Elin:Spellcasting: Difference between revisions
The Observer (talk | contribs) m (→Domains) |
m (→Utility Spells) |
||
(26 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Beta}} | ||
== About == | |||
Read spell books to gain stock in spells. Casting spells costs spell stock and MP; each cast always costs 1 spell stock. Memorization affects spell stock gain per successful read. | Read spell books to gain stock in spells. Casting spells costs spell stock and MP; each cast always costs 1 spell stock. Memorization affects spell stock gain per successful read. | ||
Every spell is governed by a stat. Spells rapidly gain experience depending on how high the governing stat is above the spell's level. However, if the spell's level is higher than the governing stat, spell XP is severely reduced based on the difference. | Every spell is governed by a stat. Spells rapidly gain experience depending on how high the governing stat is above the spell's level. However, if the spell's level is higher than the governing stat, spell XP is severely reduced based on the difference. | ||
== Domains == | Please check '''[[Elin:店主/値段|this]]''' page for prices of magic books and magic wands. | ||
==Domains== | |||
Characters will be assigned elemental domains at generation according to class. Some classes such as wizard or priest have the option to gain additional elemental domains as class perks in character generation. However, not all elements are necessarily available for selection even with the perk; for example, wizards cannot obtain the holy domain. | Characters will be assigned elemental domains at generation according to class. Some classes such as wizard or priest have the option to gain additional elemental domains as class perks in character generation. However, not all elements are necessarily available for selection even with the perk; for example, wizards cannot obtain the holy domain. | ||
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories. This weighting only applies to attack spells and not healing or support spells. | |||
Class-related domains cannot be changed once character generation has been completed, but additional domains can be re-selected by joining the [[Elin:Guilds|Mages' Guild]] and raising your rank. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Domain | !Domain | ||
!Main Stat | !Main Stat | ||
!Elemental Effect | !Elemental Effect<ref>Additional effects of each element will not occur if the damage is 0.</ref> | ||
!Notes | !Notes | ||
! Touch | |||
!Touch | |||
!Arrow | !Arrow | ||
!Bolt | !Bolt | ||
!Ball | ! Ball | ||
!Miasma | ! Miasma | ||
!Intonation | !Intonation | ||
!Bit | !Bit | ||
Line 30: | Line 29: | ||
|Fire | |Fire | ||
|Magic | |Magic | ||
|Burning. Can destroy flammable objects | |Burning. Can destroy flammable objects. | ||
|Item destruction preventable by fireproof blanket (enemies) or magic manners (player) | -30% damage on wet targets. | ||
|Burning can be prevented with Sperb(15) or higher fire resistance. | |||
Item destruction preventable by fireproof blanket (enemies) or magic manners (player). | |||
|X | |X | ||
| | | | ||
Line 43: | Line 43: | ||
|Cold | |Cold | ||
|Magic | |Magic | ||
|Wet, Chill (slows). Can destroy objects. | | Wet, Chill (slows). Can destroy objects. | ||
|Item destruction preventable by coldproof blanket (enemies) or magic manners (player). | |Item destruction preventable by coldproof blanket (enemies) or magic manners (player). | ||
Chill stacks to Freeze for even greater slowdown. | Chill stacks to Freeze for even greater slowdown. | ||
| | | | ||
|X | |X | ||
Line 57: | Line 56: | ||
|Lightning | |Lightning | ||
