Elin:Changelog: Difference between revisions

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==Beta==
==Early Access ==
=== Beta 22.44===
<big>'''7/1 2024'''</big>
 
[Additions and Changes]
* Charging is not possible if there are fences or similar obstacles in the path.
* Unified the key for roof mode in build mode to the ALT key.
* Re-added the Gunlance to the Miralgaloc workshop.
* Copied items in the duplicate shop will not carry the stolen flag; also fixed an issue where non-stackable items were being stacked and sold.
* Pets and residents will not eat food given to them unless they are in a state where they can eat (hungry).
* Improved the pathfinding algorithm.
* When opening a companion's inventory, resistance and basic information about the companion are now displayed.
* Automatic sorting can now be set in the shipping box (note that it is on by default in existing games, so please be careful).


[Fixes]
=== EA 23.17===
* Fixed an issue where the maximum range of shooting weapons in auto-combat was reduced.
<big>'''11/7 2024'''</big>
* Fixed a bug where characters summoned to the PC would not attack originally neutral characters that are hostile to the PC.
* Various other minor fixes and adjustments.
 
[Note]
* Additional Steam keys for Kickstarter backers will be distributed at the start of Early Access.
 
<big>'''Hotfix 1'''</big>
* Please, don't look...
 
=== Beta 22.43===
<big>'''6/29 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Charging is not possible if there are other characters in the path. Additionally, highlight the charging path on the map.
* When the quest tracker widget is on, it remains on standby even when there are no quests to display.
* The destruction check for ground items due to elemental attacks should occur before the attack on the character.
* Change the material categories for the large cauldron and dye cauldron to general beverages.
* Set an upper limit on karma reduction when currency is stolen from allies.
* Significantly reduce the effectiveness of food when affected by anorexia.
* Add an enchantment that prevents decapitation to the random enchantments for headgear.
* Add "Open companion's inventory" and "Talk to target" to the mouse action settings in the config.
* When a container is open, apply item distribution when continuously retrieving items by holding down the right mouse button.
* Use the same item details for equipment, etc., displayed during recipe searches as those shown during crafting.
* Add a tutorial for Neln.
* In escort quests, the quest will not fail upon exiting the map if the escort is far away, even in neutral zones such as bridges.
* Allow residents to be moved in build mode if there are no enemies around them.
* Add abilities for physical reduction, elemental reduction, and complete evasion. These will be set per race. Currently, these abilities will only be granted as racial abilities and fixed artifacts. Playable races affected by these changes are fairies, golems, and liches. Fairies and liches will have reduced maximum HP.
* Adjust the penetration power and performance of melee weapons.
[Fixes]
* Fixed a bug where the experience gained differed when crafting multiple items at once versus individually.
* Fixed an issue where the identification message did not appear when deciphering items like spellbooks.
* Other minor fixes and adjustments.
[Notes]
* Roofs can be toggled off by changing the "omit roof" setting in the map tool or by holding down the middle mouse button.
* Damage numbers can be displayed by changing "showNumbers" from false to true in config.txt. Due to many requests, features such as damage display, free equipping of companion gear, using the stethoscope on non-residents, and freely selecting items stacked during theft will be left to mods in Elin.
* Items can be split by entering the number in the split window to specify the quantity.


<big>'''Hotfix 1'''</big>
* Characters other than the PC can now undress in the dressing room.
* Fixed the issue where the quest tracker was behaving oddly.
* Power of weapon-based abilities now scales with the user’s dexterity.
 
* Eggs are now less prone to spoiling.
 
* Furniture related to map transitions, such as stairs, will now resist teleportation.
=== Beta 22.42===
* The “Ether Disease of All Living Things” will only manifest at stage 3 of Ether Disease or later.
<big>'''6/28 2024'''</big>
* Added new background music and jingle when clearing Nefia.
The combat balance adjustments are still in progress. Tomorrow's update will include adjustments to penetration, PV, DV, and damage resistance at higher levels.
* When using side-screen widgets, UI blur effects are disabled.
 
* Explosive self-destruct attacks now destroy walls.
[Additions and Changes]
* Increased vitality for the "Rock" race. Significantly reduced vitality for the "Ghost" race, decreased vitality for the "Hermit Crab" race, and the Mirage β no longer summons ice funnels.
* Large tents will be made larger.
* Invincibility will be removed when moving between maps.
* Roofs can now be displayed inside tents.
* Items like bulletin boards are now indestructible and cannot be given as presents.
* The third job/hobby for residents will no longer be generated (this may return as an effect of new artifacts, etc., in the future).
* Increased difficulty for decoding ancient manuscripts.
* Sort settings for buying and selling will be saved separately from the usual sort settings. The window will always sort when opened.
* Applied a custom portrait for younger sister characters.
* Hand and area-of-effect attack spells can now be used with the F key.
* Teleporters can now only be placed in the PC’s home.
* When using advanced distribution, the settings will also apply to items delivered by residents.
* The light radius of Cat's Eye also increases attack range.
* The feedback screen will now have save data attachment enabled by default (experimental).
* Unique NPC residents who are not livestock will no longer shit.
* Automatic watering will continue even if there are unreachable tiles.
* Changed shit classification to “Resource.
* Windows can only be placed in the player's base.
* Removed the “Action Highlight” option from the map tools menu. Added a new “Display Sign Range on Hover” option to map tools.
* Various adjustments to the combat formulas for high-level play (LV50+).
* Item search functionality is now available inside tents.
* Removal of speed correction by level (provisional).
* Mining and digging now yield more experience based on the hardness of the target material.
* Adjustment of some divine faith bonuses.
* Added an experimental option: “Do not pick up ground items with right-click while holding a tool.” Categorized items within experimental settings.
* Review of the unarmed combat formulas.
* Materials in the crafting screen can now be tracked.
* Power and MP consumption for magic will diminish at higher levels.
* Added “Switch Hotbar Page” to mouse action settings.
* Stethoscopes can only be used on residents.
* Adjustments to block materials, etc., in the Abandoned Factory Nefia.
* Residents can now be moved from build mode (initial positions will change to the new location).
* Non-residents will no longer vomit when splashed with sewage.
* Updated Chinese translation.


[Fixes]
[Fixes]
* Fixed a bug where stamina and mana would recover if they were negative when divine wrath was triggered.
* Fixed an issue where certain weapon-based abilities were not activating. Also corrected an issue where the enchantment strength of abilities did not affect their power.
* Fixed a bug where items with a non-sellable tag were calculated at their original value when computing family heirloom rank.
* Fixed an issue where the overlay for Portrait “specialc_f-61” was not loading correctly.
* Fixed an issue where companions could endlessly retrieve blankets from shared containers.
* Fixed an issue where Mouse Buttons 4 and 5, when assigned to “Display All Actions,” did not work in stores and similar locations.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* Vitality, mana, and speed will only increase through racial base values, equipment, and feats in Elin, with no increase from experience.
* For items with graphic variations, like balloons, try rotating them when placing.
* The main balance adjustments in the β version target levels equivalent to a danger level of up to about 25 floors. Balancing at higher levels, both in combat and production, is provisional (though some adjustments will be ongoing). Generally, we aim for levels above danger level 40 to be quite challenging even for well-prepared players. This is because future updates will greatly empower players through quest rewards, companion enhancement features, equipment strengthening functions, and more.
* If a save file is corrupted, unfortunately, recovery may be difficult. Enhancements to automatic backup features are being considered for the future.
* Pet enhancement via Backer Wishes is planned and may be introduced during the β period. This likely involves using feat points to teach or enhance skills and feats for pets. This relates to the egg hatching function, envisioning that long-raised pets will ultimately become stronger than high-level monsters captured later.
* The ☆ symbol on throwing weapons currently only affects general features for ☆ items (like resale value).
* Generating Ether Logs with a hammer is currently considered acceptable.


=== Beta 22.41===
<big>'''Hotfix'''</big>
<big>'''6/27 2024'''</big>
* Fixed an issue that had made the maps terrible.
 
[Additions and Changes]
* Clarified the message displayed when inventory is overflowing. (Japanese version)
* Changed the names of broken traps.
* In recipe search, clearly mark optional ingredients.
* Touching the Rest Shrine now restores 1/3 of maximum stamina.
* Training dummies are no longer destroyed by elemental attacks.
* Quest tracker now has Nerun guide you when delivery targets, etc., are within the map.
* Added weight (single item) as a sorting option for items.
* Added a secretary to Willow.
* Added "Whip of Words" to Faris's inventory to change residents' tone and personality.
* Added flavor text when moving to town tiles on the global map.
* Town residents now cheer the player character when karma is significantly high or low. Occasionally, residents will throw stones if karma is low.
* Added screen size specification and fixed settings to the configuration.
* Added three types of Snow Putit skins (rare spawns).
 
[Fixes]
* Various fixes for glitches related to Chinese translation.
* Other minor fixes and adjustments.
 
=== Beta 22.40 (Nightly)===
<big>'''6/26 2024'''</big>
  Due to an update that significantly impacts the enchantment strength of weapons and armor, it will be released in the Nightly version.
 
[Additions and Changes]
* Added new variations of Nefia (we plan to set the type of enemies that appear in each Nefia as the number of monsters increases).
* Set weighting for spawn probabilities in random zones.
* Nefia will now also generate in snowy fields.
* Added Gold Snow Putit (rare spawn).
* Adjusted the duration of debuff spells.
* Adjusted the effect amount of ability-enhancing and weakening spells.
* Adjusted tourism and accommodation income.
* Added multiple new icons to the global map.
* Reduced the probability of equipment deterioration from acid attribute attacks.
* Adventurers will now move to different towns periodically.
* Set enchantment strength correction based on the level of equipment for each type of enchantment.
* Reduced speed correction based on enchantment strength for Seven-League Boots.
 
[Fixes]
* Fixed a bug where walking would stop every time you entered water if you were on friendly terms in the tutorial.
* Fixed a bug where items equipped or marked as hot items were distributed when "Use sorting settings" was selected for auto-sorting.
* Fixed an issue where some recipe materials had changed due to category specification changes.
* Fixed a bug where PV and damage correction were not being restored when sharpening with a grindstone.
* Fixed a bug where initial skill values from race or profession were not considered in the skill-based ability acquisition conditions (e.g., Lv5 of Charge).
* Other minor fixes and adjustments.
 
[Notes]
* Pets' faith can be changed by reading fan magazines of gods, except for NPCs with fixed faith.
* Due to recent category specification changes, the materials specified in previous recipe categories may have changed. I've fixed anything noticeable, but please report any strange recipes you come across.
 
=== Beta 22.39===
<big>'''6/25 2024'''</big>
 
[Additions and Changes]
* Experience points for investment skills will increase based on the development level of the town and the scale of the merchant.
* Various adjustments to the cost and AI usage of "Rush."
* AI will now also use "Cat's Eye."
* In auto-combat, when death is initiated during critical hit avoidance, MP will drop to 0 if the body has mana and MP is below 0.
* Expanded the maximum resizeable size of the ability window.
* Pressing the ESC key when selecting item quantities will now cancel instead of confirm.
* In the harvest request zone, crop tiles will be cleared of snow in winter.
* The probability of curse traps appearing is halved. The probability of trap generation decreases in lower floors.
* Multiplying monsters will no longer reproduce in miasma state.
* Added an option to "Use Distribution Settings" in auto-sorting.
* In auto-sorting, the "Match Category" setting now targets all item categories in the container (previously only the category of the first item was targeted).
* Added tooltips for explanations in auto-sorting.
* During auto-sorting, if all target container distribution priorities are the same, items will be distributed based on distance from the current location.
* The honey generated in beehives will also increase Enchant Lv.
* Added various cassette tapes of the initial field map BGM to the stops of traveling merchants.
* When manually adding fuel to manufacturing and processing equipment, the fuel candidates will be displayed.
 
[Fixes]
* Fixed a bug where the context menu would not display if it took too long to load.
* Fixed an issue where inappropriate categories were selected for deliveries and NPC preferences due to category specification changes.
* Corrected the duration of the Mifu & Nefu Priestess's blessing, which had become nearly permanent (it should be treated the same as perfume).
* Fixed an issue where remote weapons duplicated in the replication shop did not copy mod slots and only inherited enchantments.
* Other minor fixes and adjustments.
 
=== Beta 22.38===
<big>'''6/24 2024'''</big>
 
[Additions and Changes]
* Added a recipe for the parcel box. Added the mixer recipe to the initial recipes.
* Stopped BGM after clearing the quest map.
* Added the utility policy for "No Animal Zone."
* Made it possible to move items by holding down the right mouse button while opening boxes, similar to Shift-click.
* Added milk to the ingredients for mousse and pudding recipes.
* Added the option "Do not include rotten items" in the sorting settings.
* In resurrection magic, characters who were party members are now prioritized.
* Tax invoices are now treated as artifacts.
* Automatic sorting now prioritizes container sorting order rather than distance from the current location (experimental).
* Learn the "Rush" ability at Tactical Level 5 (icon is in preparation).
* When calculating the grouping of crops with different enchantment levels in tasks like auto farming, round up decimal points.
* Added several tutorials for Nerun.
 
[Fixes]
* Fixed the inability to place doors inside tents.
* Fixed a bug where residents' job skills were activated immediately after recruitment, even if conditions were not met.
* Fixed a bug where filled containers could be stored when set to store items of the same category in auto-sorting.
* Fixed the issue where selling items one by one granted more negotiation experience and thief guild contribution points than selling all items at once.
* Fixed a bug where unopened treasure chest contents were displayed in build mode search.
* Fixed a bug where columns could not be crafted with carving tools.
* Various fixes for inventory operations using Shift-click.
* Fixed a bug where blessings from the previous faith would display incorrectly in the skill tracker when changing faith.
* Other minor fixes and adjustments.
 
<big>'''Hotfix 1'''</big>
* Fixed an issue where right-clicking to interact with the inventory was behaving strangely.
 
 
=== Beta 22.37===
<big>'''6/23 2024'''</big>
 
[Additions and Changes]
* Detailed advanced allocation. Settings for advanced allocation will be reset in this update.
* In Vernis, it is now possible to set up campfires and other facilities before acquiring land (removal of setup restrictions in towns, etc.).
* Charcoal branches can now be made in the furnace.
* Added auto-sort action to convenient shortcuts in the custom hotbar.
* Simplified the guild text in the quest tracker.
* When killing party members or residents, the kills will not count towards the kill count in extermination quests.
* Traps will break after several failed disarm attempts.
* Slightly increased the number of items sold by trainers and slavers. In Yowyn, Yowyn horses are now sold.
* Teleportation using teleporters is no longer blocked by enchantments.
* When switching equipment sets, the character will temporarily be undressed.
* The PCC scale will refer to the size in setting.xlsx.
* Furniture will no longer be generated in treasure chests created from treasure maps (to avoid excessive weight).
 
[Fixes]
* Fixed a bug where NPCs using ranged attacks would have their ranged weapons increase every time they restocked their equipment.
* Fixed a bug where items other than the fishing rod could be used for fishing if switched while fishing.
* Fixed a bug from the last update where cooked items were not properly duplicated in the Kettle's duplication shop.
* Fixed a bug where policies could be deactivated despite having sufficient management power at the base when adding NPCs as residents in other towns.
* Fixed a glitch where portraits would display incorrectly in the journal's quest section after displaying a quest for a character without a portrait and then a character with a portrait.
* Fixed a bug where fertilized eggs being sold would retain the sales tag when hatched.
* Fixed the issue where the recycling ordinance had a generation rate of 0.
* Other minor fixes and adjustments.
 
[Notes]
* When possessing the scavenging feat, materials will also be obtained when NPCs other than the PC and party members disarm traps.
* The scale displayed in conversations with merchants reflects the combined scale of the town and the merchant.
* Only perishable items will be sorted into coolers and refrigerators.
* If a roof appears in a fenced area, you can change it to no roof from the house board. Additionally, if there are multiple rooms inside the house, you can change the room groups with the room board and set different roofs for each group by placing house boards for each. All fixed maps are built using the in-game build mode, so refer to the buildings in fixed maps to see what kind of constructions are possible.
* Harvested crops from auto-farming will be stacked beyond the enchant level stack tolerance to avoid scattering. (In such cases, the enchant level will be changed to the average value of the stacked items.)
* Due to the structure of Elin's item categorization, the tree format allocation can be a bit cumbersome (some items are set to the parent category itself, making it impossible to toggle on/off all the child categories at once). However, improvements are planned if possible.
 
<big>'''Hotfix 1'''</big>
* Reorganized categories and added a few new ones.
* Improved the advanced sorting menu for better clarity.
<big>'''Hotfix 2'''</big>
<big>'''Hotfix 2'''</big>
* Reconfigured item categories.
* Fixed an error that occurred when entering the base. I'm sorry for the fixes.
* Fixed a bug where abrasive materials were not consumed when sharpening rusted weapons.
<big>'''Hotfix 3'''</big>
* Fix the error that occurs when a specific category is not found during the creation of a procurement request.


=== Beta 22.36===
=== EA 23.16===
<big>'''6/21 2024'''</big>
<big>'''11/6 2024'''</big>
 
* Prepared dishes and preserved foods sold in stores will now have a "discount" tag. Items with discounts or markups will have this clearly indicated in the tooltip.
* Fixed a bug where some stores were selling too many seasonings.
* This should technically be a HotFix, but the version is updated due to necessary translation updates.
 
  In Auto-Farming, adjacent crops of the same type gradually become uniform in variety and quality to prevent the harvested products from being mixed. If you wish to avoid this, try planting crops one space apart or intersperse them with different types of crops. In future updates, I may adjust this so that the uniformity of varieties (enchants) only occurs when the seeds are at level 1.
 
=== Beta 22.35===
<big>'''6/21 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* When advanced distribution is turned on, only the advanced distribution settings will be used. Several new items have been added to the advanced distribution options.
* Rolled back the method for changing furniture height to the previous method. Added an input setting to enable height adjustments only when pressing the Shift key while placing furniture.
* When regenerating NPC equipment, the probability of generating high-rarity equipment has been reduced.
* When the option to continue playing music automatically is on, pressing Alt and Tab will no longer interrupt the music.
* Added "Personal Settings" to the strategy window of the character sheet.
* Added a new launch option, -UPDATE_LANG, for updating language files (for translation mod creators).
* Added the "Automatically continue playing music" option in "Personal Settings."
* Added a few more dishes that can be cooked with fire-based attacks.
* When switching equipment sets, equipment that is not registered in the new set will not be removed. The positions of swapped equipment will also be swapped.
* Improved performance slightly when the game runs in the background.
* When a new recipe is discovered at the processing machine, a message will be displayed.
* Plants that don’t require sunlight can now grow inside tents.
* Solar lamps will have a reduced range of effect when not connected to a power source.
* Set a 200-turn cooldown for the NPC-based theft ability.
* Smoothed out the terrain in Vernis (to prevent quest items from getting hidden by elevation).
* Limited melee and ranged damage to a maximum of 9,999,999.
* Now checks if all necessary files are present in the User folder when starting the game.
* Made the four-panel comic in the Palmia Times clickable.
* Added a button to open the save data folder on the loading screen.
* Increased the default stamina value by +5.
* (Japanese version) Changed the name of the ingredient type “生地” to “練り粉” to avoid confusion with fabric.
* Added fabric as a material for the bandage recipe.
* Added a “Remove All” option to the PCC editing screen.
* Items like blankets and lockpicks will now be used from the one with the fewest uses remaining.
* Equipment slots are now sorted and displayed in the character sheet and companion information window.
* Equipment can now be freely swapped with companions whose relationship is at “Trust” or higher.
* Feedback cannot be sent from game data where Debug Mode is enabled.
* Added an option to character sheet personal settings to “Automatically eat when hungry on the global map.


