Elin:Changelog
Beta
Alpha
=== Alpha 20.21 ===
2024/1/5 [Additions and Changes]
- Added tents to Nino's merchandise. The weight of the tent changes depending on the items inside.
- Adjusted the weight of the iron ball.
- The spell for lifting curses can now target others, not just oneself.
- Thievery is now possible from hostile NPCs. Stealing from hostile NPCs won't reduce karma. It's now possible to steal items they are equipped with.
[Fixes]
- Fixed a bug where pets that are parasitic or being ridden would appear in the wrong location immediately after entering a map.
- Fixed a bug where the maximum electricity display on the home bulletin board was showing incorrect values.
- Fixed a bug where all healing spells were referring to the light wound healing dice table.
- Fixed a bug where pets that died outside of home would appear dead in the home.
- Fixed several minor glitches.
[Notes]
- Gwen's replication is intentional.
- As merchandise shipping has started, I may be busy handling that and updates might be slower for a few days. Regarding shipping, due to the large volume of orders, items will be dispatched sequentially from the warehouse, and it may take several days to complete all shipments. I will post an update once all shipments are complete, so please wait until then.
Alpha 20.20
2024/1/4 [Additions and Changes]
- Adjusted the difficulty of keys for the training treasure chests.
- Set up snow removal cells in various winter maps.
- Equipment items now have their backgrounds colored according to rarity.
- Reset the number of loaded projectiles when receiving ranged weapons from allies.
- Changed Lumiest Cemetery to a neutral zone.
- Gwen will now respawn if she goes missing.
- Added display of destruction status to the LastWish command in the console.
- Pets from LastWish will not have portraits set.
- Prevented building blocks over items. Due to demand for the traditional rule, added an option in the 'Experimental' settings tab to allow block construction over items.
- Ignored standard weight values based on height for weight changes due to catechins and proteins.
- Auto-battle will not use unidentified items.
- Limited the number of actions displayed when middle-clicking multiple items on the ground.
- Significantly reduced the probability of Mother attacking the player.
- Adjusted the drop quality of boss chests. Lowered the chance of miracle equipment at lower levels. Locked chests now have a higher chance of containing miracle equipment.
- Stealing now has a chance to reduce Karma.
- Increased the experience gained from using magic and abilities.
- Adjusted the experience gained from weightlifting on the global map.
- Increased the experience gained from exploration.
- Added a setting to containers to not use items inside them for crafting.
- Automatically group together identified items if possible.
- The minimap will now show the location of stairs.
[Fixes]
- Fixed a bug where dividing by zero occurred when gaining experience with negative attributes.
- Fixed a bug where enchantments on equipment that activate abilities could be used as actual abilities.
- Fixed a bug where random glittering monsters were generated at level 0.
- Fixed glitches with incorrect date display in some parts.
- Fixed a bug where performances could not disrupt sleep.
- Fixed a bug where destroyed LastWish objects were regenerating.
- Fixed a bug where selecting an action from multiple items on the ground with a middle click executed a different action.
- Fixed a bug where festivals would not start.
- Fixed a bug where items were entering empty containers inside other containers.
- Other minor fixes.
[Notes]
- All LastWish objects, once destroyed, will not regenerate within the same game.
- Currently, bookshelves cannot store items (subject to change).
- If there are areas where snow does not accumulate on the map, please check if the snow removal cells have been set in build mode.
[Thanks]
Thank you very much for the numerous bug reports and feedback since the start of the alpha! Before introducing major new features, the development team plans to continue improving the fundamental aspects of the game based on your feedback. In the meantime, we hope to write some documentation for mods and possibly open up the Steam Workshop. Please bear with us a little longer regarding the unlocking and adjustments of network-related aspects, as we have received reports of vulnerabilities in the PHP scripts.
Hotfix
- Creatures stuck on blocked cell for some reason are moved to nearby empty place when entering zone.
- Fixed a bug where God abilities were not shown.
Alpha 20.19
2024/1/3
- Fixed the DLC and updated.
- The version number has increased due to changes in language files.