|Magic | |Magic | ||
|Stun. | |Stun. +50% damage on wet targets. | ||
|Stun is not prevented by negate paralysis affix | |Stun is not prevented by negate paralysis affix. | ||
| | | | ||
| | | | ||
Line 72: | Line 70: | ||
|Blind | |Blind | ||
| | | | ||
| | | | ||
|X | |X | ||
Line 81: | Line 78: | ||
| | | | ||
|- | |- | ||
|Mind | | Mind | ||
|Charisma | |Charisma | ||
|Confusion, Sleep | |Confusion, Sleep | ||
| | | | ||
|X | |X | ||
| | | | ||
Line 98: | Line 94: | ||
|Poison | |Poison | ||
| | | | ||
| | | | ||
|X | |X | ||
Line 111: | Line 106: | ||
|Heal self for a % of damage dealt. | |Heal self for a % of damage dealt. | ||
| | | | ||
|X | |X | ||
| | | | ||
Line 123: | Line 117: | ||
|Perception | |Perception | ||
|Dim | |Dim | ||
|Dim hinders casting | |Dim hinders casting, prevents action if stacked to Muddled, and gives incoming attacks +25% crit chance. | ||
| | | | ||
| | | | ||
Line 137: | Line 130: | ||
|Paralysis | |Paralysis | ||
| | | | ||
| | | | ||
|X | |X | ||
Line 150: | Line 142: | ||
|Random status ailments. | |Random status ailments. | ||
| | | | ||
| | | | ||
| | | | ||
Line 160: | Line 151: | ||
|- | |- | ||
|Magic | |Magic | ||
|Magic | | Magic | ||
| | | | ||
| | | | ||
| | | | ||
|X | |X | ||
Line 173: | Line 163: | ||
|- | |- | ||
|Holy | |Holy | ||
|Will | |Will | ||
| | | | ||
| | |Cannot be selected as an additional domain. | ||
|X | |X | ||
| | | | ||
Line 185: | Line 174: | ||
|X | |X | ||
|- | |- | ||
| Ether | |Ether | ||
|Magic | |Magic | ||
|Progress ether disease | |Progress ether disease | ||
| | |Cannot be selected as an additional domain. | ||
| | | | ||
| | | | ||
Line 200: | Line 188: | ||
|Cut | |Cut | ||
|Strength | |Strength | ||
|Bleed | | Bleed | ||
| | |Cannot be selected as an additional domain. | ||
Bleed can be prevented with Sperb(15) or higher cut resistance. | |||
|X | |X | ||
| | | | ||
Line 211: | Line 199: | ||
| | | | ||
|- | |- | ||
|Acid | |Acid | ||
|Magic | |Magic | ||
|Damage equipment | |Damage equipment | ||
| | |Cannot be selected as an additional domain, item damage prevented by acidproof affix. | ||
| | | | ||
|X | |X | ||
|X | |X | ||
|X | |X | ||
| | |||
| | |||
| | |||
|- | |||
|Impact | |||
|Magic | |||
|Dim, Confusion, Paralysis | |||
|Cannot be selected as an additional domain. Used in a very few attacks, such as suicidal explosion, flam explosions, etc. | |||
| | |||
| | |||
| | |||
| | |||
| | | | ||
| | | | ||
| | | | ||
|} | |} | ||
<references /> | |||
'''Touch''': Melee range, single target, low mana cost. | '''Touch''': Melee range, single target, low mana cost. | ||
Line 232: | Line 233: | ||
'''Ball:''' A 5x5 sphere Aoe centered about the caster. Damage reduces with distance from the origin. | '''Ball:''' A 5x5 sphere Aoe centered about the caster. Damage reduces with distance from the origin. | ||
'''Miasma:''' A damage over time spell. Cannot be stacked. Spreads to adjacent enemies when it ticks. Tick rate is based on global time. Bypasses elite status resistances. | '''Miasma:''' A damage over time spell. Cannot be stacked. Spreads to adjacent enemies when it ticks. Tick rate is based on global time. Bypasses elite status resistances. Can be cleansed with holy light or vanquish hex. | ||
'''Intonation:''' Changes damage dealt by the wielder's physical attacks to that element and provides resistance to it. Successful strikes consume a charge. Applies to melee, bow/gun, and thrown attacks. | '''Intonation:''' Changes damage dealt by the wielder's physical attacks to that element and provides resistance to it. Successful strikes consume a charge. Applies to melee, bow/gun, and thrown attacks. | ||
