Elin:Food
Some of the text on this page is from the Beta build of the game. |
The player's main source of stat growth and stat potentials comes from Food.
Overview
Food Traits
Food can have a variety of traits, which further affect the Attributes gained from eating them.
For a simplified list of ingredients by Attribute & Potential growth, see this page.
In addition to traits that affect the growth of elements and potentials, homemade food may be given quality traits, with better quality food increasing the experience and potentials gained.
Stat Affected | Flavor Descriptor | Minus | Lv.1~2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7~ |
---|---|---|---|---|---|---|---|---|
Enhancement of food traits | Quality | Tarnished | Common Quality | Fair Quality | Fine Quality | Premium Quality | Royal Quality | |
Raise Strength | Fattiness | Dry | Slightly Moist | Moist | Fatty | Juicy | Bursting with Juice | |
Raise Endurance | Size | Fairy-sized | Putit-sized | Pumpkin-sized | Monster-sized | Mammoth-sized | Titan-sized | |
Raise Dexterity | Freshness | Dead | Almost Moving | Moving | Lively | Very Lively | Alive | |
Raise Perception | Scent | Stinky | Faint Aroma | Pleasant Smell | Fragrant | Highly Fragrant | Heavenly Scent | |
Raise Learning | Rarity | Boring | Slightly Unusual | Unusual | Rare | Super Rare (+5 LER) | Ultra Rare | |
Raise Willpower | Firmness | Lacks Firmness | Slightly Firm | Resilient | Chewy | Stretchy | Infinitely Stretchy | |
Raise Magic | Sweetness | Bitter | Slightly Sweet | Sweet | Clearly Sweet (+4 MAG) | Extremely Sweet (+5 MAG) | Sugar Bomb | |
Raise Charisma | Appearance | Ugly | Concerning | Eye-Catching | Cute | Beautiful | Creepy Cute | |
Strength Potential | Richness | Bland | Creamy | Mellow | Thick | Rich | Velvety | |
Endurance Potential | Density | Hollow | Somewhat Dense | Dense | Very Dense | Bursting (+5 END Pot) | Concentrated | Ultra Concentrated |
Dexterity Potential | Delicacy | Coarse | Rough | Slightly Rough | Delicate | Extremely Delicate | Utterly Delicate | |
Perception Potential | Color | Dull Color | Pale Color | Colorful | Bright | Vivid | Rainbow Color | |
Learning Potential | Vitamins | Harmful Substance | Trace Vitamins | Small Vitamins | Moderate Vitamins | Large Vitamins | Abundant Vitamins | Treasure Trove Vitamins |
Willpower Potential | Crispiness | Soggy | Flaky | Crispy | Very Crispy | Snappy | ||
Magic Potential | Spiciness | Tasteless | Somewhat Spicy | Spicy | Very Spicy | Extremely Spicy | Intensely Spicy | |
Charisma Potential | Beauty | Sandy | Slightly Glossy | Glossy | Shiny | Lustrous | Bewitchingly Shiny |
The gourmet feat is required to view unique food traits.
Trait | Type | Food Source | Effect |
---|---|---|---|
Rich Collagen | Collagenic | Slime Race's Corpse or Meat | Raise Charisma, This trait is treated differently from the normal Charisma trait such as [Cute]. |
Slim Down | Weight Loss | Catechin | Lose Weight |
Fatten Up | Weight Gain | Protein | Gain Weight |
Never Decay | N/A | Preservative, Dishes with Preservative | Food does not go stale or rot. |
Slightly Slow Decay | N/A | Rodwyn's breads and doughs | Slows the rate of going stale and rotting. |
Hemostasis | Cure Bleeding | Red herb | Cures Bleeding |
Bleeding | Cure Bleeding | Machine's egg | unidentified |
Antidote | Cure Poison | Blue herb | Cures Poison |
Poison | Cure Poison | Red Mushroom | Inflict Poisoned, which can be nullified with poison immunity. |
Calming | Mental Serenity | Purple herb, Bone powder | Cures insanity and hallucination, grants a state of Peace of Mind |
Hallucinogenic | Mental Serenity | White Mushroom, Crim Powder | Causes hallucinations. |
Venom Mix | Venom | Food blended with poison | Causes poison damage, which can be reduced by poison element resistance.
The trait level is enhanced according to the number of poisons mixed. |
Aphrodisiac Mix | Love | Food blended with love potion | Increases Affinity with character, has a chance to spawn milk when eaten.
The trait level is enhanced according to the number of love potions mixed. The number of products obtained when processed by the processor(ex. Bonito Flakes) is always 1. |
Bug Mix | Love | Food blended with dream larva | Currently, works the same as Aphrodisiac Mix.
The trait level is enhanced according to the number of dream larvas mixed. The number of products obtained when processed by the processor(ex. Bonito Flakes) is always 1. |
Cat | Cat | Cat corpse or egg | Karma -5 |
Just Prepared | Food Effect
Gift Value |
Dishes cooked by a player with traveling chef featFeat. | +10% Food Effect, +50% Value as a gift to npc or as an offering to God
After a few hours, this trait disappears. It is not carried over to duplicate products. |
Warm | Hot Spring Effect | Hot spring eggs cooked in hot spring | Grants a state of Harmony of Soul |
Human Flesh | N/A | Humanoid Corpse | Increase insanity, occasionally gain Cannibalism feat Cannibalism reduces the effectiveness of non-humanoid
foods and raises the effectiveness of humanoid foods by 50% |
Tainted | N/A | Undead Corpse | Always treated as rotten. (Still digestible with "Digest rotten food with ease" enchantment) |
Adam | N/A | Little One's Corpse | Increase base potential of attributes. Caps at a total of +50.