=== Alpha 20.18 ===
2024/1/3 [Additions and Changes]
- Training chest keys can now be unlocked without possessing a lockpick (lockpicks provide an experience bonus).
- DLC 'Cursed Mansion' unlocked.
- Seeds category will not be selected as favorites anymore.
- Bel, appearing as a boss in Nefia, will no longer escape.
- Set a maximum height for platforms that can be installed.
- Killing summoned monsters and similar entities no longer reduces karma.
- Wishes do not differentiate between uppercase and lowercase letters in English.
- Unique items will not be consumed when thrown.
[Fixes]
- Fixed a bug where trying to put a container inside itself in a container would cause a crash.
- Fairies now unequip gear if its weight becomes 1s or more due to material transformation.
- Fixed a bug where items dropped in Nefia did not have the appropriate Nefia danger level applied.
- Fixed a bug where experience points would not be allocated to attributes if their base value was negative.
- Fixed a bug where residents' jobs were not referencing the relevant skills.
- Fixed a glitch where the status of learned blueprints was not displayed outside of home.
- Fixed a glitch where monster balls with level 0 were being generated.
- Fixed a bug where influence was not increasing for quests received at home.
- Fixed a bug where the target location was off when using the Pot of Thirst.
- Fixed several minor glitches.
Alpha 20.17
2024/1/2 [Additions and Changes]
- Improved settings for container types.
- Added settings for excluding items from automatic tidying.
- Increased the capacity of trash containers (existing containers are not affected).
- Gaining experience in negotiation skills when purchasing items.
- Adjusted the damage from hedgehog-type creatures and their response in automatic combat.
- Playing music now consumes stamina.
- Fixed a bug where pets would attack the person throwing stones during a music performance.
[Fixes]
- Fixed an error that occurred when switching maps.
Hotfix
- Fixed a bug where residents go to other zones.
Alpha 20.16
2024/1/2 [Additions and Changes]
- Added an option in the config to turn on/off the blizzard effect.
- Default enchantments added to several pieces of equipment.
- Technical books for skills not currently used in the game will no longer be generated.
- Increased the chance of karma reduction when harvesting crops in town.
- Invisible NPCs will no longer display HP bars or sparkles.
- Bosses in Nefia will now be generated at the same level as the danger level of Nefia.
- Bosses in Nefia and similar will now drop boss chests.
- Items found in Nefia will have their material generation level determined by the danger level of Nefia.
- Scrolls of Escape will now drop upon defeating a Nefia boss.
- Resource items of the same material but different levels will stack up to a certain level difference.
- Mounts and symbiotic partners will not be affected by area-of-effect spells like ball-type spells.
- Monsters summoned as companions will now count towards quest objectives.
- Removed weapon and armor recipes from Loytel.
- Added stone weapons, wooden helmets, and stone armor to the initial recipes.
- Set weight and equipment bonuses for materials that are not normally generated as equipment.
- Changed the fanatic's allegiance to neutral.
[Fixes]
- Fixed a glitch where names were not displayed on statues and similar items.
- Fixed a bug where unique NPCs that became companions would multiply.
- Other minor glitch fixes.
[Notes]
Individual recipes for weapons and armor, other than the initial recipes, were abolished just before the alpha release as they were not particularly interesting to craft and led to an excess of production facilities. Although it will be some time, we plan to introduce special equipment crafting and existing equipment enhancement.
More improvements are planned for Nefia in the future. To check if your Last Wish has been implemented, go to the in-game system menu > Others > Console, display the console, and enter 'LastWish [Name you entered for Last Wish]' to confirm.
Alpha 20.15
2024/1/1 [Additions]
- Improved operability such as repeating attacks.
- Some actions like throwing can now be repeated by holding down the mouse button.
- Throwing now only grants experience points when it hits the target.
- Throwing can now target wooden dummies.
- Some spells can now be cast using the F key.
- Multiple arrows or bullets will now spawn on the ground.
- The status of arrows or bullets is now reflected in ranged weapons.
- Manual reloading is now possible for ranged weapons.
- Adjusted the damage and accuracy distance correction for ranged weapons.
