User:EveryZig314/Resource Acquisition: Difference between revisions

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Revision as of 16:08, 5 November 2024


Early game Resources for use in Crafting can be acquired in the following ways:

Resource Adjacent

Stamina

While not an item, stamina is used for gathering or processing most resources. Once you start gaining levels, your maximum stamina will increase and sleeping using Meditate or a Makeshift Bed will no longer be sufficient to regain it all in one sleep. A better quality (and also lightweight) bed for more stamina gain can be acquired fairly early game by using two Tinker’s Camp furniture coupons (purchasable from the Secretary with influence from doing quests there) on the hammock near the caravan leader.

Food

Food can be gathered from wild plants or bought from shopkeepers, but Farming is a much more reliable food source. Mushrooms in particular grow very quickly and as such make good early game food.

Make sure your home’s Fertility level on the house board is above zero in order to successfully harvest anything.

Tools

Early game tools can be crafted at a Tinker's table. Some tools like Pickaxes and Hammers benefit from a Hardness value which is dependent on their material. Basalt is the best early-game material for these.

Hammers of sufficient hardness can deconstruct many items into resources of that item's base material (which can lead to unusual materials for that item such as metal bones from deconstructing nails).

Resources

Wood

Mature trees can be cut down for logs, bark, resin and sometimes branches. Young trees will drop branches, and withered trees will drop branches and seeds. Trees can be farmed like crops.

Leaf

Leaves can be harvested from weed plants. Weeds can be farmed, but they don’t grow very quickly so it is probably not worth the trouble.

Vine

Vines to make string can be harvested from vine plants growing in your home, the wilderness, or dungeons. Vines cannot be farmed.

Big Leaf

Big Leaves to make rope can be harvested from palulu or banana trees in beach wilderness. Like other trees they can be farmed (not needing the environment of a beach).

Needle

Cacti in beach wilderness can be cut down like trees to produce bone needles. Like other trees they can be farmed (not needing the environment of a beach).

Bone

Bones can be gathered from bones on the ground or dropped from enemies. Bones can also be produced in bulk (for purposes like bulk producing fishing bait) by making ingots or scrap into nails then deconstructing the.

Dirt

Dirt can be mined from dirt walls or dug up from dirt floors with a shovel. Sand is similarly found in beach wilderness.

Clay

Clay can be produced at a millstone by combining dirt with any potion. Potions of dirty water can be harvested in bulk from chemical puddles in metal dungeons (resembling brown forts on the map). They can then be processed into bricks in a Kiln.

Stone

Basic granite stone can be gathered from stones on the ground or mined in bulk quality from stone walls in dungeons. Basalt (good for early game tools) is mostly found as ground stones.

Ore

Ore can be mined from big rocks or walls with ore in them. What walls you can mine is determined by pickaxe hardness and your mining skill. The best early-game pickaxe is one made from basalt.

Ingot

Ingots are produced from ore in a smelter. Before you make your own smelter, usable smelters can be found in Dephy.

Scrap

Scrap can be mined in bulk from the walls of metal dungeons.

Fragment

Fragments can be mined from mining crystals in dungeons or made in a kiln from sand. They can also be harvested from Fragments floor items in metal dungeons.

Glass

Glass is made by processing fragments in a kiln.

Textile Pieces

Textile pieces can be harvested from webs in dungeons or from deconstructing trash bags. (Trash bags in particular can yield paper pieces which are very lightweight). They can then be processed into thread on a Spinner and from thread into cloth on a Loom.