Elin:Weapons: Difference between revisions
Hachimitsu (talk | contribs) m (EN weapon names corrected, reordered based on internal order, added missing weapons) |
Hachimitsu (talk | contribs) (Alpha->Beta, added penetration, fix dagger->short sword, Modification availability by weapon type (incomplete)) |
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{{ | {{Beta}} | ||
This is a list of melee and ranged weapon performance. For general equipment specifications, see the [[Elin:Equipment|Equipment]] page. | This is a list of melee and ranged weapon performance. For general equipment specifications, see the [[Elin:Equipment|Equipment]] page. | ||
==Melee weapons== | ==Melee weapons== | ||
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!remarks | !remarks | ||
|- | |- | ||
| rowspan=" | | rowspan="11" |Strength | ||
| rowspan=" | | rowspan="4" |Long Sword | ||
|katana | |katana | ||
| | | | ||
| | | | ||
| | | | ||
| | |20% | ||
| | | | ||
| | | | ||
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| | | | ||
| | | | ||
| | |5% | ||
| | | | ||
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| | | | ||
| | | | ||
|- | |||
|lightsaber | |||
| | |||
| | |||
| | |||
|100% | |||
| | |||
| | |||
|Always Ether | |||
|- | |- | ||
| rowspan="4" |Axe | | rowspan="4" |Axe | ||
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| | | | ||
| | | | ||
| | |5% | ||
| | | | ||
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| | | | ||
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| | |5% | ||
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| | |30% | ||
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| | |25% | ||
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| | |25% | ||
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| rowspan="4" |Dexterity | | rowspan="4" |Dexterity | ||
| rowspan="4" |dagger | | rowspan="4" |dagger | ||
| | |short sword | ||
| | | | ||
| | | | ||
| | | | ||
|10% | |||
| | | | ||
| | | | ||
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| | |40% | ||
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| | | | ||
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| | |5% | ||
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| | | | ||
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| | |10% | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Type | ||
!Returning | !Returning | ||
!remarks | !remarks | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Type | ||
!Related skills | !Related skills | ||
!Ammunition | !Ammunition | ||
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!distance 6 | !distance 6 | ||
!Reload time | !Reload time | ||
!Pen% | |||
!remarks | !remarks | ||
|- | |- | ||
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|0.69 | |0.69 | ||
|0 | |0 | ||
|10% | |||
|2 dice, can be made on a woodworking desk | |2 dice, can be made on a woodworking desk | ||
|- | |- | ||
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|0.69 | |0.69 | ||
|0 | |0 | ||
|15% | |||
|3 dice, high accuracy modifier | |3 dice, high accuracy modifier | ||
|- | |- | ||
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|0.82 | |0.82 | ||
|0 | |0 | ||
|20% | |||
|Number of dice 2 | |Number of dice 2 | ||
|- | |- | ||
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|0.73 | |0.73 | ||
|0 | |0 | ||
|15% | |||
|Dice count 1, hit modifier minus | |Dice count 1, hit modifier minus | ||
|- | |- | ||
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|0.82 | |0.82 | ||
|0 | |0 | ||
|25% | |||
|1 die, heaviest ranged weapon | |1 die, heaviest ranged weapon | ||
|- | |- | ||
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|0.69 | |0.69 | ||
|3 | |3 | ||
|20% | |||
|1 dice, high accuracy modifier | |1 dice, high accuracy modifier | ||
|- | |- | ||
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|0.73 | |0.73 | ||
|3 | |3 | ||
| | |||
|1 dice, 3 attacks | |1 dice, 3 attacks | ||
|- | |- | ||
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|0.82 | |0.82 | ||
|4 | |4 | ||
|20% | |||
|1 die, largest die side for ranged weapons | |1 die, largest die side for ranged weapons | ||
|- | |- | ||
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| | | | ||
|0 | |0 | ||
|40% | |||
|Dice count: 1, refers to magic power and deals additional damage of any attribute | |Dice count: 1, refers to magic power and deals additional damage of any attribute | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Type | ||
!Enchantments granted | !Enchantments granted | ||
!effect | !effect | ||
!Applied to | |||
|- | |- | ||
|Sharpshooter | |Sharpshooter | ||
| rowspan="1" |It reduces distance penalties when shooting. | | rowspan="1" |It reduces distance penalties when shooting. | ||
| rowspan="1" |Suppress attenuation due to distance correction (+10 attenuates 1/2, +20 attenuates 1/3) | | rowspan="1" |Suppress attenuation due to distance correction (+10 attenuates 1/2, +20 attenuates 1/3) | ||