- You can now choose specific arrows or bullets for reloading.
- Added the "bottomless pot" to the initial recipes.
[Fixes]
- Fixed a bug where unnecessary turns were sometimes advancing during the player's turn processing.
Hotfix
- Fixed a bug where holding down space key did not work as intended.
- Fixed a bug where auto-move was disabled.
Hotfix 2
- Fixed a bug where casting a spell with F key didn't consume a turn.
- Fixed a few small glitches.
Alpha 20.14
2024/1/1 [Additions]
- Added temporary use of binoculars.
- Doors can now be closed.
- Livestock and villagers generating power will no longer trigger a 'no job' warning message on the home bulletin board.
- Certain items, such as iron balls, will no longer be displayed in build mode.
- Added the "Border Watch" ordinance (plans to enhance the monster attacks on the town in future updates).
- Increased the effect of tax evasion.
- Added New Year's gift money.
- On lands other than the player's, items attached to walls will be destroyed if the wall is destroyed.
- On lands other than the player's, roof items of destroyed houses (like chimneys) will no longer be displayed.
[Fixes]
- Fixed a bug where snow used as crafting material would melt.
- Fixed a bug where pressing the space key to ascend or descend stairs would not clear the space key press status.
- Fixed a bug where the location of treasure on treasure maps would change (locations on maps held before this update will be reset).
- Fixed a bug where old (unusable) sculpture recipes remained.
- Fixed a bug that allowed capturing the boss of Nefia.
- Fixed a bug where the graphics for alpacas and llamas were reversed.
- Fixed a bug that allowed taking cursed equipment from companions.
Alpha 20.13
2023/12/31
Hotfix
- Fixed a bug where items registered in the hotbar could be eaten.
- Fixed various minor glitches.
- Fixed a bug where heavy items could not be sold in stores.
- Fixed a bug where, after loading an autosave upon return, you couldn't return again until the return had been cancelled once.
- Changed names of some items.
Alpha 20.12
2023/12/30 [Additions & Changes]
- Items that are too heavy can no longer be gifted.
- Companions will refuse to carry items that are too heavy.
- Chaos Shapes will no longer grow torsos.
- UI updated to accommodate the increase in parts of Chaos Shapes.
- Cooking with eggs will no longer be considered as using human flesh.
- When the Hearth Stone is at Lv1, rare monsters (the sparkling ones) will not spawn at home.
- Auto-save will not occur when the player dies and the map changes.
- Added a setting to the config to prevent automatic use of stairs and similar features.
- Adjusted the cost of divine ability.
- Removed one trainer from Port Kapul (not reflected in already saved data).
- Improved the stacking process when picking up items with a full main backpack.
- Enabled digging adjacent tiles.
- Introduced treasure maps.
- Keys can now be used from the backpack.
- Increased stamina consumption for lockpicking without possessing a lockpick.
[Fixes]
- Fixed a bug where the "Hide Depleted Magic Stock" setting would turn back on after loading, even if it was turned off.
- Fixed a bug where pressing the Alt key and clicking on the global map could accidentally drop items.
- Fixed a glitch where certain items, like the Palmia Times, couldn't be placed.
- Fixed a bug where entering Nefia was impossible if the local map tile already generated.
- Corrected various minor glitches.
- Fixed a bug where picked-up items would not appear in the backpack.
- Fixed a bug where monsters wouldn’t emerge when opening a monster-filled box inside the backpack.
Alpha 20.11
2023/12/29
[Additions and Changes]
- Signboard designs can now only be changed at home.
- Festive shopkeepers and some other special NPCs will no longer be generated randomly.
- Added keyboard long-press support for the "Wait" action.
- Furniture collection tickets sold by the secretary at home are now those of Mishiria.
- Adjusted the heavy equipment criteria from 35s to 30s.
- Temporarily hid the section on divine relationships in the journal (not PC-related, but humanity-related).
- Increased the number of pebbles produced by the stonecutter and added enchantments suitable for throwing.
- Disabled auto-save in random outdoor areas. Enabled auto-save upon defeating bosses.
