Elin:Gods: Difference between revisions

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== Relation ==
== Relation ==
Gods begin the game indifferent to the player. The relation value can be negative or positive. Turning apostate from one god to the other reduces relation by a small amount from the god one is forsaking, but has no change in relation for the god of new worship. Certain actions seem to passively change the relation with gods, but offerings change relation more actively. Turning apostate gives the player 9999 turns of the God's Wrath debuff, but it is unknown at this time what it does.
Gods begin the game indifferent to the player. The relation value can be negative or positive. Turning apostate from one god to the other reduces relation by a small amount from the god one is forsaking, but has no change in relation for the god of new worship. Certain actions seem to passively change the relation with gods, but offerings change relation more actively. Turning apostate gives the player 9999 turns of the God's Wrath debuff, but it is unknown at this time what it does.


==Negentropy==
==Negentropy==
Some gods are bad.
Some gods are bad.

Revision as of 16:12, 7 October 2023

Worship provides many bonuses to the player. The Gods of Elin each have their own domains and relationships with each other.

God Offering Gift Passive Pet Artifact Bonuses
Eyth of Void
Kumiromi of Harvest Seeds
Opatos of Earth
Itzpalt of Element
Mani of Machine
Ehekatl of Luck
Jure of Healing
Luluwy of Wind
Elin of Harmony
Yaksha of Oblivion


All gods can be offered Corpses, which improve favor by 1 point, regardless of freshness or weight. Each god's favored item seems to raise relation by 5 points. Additionally, some actions in the world seem to passively improve or lower favor.

Favor

Favor can be exchanged for goods and services.

Relation

Gods begin the game indifferent to the player. The relation value can be negative or positive. Turning apostate from one god to the other reduces relation by a small amount from the god one is forsaking, but has no change in relation for the god of new worship. Certain actions seem to passively change the relation with gods, but offerings change relation more actively. Turning apostate gives the player 9999 turns of the God's Wrath debuff, but it is unknown at this time what it does.

Negentropy

Some gods are bad.