The number of products obtained when processed by the processor(ex. Gelatin) is always 1. (Chaos Shape only: Gain Adam feat.) |
God | N/A | God’s Corpse or egg | Increase base potential of attributes. Decrease Faith skill exp. |
The eggs of machines have the [bleeding] trait, but it has no special effects when you eat it.
Nutrition
Food has a set nutritional parameter.
Nutrition is the amount by which satiety is restored, as well as the multiplier by which experience is added to abilities and potentials. For example, a food with a nutritional value of 20 will restore twice as much satiety and gain twice as much experience as a food with a nutritional value of 10. The nutritional content of homemade food varies depending on the nutritional content of each ingredient.
Having the state of Hungry / Very Hungry / Starving increases the food effect by a further 10%. Conversely, if you exceed your satiety level by eating extremely nutritious food, the excess nutrition is ignored. (Details unknown. Need to verify)
The nutrition you get from the food crafted with the gourmet 3 feat is compressed (nutrition -10%, food effect +5%), so you can get the benefits of a meal without straining your stomach.
Designated dining areas found within owned settlements will boost the food effect by a further 10%.
Decay
Food made of raw materials loses its freshness over time and eventually spoils.
Food that has completely rotted is given the【Stinky】(Perception Lv. -2), and eating it will have negative effects such as suffering from status abnormalities or receiving negative experience for your attribute.
If the food is still in the stale stage, it can be cooked to regain its freshness, but if the food is completely rotten, it will produce rotten food even if it is cooked.
Blessing/Curse
Blessed food increases the food effect by 50%. Cursed food decreases the food effect. Unlike Elona, eating cursed food does not cause vomiting.
Also, in Elin, blessed/cursed food no longer occurs naturally. If you want them, you need to intentionally bless or curse the food by mixing it with blessed/cursed water, or using blessed/cursed milk if the dish uses milk as an ingredient.
Cannibalism
If you eat meat with the [Cannibalism] trait, you may gain the Cannibalism feat.
This feat increases the food effect of food by 50% with the [Cannibalism] trait, and decreases the food effect of food without it.
The duration of this feat is shorter than in Elona, so you will probably get tired of the taste of human flesh after a few meals and return to your old life.
Foods by Type
Meat and Egg
The traits of meat and eggs depend on the race of the monster or NPC that dropped them.
The following are meat and egg traits that do not originate from the monster, obtained by dismantling the dish or otherwise, and the actual meat and eggs will have the respective dietary traits of the monster added to them.
See Food/Monster Food Traits for the meat and egg meal trait bonuses for each monster.
Meat/Egg | Trait | Note | ||
---|---|---|---|---|
Corpse (Human shape) | Creamy (STR Pot +1-2) | Dead (-DEX) | Stinky (-PER) | |
Corpse (raw meat) | Fatty (+4 STR) | In addition to the traits listed on the left, the actual meat and eggs will have the respective food traits of the monster added to them. See here for details. | ||
Marbled meat | Juicy (+5 STR) | Thick (+4 STR Pot) | ||
Egg | Large Vitamins (+5 LER Pot) |
Fish
Fish | Trait | Notes | |||||
---|---|---|---|---|---|---|---|
Ancient Fish | 2.4 | Moving (+3 DEX) | Rare (+4 LER) | Beautiful (+5 CHA) | |||
Arowana | 0.4 | Fairy-sized (-END) | Moving (+3 DEX) | Unusual (+3 LER) | Colorful (+3 PER Pot) | ||
Bass | 0.6 | Dry (-STR) | Moving (+3 DEX) | Slightly Sweet (+1-2 MAG) | Moderate Vitamins (+4 LER Pot) | ||
Bitterling | 0.2 | Fairy-sized (-END) | Almost Moving (+1-2 DEX) | Delicate (+4 DEX Pot) | |||
Black Bass | 0.8 | Dry (-STR) | Monster-sized (+4 END) | Moving (+3 DEX) | Rare (+4 LER) | ||
Blowfish | 0.3 | Unusual (+3 LER) | Delicate (+4 DEX Pot) | Very Spicy (+4 MAG Pot) | |||
Bonito | 0.7 | Moist (+3 STR) | Pumpkin-sized (+3 END) | Lively (+4 DEX) | |||
