Elin:Status: Difference between revisions

From Ylvapedia
Jump to navigation Jump to search
m (Mirroring info from JP side.)
m (Some status abnormalities were added. Also, since most status abnormalities are negative, classification was omitted)
Line 20: Line 20:
|+Ailments & Status
|+Ailments & Status
!Status
!Status
! colspan="2" |Effect
!Effect
!Cause
!Cause
!Countermeasure
!Countermeasure
!Duration
!Duration
|-
|-
! colspan="6" |Daily Life
! colspan="5" |Daily Life
|-
|-
|Bloated
|Bloated
|Negative
|Speed is lowered by 20% (Rounded up)  
|Speed is lowered by 20% (Rounded up)  
|Eating too much.
|Eating too much.
Line 35: Line 34:
|-
|-
|Filled
|Filled
|Positive
|The player is satiated.
|The player is satiated.
|Eating just the right amount.
|Eating just the right amount.
Line 42: Line 40:
|-
|-
|Hungry
|Hungry
| rowspan="11" |Negative
|HP/MP Regen is disabled.
|HP/MP Regen is disabled.
|
|
Line 49: Line 46:
|-
|-
|Very Hungry
|Very Hungry
|The player takes damage per turn.
|The player takes damage per turn. HP/MP Regen is disabled.
HP/MP Regen is disabled.
|Going without food.
|Going without food.
|Eating
|Eating
Line 56: Line 52:
|-
|-
|Starving
|Starving
|The player takes significant damage per turn.
|The player takes significant damage per turn. HP/MP Regen is disabled.
HP/MP Regen is disabled.
|
|
|
|
|
|-
|Drunk
| rowspan="2" |Players sometimes wobble and cannot walk straight. Sometimes vomits and goes into a dim.
NPCs sometimes fight with other NPCs around them. Talk to them and invite them to do something pleasant.
|Drinking alcohol
|Hillfolk's Race feat, Time passed
|
|-
|Wasted
|Drinking  a lot of alcohol
|Hillfolk's Race feat, Time passed
|
|
|-
|-
Line 69: Line 76:
Time passed without vomiting
Time passed without vomiting
|infinite
|infinite
|-
|Sick
| rowspan="2" |Causes stat loss over time, HP/MP Regen is disabled.
| rowspan="2" |Do what feels good, drink well water
| rowspan="2" |Healer, sleeping, Time passed
|
|-
|Very Sick
|
|-
|-
|Sleepy
|Sleepy
Line 106: Line 122:
|
|
|-
|-
! colspan="6" |Ailments
|Need Air
|
|Moving underwater
|
|
|-
|Suffocated!
|Takes heavy damage each turn. Not instantly disarmed when you get out of the water.
|Moving underwater for a long period of time
|
|Time elapsed while out of the water
|-
|Crowded
|The speed of the entire party is reduced. Penalty increases according to the number of excess companions limit.
|Adding a companion to the party beyond the limit of companions
|Removing a companion from the party
|Infinite
|-
! colspan="5" |Ailments
|-
|-
|Poison
|Poison
| rowspan="4" |Negative
| rowspan="2" |Damage over time, disables natural healing
| rowspan="2" |Damage over time, disables natural healing
|Poison damage, Poison
|Poison damage, Poison
Line 135: Line 168:
|-
|-
|Wet
|Wet
|Neutral
|Player is wet. Increased damage from Lightning. Reduced damage from Fire. Cannot receive 'Burning" status. Inventory immune to burning.
|Player is wet. Increased damage from Lightning. Reduced damage from Fire. Cannot receive 'Burning" status. Inventory immune to burning.
|Cold Damage, Water
|Cold Damage, Water
Line 142: Line 174:
|-
|-
|Chills
|Chills
| rowspan="10" |Negative
|Speed is lowered.
|Speed is lowered.
|Cold Damage
|Cold Damage
Line 174: Line 205:
|Can be reduced with Heavy Cast feat Lv.3
|Can be reduced with Heavy Cast feat Lv.3
|
|
|-
|Muddled
|No longer able to castting or perform actions.
|Dim worsens.
|
|
|-
|Unconscious
|Every action becomes impossible.
|Muddled worsen, drink well water.
|
|時間経過
|-
|-
|Confused
|Confused
Line 180: Line 223:
|Confused Immunity Enchant
|Confused Immunity Enchant
Divine Wisdom
Divine Wisdom
|
|-
|Fear
|Cannot attack; if NPC, run away from the target
|HP reduction
|Hero
Fear Immunity Enchant
|
|-
|Unsteady
|Inflicts random status effects(Confused, Dim, Fear, Sleep).
|Insane eyes, eat human flesh (humanoid races only), do things that feel good
|Over Time
|
|
|-
|-
Line 199: Line 255:
|Lighting Damage
|Lighting Damage
|Over Time
|Over Time
|
|-
|Fear
|Cannot attack; if NPC, run away from the target
|HP reduction
|Hero
Fear Immunity Enchant
|
|
|}
|}