[Fixes]
[Fixes]
* Fixed a bug where items could be freely taken out of NPC inventory with Shift-click.
* Fixed issues with attack calculations when the dual-wielding skill has a negative value.
* Fixed a bug where right-clicking to use a container while holding a container within a container would open the inner container.
* Fixed an issue preventing completion of instance-based quests if the quest spans a festival period.
* The status effect text displayed when hovering over NPCs will now match the text displayed when PCs are affected by status effects.
* Fixed a bug where the menu would not display when assigning “Show All Actions” to mouse buttons 4 or 5 and then using it on an item in the inventory.
* Fixed a bug where abrasive could be made with a loom.
* Fixed an error that occurred when dragging and dropping items with a full inventory at a material hammer shrine.
* Fixed a bug where NPCs would cluster together in one spot on water-covered maps.
* Fixed an issue where unique NPCs would not return to their original map after deleting their personal data from the Covenant Stone.
* Fixed an issue where tracked skills were not marked with “*” immediately after opening the character sheet.
* Fixed overly sensitive mouse wheel scrolling under certain settings.
* Fixed an issue where certain adventurer NPCs would accumulate duplicates of the same equipment in their inventories.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Due to Chinese translation work, there are fewer updates this time, but the version will still be updated.
* Currently, skills with a negative level due to mutations do not gain experience. This is intended as part of the current system.
* Regarding the balance of end content (approximately danger level 50 and above), temporary adjustments will be made soon. As mentioned earlier, comprehensive adjustments are planned for the latter half of the beta test, but feedback is always welcome. If diving into levels above 200, attaching save data would be helpful.


=== Beta 22.34===
<big>'''Hotfix'''</big>
<big>'''6/21 2024'''</big>
* Added 4 new portraits for the "sister" character.
 
* Added 2 new portraits for the "lich" character. (Thanks minagi!)
[Additions and Changes]
* Fixed an issue where the shared settings for containers held by the PC were missing.
* Experience points for negotiation skills during trading, contributions to the Thieves Guild, and the removal of stolen flags will be applied once the trading window is closed.
* As long as the trading window remains open, items bought can be sold at the purchase price, and items sold can be bought back at the sale price.
* Abrasive material added to the millstone recipe.
* Rusty equipment can now be polished with a grinding wheel.
* The 1/3 chance of honey not being produced in beekeeping boxes has been removed. Instead, the probability of honey production will decrease with lower fertility and increase with higher fertility.
* The level of honey produced by bees in beekeeping boxes will depend on the level of flowers planted on the map.
* Outdoor map content levels will be calculated based on the distance from the "starting base" at the beginning of the game, rather than the distance from roads and the player's "current base."
* Fame will no longer affect the content level of generated outdoor maps (it will only affect the level of monsters that attack).
* The level of monsters attacking on the global map will be less influenced by fame the closer the attack point is to roads.
* Adventurers, guards, and unique NPCs will periodically restock their equipment.
* Tooltips will be displayed when hovering over status ailment text.
* Status text will be shown when party member size exceeds the limit.
* Funnel-type summons will not occupy ally slots.
* The display for containers with items for sale has been clarified.
* The advanced sorting menu and order have been changed.
* Progress bars will no longer be displayed for certain actions.
* Innkeepers will always sell "travel rations."
* When suffering from the Ether Disease "Dripping Ether Hand," melee attacks will become poison-attribute.
* Residents and others in towns will respawn at their original locations instead of where they died.
* Added color variations for fairy citizens and children.
* Items can now be moved continuously by holding down the button while Shift+clicking.
* When swapping equipment with a right-click, the removed equipment will move to the swapped item's position.
* Added an experimental setting to display item effect icons.
* Flyers will be accepted even if the charisma check fails, albeit at a low probability.
* Added a setting to "not auto-combat neutral NPCs" in the auto-combat settings.
 
[Fixes]
* Fixed a bug where items in containers within the stock area sign's range were not used for restocking.
* Fixed a bug where some sorting setting flags were overlapping (shared) in advanced sorting.
* Fixed a glitch where different names were displayed for equipped items after eating miracle-level food equipment.
* Fixed a bug where fairies were not considered witnesses to crimes or performances.
* Fixed a bug where changing race with the "ChangeRace" console command caused issues when re-equipping light sources.
* Other minor fixes and adjustments.
 
[Notes]
* If widget display positions become incorrect, try resetting from the widget menu.
* The new trading-related specifications have been tested, but there may still be undiscovered bugs. Any reports would be appreciated.
 
=== Beta 22.33===
<big>'''6/20 2024'''</big>
* Assign a secretary to the Tinker's Camp. Investments in Nino will be disabled.
* Add advanced allocation options.
* Indicate if casino games cannot be played on SteamDeck.
* Generate fairy adventurers with unique graphics (only at the start of a new game). Also place them in Specwing.
* Place fairy citizens in multiple towns.
* Display a warning when container items overflow (exceed container capacity).
* Adjust harvest amounts and seed growth rates during auto-farming.
* PCs and companions will automatically eat when they get hungry while traveling on the global map.
* Change the appearance of the container sorting menu.
* When containers are locked in position, ignore background collision detection if the background is disabled.
* Add a utility policy for "No Spam Mail".
* Gray out slots that exceed container size and cannot place items when changing container display column settings.
 
[Fixes]
* Fixed an issue where backer objects in the Cursed Mansion were disappearing.
* Fixed a display issue when Loytel opened the home bulletin board immediately after moving to Vernis.
* Fixed a bug where the tool belt, which should not be visible, appeared in the backpack after using the "ChangeRace" console command.
* Fixed a bug where tax invoices would disappear if paid when no taxes were overdue (in this case, the invoice will return, but since invoices are not supposed to stack, they will no longer stack as a feature).
* Other minor fixes and adjustments.
 
[Notes]
* For criminal characters, there may be no way to complete delivery quests except by using items like the Scroll of Incognito.
* Regarding the generation of Nefia around Noyel and the snowfields, we are currently preparing snow-covered Nefia materials for the global map, and generation will be enabled once this is complete.
 
=== Beta 22.32===
<big>'''6/16 2024'''</big>
[Additions and Changes]
* The range for automated farming can now be designated with field signposts.
* Adjusted the harvest cycle for mushrooms and grass in automated farming.
* Added a "Lock Window Position" option to containers (advanced menu).
* Added an "Compress Non-overlapping Items (experimental)" option to containers (advanced menu).
* If auto-sorting fails due to issues like unreachable containers, a message will be displayed.
* The probability of angering the opponent in "Enemies of All Living Things" has been significantly reduced, and it now only activates in towns.
* Added fairy citizens and children, placed in Specwing.
 
[Fixes]
* Fixed a bug where submitting stacked tax forms was only counted as a single payment.
* Various minor fixes and adjustments.
 
=== Beta 22.31===
<big>'''6/19 2024'''</big>
 
[Additions and Changes]
* Added multiple tutorials for Nerun.
* Moved all body pillows except for Ehekatl from the casino to Little Garden.
* Added a cooler box as a reward in Little Garden.
* Added footwear, light gloves, and waist armor as initial crafting equipment.
* Added an option to container settings to "not close with right-click" (advanced menu).
* Included weapons in the calculation of equipment weight.
* Adjusted the amount of experience gained during torture.
* Summoning magic can no longer be used on the victim during torture.
* Added teleporters to Nino's merchandise.
* Disabled teleportation between bases while escort or delivery quests are ongoing.
* Improved favorability when throwing and hitting with an aphrodisiac.
* Added relocation deeds to the notary's merchandise.
* Added a utility policy for "automatic farming."
* Automatically compress and bundle harvested crops in automatic farming.
* Standardize adjacent seeds of the same type in automatic farming.
* Ensure that the weeding ordinance has a certain effect even at low levels.
* Temporarily disabled high-quality materials (current implementation is not very meaningful).
* Added snow accumulation graphics.
 
[Fixes]
* Fixed a bug in the item stacking process.
* Fixed an error that occurred when using the ChangeRace command in the console while equipped with something.
* Various minor fixes and adjustments.


[Notes]
* Spells and abilities labeled as targeting the "party" can be applied to the entire party by holding down the mouse button.
* Significant modifications and changes have been made to the scripts related to plant growth and harvesting, which may cause unexpected behavior. If you notice discrepancies in the types or amounts of harvested items, please report them.
<big>'''Hotfix 1'''</big>
* Fixed a bug where the reward artifacts were not regenerated when the Little Garden map was regenerated.
* Added a map board to Nino's wares (if the icon is not displayed after moving home, try changing it with this).
* Fixed the issue where crops wouldn't grow in caves (growing crops in caves not owned by the player itself is a bug and will likely be disabled in the future).
* Fixed a bug where players were thrown to strange locations on the global map when escaping from sub-maps like dungeons after moving their base.
* Residents being tortured will no longer use area magic or summons.
[Notes]
* If there is no shared container for storing crops harvested through Auto Farming, they will be placed in the shipping box.
<big>'''Hotfix 2'''</big>
<big>'''Hotfix 2'''</big>
* Fixed misaligned equipment positions in the enchantment list on the character sheet.
* Added a hint regarding hotbar switches.


* Fixed a bug where an error can occur when enabling auto farming.
=== EA 23.15===
* Fixed a bug where items with a quantity of 0 were being generated during collection.
<big>'''11/5 2024'''</big>


=== Beta 22.30===
<big>'''6/18 2024'''</big>
[Additions and Changes]
[Additions and Changes]
* Allow residents and the player to be restrained using torture devices (e.g., wooden horse, restraint devices, gallows) at the base.
* Mount skin changes are now only possible when a pet is at the hitching post.
* Enable training with restrained residents. Additionally, if the player is hanged, residents will attack them.
* The status bar for abilities will not be enabled at game start if the screen width is below 1300px.
* Slightly modify the terrain of the Quiet Beach.
* Tools and ranged weapons are now immune to theft by enemies.
* Prevent suffocation while riding on floating objects.
* Added "Unequip held item" and "Shoot" to mouse actions in settings.
* Display tooltips when selecting items to deliver in quest dialogue.
* When the "Continue playing automatically" option is enabled, performance will no longer be interrupted if stamina falls below zero.
* Allow investment in Nino at the Tinker's Camp, and place a delivery box.
* Bug reports cannot be made while hallucinating.
* Prevent detectors from stacking.
* Tax invoices will not be sent if there are no bases.
* Disallow price tags on delivery boxes and shipping crates.
* Healers now sell more potions, with healing potions always in stock.
* NPCs who read doujinshi will convert.
* Added high-quality appraisal as a level bonus for the appraisal skill.
* Add an option for "Show Advanced Menu" in game settings.
* Display sorting settings within containers in tents as well.
* Add "Number of Columns" in container settings (Advanced Menu).
* Feather scrolls can now be used on artifacts.
* In sparring maps, adventurers and others won’t steal (as items become unretrievable after sparring ends).
* When moving to a designated point with the mouse, movement stops upon detecting an enemy.
* Auto-combat actions will not display when holding scissors.
* When placing an item, height adjustments can only be made while holding the Shift key.
* When holding tools or similar items, right-clicking on an item (without other available actions at the target location) will now pick up the item.
* Added Chinese translations.
* General character graphic adjustments and fixes.


[Fixes]
[Fixes]
* Fix a bug where items that can't be registered with shift-click are registered during item duplication.
* Fixed an issue where auto-combat tactic type settings would not take effect until gameplay resumed.
* Fix a bug where the picker can be selected with a shortcut key in build mode even before recipe mode is unlocked.
* Fixed duplicate parent IDs in character generation (existing data may now have young male characters with an archaeologist parent and young female characters with an uncle parent).
* Fix a bug where casting magic arrows and beams from out of range consumes MP and stock without triggering the magic.
* Fixed a bug where the luck multiplier effect from Ehekatl's equipment bonus did not apply to residents or allies with a base luck of zero.
* Other minor fixes and adjustments.
* Resolved an issue where equipping multiple weapons with long-range attack ability caused odd behavior in auto-combat.
* Fixed an issue that caused players to be transported to strange locations when sleeping at the far left of the global map.
* Resolved an issue in Blackjack where hitting repeatedly would cause the dealer to burst.
* Various other minor fixes and adjustments.


[Notes]
[Notes]
* The skills remembered by adventurers are random and include recovery and support magic. If a backer adventurer has fewer than a certain number of unique skills, they will learn random skills up to a certain number.
* Creating a field and digging with a shovel yields soil of that type, currently available in unlimited quantity.
 
* Dice rolls decrease when equipping fist weapons, by design (fist weapons’ performance fully combines with unarmed attack capabilities, including enhancement levels and penetration, which can make them overly powerful with enchantments or upgrades).
<big>'''Hotfix 1'''</big>
* If movement is blocked by an obstacle, self-harm may occasionally trigger teleportation.
* NPCs with fixed initial beliefs will not convert even if they read doujinshi.
* Piety is a hidden value.
* Hitting an NPC with a minecart will not reduce karma.
* If unable to speak with Fiama or Ash, it’s likely they are angry and neutral. Try talking through the middle-click menu, kill them temporarily, or allowing a few days to pass.
* Fixed a bug where releasing restraints with the space key during restraint caused the game to crash.
* Characters with the cover ability will not protect restrained NPCs or PCs.
<big>'''Hotfix 2'''</big>
* Torture will not be interrupted by status ailments.
* Area attacks will not be used on the target during torture.


=== Beta 22.29===
=== EA 23.14===
<big>'''6/17 2024'''</big>
<big>'''11/4 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Unlock the Utility Department at Hearth Stone Level 2 (mainly setting up cost-free bases and adding convenience policy functions).
* Items can now be delivered for procurement requests if their names match, even if the item types differ from the requested ones (this function existed before, but the name matching method has been adjusted).
* Restore the policy for tax payment transfers.
* Several new rumors have been added.
* Ensure that policy plans that can be automatically acquired do not appear in bookstores.
* Items designated as important can still undergo processing, such as charm infusion, without being consumed.
* When selling food to NPC merchants, the selling price is halved (food is sold at 30% of the price, and the selling price can sometimes exceed the purchase price).
* User maps now allow exiting via Waystones or Covenant Stones.
* Contents of boss chests should not be destroyed by elemental attacks.
* The Chinese font has been replaced and expanded (Simplified and Traditional).
* Allow item quantity selection through keyboard numerical input.
* Containers that have contents cannot be recycled.
* Add the story replay item "★Fiama's Diary" to Fiama's possessions.
* Named containers will no longer display prefixes.
* Automatically pick up fish at regular intervals during continuous fishing.
* Added a game setting: "Use offensive abilities on self only when holding the Shift key."
* Set a high weight for pathfinding on tiles where suffocation is possible (to avoid passing through them if there are other routes).
* Nerun now trembles when stamina becomes dangerously low during crafting.
* Change the name of the fixed map "Sandy Beach" to "Quiet Sandy Beach." Change the location as it has become passable (at the start of a new game).
* The property search feature now includes character searches (limited to personal bases and towns).
* Mark crops grown by the player with a unique flag (they will not stack with previous crops).
* Wishes for land deeds are no longer allowed.
* Add rotation variations to Jure's body pillow. Allow unlimited expansion of item rotation variations (previously limited to four).
* The chance for treasure chests to appear at the junk shop has been reduced. Treasure chests can now appear at Loytel Mart.
* Adjust the price and storage capacity of wagons according to their size.
* Opening a companion's inventory will now also display their equipped slots.
* Add snow accumulation graphics.
* Skills being tracked on the skill tracker will now be marked with an * on the character sheet.
* The appearance rate of divine statues has been adjusted. Players are limited in the number of times they can use Kumiromi's secret experience.


[Fixes]
[Fixes]
* Fix the glitch where the skin does not display correctly at the start of the game when the background grid of the item hotbar is changed.
* Fixed an issue where items were consolidated even if their prefixes differed when the "Compress Items" option was enabled for containers.
* Fix the glitch where the PC's display position sometimes disappears on the minimap.
* Fixed an error that occurred when dragging equipment with acid-proof coating to mix while the inventory was full.
* Various minor fixes and adjustments.
* Corrected an issue where unarmed attacks were not considered hostile actions.
* Fixed an issue where characters with the Loyalty feat would attempt to help companions even while unconscious from gene synthesis.
* Addressed an error that could occur when repeatedly pressing the start adventure button during character creation.
* Various other minor fixes and adjustments.


[Notes]
[Notes]
* Regarding the right to learn recipes internally granted when cooking skill increases, the specification is such that "the probability of getting a recipe idea becomes very high when cooking." This state is maintained until a recipe idea is obtained.
The save data backup function only creates backups; manual copying is necessary for restoration. For more details, please refer to the System section in Travel Wisdom.
*
A solution for lost invoices in the Loytel debt quest is under consideration, so please wait a bit longer.
<big>'''Hotfix 1'''</big>
Currently, there is too much feedback to read everything, so finding a better approach is being considered.


[Additions and Changes]
* Allow selection of item quantity using the space key or return key.
* Add shallow water at the shoreline of the beach.
* Fiama will now sell exploration goods outside of the base as well.


[Fixes]
* Fixed a bug where changes to pathfinding were causing some terrain elevation differences to be ignored.
* Fixed a bug where the harvest yield of grass was always 1.
* Fixed a bug where the quantity of items selected for purchase was not immediately reflected when entering numbers via the keyboard.
* Other minor fixes and adjustments.