- On the global map, digging is only possible on earthen surfaces (except for Treasure Map locations. Treasure from maps will be introduced in the next update).
- Applied the effects of the Home Skill "Studious".
- Bed quality now affects residents' work efficiency.
- When holding the target item for a procurement quest, hints will now be displayed on the notice board.
- Acid attack reflection is now ineffective if the target is more than one tile away. Thorn attack reflection is ineffective for ranged attacks.
- Added initial skills for the "Predator" class and "Roran" race.
- Honey production in beehives now depends on the number of flowers planted at home.
[Fixes]
- Fixed a bug where party members could generate quests in towns other than home.
- Fixed a bug where temporarily summoned companions would witness the PC's crimes and summon guards.
- Fixed a glitch where buff icons were not displaying correctly at the start of the game.
- Fixed a bug that caused an error message when throwing items.
- Fixed a bug where one could keep moving while crushed if picking up items from the ground while holding the movement key.
- Fixed a bug where placing a weapon on a grindstone while equipped could cause an error.
- Fixed a bug that prevented throwing at suspended NPCs.
- Fixed a bug where enchantments on certain materials were not being applied.
- Fixed a bug where reading took longer the higher the reading skill.
- Fixed a bug in the stack determination of food items.
[Notes]
- Improvements to shooting power and accuracy are planned for the next update.
- Planning to start improving item stacking soon.
- Blackjack bugs will be fixed when the casino opens.
- If you have a save file that can reproduce the bug "able to accept a completed quest multiple times," please send us the save file.
- If you have a save file that can reproduce the bug "items picked up do not go into the backpack but only add weight" (not in a situation where the relevant item is already in the backpack, but before picking up the item), please send us the save file.
Alpha 20.11Hotfix [Additions and Changes]
- Throwing attributes have been added to panties and pianos.
- Experience points in weightlifting now check for elapsed turns on the world map.
- Damage in the overload state is now also applied to party members.
- NPCs of multiple sizes cannot be recruited.
[Fixes]
- Fixed a bug where honey could not be used as a seasoning.
- Fixed a bug where material enchantments were being applied to non-equipment items.
[Note]
- The bug "able to accept a completed quest multiple times" has been fixed. Thanks!
Alpha 20.10
2023/12/28 [Additions and Adjustments]
- Changed the lineup of items for sale at the tool shop.
- Small medals and cassette tapes have been changed to artifacts.
- Artifacts are not regenerated when towns and other areas are regenerated.
- Added a light hemostatic effect to bandages.
- Enabled changing the quantity with the mouse wheel when splitting items.
- Game now auto-saves when entering a local map.
- Thrown weapon damage now accounts for weight and material hardness. Damage is also reduced based on the target's DV (Defense Value).
- Enabled throwing at adjacent hostile creatures.
- Playing music will now wake up sleeping characters.
- Committing crimes while invisible will not be witnessed.
- Bards start with a musical instrument, and NPC bards will not regenerate instruments.
- Apply the effects of disenchantment to ranged weapons.
- Replicas of weapons are now generated with lower quality materials.
- Certain enchantments will not be randomly applied to equipment.
- Destroying bridges is now considered a crime.
- Increased the variety of plants in towns that can be gathered as crimes.
- Neutral zones will also regenerate over time.
- Added the ability to check if Last Wish is installed from the console (usage: LastWish (name or backerId)).
- Added a weed-pulling ordinance.
- Added empty bottle recipes to the millstone.
- More plants will now spawn in forests.
- Added a direction-asking feature to guards.
- Mushroom quality now varies based on the type of seed.
- Fertility increases according to the size of the land area.
- Enemies will not spawn inside houses.
- Added hobbies.
- Added monster graphics.
- Added snow graphics.
[Fixes]
- Fixed a bug where using bandages and similar items did not advance the turn.
- Fixed a bug where throwing was not possible on tiles with doors.
- Fixed a bug where a resident's skill values falling below zero were not displayed on the Home Board.
- Fixed a bug where items being worn were sorted during auto-arrangement.