Carp | 0.7 | Lively (+4 DEX) | Unusual (+3 LER) | Bright (+4 PER Pot) | |||
Coelacanth | 2.5 | Pumpkin-sized (+3 END) | Super Rare (+5 LER) | Thick (+4 STR Pot) | Coarse (-DEX Pot) | Dull Color (-PER Pot) | |
Deep Sea Fish | 1.5 | Rare (+4 LER) | Eye-Catching (+3 CHA) | Delicate (+4 DEX Pot) | Dull Color (-PER Pot) | ||
Eel | 0.4 | Fatty (+4 STR) | Stinky (-PER) | Rare (+4 LER) | Mellow (+3 STR Pot) | ||
Flatfish | 0.5 | Pumpkin-sized (+3 END) | Unusual (+3 LER) | Eye-Catching (+3 CHA) | |||
Goby | 0.3 | Fairy-sized (-END) | Moving (+3 DEX) | Sweet (+3 MAG) | Slightly Rough (+3 DEX Pot) | ||
Goldfish | 0.2 | Fairy-sized (-END) | Moving (+3 DEX) | Slightly Rough (+3 DEX Pot) | Colorful (+3 PER Pot) | ||
Mackerel | 0.6 | Putit-sized (+1-2 END) | Moving (+3 DEX) | Moderate Vitamins (+4 LER Pot) | |||
Moonfish | 14.0 | Lively (+4 DEX) | Rare (+4 LER) | Beautiful (+5 CHA) | |||
Muddler | 0.5 | Almost Moving (+1-2 DEX) | Chewy (+4 WIL) | Ugly (-CHA) | Thick (+4 STR Pot) | ||
Red Bream | 0.5 | Moving (+3 DEX) | Rare (+4 LER) | Bright (+4 PER Pot) | |||
Salmon | 0.6 | Juicy (+5 STR) | Lively (+4 DEX) | ||||
Sand Borer | 0.4 | Fairy-sized (-END) | Moving (+3 DEX) | Delicate (+4 DEX Pot) | Crispy (+3 WIL Pot) | ||
Sardin | 0.3 | Fairy-sized (-END) | Lively (+4 DEX) | Slightly Firm (+1-2 WIL) | Very Crispy (+4 WIL Pot) | ||
Scad | 0.4 | Pumpkin-sized (+3 END) | Lively (+4 DEX) | Dense (+3 END Pot) | |||
Sea Bream | 0.4 | Moving (+3 DEX) | Unusual (+3 LER) | Bright (+4 PER Pot) | |||
Sea Urchin | 0.2 | Fairy-sized (-END) | Rare (+4 LER) | Ugly (-CHA) | Rich (+5 STR Pot) | Very Dense (+4 END Pot) | |
Shark | 280.0 | Fatty (+4 STR) | Mammoth-sized (+5 END) | Lively (+4 DEX) | |||
Striped Jack | 0.5 | Fatty (+4 STR) | Putit-sized (+1-2 END) | Moving (+3 DEX) | |||
Sunfish | 9.5 | Monster-sized (+4 END) | Rare (+4 LER) | Cute (+4 CHA) | |||
Sweetfish | 0.2 | Moving (+3 DEX) | Slightly Rough (+3 DEX Pot) | Small Vitamins (+3 LER Pot) | |||
Tadpole | 0.1 | Fairy-sized (-END) | Very Lively (+5 DEX) | Rough (+1-2 DEX Pot) | |||
Tilefish | 0.7 | Pumpkin-sized (+3 END) | Moving (+3 DEX) | Unusual (+3 LER) | |||
Tuna (Black) | 1.0 | Moist (+3 STR) | Monster-sized (+4 END) | Moving (+3 DEX) | |||
Tuna (Blue) | 0.9 | Monster-sized (+4 END) | Moving (+3 DEX) | Unusual (+3 LER) | |||
Turtle | 0.2 | Moist (+3 STR) | Stinky (-PER) | Thick (+4 STR Pot) | Small Vitamins (+3 LER Pot) | Collagen Rich | |
Whale | 1200.0 | Juicy (+5 STR) | Titan-sized (+6* END) | Stinky (-PER) | Rare (+4 LER) | Takes a long time to eat. |
Crops
Quality of food grown from seed is dependent on +rating. For more information, see Farming.
Produce | Type | Trait | Notes | |||
---|---|---|---|---|---|---|
Rice | Raw | Resilient (+3 WIL) | Faint Aroma (+1-2 PER) | Can make rice products | ||
Wheat | Raw | Trace Vitamins (+1-2 LER Pot) | Faint Aroma (+1-2 PER) | Can make flour products | ||
Mushroom | Mushroom | Pleasant Smell (+3 PER) | Eye-Catching (+3 CHA) | Grows in 1 day | ||
Red Mushroom | Mushroom | Delicate (+4 DEX Pot) | Colorful (+3 PER Pot) | Poison | ||
White Mushroom | Mushroom | Clearly Sweet (+4 MAG) | Glossy (+3 CHA Pot) | Hallucinogenic | ||
Truffle | Mushroom | Rare (+4 LER) | Thick (+4 STR Pot) | Rare Mushroom | ||
Rare mushroom | Mushroom | Fragrant (+4 PER) | Super Rare (+5 LER) | Very Rare Mushroom | ||
Carrot | Vegetable | Eye-Catching (+3 CHA) | Small Vitamins (+3 LER Pot) | Crispy (+3 WIL Pot) | Slightly Sweet (+1-2 MAG) | |
Imo | Vegetable | Fragrant (+4 PER) | Chewy (+4 WIL) | Slightly Sweet (+1-2 MAG) | Potato | |
Cabbage | Vegetable | Moving (+3 DEX) | Very Crispy (+4 WIL Pot) | |||
Radish | Vegetable | Dense (+3 END Pot) | Moving (+3 DEX) | Crispy (+3 WIL Pot) | ||
Tomato | Vegetable | Slightly Sweet (+1-2 MAG) | Eye-Catching (+3 CHA) | Pale Color (+1-2 PER Pot) | Somewhat Spicy (+1-2 MAG Pot) | High-yield vegetable |
Corn | Vegetable | Slightly Sweet (+1-2 MAG) | Eye-Catching (+3 CHA) | Bursting (+5 END Pot) | ||
Bamboo shoot | Vegetable | Very Crispy (+4 WIL Pot) | Slightly Rough (+3 DEX Pot) | |||
