Elin:Changelog: Difference between revisions

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==Beta==
==Beta==
==Pre-Beta==
==Pre-Beta==
=== Pre-Beta 21.7 ===
<big>'''5/11 2024'''</big>
[Additions and Changes]
* You can now change icons on the home global map directly from the home board.
* Residents and party members will now retrieve and equip items from the shared container at home.
* Party members can now retrieve and equip items from the shared container in the player's inventory.
* Residents and party members will store unnecessary equipment in the shared container.
* In the Adventurer Rankings, icons will now be displayed to make it easier to identify PCs and their companions.
* Non-PCs will now have a significantly lower chance of catching rare items like small medals while fishing.
* The first growth stage of trees will no longer use the common sapling graphic.
[Fixes]
* Fixed a glitch where the item guide display would be misaligned when trying to place items on furniture that has had its height altered.
* Various minor fixes and adjustments.
[Notes]
* With the completion of "Gold Beneath," I can finally start reforming the home system. This home system reform, along with the store and museum operations system if possible, is scheduled to conclude the content planned for the pre-beta.
* As for the Backer Wishes "Village of Nefu" and "Yevan of Strife," I have already started work on them, but completion may be pushed to after the beta release. I appreciate your understanding in this.
=== Pre-Beta 21.6 ===
<big>'''5/9 2024'''</big>
[Additions and Changes]
* Added multiple conversation quests.
* Completed the "The Gold Beneath" quest. Added content related to the quest.
* The first time you contract Ether Disease, a parcel containing an Ether Antibody and a note will arrive.
* Added a sturdy box recipe to Loytel.
* Added a cool effect that prominently displays the boss's name on the screen with cool sound when a boss appears.
* Added bamboo trees and bamboo shoots.
* Improved the UI for containers. Changed the setting of container permissions to a toggle icon button.
* Party members will now automatically retrieve food and items from shared containers in the player's inventory.
[Fixes]
* Fixed a bug where entering a local map while facing north in a transformed state would incorrectly enter the map from the south.
* Fixed a bug where you could not enter the map and would freeze when fast traveling in a transformed state.
* Fixed a glitch where the equipment icon remained on the previously equipped fishing bait after changing baits.
* Other minor fixes and adjustments.
[Notes]
* When placing house boards and room boards in build mode, they are installed in an invisible state by default. The invisible flag can be toggled in build mode.
* It took longer than I expected, "The Gold Beneath" quest is finally finished. It seems developing quests and scenarios takes the longest in Elin, as it involves creating dialogues, settings, and translations. In the beta, I plan to gradually introduce subquests.
=== Pre-Beta 21.5 ===
<big>'''5/2 2024'''</big>
[Additions and Changes]
* Introduction of Home Town Rankings, setting zone values for rankings in each zone.
* Improvements to the user interface for fast travel and other features.
* Replacement of notary graphics with new ones.
* Fixed and random quests will now only appear on the quest board when the quest giver is in their home zone.
* Addition of a home quest line.
* Addition of a random map to the mine. Implementation of an algorithm to arrange random routes/rails in dungeons (currently only used in the mine).
* Addition of the 'Flame' bomb item and recipe, which can destroy blocks and harvestable items within its range.
* Addition of several new map objects such as giant rocks, Gaya, and sulfur.
* Quest bosses will now drop escape scrolls upon defeat.
* Enlivening of the mountain biome with the addition of resources like sulfur rocks.
* Adjustment of the hardness of materials and the necessary skill levels for harvesting each type.
[Fixes]
* Fixed a bug where agents (virtual characters for build mode) could die from overwork.
* Other minor fixes and adjustments.
[Notes]
* The home quest line (Vernis's quest) is still a few days away from completion. Since quest lines involve dialogue, they take the longest to complete. Please understand that the content of update logs may be limited during this time.
=== Pre-Beta 21.4 ===
<big>'''4/25 2024'''</big>
[Additions and Changes]
* Tinker's camp is now treated as a town (where quests can be accepted).
* Added "bulk order" random quests.
* When there is a bonus reward for quests, the amount of the bonus reward will now be displayed upon receipt.
* If an escort target is present, failing to maintain proximity when exiting the map will result in quest failure, and a warning dialog will be displayed.
* The minimum content level of outdoor maps now depends on fame (including during ambush).
* Introduced a new type of item with very long-lasting(several days) buff effects called "perfume" (perfume effects can use the same system as potions and scrolls, so future additions may include perfumes that extend existing buffs over long durations).
