Elin:Ally: Difference between revisions

From Ylvapedia
Jump to navigation Jump to search
m (→‎Equip your pet with a weapon or armor: Not only did they implement their preferred weapon style, but also their preferred weapon)
m (→‎Raising from Eggs: The number of feat points obtained from milk decreases.)
 
(8 intermediate revisions by 2 users not shown)
Line 5: Line 5:


====Get from Fiama====
====Get from Fiama====
If you talk to Fiama after acquiring the right to the land of My Home, he will give you a pet of your choice among a puppy, a kitten, a bear cub, and a girl.
If you talk to [[Elin:Fiama|Fiama]] after acquiring the right to the land of My Home, she will give you a pet of your choice among a puppy, a kitten, a bear cub, and a girl.


By the way, even if the story progresses without talking to Fiama and she has left My Home, you can still get a pet by talking to her.
By the way, even if the story progresses without talking to Fiama and she has left My Home, you can still get a pet by talking to her.


====Buy from Animal Tamer and Slave Merchant====
====Buy from Animal Tamer and Slave Merchant====
You can purchase animal pets from trainers in cities such as Mysilia, Yowyn, and Derphy, and human pets from slavers in Derphy for Orens.
You can purchase animal pets from trainers in cities such as [[Elin:Mysilia|Mysilia]], [[Elin:Yowyn|Yowyn]], and [[Elin:Derphy|Derphy]], and human pets from slavers in Derphy for Orens.


====Hatch  fertilized eggs====
====Hatch  fertilized eggs====
Line 18: Line 18:


Pets hatched from fertilized eggs have a higher status growth than normal pets, as they have a large bonus to their primary ability and skill potential instead of a lower level.
Pets hatched from fertilized eggs have a higher status growth than normal pets, as they have a large bonus to their primary ability and skill potential instead of a lower level.
For more information, please also refer to the “Raising Pets” section below.


====Capture wild monsters====
====Capture wild monsters====
Line 56: Line 58:


==Number of pets you can take==
==Number of pets you can take==
The maximum number of pets you can take with you can be increased by earning the Party Animal feat.
The maximum number of pets a player can carry is determined by the player's Charisma and Party Animal feat, with a maximum of 8 pets.
 
The number of pets a player can take is increased by one for every 10 Charisma, up to a maximum of 5 pets.
 
In addition, the player can take up to 3 additional pets by gaining Party Animal feat.


It is possible to take more than the maximum number of pets, but the entire party will be strongly penalized for the speed.
It is possible to take more than the maximum number of pets, but the entire party will be strongly penalized for the speed.
Line 65: Line 71:
Pets that have fallen in battle will automatically revive and return to My Home after a number of days.
Pets that have fallen in battle will automatically revive and return to My Home after a number of days.


Talking to Fiama or paying a bartender in town will instantly revive a fallen pet. Resurrection spells and scrolls can also be used to revive. However, Lay on Hands cannot revive a pet that is already dead.
Paying a bartender in town will instantly revive a fallen pet. Talking to Fiama can revive the pet she provided you for free. Resurrection spells and scrolls can also be used to revive. However, Lay on Hands cannot revive a pet that is already dead.


If you are unable to revive the pet and it has not returned to My Home, it may have been revived on another property you own.
If you are unable to revive the pet and it has not returned to My Home, it may have been revived on another property you own.
Line 74: Line 80:
If you give them a potion, they will automatically drink it and, in the case of acid-resistant coating solution, protect their equipment.
If you give them a potion, they will automatically drink it and, in the case of acid-resistant coating solution, protect their equipment.


Please note that once you give an item or a weapon or armor equipped by your pet as a gift, it becomes the property of your pet, and if you take it away, your karma will be minus one.
Please note that once you give an item as a gift, it becomes the property of your pet, and if you take it away, your karma will be minus one.
 
Pets will also refuse to return Orens (which they will use for themselves) and equipment that they are using.


====Equip your pet with a weapon or armor====
====Equip your pet with a weapon or armor====
Line 82: Line 90:


Also, the pet will give preference to equipment that is more valuable than its performance. You can equip your pet by talking to it, prohibiting the use of shared equipment, and then using the trade command to put only the equipment you need into your inventory.
Also, the pet will give preference to equipment that is more valuable than its performance. You can equip your pet by talking to it, prohibiting the use of shared equipment, and then using the trade command to put only the equipment you need into your inventory.
While your affinity is low, your karma will decrease by 1 each time you take equipment from your pet, but by increasing your '''[[Elin:Affinity|affinity]]''', you will be able to collect it without penalty.