=== Beta 22.28===
=== EA 23.13===
<big>'''6/16 2024'''</big>
<big>'''11/3 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added pasture grass to the ingredients for weed stew.
* The global map tutorial for Nern now mentions outdoor maps.
* The amount of fame gained when conquering a Nefia now depends on the danger level of the Nefia.
* After receiving the recipe for Flam from Loytel, Loytel will now sell the Flam recipe (for cases where the recipe is lost).
* Karma now increases upon conquering a Nefia.
* Icons will now be displayed on Nefia that have been visited before.
* Every time the cooking skill increases, a recipe will always be discovered (previously, the probability was 1/3).
* Added Gwen’s portrait.
* There is now a low probability of discovering a recipe in the same category as the item crafted during crafting.
* Adjusted the food attribute of radishes (previously overlapping with cabbage).
* For recipes discovered through actions, the number of times a new draw is attempted when a known recipe is drawn has been increased from 5 to 1000 (the list of draw candidates depends on the level of the related skill).
* In escort requests, maintaining a distance of up to 4 or less between the PC and the target during map transitions is now allowed (previously 3).
* Adjusted the price of Little Capture Balls.
* The map for Vernis will no longer regenerate.
* Adjusted the damage amount for suffocation.
* Widgets on the side screen can no longer be moved by dragging.
* For procurement requests, only containers that are empty inside can be submitted.
* Added a troubleshooting section to the "Development Room."
* Adventurers and other NPCs will no longer be placed on water.
* The maximum quality of recipes is now displayed in the crafting screen.
* Added "I can’t pick up items!" to the FAQ in the help section.
* The map board can now only be used at personal bases.
* A tinker's table has been added to the tinker’s camp (to assist if the axe is lost).
* Training from trainers is disabled in user maps (as guild skills could also be acquired).
* Updated the Chinese translation.


[Fixes]
[Fixes]
* Fixed an issue where large NPCs were failing at pathfinding.
* Fixed an issue where clicking outside the map’s edge sometimes prevented exiting, depending on the mouse position.
* Fixed an issue where quest tracker contents sometimes did not display after loading a game.
* Fixed an issue where only the last item of stacked throwable weapons with the "returns to hand" enchantment returned to the hand when used in auto-combat.
* Fixed untranslated text in the English version of Nerun’s widget.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Regarding the policy for game balance adjustments, it's similar to Elona. We aim for a balance that seems about right (generally similar to Elona) and introduce various content into the game. Then, based on feedback, adjustments are made gradually if things seem off from the initial assumption. Long-term adjustments are considered for balance.
* To complete the Flam quest, it is necessary to speak with Loytel in Vernis after breaking the rock.
* There is an item called stone rubble.


<big>'''Hotfix 1'''</big>
<big>'''Hotfix'''</big>
* When gathering from dyed map objects, default materials should be dropped instead of dyed materials.
* Fixed an issue where trainers stopped training in real world, instead of in the user map.


<big>'''Hotfix 2'''</big>
<big>'''Hotfix 2'''</big>
* Fixed a bug where ores would turn into grass ores when mined.
* Improved the content of Lutz’s Diary and added a new entry.
* Changed the name of "Shortness of Breath" in the English version (as it was unclear).
* Prevented automatic switching to HDR mode when an HDR display is used (the game itself runs in SDR).
* Renamed "Renown" to "Fame" in the English version.
* Fixed an error that could occur when re-entering the city after the festival.
* Added an option to display Fame in the information bar.
 
<big>'''Hotfix 3'''</big>
* Fixed a bug where the passability settings for beaches were not updated in some existing save data.
 
=== Beta 22.27===
<big>'''6/16 2024'''</big>
 
[Additions and Changes]
 
* Modified the conditions for generating beaches on the world map. Beach tiles are now passable. The beach biome will only generate with beach tiles.
* Adjusted the outdoor map generation routine to produce more blocks and water tiles influenced by adjacent tiles (mountains, sea, etc.), and to have slightly random shapes.
* Greatly increased the probability of generating ore veins in outdoor maps.
* Changed some tiles in certain outdoor maps.
* Unlocked the swimming skill.
* Characters will now suffocate if they stay in deep water for too long.
* Nino can now act as a guide.
* Items inside locked containers cannot be sold at home.
* If sound resistance is present, characters will not wake up from musical performances.
* Fairies will now pick up seeds they spit out.
* The bulletin board and delivery box will also be displayed by guides.
* On the global map, if there are Nephia or other entities below the character, hovering the mouse will display information for both.
* Fast travel cannot be used when overburdened.
* Characters will take damage upon entering their base if they are overburdened.
* Fixed seeds will be used for the generation of shrines. Shrine prices have been adjusted.
* Food made with spoiled ingredients will spoil. A spoilage icon will be displayed for materials during crafting.
* Added recipes for Stone-baked Emo, Stewed Weeds, and Boiled Eggs to the initial recipe list.
* In the Japanese version, renamed the "Mana Assimilation" feat of Ghosts and Executioners to "Body of Mana" (due to duplication with another feat).
 
[Fixes]
* Fixed a bug where both the quest dialogue and death dialogue would display simultaneously if a character dies immediately after exiting a quest instance.
* Fixed a bug where items couldn't be moved by drag-and-drop when registering duplicates in the duplication shop.
* Fixed a bug where home skills were not refreshed when switching residents from livestock back to residents.
* Other minor fixes and adjustments.
 
[Notes]
* The book on natural power generation has been removed.
<big>'''Hotfix'''</big>
* Fixed a bug where the beach remained impassable on the world map in existing save data. (The change is applied when nefias are regenerated)
 
=== Beta 22.26===
<big>'''6/15 2024'''</big>
 
[Additions and Changes]
* Remove the "Hired with Gold Bar" flag from party members once they have joined, so that charm checks are no longer required for them.
* Weakening a target's abilities due to debuffs should not affect the charm check for recruitment. Also, specify the required charm for charm checks during conversations.
* If there are fixed quests, display an exclamation mark on the bulletin board.
* Fanatics will always call for help when attacked.
* Add snow graphics.
* In harvest requests, larger crop fields should be generated as the difficulty increases.
* Correct and replace Evan's dialogue in the English version.
* Display item weights in the hover guide.
* Residents and companions should not sell thrown or ranged weapons.
* Residents should not teleport when they fail to read a book.
* Add a second stage to the "Gourmet" feat.
* Allow digging the floor beneath walls within bases.
* Show a warning when starting a game with a vow that disables manual saving.
* Add cooking recipes to Nino's merchandise (no restocking).
* The decay progress during disassembly should be carried over to the obtained items.
* If multiple items can be obtained during disassembly, determine the item based on the level of the disassembled item.
* Apply rest bonuses during meditation to all party members.
* Adjust the price multiplier for equipment enchantments.
* Items in a merchant's bag should not be destroyed by elemental attacks.
* Increase the harvest yield of hay based on the seed level.
* Clearly indicate crafted items in their descriptions.
* Kettle will duplicate and sell crafted items as the event progresses.
* Exclude materials in containers with sale tags during crafting.
 
[Fixes]
* Fixed an issue where the bounce sound of Snow Puchi in the basket mini-game was not affected by the volume settings.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
=== EA 23.12===
* The bugs related to Japanese input are likely due to a bug in Unity itself, making it difficult to fix at the moment.
<big>'''11/2 2024'''</big>
* Duplication sales may allow for some exploitative behaviors, which will be gradually adjusted.
* If store owners or similar characters cannot be found in the town, please use the guard's guidance to locate them.
* The Kurkol questline will have multiple endings (currently, there are two planned).
* Marriage will be possible in future updates.
<big>'''Hotfix'''</big>
* Fixed a bug where taking the Gourmand feat 2 would prevent cooking.
* Fixed a bug where you couldn't start a new game.
* Changed the entrance to the Vernis mines to be immovable outside the map.
=== Beta 22.25===
<big>'''6/14 2024'''</big>
 
[Additions and Changes]
* Added a new level to "Model Believer."
* Added immunity to beheading to the effect of "Assimilation with Mana."
* Replaced the graphic of the lost kitten.
* Added graphics for seeds.
* Added collagen to turtles.
* Changed the deadline for species extermination quests to indefinite.
* Adjusted the difficulty of harvesting quests.
* Added the option "I don't want you to move" to "Actually..."
* Added the Shrine of Fortitude.
* Bosses and other NPCs now destroy objects that belong to NPCs (in town) when removing obstacles while moving.
* Slightly increased the overall rewards for quests.
* Item descriptions now include container capacity.
* Changed the display method for descriptions during crafting.
 
[Fixes]
* Fixed a bug where stackable items without a gift flag would stack when given as gifts.
* Fixed a bug where only beggars were generated in sparring matches.
* Fixed a bug where the weight limit for fairies was not immediately checked when changing materials in equipped slots.
* Fixed a glitch where the enchantment of elemental attacks for throwing weapons was not displayed.
* Various other minor fixes and adjustments.
<big>'''Hotfix'''</big>
* Fixed a glitch where vegetable soup sprite was missing.
=== Beta 22.24===
<big>'''6/13 2024'''</big>
 
[Additions and Changes]
* Added an Itzapalt body pillow (no effects yet). Added patterns to Jure's body pillow (changeable by rotation).
* Removed the Kumiromi body pillow skin. Changed it to a type where the graphic pattern changes by rotation.
* Seeds can now be obtained when cutting grass with a sickle.
* Added Silver Grass (Susuki).
* Changed the floor where puppy Poppy appears from floor 4 to floor 2.
* Hidden status of small medals caught while fishing is now revealed from the start.
* During escort missions, the mission will not fail if the player exits the map away from the escort target at their base.
* Increased rewards for escort missions.
* Added pest extermination scrolls to the small medal and Eco-po rewards.
* Extended the penalty-free period from one month to three months.
* Hovering over known recipe items in the processing machine will display the item name.
* Adjusted the fullness level of travel rations. When eating at an inn, the status will always become "Overeating."
* Flyers are now sold only by the merchant guild receptionist.
* Slightly renovated Olvina's map.
* User map uploads are now possible when the base ranks below 100 in the home ranking.
* Items like wedding rings will no longer drop as loot from the recipient.
* Meals can now be manually canceled.
* Added ingots and corpses as sculpture materials. Statue colors now reflect the material.
* Taxidermy and cards can now be sold.
* Adjusted the amount of fame gained from regular requests (base amount reduced, heavily dependent on request difficulty).
* Increased the spawn rate of Backer pets in the Yowyn cat cafe.
* Residents and party members will no longer sell bandages they possess.
* Added an option in settings to display a background for speech bubble text.
* Added the Scavenger feat.
* Reduced the default sight range of NPCs by 2 indoors and 1 outdoors.
 
[Fixes]
* Fixed a bug where skills could be learned from trainers even if the skill value became 0 due to mutations.
* Fixed a bug where dice rolls were uniformly distributed.
* Fixed a bug where memo content would disappear if ESC was pressed immediately after opening the memo widget.
* Other minor fixes and adjustments.
 
[Notes]
* Body pillows are currently available as casino prizes temporarily. They may become rewards for other content in the future.
* Regarding the endgame content balance adjustments mentioned previously, this specifically addresses the issue where, at higher levels, the damage scale outpaces defense, causing both enemies and allies to die in one shot. We plan to address this based on feedback from high-level adventurers during the latter part of the beta.
* It is intended that damage to mana is halved at Mana Body feat level 2 and beyond.
* If you can't find items you picked up or crafted, check the small five-slot toolbar for equipment positions, or press CTRL to switch hotbar pages.
 
<big>'''Hotfix'''</big>
 
[Additions and Changes]
* Small medals and other items along enemy routes will now become visible.
 
[Fixes]
* Fixed a bug where one of the towns in escort and delivery requests always referred to the player's home location when calculating distance.
* Fixed a bug where the map could not load if the coordinates of resurrected residents exceeded the map boundaries.
* Fixed a bug where skills affected by mutations could be learned repeatedly.
* Fixed a glitch where the background size of speech bubbles could vary.
* Other minor fixes and adjustments.
 
<big>'''Hotfix'''</big>
* Fixed a bug where the game gives an error when talking to a trainer which train unlearned skills.
 
=== Beta 22.23===
<big>'''6/12 2024'''</big>
 
[Additions and Changes]
* (Backer Wish) Added a new feat "Heavy Armor Casting."
* Adjusted casting success rate.
* Added EcoPo merchant to Yowyn.
* Split the Executioner's feat into "Essence of Death (higher critical chance with lower HP)" and "Fusion with Mana (uses mana instead of HP when health is below 0)."
* Adjusted auto-combat behavior when "Fusion with Mana" is acquired.
* Added a test race "Wraith."
* Added a jingle for sleeping.
* Guards now guide players to the tax box.
* Mysilia's return gifts are sent upon paying taxes.
* Added an option to crawl up to the last visited town (last visited town is cleared if returning to your own base).
* Receiving an imo upon death (up to a certain number of times).
* Search box in the recipe widget is focused when opened.
* Discarded base maps regenerate over time.
* Adjusted required scores for performance requests. Also, set the maximum difficulty of generated requests lower (difficulty will gradually unlock in future updates).
* Removed the "Apply" button from PCC edit mode. Changes are automatically applied even if canceled.
* Display state of gathered items in text when hovered over with the mouse.
* Residents and party members eat uncooked food if no cooked food is in the inventory.
* Operational bonuses from deceased residents remain (to avoid the hassle of auto-canceling policies). Also, a message is displayed when policies are auto-canceled due to insufficient operational power.
* Party members automatically take uncooked food from the shared container in the PC's inventory.
* Small medals deactivate the placed state upon discovery (can be picked up with a left click).
* Gaining trap disarm skill experience when sweeping with a broom.
* Refreshing domains when changing jobs via console's ChangeJob.
* Where mom? Which way is home?
 
[Fixes]
* Fixed a bug where recruitment tickets could be used when recalling residents from the Covenant Stone.
* Other minor fixes and adjustments.
 
[Notes]
* Endgame content combat balance will be adjusted from the end of the beta through EA. Currently, the plan is to gradually add damage reduction (separately for physical and magical) for both enemies and allies above a certain level. If you have any good ideas, please provide feedback.
* If companions do not appear on the bartender's resurrection list after dying, they are likely revived at the base. Please check the base.
* Currently, non-player characters do not use abilities like the divine favor of Lulwy's possession. Rare and unique monsters might be allowed to use them in the future.
 
<big>'''Hotfix'''</big>
* Fixed a bug where the game may give an error when a new resident joins.
 
=== Beta 22.22 (Nightly) ===
<big>'''6/11 2024'''</big>
 
  The blessings of the gods will now also apply to all NPCs, which might result in unexpected bugs (such as Mani's mechanical dominance). Therefore, this release will be in the Nightly version. The Nightly version is a test development build, which can be changed by right-clicking Elin in the Steam library and selecting "Beta > Participate in Beta." Please make sure to back up your game before playing in the Nightly version.
 
[Additions and Changes]
* God's blessings, including things like mana absorption and damage reduction, now apply to all NPCs. The blessings will also be displayed in the feats section of NPC character sheets.
* Added console commands ChangeRace and ChangeJob.
* Replaced the graphics for grass.
* Added new grassland floor. Added blocks and tiles related to the magic ruined factory.
* Added Lulwy and Mani body pillows as casino prizes (effects are not yet available).
* Slightly remodeled the casino interior to have a steampunk look.
* Prayers can now be performed on the world map (this was implemented in the previous version, but it was not mentioned in the update notes).
* Tools now display hardness.
* Pressing the ESC key in memo widgets and bug report input fields will no longer clear the content.
* Outdoor dungeons will no longer have snow during winter.
* The direction the PC is facing will now be correctly maintained during save/load.
* Added a tutorial to Nerun.
* Added a signboard for the fuel storage area.
* Branches can now be used as fuel.
* Delivery boxes can now be used at the player's base (note that the package may not always be delivered to the home, but to the visited base with available delivery).
* Guild development points will increase as the guild rank rises.
* Adjusted damage multiplier and accuracy correction for two-handed skills.
* Set the required difficulty for mining walls and floors.
 
[Fixes]
* Fixed a bug where the difficulty of harvesting and performance requests did not scale with skill level.
* Fixed a bug where containers would be sold when items inside them were sold out at the home.
* Fixed a bug where NPCs would not throw weapons if they did not have a ranged weapon, even if they had throwable weapons.
* Other minor fixes and adjustments.
 
[Notes]
* If any bugs are found where stats are not correctly calculated when changing race or job with ChangeRace and ChangeJob, please report them.
* Body pillows are temporarily placed in the casino, but since their number is growing, the acquisition methods of existing ones might be changed in the future.
* If the target does not meet the conditions to be invited to the party, they cannot be ridden or coexisted with (to add residents hired with gold bars to the party, the normal charm recruitment conditions must be met).
* The halved block height in dungeons is a specification to make the screen easier to see.
* To have livestock lay eggs, place grass on the ground or put it in the shared container.
* If attacked by neutral NPCs, please check for Ether Disease on the character sheet.
=== Beta 22.21 ===
<big>'''6/10 2024'''</big>
 
[Additions and Changes]
* (Backer Wish) Introduced a new class, "Executioner."
* Slightly modified the clay icon.
* Enchants with attribute attacks on materials will no longer be displayed on items other than weapons.
* When starting auto-sorting, any open ground containers will now close.
* Significantly reduced the accumulation speed of drowsiness.
* Slightly reduced the hunger rate on the world map.
* The level of NPCs generated for performance requests will now depend on the difficulty of the request.
* Added the "Model Believer" feat.
* NPCs will now also perform throws.
* Materials will now display hardness.
* Changed the method of extracting rods from Mana Batteries (internal specification change to correctly extract healing rods).
 
[Fixes]
* Fixed a bug where exiting a quest instance without reporting the request for some reason would cause an error when loading the map, making it unreadable.
* Fixed a bug where pathfinding during movement would sometimes fail, causing movement to be canceled.
* Fixed a glitch where the description text for story quests would not display in the quest tracker.
* Other minor fixes and adjustments.
 
[Notes]
* Spellbooks influenced by domain only affect magic that has elemental counterparts (hand, arrow, bolt, ball, miasma, song). The generation rates of other types of magic, such as healing or support spells, are not affected. (However, currently, Meteor and Disenchant are influenced by specialty attributes.)
* For procurement requests, items whose names do not match exactly will be treated separately, even if they have similar names.
 
 
=== Beta 22.20 ===
<big>'''6/9 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* The merchant in the Thieves' Guild will now sell Incognito scrolls.
* Adjustments have been made to the balance and levels of early-stage monsters.
* Adjusted the price of slave sales. Karma will decrease by 1 when selling a slave.
* The turn progression when placing furniture has been streamlined (reducing the sluggish feeling).
* Adjusted rewards for war quests.
* Inhabitants will no longer take and equip engagement rings or collars from shared containers.
* Significantly reduced prices for prepared meals and preserved foods at NPC shops.
* Items generated from shrines now appear instead of being placed in a set state.
* In extermination quests, most enemies will not notice the player when they enter the map.
* The game now automatically saves after the opening sequence.
* Exploding enemies will not self-destruct when wet.
* FPS is now limited on the title screen.
* Scythes can now be crafted with stone.
* When genes with no feats or traits are generated, they are now re-rolled.
* The crafting machine will now display basic recipes and recipes that have been made before.
* When dying from dropping heavy items on the global map, those items are now flagged as "do not pick up automatically."
* Added new tutorials to Nerun.
* While in a crushed state, the Moon Gate cannot be used if over the weight limit.
* Added a Kumiromi body pillow (no effect yet).
* When the language setting file has not yet been generated at the start of the game, Japanese and Chinese are now automatically detected and selected.
* Added sound effects when the level of a seed increases.