* Added various perfumes that affect encounters on the global map (such as monster-repellent, monster-attractant, metal-attractant) and made them exchangeable at casinos.
* Changed the BGM of the Hill Cave to "PSML060 (live performance)."
* Changed the display to "Harvest" when collecting matured crops. ("Collect" will be displayed for other stuff)
* Minecarts and similar vehicles can now operate on roads, white lines, and paved gravel in addition to rails.
* Added multiple vehicles. Added ride-on type vehicles (where character graphics become invisible when ridden).
* Added several inclined rail tiles specific to different angles.
* Added several in-game readable items (red books, parchment).
[Fixes]
* Fixed a glitch in build mode where the direction variation button for items with skins was not displaying correctly.
[Notes]
  The pre-beta development is progressing well, and I'm planning to start significant changes to the home and tax systems from next month, aiming to begin the beta in early June. There may be a pre-beta build release for alpha players around the end of next month for testing purposes.
=== Pre-Beta 21.3 ===
<big>'''4/23 2024'''</big>
[Additions and Changes]
* Multiple quests can now be tracked in the quest tracker. Improvements made to the UI and usability of the quest tracker.
* If you die in a request instance zone, the request will fail even if the completion conditions have been met.
* Adjustments made to the amount of fame gained. Fame now clearly plays a role in determining the level of content generated through requests (Content Level = Fame/100). Requests that depend on fame to determine difficulty will clearly state the content level determined by fame.
* Fame will now be obtained when defeating bosses.
* Certain requests will only appear if your fame has reached a certain threshold.
* Added 1 type with 3 text variations of random monster extermination requests.
* Added 12x2 types of random cooking requests.
* Added 1x9 types of random escort requests.
* Added 1x3 types of random performance requests.
* Added 1x3 types of random harvesting requests.
* Adjustments made to the rewards, difficulty, and karma loss upon failure of requests. The difficulty of requests will now be randomly selected from levels 1-6.
* Requests that include bonus reward elements (such as the value of items handed over or the strength of enemies defeated) will now specify the type of bonus.
* Hunting requests will include bonus rewards depending on the strength of the enemies.
* Increased the bonus rewards for collection requests (excluding delivery) based on item value.
* In war requests, the spawn speed and number of enemies will change depending on the difficulty.
* In hunting requests, the number of hunts required will change depending on the difficulty.
* In collection and escort requests, the deadline will change depending on the difficulty.
* In performance requests, the required score will change depending on the difficulty, and platinum coins will be awarded upon completion based on the difficulty (base reward is 0 Orens).
* Request tendencies set for each town.
* Home will predominantly feature procurement, delivery, and cooking requests.
* A large number of variations added to request descriptions (many imported and revised from Elona).
* Tips given during performances outside of concert venues will be reduced if they exceed a certain amount. Pets will not give tips at concert venues.
* Unique NPCs will throw double the tips during performances.
* Added rides that can also run on tracks as minecarts.
* When the height of furniture and other items you can stand on is changed, they will adjust to the correct position. When the height of minecarts and similar items is changed, they will continue to run at the adjusted elevation.
* Background images set for bulletin boards and similar displays.
* Added item images to "Important Items."
* Slight improvements made to the natural feel of Japanese tone; adjustment of the selection weight to reduce the use of "ssu."
* Added graphic variations for cave blocks.
* Added furniture.
* Replaced the title logo.
*
[Fixes]
* Various other minor fixes and adjustments.
[Note]
  Apologies for the late report, Elin's Community Manager Rusty has resigned as of last month. For support related to the game, please message my Kickstarter account directly or use the email form on the official site.
=== Pre-Beta 21.2 ===
<big>'''4/20 2024'''</big>
[Additions and Changes]
* Added the feature for "Important Items" such as always-on effect items and quest items (similar to Quest Items in Elona). Added a section for "Important Items" in the journal.
* Effects of important items that are active by possession will now be specified.
* Wishes at wells now require "Goddess's Faint Scent" (an important item). The power of well wishes depends on the number of "Black Cat's Drool" (an important item).
* Added portraits and pixel art for each guild master, along with unique dialogue.
* Rare crafting materials are now clearly noted in item details.
* Added multiple shrines.
* Bosses in locations like Nefia will now be strictly drawn from creatures matching the map's level range.
* Expanded the "Factions" section in the journal and the information related to guild quests. Updated the quest details UI to support scrolling.