Apple | Fruit | Clearly Sweet (+4 MAG) | Crispy (+3 WIL Pot) | From fruit trees. Can be found in forest wilderness tiles. | ||
Blueberry | Fruit | Slightly Sweet (+1-2 MAG) | Eye-Catching (+3 CHA) | Glossy (+3 CHA Pot) | Plant is just called berry. Can be found in field wilderness tiles. | |
Palulu | Fruit | Fatty (+4 STR) | Pumpkin-sized (+3 END) | Slightly Sweet (+1-2 MAG) | Coarse (-DEX Pot) | Can be found in beach wilderness tiles. |
Cactus | Fruit | Dense (+3 END Pot) | Slightly Rough (+3 DEX Pot) | Can be found in beach wilderness tiles. | ||
Grape | Fruit | Fairy-sized (-END) | Clearly Sweet (+4 MAG) | Somewhat Dense (+1-2 END Pot) | Glossy (+3 CHA Pot) | |
Banana | Fruit | Clearly Sweet (+4 MAG) | Moderate Vitamins (+4 LER Pot) | Can be found in beach wilderness tiles. | ||
Orange | Fruit | Faint Aroma (+1-2 PER) | Sweet (+3 MAG) | Spicy (+3 MAG Pot) | From fruit trees. Can be found in forest wilderness tiles. | |
Pear | Fruit | Shiny (+4 CHA Pot) | Eye-Catching (+3 CHA) | From fruit trees. Can be found in forest wilderness tiles. | ||
Rainbow fruit | Fruit | Super Rare (+5 LER) | Rainbow Color (+6* PER Pot) | Lustrous (+5 CHA Pot) | Not normally farmable. Can be stolen in Port Kapul. Mifu Village's Aoi stocks frequently. | |
Api nuts, handful of | Nut | Chewy (+4 WIL) | Slightly Sweet (+1-2 MAG) | Can be found in field wilderness tiles. | ||
Crim, handful of | Nut | Eye-Catching (+3 CHA) | Slightly Sweet (+1-2 MAG) | Can be found in field wilderness tiles. | ||
Cabocchi | Vegetable | Pumpkin-sized (+3 END) | Resilient (+3 WIL) | Mellow (+3 STR Pot) | Cannot be farmed | |
Eggplant | Vegetable | Colorful (+3 PER Pot) | Trace Vitamins (+1-2 LER Pot) | Glossy (+3 CHA Pot) | Cannot be farmed | |
Gourd | Vegetable | Pumpkin-sized (+3 END) | Trace Vitamins (+1-2 LER Pot) | Somewhat Spicy (+1-2 MAG Pot) | Cannot be farmed | |
Leccho | Vegetable | Moving (+3 DEX) | Slightly Rough (+3 DEX Pot) | Crispy (+3 WIL Pot) | Cannot be farmed | |
Seaweed | Vegetable | Moving (+3 DEX) | Colorful (+3 PER Pot) | Trace Vitamins (+1-2 LER Pot) | Cannot be farmed. Can be found in beach wilderness tiles.
Tip: Can be farmed safely in ocean tiles when water is frozen during winter. | |
Sweet Potato | Vegetable | Chewy (+4 WIL) | Clearly Sweet (+4 MAG) | Coarse (-DEX Pot) | Trace Vitamins (+1-2 LER Pot) | Cannot be farmed |
Cherry | Fruit | Fairy-sized (-END) | Slightly Sweet (+1-2 MAG) | Delicate (+4 DEX Pot) | Glossy (+3 CHA Pot) | Cannot be farmed |
Guava | Fruit | Stinky (-PER) | Slightly Unusual (+1-2 LER) | Moderate Vitamins (+4 LER Pot) | Spicy (+3 MAG Pot) | Cannot be farmed |
Lemon | Fruit | Small Vitamins (+3 LER Pot) | Extremely Spicy (+5 MAG Pot) | Cannot be farmed | ||
Pineapple | Fruit | Sweet (+3 MAG) | Coarse (-DEX Pot) | Colorful (+3 PER Pot) | Spicy (+3 MAG Pot) | Cannot be farmed |
Watermelon | Fruit | Monster-sized (+4 END) | Sweet (+3 MAG) | Bland (-STR Pot) | Crispy (+3 WIL Pot) | Cannot be farmed |
Rice and Dough (flour, noodles, powdered medicine etc.)
Dough is the generic term for flour, bread dough, noodles, and powdered drugs.
The traits of store-bought doughs, noodles, and rice will be as follows.
If you make your own using millstone, the traits will come from what the ingredients had, but the highest level is inherited instead of being combined with the same trait, as in cooking.
Dough | Trait | Recipe(Millstone) | |
---|---|---|---|
Rice | Chewy (+4 WIL) | Bundle of rice + Bundle of rice | |
Flour | Pumpkin-sized (+3 END) | Faint Aroma (+1-2 PER) | Wheat + Wheat |
Bread dough | Pleasant Smell (+3 PER) | Bundle of Wheat/Rice + Yeast | |
Cake dough | Sweet (+3 MAG) | Bundle of Wheat/Rice + Sugar | |
Tempura flour | Fatty (+4 STR) | Bundle of Wheat/Rice + Chili/Olive Oil | |
Noodle | Stretchy (+5 WIL) | Bundle of Wheat/Rice + Salt | |
Crim powder | Hallucinogenic | Crim + Nuts | |
Bone powder | Calming | Bone+ Bone | |
Red powder | Hemostasis | Red herb + Red herb | |
Blue powder | Antidote | Blue herb + Blue herb | |
Purple powder | Calming | Purple herb + Purple herb |
Rice has two items with shared names and default traits. Top-tie bag is craftable, bale-shaped is not.