[Fixes]
[Fixes]
* Fixed a bug where extracting residents from the Hearth Stone incorrectly flagged them as "hired with gold bars."
* Fixed an issue where items in the hotbar could not be moved directly to the main backpack with Shift+click.
* Corrected the random altar attributes in the maps transferred via Moongates.
* Fixed an issue where beds placed in containers within the tool belt did not return to their original positions when used for automatic sleep.
* Fixed the fame requirement for body pillow appearance, which was ten times higher than intended.
* Fixed an issue where, when multiple shearable targets were on the same tile, the first target on the tile was always selected internally, regardless of choice.
* Fixed an issue where commercial bone meal had no attributes.
* Corrected various typos and similar errors.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* To fix a bug, after the update, the "hired with gold bars" flag for all residents will be reset. (If this flag is set, a charisma check is required to invite the resident to join the party.)
* Currently, it is intended behavior that food-related enchantments are not applied when cultivating medicinal herbs.
* For the succubus's pleasurable experience bonus, if the target's base stats are lower than the player's, those stats will be skipped.
* English translations will be commissioned collectively once the story is completed or if there is significant demand.
* Chinese translation will be implemented after the tutorial additions are completed, so please be patient.


<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* Fixed a glitch that caused the quest board text to be garbled.
* The Punishment Iron Ball can no longer be picked up.
 
* If the Punishment Iron Ball is in the inventory for any reason without having incurred the wrath of a god, praying will now cause the ball to disappear (including under Eyth’s faith).
=== Beta 22.19 ===
* Fixed an issue where casino coins would not increase when winning the first round of blackjack.
<big>'''6/8 2024'''</big>
 
[Additions and Changes]
* Added an Opatos body pillow as a prize in the Fortune Bell.
* The God body pillow will now appear as a prize in the casino when reputation is high (to prevent players from being forced to acquire all pillows at once. This condition may change in the future).
* Added portraits for the fox tribe priestesses, Kinu and Misaki.
* Added a large number of reward paintings in Fermera. Replaced the cat scroll with a Mokyu-Gon painting (the scroll will be added as a separate item).
* When moving from the harvest request zone, if the conditions for the request are already met, the request will be considered successful.
* When moving from the harvest request zone, there is a chance that harvested items in the inventory will be confiscated.
* The number of monsters generated in Nefia and dungeons will increase as the danger level rises (about 50% of the current number at Lv1, the same as now around Lv15, and no change beyond that).
* Residents can now be given sale tags.
* When selling residents, contribution points will increase if part of the Thieves Guild.
* When a sale tag is attached to a container with contents, the contents will be sold.
* Added policy for "Slave Sales License."
* Added new tutorials to Nerun.
* Adjusted the calculation method for the hardness required for harvesting.
* High-quality materials will not be obtained through dismantling.
* Refined the maps of Yowyn and the Tinker's Camp.
 
[Fixes]
* Fixed a bug where movement would stop before reaching the clicked destination during mouse click movement.
* Fixed a bug where the inventory could be opened using shortcuts in build mode.
* Various minor fixes and adjustments.
 
[Notes]
* The abilities increased by the succubus's pleasurable experiences will be determined by the highest ability value of the partner.
* Planning to gradually introduce Backer Wishes while adjusting balance.
 
==Pre-Beta==
 
=== Pre-Beta 22.18 ===
<big>'''6/7 2024'''</big>
 
[Additions and Changes]
* Fertilized eggs can now be collected from nests.
* Placing fertilized eggs on the bed has a low chance of hatching them.
* The chance of ranged weapons and equipped gear breaking due to ice or fire attacks has been significantly reduced.
* If a player dies within the quest instance after completing a hunting request, the request will be considered a failure.
* If the operation capacity of a base exceeds the maximum operational capacity due to resident fluctuations, the implementation of policies exceeding the limit will be halted.
* Changed the initial hobby setting for Loytel from "development" to "gardening."
* The display of travel elapsed time will now show the time elapsed since the player last exited the map, rather than the time elapsed since they last entered it.
* Lutz's diary will now be delivered to the home.
* Added an "Influence" setting to the information bar widget.
* Added new tutorials to Nerun.
 
[Fixes]
* Fixed a bug where an error might occur when displaying the tourism value in the status bar during loading.
* Corrected the bamboo in Nefu Village that was made of willow.
* Further fixed tent-related bugs.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
=== EA 23.11===
* A method to completely prevent equipment destruction by ice or fire attacks will be added in the future. This may be a reward from unique quests. Additionally, many mid-to-late-game content, such as automated farming and high-level crafting recipes, are still planned to be introduced post-EA. Please note that Elin's beta is not the final version of Elin's beta, but rather a beta of early access version of Elin. Early access refers to a game that is playable to some extent but still under development, and Elin is planned to be in early access for several years.
<big>'''11/1 2024'''</big>
* It is normal for some files to be reacquired during Steam's game file integrity check. This is likely because some dynamically changing configuration files are included in the execution folder.
 
=== Pre-Beta 22.17 ===
<big>'''6/6 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added a toggle option for Nerun's tutorial in the settings.
* Prevent residents from reading held doujinshi without permission.
* Added several new tutorials to Nerun.
* When placing a party member in the Gene Splicer, they will automatically be removed from the party.
* The "Adventure Log", which allows playback of tutorials at any time, is now given after the first tutorial.
* Added "Magic" as the fourth specialization for witches (was previously unassigned).
* Added required materials under the tooltip for crafting materials.
* Residents under standby orders will no longer move to the dining hall during meals.
* NPCs, regardless of whether they are humanoid, will become hostile if they catch you stealing.
* Added purple medicinal herbs.
* Slightly adjusted the screen color tones.
* Changed the effect of mental stability to the "Peace of Mind" buff.
* Tooltips for existing items in build mode will now display the same as when in the inventory.
* Throwing weapons with the "Return to Hand" enchantment can now be thrown, even when marked as valuable.
* Locations never visited will be displayed as ???? in the home ranking.
* Added a shortcut for "Use Bed from Inventory" to the default shortcut bar. Beds will now be collected after saving.
* Changed the BGM for Mifu and Nefu Village. Added small medals and cassette tapes to Nefu Village.
* Unique NPCs and PCs can now produce chicken eggs. (Temporary measure due to potential bugs)
* Hatched NPCs will start at level 1 and lose all possessions.
* Hatched NPCs will receive significant bonuses to base and temporary potential abilities.
* Added the chopping board recipe to the initial learned recipes.
* Bookshelves can now be used as containers.
* Added travel tips to the help section (under construction).
* Upgraded title image to high resolution and increased detail.


[Fixes]
[Fixes]
* Further fixed the bug where tents placed in towns would disappear.
* Fixed an issue where NPCs could steal items from the "Merchant's Bag."
* Fixed a bug where, if a resident dies and is stored in the Hearth Stone, they would be bedridden when summoned back.
* Minor bug fixes and adjustments.
* Fixed a bug where an adventurer's home zone would reset to a random town if they died while being a companion.
* Fixed a bug where Little Garden would disappear.
* Other minor fixes and adjustments.
 
[Notes]
* Content for travel tips, Nerun tutorials, and Lutz's journal will be expanded during the beta period.


=== Pre-Beta 22.16 ===
=== EA 23.10===
<big>'''6/5 2024'''</big>
<big>'''11/1 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Changed the maximum number of food and healing items residents and allies can withdraw from shared containers at once to 2.
* Added armored training dummy.
* Residents and allies will now only consume cooked food.
* Attack ratings now display penetration power as well.
* Livestock will now consume grass daily and have a chance to produce eggs or milk based on their breeding value. (If there is no grass, it remains as before.)
* Added spellbooks and staves for Gravity magic.
* Strengthened the nutritional effect of eggs.
* During a gravity state, pull effects are nullified.
* Added a "Breeding Season" ordinance.
* When on a floor with a boss of Nefia, the boss’s name now appears next to the location name.
* Eggs now have a random chance to become fertilized when generated.
* Added a cafeteria signboard.
* Added an incubator. This allows fertilized eggs to hatch.
* Residents now pray at their god’s altar each day if an altar is available at their base.
* Reload Mod will no longer select random enchants for bows or crossbows.
* Adjusted and added new behavior settings for NPCs.
* Added rare material indicators to the crown and globe.
* Mine dogs now avoid setting landmines in the player’s base.
* Set prices for several items that previously had a price of 0. Items with a value of 0 cannot be collected with furniture collection tickets.
* A new action on the faction board allows signboards to be toggled on or off in bulk.
* Tents will no longer be removed during town regeneration.
* Changed the name of gloves to “Boxing Gloves” (English version).
* Increased Meditation time by 10x. Meditation will automatically end when HP and MP are fully restored. During Meditation, bonuses are applied to HP and MP recovery rates.
* Bamboo shoots are now affected by seed enchants.
* When recruiting NPCs, the decision is based on the NPC's highest primary ability (excluding speed), not just their charm.
* When inviting NPCs hired with gold bars to the party, the same charm check as when recruiting NPCs is conducted. (Applies to NPCs hired from this version onwards.)
* Mana warning dialogues for canes will not appear during auto-combat (canes won't be used when mana is negative).


[Fixes]
[Fixes]
* Fixed a bug where party members tied with a rope would sometimes stop moving.
* Fixed an error that occurred when attempting to pick up a trap as an item.
* Fixed an issue where deliveries would arrive at a base during simulations such as sleep. Deliveries will now arrive at the base the PC is currently visiting, not the home base.
* Fixed an issue where reclaimed engagement rings and similar items could no longer be eaten.
* Fixed a bug where summoned animals or allies would mistakenly buff enemies.
* Fixed a bug introduced in the previous update where stacking of cooking items was not functioning correctly.
* Fixed a bug where players could exploit the casino receptionist to receive infinite scratch cards by choosing "not interested".
* Various other minor fixes and adjustments.
* Various other minor fixes and adjustments.


[Notes]
[Notes]
* Items that do not spoil will not automatically go into the refrigerator.
* Mandrake's Scream affects all targets without sound resistance, regardless of friend or foe.
* Resident recruitment tickets can be used when initiating conversations to recruit residents from the home's request board.
* Currently, Jure’s feather fragments have no specific use.
* If a gene already added is removed with a recessive gene, feat points are returned (although the gene itself does not return).
* Although I wanted to add areas like cafeterias, chapels, and training grounds that would boost effects based on nearby facilities, focus on release testing for EA means this will likely be the final version for the beta test.


=== Pre-Beta 22.15 ===
==Early Access (Pre-release)==
<big>'''6/4 2024'''</big>
=== EA 23.9===
<big>'''10/31 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added descriptions for the Hearth Stone's effects at different levels on the Home Board.
* Added several new NPC rumors.
* Adjusted crop harvest amounts.
* Significantly reduced the duration of burning effects; increased burn damage.
* Introduced pasture grass (graphical changes may occur).
* Added a new throwable weapon, "Boomerang," now included in the initial recipes.
* Wheat, rice, and pasture grass now drop straw when withered.
* Added a new melee weapon, "Gloves."
* Added mushroom and pasture grass seeds as rewards for Loytel's agriculture tutorial quest.
* Expanded NPC behavior settings extensively.
* Included new designs for sliding doors (襖).
* Eased the penalty to dice rolls when equipping melee weapons (further adjustments to penalties are planned for future versions).
* Updated seed tooltips to include information on fertility consumption and harvest yield.
* Updated Chinese translations.
* Brewing barrels now produce different drinks based on food categories.
* Increased prices for milk and eggs.


[Fixes]
[Fixes]
* Further corrected item placement offsets.
* Fixed an issue where unconscious residents would sometimes move to a bed during map simulations.
* Fixed a bug where crim ale accumulates in residents' inventories.
* Miscellaneous minor adjustments and fixes.
 
=== Pre-Beta 22.14 ===
<big>'''6/3 2024'''</big>
 
[Additions and Changes]
* (Backer Wish) Implemented the new map "Nefu Village."
* (Backer Wish) Strengthened the Fox Tribe, adding the Blessed Priestess "Kinu," the Blade Priestess "Misaki," various Fox Tribe NPCs, a giant cherry blossom tree, and more.
* Placed new NPCs in Mifu Village.
* Adjusted the tendency of request generation in some towns.
* Added snow graphics.
* Chaos Shapes can now witness crimes.
 
[Fixes]
* Fixed a bug from yesterday's patch where neutral creatures in the wild had become hostile.
* Fixed a glitch where the placement of some rideable furniture was misaligned.
* Various minor fixes and adjustments.
 
[Notes]
* Portraits for "Kinu" and "Misaki" will be added in the future.
 
=== Pre-Beta 22.13 ===
<big>'''6/3 2024'''</big>
 
[Additions and Changes]
* Added a button to open "config.txt" in the "Other" settings.
* NPCs that are originally friendly will spawn as friendly at the party venue.
* Applied attribute colors to wand effects.
* A warning is displayed if there is insufficient MP when using a wand.
* Rare NPCs that appear in the Shrine of Strife will always spawn with a "hostile" disposition (since only hostile rare NPCs count towards the Fighters Guild's contributions).
* Added a large number of reward paintings from Fermera.
* Assigned tourism value to plastic models.
* Increased the contribution points gained by investing in the Merchants Guild.
* Excess contribution points will now carry over when ranking up in the guild.
* Updated the art book.
* Updated the Last Wish.
* Slightly reduced the danger level increase from upgrading the Hearth Stone.
* Added an ordinance for "demon summoning" that increases the danger level at home.
* Changed the overdue tax period from 3 months to 4 months.
* Guild trainers are now accessible upon joining a guild. Guild rank perks have been changed to training discounts from guild trainers.
* Added new grass tile. Updated several maps.
* Increased cotton harvest yield.
 
[Fixes]
* Various minor fixes and adjustments.
 
[Notes]
* Not being able to use wands while reloading is currently by design.
* Some traps activating while floating is by design.
 
=== Pre-Beta 22.12 ===
<big>'''6/2 2024'''</big>
 
[Additions and Changes]
* Improved AI and pathfinding for movement during combat.
* Ranged classes now move closer to enemies when they do not have ranged weapons equipped.
* Clarified the message displayed when a tax bill is issued.
* Added a list of policies held by the home in the "Locations" section of the journal.
* Added an option to display the home's tourism value in the information bar widget.
* Adjusted MP costs for casting spells on the entire party, reflecting this in the mana warning dialog and AI combat spell usage.
* Sales tags can no longer be destroyed.
* Modified the quest description for the Merchants Guild membership quest.
* Performance will now consume stamina at a low probability depending on the number of spectators.
* The danger level of generated Nefia is now calculated considering both the PC's fame and level.
* Removed the "☆" from the names of Nefia above level 50 (as it may be used for other purposes in the future).
* Adjusted the initial level of the older sister.
* The difficulty of performance requests now depends on the music skill.
* The difficulty of harvesting requests now depends on the gathering skill.
* The difficulty of bulk delivery requests now depends on the level of the Hearth Stone of the home.
* The number of flowers needed for honey production increases as the number of beehives increases. Additionally, there is now a 1/3 chance that honey will not be produced.
* Adjusted the price of mushrooms.
* Each food vendor now sells cooked meals according to the scale of their shop.
* Applied the shipment bonus for vegetables and fruits to home sale prices and slightly increased the shipment bonus.
 
[Fixes]
* Fixed a bug where ores would also be destroyed when breaking walls with flammables (if ores are present, destruction is now determined by the hardness of the ores. Walls that can be destroyed with flammables must have a hardness less than or equal to that of the flammable material).
* Fixed a bug where platform height could shift when placed.
* Fixed a glitch where the rotting icon would not display at the moment items started to rot if the backpack was open.
* Fixed a bug where fishing could only be repeated up to five times.
* Fixed a bug where holding the left mouse button would cause certain effects, like shrines, to activate twice.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
=== EA 23.8===
* From the beta version, tax bills are mailed in the morning instead of being issued instantly.
<big>'''10/30 2024'''</big>
* Handing out flyers for the Merchant Guild membership quest will not count if distributed within the Merchant Guild.
* Residents' ability debuffs will be randomly healed daily if there is a healer available.
 
=== Pre-Beta 22.11 ===
<big>'''6/1 2024'''</big>
 
[Additions and Changes]
[Additions and Changes]
* Seeds available for sale will no longer grow.
* Removed unrelated rare drop lines from NPC dialogue and similar sources, keeping certain favored lines for atmosphere.
* Residents and companions will no longer take edible equipment from shared containers as food.
* Revised and organized the content of fortune cookies, removing information unrelated to Elin (excluding intentional false info).
* Fishing can now be manually canceled. It will continue until canceled.
* Replaced the open graphic for training chests.
* Tents cannot be used in instance zones such as requests.
* Altered shrines to be passable items, as they were easily destroyed by rare monsters from the Shrine of Conflict.
* Mutations will occur at a low rate even with mutation protection enchantments (same as Elona).
* Removed speed penalties when full.
* Added 18 types of mutations (similar to Elona).
* When the Mother Prohibition Ordinance is active, courtesans will no longer approach.
* Added fox tribe NPCs (not yet placed on the map; scheduled for the same time as Nefu Village).
* Genes generated from Mani statues now depend on the statue’s creation level. When resurrecting a statue with a Golden Material Hammer, a fixed random number is used for gene generation.
* Added Japanese-style furniture.
* Adjusted the nutritional effect of spices (they were previously the same as pepper).
* Added snow graphics.
* Added a new weapon category, “暗器 (Martial Weapon).
* When items are destroyed by fire, cookable ingredients will now turn into grilled dishes, with dish quality dependent on the heat intensity.


[Fixes]
[Fixes]
* Fixed a glitch where the screen would flicker upon waking up.
* Fixed a bug where NPC shells would remain if the NPC died from a trap.
* Fixed a bug where an error would occur during the simulation of the home zone when sleeping.
* Corrected swapped effects for blue and red powders in shops.
* Fixed a bug where residents and companions could not properly equip items if "Zephyr's Wrath" was in a shared container.
* Fixed an issue with attack ratings on tooltips for stacked throwing weapons, where the entire stack weight was used to calculate the rating.
* Fixed glitches in the journal where the level of the Covenant Stone was always displayed as the one in the current home.
* Resolved an issue where severe drowsiness did not lower speed.
* Fixed an issue where touching Mani statues generated before 23.7 had no effect.
* Addressed a bug where Mani statue effects sometimes lingered on-screen after generation.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* If the "Dream Awakener" feat is taken, magic can be learned in dreams regardless of the stock of known spells.
* The speed boost effect on the Seven League Boots is intentional.
* Prices for mushrooms, beehives, and vegetables will be adjusted by the beta release.
* A dedicated merchant for cassette tapes is planned for the future.
* To recruit adventurers and unique NPCs as companions, they must be defeated in a trial of strength.
* Hair on resident animals will only regrow if they are raised as livestock and fed hay.
* Thank you for the numerous opinions and feedback on the tutorial. Hopefully, these will be addressed by the beta release (remembering that Nerun was the guide, so she might be used).