* Introduced guild contribution points and ranks, along with salaries. Players can rank up by talking to the receptionist when the contribution meter is full (currently up to Journeyman).
* Various perks will unlock as guild ranks increase.
* Introduced guild-specific tasks.
* Certain skills can only be trained or learned within guilds.
* Some guild services will not be available until reaching specific ranks.
* Added directional assistance options to the receptionist’s dialogue.
* Unsellable items and stolen goods are now clearly indicated in item details.
* Stolen items will carry a stolen goods flag, decreasing their value. The stolen goods flag will be removed when the item is sold.
* Positioned trainers and additional NPCs in each guild.
* Items sold in the Thieves' Guild will have a stolen goods flag.
* Healing stores will sell recovery and support items.
* Little Sister's eggs will not carry Adam's food enchantments.
* Random maps in fixed zones like Naimeer will be deleted over time to save on save data space.
* UI improvements.
* Completed Chinese translation. Plans are in place to enhance the quality of translations and related features.
* Added atmospheric map objects and items (broken walls, ivy, ruined arches, etc.)
*
[Fixes]
* Various minor adjustments and corrections.
*
[Notes]
* Illustrations from the Backer's Wish and other rough sketches and illustrations created during the alpha will be added to the gallery, which I plan to update regularly.
* The guilds were initially considered a request-based system, but were introduced passive quests similar to those in Elona. Guild membership can be held concurrently, with promotions up to rank 5 (Journeyman) possible in any guild without restrictions.
=== Pre-Beta 21.00 ===
<big>'''4/11 2024'''</big>
[Out-of-Game Updates]
* Migrated the server for ylvania.org.
* Acquired ylvania.com. (It displays the same content as ylvania.org.)
[Additions and Changes]
* Added Strength Shrines and Statues randomly in dungeons other than Puppy Cave, offering effects like material transformation, equipment enhancement, water creation, and well water strengthening. Plans to gradually increase the variety.
* Introduced Material Hammer, and discontinued the scroll of material transformation.
* Added a noShop tag to items. Certain items will no longer appear for sale in shops.
* PCs now drop overly heavy items upon death.
* Made it impossible to gather with weapons.
* Items that together weigh more than 1,000,000s will not stack.
* Ranged weapons' sockets now come with random enchant mods upon creation.
* Wand effects now apply to singing magic.
* Minecarts are now movable.
* Changed some portraits to be race-specific.
* Added multiple objects to improve the atmosphere in dungeons, etc.
* Added multiple pieces of furniture.
* Added multiple floor tiles.
* In build mode, items with skins will display recipes by skin type (since few items can be crafted from items with skins, this is mainly for development).
* Mod Viewer now allows toggling mod activation using checkboxes.
* Assigned unique editor IDs to NPCs in fixed maps.
* Certain abilities will not be chosen by adventurers.
* Changed the formulas for HP, MP, and stamina.
* Adjusted the costs for magic and abilities.
* Set a cap on the effect of "Headhunting" activation.
* Added a 10-turn cooldown to the "Cover" ability (the one that teleports).
* Parts not supporting item recoloring are now less affected by the item's material color.
* Adjusted the brightness in dungeons, etc.
* Fine-tuned the screen's contrast and brightness.
* Fixed the game's initial FPS to 60 right after launch.
* Improved response during keyboard movement.
* Improved the timing of walking frame switches for PCC.
* Added multiple BGM tracks.
* Added a language rule file for generating room names, faction names, etc. (Word_mix.txt).
[Fixes]
* Fixed a glitch where the shadow following a jump would be in the wrong position.
* Fixed a bug where ranged weapon damage multiplier and accuracy adjustments were not affected by ranged weapon skills.
* Corrected the colors of numerous furniture images that were unintended.
* Fixed a glitch where wall-mounted items placed in build mode would not align with the marker.
* Fixed a bug where destroying gatherable items wouldn't play the destruction sound effect.
* Fixed a bug where calling reinforcements in battle would cause them to be hostile if the PC was a criminal.
* Fixed a bug where accumulating a certain level of restraint status would display as "dwddwdadwdwd".
* Fixed a bug that caused errors when NPCs randomly moved during idle actions.
* Various minor fixes and adjustments.
[Note]
  Since update logs are piling up, though publication is still a while away, I've decided to start posting just the update content here.
==Alpha==
==Alpha==
For updates relating to the '''Alpha''', see [[Elin:Changelog/Alpha|'''this page.''']]
For updates relating to the '''Alpha''', see [[Elin:Changelog/Alpha|'''this page.''']]
==Tech Demo==
==Tech Demo==
For updates relating to the Tech Demo, see [[Elin:Changelog/Demo|'''this page.''']]
For updates relating to the Tech Demo, see [[Elin:Changelog/Demo|'''this page.''']]