Note that '''If you give your pet equipment by the hand-to-hand gift method, the pet may sell off that equipment in town.''' Be sure to give the equipment you want to equip your pet with the trade command.
Note that '''If you give your pet equipment by the hand-to-hand gift method, the pet may sell off that equipment in town.''' Be sure to give the equipment you want to equip your pet with the trade command.


Also, pets can only use one ranged weapon, and other equipment is stored in a shared container. Zephyr's Wrath and Gunlance, which are melee weapons that can also shoot, count as ranged weapons.
Also, pets can only use one ranged weapon, and other equipment is stored in a shared container. Zephyr's Wrath and Gunlance, which are melee weapons that can also shoot, count as ranged weapons.
==== Let your pet read the spellbook ====
If you present the spellbook to the pet while holding it in your hand, it will start to read it.
If the spell is too difficult for the pet, or if it is interrupted while reading, it will fail, but otherwise it will read it properly.
Because you are holding the spellbook in your hand when you present it to the pet, there is a possibility that the pet will sell it, so it is best to be careful about this when making it read the spellbook.
'''However, even if the pet reads the spellbook, it will not learn any new magic.'''


==== Check the status ====
==== Check the status ====
Line 93: Line 112:
* Resistance
* Resistance
* Trait (Feats, Mutation, Ether Disease)
* Trait (Feats, Mutation, Ether Disease)
* Growth (total feat points)
* Growth (total feat points, gene engineering)
* Notes (weapons & armor styles, favorites, hobby and work etc.)
* Notes (weapons & armor styles, favorites, hobby and work etc.)


Line 100: Line 119:
====Other====
====Other====


*'''(Probably not implemented yet)''' The pet's string can be used to prevent the pet from leaving too far.
*Using a leash for your pet will prevent your pet from wandering too far away from your PC when you are not fighting. If your PC is faster than your pet, the distance between them will usually increase, but using a leash will prevent this.
* You can set “Always stay by you while in combat” in the Strategy tab of the player character sheet.
* You can set “Always stay by you while in combat” in the Strategy tab of the player character sheet.
*If you gain the Magic Manners 2 feat, items will no longer be destroyed by fire and cold attacks used by your pet.
*If you gain the Magic Manners 2 feat, items will no longer be destroyed by fire and cold attacks used by your pet.


==Pet Training==
==Raising Pets==
 
==== Raising from Eggs ====
Pets hatched from fertilized eggs have lower levels but have a large potential bonus on their attributes and skills , so they grow faster than normal pets.
 
In addition, newborn pets have “baby” feats, and by feeding them milk you can give them feat points and bonuses to their attributes, skills, experience and potential. If you let a fertilized egg hatch naturally in a bed, it will have level 2 baby feats, and if you use an incubator, it will have level 3 baby feats, and you can feed it milk the appropriate number of times for its level.
 
The details are still being investigated, but the bonuses gained from milk are determined by referencing the attributes and skills of the character that produced the milk, and the upper limit of the growth amount is determined by the player's training skill level.
 
In addition, the more the character's level has grown from the initial state, the more + bonuses are added to the milk produced, and you will get + value feat points.


====Feed them food====
====Feed them food====
Pets eat food and grow the same way.
Pets eat food and grow the same way.


If you give food to your pet in trade or as a gift, your pet will eat the food you have on hand when it is hungry.
If you give food to your pet in a trade or as a gift, your pet will eat the food when it is hungry.


Also, if there is a container in My Home or the player's inventory with a shared setting and food in it, the pet will automatically take the food.
Also, if there is a container in My Home or the player's inventory with a shared setting and food in it, the pet will automatically take the food.
Line 123: Line 151:
Also, if the pet is strapped to a gallows or torture device set up in My Home, the pet can attack it to train its defenses.
Also, if the pet is strapped to a gallows or torture device set up in My Home, the pet can attack it to train its defenses.


====Let them learn skills and feats====
====Let them learn skills====
As the pet gains experience, it gains feet points, which it spends to gain new skills and feats at random. You can set your pet not to automatically spend feat points from the pet's trade command.
 
If you give your pet a technical book to read, you can make your pet learn that skill.
If you give your pet a technical book to read, you can make your pet learn that skill.