- Fixed a bug where invisible items, like small medals, could be selected while wielding a hammer.
- Fixed various typos and other errors.
- Fixed a bug where the horse's speed was not calculated while riding.
- Fixed a bug where iron balls were generated with a fixed weight.
Alpha 20.10 Hotfix [Fix]
- Changed the main ingredient for empty potion to "potion" from "drink category". (Didn't intend crim to be the ingredient)
- Fixed a glitch where error messages were shown when generating small medals.
Alpha 20.9
2023/12/27 The next update is planned to introduce a resident tax.
[Additions and Adjustments]
- Prevent display of messages when items held by NPCs in the town are appraised.
- Improved the load screen.
- Added a master volume setting and increased the maximum value of the UI scaling.
- Experience points for the farming skill will now be earned when harvesting seeds and watering.
- Parcels will no longer stack.
- Added graphics for new monsters.
- Added some initial recipes.
- Adjusted training costs.
[Fixes]
- Fixed a bug where abilities could be thrown.
- Fixed a bug where weeds grew under blocks.
- Fixed a bug where the level generation of random dungeons was incorrect from the second floor onwards.
- Fixed a crash in the Chinese version of the game.
Alpha 20.8
2023/12/26
[Adjustments]
- Prevent invoices from being shipped.
- Ensure party members do not generate overly heavy foods from random meals.
- Allow meat to be cooked on a fireplace.
- Sort quests in the journal for display, and set a maximum number of quests that can be undertaken.
- In the recipe search, only display known recipes.
- In build mode, allow crafting only with known recipes.
[Fixes]
- Fixed a bug where outdoor furniture collection tickets were being generated.
- Corrected UI glitches during performances.
- Fixed a bug where default keys were assigned when no keys were set in the keyboard input settings of the config.
- Fixed a bug where merchant bags could be stolen from vending machines.
- Fixed a bug preventing the installation of generators.
- Corrected a glitch where sleep text display would not disappear.
Alpha 20.7
2023/12/26
[Additions]
- Added invoices as a prize for small medals.
- Added a cave prologue (test).
[Adjustments]
- HP bars are now rendered in front of walls and similar objects.
- Adjusted the amount of experience gained from combat.
- Containers cannot be gifted. Additionally, if the recipient is not a resident, items gifted will always be dropped upon death.
[Fixes]
- Fixed a bug where items in the hotbar could overlap.
- Fixed a bug where expanding the home to its maximum size made it impossible to exit using keyboard commands.
- Fixed a bug that caused an error when speaking to residents without jobs.
- Fixed a bug where the option to hand over requested items in procurement quests did not appear.
- Fixed a game balance.
- Fixed a bug where, when potential was high, multiple increases in ability scores were not processed correctly.
- Fixed a bug where the weight of carried items was not updating correctly.
Alpha 20.7 Hotfix
- Fixed a bug where internal character levels were increasing each time a character gains skill exp.
Alpha 20.6
2023/12/25 [Additions]
- Added a setting to always run when moving with the keyboard.
- Small medals placed in various locations.
- Introduction of severe penalties for littering. Additionally, some ordinances now increase public manners.
[Adjustments]
- Added ingots to the materials for tool recipes.
- Crops can now grow indoors (temporary measure until specialized indoor cultivation equipment is introduced).
- After a certain number of days, the taste of human flesh is forgotten.
- Applied speed penalties due to overweight to companions and residents as well.
- Introduced conversion efficiency for materials obtained from dismantling.
- Minor adjustments to the UI.
- Use the spacebar to go up and down stairs and to enter the local map.
- Removed the merchant's bag from Acliteora. The merchant's bag should not be obtained by players. Please report if there are other ways to obtain it.
- Neutral NPCs can be spoken to with the default action when they are the subject of a request.
[Fixes]
- Fixed a glitch where the materials of plants and others were incorrect in some maps.
- Fixed a bug where perishables put in brewing barrels wouldn't rot.
- Fixed a glitch where wearing the festival hat while sleeping caused display issues.
- Fixed a bug where Ehekatl-style magic calculation was incorrect.