Revision as of 17:05, 14 May 2024

Beta

Pre-Beta

Pre-Beta 21.7

5/11 2024

[Additions and Changes]

  • You can now change icons on the home global map directly from the home board.
  • Residents and party members will now retrieve and equip items from the shared container at home.
  • Party members can now retrieve and equip items from the shared container in the player's inventory.
  • Residents and party members will store unnecessary equipment in the shared container.
  • In the Adventurer Rankings, icons will now be displayed to make it easier to identify PCs and their companions.
  • Non-PCs will now have a significantly lower chance of catching rare items like small medals while fishing.
  • The first growth stage of trees will no longer use the common sapling graphic.

[Fixes]

  • Fixed a glitch where the item guide display would be misaligned when trying to place items on furniture that has had its height altered.
  • Various minor fixes and adjustments.

[Notes]

  • With the completion of "Gold Beneath," I can finally start reforming the home system. This home system reform, along with the store and museum operations system if possible, is scheduled to conclude the content planned for the pre-beta.
  • As for the Backer Wishes "Village of Nefu" and "Yevan of Strife," I have already started work on them, but completion may be pushed to after the beta release. I appreciate your understanding in this.

Pre-Beta 21.6

5/9 2024

[Additions and Changes]

  • Added multiple conversation quests.
  • Completed the "The Gold Beneath" quest. Added content related to the quest.
  • The first time you contract Ether Disease, a parcel containing an Ether Antibody and a note will arrive.
  • Added a sturdy box recipe to Loytel.
  • Added a cool effect that prominently displays the boss's name on the screen with cool sound when a boss appears.
  • Added bamboo trees and bamboo shoots.
  • Improved the UI for containers. Changed the setting of container permissions to a toggle icon button.
  • Party members will now automatically retrieve food and items from shared containers in the player's inventory.

[Fixes]

  • Fixed a bug where entering a local map while facing north in a transformed state would incorrectly enter the map from the south.
  • Fixed a bug where you could not enter the map and would freeze when fast traveling in a transformed state.
  • Fixed a glitch where the equipment icon remained on the previously equipped fishing bait after changing baits.
  • Other minor fixes and adjustments.

[Notes]

  • When placing house boards and room boards in build mode, they are installed in an invisible state by default. The invisible flag can be toggled in build mode.
  • It took longer than I expected, "The Gold Beneath" quest is finally finished. It seems developing quests and scenarios takes the longest in Elin, as it involves creating dialogues, settings, and translations. In the beta, I plan to gradually introduce subquests.

Pre-Beta 21.5

5/2 2024

[Additions and Changes]

  • Introduction of Home Town Rankings, setting zone values for rankings in each zone.
  • Improvements to the user interface for fast travel and other features.
  • Replacement of notary graphics with new ones.
  • Fixed and random quests will now only appear on the quest board when the quest giver is in their home zone.
  • Addition of a home quest line.
  • Addition of a random map to the mine. Implementation of an algorithm to arrange random routes/rails in dungeons (currently only used in the mine).
  • Addition of the 'Flame' bomb item and recipe, which can destroy blocks and harvestable items within its range.
  • Addition of several new map objects such as giant rocks, Gaya, and sulfur.
  • Quest bosses will now drop escape scrolls upon defeat.
  • Enlivening of the mountain biome with the addition of resources like sulfur rocks.
  • Adjustment of the hardness of materials and the necessary skill levels for harvesting each type.

[Fixes]

  • Fixed a bug where agents (virtual characters for build mode) could die from overwork.
  • Other minor fixes and adjustments.

[Notes]

  • The home quest line (Vernis's quest) is still a few days away from completion. Since quest lines involve dialogue, they take the longest to complete. Please understand that the content of update logs may be limited during this time.