Line 132: Line 158:
Most of the skills that can be acquired through jobs and hobbies are unrelated to pets, but some skills can be acquired that are useful for adventuring, such as weight lifting, bows, guns, and magic devices.
Most of the skills that can be acquired through jobs and hobbies are unrelated to pets, but some skills can be acquired that are useful for adventuring, such as weight lifting, bows, guns, and magic devices.


See '''<u>[[Elin:Housing#Jobs|Housing]]</u>''' for more information.
See '''[[Elin:Housing#Jobs|Housing]]''' for more information.
 
==== Recombine genes ====
You can use your pet's feat points to perform gene engineering, which will allow you to increase your abilities and body parts.
 
For more information, see '''[[Elin:Gene Engineering|Gene Engineering]]'''.


====Make them believe in a god====
====Make them believe in a god====

Latest revision as of 11:43, 21 November 2024


Players can take Monster or My Home's inhabitants as their companions (hereinafter referred to as "pets") and make them fight.

How to obtain pets

Get from Fiama

If you talk to Fiama after acquiring the right to the land of My Home, she will give you a pet of your choice among a puppy, a kitten, a bear cub, and a girl.

By the way, even if the story progresses without talking to Fiama and she has left My Home, you can still get a pet by talking to her.

Buy from Animal Tamer and Slave Merchant

You can purchase animal pets from trainers in cities such as Mysilia, Yowyn, and Derphy, and human pets from slavers in Derphy for Orens.

Hatch fertilized eggs

When you collect birds' nests or lay eggs in livestock or NPCs, you can get fertilized eggs in very rare cases.

Fertilized eggs can be placed on a bed and left there for a while, or they can be used in an incubator and instantly hatch to produce a new pet.

Pets hatched from fertilized eggs have a higher status growth than normal pets, as they have a large bonus to their primary ability and skill potential instead of a lower level.

For more information, please also refer to the “Raising Pets” section below.

Capture wild monsters

Throwing a monster ball at a monster that is low in health will get that monster.

Monster balls can be redeemed for small medals and casino chips at Miral and Garokk's Workshop and Fortune Bell, or they can be sold at any shop.

Use certain items to join them:

You can read scrolls of reinforcements to join random monsters and NPCs. There are also items that make certain NPCs from Young Sister's diary join you.

Other items will also join Snow Petit from the New Year's gift you will receive on 1/1.

Grow your faith and get an apostle from God

If you pray to God with your faith skills enhanced and your piety deepened through offerings, etc., God may give you an apostle (pet).

However, if you take more than three apostles with you, they will start fighting each other, so you can only have a maximum of two apostles at the same time.

For more information about apostles, see Gods.

Befriending and recruiting NPCs

When you befriend an NPC, you can invite them to join the player.

To join, your charisma must be higher than their highest attribute, and in the case of unique NPCs and adventurers, you must beat them in a hand-to-hand combat.

See Affinity for detailed specifications.

Take a resident you hired for gold bars

From My Home's request board, you can hire a prospective immigrant for gold bars.

You can also take the resident with you on your adventures as a pet if your charisma outweigh their highest attribute.

Advance through quests and events to join them

Unique NPCs may join you after completing quests.

See Quests for details.

Some unique NPCs also join by completing mini-events that are not quests, such as Older Younger Sister.

Number of pets you can take

The maximum number of pets a player can carry is determined by the player's Charisma and Party Animal feat, with a maximum of 8 pets.

The number of pets a player can take is increased by one for every 10 Charisma, up to a maximum of 5 pets.

In addition, the player can take up to 3 additional pets by gaining Party Animal feat.

It is possible to take more than the maximum number of pets, but the entire party will be strongly penalized for the speed.

Interference with pets

Revive

Pets that have fallen in battle will automatically revive and return to My Home after a number of days.

Paying a bartender in town will instantly revive a fallen pet. Talking to Fiama can revive the pet she provided you for free. Resurrection spells and scrolls can also be used to revive. However, Lay on Hands cannot revive a pet that is already dead.

If you are unable to revive the pet and it has not returned to My Home, it may have been revived on another property you own.

Give the items

You can give an item to your pet by using the trade command or by holding the item in your hand and presenting it.

If you give them a potion, they will automatically drink it and, in the case of acid-resistant coating solution, protect their equipment.

Please note that once you give an item as a gift, it becomes the property of your pet, and if you take it away, your karma will be minus one.

Pets will also refuse to return Orens (which they will use for themselves) and equipment that they are using.

Equip your pet with a weapon or armor

Unless otherwise specified, the pet will automatically equip equipment that is in a shared container in My Home or that the player has placed in his or her inventory with the trade command.