=== Pre-Beta 22.10 ===
=== EA 23.7===
<big>'''5/31 2024'''</big>
<big>'''10/30 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Mods that have no effect when attached to wands will not be selected as random enchants during wand generation.
* Refurbished the Truce Grounds (maps from versions prior to this update will regenerate once. As quests will eventually be added to this area, it may be best not to destroy it indiscriminately).
* Players cannot sleep while staying in a quest instance.
* Added a statue of Jure, which now appears randomly in locations like Nefia.
* The weighting for the magic lottery in magical dreams will now apply individual magic generation probabilities.
* Added a statue of Mani, which now appears randomly in locations like Nefia.
* Increased the dice value increment for Yevan's "Flame of Strife" with each activation level.
* Added a statue of Kumiromi, which now appears randomly in locations like Nefia.
* Adjusted the probability of each statue's appearance.
* Nerun will now warn of winter’s approach each November.
* In automated farming, crops are now harvested before winter to prevent withering, and seeds are planted in their place.
* Weapons suitable for throwing now display an attack rating in their tooltips.


[Fixes]
[Fixes]
* Fixed a bug where sparkling NPCs could be captured with a Monster Ball.
* Various minor adjustments and fixes.
* Fixed a bug where the sale sign was not generated when sellable items were sold out at home.
* Fixed a bug where impassable container types were ignored when restocking home items.
* Other minor fixes and adjustments.


[Note]
  Regarding the changes to Ether Disease yesterday, it has been confirmed that curing Ether Disease, which had already manifested in previous versions, would be based on the effects of the new Ether Disease. For example, if the old Ether Disease reduced magic by -15, curing it would only restore the -4 from the new Ether Disease effect, resulting in a discrepancy of -11. Unfortunately, it is difficult to fully correct this issue, so a "Fix_EtherDisease" command has been added to the console.


  If you experience the above symptoms, open "System Menu > Others > Console" and enter "Fix_EtherDisease". This will cure all current Ether Diseases, and if your status is below the initial value, it will be restored to the initial value +1. If there is still a significant difference from the original status, please adjust it using SetElement in the console, or contact me via Discord or the feedback section. I apologize for the inconvenience.
=== EA 23.6===
 
<big>'''10/30 2024'''</big>  
=== Pre-Beta 22.9 ===
<big>'''5/30 2024'''</big>  




[Additions and Changes]
[Additions and Changes]
* Delivery requests items are now appraised by superior identify spell. (so that godly equipment are identified)
* Added casting to the "Itzpalt" faith bonus (due to limited skill growth after resistance growth halts).
* Shortcut key for bug reports has been changed to F11.
* Added two new plants, Blue Grass and Red Grass.
* The blessing of Kumiromi allowing rotten items to produce seeds will only activate if the rotten item is in the food category.
* Introduced a new item category, "Herbs."
* Adjusted the HP threshold at which companions use recovery items like bandages.
* Added herbs as optional ingredients for the "Boiled Weeds" recipe.
* Added the option to include the ground level as a return destination in Vernis (if the ground level is set as the home).
* Updated the "Bandage" recipe, removing the need for bones and adding herbs and fabric as optional ingredients.
* Added new walls and wall decorations.
* Added production methods for Blue Powder, Red Powder, and Bone Meal to the mortar.
* NPCs temporarily added to the party through summoning will no longer take items from shared containers.
* Introduced a tutorial by Nerun on item properties.
* Changed the activation condition of Horome's special ability (MP absorption) from "non-attribute attack" to "melee attack."
* Changed the name of the existing "poison" property to "venom."
* When enforcing the "Stolen Goods License" policy, thief guild contribution points will now increase when selling items (if the player is in the thief guild).
* Added several new properties.
* Added "Cheat" to console commands. Some console commands will only be available if Cheat is enabled (the state of Cheat is saved per game).
* Replaced existing properties for hallucinogenic and poisonous effects in items like crim and mushrooms with new properties (older properties on these items may disappear).
* The severity of ability adjustments due to Ether Disease will now be determined by the level at the time of disease onset (or total feat points acquired in the case of the player character).
* Removed the throwing attribute from stones, adding it as an enemy-exclusive attribute.
* Adjusted companions so their hunger recovery rate during meals no longer doubles.
* Introduced two new feats, "Heavy Eater," which reduces hunger recovery from meals (nutrition remains the same), and its opposite, "Light Eater," assigned to certain races. (Outside of initial feats, it’s under consideration to make this available as a shift option or similar for PCs and companions. The penalty for Light Eater can be ignored with careful meal planning.)
* Added snow accumulation graphics.


[Fixes]
[Fixes]
* Fixed an issue where fixed random selection in furniture gacha also applied to the material of the furniture.
* Fixed an issue where crop seeds without enhancement levels would be generated when crops wilted in winter.
* Fixed a bug where boars breaking free from restraints during the initial tutorial.
* Fixed a problem where AI would sometimes attempt to summon minions even when the minion limit was reached.
* Fixed a bug where the price of technical books was incorrect.
* Corrected an issue where primary attribute-locked NPCs would receive unusable attribute abilities in their genetics.
* Fixed a bug where the player's current map was deleted during sleep if the player had multiple homes and was in an outdoor map.
* Fixed a bug that allowed players to use mount (parasite) skills on Kettle or Quruizita before event faith, making them party members.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* Due to the overlap with Steam's screenshot key, the default key for bug reporting has been changed to F11.
* The Sun Lamp emits sunlight even when its light is off (also when there is no power).
* Taxidermy, cards, and statues of the same type of monster or NPC do not have cumulative tourism value if placed together.


=== Pre-Beta 22.8 ===
[Mod Notes]
<big>'''5/29 2024'''</big>
* Currently, if a feat is added by a mod and then the mod is removed, any skills or other stats granted by the feat remain. While this is an area of improvement we’d like to address in the core game, changes may need to coincide with a save data reset if required in the future.
* For loading mods when launching Elin outside of Steam, the feature is already present, so this should be enabled from the EA version onward (currently, it tries to load the workshop folder for the production version of the app, so the feature is inactive).


<big>'''Hotfix 1'''</big>
* Fixed an issue where the effects of the "Heavy Eater" and "Light Eater" feats were not applied correctly.


[Additions and Changes]
<big>'''Hotfix 2'''</big>
* (Backer Wish) Introduced a new minor deity, "Yevan, God of Strife" with an altar placed at the Resting Place of the Wind.
* The “Seasoning” slot in cooking recipes now requires items categorized as “Seasoning” rather than items labeled as “Seasoning.
* (Backer Wish) Added Yevan's apostles, the "Militant."
* Fixed an issue preventing non-food traits from being synthesized during cooking.
* Players can now receive a beginner's aid gift from Fiama one week after starting the game.
* Fixed an error that could occur when PC or NPCs are pelted with stones during performances.
* The cooking appliance can now be used to make soups.
* Added a policy for the "Stolen Goods Handling License."
* When harvesting crop seeds, if the enchantment level of the seeds is more than 5 levels lower than the farming skill, there is a chance for multiple levels to increase at once.
* Adjusted the karma reduction amount when failing a quest.
* Increased the minimum deadline for generated quests by one day.
* Reduced the natural accumulation rate of Ether Disease to 2/3 of the previous rate.
* Set the trainer for the "Evasion" skill to the Thieves' Guild trainer. Guild trainers will now teach some skills immediately upon joining the guild.
* Applied a seed to the gacha draw. Adjusted the furniture that appears in the furniture gacha.
 
[Fixes]
* Fixed a bug where the shared container did not function as a shared container when placed in the tool belt (small inventory slot on the right side of the screen).
* Fixed a bug where small medals and other items were generated with a quantity of 0 when the wish power was weak.
* Fixed a bug where players could not enter the Vernis mine when the "Do not automatically use stairs" option was enabled in settings.
* Other minor fixes and adjustments.
 
[Notes]
* Unique materials for Rafflesia are planned to be introduced in the future.
* The introduction of Elin and Yakasha as in-game gods is undecided. Implementing god artifacts will likely come first.
* Damage modifications from Yevan's Ravaged Flames will include weapon damage multipliers.
 
<big>'''Hotfix'''</big>
* Fixed a bug where Yevan could not be worshipped.
* Fixed a bug where saves from previous versions could not be loaded.
 
=== Pre-Beta 22.7 ===
<big>'''5/28 2024'''</big>


=== EA 23.5===
<big>'''10/29 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Hot items on the second page and beyond of the Widget Extra now support shortcut keys.
* In user maps, NPC levels and primary element are now recorded (only for maps created in this version or later).
* Added a simple pixel editor.
* Resistance from faith bonuses now maxes out at immunity.
* Added drawing paper (for organizing containers, etc.). Farris will sell it.
* Resistance abilities (main abilities like strength, perception, etc.) are now assigned to each status effect. Status effect impacts will be reduced based on resistance abilities. If a resistance ability is set, it will also be displayed in the status effect tooltip.
* In the Harvest Request Zone, items other than crops (weeds, pebbles, etc.) can be collected normally even if they are not in the harvest stage.
* Various adjustments to ability tooltips, now displaying ability power as well.
* In delivery quests, the items handed to the player will now be pre-appraised.
* Added attack effects.
* Changed the number of bandages crafted from 2 to 3. Bandages will also be provided as preparation items for the initial combat tutorial (vs. Wild Boar).
* Nutritional intake exceeding fullness is now ignored when eating. Additionally, a 10% meal effect bonus is provided when hungry.
* Items tagged as unsellable will decrease in value when placed in the home.
* New behavior settings added for NPCs.
* Taxes will not increase in the first year. From the second year onwards, taxes will rise annually.
* The amount of reputation gained upon completing requests will be moderated, with higher difficulty requests yielding more reputation.
* Reduced the famous tax.
* During sleep, a dream of one's own magical attribute will allow learning a spell. Only initial spells with zero stock can be learned, and without the Arcane Knowledge feat, the occurrence is low probability.
* Increased the minimum stamina by 5.


[Fixes]
[Fixes]
* Fixed a bug where magic shop and bookstore owners would read the books they were selling.
* Fixed an issue where stacking status effects on bosses did not increase their resistance to that effect.
* Fixed a bug where NPCs tied to the gallows would not perform melee attacks.
* Fixed a glitch where the number of uses displayed for currently held magic in the hotbar would not decrease when using magic.
* Fixed a bug where the delivery box in the casino was unusable.
* Fixed a bug where entering an already expired Nefia would cause it to be deleted immediately after entry.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Thank you for all the feedback on the early game balance! Taxes and early game balance will be adjusted by the start of the beta (planned for 6/7).
* Item acquisition rates in jobs and hobbies are all influenced by the efficiency of the resident performing them. Treasure hunting will also be attempted based on the number of residents with that job or hobby.
* For the Ether Disease "Poison Dripping Hands," in this version, not only poison but all negative potions will be subject to generation.
* Gene drops follow the same conditions as for regular enemies’ loot drops (applies only when not allies, residents, or while in user maps). However, as there are currently limited means of obtaining genes, they will temporarily also drop in user maps.
 
  As I mentioned in the previous note, we are planning to hold the beta on Friday, June 7th. Here are the elements I hope to introduce by then. The % adjustment for Ether Disease is something I've wanted to implement for a long time, but it has been postponed due to programming complications with Elin. I'm thinking of a good way to handle it.
 
* Balance adjustments
* Introduction of Yevan, the God of Strife
* Addition of mutations
* Changing various Ether Disease corrections to a % format
* Introduction of Nefu Village
 
<big>'''Hotfix'''</big>
* Fixed a bug where taxes decreased year by year.
* Enabled the payment of tax bills with negative amounts.
* Corrected the display of tax amounts in tooltips on the home bulletin board.
* Added the "Dream Waker" feat.


<big>'''Hotfix 2'''</big>
=== EA 23.4 Nightly===
 
<big>'''10/28 2024'''</big>  
* Fixed a bug where an error could occur when saving a game.
=== Pre-Beta 22.6 ===
<big>'''5/27 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Investment in healers is now possible.
* Moved elin.ini to the same location as config.txt. The User folder and temporary Temp folder have also been relocated to the parent folder of config.txt.
* Unidentified items will not be selectable as target items for collection requests.
* Escort targets can now push companions out of the way. In towns, requests will not fail if the escort target moves away from the player character (PC), allowing for safe exits.
* If the current map is deleted (due to a bug, etc.), the PC and companions will be transferred to the PC's home.
* The Theft skill can now be learned from guild trainers even if the Thieves' Guild rank is insufficient.
* Adjusted the location of the Puppy Cave (for new game starts).
* The Altar of Enlightenment now has a high chance of generating ancient manuscripts. Random treasure chests, fishing catches, and boss chests will now include ancient manuscripts.


[Fixes]
[Fixes]
* Fixed a bug in the "Gold in the Mine" quest where Loytel, who goes to Vernis, would return home after a period of time. If Loytel returns, take him to Vernis and speak to him there to proceed with the quest without issues.
* Fixed a bug where farmers could craft shipment boxes.
* Fixed a bug where the current Nefia would be deleted upon moving to a different floor when its time limit expires. The intended behavior is that the Nefia should not be deleted while inside it, even if the time limit has passed.
* Various other minor fixes and adjustments.
[Notes]
* The plan is to ease the difficulty of the very beginning stages by the beta release. Rather than just adjusting numbers, we are considering introducing features or items that make the game more enjoyable (feel free to share any good ideas you might have).
* As for guild quests and rewards, they are currently treated as passive quests and rewards in Elin, resembling daily quests that are completed without active effort. When higher ranks are unlocked and players can exclusively advance within specific guilds, more interesting features might be possible. However, since there are multiple guilds and a lot of content, this will likely be delayed due to the current individual development situation.
* Regarding the War-Torn Ivan, faith can be placed in it, but its implementation is not yet complete. Full implementation is planned within a few days.
=== Pre-Beta 22.5 ===
<big>'''5/26 2024'''</big>
[Additions and Changes]
* Natural Appraisal can be learned from regular trainers.
* Methods for restoring backup data are included in the in-game help.
* Set the initial attribute of the casino mascot to friendly. The casino mascot will sell casino coins.
* Allow the information broker to sell fame.
[Fixes]
* Fixed a bug where towns with underground areas were listed multiple times in the home ranking.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
[Note]
* The basic tax will increase by 100 Orens every month for five years.
* Files and folders previously stored alongside the executable have now been moved to the same location as save data. This change is intended to prevent files from being overwritten during updates and to avoid potential issues with integrity checks that may detect modifications to these files. If any issues or unexpected behavior arise due to this change, please consider reporting them.
* The celebrity tax is a temporary measure, and in the future, I'm thinking to lower it and implement a system where taxes are applied to optional purchasable licenses (adventurer license, pioneer license, etc).


=== Pre-Beta 22.4 ===
=== EA 23.3===
<big>'''5/26 2024'''</big>  
<big>'''10/28 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Harvest quests will not result in a crime if non-harvestable crops are collected (though nothing will be obtained).
* Plants that lack sufficient sunlight in winter will gradually wither.
* Escort targets that have completed their quests will disappear after a certain period.
* Enhanced sparkle effects for bosses and other notable enemies.
* When auto-combat is initiated against an NPC with the "Invincible" tag, auto-combat will be interrupted. The "Invincible to Enemies Only" tag on Faris will be changed to the "Invincible" tag.
* Evolved species no longer drop recessive genes but have a high probability of dropping additional dominant genes.
* NPCs with the "Invincible to Enemies Only" tag will take damage from attacks by PC allies.
* Evolved species cannot be recruited as companions.
* When hovering the mouse cursor over the taxes on the home bulletin board, a breakdown of the taxes will be displayed.
* Evolved species and bosses will no longer settle down over time.
* The zones affected by influence increases and furniture collection ticket acquisition upon completing quests will be adjusted.
* Genes will not be destroyed.
* The feat point cost for abilities granted to genes now depends on the ability’s MP/SP consumption.
* When set to continue performances automatically, performances will be canceled if the PC’s stamina falls below zero.
* Adjusted probability of status abnormalities occurring (further balance adjustments for abnormalities will continue throughout the remainder of the beta period).
* Spears can now attack targets two tiles away.
* Added spore attack effects.
* Added new action settings for monsters.


[Fixes]
[Fixes]
* Fixed a glitch where the letter received when donating free ether antibodies was being sold in shops.
* Fixed an issue where, despite setting Auto Combat to avoid using items on the hotbar, the PC would still throw items suitable for throwing if placed on the hotbar.
* Fixed a bug where furniture and items in concert venues were not flagged as NPC-owned.
* Fixed a bug that caused unique character traits (such as a Yowyn horse’s speed) to disappear when adjusting levels for characters like infants or bosses during generation.
* Fixed a bug where outdoor areas were not regenerating.
* Fixed a bug where the opening sequence in the Chinese version was not in Chinese.
* Various other minor fixes and adjustments.
* Various other minor fixes and adjustments.


[Notes]
[Notes]
* To receive training from guild trainers, you need to become a guild member and get promoted.
* Experience points will be gained upon casting the identification spell, even before an item is actually identified, as intended.
* The numbers displayed on items like stethoscopes and love whips indicate the number of uses, not the number of items, so they cannot be purchased in portions.
* Unopened treasure chests with enhancement levels, as well as furniture enhanced with a wrench, already carry intrinsic value as heirlooms, given the associated cost. Further adjustments for added value are not currently planned.
 
* Newly added or modified feats for races and professions will not apply to existing characters. Apologies for the inconvenience-due to data limitations, this cannot easily be changed. Possible remedies such as character regeneration or gene-based solutions are being considered.
=== Pre-Beta 22.3 ===
<big>'''5/25 2024'''</big>
 
The first public build of the pre-β phase is now available. Those participating in the α test can update the game via Steam.
 
[Additions and Changes]
* Added new explanations for various new base functions to Loytel's dialogue.
* Improved loading speeds for conversations and other content.
* Added several new furniture items.
* Added paintings by Felmera.
* Adjusted PV and DV modifiers based on enemy levels, making tougher enemies even more distinctive.
 
[Fixes]
* Fixed a glitch where uploading user maps would cause the PC character to reincarnate and be included in the map.
* Various minor fixes and adjustments.
 
[Notes]
* Please expect a fair number of bugs from the past two months. Please report any issues using the bug report form.
* Balancing has been adjusted, with a gentler HP growth compared to the α phase. The mid-game might feel tougher as a result. This is intentional, as more powerful artifacts, enhancement items, feats, and features will be introduced later. For now, the difficulty is set to be more challenging.
* To display damage as numbers, change "showNumbers" to true in config.txt. Note that this setting cannot be changed in-game since mid-α.


