Name |
「Hathaway 2 frfr istg」 |
---|---|
Alias |
Blessed Eternity |
Gender |
Male |
Race |
Lich |
Class |
Priest |
Faith |
Lulwy of Wind |
Faction |
Missionaries For Lulwy |
User:Mesherada: Difference between revisions
m (Removed the exclamation mark.) |
(Thank you to Sakumashiki for helping me translate this section! (I couldn't figure out how to make my user page in Japanese, but I also don't think it's necessary either, so this is good enough!) |
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{{Infobox Profile | {{Infobox Profile | ||
| image =[[File:Elin_Npc_Portrait_Mesherada.png|150px|left]] | | image =[[File:Elin_Npc_Portrait_Mesherada.png|150px|left]] | ||
| image2 = | | image2 = | ||
| nameEn = | | nameEn =「Hathaway 2 frfr istg」 | ||
| nameJa =『ハサウェイ』 | | nameJa =『ハサウェイ』 | ||
| alias = | | alias =Blessed Eternity | ||
| aliasJa = | | aliasJa =祝福された永遠 | ||
| gender =Male | | gender =Male | ||
| genderJa =男性 | | genderJa =男性 | ||
| race = | | race =Lich | ||
| raceJa = | | raceJa =リッチ | ||
| class = | | class =Priest | ||
| classJa = | | classJa =神官 | ||
| faith =Lulwy of Wind | | faith =Lulwy of Wind | ||
| faithJa =風のルルウィ | | faithJa =風のルルウィ | ||
| faction = | | faction =Missionaries For Lulwy | ||
| factionJa = | | factionJa =ルルウィのための宣教師 | ||
| str = | | str =38 | ||
| end = | | end =20 | ||
| dex = | | dex =17 | ||
| per = | | per =49 | ||
| lea = | | lea =27 | ||
| wil = | | wil =43 | ||
| mag = | | mag =31 | ||
| cha = | | cha =65 | ||
}} | }} | ||
“I'm always searching, searching for... something? | “I'm always searching, searching for... something? | ||
... | |||
No—for '''''someone'''''. | |||
But one thing is for certain. When we see each other, we'll know. And we'll surely reunite one day. That was our promise to each other, after all.” | |||
- Adams "Hathaway Mesherada" Trinh | |||
僕はいつも、ずっと探している…何かを? | |||
いや、'''誰か'''を。 | |||
確かなのは、会えばわかるということ。そして、いつか必ず再会できるということ。それが僕たちの約束だったのだから。 | |||
- アダムズ "ハサウェイ・メシェラーダ "トリン | |||
== About == | |||
Hello! I'm the backer who wished for the adventurer 「[[Elin:Mesherada|Mesherada]]」 and her weapon, 《[[Elin:Hathaway's Dagger|Hathaway's Dagger]]》. If I was an adventurer, I think the above quote is what I would say. It'd be like, my "character introduction" quote y'know? The little blurb that you'd read to get a sense of the character, their personality, and their motivations and all that. | |||
I guess... the way I see it, our journey in Elin parallels that of Mesherada's in some ways, but also differs enough to set up a nice contrast. Whereas ours might be a bit more vague and undefined where we're kind of just doing whatever in Ylva (whether that's diving in Nefias, farming, performing at parties, etc.), hers is a lot more concrete: it's a defined and unyielding quest to search for her "Hathaway". | |||
By the way, quick off-topic note, but it even had to be clarified by Noa in update '''EA 23.48 (Nightly)''' (on 12/04/24). "Hathaway" isn't so much a person as it is a "role". I really liked Noa's analogy that he used, but you know Beatrice from '''''Re:Zero''''' and how she's always waiting for "that person"? And eventually, Subaru, well, simultaneously rejects that idea and becomes "her person"? It's kind of like that. I mean, think about it. In the game, there's only you, the single player character, right? So the player character ''has to be'' Mesherada's "Hathaway". You ''are'' her Hathaway. I think that was the idea I wanted to get across, where the player's the one who fulfills that fated connection. That... vow made many, many lifetimes ago with her. (Except a lot of people didn't catch onto that, so Noa had to release an update changing some of her dialogue to make that more clear lol.) | |||