- Fixed a bug where summoned funnels wouldn't disappear.
- Fixed a bug where residents' faction skills were not reflected in the home.
[Notes] Regarding the trash issue, the current system determines whether residents properly dispose of trash in the garbage disposal based on the number and skill level of residents with the cleaning skill and the level of public manners at home.
Alpha 20.6 Silent Fix
- Fixed a few minor bugs.
- Added a few new graphics for some monsters.
- Furnitrue tickets generated in your home become furniture tickets for Mysilia.
Alpha 20.5
12/25/2023
[Additions]
- Implemented scrolling for dialog options when there are many to choose from.
[Adjustments]
- Adjusted the items that can be stolen from NPCs and overall balance. Changed the behavior of theft.
- Modified random maps so that items no longer spawn on top of stairs.
- Automated attacks on wooden dummies.
[Fixes]
- Fixed a glitch where the cursor's action hint doesn't update when selecting items with hotkeys.
- Ensured negative enchantments on equipment are appropriately selected.
- Fixed a bug where branches from young trees were always oak, regardless of the tree type.
- Corrected a bug that allowed placing skill shortcuts in containers not owned by the player.
- Fixed a bug where reading maps or treasure maps sometimes caused errors.
- Resolved a bug where re-rolling quests could accidentally re-roll quests already accepted from the same quest giver.
- Fixed a glitch where card information was not displayed correctly upon collection.
- Corrected an error that occurred when using a wand of disenchantment on the ground with items present.
- Fixed a bug where identified and unidentified items were stacking.
- Resolved a bug where items could go missing in the inventory.
- Fixed a bug where breaking walls could unintentionally release and make stairs obtainable.
Alpha 20.4
12/24/2023
Temporary Suspension of Ether Disease
[Additions]
- Added the ability to set spawn points with Waystones.
- Introduced a quick save feature (F5 key). This feature may be disabled after the end of the alpha stage.
- Added snow accumulation graphics.
[Adjustments]
- Adjusted the prices of lower-tier spellbooks and the number of uses for initial supplies of spellbooks.
- Tweaked the experience points and difficulty of thievery.
- Adjusted the difficulty of reading.
[Fixes]
- Fixed a bug where radishes could not be harvested.
- Fixed a glitch where an error message appeared during theft.
- Corrected a glitch when wearing festival hats.
- Fixed a bug where items with a count of zero could exist in the map or inventory.
- Modified so that shipping boxes can only be used at home.
- Adjusted so that delivery boxes can only be used in town. Equivalent functionality for delivery boxes outside of town will be implemented with magic or other tools.
- Fixed a bug where auto-combat settings were not being saved.
- Corrected a bug that caused errors when moving items directly from containers to the equipment slot.
- Fixed a bug where reading checks were incorrectly using related resistance instead of the relevant ability.
- Corrected a glitch in the recipe search where the descriptions for block-type recipes were incorrect.
- Fixed the behavior of guards towards criminals.
Alpha 20.4 Silent Fix
- Stealing from individuals with neutral or lower initial friendliness no longer reduces karma.
- Set minimum and maximum values for karma.
- Fixed a bug where an invisible ★merchant's chest in the tool belt was adding excessive weight.
- Several minor glitches have been corrected.
Alpha 20.3
12/23/2023
More Bugfixes!
[Balance]
- Experience from reading is now only added upon completion of the book.
- Introduced weight and skill checks for theft.
[Fixes]
- Fixed a bug where pickhing up an item with a closed backpack would show the backpack as full
- Fixed a bug where an error message appeared if an action was cancelled while eating
- Fixed a bug that caused an error when entering the underground area of the Derphy Brothel
- Fixed a bug where the MP and stamina consumption of Ehekatl-style magic was * Fixed at 0.
- Fixed a bug where the rewards from slot machines could not be obtained correctly.
- Fixed a bug where merchents in Derphy woudn't trade items with criminals.
- Fixed a bug where uncollectable currency with a quantity of 0 could be generated upon death.
Alpha 20.2
12/23/2023
[Bugfixes!]