<big>'''Hotfix 1'''</big>
<big>'''Hotfix 1'''</big>
* Fixed a bug where excessive amounts of water were being generated.
* Added poison and hallucination effects to certain monster meats.
* Expanded NPC behavior settings.
* Fixed an error that sometimes caused freezing when entering a map in winter.
* Adjusted crops so they no longer wither in winter as long as there is sunlight.
* Fixed a bug preventing certain spears from applying enchantments that allow attacks on distant enemies.


<big>'''Hotfix 2'''</big>
<big>'''Hotfix 2'''</big>
* Currency will no longer be flagged as stolen.
* Fixed a bug that allowed items, such as those with genetic information restrictions, to be stolen despite being set to prevent theft.
* Fishing bait will not be consumed if fishing is interrupted due to taking damage or other reasons.
* Fixed a bug where corpses had an excessive amount of nutrients attached to them.
* Added a 1-day regeneration period for the Puppy Cave.
* Changed the "Strategy" details in the character sheet to a toggle format.
* Lowered the upper random level range for content selection when the content level is low.
* Slightly increased the number of generated random quests.
* Cooking requests will now more likely select dishes based on the player's cooking skill.
 
=== Pre-Beta 22.2 ===
<big>'''5/24 2024'''</big>
 
 
[Additions and Changes]
* Added low bushes of Api berries.
* Added paintings by Felmera.
* Various tests and adjustments in preparation for the beta release.
 
[Fixes]
* Other minor fixes and adjustments.
 
[Notes]
* There won't be any special announcements, but around the 25th-26th, the playtest will be renamed to Beta, and the pre-beta build will be uploaded. Once the release is complete, a post will be made in this channel.
*  
* The general distribution of beta keys is planned for early June. This is to ensure that major bugs and balance issues are fixed before those playing Elin for the first time can play the game, as their fresh feedback are important and I want them to be not distracted by bugs or balance issues..
 


 
<big>'''Hotfix 3'''</big>
=== Pre-Beta 22.1 ===
* During auto-combat, characters wielding long-range melee weapons will now attack from their position if the enemy is within range.
<big>'''5/23 2024'''</big>  
* On the quest board, fixed quests now appear before combat-related ones.
 
 
[Additions and Changes]
* Adjusted the amount required for investments. The higher the investment level, the higher the required amount.
* Adjusted the prices of taxidermy items. Unique NPCs will have double the price, and larger-sized NPCs will have quadruple the price.
* Unique and sparkling NPCs will guarantee a drop of taxidermy items the first time they are defeated and have a high drop rate on subsequent defeats.
* Tax-related policies will not take effect until 30 days have passed.
* Added a display of the number of days since a policy became effective in the policy tooltip.
* Adjusted the amount of experience required for feat level-ups. Doubled the amount of feat experience earned by non-PC characters.
* Added a home skill "Emergency Rations" to mitigate penalties when the number of residents exceeds the limit. Replaced the "Food Supply" job skill of farmers and other similar roles with "Emergency Rations."
* Set a maximum size for store inventories.
* Added version data to the metadata of user maps and Moon Gates upload files. User maps that are incompatible with the version will not be loaded.
* Added version data to the metadata of Mods. Mods that are incompatible with the version will not be loaded.
* Changed the basketball mini-game from a Mod to being integrated into the main game (temporary measure for SteamDeck).
* Changed the reward calculation for blackjack to Bet * Consecutive Wins * 2.


[Fixes]
[Fixes]
* Fixed an issue where plants that don’t require sunlight would wither during winter.
* Corrected the swapped positions of "Talk" and "Attack" options when using middle-click.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* Due to changes in the metadata format of Moon Gates, using Moon Gates from the alpha version of Elin might result in errors.
* Evolution species not being included in the Warrior Guild's bounty hunts is currently intentional, as they are considered neutral beings.
* Mods from the alpha version will not be compatible with the beta version. Starting from the beta, please add a <version></version> tag in the package.xml of the Mod and specify the version in which the Mod's operation is confirmed. Documentation for this will be provided in the future.
* Save data compatibility will be maintained as much as possible from the beta onwards; however, there might be instances where compatibility is lost due to specification changes. Additionally, since the game is still in development, items that are intended to be quest rewards, such as Moon Gates and Stargazer's Moon Gates, might be obtainable through unintended means before the quests are introduced. Your understanding is appreciated.
* Due to the short update intervals of the game, Chinese translations are currently lagging by several versions. Options such as releasing the Chinese version on a separate branch are being considered for the future.


=== Pre-Beta 21.11 ===
=== EA 23.2===
<big>'''5/21 2024'''</big>  
<big>'''10/27 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* When sleeping at home, on the global map, or in random outdoor locations, the passage of time will be simulated for all owned homes.
* Evolved monsters in a neutral state that always drop genes now appear randomly.
* Every time the number of collected sketches in the artbook reaches a certain threshold, Felmera will present a unique painting (which can be displayed or sold). Additional paintings will be added sequentially.
* Adjusted the traits of the final traces of faint goodwill left in this unbearable world.
* Added tourism tags to paintings and posters.
* Divine blessing equipment can no longer be selected with the Scroll of Reconstruction.
* Taxidermy, statues, and cards will only count the tourism value of one item per species (e.g., if both a taxidermy and a card of the same species are displayed, only the value of the taxidermy will be counted).
* Added a portrait to Nino.
* Covenant Stones will now automatically level up when they reach maximum experience (manual upgrades and upgrade costs have been removed).
* The value of opened treasure chests now reflects the value of the chest itself.
* Added initial home policies to suppress or promote the growth of Covenant Stones.
* Items modified with a customized wrench will increase in value proportionally to the modifications made.
* Updated the dialogue for the Covenant Stone explanation with Loytel, and added explanations about tax-free zones.
* In the PC base, individuals related to residents as close family or lovers will no longer appear as quest-givers.
* Adjusted the cost of crops.
* Added a new [Base] entry in the Travel Wisdom section of Help, consolidating base-related pages.
* Set multipliers for the number of furniture collection tickets required by item category. Furniture related to facilities, power generation, and tools will require about 20 times more tickets.
* Added a new initial home skill, "Heritage Management," which increases the number of heirlooms that can be handled.
* Added a policy, "Tourist Protection Ordinance," which increases home visitors.
* Added a policy, "Traveler's Inn," which adds the quality of beds to accommodation fees.
* Added a policy, "Suite Room," which gouges accommodation fees from the wealthy.
* Added a policy, "Celebrity Heaven," which increases wealthy visitors.
* Added a policy, "Mass Exhibition," which counts duplicate tourist exhibits as having a slight tourism value. This cannot be implemented simultaneously with "Solo Exhibition."
* Added a policy, "Solo Exhibition," which increases the tourism value of tourist exhibits. This cannot be implemented simultaneously with "Mass Exhibition."
* Added a policy, "Platinum Ticket," which increases tourism revenue from the wealthy.
* Added a policy, "Rip-Off Shop," which significantly increases the sale price of goods but greatly reduces purchasing power.
* Added a policy, "Premium Shop," which increases the sale price of goods and reduces purchasing power.
* Added a policy, "Restaurant License," which raises the selling prices of food and drinks.
* Added a policy, "Furniture Store License," which raises the selling prices of furniture.
* Added a policy, "General Store License," which raises the selling prices of items other than food and furniture.
* Added a policy, "Legendary Heirloom," which increases the appraised value of the top-ranked heirloom item.
* The Wealth Tax policy now increases tax revenue from the wealthy.
* The Faith Tax policy now grants additional tax revenue based on faith.
* Adjusted the costs of home skills and policies.
 
[Fixes]
* Other minor fixes and adjustments.
 
=== Pre-Beta 21.10 ===
<big>'''5/20 2024'''</big>
 
 
[Additions and Changes]
* Guests at the home will now generate with pocket money. The amount will be influenced by their hobbies and jobs.
* Guests will go to sleep at bedtime. If they still have pocket money, they will pay for accommodation (based on the home’s tourism value) and use guest beds.
* Tourism value will be set for homes and displayed in the home bulletin board tooltip.
* Items like taxidermy, statues, and cards will have a tourism tag. Placing items with tourism tags in the home will increase its tourism value.
* Income can be earned from guests based on the tourism value.
* If multiple items from the same species are placed in the home, they will not be counted towards tourism value (items of different types are okay).
* A sales tag tool has been added, allowing items in the home to be toggled as for sale.
* Guests will spend their pocket money to buy items. A sold-out sign will be displayed where purchased items were.
* If a spot or container in the spot contains items from the same category as the sold-out item, it will be restocked automatically.
* Guests with no remaining pocket money will leave the home.
* Residents will no longer starve if the number of residents exceeds the maximum limit (a penalty to work efficiency for exceeding the limit still exists).
* Rewards from the home rankings will decrease for homes with multiple entries, with lower-ranked homes receiving less.
* Some home skills are now non-upgradable, and some have an upgrade limit.
* Unique policies with very powerful effects that can only be enacted in one or a limited number of homes have been added.
* Introduction of tax-exempt zones. Income from non-tax-exempt land will be reduced by a certain percentage.


[Fixes]
[Fixes]
Line 1,395: Line 491:


[Notes]
[Notes]
  The concept of tax-exempt zones has been introduced. The initial land is tax-exempt from the start, and players can have two additional tax-exempt zones (currently). Income from non-tax-exempt land will be heavily taxed. This change is to prevent inflation from creating multiple profit-focused homes, especially with the introduction of home ranking rewards and tourism income. Many players may want to minimize home management to focus on adventuring, and the main Elin storyline envisions operating around 2-4 homes. In the future, it might be possible to increase the number of tax-exempt zones by, for example, paying an additional 10,000 Oren monthly tax per zone (assuming each developed home generates more than this amount per month).
* While the Mana Body 2 Feat is somewhat overpowered, this approach allows for some race or class abilities to remain strong. No changes have been made for now, though future adjustments may be considered.


=== Pre-Beta 21.9 ===
=== EA 23.1===
<big>'''5/19 2024'''</big>  
<big>'''10/26 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Changed the maximum level of the Hearth Stone to 7 (The maximum level will be increased further as development progresses).
* New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken.
* A third land feature is unlocked at level 7.
* The mysterious young girl now sells brain cells.
* Added "Network" as a benefit of upgrading the Hearth Stone to level 5.
* The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates.
* Homes connected via Network will share the effects of some land features.
* Gene and brain cell prices now scale with the amount of feat points spent.
* The content level (danger level) of a home will now be adjusted based on its distance from the road on the world map (the farther from the road, the higher the danger level).
* Added an animation of bubbling to the Gene Synthesizer.
* The home bulletin board will display the content level of the home.
* Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand.
* Added multiple land feats.
* The race “Yith” is now granted the “Fear from Beyond the Stars” trait.
* Added the "Attractiveness" home skill, which affects shipment values and tourism revenue (this skill cannot be manually upgraded and is currently assigned to coastal and snowy lands).
* Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch.
* When the fishing skill is high, or under the effects of certain land feats, it will be possible to catch multiple fish at once. Catching multiple fish will consume stamina for each fish caught.
* Added and updated some NPC action settings.
* There is a very low chance of catching a statue while fishing.
* Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range.
* Enhanced fishing behavior and effects (added random waiting time before catching fish, randomized time to reel in the fish after a hit, etc.).


[Fixes]
[Fixes]
* Various minor fixes and adjustments.
* Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat.
* Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight.
* Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars).
* Various other minor fixes and adjustments.


[Notes]
[Notes]
* Currently, some land feats, such as specialty products, do not have any specific meaning. These will be adjusted during the beta test along with several policies that are yet to be implemented.
* Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories.
* In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language.
* Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers.
* There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version.
* The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future.


=== Pre-Beta 21.8 ===
=== EA 23.00===
<big>'''5/17 2024'''</big>  
<big>'''10/25 2024'''</big>  


[Additions and Changes]
* Version number changed to EA.
 
* Notes regarding the EA version have been added to the title menu and system menu.
* Adjustments to various settings, including the initial maximum residents and initial admin points of homes.
* Holding down the appraisal spell will now appraise all items in the inventory.
* The value of a home will now be calculated based on the total value of the top X pieces of furniture (treasures) placed in it.
* For abilities that affect the entire party or have special behavior when held down, the tooltips will now clearly state this.
* If a home ranks above 125th place in the home rankings, monthly rank rewards will be given (applies to all owned ranked homes).
* Abilities used by NPCs are now recorded in genetics.
* The value of a home will no longer affect the content level of the home (such as the strength of appearing monsters).
* When gene synthesis is complete, the target will now move outside the machine tile.
* The value of a home will no longer affect the tax amount.
* Added a "Scroll of Reconstruction" to regenerate equipment.
* The content level of a home will now depend on the level of the Hearth Stone.
* Updated the Chinese translation.
* Experience points will accumulate in the Hearth Stone through item shipments and resident actions. When shipping, experience points will be added to the Hearth Stone of the home that last accessed the shipping box.
* When talking to the home maid with the Covenant Stone at max experience, the Hearth Stone can be upgraded (currently up to level 5).
* The current effects of the Hearth Stone will be displayed in the tooltip on the home bulletin board. Upgrade effects will also be shown in the upgrade dialogue.
* Added management and food supply to the initial skills of a home. Management, food supply, and construction skills cannot be upgraded with gold bars (instead, they are enhanced through Hearth Stone upgrades).
* Added land traits (features that give specialties or growth tendencies to the land). Each obtainable land will have unique land traits randomly set (fixed for starting maps).
* When on obtainable land, the land traits set for that land will be displayed next to the map name. They can also be checked from the "Locations" section of the journal.
* The benefits from leveling up the Hearth Stone will change according to the land traits.
* Additional land traits will be unlocked by leveling up the Hearth Stone.
* Tax amounts will be calculated based on (a small fixed amount + adjustment for notoriety + adjustment for elapsed months + adjustments for special adventurer licenses and other optional features + additional taxes).
* Resident taxes, ranking rewards, and (guild, etc.) salaries from each home will be consolidated into a single package and mailed monthly to the player's current home.
* Players can make additional tax payments to Mysilia through the home maid or the secretary in Mysilia territory. Return gifts from Mysilia will be given only when additional taxes are paid.
* The tax evasion skill will not apply to additional taxes. If multiple homes have the tax evasion skill, the total value will be used. Skills that use the combined total value of multiple homes' skills will be specified in the skill descriptions.
* The ordinance for substitute tax payment has been abolished (no longer necessary).
* Added "Pioneering Advice" to Loytel's dialogue.
* Detailed the information that can be viewed from the "Locations" section of the journal.
* Added "Actually..." options to residents and party members (for displaying various sub-options such as settings).
* From "Actually...", players can toggle the use of shared equipment or expel residents.
* From "Actually...", players can appoint maids.
* Event items like the keys to the depths of Nymelle will now be actually obtained as items under "Important Items".
* Adjusted the calculation formulas for maximum HP, MP, and stamina.
* The number of gold bars required for land expansion will now increase according to the size of the land.


[Fixes]
[Fixes]
* Various minor fixes and adjustments.
* Fixed an issue where milk was not turning into cheese.
 
* Fixed an issue where, when using ★Storage Boxes as shared containers, items weren't being distributed properly if the number of items inside the container exceeded a certain amount.
[Notes]
* With this adjustment, unlike before, the more homes you have and the higher their value, the more benefits the player will receive. The balance of taxes and other elements will be revised and adjusted throughout the beta.
 
=== Pre-Beta 21.7 ===
<big>'''5/11 2024'''</big>
 
[Additions and Changes]
* You can now change icons on the home global map directly from the home board.
* Residents and party members will now retrieve and equip items from the shared container at home.
* Party members can now retrieve and equip items from the shared container in the player's inventory.
* Residents and party members will store unnecessary equipment in the shared container.
* In the Adventurer Rankings, icons will now be displayed to make it easier to identify PCs and their companions.
* Non-PCs will now have a significantly lower chance of catching rare items like small medals while fishing.
* The first growth stage of trees will no longer use the common sapling graphic.
 
[Fixes]
* Fixed a glitch where the item guide display would be misaligned when trying to place items on furniture that has had its height altered.
* Various minor fixes and adjustments.
 
[Notes]
* With the completion of "Gold Beneath," I can finally start reforming the home system. This home system reform, along with the store and museum operations system if possible, is scheduled to conclude the content planned for the pre-beta.
* As for the Backer Wishes "Village of Nefu" and "Yevan of Strife," I have already started work on them, but completion may be pushed to after the beta release. I appreciate your understanding in this.
 
=== Pre-Beta 21.6 ===
<big>'''5/9 2024'''</big>
 
[Additions and Changes]
* Added multiple conversation quests.
* Completed the "The Gold Beneath" quest. Added content related to the quest.
* The first time you contract Ether Disease, a parcel containing an Ether Antibody and a note will arrive.
* Added a sturdy box recipe to Loytel.
* Added a cool effect that prominently displays the boss's name on the screen with cool sound when a boss appears.
* Added bamboo trees and bamboo shoots.
* Improved the UI for containers. Changed the setting of container permissions to a toggle icon button.
* Party members will now automatically retrieve food and items from shared containers in the player's inventory.
 
[Fixes]
* Fixed a bug where entering a local map while facing north in a transformed state would incorrectly enter the map from the south.
* Fixed a bug where you could not enter the map and would freeze when fast traveling in a transformed state.
* Fixed a glitch where the equipment icon remained on the previously equipped fishing bait after changing baits.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
<big>'''Hotfix'''</big>
* When placing house boards and room boards in build mode, they are installed in an invisible state by default. The invisible flag can be toggled in build mode.
* Fixed an issue where config settings are reset.
* It took longer than I expected, "The Gold Beneath" quest is finally finished. It seems developing quests and scenarios takes the longest in Elin, as it involves creating dialogues, settings, and translations. In the beta, I plan to gradually introduce subquests.
 
=== Pre-Beta 21.5 ===
<big>'''5/2 2024'''</big>  
 
[Additions and Changes]
* Introduction of Home Town Rankings, setting zone values for rankings in each zone.
* Improvements to the user interface for fast travel and other features.
* Replacement of notary graphics with new ones.
* Fixed and random quests will now only appear on the quest board when the quest giver is in their home zone.
* Addition of a home quest line.
* Addition of a random map to the mine. Implementation of an algorithm to arrange random routes/rails in dungeons (currently only used in the mine).
* Addition of the 'Flame' bomb item and recipe, which can destroy blocks and harvestable items within its range.
* Addition of several new map objects such as giant rocks, Gaya, and sulfur.
* Quest bosses will now drop escape scrolls upon defeat.
* Enlivening of the mountain biome with the addition of resources like sulfur rocks.
* Adjustment of the hardness of materials and the necessary skill levels for harvesting each type.
 
[Fixes]
* Fixed a bug where agents (virtual characters for build mode) could die from overwork.
* Other minor fixes and adjustments.
 
[Notes]
* The home quest line (Vernis's quest) is still a few days away from completion. Since quest lines involve dialogue, they take the longest to complete. Please understand that the content of update logs may be limited during this time.
 