Revision as of 12:00, 15 August 2024


Status Ailments, Hexes, Blessings and other effects.

Overview

There are two main types of bad conditions, which are classified as status abnormalities and hexes.

Curses are debuffs, indicated by icons in the lower left corner of the screen, and can be removed with magic such as Holy Light and Vanquish Hex, or prevented with Holy Veil.

Status abnormalities are indicated as text in the lower left corner of the screen. Cures vary by type, as indicated in the table below, but many can only be cured over time. Instead, status abnormalities can be avoided by equipping the corresponding immune enchantment or by increasing element resistance.

Both curses and status abnormalities can be cured by praying to a deity, and if they are inflicted on an enemy, they can be erased with Shatter Hex.

Blessings are the general term for buffs that appear as icons in the lower left corner of the screen; new from Elin are the transformation and perfume buffs, which have the characteristic of lasting longer than regular blessings. Other new additions include the intonation buff, which does not cancel over the course of a turn, but instead consumes a charge when dealing melee or remote damage.

The blessing can be removed at any time by clicking on the icon.

Ailments & Status

Ailments & Status
Status Effect Cause Countermeasure Duration
Daily Life
Bloated Speed is lowered by 20% (Rounded up) Eating too much. Over Time
Filled The player is satiated. Eating just the right amount.
Hungry HP/MP Regen is disabled.
Very Hungry The player takes damage per turn. HP/MP Regen is disabled. Going without food. Eating
Starving The player takes significant damage per turn. HP/MP Regen is disabled.
Drunk Players sometimes wobble and cannot walk straight. Sometimes vomits and goes into a dim.

NPCs sometimes fight with other NPCs around them. Talk to them and invite them to do something pleasant.

Drinking alcohol Hillfolk's Race feat, Time passed
Wasted Drinking a lot of alcohol Hillfolk's Race feat, Time passed
Anorexia You vomit what you eat. The bonus to potential and experience gained from the food eaten is reduced. Not healed while continuing to vomit on a regular basis. Frequent vomiting. Sleep

Time passed without vomiting

infinite
Sick Causes stat loss over time, HP/MP Regen is disabled. Do what feels good, drink well water Healer, sleeping, Time passed
Very Sick
Sleepy Not Sleeping Sleeping
Very Sleepy
Tired SP is low
Burden Player is over weight capacity. 10% cut to Speed. Weightlifting can be trained. Over weight limit up to 19% Drop items
Burden! Player is very over weight capacity. 20% cut to Speed. Weightlifting can be trained Over weight limit by 20% to 49%
Overweight Player is extremely over weight capacity. Player has a chance to take damage per turn. Damage increases with each instance. Over weight limit by 50% to 74%
Squashed Player is being crushed under the weight of their baggage. Player takes heavy damage per turn. Player cannot move. If player dies to squishing, drops heavy item picked up. Severity of damage scales with weight held. Over weight limit by >75%
Need Air Moving underwater
Suffocated! Takes heavy damage each turn. Not instantly disarmed when you get out of the water. Moving underwater for a long period of time Time elapsed while out of the water
Crowded The speed of the entire party is reduced. Penalty increases according to the number of excess companions limit. Adding a companion to the party beyond the limit of companions Removing a companion from the party Infinite
Ailments
Poison Damage over time, disables natural healing Poison damage, Poison Healing Sources

Poison Immunity Enchant

Varies
Poison Bad >30 Turns of Poison
Bleeding Damage over time Cut damage, cut counter Healing Sources

Cut resistance Attack from a distance against an enemy who counters.