Seasonings and Herbs
In Fortune Bell, condiments with 【Premium Quality】 can be redeemed for casino chips.
The only difference is the quality; the other food traits are the same as the regular ones.
Many things can be turned into seasonings by using an aging rack to turn them into cheeses. Cheeses will always have the -2 PER and will override any positive PER modifiers that the previous food had. Therefore it is ill advised to use things such as Silver Bell eggs which have high PER to turn into cheese. The aging rack can turn a wide variety of things into cheese. These include, but are not limited to: Meats, Marbled Meats, Fish, Grains and processed Grains (this includes rice / wheat / bags of flour / cake flour / bags of rice), Vegetables, Fruits, Nuts, etc.
Fish are ill advised to turn into cheese, unless cheese is specifically required. This is because a carpentry table can be used on a fish to turn it into bonito flakes, which also count as seasonings.
Herbs in Elin are medicinal herbs with traits that restore status abnormality and can also be used as seasonings.
Unlike Elona's herbs, eating it does not gain experience to the main attribute or latent ability.
It is effective when eaten as is, but can also be crafted to make a bandage with medicinal properties.
Seasonings | Type | Traits | ||
---|---|---|---|---|
Olive Oil | Moist (+3 STR) | Faint Aroma (+1-2 PER) | ||
Salt | Extremely Spicy (+5 MAG Pot) | |||
Sesame | Very Crispy (+4 WIL Pot) | |||
Soybeans | Resilient (+3 WIL) | Dense (+3 END Pot) | ||
Sugar | Extremely Sweet (+5 MAG) | |||
Butter | Very Dense (+4 END Pot) | |||
Catechin | Delicate (+4 DEX Pot) | Slim Down | ||
Chili | Colorful (+3 PER Pot) | Moist (+3 STR) | ||
Gelatin | Beautiful (+5 CHA) | Shiny (+4 CHA Pot) | ||
Protein | Fatten Up | Fatty (+4 STR) | ||
Yeast | Alive (+6 DEX) | |||
Bonito Flakes | Lively (+4 DEX) | Pleasant Smell (+3 PER) | ||
Cheese | Stinky (-2 PER) | Thick (+4 STR Pot) | Dense (+3 END Pot) | |
Honey | Pleasant Smell (+3 PER) | Extremely Sweet (+5 MAG) | ||
Jam | Clearly Sweet (+4 MAG) | Glossy (+3 CHA Pot) | ||
Preservative | Never Decay | Harmful Substance (-LER Pot) | ||
Spice | Spice | Unusual (+3 LER) | Slightly Rough (+3 DEX Pot) | |
Pepper | Spice | Very Spicy (+4 MAG Pot) | ||
Wasabi | Spice | Intensely Spicy (+6* MAG Pot) | ||
Glutamine | Spice | Sweet (+3 MAG) | Concerning (+1-2 CHA) | |
Black Pepper | Spice | Super Rare (+5 LER) | Extremely Spicy (+5 MAG Pot) | |
Ketchup | Sauce | Beautiful (+5 CHA) | ||
Mayo | Sauce | Thick (+4 STR Pot) | ||
Sauce | Sauce | Thick (+4 STR Pot) | ||
Soy Sauce | Sauce | Shiny (+4 CHA Pot) | ||
Miso | Sauce | Rich (+5 STR Pot) | ||
Red herb | Herb | Hemostasis | ||
Blue herb | Herb | Antidote | ||
Purple herb | Herb | Calming |
Homemade cheese inherits the traits of the original food, and adds 【Stinky】.
Dishes
Main Page: Cooking
Foods can be cooked to develop their attributes and their potential more efficiently.
Foods have various levels of attributes; however, the level of their attributes and potential do not seem to be additive.
An example of this: Two of the same grape that provide 4 MAG will not necessarily give 8 MAG on the final product.
Some dishes can use more than one ingredient, making them excellent food with many food traits.
You can create your own dishes to match the main attributes you want to develop, and you can also buy dishes made with various ingredients at stores.
When the gourmet Feat reaches rank 2, additional seasonings can be added to some dishes.
The nutritional content of homemade dishes varies depending on the nutritional content of each ingredient.
- Some dishes have "Additional Traits” that are automatically added during crafting, separate from the traits of the ingredients. You can check the additional traits on the crafting window.
- Dishes initially generated without a store or cookware, such as those located in town, have their own nutritional and food traits
- Only negative traits, such as [Harmful Substance] for take-out pizza, will be given to your own creations as well!