In any case, I also view the reunion as a certainty, an inevitability. | |||
''"And we'll surely reunite one day."'' | |||
As much as our journey and hers may be misaligned at times with the both of us having different focuses and goals at various times (with us doing all the various, random Elin content like I mentioned earlier; in contrast, her journey, her purpose, and her goal—her raison d'être—has always been the same), both our paths ''do'' perfectly line up in the end. They ''will'', rather. The reunion is destined, and she is waiting for that fated moment as much as you, the player, are. Except while Mesherada doesn’t know yet that the player is the one she’s searching for, the player themselves may not even remember the vow at all. But as you journey across Ylva, maybe you'll encounter her in a town one day. And you'll talk to her, and then you'll recruit her. And well, that's the reunion right there. | |||
She's a steadfast adventurer who's been journeying and searching across many lifetimes for her love. To fulfill their promise they made a long, long time ago. Her eternal love and that unyielding devotion to her search can't be overstated enough. :( And you'll hopefully fulfill her promise and help end her search by being her "that person". Well, you '''''are''''' that person, rather, I think is the better way to put it. I think she's more than just a companion in the game; she's a story of hope, loyalty, and the promise of a long-awaited reunion. | |||
When I came up with Mesherada, I wanted her to be someone who feels... alive, at least as much as possible in Elin. Someone people could connect with, see themselves journeying with, and make a part of their journey. I hope you take good care of her and explore Ylva with her! | |||
(Also, I'm a faithful Lulwy worshiper/follower. Please worship best goddess. I can never skip out on spreading the good word of Lulwy. orz) | |||
== 概要 == | |||
こんにちは! 冒険者[[Elin:メシェラーダ|「メシェラーダ」]]と彼女の武器[[Elin:ハサウェイの短剣|《ハサウェイの短剣》]]を願ったバッカーです。 | |||
僕が冒険者だったら、先程の言葉を言うと思います。僕の 「キャラクター紹介 」みたいなものかな。その人物の性格とか、動機とか、そういうものを知るために読む、ちょっとした紹介文。 | |||
そうですね…僕が思うに、僕たちのElinでの旅はメシェラーダの旅と似ているところもありますが、いい意味で対照的な違いもあります。 | |||
イルヴァで何をするにしても(ネフィア探索、農業、パーティー会場での演奏など)、僕たちの旅は漠然としていて目的も定まっていないかもしれませんが、彼女の旅はもっと具体的で、自分の 「あの人(ハサウェイ)」を探すための明確で不屈の探求をしているんです。 | |||
ところで、ちょっと話がそれますが、EA23.48(Nightly)のアップデート(2024/12/04)でNoaさんが明らかにしたことがあります。 | |||
「ハサウェイ」は特定の人というより「役割」です。 | |||
Noaさんの例えがとても良かったのですが、『Re:ゼロ』のベアトリスは、いつも「あの人」を待っているじゃないですか。 で、最終的にスバルは…同時に、その考えを拒絶して、「あの人」になるわけですよね? そんな感じ。 | |||
考えてみてください。ゲームでは、プレイヤーキャラは自分しかいないわけでしょ? だから、プレイヤーキャラはメシェラーダの「ハサウェイ」でなければなりません。あなたが彼女のハサウェイ。それが僕が伝えたかったことだと思います。それが…何世代も前に、彼女と交わした誓い。 | |||
いずれにせよ、僕は再会は確実で、必然的なものだと考えています。 | |||
「私たちはいつか必ず再会する」 | |||
僕たちの旅と彼女の旅は、その時々で目的やゴールが違っていて、時にはズレていることもあるかもしれません。むしろ、そうなるんです。(僕たちは先ほど言ったようなElinのコンテンツを手当たり次第にやっていますが、対照的に彼女の旅や目的、終着点はいつだって同じです。) しかし二人の再会は運命であり、プレイヤーであるあなたと同じように、彼女もその運命の瞬間を待っているのです。 ただし、メシェラーダはまだプレイヤーが自分の探している人だとは知らないし、プレイヤー自身も誓いをまったく覚えていないかもしれません。でも、イルヴァを旅しているうちに、いつか町で彼女に出会うかもしれません。 そして彼女と話し、彼女をスカウトするのです。 そうすれば、そこで再会です。 | |||
彼女は、何度生まれ変わっても旅を続け、愛する人を探し続けてきた、揺るぎない冒険者。ずっとずっと昔に交わした約束を果たすために。 | |||
彼女の永遠の愛と、その探求への不屈の献身は、いくら強調してもしすぎることはありません。 | |||
あなたが彼女が探し求める「あの人」となって約束を果たし、彼女の旅を終わらせてくれる事を期待してます。というか、「あの人」は元からあなたの事なんですけどね。 | |||
彼女はゲームにおける単なる仲間ではなく、希望、忠誠心、そして待望の再会を約束する物語なのです。 | |||