Line 240: | Line 241: | ||
==Attack Spells== | ==Attack Spells== | ||
=== Damaging === | ===Damaging=== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name | |||
!Name | |||
!Domain | !Domain | ||
!Main Stat | ! Main Stat | ||
!Targeting | !Targeting | ||
!Effect | ! Effect | ||
!Notes | !Notes | ||
|- | |- | ||
|Meteor | |Meteor | ||
|Fire | | Fire | ||
|Magic | |Magic | ||
|Self | | Self | ||
|Summons numerous meteor clusters over a wide area. | |Summons numerous meteor clusters over a wide area. Causing a pillar of fire. | ||
|Unlike Elona, this is an AoE that spreads outwards from the caster until stopped by a wall. Damages caster. | |Unlike Elona, this is an AoE that spreads outwards from the caster until stopped by a wall. Damages caster. | ||
|- | |- | ||
|Shatter Hex | |Shatter Hex | ||
|Holy | |Holy | ||
|Will | | Will | ||
|Hostile | |Hostile | ||
|Removes all hexes on target and damages surrounding enemies. | |Removes all hexes on target and damages surrounding enemies. | ||
Requires at least one hex on target to work. | Requires at least one hex on target to work. | ||
|Bugged? Does not appear to damage either target or surrounding enemies. | |Bugged? Does not appear to damage either target or surrounding enemies. | ||
|- | |||
|Earthquake | |||
|Impact | |||
|Magic | |||
|Self | |||
|Causes earthquakes over a wide area. | |||
|Damage reduction for levitated targets, damage increase for gravitated targets. | |||
|} | |} | ||
=== Hexes === | ===Hexes=== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name | |||
!Name | |||
!Main Stat | !Main Stat | ||
!Targeting | !Targeting | ||
!Effect | ! Effect | ||
!Notes | !Notes | ||
|- | |- | ||
|Silence | |Silence | ||
|Will | |Will | ||
|Creature | |Creature | ||
Line 284: | Line 288: | ||
|- | |- | ||
|Weakness | |Weakness | ||
|Will | |Will | ||
|Creature | |Creature | ||
Line 292: | Line 295: | ||
|Elemental Scar | |Elemental Scar | ||
|Magic | |Magic | ||
| Creature | |||
|Creature | |||
|Reduces target's fire, ice and lightning resistances. | |Reduces target's fire, ice and lightning resistances. | ||
| | | | ||
|- | |- | ||
|Bane | |Bane | ||
| Will | |||
|Will | |||
|Creature | |Creature | ||
|Decreases target's luck and chance to hit. | | Decreases target's luck and chance to hit. | ||
|Also strips worship bonuses if cast by an inquisitor. | |Also strips worship bonuses if cast by an inquisitor. | ||
|- | |- | ||
|Slow | |Slow | ||
| | |Will | ||
|Creature | |Creature | ||
|Slows the target. | |Slows the target. | ||
Line 312: | Line 312: | ||
|- | |- | ||
|Mist of Darkness | |Mist of Darkness | ||
| | |Will | ||
|Ground | |Ground | ||
|Creates clouds of mist that grant evasion bonuses to anything inside. | |Creates clouds of mist that grant evasion bonuses to anything inside. | ||
|Enemies can take advantage of this. | |Enemies can take advantage of this. | ||
|- | |- | ||
|Web | |Web | ||
| | |Will | ||
|Ground | |Ground | ||
|Creates webs that ensnare anything that steps in them. | |Creates webs that ensnare anything that steps in them. | ||
|Spiders are immune to snaring effect. | |Spiders are immune to snaring effect. | ||
|- | |||
|Gravity | |||
|Magic | |||
|Creature | |||
|Gravitates the target, making it unable to levitate. | |||
| | |||
|} | |} | ||
==Defense Spells== | == Defense Spells== | ||
=== Healing === | ===Healing === | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
!Domain | !Domain | ||
!Main Stat | ! Main Stat | ||
!Targeting | ! Targeting | ||
!Effect | !Effect | ||
!Notes | !Notes | ||
|- | |- | ||
|Cure Minor Wounds | | Cure Minor Wounds | ||
|Holy | |Holy | ||