Dish | Category | Lv. | Equipment | Trait(Default) | Additional trait | Where | Notes | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Bread | Bread | 1 | Oven | Chewy (+4 WIL) | |||||||
Cooked rice | Rice Meal | 1 | Cooker | Monster-sized (+4 END) | Nefu village | ||||||
Cookie | Cookie | 1 | Oven | Clearly Sweet (+4 MAG) | |||||||
Fried egg | Egg Meal | 1 | Cooker | Rare (+4 LER) | Olvina | ||||||
Instant ramen | Noodle | 1 | Cauldron | Chewy (+4 WIL) | Palmia | ||||||
Meat on the bone | Meat Meal | 1 | BBQ table, Bonfire, fireplace | Fatty (+4 STR) | Fighters Guild | ||||||
Mini salad | Vegetable Meal | 1 | Cutting board | Rare (+4 LER) | Port Kapul | ||||||
Mousse | Cake | 1 | Mixer | Clearly Sweet (+4 MAG) | Fortune Bell | ||||||
Roasted fruit | Fruit Meal | 1 | BBQ table, Bonfire, fireplace | Beautiful (+5 CHA) | |||||||
Skewer of grilled fish | Fish Meal | 1 | BBQ table, Bonfire, fireplace | Lively (+4 DEX) | |||||||
Vegetable soup | Soup | 1 | Cauldron, Camp pot, Cooker | Fragrant (+4 PER) | Specwing | ||||||
Weed stew | Soup | 2 | BBQ table, Bonfire, fireplace | Faint Aroma (+1-2 PER) | Faint Aroma (+1-2 PER) | ||||||
Stone roasted sweet imo | Vegetable Meal | 3 | BBQ table, Bonfire, fireplace | Eye-Catching (+3 CHA) | Eye-Catching (+3 CHA) | ||||||
Assorted fruit | Fruit Meal | 4 | Cutting board | Beautiful (+5 CHA) | |||||||
Boiled egg | Egg Meal | 4 | BBQ table, Bonfire, fireplace | Somewhat Dense (+1-2 END Pot) | Somewhat Dense (+1-2 END Pot) | ||||||
Loaf of bread | Bread | 4 | Oven | Chewy (+4 WIL) | Lumiest | ||||||
Meat roast | Meat Meal | 5 | BBQ table | Fatty (+4 STR) | Olvina, Fortune Bell | ||||||
Sauteed fish | Fish Meal | 5 | Cooker | Lively (+4 DEX) | Willow, Port Kapul, Palmia | ||||||
Pottage | Soup | 6 | Cauldron, Camp pot, Cooker | Fragrant (+4 PER) | |||||||
Pasta salad | Noodle | 7 | Cooker | Chewy (+4 WIL) | Specwing, Fighters Guild | ||||||
Omelette | Egg Meal | 8 | Cooker | Rare (+4 LER) | |||||||
Hot spring egg | Egg Meal | 8 | Microwave oven, Floating in hot spring water. | Lively (+4 DEX) | Lively (+4 DEX) | Eggs cooked in hot springs have 【Warm】 | |||||
Pickled vegetable | Vegetable Meal | 8 | Cutting board | Rare (+4 LER) | |||||||
Breadstick | Bread | 10 | Oven | Chewy (+4 WIL) | |||||||
Onigiri | Rice Meal | 11 | Cutting board | Monster-sized (+4 END) | Nefu village, Specwing | ||||||
Sherbet | Fruit Meal | 11 | Mixer | Beautiful (+5 CHA) | |||||||
Sashimi | Fish Meal | 12 | Cutting board | Lively (+4 DEX) | Mifu village, Fighters Guild, Fortune Bell, Yowyn B1F | ||||||
Shortcake | Cake | 12 | Oven | Clearly Sweet (+4 MAG) | Yowyn B1F | ||||||
Spicy stir-fry | Meat Meal | 12 | Cooker | Fatty (+4 STR) | |||||||
Stew | Soup | 12 | Cauldron, Camp pot, Cooker | Fragrant (+4 PER) | |||||||
Take-out pizza | Meal | 12 | Microwave oven | Fatty (+4 STR) | Fragrant (+4 PER) | Harmful Substance (-LER Pot) | Port Kapul, Fortune Bell | ||||
Salad | Vegetable Meal | 14 | Cutting board | Rare (+4 LER) | |||||||
Cream stew | Soup | 16 | Cauldron, Camp pot, Cooker | Fragrant (+4 PER) | |||||||
Carbonara | Noodle | 18 | Cooker | Chewy (+4 WIL) | |||||||
Fried fish | Fish Meal | 18 | BBQ table | Lively (+4 DEX) | Mysilia, Port Kapul | ||||||
Manju | Cookie | 18 | Oven | Clearly Sweet (+4 MAG) | |||||||
Soft and fluffy bread | Bread | 18 | Oven | Chewy (+4 WIL) | Mysilia,Yowyn | ||||||
Caramel cake | Cake | 19 | Oven | Clearly Sweet (+4 MAG) | |||||||
Stewed vegetable | Vegetable Meal | 20 | Cauldron, Camp pot, Cooker | Rare (+4 LER) | |||||||
Whole roasted meat | Meat Meal | 20 | BBQ table | Fatty (+4 STR) | Willow, Fighters Guild, Port Kapul, Palmia | ||||||