=== Pre-Beta 21.4 ===
<big>'''4/25 2024'''</big>
 
[Additions and Changes]
* Tinker's camp is now treated as a town (where quests can be accepted).
* Added "bulk order" random quests.
* When there is a bonus reward for quests, the amount of the bonus reward will now be displayed upon receipt.
* If an escort target is present, failing to maintain proximity when exiting the map will result in quest failure, and a warning dialog will be displayed.
* The minimum content level of outdoor maps now depends on fame (including during ambush).
* Introduced a new type of item with very long-lasting(several days) buff effects called "perfume" (perfume effects can use the same system as potions and scrolls, so future additions may include perfumes that extend existing buffs over long durations).
* Added various perfumes that affect encounters on the global map (such as monster-repellent, monster-attractant, metal-attractant) and made them exchangeable at casinos.
* Changed the BGM of the Hill Cave to "PSML060 (live performance)."
* Changed the display to "Harvest" when collecting matured crops. ("Collect" will be displayed for other stuff)
* Minecarts and similar vehicles can now operate on roads, white lines, and paved gravel in addition to rails.
* Added multiple vehicles. Added ride-on type vehicles (where character graphics become invisible when ridden).
* Added several inclined rail tiles specific to different angles.
* Added several in-game readable items (red books, parchment).
 
[Fixes]
* Fixed a glitch in build mode where the direction variation button for items with skins was not displaying correctly.
 
[Notes]
  The pre-beta development is progressing well, and I'm planning to start significant changes to the home and tax systems from next month, aiming to begin the beta in early June. There may be a pre-beta build release for alpha players around the end of next month for testing purposes.
 
=== Pre-Beta 21.3 ===
<big>'''4/23 2024'''</big>
 
[Additions and Changes]
* Multiple quests can now be tracked in the quest tracker. Improvements made to the UI and usability of the quest tracker.
* If you die in a request instance zone, the request will fail even if the completion conditions have been met.
* Adjustments made to the amount of fame gained. Fame now clearly plays a role in determining the level of content generated through requests (Content Level = Fame/100). Requests that depend on fame to determine difficulty will clearly state the content level determined by fame.
* Fame will now be obtained when defeating bosses.
* Certain requests will only appear if your fame has reached a certain threshold.
* Added 1 type with 3 text variations of random monster extermination requests.
* Added 12x2 types of random cooking requests.
* Added 1x9 types of random escort requests.
* Added 1x3 types of random performance requests.
* Added 1x3 types of random harvesting requests.
* Adjustments made to the rewards, difficulty, and karma loss upon failure of requests. The difficulty of requests will now be randomly selected from levels 1-6.
* Requests that include bonus reward elements (such as the value of items handed over or the strength of enemies defeated) will now specify the type of bonus.
* Hunting requests will include bonus rewards depending on the strength of the enemies.
* Increased the bonus rewards for collection requests (excluding delivery) based on item value.
* In war requests, the spawn speed and number of enemies will change depending on the difficulty.
* In hunting requests, the number of hunts required will change depending on the difficulty.
* In collection and escort requests, the deadline will change depending on the difficulty.
* In performance requests, the required score will change depending on the difficulty, and platinum coins will be awarded upon completion based on the difficulty (base reward is 0 Orens).
* Request tendencies set for each town.
* Home will predominantly feature procurement, delivery, and cooking requests.
* A large number of variations added to request descriptions (many imported and revised from Elona).
* Tips given during performances outside of concert venues will be reduced if they exceed a certain amount. Pets will not give tips at concert venues.
* Unique NPCs will throw double the tips during performances.
* Added rides that can also run on tracks as minecarts.
* When the height of furniture and other items you can stand on is changed, they will adjust to the correct position. When the height of minecarts and similar items is changed, they will continue to run at the adjusted elevation.
* Background images set for bulletin boards and similar displays.
* Added item images to "Important Items."
* Slight improvements made to the natural feel of Japanese tone; adjustment of the selection weight to reduce the use of "ssu."
* Added graphic variations for cave blocks.
* Added furniture.
* Replaced the title logo.
*
[Fixes]
* Various other minor fixes and adjustments.
 
[Note]
  Apologies for the late report, Elin's Community Manager Rusty has resigned as of last month. For support related to the game, please message my Kickstarter account directly or use the email form on the official site.
 
=== Pre-Beta 21.2 ===
<big>'''4/20 2024'''</big>
 
[Additions and Changes]
* Added the feature for "Important Items" such as always-on effect items and quest items (similar to Quest Items in Elona). Added a section for "Important Items" in the journal.
* Effects of important items that are active by possession will now be specified.
* Wishes at wells now require "Goddess's Faint Scent" (an important item). The power of well wishes depends on the number of "Black Cat's Drool" (an important item).
* Added portraits and pixel art for each guild master, along with unique dialogue.
* Rare crafting materials are now clearly noted in item details.
* Added multiple shrines.
* Bosses in locations like Nefia will now be strictly drawn from creatures matching the map's level range.
* Expanded the "Factions" section in the journal and the information related to guild quests. Updated the quest details UI to support scrolling.
* Introduced guild contribution points and ranks, along with salaries. Players can rank up by talking to the receptionist when the contribution meter is full (currently up to Journeyman).
* Various perks will unlock as guild ranks increase.
* Introduced guild-specific tasks.
* Certain skills can only be trained or learned within guilds.
* Some guild services will not be available until reaching specific ranks.
* Added directional assistance options to the receptionist’s dialogue.
* Unsellable items and stolen goods are now clearly indicated in item details.
* Stolen items will carry a stolen goods flag, decreasing their value. The stolen goods flag will be removed when the item is sold.
* Positioned trainers and additional NPCs in each guild.
* Items sold in the Thieves' Guild will have a stolen goods flag.
* Healing stores will sell recovery and support items.
* Little Sister's eggs will not carry Adam's food enchantments.
* Random maps in fixed zones like Naimeer will be deleted over time to save on save data space.
* UI improvements.
* Completed Chinese translation. Plans are in place to enhance the quality of translations and related features.
* Added atmospheric map objects and items (broken walls, ivy, ruined arches, etc.)
*
[Fixes]
* Various minor adjustments and corrections.
*
[Notes]
* Illustrations from the Backer's Wish and other rough sketches and illustrations created during the alpha will be added to the gallery, which I plan to update regularly.
* The guilds were initially considered a request-based system, but were introduced passive quests similar to those in Elona. Guild membership can be held concurrently, with promotions up to rank 5 (Journeyman) possible in any guild without restrictions.
 
=== Pre-Beta 21.00 ===
<big>'''4/11 2024'''</big>
 
[Out-of-Game Updates]
* Migrated the server for ylvania.org.
* Acquired ylvania.com. (It displays the same content as ylvania.org.)
 
[Additions and Changes]
* Added Strength Shrines and Statues randomly in dungeons other than Puppy Cave, offering effects like material transformation, equipment enhancement, water creation, and well water strengthening. Plans to gradually increase the variety.
* Introduced Material Hammer, and discontinued the scroll of material transformation.
* Added a noShop tag to items. Certain items will no longer appear for sale in shops.
* PCs now drop overly heavy items upon death.
* Made it impossible to gather with weapons.
* Items that together weigh more than 1,000,000s will not stack.
* Ranged weapons' sockets now come with random enchant mods upon creation.
* Wand effects now apply to singing magic.
* Minecarts are now movable.
* Changed some portraits to be race-specific.
* Added multiple objects to improve the atmosphere in dungeons, etc.
* Added multiple pieces of furniture.
* Added multiple floor tiles.
* In build mode, items with skins will display recipes by skin type (since few items can be crafted from items with skins, this is mainly for development).
* Mod Viewer now allows toggling mod activation using checkboxes.
* Assigned unique editor IDs to NPCs in fixed maps.
* Certain abilities will not be chosen by adventurers.
* Changed the formulas for HP, MP, and stamina.
* Adjusted the costs for magic and abilities.
* Set a cap on the effect of "Headhunting" activation.
* Added a 10-turn cooldown to the "Cover" ability (the one that teleports).
* Parts not supporting item recoloring are now less affected by the item's material color.
* Adjusted the brightness in dungeons, etc.
* Fine-tuned the screen's contrast and brightness.
* Fixed the game's initial FPS to 60 right after launch.
* Improved response during keyboard movement.
* Improved the timing of walking frame switches for PCC.
* Added multiple BGM tracks.
* Added a language rule file for generating room names, faction names, etc. (Word_mix.txt).
 
[Fixes]
* Fixed a glitch where the shadow following a jump would be in the wrong position.
* Fixed a bug where ranged weapon damage multiplier and accuracy adjustments were not affected by ranged weapon skills.
* Corrected the colors of numerous furniture images that were unintended.
* Fixed a glitch where wall-mounted items placed in build mode would not align with the marker.
* Fixed a bug where destroying gatherable items wouldn't play the destruction sound effect.
* Fixed a bug where calling reinforcements in battle would cause them to be hostile if the PC was a criminal.
* Fixed a bug where accumulating a certain level of restraint status would display as "dwddwdadwdwd".
* Fixed a bug that caused errors when NPCs randomly moved during idle actions.
* Various minor fixes and adjustments.
 
[Note]
  Since update logs are piling up, though publication is still a while away, I've decided to start posting just the update content here.


==Beta==
For updates relating to the '''Beta''', see [[Elin:Changelog/Beta|'''this page.''']]
==Alpha==
==Alpha==
For updates relating to the '''Alpha''', see [[Elin:Changelog/Alpha|'''this page.''']]
For updates relating to the '''Alpha''', see [[Elin:Changelog/Alpha|'''this page.''']]
==Tech Demo==
==Tech Demo==
For updates relating to the Tech Demo, see [[Elin:Changelog/Demo|'''this page.''']]
For updates relating to the Tech Demo, see [[Elin:Changelog/Demo|'''this page.''']]

Latest revision as of 02:43, 8 November 2024

Early Access

EA 23.17

11/7 2024

[Additions and Changes]

  • Characters other than the PC can now undress in the dressing room.
  • Power of weapon-based abilities now scales with the user’s dexterity.
  • Eggs are now less prone to spoiling.
  • Furniture related to map transitions, such as stairs, will now resist teleportation.
  • The “Ether Disease of All Living Things” will only manifest at stage 3 of Ether Disease or later.
  • Added new background music and jingle when clearing Nefia.
  • When using side-screen widgets, UI blur effects are disabled.
  • Explosive self-destruct attacks now destroy walls.
  • Increased vitality for the "Rock" race. Significantly reduced vitality for the "Ghost" race, decreased vitality for the "Hermit Crab" race, and the Mirage β no longer summons ice funnels.
  • Invincibility will be removed when moving between maps.
  • Items like bulletin boards are now indestructible and cannot be given as presents.
  • Increased difficulty for decoding ancient manuscripts.
  • Applied a custom portrait for younger sister characters.
  • Teleporters can now only be placed in the PC’s home.
  • The light radius of Cat's Eye also increases attack range.
  • Unique NPC residents who are not livestock will no longer shit.
  • Changed shit classification to “Resource.”
  • Removed the “Action Highlight” option from the map tools menu. Added a new “Display Sign Range on Hover” option to map tools.
  • Item search functionality is now available inside tents.
  • Mining and digging now yield more experience based on the hardness of the target material.
  • Added an experimental option: “Do not pick up ground items with right-click while holding a tool.” Categorized items within experimental settings.
  • Materials in the crafting screen can now be tracked.
  • Added “Switch Hotbar Page” to mouse action settings.

[Fixes]

  • Fixed an issue where certain weapon-based abilities were not activating. Also corrected an issue where the enchantment strength of abilities did not affect their power.
  • Fixed an issue where the overlay for Portrait “specialc_f-61” was not loading correctly.
  • Fixed an issue where companions could endlessly retrieve blankets from shared containers.
  • Fixed an issue where Mouse Buttons 4 and 5, when assigned to “Display All Actions,” did not work in stores and similar locations.
  • Various minor fixes and adjustments.

[Notes]

  • For items with graphic variations, like balloons, try rotating them when placing.
  • If a save file is corrupted, unfortunately, recovery may be difficult. Enhancements to automatic backup features are being considered for the future.
  • The ☆ symbol on throwing weapons currently only affects general features for ☆ items (like resale value).
  • Generating Ether Logs with a hammer is currently considered acceptable.

Hotfix

  • Fixed an issue that had made the maps terrible.

Hotfix 2

  • Fixed an error that occurred when entering the base. I'm sorry for the fixes.

EA 23.16

11/6 2024

[Additions and Changes]

  • Rolled back the method for changing furniture height to the previous method. Added an input setting to enable height adjustments only when pressing the Shift key while placing furniture.
  • When the option to continue playing music automatically is on, pressing Alt and Tab will no longer interrupt the music.
  • Added a new launch option, -UPDATE_LANG, for updating language files (for translation mod creators).
  • Added a few more dishes that can be cooked with fire-based attacks.
  • Improved performance slightly when the game runs in the background.
  • Plants that don’t require sunlight can now grow inside tents.
  • Solar lamps will have a reduced range of effect when not connected to a power source.
  • Set a 200-turn cooldown for the NPC-based theft ability.
  • Smoothed out the terrain in Vernis (to prevent quest items from getting hidden by elevation).
  • Limited melee and ranged damage to a maximum of 9,999,999.
  • Now checks if all necessary files are present in the User folder when starting the game.
  • Made the four-panel comic in the Palmia Times clickable.
  • Added a button to open the save data folder on the loading screen.
  • Increased the default stamina value by +5.
  • (Japanese version) Changed the name of the ingredient type “生地” to “練り粉” to avoid confusion with fabric.
  • Added fabric as a material for the bandage recipe.
  • Added a “Remove All” option to the PCC editing screen.
  • Items like blankets and lockpicks will now be used from the one with the fewest uses remaining.
  • Equipment slots are now sorted and displayed in the character sheet and companion information window.
  • Equipment can now be freely swapped with companions whose relationship is at “Trust” or higher.
  • Feedback cannot be sent from game data where Debug Mode is enabled.
  • Added an option to character sheet personal settings to “Automatically eat when hungry on the global map.”

[Fixes]

  • Fixed issues with attack calculations when the dual-wielding skill has a negative value.
  • Fixed an issue preventing completion of instance-based quests if the quest spans a festival period.
  • Fixed a bug where the menu would not display when assigning “Show All Actions” to mouse buttons 4 or 5 and then using it on an item in the inventory.
  • Fixed an error that occurred when dragging and dropping items with a full inventory at a material hammer shrine.
  • Fixed an issue where unique NPCs would not return to their original map after deleting their personal data from the Covenant Stone.
  • Fixed an issue where tracked skills were not marked with “*” immediately after opening the character sheet.
  • Fixed overly sensitive mouse wheel scrolling under certain settings.
  • Fixed an issue where certain adventurer NPCs would accumulate duplicates of the same equipment in their inventories.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, skills with a negative level due to mutations do not gain experience. This is intended as part of the current system.

Hotfix

  • Added 4 new portraits for the "sister" character.
  • Added 2 new portraits for the "lich" character. (Thanks minagi!)
  • Fixed an issue where the shared settings for containers held by the PC were missing.

Hotfix 2

  • Fixed misaligned equipment positions in the enchantment list on the character sheet.
  • Added a hint regarding hotbar switches.

EA 23.15

11/5 2024

[Additions and Changes]

  • Mount skin changes are now only possible when a pet is at the hitching post.
  • The status bar for abilities will not be enabled at game start if the screen width is below 1300px.
  • Tools and ranged weapons are now immune to theft by enemies.
  • Added "Unequip held item" and "Shoot" to mouse actions in settings.
  • When the "Continue playing automatically" option is enabled, performance will no longer be interrupted if stamina falls below zero.
  • Bug reports cannot be made while hallucinating.
  • Tax invoices will not be sent if there are no bases.
  • Healers now sell more potions, with healing potions always in stock.
  • Added high-quality appraisal as a level bonus for the appraisal skill.
  • Display sorting settings within containers in tents as well.
  • Feather scrolls can now be used on artifacts.
  • In sparring maps, adventurers and others won’t steal (as items become unretrievable after sparring ends).
  • When moving to a designated point with the mouse, movement stops upon detecting an enemy.
  • Auto-combat actions will not display when holding scissors.
  • When placing an item, height adjustments can only be made while holding the Shift key.
  • When holding tools or similar items, right-clicking on an item (without other available actions at the target location) will now pick up the item.
  • Added Chinese translations.
  • General character graphic adjustments and fixes.

[Fixes]

  • Fixed an issue where auto-combat tactic type settings would not take effect until gameplay resumed.
  • Fixed duplicate parent IDs in character generation (existing data may now have young male characters with an archaeologist parent and young female characters with an uncle parent).
  • Fixed a bug where the luck multiplier effect from Ehekatl's equipment bonus did not apply to residents or allies with a base luck of zero.
  • Resolved an issue where equipping multiple weapons with long-range attack ability caused odd behavior in auto-combat.
  • Fixed an issue that caused players to be transported to strange locations when sleeping at the far left of the global map.
  • Resolved an issue in Blackjack where hitting repeatedly would cause the dealer to burst.
  • Various other minor fixes and adjustments.

[Notes]

  • Creating a field and digging with a shovel yields soil of that type, currently available in unlimited quantity.
  • Dice rolls decrease when equipping fist weapons, by design (fist weapons’ performance fully combines with unarmed attack capabilities, including enhancement levels and penetration, which can make them overly powerful with enchantments or upgrades).
  • If movement is blocked by an obstacle, self-harm may occasionally trigger teleportation.
  • Piety is a hidden value.
  • If unable to speak with Fiama or Ash, it’s likely they are angry and neutral. Try talking through the middle-click menu, kill them temporarily, or allowing a few days to pass.

EA 23.14

11/4 2024

[Additions and Changes]

  • Items can now be delivered for procurement requests if their names match, even if the item types differ from the requested ones (this function existed before, but the name matching method has been adjusted).
  • Several new rumors have been added.
  • Items designated as important can still undergo processing, such as charm infusion, without being consumed.
  • User maps now allow exiting via Waystones or Covenant Stones.
  • The Chinese font has been replaced and expanded (Simplified and Traditional).
  • Containers that have contents cannot be recycled.
  • Named containers will no longer display prefixes.
  • Added a game setting: "Use offensive abilities on self only when holding the Shift key."
  • Nerun now trembles when stamina becomes dangerously low during crafting.
  • The property search feature now includes character searches (limited to personal bases and towns).
  • Wishes for land deeds are no longer allowed.
  • The chance for treasure chests to appear at the junk shop has been reduced. Treasure chests can now appear at Loytel Mart.
  • Opening a companion's inventory will now also display their equipped slots.
  • Skills being tracked on the skill tracker will now be marked with an * on the character sheet.
  • The appearance rate of divine statues has been adjusted. Players are limited in the number of times they can use Kumiromi's secret experience.

