Elin:Bestiary/Little Girl: Difference between revisions

From Ylvapedia
Jump to navigation Jump to search
(Added General Skill Table. Feel free to reformat this information. I'm not very experienced with wiki editing and thought this would be a decent way to present the data.)
No edit summary
Line 31: Line 31:


The best choice of as starting companion due to the ability to equip gear.
The best choice of as starting companion due to the ability to equip gear.
Starts with the feats Weapon Mastery 2, Steel Defense (+10 PV), and a random god's passive boosting blessing.


=== Starting General Skills ===
=== Starting General Skills ===
Line 59: Line 60:
|-
|-
|Faith
|Faith
|1
|100
|}
=== Starting Crafting Skills ===
{| class="wikitable"
!Skill
!Starting Value
!Base Potential
|-
|Carpentry
|1
|100
|-
|Crafting
|1
|100
|}
=== Starting Combat Skills ===
{| class="wikitable"
!Skill
!Starting Value
!Base Potential
|-
|Two Handed
|5-6
|140
|-
|Shield
|5
|130
|-
|Light Armor
|1
|100
|-
|Heavy Armor
|4-5
|130
|-
|Throwing
|1
|100
|-
|Tactics
|8-10
|170
|-
|Evasion
|1
|100
|}
=== Starting Weapon Masteries ===
{| class="wikitable"
!Skill
!Starting Value
!Base Potential
|-
|Martial Arts
|3-4
|130
|-
|Axe
|8-20
|160
|-
|Staff
|1
|100
|-
|Mace
|8-10
|160
|-
|Short Sword
|6-7
|140
|-
|Long Sword
|8-10
|160
|-
|Scythe
|7-8
|150
|-
|Polearm
|6-8
|140
|-
|Bow
|1
|100
|-
|Crossbow
|1
|1
|100
|100

Revision as of 02:13, 12 November 2024

Name

Little Girl

Gender

Female

Race

Roran

Class

Warrior

Faith

random

STR

15-17

END

17-19

DEX

7-8

PER

8

LEA

8

WIL

9-10

MAG

8

CHA

11-12


The best choice of as starting companion due to the ability to equip gear. Starts with the feats Weapon Mastery 2, Steel Defense (+10 PV), and a random god's passive boosting blessing.

Starting General Skills

Skill Starting Value Base Potential
Mining 1 100
Regeneration 11-13 190
Gathering 1 100
Meditation 3-4 130
Lumberjacking 1 100
Faith 1 100

Starting Crafting Skills

Skill Starting Value Base Potential
Carpentry 1 100
Crafting 1 100


Starting Combat Skills

Skill Starting Value Base Potential
Two Handed 5-6 140
Shield 5 130
Light Armor 1 100
Heavy Armor 4-5 130
Throwing 1 100
Tactics 8-10 170
Evasion 1 100

Starting Weapon Masteries

Skill Starting Value Base Potential
Martial Arts 3-4 130
Axe 8-20 160
Staff 1 100
Mace 8-10 160
Short Sword 6-7 140
Long Sword 8-10 160
Scythe 7-8 150
Polearm 6-8 140
Bow 1 100
Crossbow 1 100