|Will | |Will | ||
Line 349: | Line 352: | ||
|Will | |Will | ||
|Party | |Party | ||
|Heals. | | Heals. | ||
|Single-target healing also applies to mount and symbiote. | |Single-target healing also applies to mount and symbiote. | ||
|- | |- | ||
|Healing | | Healing | ||
|Holy | | Holy | ||
|Will | |Will | ||
|Party | |Party | ||
Line 359: | Line 362: | ||
|Single-target healing also applies to mount and symbiote. | |Single-target healing also applies to mount and symbiote. | ||
|- | |- | ||
|Healing of | | Healing of 《Eris》 | ||
|Holy | |Holy | ||
|Will | |Will | ||
Line 366: | Line 369: | ||
|Single-target healing also applies to mount and symbiote. | |Single-target healing also applies to mount and symbiote. | ||
|- | |- | ||
|Healing of | |Healing of 《Odina》 | ||
|Holy | |Holy | ||
|Will | |Will | ||
Line 373: | Line 376: | ||
|Single-target healing also applies to mount and symbiote. | |Single-target healing also applies to mount and symbiote. | ||
|- | |- | ||
|Healing of | | Healing of 《Jure》 | ||
|Holy | |Holy | ||
|Will | |Will | ||
Line 381: | Line 384: | ||
|- | |- | ||
|Resurrection | |Resurrection | ||
|Holy | | Holy | ||
|Will | |Will | ||
|Self | |Self | ||
|Resurrects a random dead ally. | |Resurrects a random dead ally. | ||
|Can be used to bring back dead residents. | |Can be used to bring back dead residents. | ||
Allies in the party have priority to be revived. | |||
Requires a cooldown time of about 1 day before it can be used again. | |||
|- | |- | ||
|Nature's Embrace | |Nature's Embrace | ||
Line 394: | Line 400: | ||
| | | | ||
|- | |- | ||
|Restore Body | |Restore Body | ||
|Holy | |Holy | ||
|Will | |Will | ||
|Party | |Party | ||
|Restores damaged attributes. | |Restores damaged attributes. | ||
Line 423: | Line 429: | ||
|} | |} | ||
=== Blessings === | ===Blessings=== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
!Main Stat | !Main Stat | ||
!Targeting | !Targeting | ||
Line 434: | Line 438: | ||
|- | |- | ||
|Holy Veil | |Holy Veil | ||
|Will | |Will | ||
|Party | |Party | ||
Line 440: | Line 443: | ||
|Repels hexes by comparing strength of veil vs. strength of hex. | |Repels hexes by comparing strength of veil vs. strength of hex. | ||
|- | |- | ||
|Cat's Eye | | Cat's Eye | ||
|Perception | |Perception | ||
|Self | |Self | ||
| +1 vision range, +Perception, nullifies blind. | | +1 vision and attack range, +Perception, nullifies blind. | ||
| | | | ||
|- | |- | ||
|Holy Shield | |Holy Shield | ||
|Will | |Will | ||
|Party | |Party | ||
Line 455: | Line 456: | ||
|- | |- | ||
|Divine Wisdom | |Divine Wisdom | ||
|Learning | |Learning | ||
|Self | |Self | ||
Line 462: | Line 462: | ||
|- | |- | ||
|Hero | |Hero | ||
|Will | |Will | ||
|Party | | Party | ||
| +Strength and Dexterity, nullify fear and confusion | | +Strength and Dexterity, nullify fear and confusion | ||
| | | | ||
|- | |- | ||
|Elemental Shield | |Elemental Shield | ||
|Will | |Will | ||
|Party | |Party | ||
| +Fire, ice and lightning resists, nullify elemental scar | | +Fire, ice and lightning resists, nullify elemental scar | ||
| | |Overrides elemental scars. | ||
|- | |- | ||
|Speed | |Speed | ||
|Will | |Will | ||
|Self | |Self | ||
| +Speed | | +Speed | ||
| | |Overrides slow, but does NOT nullify slow. | ||
|} | |} | ||
==Utility Spells== | ==Utility Spells== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
!Main Stat | |||
!Main Stat | |||
!Targeting | !Targeting | ||
!Effect | !Effect | ||
Line 494: | Line 489: | ||
|- | |- | ||
|Teleport | |Teleport | ||
|Perception | |Perception | ||
|Self | |Self | ||
Line 501: | Line 495: | ||
|- | |- | ||
|Short Teleport | |Short Teleport | ||