Pre-Beta 21.4

4/25 2024

[Additions and Changes]

  • Tinker's camp is now treated as a town (where quests can be accepted).
  • Added "bulk order" random quests.
  • When there is a bonus reward for quests, the amount of the bonus reward will now be displayed upon receipt.
  • If an escort target is present, failing to maintain proximity when exiting the map will result in quest failure, and a warning dialog will be displayed.
  • The minimum content level of outdoor maps now depends on fame (including during ambush).
  • Introduced a new type of item with very long-lasting(several days) buff effects called "perfume" (perfume effects can use the same system as potions and scrolls, so future additions may include perfumes that extend existing buffs over long durations).
  • Added various perfumes that affect encounters on the global map (such as monster-repellent, monster-attractant, metal-attractant) and made them exchangeable at casinos.
  • Changed the BGM of the Hill Cave to "PSML060 (live performance)."
  • Changed the display to "Harvest" when collecting matured crops. ("Collect" will be displayed for other stuff)
  • Minecarts and similar vehicles can now operate on roads, white lines, and paved gravel in addition to rails.
  • Added multiple vehicles. Added ride-on type vehicles (where character graphics become invisible when ridden).
  • Added several inclined rail tiles specific to different angles.
  • Added several in-game readable items (red books, parchment).

[Fixes]

  • Fixed a glitch in build mode where the direction variation button for items with skins was not displaying correctly.

[Notes]

 The pre-beta development is progressing well, and I'm planning to start significant changes to the home and tax systems from next month, aiming to begin the beta in early June. There may be a pre-beta build release for alpha players around the end of next month for testing purposes.

Pre-Beta 21.3

4/23 2024

[Additions and Changes]

  • Multiple quests can now be tracked in the quest tracker. Improvements made to the UI and usability of the quest tracker.
  • If you die in a request instance zone, the request will fail even if the completion conditions have been met.
  • Adjustments made to the amount of fame gained. Fame now clearly plays a role in determining the level of content generated through requests (Content Level = Fame/100). Requests that depend on fame to determine difficulty will clearly state the content level determined by fame.
  • Fame will now be obtained when defeating bosses.
  • Certain requests will only appear if your fame has reached a certain threshold.
  • Added 1 type with 3 text variations of random monster extermination requests.
  • Added 12x2 types of random cooking requests.
  • Added 1x9 types of random escort requests.
  • Added 1x3 types of random performance requests.
  • Added 1x3 types of random harvesting requests.
  • Adjustments made to the rewards, difficulty, and karma loss upon failure of requests. The difficulty of requests will now be randomly selected from levels 1-6.
  • Requests that include bonus reward elements (such as the value of items handed over or the strength of enemies defeated) will now specify the type of bonus.
  • Hunting requests will include bonus rewards depending on the strength of the enemies.
  • Increased the bonus rewards for collection requests (excluding delivery) based on item value.
  • In war requests, the spawn speed and number of enemies will change depending on the difficulty.
  • In hunting requests, the number of hunts required will change depending on the difficulty.
  • In collection and escort requests, the deadline will change depending on the difficulty.
  • In performance requests, the required score will change depending on the difficulty, and platinum coins will be awarded upon completion based on the difficulty (base reward is 0 Orens).
  • Request tendencies set for each town.
  • Home will predominantly feature procurement, delivery, and cooking requests.
  • A large number of variations added to request descriptions (many imported and revised from Elona).
  • Tips given during performances outside of concert venues will be reduced if they exceed a certain amount. Pets will not give tips at concert venues.
  • Unique NPCs will throw double the tips during performances.
  • Added rides that can also run on tracks as minecarts.
  • When the height of furniture and other items you can stand on is changed, they will adjust to the correct position. When the height of minecarts and similar items is changed, they will continue to run at the adjusted elevation.
  • Background images set for bulletin boards and similar displays.
  • Added item images to "Important Items."
  • Slight improvements made to the natural feel of Japanese tone; adjustment of the selection weight to reduce the use of "ssu."
  • Added graphic variations for cave blocks.
  • Added furniture.
  • Replaced the title logo.

[Fixes]

  • Various other minor fixes and adjustments.

[Note]

 Apologies for the late report, Elin's Community Manager Rusty has resigned as of last month. For support related to the game, please message my Kickstarter account directly or use the email form on the official site.

Pre-Beta 21.2

4/20 2024

[Additions and Changes]