メシェラーダを思いついたとき、僕は可能な限り彼女を…Elinの中で生きている、と感じられる人物にしたいと思いました。 | |||
人々が心を通わせ、一緒に旅をしている自分を想像し、旅の一部にできるような人。 | |||
彼女を大切にして、彼女と一緒にイルヴァを冒険してほしいです! | |||
== Guides and other things == | == Guides and other things == | ||
* [[User:Mesherada/WayTooLongNewPlayersGuide|Way-too-long New Player's Guide]] | * [[User:Mesherada/WayTooLongNewPlayersGuide|Way-too-long New Player's Guide]] | ||
Latest revision as of 11:06, 11 December 2024
名前 |
『ハサウェイ』 |
---|---|
異名 |
祝福された永遠 |
性別 |
男性 |
種族 |
リッチ |
職業 |
神官 |
信仰 |
風のルルウィ |
派属勢力 |
ルルウィのための宣教師 |
STR |
38 |
---|---|
END |
20 |
DEX |
17 |
PER |
49 |
LEA |
27 |
WIL |
43 |
MAG |
31 |
CHA |
65 |
“I'm always searching, searching for... something? ... No—for someone. But one thing is for certain. When we see each other, we'll know. And we'll surely reunite one day. That was our promise to each other, after all.” - Adams "Hathaway Mesherada" Trinh
僕はいつも、ずっと探している…何かを? いや、誰かを。 確かなのは、会えばわかるということ。そして、いつか必ず再会できるということ。それが僕たちの約束だったのだから。 - アダムズ "ハサウェイ・メシェラーダ "トリン
About
Hello! I'm the backer who wished for the adventurer 「Mesherada」 and her weapon, 《Hathaway's Dagger》. If I was an adventurer, I think the above quote is what I would say. It'd be like, my "character introduction" quote y'know? The little blurb that you'd read to get a sense of the character, their personality, and their motivations and all that.
I guess... the way I see it, our journey in Elin parallels that of Mesherada's in some ways, but also differs enough to set up a nice contrast. Whereas ours might be a bit more vague and undefined where we're kind of just doing whatever in Ylva (whether that's diving in Nefias, farming, performing at parties, etc.), hers is a lot more concrete: it's a defined and unyielding quest to search for her "Hathaway".
By the way, quick off-topic note, but it even had to be clarified by Noa in update EA 23.48 (Nightly) (on 12/04/24). "Hathaway" isn't so much a person as it is a "role". I really liked Noa's analogy that he used, but you know Beatrice from Re:Zero and how she's always waiting for "that person"? And eventually, Subaru, well, simultaneously rejects that idea and becomes "her person"? It's kind of like that. I mean, think about it. In the game, there's only you, the single player character, right? So the player character has to be Mesherada's "Hathaway". You are her Hathaway. I think that was the idea I wanted to get across, where the player's the one who fulfills that fated connection. That... vow made many, many lifetimes ago with her. (Except a lot of people didn't catch onto that, so Noa had to release an update changing some of her dialogue to make that more clear lol.)
In any case, I also view the reunion as a certainty, an inevitability.
"And we'll surely reunite one day."
As much as our journey and hers may be misaligned at times with the both of us having different focuses and goals at various times (with us doing all the various, random Elin content like I mentioned earlier; in contrast, her journey, her purpose, and her goal—her raison d'être—has always been the same), both our paths do perfectly line up in the end. They will, rather. The reunion is destined, and she is waiting for that fated moment as much as you, the player, are. Except while Mesherada doesn’t know yet that the player is the one she’s searching for, the player themselves may not even remember the vow at all. But as you journey across Ylva, maybe you'll encounter her in a town one day. And you'll talk to her, and then you'll recruit her. And well, that's the reunion right there.