[Fixes]

  • Fixed an issue where items were consolidated even if their prefixes differed when the "Compress Items" option was enabled for containers.
  • Fixed an error that occurred when dragging equipment with acid-proof coating to mix while the inventory was full.
  • Corrected an issue where unarmed attacks were not considered hostile actions.
  • Fixed an issue where characters with the Loyalty feat would attempt to help companions even while unconscious from gene synthesis.
  • Addressed an error that could occur when repeatedly pressing the start adventure button during character creation.
  • Various other minor fixes and adjustments.

[Notes] The save data backup function only creates backups; manual copying is necessary for restoration. For more details, please refer to the System section in Travel Wisdom. A solution for lost invoices in the Loytel debt quest is under consideration, so please wait a bit longer. Currently, there is too much feedback to read everything, so finding a better approach is being considered.


EA 23.13

11/3 2024

[Additions and Changes]

  • The global map tutorial for Nern now mentions outdoor maps.
  • After receiving the recipe for Flam from Loytel, Loytel will now sell the Flam recipe (for cases where the recipe is lost).
  • Icons will now be displayed on Nefia that have been visited before.
  • Added Gwen’s portrait.
  • Adjusted the food attribute of radishes (previously overlapping with cabbage).
  • In escort requests, maintaining a distance of up to 4 or less between the PC and the target during map transitions is now allowed (previously 3).
  • The map for Vernis will no longer regenerate.
  • Widgets on the side screen can no longer be moved by dragging.
  • Added a troubleshooting section to the "Development Room."
  • The maximum quality of recipes is now displayed in the crafting screen.
  • Added "I can’t pick up items!" to the FAQ in the help section.
  • The map board can now only be used at personal bases.
  • A tinker's table has been added to the tinker’s camp (to assist if the axe is lost).
  • Training from trainers is disabled in user maps (as guild skills could also be acquired).
  • Updated the Chinese translation.

[Fixes]

  • Fixed an issue where clicking outside the map’s edge sometimes prevented exiting, depending on the mouse position.
  • Fixed an issue where quest tracker contents sometimes did not display after loading a game.
  • Fixed an issue where only the last item of stacked throwable weapons with the "returns to hand" enchantment returned to the hand when used in auto-combat.
  • Fixed untranslated text in the English version of Nerun’s widget.
  • Other minor fixes and adjustments.

[Notes]

  • To complete the Flam quest, it is necessary to speak with Loytel in Vernis after breaking the rock.
  • There is an item called stone rubble.

Hotfix

  • Fixed an issue where trainers stopped training in real world, instead of in the user map.

Hotfix 2

  • Improved the content of Lutz’s Diary and added a new entry.
  • Prevented automatic switching to HDR mode when an HDR display is used (the game itself runs in SDR).
  • Fixed an error that could occur when re-entering the city after the festival.
  • Various minor fixes and adjustments.

EA 23.12

11/2 2024

[Additions and Changes]

  • Adjustments have been made to the balance and levels of early-stage monsters.
  • The turn progression when placing furniture has been streamlined (reducing the sluggish feeling).
  • Inhabitants will no longer take and equip engagement rings or collars from shared containers.
  • Items generated from shrines now appear instead of being placed in a set state.
  • The game now automatically saves after the opening sequence.
  • FPS is now limited on the title screen.
  • When genes with no feats or traits are generated, they are now re-rolled.
  • When dying from dropping heavy items on the global map, those items are now flagged as "do not pick up automatically."
  • While in a crushed state, the Moon Gate cannot be used if over the weight limit.
  • When the language setting file has not yet been generated at the start of the game, Japanese and Chinese are now automatically detected and selected.

[Fixes]

  • Fixed an issue where items in the hotbar could not be moved directly to the main backpack with Shift+click.
  • Fixed an issue where beds placed in containers within the tool belt did not return to their original positions when used for automatic sleep.
  • Fixed an issue where, when multiple shearable targets were on the same tile, the first target on the tile was always selected internally, regardless of choice.
  • Fixed an issue where commercial bone meal had no attributes.
  • Corrected various typos and similar errors.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, it is intended behavior that food-related enchantments are not applied when cultivating medicinal herbs.
  • English translations will be commissioned collectively once the story is completed or if there is significant demand.

Hotfix

  • The Punishment Iron Ball can no longer be picked up.
  • If the Punishment Iron Ball is in the inventory for any reason without having incurred the wrath of a god, praying will now cause the ball to disappear (including under Eyth’s faith).
  • Fixed an issue where casino coins would not increase when winning the first round of blackjack.
  • Other minor fixes and adjustments.

EA 23.11

11/1 2024

[Additions and Changes]

  • Prevent residents from reading held doujinshi without permission.
  • When placing a party member in the Gene Splicer, they will automatically be removed from the party.
  • Added "Magic" as the fourth specialization for witches (was previously unassigned).
  • Residents under standby orders will no longer move to the dining hall during meals.
  • Added purple medicinal herbs.
  • Changed the effect of mental stability to the "Peace of Mind" buff.
  • Throwing weapons with the "Return to Hand" enchantment can now be thrown, even when marked as valuable.

[Fixes]

  • Fixed an issue where NPCs could steal items from the "Merchant's Bag."
  • Minor bug fixes and adjustments.

EA 23.10

11/1 2024

[Additions and Changes]

  • Added armored training dummy.
  • Attack ratings now display penetration power as well.
  • Added spellbooks and staves for Gravity magic.
  • During a gravity state, pull effects are nullified.
  • When on a floor with a boss of Nefia, the boss’s name now appears next to the location name.
  • Added a cafeteria signboard.
  • Residents now pray at their god’s altar each day if an altar is available at their base.
  • Adjusted and added new behavior settings for NPCs.
  • Mine dogs now avoid setting landmines in the player’s base.
  • A new action on the faction board allows signboards to be toggled on or off in bulk.
  • Changed the name of gloves to “Boxing Gloves” (English version).

[Fixes]

  • Fixed an error that occurred when attempting to pick up a trap as an item.
  • Fixed an issue where reclaimed engagement rings and similar items could no longer be eaten.
  • Various other minor fixes and adjustments.

[Notes]

  • Mandrake's Scream affects all targets without sound resistance, regardless of friend or foe.
  • Currently, Jure’s feather fragments have no specific use.
  • If a gene already added is removed with a recessive gene, feat points are returned (although the gene itself does not return).
  • Although I wanted to add areas like cafeterias, chapels, and training grounds that would boost effects based on nearby facilities, focus on release testing for EA means this will likely be the final version for the beta test.

Early Access (Pre-release)

EA 23.9

10/31 2024

[Additions and Changes]

  • Added several new NPC rumors.
  • Significantly reduced the duration of burning effects; increased burn damage.
  • Added a new throwable weapon, "Boomerang," now included in the initial recipes.
  • Added a new melee weapon, "Gloves."
  • Expanded NPC behavior settings extensively.
  • Eased the penalty to dice rolls when equipping melee weapons (further adjustments to penalties are planned for future versions).
  • Updated Chinese translations.

[Fixes]

  • Fixed an issue where unconscious residents would sometimes move to a bed during map simulations.
  • Other minor fixes and adjustments.

EA 23.8

10/30 2024 [Additions and Changes]

  • Removed unrelated rare drop lines from NPC dialogue and similar sources, keeping certain favored lines for atmosphere.
  • Revised and organized the content of fortune cookies, removing information unrelated to Elin (excluding intentional false info).
  • Replaced the open graphic for training chests.
  • Altered shrines to be passable items, as they were easily destroyed by rare monsters from the Shrine of Conflict.
  • Removed speed penalties when full.
  • When the Mother Prohibition Ordinance is active, courtesans will no longer approach.
  • Genes generated from Mani statues now depend on the statue’s creation level. When resurrecting a statue with a Golden Material Hammer, a fixed random number is used for gene generation.
  • Adjusted the nutritional effect of spices (they were previously the same as pepper).
  • Added a new weapon category, “暗器 (Martial Weapon).”
  • When items are destroyed by fire, cookable ingredients will now turn into grilled dishes, with dish quality dependent on the heat intensity.

[Fixes]

  • Fixed a bug where NPC shells would remain if the NPC died from a trap.
  • Corrected swapped effects for blue and red powders in shops.
  • Fixed an issue with attack ratings on tooltips for stacked throwing weapons, where the entire stack weight was used to calculate the rating.
  • Resolved an issue where severe drowsiness did not lower speed.
  • Fixed an issue where touching Mani statues generated before 23.7 had no effect.
  • Addressed a bug where Mani statue effects sometimes lingered on-screen after generation.
  • Other minor fixes and adjustments.

[Notes]

  • The speed boost effect on the Seven League Boots is intentional.
  • A dedicated merchant for cassette tapes is planned for the future.
  • Hair on resident animals will only regrow if they are raised as livestock and fed hay.

EA 23.7

10/30 2024

[Additions and Changes]

  • Refurbished the Truce Grounds (maps from versions prior to this update will regenerate once. As quests will eventually be added to this area, it may be best not to destroy it indiscriminately).
  • Added a statue of Jure, which now appears randomly in locations like Nefia.
  • Added a statue of Mani, which now appears randomly in locations like Nefia.
  • Added a statue of Kumiromi, which now appears randomly in locations like Nefia.
  • Adjusted the probability of each statue's appearance.
  • Nerun will now warn of winter’s approach each November.
  • In automated farming, crops are now harvested before winter to prevent withering, and seeds are planted in their place.
  • Weapons suitable for throwing now display an attack rating in their tooltips.

[Fixes]

  • Various minor adjustments and fixes.


EA 23.6

10/30 2024


[Additions and Changes]

  • Added casting to the "Itzpalt" faith bonus (due to limited skill growth after resistance growth halts).
  • Added two new plants, Blue Grass and Red Grass.
  • Introduced a new item category, "Herbs."
  • Added herbs as optional ingredients for the "Boiled Weeds" recipe.
  • Updated the "Bandage" recipe, removing the need for bones and adding herbs and fabric as optional ingredients.
  • Added production methods for Blue Powder, Red Powder, and Bone Meal to the mortar.
  • Introduced a tutorial by Nerun on item properties.
  • Changed the name of the existing "poison" property to "venom."
  • Added several new properties.
  • Replaced existing properties for hallucinogenic and poisonous effects in items like crim and mushrooms with new properties (older properties on these items may disappear).
  • Removed the throwing attribute from stones, adding it as an enemy-exclusive attribute.
  • Adjusted companions so their hunger recovery rate during meals no longer doubles.
  • Introduced two new feats, "Heavy Eater," which reduces hunger recovery from meals (nutrition remains the same), and its opposite, "Light Eater," assigned to certain races. (Outside of initial feats, it’s under consideration to make this available as a shift option or similar for PCs and companions. The penalty for Light Eater can be ignored with careful meal planning.)
  • Added snow accumulation graphics.

[Fixes]

  • Fixed an issue where crop seeds without enhancement levels would be generated when crops wilted in winter.
  • Fixed a problem where AI would sometimes attempt to summon minions even when the minion limit was reached.
  • Corrected an issue where primary attribute-locked NPCs would receive unusable attribute abilities in their genetics.
  • Various minor fixes and adjustments.

[Notes]

  • The Sun Lamp emits sunlight even when its light is off (also when there is no power).

[Mod Notes]

  • Currently, if a feat is added by a mod and then the mod is removed, any skills or other stats granted by the feat remain. While this is an area of improvement we’d like to address in the core game, changes may need to coincide with a save data reset if required in the future.
  • For loading mods when launching Elin outside of Steam, the feature is already present, so this should be enabled from the EA version onward (currently, it tries to load the workshop folder for the production version of the app, so the feature is inactive).

Hotfix 1

  • Fixed an issue where the effects of the "Heavy Eater" and "Light Eater" feats were not applied correctly.

Hotfix 2

  • The “Seasoning” slot in cooking recipes now requires items categorized as “Seasoning” rather than items labeled as “Seasoning.”
  • Fixed an issue preventing non-food traits from being synthesized during cooking.
  • Fixed an error that could occur when PC or NPCs are pelted with stones during performances.

EA 23.5

10/29 2024

[Additions and Changes]

  • In user maps, NPC levels and primary element are now recorded (only for maps created in this version or later).
  • Resistance from faith bonuses now maxes out at immunity.
  • Resistance abilities (main abilities like strength, perception, etc.) are now assigned to each status effect. Status effect impacts will be reduced based on resistance abilities. If a resistance ability is set, it will also be displayed in the status effect tooltip.
  • Various adjustments to ability tooltips, now displaying ability power as well.
  • Added attack effects.
  • Nutritional intake exceeding fullness is now ignored when eating. Additionally, a 10% meal effect bonus is provided when hungry.
  • New behavior settings added for NPCs.

[Fixes]

  • Fixed an issue where stacking status effects on bosses did not increase their resistance to that effect.
  • Other minor fixes and adjustments.

[Notes]

  • Item acquisition rates in jobs and hobbies are all influenced by the efficiency of the resident performing them. Treasure hunting will also be attempted based on the number of residents with that job or hobby.
  • Gene drops follow the same conditions as for regular enemies’ loot drops (applies only when not allies, residents, or while in user maps). However, as there are currently limited means of obtaining genes, they will temporarily also drop in user maps.

EA 23.4 Nightly

10/28 2024

[Additions and Changes]

  • Moved elin.ini to the same location as config.txt. The User folder and temporary Temp folder have also been relocated to the parent folder of config.txt.

[Fixes]

  • Various minor fixes and adjustments.

[Note]

  • Files and folders previously stored alongside the executable have now been moved to the same location as save data. This change is intended to prevent files from being overwritten during updates and to avoid potential issues with integrity checks that may detect modifications to these files. If any issues or unexpected behavior arise due to this change, please consider reporting them.

EA 23.3

10/28 2024

[Additions and Changes]

  • Plants that lack sufficient sunlight in winter will gradually wither.
  • Enhanced sparkle effects for bosses and other notable enemies.
  • Evolved species no longer drop recessive genes but have a high probability of dropping additional dominant genes.
  • Evolved species cannot be recruited as companions.
  • Evolved species and bosses will no longer settle down over time.
  • Genes will not be destroyed.
  • The feat point cost for abilities granted to genes now depends on the ability’s MP/SP consumption.
  • When set to continue performances automatically, performances will be canceled if the PC’s stamina falls below zero.
  • Adjusted probability of status abnormalities occurring (further balance adjustments for abnormalities will continue throughout the remainder of the beta period).
  • Spears can now attack targets two tiles away.
  • Added spore attack effects.
  • Added new action settings for monsters.

[Fixes]

  • Fixed an issue where, despite setting Auto Combat to avoid using items on the hotbar, the PC would still throw items suitable for throwing if placed on the hotbar.
  • Fixed a bug that caused unique character traits (such as a Yowyn horse’s speed) to disappear when adjusting levels for characters like infants or bosses during generation.
  • Various other minor fixes and adjustments.

[Notes]

  • Experience points will be gained upon casting the identification spell, even before an item is actually identified, as intended.
  • Unopened treasure chests with enhancement levels, as well as furniture enhanced with a wrench, already carry intrinsic value as heirlooms, given the associated cost. Further adjustments for added value are not currently planned.
  • Newly added or modified feats for races and professions will not apply to existing characters. Apologies for the inconvenience-due to data limitations, this cannot easily be changed. Possible remedies such as character regeneration or gene-based solutions are being considered.

Hotfix 1

  • Added poison and hallucination effects to certain monster meats.
  • Expanded NPC behavior settings.
  • Fixed an error that sometimes caused freezing when entering a map in winter.
  • Adjusted crops so they no longer wither in winter as long as there is sunlight.
  • Fixed a bug preventing certain spears from applying enchantments that allow attacks on distant enemies.

Hotfix 2

  • Fixed a bug that allowed items, such as those with genetic information restrictions, to be stolen despite being set to prevent theft.
  • Fixed a bug where corpses had an excessive amount of nutrients attached to them.

Hotfix 3

  • During auto-combat, characters wielding long-range melee weapons will now attack from their position if the enemy is within range.
  • On the quest board, fixed quests now appear before combat-related ones.

[Fixes]

  • Fixed an issue where plants that don’t require sunlight would wither during winter.
  • Corrected the swapped positions of "Talk" and "Attack" options when using middle-click.
  • Various minor fixes and adjustments.

[Notes]

  • Evolution species not being included in the Warrior Guild's bounty hunts is currently intentional, as they are considered neutral beings.

EA 23.2

10/27 2024

[Additions and Changes]

  • Evolved monsters in a neutral state that always drop genes now appear randomly.
  • Adjusted the traits of the final traces of faint goodwill left in this unbearable world.
  • Divine blessing equipment can no longer be selected with the Scroll of Reconstruction.
  • Added a portrait to Nino.
  • The value of opened treasure chests now reflects the value of the chest itself.
  • Items modified with a customized wrench will increase in value proportionally to the modifications made.
  • In the PC base, individuals related to residents as close family or lovers will no longer appear as quest-givers.
  • Added a new [Base] entry in the Travel Wisdom section of Help, consolidating base-related pages.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • While the Mana Body 2 Feat is somewhat overpowered, this approach allows for some race or class abilities to remain strong. No changes have been made for now, though future adjustments may be considered.

EA 23.1

10/26 2024

[Additions and Changes]

  • New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken.
  • The mysterious young girl now sells brain cells.
  • The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates.
  • Gene and brain cell prices now scale with the amount of feat points spent.
  • Added an animation of bubbling to the Gene Synthesizer.
  • Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand.
  • The race “Yith” is now granted the “Fear from Beyond the Stars” trait.
  • Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch.
  • Added and updated some NPC action settings.
  • Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range.

[Fixes]

  • Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat.
  • Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight.
  • Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars).
  • Various other minor fixes and adjustments.

[Notes]

  • Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories.
  • In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language.
  • Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers.
  • There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version.
  • The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future.

EA 23.00

10/25 2024

  • Version number changed to EA.
  • Notes regarding the EA version have been added to the title menu and system menu.
  • Holding down the appraisal spell will now appraise all items in the inventory.
  • For abilities that affect the entire party or have special behavior when held down, the tooltips will now clearly state this.
  • Abilities used by NPCs are now recorded in genetics.
  • When gene synthesis is complete, the target will now move outside the machine tile.
  • Added a "Scroll of Reconstruction" to regenerate equipment.
  • Updated the Chinese translation.

[Fixes]

  • Fixed an issue where milk was not turning into cheese.
  • Fixed an issue where, when using ★Storage Boxes as shared containers, items weren't being distributed properly if the number of items inside the container exceeded a certain amount.
  • Other minor fixes and adjustments.

Hotfix

  • Fixed an issue where config settings are reset.

Beta

For updates relating to the Beta, see this page.

Alpha

For updates relating to the Alpha, see this page.

Tech Demo

For updates relating to the Tech Demo, see this page.