- The config file will be reset. This is to prevent unexpected behavior when old tech demo config files are being used.
Additions and Changes
- Increased number of PCCs that can be added to favorites
- When generating water tiles, shallows are now created on tiles adjacent to land.
- Default settings now hide error messages related to internet connection issues.
- The orientation of doors is now automatically changed when placed, doors cannot be installed on tiles where walls overlap.
[Balance]
- The weight of currency has been changed to zero.
- The reward for the Ashland combat training quest has been changed to platinum coins.
[Fixes]
- Fixed a bug where it gave an error whe yuo have save data from the tech demo released last year in the load game screen
- Fixed a big where expired dungeons and similar would cause an error and prevent map switching
- Corrected the drawing order of PCC's sub-hair
- Fixed a bug where opening another characters inventory while overlapping with them could cause your own inventory to open twice.
- Fixed a bug where opeing a new container without having the backpack open could cause an error.
- Fixed a bug that allowed eating even in a full state
- Fixed a bug where clicking on an item in the toolbar while holding shift caused an eror message.
- Fixed a bug where ending the game without saving then exiting left and empty folder in the save folder
- Fixed a bug where changes to the portrait were applied even when the Apply button was ot pressed during portrait change.
- Fixed a bug where some light sources did not fucnction as intended
- Fixed a but where an error message appeared when meditating
- Fixed a bug where floors other than natural soil could be infinitely dug
- Fixed a bug where toggling automatic fuel replenishment for certain equipment caused an error message.
Alpha 20.1
12/22/2023
First Release!
Alpha 20.1 Hotfix
This is a hotfix for a critical bug related to saving.
- Fixed a bug where loading gave an error after saving in random local maps or Puppy Caves.
- Changed the default frame limit setting to 60 FPS.
- Adjusted to make it harder to get tired.
- Containers can no longer be stolen from NPCs.
- When rerolling a character's background, changing race and other features will not change the parents.
- Fixed a glitch where doors in the tile where the character is located were closed upon game load.
- Fixed a glitch where the close button for Trail of Journey was unresponsive.
- Fixed a glitch where some Japanese fonts were not displayed.
[Other]
- Loytel being treated as a pet by Fiama is intentional.
- The fact that the gold bars sent from Mysilia are made of copper is intentional.
Tech Demo
Demo 9.10
10/1/2023
- This is the final version of the tech demo.
- Available feats are now listed by category.
- Added several feats and mutations.
- Added a trainer in the tinker's camp.
- An ingredient with the highest quantity is now automatically selected when selecting a recipe.
- Added Chinese fonts.
(Balance)
- Hunger advances more slowly.
(Fixes)
- Main texts should fit inside message box now according to UI scale.
- Fixed a bug where crafting could not be properly interrupted.
- Fixed a bug where items like scrolls could be used without being consumed.
- Fixed a bug where the starting gifts were not consumed after being used.
- Fixed a glitch where some characters and statues had weird colors.
- Other minor fixes and typos.
Demo 9.9
10/1/2023 (Improvements)
- Added a bug report hot key.
- Added a setting to automatically put away weapons when not in combat.
- Drinking now gives you an empty bottle.
- Add dye maker (graphics and recipes are temporary).
- Added ration maker (graphics and recipes are temporary).
- Added cotton fields.
- Seeds can be now collected from flowers sometimes.
(Balance)
- HP and MP regen now halt only when really tired.
(Bugs)
- Fixed a bug where cooked human meat was not treated as human meat.
- Fixed a bug where spellbooks were generated for abilities and spells that could not be used.
- Fixed a bug which caused an error when enemy uses curse ability.
- Fixed a bug where arrows of different quality were stackable.
- Fixed a bug which caused an error when trying to display the name of a random artifact when the alias generator was not initialized.
- Fixed a bug which caused a freeze when talking to an NPC when you have deliver quests.
- Fixed a bug which prevented the completion of deliver quests.
- Fixed a mouse control when moving off the map.
- Other minor fixes and typos.
Demo 9.1
28/12/2022
- This is the initial release of the tech demo.