Each pet has its own preferred weapon and its equipment style (shield-wielding/two-handed/dual-wielding) and armor style (heavy/light) and chooses its equipment accordingly. The preferred weapon and style are determined by the pet's highest combat skill.

Also, the pet will give preference to equipment that is more valuable than its performance. You can equip your pet by talking to it, prohibiting the use of shared equipment, and then using the trade command to put only the equipment you need into your inventory.

While your affinity is low, your karma will decrease by 1 each time you take equipment from your pet, but by increasing your affinity, you will be able to collect it without penalty.

Note that If you give your pet equipment by the hand-to-hand gift method, the pet may sell off that equipment in town. Be sure to give the equipment you want to equip your pet with the trade command.

Also, pets can only use one ranged weapon, and other equipment is stored in a shared container. Zephyr's Wrath and Gunlance, which are melee weapons that can also shoot, count as ranged weapons.

Let your pet read the spellbook

If you present the spellbook to the pet while holding it in your hand, it will start to read it.

If the spell is too difficult for the pet, or if it is interrupted while reading, it will fail, but otherwise it will read it properly.

Because you are holding the spellbook in your hand when you present it to the pet, there is a possibility that the pet will sell it, so it is best to be careful about this when making it read the spellbook.

However, even if the pet reads the spellbook, it will not learn any new magic.

Check the status

You can check your pet's simple status (DV/PV, equipment type, and resistance) on the trade Command screen.

  • Equipment (DV/PV, equipment type, equipment weight)
  • Resistance
  • Trait (Feats, Mutation, Ether Disease)
  • Growth (total feat points, gene engineering)
  • Notes (weapons & armor styles, favorites, hobby and work etc.)

You can also check your pet's detailed character sheet by using the stethoscope, which can be purchased from Farris.

Other

  • Using a leash for your pet will prevent your pet from wandering too far away from your PC when you are not fighting. If your PC is faster than your pet, the distance between them will usually increase, but using a leash will prevent this.
  • You can set “Always stay by you while in combat” in the Strategy tab of the player character sheet.
  • If you gain the Magic Manners 2 feat, items will no longer be destroyed by fire and cold attacks used by your pet.

Raising Pets

Raising from Eggs

Pets hatched from fertilized eggs have lower levels but have a large potential bonus on their attributes and skills , so they grow faster than normal pets.

In addition, newborn pets have “baby” feats, and by feeding them milk you can give them feat points and bonuses to their attributes, skills, experience and potential. If you let a fertilized egg hatch naturally in a bed, it will have level 2 baby feats, and if you use an incubator, it will have level 3 baby feats, and you can feed it milk the appropriate number of times for its level.

The details are still being investigated, but the bonuses gained from milk are determined by referencing the attributes and skills of the character that produced the milk, and the upper limit of the growth amount is determined by the player's training skill level.

In addition, the more the character's level has grown from the initial state, the more + bonuses are added to the milk produced, and you will get + value feat points.

Feed them food

Pets eat food and grow the same way.

If you give food to your pet in a trade or as a gift, your pet will eat the food when it is hungry.

Also, if there is a container in My Home or the player's inventory with a shared setting and food in it, the pet will automatically take the food.

Have them trained

If the pet has some money, it can be trained with that money when it is in town. This is also possible in My Home if there is a trainer as a resident.

Pets will sell off unwanted belongings for money on their own, but you can also give them a portion of the player's money through the trade command.

Let them use the training facilities

If there are straw men or woodmen near the pet, the pet may use them to train its attacks.

Also, if the pet is strapped to a gallows or torture device set up in My Home, the pet can attack it to train its defenses.

Let them learn skills

If you give your pet a technical book to read, you can make your pet learn that skill.

Some skills also can be learned by having the pet perform a job or hobby as a resident of the Home, and the pet can learn skills that correspond to the job or hobby.

Most of the skills that can be acquired through jobs and hobbies are unrelated to pets, but some skills can be acquired that are useful for adventuring, such as weight lifting, bows, guns, and magic devices.

See Housing for more information.

Recombine genes

You can use your pet's feat points to perform gene engineering, which will allow you to increase your abilities and body parts.

For more information, see Gene Engineering.

Make them believe in a god

Pets randomly have faith in some god and receive a faith bonus by the value of their faith skill.

You can convert your pet by giving it a God's dojin book to read. However, some pets with fixed faith, such as divine messengers, cannot be converted.

If the player has the Model Follower 2 feat, you can make the pet pray to God and train its faith skills.