|Bows, Guns | |||
|- | |- | ||
|Ammo recovery | |Ammo recovery | ||
| rowspan="1" |It collects ammunition when firing. | | rowspan="1" |It collects ammunition when firing. | ||
| rowspan="1" |Avoid consuming ammunition when shooting by +value %? | | rowspan="1" |Avoid consuming ammunition when shooting by +value %? | ||
|Bows, Guns | |||
|- | |- | ||
|Knockback | |Knockback | ||
| rowspan="1" |It knocks back the enemy it hits. | | rowspan="1" |It knocks back the enemy it hits. | ||
| rowspan="1" |Knock back target by +value %? | | rowspan="1" |Knock back target by +value %? | ||
|Bows, Guns, Canes | |||
|- | |- | ||
| colspan="1" |Rapid fire | | colspan="1" |Rapid fire | ||
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|10% of the + value is added to the number of attacks (rounded down to the nearest whole number) | |10% of the + value is added to the number of attacks (rounded down to the nearest whole number) | ||
After the second shot, the damage will be attenuated | After the second shot, the damage will be attenuated | ||
|Bows, Guns | |||
|+ | |+ | ||
|- | |- | ||
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| rowspan="1" |Reduces reload time by 10% of + value, no reload when it becomes 0 | | rowspan="1" |Reduces reload time by 10% of + value, no reload when it becomes 0 | ||
+31 for handguns and assault rifles, +41 for railguns and no need to reload. | +31 for handguns and assault rifles, +41 for railguns and no need to reload. | ||
|Bows, Guns | |||
|- | |- | ||
|Extra magazine | |Extra magazine | ||
| rowspan="1" |It increases the maximum ammunition load. | | rowspan="1" |It increases the maximum ammunition load. | ||
| rowspan="1" |Add half the + value to the maximum load capacity of the weapon | | rowspan="1" |Add half the + value to the maximum load capacity of the weapon | ||
|Bows, Guns | |||
|- | |- | ||
|Race Bane | |Race Bane | ||
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| rowspan="1" |Increases damage against corresponding race | | rowspan="1" |Increases damage against corresponding race | ||
Target races are humans, animals, machines, undead, dragons, gods, fairies, and fish. | Target races are humans, animals, machines, undead, dragons, gods, fairies, and fish. | ||
|Bows, Guns, Canes | |||
|- | |- | ||
|Vopal | |Vopal | ||
| rowspan="1" |It increases the chance of triggering a full piercing attack. | | rowspan="1" |It increases the chance of triggering a full piercing attack. | ||
| rowspan="1" |Increases the activation chance of attacks with 100% penetration rate | | rowspan="1" |Increases the activation chance of attacks with 100% penetration rate | ||
| | |||
|- | |- | ||
|Critical | |Critical | ||
| rowspan="1" |It increases the chance of critical hit. | | rowspan="1" |It increases the chance of critical hit. | ||
| rowspan="1" |Increases chance of critical hit | | rowspan="1" |Increases chance of critical hit | ||
| | |||
|- | |- | ||
|Damage modifier | |Damage modifier | ||
| rowspan="1" |None | | rowspan="1" |None | ||
| rowspan="1" |Increase weapon damage modifier by + value | | rowspan="1" |Increase weapon damage modifier by + value | ||
|Bows, Guns, Canes | |||
|- | |- | ||
|Hit modifier | |Hit modifier | ||
| rowspan="1" |None | | rowspan="1" |None | ||
| rowspan="1" |Increase weapon accuracy modifier by + value | | rowspan="1" |Increase weapon accuracy modifier by + value | ||
|Bows, Guns, Canes | |||
|} | |} | ||
<nowiki>*</nowiki>Damage multiplier attenuation after the second rapid fire shot | <nowiki>*</nowiki>Damage multiplier attenuation after the second rapid fire shot |
Revision as of 16:02, 12 June 2024
Some of the text on this page is from the Beta build of the game. |
This is a list of melee and ranged weapon performance. For general equipment specifications, see the Equipment page.
Melee weapons
Attribute | Classification | name | Basic weight | hit | damage | Penetration% | DV | PV | remarks |
---|---|---|---|---|---|---|---|---|---|
Strength | Long Sword | katana | 20% | ||||||
long sword | 5% | ||||||||
claymore | |||||||||
lightsaber | 100% | Always Ether | |||||||
Axe | hand axe | ||||||||
battle axe | |||||||||
bardish | |||||||||
machine axe | |||||||||
Sickle | sickle | ||||||||
scythe | 5% | ||||||||
war sickle | 5% | ||||||||
Endurance | Staff | long staff | |||||||
staff | |||||||||
cat paw | |||||||||
Spear | halberd | 30% | |||||||
trident | 25% | ||||||||
long spear | 25% | ||||||||
Blunt weapon | Mallet | ||||||||
club | |||||||||
mace | |||||||||
Dexterity | dagger | short sword | 10% | ||||||
kitchen knife | 40% | ||||||||
wakizashi | 5% | ||||||||
scimitar | 10% |
Ranged Weapons
Throwing weapons
Items that can be thrown, such as pebbles or panties, have a description that says "It is suitable for throwing."
There are some that are consumed as many times as you throw them, and some that return to your hand and can be thrown as many times as you like.