Cazuela | Soup | 21 | Cauldron | Fragrant (+4 PER) | |||||||
Rice bowl | Rice Meal | 22 | Cauldron | Monster-sized (+4 END) | |||||||
Flan | Egg Meal | 23 | Mixer | Rare (+4 LER) | Mages Guild, Port Kapul, Palmia, Fortune Bell | ||||||
Jelly | Fruit Meal | 23 | Mixer | Beautiful (+5 CHA) | Port Kapul, Fortune Bell | ||||||
Cream puff | Bread | 24 | Oven | Chewy (+4 WIL) | |||||||
Garlic spaghetti | Noodle | 24 | Cooker | Chewy (+4 WIL) | Olvina, Specwing | ||||||
Stir fried vegetable | Vegetable Meal | 24 | Cooker | Rare (+4 LER) | Mysilia | ||||||
Tempura | Fish Meal | 24 | BBQ table | Lively (+4 DEX) | Nefu village, Fortune Bell | ||||||
Grilled meat with shiso leaves | Meat Meal | 25 | BBQ table | Fatty (+4 STR) | Willow, Specwing | ||||||
Tiramisu | Cake | 26 | Oven | Clearly Sweet (+4 MAG) | Fortune Bell | ||||||
Spaghetti with meat sauce | Noodle | 28 | Cooker | Chewy (+4 WIL) | Lumiest, Fortune Bell | ||||||
Ginger Bread man | Cookie | 30 | Oven | Beautiful (+5 CHA) | Recipe acquisition is limited to dismantling | ||||||
Curry | Rice Meal | 30 | Cooker | Monster-sized (+4 END) | Port Kapul, Fighters Guild | ||||||
Pie | Bread | 31 | Oven | Chewy (+4 WIL) | |||||||
Caesar salad | Vegetable Meal | 32 | Cutting board | Rare (+4 LER) | Mysilia | ||||||
Croquette | Meat Meal | 32 | Cooker | Fatty (+4 STR) | |||||||
Live sashimi | Fish Meal | 32 | Cutting board | Lively (+4 DEX) | Lumiest, Port Kapul | ||||||
Crepe | Fruit Meal | 34 | Oven | Beautiful (+5 CHA) | |||||||
Kid's lunch | Egg Meal | 35 | Cooker | Rare (+4 LER) | Specwing, Palmia, Fortune Bell | ||||||
Sukiyaki | Soup | 35 | Cauldron | Fragrant (+4 PER) | Mysilia, Nefu village | ||||||
Giant shortcake | Cake | 36 | Oven | Clearly Sweet (+4 MAG) | |||||||
Tsukimi udon | Noodle | 36 | Cauldron | Chewy (+4 WIL) | |||||||
Sushi | Fish Meal | 40 | Cutting board | Lively (+4 DEX) | Nefu village | ||||||
Pizza | Bread | 42 | Oven | Chewy (+4 WIL) | |||||||
King parfait | Fruit Meal | 44 | Mixer | Beautiful (+5 CHA) | Port Kapul | ||||||
Burger | Bread | 45 | Oven | Chewy (+4 WIL) | |||||||
Ramen | Noodle | 46 | Cauldron | Chewy (+4 WIL) | |||||||
Holiday meal | Fish Meal | 50 | Cooker | Lively (+4 DEX) | Nefu village | ||||||
Delux snow putit cake | Cake | 55 | Oven | Titan-sized (+6* END) | Sugar Bomb (+6* MAG) | Creepy Cute (+6* CHA) | Bewitchingly Shiny (+6* CHA Pot) | Very Dense (+4 END Pot) | Recipe acquisition is limited to dismantling |
Notes
Cooking by Fire Damage
Some foods will be cooked when they are destroyed by fire. The quality of the finished product will be higher depending on the strength of the fire.
Can be cooked: meat, fish, fruit, nuts, dough, rice, egg, Imo
Cannot be cooked(just be destroyed): vegetables other than Imo, seasonings, powdered medicine
Microwave Egg Bomb
If you cook an egg in a microwave oven, it will sometimes explode, blowing up the surrounding objects and creatures.
The power of the explosion will be stronger depending on the quality of the egg and the player's cooking skills.
The eggs of unique NPCs have a large bonus to their quality, so when they explode, they can be very dangerous.
Cooking Fiasco
If you fail to cook a dish that uses fire, there is a small chance that a fire will break out from the cooking utensils.
If a fire breaks out, don't panic and try to put it out by throwing potions or spraying water with a watering can.
Failed Dishes
If you cook a dish while your cooking skill has not reached the required level for the recipe, these will sometimes take the place of the dish you want to make.
Eating them has only a negative effect, so put them in a compost box to make fertilizer or use a hammer to demolish them.