|Perception | |Perception | ||
|Self | |Self | ||
Line 508: | Line 501: | ||
|- | |- | ||
|Return | |Return | ||
|Perception | |Perception | ||
|Self | |Self | ||
|Returns to a previously visited location. | | Returns to a previously visited location. | ||
|Cast return or evac again to cancel. Valid destinations are player's home, static dungeons, Little Garden, Mansion of Little Sister, and recently visited nefia. | |Cast return or evac again to cancel. Valid destinations are player's home, static dungeons, Little Garden, Mansion of Little Sister, and recently visited nefia. | ||
|- | |- | ||
|Evac | |Evac | ||
|Perception | |Perception | ||
|Self | |Self | ||
|Returns player to the world map. | |Returns player to the world map. | ||
|Cast return or evac again to cancel. | | Cast return or evac again to cancel. | ||
|- | |- | ||
|Identify | | Identify | ||
|Perception | |Perception | ||
|Item | |Item | ||
|Identifies an item. | |Identifies an item. | ||
|Up to miracle quality items can be identified. | |Up to miracle quality items can be identified. | ||
|- | |||
|Flying | |||
|? | |||
|Item | |||
|Reduces weight of an item by 10%. | |||
|Some items appear to not work with the spell, such as tents and items that weigh equal or less than 0.1s. Since it appears to be a flat 10% reduction, a good use for it is the heaviest piece of equipment you're using. This effect stacks, presumably until the 0.1s mark. Warning: closing the interface after using the spell ends the spell. | |||
|- | |- | ||
|Uncurse | |Uncurse | ||
|Will | |Will | ||
|Self or Ally | |Self or Ally | ||
|Removes curses on equipped gear. | |Removes curses on equipped gear. | ||
|Check to succeed is made via spell strength. | |Check to succeed is made via spell strength. | ||
Note: A blessed rod of uncurse would uncurse every item in the player's inventory. | |||
|- | |- | ||
|Magic Map | |Magic Map | ||
|Perception | |Perception | ||
|Self | |Self | ||
|Reveals map. | |Reveals map. | ||
|Effect is centered about player's position and grows with spell level. Will not reveal fully walled-in tiles, so cannot be used to detect buried ore deposits. | |Effect is centered about player's position and grows with spell level. Will not reveal fully walled-in tiles, so cannot be used to detect buried ore deposits. | ||
Note: A cursed scroll will confuse the player. | |||
|- | |- | ||
|Levitate | | Levitate | ||
|Perception | |Perception | ||
|Self | |Self | ||
|Makes the player float. | |Makes the player float. | ||
|Identical to float bit while in effect. Countered by gravity. | |Identical to float bit while in effect. Countered by gravity. | ||
|- | |- | ||
|Mutation | |Mutation | ||
|Perception | |Perception | ||
|Self | |Self | ||
|Mutates the player. | |Mutates the player. | ||
|Potions are preferred because they can be blessed. | |Potions are preferred because they can be blessed. | ||
|- | |- | ||
|Telepathy | |Telepathy | ||
|Perception | |Perception | ||
|Self | |Self | ||
Line 564: | Line 557: | ||
|- | |- | ||
|Invisibility | |Invisibility | ||
|Perception | |Perception | ||
|Creature | | Creature | ||
|Grants invisibility and +stealth. | |Grants invisibility and +stealth. | ||
|Effect also applies to mount and symbiote. Any action immediately ends invisibility. Some monsters innately see invisible, others will toss liquids in an attempt to reveal you. | |Effect also applies to mount and symbiote. Any action immediately ends invisibility. Some monsters innately see invisible, others will toss liquids in an attempt to reveal you. | ||
|- | |- | ||
|Incognito | | Incognito | ||
|Perception | |Perception | ||
