpha}}<blockquote>''Pianists, the solitary professionals, make a living through their performances. Always burdened with their pianos, they have a remarkable capacity to bear heavy loads.''</blockquote> ==Class Stats and Feats== {| class="wikitable class-race sortable mw-collapsible" !Class !Str !Con !Dex !Per !Lea !Will !Mag !Cha !Total !Domains !Skills !Weapon Skills !Feat !Feat Effect |- |Pianist |6<sup>+20</sup> |0 |4<sup>+10</sup> |5<sup>+25</su...")
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Pianists, the solitary professionals, make a living through their performances. Always burdened with their pianos, they have a remarkable capacity to bear heavy loads.

Class Stats and Feats

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Pianist 6+20 0 4+10 5+25 6+30 0 4+10 8+40 33+135 Sound

Mind

Nerve

Weightlifting(150)

Throwing(140)

Literacy(130)

Music(150)

Negotiation(130)

None Musician 2 Enhanced performance quality

Bonus to performance reward

Overview

Pianists are to social skills what farmers are to production skills. They start with few combat skills, but make up for it with the ability to make a peaceful living without being rooted to the land like farmers are. With weightlifting, it's possible for pianists to live nomadic lifestyles, traveling from town to town seeking audiences.

Strategy

Despite the name, a pianist does not actually start with a piano or even a musical instrument; he or she should obtain one at earliest notice. Thankfully, a microphone can easily be acquired at the church in Mysilia at the cost of a few furniture tickets. If one starts with pickpocketing and can brave the early-game walk to Palmia, then the first floor has a pair of panties which can be stolen. These have the advantage of being throwing weapons as well, which greatly increases early-game survivability.

If you need to practice your music skills, tourists and children are viable audiences; the asylum is full of the latter. Since music only gains experience upon you earning money for playing music, there's no point in playing to an audience that you're unable to please. Only humans and demi-humans will pay you for entertaining them; animals, undead, and other monsters will not tip you, even if neutral. Thrown rocks are now more forgiving damage-wise.

Playing for the same audience will drain interest and eventually cause them to get bored, so you should move from place to place. Interest will naturally recover after several days of no interaction, so pianists should move from town to town seeking fresh audiences.

The amount of money you can earn from an NPC depends on the level of said NPC. This can pose a problem later into the game as the player's level exceeds that of NPCs in towns and income generated through performing does not continue to scale.

Pianists should seek out large gatherings of NPCs to make the most out of their time. Highly populated cities like Mysilia and Palmia are good starting locations so long as one performs out of the guards' hearing. The Fortune Bell has a particularly high NPC density, especially on the second level. It's also possible to create locations of densely-packed NPCs in the player's towns, such as a dormitory.

Suggested Races

  • Juere
  • Fairy
  • Elea
  • Nefu
  • Succubus

Suggested Gods

  • Horome provides bonuses to music and charisma.

Starting Equipment

  • 6 bandages

Lore and Trivia