Original dish | Failure dish | Trait | After Hammer | ||||
---|---|---|---|---|---|---|---|
Meat Meal | Grotesque meat | Stinky (-PER) | Harmful Substance (-LER Pot) | Dry (-STR) | Bitter (-MAG) | Corpse or Marbled meat | |
Fish Meal | Fish Remnants | Stinky (-PER) | Harmful Substance (-LER Pot) | Dead (-DEX) | Bitter (-MAG) | Fish | |
Vegetable Meal | Soggy vegetable | Stinky (-PER) | Harmful Substance (-LER Pot) | Boring (-LER) | Bitter (-MAG) | Vegetable | |
Fruit Meal | Mushy dessert | Stinky (-PER) | Harmful Substance (-LER Pot) | Soggy (-WIL Pot) | Bitter (-MAG) | Ugly (-CHA) | Fruit |
Cake | Foolish cake | Stinky (-PER) | Harmful Substance (-LER Pot) | Soggy (-WIL Pot) | Bitter (-MAG) | Cake dough | |
Bread | Burnt bread | Stinky (-PER) | Harmful Substance (-LER Pot) | Lacks Firmness (-WIL) | Bitter (-MAG) | Nuts | |
Cookie | Failed Dish | Dry (-STR) | Stinky (-PER) | Harmful Substance (-LER Pot) | Bitter (-MAG) | Nothing | |
Noodle | Stretchy and squishy noodle | Stinky (-PER) | Harmful Substance (-LER Pot) | Lacks Firmness (-WIL) | Bitter (-MAG) | Noodle | |
Egg Meal | Unwanted fried egg | Stinky (-PER) | Harmful Substance (-LER Pot) | Boring (-LER) | Bitter (-MAG) | Egg | |
Rice Meal | Disturbing rice | Stinky (-PER) | Harmful Substance (-LER Pot) | Fairy-sized (-END) | Rice | ||
Soup | Troublesome Soup | Bland (-STR Pot) | Harmful Substance (-LER Pot) | Stinky (-PER) | Bitter (-MAG) | Vegetable | |
N/A | Awkward cookie | Stinky (-PER) | Harmful Substance (-LER Pot) | Ugly (-CHA) | Bitter (-MAG) | Api |
(misconfiguration?) If you fail to cook a cookie, you will not get a Awkward cookie, but instead you will get a Failed Dish. Currently, there is no way to obtain Awkward cookie other than randomly generated in containers on the map.
Manufactured Goods
Edible decorations, Preserved food bought from NPCs, and Raw food stuffs.
Goods | Trait | Notes | ||||||
---|---|---|---|---|---|---|---|---|
Honey combs | Cleary Sweet | Pleasant Smell (+3 PER) | ||||||
Bread, pile of | Monster-sized (+4 END) | Faint Aroma (+1-2 PER) | Eye-Catching (+3 CHA) | |||||
Assorted bread | Monster-sized (+4 END) | Faint Aroma (+1-2 PER) | Eye-Catching (+3 CHA) | |||||
Assorted Vegetables | Monster-sized (+4 END) | Faint Aroma (+1-2 PER) | Eye-Catching (+3 CHA) | |||||
Fruit, pile of | Monster-sized (+4 END) | Faint Aroma (+1-2 PER) | Eye-Catching (+3 CHA) | |||||
Lunch box | Monster-sized (+4 END) | Fragrant (+4 PER) | Cute (+4 CHA) | |||||
Fortune cookie | Rare (+4 LER) | Eye-Catching (+3 CHA) | Glossy (+3 CHA Pot) | Hollow (-END Pot) | Often sold at seasonal festival stalls; when eaten, fortune can be read. | |||
Avocado, piece of | Fair Quality | Fairy-sized (-END) | Stinky (-PER) | Rare (+4 LER) | Moderate Vitamins (+4 LER Pot) | Cannot be farmed, Cannot be used as an ingredient in vegetable and fruit dishes. | ||
Melon, piece of | Fairy-sized (-END) | Fragrant (+4 PER) | Extremely Sweet (+5 MAG) | Beautiful (+5 CHA) | Cannot be used as an ingredient in fruit dishes. | |||
Watermelon, piece of | Fairy-sized (-END) | Sweet (+3 MAG) | Cannot be used as an ingredient in fruit dishes. | |||||
Round rice cake | Infinitely Stretchy (+6* WIL) | Bursting (+5 END Pot) | Can be found in New Year's gifts | |||||
Takoyaki | Chewy (+4 WIL) | Dense (+3 END Pot) | Often sold at seasonal festival stalls | |||||
Moon dumpling | Chewy (+4 WIL) | Clearly Sweet (+4 MAG) | Often sold at seasonal festival stalls in March | |||||
Heart chocolate | Extremely Sweet (+5 MAG) | Cute (+4 CHA) | Often sold at seasonal festival stalls in March | |||||
Macaron | Cute (+4 CHA) | Clearly Sweet (+4 MAG) | Harmful Substance (-LER Pot) | Often sold at seasonal festival stalls in March | ||||
Stollen | Very Dense (+4 END Pot) | Clearly Sweet (+4 MAG) | Often sold at seasonal festival stalls in March | |||||
Bush de noel | Very Dense (+4 END Pot) | Fragrant (+4 PER) | Pumpkin-sized (+3 END) | |||||
Fried potato | Bursting with Juice (+6* STR) | Very Crispy (+4 WIL Pot) | Eye-Catching (+3 CHA) | Fatten up | Harmful Substance (-LER Pot) | Fatten up | Harmful Substance (-LER Pot) | |
Fried chicken | Juicy (+5 STR) | Bursting (+5 END Pot) | Snappy (+5* WIL Pot) | Fragrant (+4 PER) | Shiny (+4 CHA Pot) | |||
Sack | Dry (-STR) | Pumpkin-sized (+3 END) | Dense (+3 END Pot) | |||||
Jerky | Chewy (+4 WIL) | Moist (+3 STR) | Mellow (+3 STR Pot) | Dead (-DEX) | Can be made with sun-dried bricks, sun-dried racks, own work inherits the food traits of the ingredients | |||
Kibble | Slightly Firm (+1-2 WIL) | Somewhat Dense (+1-2 END Pot) | Can be made from millstone, meat or fish + bark, and the food traits of the ingredients are inherited. | |||||
Rotten raw food | Ugly (-CHA) | Dead (-DEX) | Stinky (-PER) | Harmful Substance (-LER Pot) | Soggy (-WIL Pot) | Sold in stores in a rotten state from the beginning, but can be further rotted into cheese or wine |