  • Added the feature for "Important Items" such as always-on effect items and quest items (similar to Quest Items in Elona). Added a section for "Important Items" in the journal.
  • Effects of important items that are active by possession will now be specified.
  • Wishes at wells now require "Goddess's Faint Scent" (an important item). The power of well wishes depends on the number of "Black Cat's Drool" (an important item).
  • Added portraits and pixel art for each guild master, along with unique dialogue.
  • Rare crafting materials are now clearly noted in item details.
  • Added multiple shrines.
  • Bosses in locations like Nefia will now be strictly drawn from creatures matching the map's level range.
  • Expanded the "Factions" section in the journal and the information related to guild quests. Updated the quest details UI to support scrolling.
  • Introduced guild contribution points and ranks, along with salaries. Players can rank up by talking to the receptionist when the contribution meter is full (currently up to Journeyman).
  • Various perks will unlock as guild ranks increase.
  • Introduced guild-specific tasks.
  • Certain skills can only be trained or learned within guilds.
  • Some guild services will not be available until reaching specific ranks.
  • Added directional assistance options to the receptionist’s dialogue.
  • Unsellable items and stolen goods are now clearly indicated in item details.
  • Stolen items will carry a stolen goods flag, decreasing their value. The stolen goods flag will be removed when the item is sold.
  • Positioned trainers and additional NPCs in each guild.
  • Items sold in the Thieves' Guild will have a stolen goods flag.
  • Healing stores will sell recovery and support items.
  • Little Sister's eggs will not carry Adam's food enchantments.
  • Random maps in fixed zones like Naimeer will be deleted over time to save on save data space.
  • UI improvements.
  • Completed Chinese translation. Plans are in place to enhance the quality of translations and related features.
  • Added atmospheric map objects and items (broken walls, ivy, ruined arches, etc.)

[Fixes]

  • Various minor adjustments and corrections.

[Notes]

  • Illustrations from the Backer's Wish and other rough sketches and illustrations created during the alpha will be added to the gallery, which I plan to update regularly.
  • The guilds were initially considered a request-based system, but were introduced passive quests similar to those in Elona. Guild membership can be held concurrently, with promotions up to rank 5 (Journeyman) possible in any guild without restrictions.

Pre-Beta 21.00

4/11 2024

[Out-of-Game Updates]

  • Migrated the server for ylvania.org.
  • Acquired ylvania.com. (It displays the same content as ylvania.org.)

[Additions and Changes]

  • Added Strength Shrines and Statues randomly in dungeons other than Puppy Cave, offering effects like material transformation, equipment enhancement, water creation, and well water strengthening. Plans to gradually increase the variety.
  • Introduced Material Hammer, and discontinued the scroll of material transformation.
  • Added a noShop tag to items. Certain items will no longer appear for sale in shops.
  • PCs now drop overly heavy items upon death.
  • Made it impossible to gather with weapons.
  • Items that together weigh more than 1,000,000s will not stack.
  • Ranged weapons' sockets now come with random enchant mods upon creation.
  • Wand effects now apply to singing magic.
  • Minecarts are now movable.
  • Changed some portraits to be race-specific.
  • Added multiple objects to improve the atmosphere in dungeons, etc.
  • Added multiple pieces of furniture.
  • Added multiple floor tiles.
  • In build mode, items with skins will display recipes by skin type (since few items can be crafted from items with skins, this is mainly for development).
  • Mod Viewer now allows toggling mod activation using checkboxes.
  • Assigned unique editor IDs to NPCs in fixed maps.
  • Certain abilities will not be chosen by adventurers.
  • Changed the formulas for HP, MP, and stamina.
  • Adjusted the costs for magic and abilities.
  • Set a cap on the effect of "Headhunting" activation.
  • Added a 10-turn cooldown to the "Cover" ability (the one that teleports).
  • Parts not supporting item recoloring are now less affected by the item's material color.
  • Adjusted the brightness in dungeons, etc.
  • Fine-tuned the screen's contrast and brightness.
  • Fixed the game's initial FPS to 60 right after launch.
  • Improved response during keyboard movement.
  • Improved the timing of walking frame switches for PCC.
  • Added multiple BGM tracks.
  • Added a language rule file for generating room names, faction names, etc. (Word_mix.txt).

[Fixes]

  • Fixed a glitch where the shadow following a jump would be in the wrong position.
  • Fixed a bug where ranged weapon damage multiplier and accuracy adjustments were not affected by ranged weapon skills.
  • Corrected the colors of numerous furniture images that were unintended.
  • Fixed a glitch where wall-mounted items placed in build mode would not align with the marker.
  • Fixed a bug where destroying gatherable items wouldn't play the destruction sound effect.
  • Fixed a bug where calling reinforcements in battle would cause them to be hostile if the PC was a criminal.
  • Fixed a bug where accumulating a certain level of restraint status would display as "dwddwdadwdwd".
  • Fixed a bug that caused errors when NPCs randomly moved during idle actions.
  • Various minor fixes and adjustments.

[Note]

 Since update logs are piling up, though publication is still a while away, I've decided to start posting just the update content here.

Alpha

For updates relating to the Alpha, see this page.

Tech Demo

For updates relating to the Tech Demo, see this page.