Damage calculations use the Throwing and Tactics skills.
Type | Returning | remarks |
---|---|---|
pebbles | No | Can be obtained by processing pebbles with a stone cutter |
Panties | Yes | Additional mind damage [***] |
Mic | Yes | Improve the quality of your performance[*] |
Wooden gong | Yes | Improve the quality of your performance[*]
Additional Holy damage [***] |
Severed head | No | |
Flam | No | 3x3 explosion centered on the point of impact, mining walls, ores, etc. within range |
★Putit in Amber | Yes | Rarely obtained when cutting down trees
Additional cold damage [*****] Additional electric damage [*****] |
Shooting Weapons
This includes bows, crossbows, guns, and wands.
Each type of weapon has a different firing range. Also, only guns require a turn to load and reload.
Type | Related skills | Ammunition | Basic weight | Number of loads | distance 1 | distance 2 | distance 3 | distance 4 | distance 5 | distance 6 | Reload time | Pen% | remarks |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
wooden bow | bow | arrow, crude arrow | 0.8 | 12 | 0.91 | 1 | 0.91 | 0.82 | 0.73 | 0.69 | 0 | 10% | 2 dice, can be made on a woodworking desk |
short bow | bow | arrow, crude arrow | 0.8 | 12 | 0.91 | 1 | 0.91 | 0.82 | 0.73 | 0.69 | 0 | 15% | 3 dice, high accuracy modifier |
long bow | bow | arrow, crude arrow | 1.2 | 12 | 0.73 | 0.82 | 0.91 | 1 | 0.91 | 0.82 | 0 | 20% | Number of dice 2 |
skull bow | bow | arrow, crude arrow | 0.8 | 12 | 0.82 | 0.91 | 1 | 0.91 | 0.82 | 0.73 | 0 | 15% | Dice count 1, hit modifier minus |
crossbow | Crossbow | Bolt | 2.8 | 12 | 0.73 | 0.82 | 0.91 | 1 | 0.91 | 0.82 | 0 | 25% | 1 die, heaviest ranged weapon |
hand gun | Firearms | Bullet | 0.8 | 12 | 0.91 | 1 | 0.91 | 0.82 | 0.73 | 0.69 | 3 | 20% | 1 dice, high accuracy modifier |
assault rifle | Firearms | Bullet | 1.2 | 30 | 0.82 | 0.91 | 1 | 0.91 | 0.82 | 0.73 | 3 | 1 dice, 3 attacks | |
railgun | Firearms | Photon bullet | 1.6 | 10 | 0.73 | 0.82 | 0.91 | 1 | 0.91 | 0.82 | 4 | 20% | 1 die, largest die side for ranged weapons |
cane | Magic Device | MP | 0.4 | N/A | 0 | 40% | Dice count: 1, refers to magic power and deals additional damage of any attribute |
Modification tools
Shooting weapons have empty sockets, and you can increase the weapon's performance by attaching modification tools.
The number of free sockets varies depending on the quality of the weapon;1 for inferior weapons, 2 for high quality weapons, and 3 to 5 for miracle/sacred quality weapons.
As of the alpha version, modification tools cannot be removed once installed.
Type | Enchantments granted | effect | Applied to |
---|---|---|---|
Sharpshooter | It reduces distance penalties when shooting. | Suppress attenuation due to distance correction (+10 attenuates 1/2, +20 attenuates 1/3) | Bows, Guns |
Ammo recovery | It collects ammunition when firing. | Avoid consuming ammunition when shooting by +value %? | Bows, Guns |
Knockback | It knocks back the enemy it hits. | Knock back target by +value %? | Bows, Guns, Canes |
Rapid fire | It allows continuous shooting. | 10% of the + value is added to the number of attacks (rounded down to the nearest whole number)
After the second shot, the damage will be attenuated |
Bows, Guns |
Fast Reload | It reduces reload time for ammunition. | Reduces reload time by 10% of + value, no reload when it becomes 0
+31 for handguns and assault rifles, +41 for railguns and no need to reload. |
Bows, Guns |
Extra magazine | It increases the maximum ammunition load. | Add half the + value to the maximum load capacity of the weapon | Bows, Guns |
Race Bane | It exerts tremendous power against (race). | Increases damage against corresponding race
Target races are humans, animals, machines, undead, dragons, gods, fairies, and fish. |
Bows, Guns, Canes |
Vopal | It increases the chance of triggering a full piercing attack. | Increases the activation chance of attacks with 100% penetration rate | |
Critical | It increases the chance of critical hit. | Increases chance of critical hit | |
Damage modifier | None | Increase weapon damage modifier by + value | Bows, Guns, Canes |
Hit modifier | None | Increase weapon accuracy modifier by + value | Bows, Guns, Canes |
*Damage multiplier attenuation after the second rapid fire shot
2nd shot: 0.76, 3rd shot: 0.62, 4th shot: 0.52, 5th shot: 0.45