Elin:Strategy
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Some of the text on this page is from the Early Access release of the game. このページにはアーリーアクセス版の情報が含まれています。 |
The Strategy skill determines the damage your character deals when engaging in auto-combat by right-clicking enemies. Normally, damage is reduced when in auto-combat, but the Strategy skill restores your damage.
Auto-Combat
The player can choose how they act in auto-combat in the Strategy tab of their character sheet. (Press V, then click 'Strategy' in the lower-right of the window). The auto-combat AI profiles include:
- Archer (Uses ranged attacks)
- Fighter (Uses melee attacks)
- Tank (Uses the Taunt ability)
- Healer (Casts healing spells)
- Mage (Casts offensive spells)
- Hexer (Casts debuff spells)
- Summoner (Casts summoning spells)
- Predator (?)
- Paladin (Uses melee attacks, while casting buff spells)
The player can further refine their auto-combat behavior with the Checkboxes:
- Use items and abilities in the hotbar
- Use abilities not in the hot bar
- Use only favorite abilities
Allies' strategy can be changed through Gene Engineering with Brain Cell genes.
While in auto-combat, you will consume stamina to avoid fatal injuries. You can use this to safely gauge the strength of a new opponent.
Detailed Strategy Data[1]
Name | Distance | Movement Chance (Player) | Taunt HP Threshold | Melee | Ranged | Spell | Heal | Summon | Buff | Debuff | Party Cast | Party Cast Mod | Player |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Disable | 1 | 80 (50) | -1 | 50 | 50 | 50 | 60 | 50 | 45 | 45 | No | -20 | Yes |
Archer | 3 | 20 (0) | -1 | 40 | 70 | 50 | 60 | 50 | 45 | 45 | No | -20 | Yes |
Fighter | 1 | 80 (100) | 60 | 70 | 50 | 50 | 60 | 50 | 45 | 45 | No | -20 | Yes |
Tank | 1 | 80 (100) | 40 | 65 | 50 | 50 | 60 | 50 | 55 | 45 | No | +10 | Yes |
Healer | 1 | 50 (0) | -1 | 50 | 50 | 50 | 70 | 50 | 60 | 45 | Yes | +10 | Yes |
Mage | 3 | 50 (0) | -1 | 50 | 50 | 70 | 60 | 50 | 45 | 45 | No | -20 | Yes |
Hexer | 3 | 50 (0) | -1 | 50 | 50 | 60 | 60 | 50 | 50 | 70 | No | -20 | Yes |
Summoner | 1 | 50 (0) | -1 | 50 | 50 | 60 | 60 | 75 | 55 | 55 | Yes | 0 | Yes |
Predator | 1 | 80 (50) | 70 | 50 | 50 | 50 | 60 | 50 | 45 | 45 | No | -20 | Yes |
Gunner | 2 | 20 (0) | -1 | 50 | 70 | 50 | 60 | 50 | 45 | 45 | No | -20 | No |
Warmage | 1 | 50 (0) | 60 | 50 | 50 | 70 | 60 | 50 | 45 | 45 | No | -20 | No |
Rogue | 1 | 80 (100) | -1 | 55 | 50 | 50 | 60 | 50 | 45 | 45 | No | -20 | No |
Paladin | 1 | 80 (50) | 40 | 55 | 40 | 50 | 60 | 50 | 80 | 45 | Yes | +10 | Yes |
- Distance - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed.
- Movement Chance - chance of moving towards target. The value in parentheses is used when the player character is using said strategy.
- Taunt HP Threshold - the minimum health % above which the strategy uses the Taunt ability, if the character has it. -1 means never.
- Melee - the priority of attacking with melee weapons.
- Ranged - the priority of attacking with ranged weapons.
- Spell - the priority of attacking with attack spells.
- Heal - the priority of using a healing spell.
- Summon - the priority of using a summoning spell.
- Buff - the priority of using a buff spell.
- Debuff - the priority of using a debuff spell.
- Party Cast - whenever this strategy casts buffs and heals on the whole party.[needs confirmation]
- Party Cast Mod - the priority modifier for casting party wide buffs and heals. The base value is unique for each situation when the decision has to be made.[needs confirmation]
- Player - is this strategy available for the player character.
Notes:
- ↑ All of this data requires confirmation and clarification, as to order of actions and their weighting against each other.