Varies
Burning Damage over time Fire Damage Water, Wet status

Fire resistance

Varies
Wet Player is wet. Increased damage from Lightning. Reduced damage from Fire. Cannot receive 'Burning" status. Inventory immune to burning. Cold Damage, Water Over Time ~10 turns
Chills Speed is lowered. Cold Damage Fire Damage
Frozen Speed is further lowered. Cold Damage with Chill Fire Damage
Paralysis Player cannot take actions. Chaos, Lighting Damage, Potion of Paralysis Over Time

Paralysis Immunity Enchant

Sleep Player is asleep. Chaos, Mind damage, Sleeping Pill

Sleeping

Taking physical damage

Sleep Immunity Enchant

Dim Player cannot cast spells Chaos,Sound damage, Insanity Can be reduced with Heavy Cast feat Lv.3
Muddled No longer able to castting or perform actions. Dim worsens.
Unconscious Every action becomes impossible. Muddled worsen, drink well water. 時間経過
Confused Player has a chance to move in random direction. Chaos, Mind damage, Potion of Confusion Confused Immunity Enchant

Divine Wisdom

Fear Cannot attack; if NPC, run away from the target HP reduction Hero

Fear Immunity Enchant

Unsteady Inflicts random status effects(Confused, Dim, Fear, Sleep). Insane eyes, eat human flesh (humanoid races only), do things that feel good Over Time
Blind Reduced physical accuracy, Reduced vision for player, cannot see enemies. Darkness damage, Potion of Blindness Cat's Eye

Blind Immunity Enchant

Slow Lowers speed Spell Slow, Potion of Slow Spell of Speed
Stun As with paralysis, it disables action for a short period of time. Paralysis resistance does not prevent it. Lighting Damage Over Time

Hexes, Blessings & Transmutations

Blessings have positive and curses have negative effects.

Transmutations include both positive/disadvantageous effects, and perfumes are basically positive.

Positive effects can be undone by clicking on the icon.

Hexes, Blessings & Transmutations
Status Effect Cause Countermeasure Duration
Euphoric Blessing +2 STR, MAG, +4 END, +5 WIL Headpat from Misaki Click off Indefinite
Putitification Transmutation Nullify other transmutation

-5 STR,END, +5 Cha, +10 Acid Res

Potion of Putitification Click off 255 Turns
Broomification Transmutation Nullify other transmutation

+45 speed, +20 DV, -10 Str, End, Dex, Fire resistance.

Spell of Broomification Click off 90 turns
Elemental Scar Hex -Fire, Cold, Lightning Resistance Elemental Scar, Potion of Weaken Resistance Elemental Shield
Weakness Hex Halves pv and dv. Spell Weakness, Potion of Weakness Hero
Silence Hex Prevents spellcasting Spell Silence, Potion of Silence
Bane Hex Decreases luck and accuracy Bane
Telepathy Blessing Reveals monsters on the floor. Telepathy
Disguise Blessing Grants disguise. Incognito
Levitate Blessing No longer activates ground traps except for a few. Levitate
Invisibility Blessing It becomes transparent, does not appear on the screen, and is not detected. Invisibility, Race-specific Feat Wet, See Invisible, Area attack
See Invisible Blessing Raises Spot Hidden Potion of Ultravision
Elemental Shield Blessing Nullify Elemental Scar

+Fire, Cold, Lightning Resistance

Holy Shield Spell, Potion of Resistance
Heroic Mood Blessing Nullify Fear

Nullify Confusion

+Strength

+Dexterity

Spell Hero, Potion of Hero
Cat's Eye Blessing Nullify Blind

+Perception

Spell Cat's Eye, Potion of Infravision

Headpat from Eureka

Nature's Embrace Blessing Healing over time Spell Nature's Embrace, Potion of Troll Blood
Holy Veil Blessing Repels curses Spell Holy Light, Spell Vanquish Hex, Spell Holy Veil

Headpat from Kinu

Holy Shield Blessing +pv

Nullify Fear

Nullify Weakness

Spell Holy Shield
Divine Wisdom Blessing +Magic

+Learning

+Literacy

Nullify Confusion

Spell Divine Wisdom
Intonation Intonation Converts melee and ranged attacks into corresponding element damage

Increases resistance to the corresponding element

Spell Intonation
Lure metals Perfume The rate of appearance of metal monsters increases ? Perfume of Lure metals Click off for many days
Ward monsters Perfume The probability of being ambushed on the world map decreases. Perfume of Ward monsters Click off for many days
Lure monsters Perfume The probability of being ambushed on the world map increases. Perfume of Lure monsters Click off for many days