She's a steadfast adventurer who's been journeying and searching across many lifetimes for her love. To fulfill their promise they made a long, long time ago. Her eternal love and that unyielding devotion to her search can't be overstated enough. :( And you'll hopefully fulfill her promise and help end her search by being her "that person". Well, you are that person, rather, I think is the better way to put it. I think she's more than just a companion in the game; she's a story of hope, loyalty, and the promise of a long-awaited reunion.
When I came up with Mesherada, I wanted her to be someone who feels... alive, at least as much as possible in Elin. Someone people could connect with, see themselves journeying with, and make a part of their journey. I hope you take good care of her and explore Ylva with her!
(Also, I'm a faithful Lulwy worshiper/follower. Please worship best goddess. I can never skip out on spreading the good word of Lulwy. orz)
概要
こんにちは! 冒険者「メシェラーダ」と彼女の武器《ハサウェイの短剣》を願ったバッカーです。
僕が冒険者だったら、先程の言葉を言うと思います。僕の 「キャラクター紹介 」みたいなものかな。その人物の性格とか、動機とか、そういうものを知るために読む、ちょっとした紹介文。
そうですね…僕が思うに、僕たちのElinでの旅はメシェラーダの旅と似ているところもありますが、いい意味で対照的な違いもあります。
イルヴァで何をするにしても(ネフィア探索、農業、パーティー会場での演奏など)、僕たちの旅は漠然としていて目的も定まっていないかもしれませんが、彼女の旅はもっと具体的で、自分の 「あの人(ハサウェイ)」を探すための明確で不屈の探求をしているんです。
ところで、ちょっと話がそれますが、EA23.48(Nightly)のアップデート(2024/12/04)でNoaさんが明らかにしたことがあります。
「ハサウェイ」は特定の人というより「役割」です。
Noaさんの例えがとても良かったのですが、『Re:ゼロ』のベアトリスは、いつも「あの人」を待っているじゃないですか。 で、最終的にスバルは…同時に、その考えを拒絶して、「あの人」になるわけですよね? そんな感じ。
考えてみてください。ゲームでは、プレイヤーキャラは自分しかいないわけでしょ? だから、プレイヤーキャラはメシェラーダの「ハサウェイ」でなければなりません。あなたが彼女のハサウェイ。それが僕が伝えたかったことだと思います。それが…何世代も前に、彼女と交わした誓い。
いずれにせよ、僕は再会は確実で、必然的なものだと考えています。
「私たちはいつか必ず再会する」
僕たちの旅と彼女の旅は、その時々で目的やゴールが違っていて、時にはズレていることもあるかもしれません。むしろ、そうなるんです。(僕たちは先ほど言ったようなElinのコンテンツを手当たり次第にやっていますが、対照的に彼女の旅や目的、終着点はいつだって同じです。) しかし二人の再会は運命であり、プレイヤーであるあなたと同じように、彼女もその運命の瞬間を待っているのです。 ただし、メシェラーダはまだプレイヤーが自分の探している人だとは知らないし、プレイヤー自身も誓いをまったく覚えていないかもしれません。でも、イルヴァを旅しているうちに、いつか町で彼女に出会うかもしれません。 そして彼女と話し、彼女をスカウトするのです。 そうすれば、そこで再会です。
彼女は、何度生まれ変わっても旅を続け、愛する人を探し続けてきた、揺るぎない冒険者。ずっとずっと昔に交わした約束を果たすために。
彼女の永遠の愛と、その探求への不屈の献身は、いくら強調してもしすぎることはありません。
あなたが彼女が探し求める「あの人」となって約束を果たし、彼女の旅を終わらせてくれる事を期待してます。というか、「あの人」は元からあなたの事なんですけどね。
彼女はゲームにおける単なる仲間ではなく、希望、忠誠心、そして待望の再会を約束する物語なのです。
メシェラーダを思いついたとき、僕は可能な限り彼女を…Elinの中で生きている、と感じられる人物にしたいと思いました。
人々が心を通わせ、一緒に旅をしている自分を想像し、旅の一部にできるような人。
彼女を大切にして、彼女と一緒にイルヴァを冒険してほしいです!