Elin:Gunner: Difference between revisions
The Observer (talk | contribs) (Created page with "{{Alpha}}<blockquote>''Gunners are experts in modern weaponry, skilled in handling firearms and explosives. They can adeptly operate the latest weapons produced by Yerl, as well as artifacts of ancient machinery.''</blockquote> ==Class Stats and Feats== {| class="wikitable class-race sortable mw-collapsible" !Class !Str !Con !Dex !Per !Lea !Will !Mag !Cha !Total !Domains !Skills !Weapon Skills !Feat !Feat Effect |- |Gunner |0 |2<sup>+10</sup> |5<sup>+25<...") |
Sakumashiki (talk | contribs) m (Corrected description as all ranged weapons are disabled while reloading) |
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{{ | {{Beta}}<blockquote>''Gunners are experts in modern weaponry, skilled in handling firearms and explosives. They can adeptly operate the latest weapons produced by Yerl, as well as artifacts of ancient machinery.''</blockquote> | ||
==Class Stats and Feats== | ==Class Stats and Feats== | ||
{| class="wikitable class-race | {| class="wikitable mw-collapsible class-race" | ||
!Class | !Class | ||
!Str | !Str | ||
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!Feat Effect | !Feat Effect | ||
|- | |- | ||
| | |Gunner | ||
|0 | |0 | ||
|2<sup>+10</sup> | |2<sup>+10</sup> | ||
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|Thief's Luck 1 | |Thief's Luck 1 | ||
Ranged Mastery 1 | Ranged Mastery 1 | ||
| + | | +15 Luck | ||
Increased effectiveness of ranged weapons | Increased effectiveness of ranged weapons | ||
|} | |} | ||
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The main difference between gun and bow combat is that guns need to be reloaded when emptied. The trade off is that guns have high burst damage, leading to hit and run strategies being more favoured by gunners. | The main difference between gun and bow combat is that guns need to be reloaded when emptied. The trade off is that guns have high burst damage, leading to hit and run strategies being more favoured by gunners. | ||
The weapons available to a gunner also determine playstyle: pistols' ideal range is close-up, with high damage per ammunition expended and fast reload times. Assault rifles have a medium ideal range with 3 shot-bursts and high damage per turn, but are extremely ammunition-inefficient. Railguns have extreme burst damage at long range, but take very long to reload and use expensive energy cells as ammunition. It's also possible for a gunner to carry multiple guns | The weapons available to a gunner also determine playstyle: pistols' ideal range is close-up, with high damage per ammunition expended and fast reload times. Assault rifles have a medium ideal range with 3 shot-bursts and high damage per turn, but are extremely ammunition-inefficient. Railguns have extreme burst damage at long range, but take very long to reload and use expensive energy cells as ammunition. It's also possible for a gunner to carry multiple guns for use in different situations. However, it should be noted that while reloading, all other shooting weapons you have will be disabled. | ||
==Suggested Races== | ==Suggested Races== | ||
Dexterity and perception are a gunner's main assets, and races which have good potentials in both are well-suited to the class. | Dexterity and perception are a gunner's main assets, and races which have good potentials in both are well-suited to the class. | ||
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*Mani's bonuses boost a gunner's strengths even further. | *Mani's bonuses boost a gunner's strengths even further. | ||
==Starting Equipment== | ==Starting Equipment== | ||
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[[Category:Elin Classes]] | [[Category:Elin Classes]] | ||
[[Category:EN]] |
Latest revision as of 11:14, 29 July 2024
Some of the text on this page is from the Beta build of the game. |
Gunners are experts in modern weaponry, skilled in handling firearms and explosives. They can adeptly operate the latest weapons produced by Yerl, as well as artifacts of ancient machinery.
Class Stats and Feats
Class | Str | Con | Dex | Per | Lea | Will | Mag | Cha | Total | Domains | Skills | Weapon Skills | Feat | Feat Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gunner | 0 | 2+10 | 5+25 | 8+40 | 5+25 | 4+20 | 3+15 | 0 | 27+135 | Fire
Lightning Sound |
Disarm Trap(140)
Evasion(130) Stealth(130) Spot Hidden(140) Marksman(150) |
Mace(130)
Crossbow(130) Gun(160) |
Thief's Luck 1
Ranged Mastery 1 |
+15 Luck
Increased effectiveness of ranged weapons |
Overview
A more thief-like take on a ranged combat class than an archer, gunners were introduced in Elona, but are now playable in Elin. They have skills suited to dungeon-delving, and their stats lean them towards a magic and ranged combat style, as opposed to the archer's melee and ranged combat style.
Strategy
Gunners have harder early-game than most, but not as bad as that of wizards. Being more focused on direct combat than thieves, they have with approximately the same survivability but don't have the ability to easily pickpocket resources in towns like the thief does. Unlike archers, gunners have no easy early-game ammunition and must find an alternative or refrain from combat until a source is found. While the bullet recipe can be bought from Nola and a gunsmith can be found in Aqui Teola, it's hard to acquire reliable quantities of bullets and energy cells in the early-game without a production chain set up.
Gunners rely on ranged attacks for damage, so hand slots can be used for backup weapons, stat-boosting equipment, or even dual-wielding shields as defense.
The main difference between gun and bow combat is that guns need to be reloaded when emptied. The trade off is that guns have high burst damage, leading to hit and run strategies being more favoured by gunners.
The weapons available to a gunner also determine playstyle: pistols' ideal range is close-up, with high damage per ammunition expended and fast reload times. Assault rifles have a medium ideal range with 3 shot-bursts and high damage per turn, but are extremely ammunition-inefficient. Railguns have extreme burst damage at long range, but take very long to reload and use expensive energy cells as ammunition. It's also possible for a gunner to carry multiple guns for use in different situations. However, it should be noted that while reloading, all other shooting weapons you have will be disabled.
Suggested Races
Dexterity and perception are a gunner's main assets, and races which have good potentials in both are well-suited to the class.
- Yerles
- Juere
- Eulderna
- Elea
- Succubus
Suggested Gods
- Mani's bonuses boost a gunner's strengths even further.
Starting Equipment
- 8 bandages