|Self | |Self | ||
|Grants disguise. | |Grants disguise. | ||
|Primarily used to reset accidentally aggroed neutral mobs. | |Primarily used to reset accidentally aggroed neutral mobs. | ||
|- | |- | ||
|Broomification | |Broomification | ||
| | |Perception | ||
|Creature | |Creature | ||
| +45 speed, +20 DV, -10 Str, End, Dex, Fire resistance. | | +45 speed, +20 DV, -10 Str, End, Dex, Fire resistance. | ||
|Riding/hosting does not consume a turn. Any other transformations are cancelled. Witches have a bonus to riding brooms. Duration does not run out while creature is being ridden. | |Riding/hosting does not consume a turn. Any other transformations are cancelled. Witches have a bonus to riding brooms. Duration does not run out while creature is being ridden. | ||
|- | |- | ||
|Summon Animal | | Summon Animal | ||
|Charisma | |Charisma | ||
|Self | |Self | ||
|Summons animals to fight for you. | | Summons animals to fight for you. | ||
|Summons are scaled by spell level. | |Summons are scaled by spell level. | ||
|- | |- | ||
|Summon Undead Younger Sisters | |Summon Undead Younger Sisters | ||
|Charisma | |Charisma | ||
|Self | |Self | ||
Line 599: | Line 587: | ||
|- | |- | ||
|Summon Shadow | |Summon Shadow | ||
|Charisma | |Charisma | ||
|Self | |Self | ||
|Summons shadows that detonate on enemies. | |Summons shadows that detonate on enemies. | ||
|Summons are scaled by spell level. Shadows appear at half health. Suicide explosions are sound-element. Handle with care, very easy to kill yourself. | | Summons are scaled by spell level. Shadows appear at half health. Suicide explosions are sound-element. Handle with care, very easy to kill yourself unless you have sufficient magic control skills. | ||
|} | |} | ||
=== Testing === | === Testing=== | ||
Testing Notes: | Testing Notes: | ||
Domains give each spell of that element an additional damage dice. | <s>Domains give each spell of that element an additional damage dice.</s> | ||
'''Needs to be re-verified, there are no additional damage dice, or they may have been removed in an update.''' | |||
Each 10 points of main stat for each spell effects the number of dice rolled (Example, Mind Bolt at level 1, never been used, went from 1d7 to 2d7 when going from 9 to 10 charisma) | Each 10 points of main stat for each spell effects the number of dice rolled (Example, Mind Bolt at level 1, never been used, went from 1d7 to 2d7 when going from 9 to 10 charisma) | ||
Line 619: | Line 608: | ||
For non-damage spells, spell level increases cast chance and duration. | For non-damage spells, spell level increases cast chance and duration. | ||
== Talismans == | |||
(All talisman information tested with Sword Sage, and the Talisman Mastery feat.) | (All talisman information tested with Sword Sage, and the Talisman Mastery feat.) | ||
By using a Calligraphy Kit, spellbooks can be bound to melee weapons in the form of Talismans. | |||
Sword Sages have the calligraphy tool from the start, and other classes can also purchase it at the furniture store in Mifu Village or obtain it through crafting. | |||
How to use the calligraphy tool: Use the calligraphy tool→select a weapon and an attack magic book. | |||
Talismans "cast" the spell as if the player had used it themselves, at the same spell level, domain bonus and same stat bonus that the player would ordinarily have from traditional casting. | Talismans "cast" the spell as if the player had used it themselves, at the same spell level, domain bonus and same stat bonus that the player would ordinarily have from traditional casting. | ||
Line 628: | Line 623: | ||
Talisman damage is rolled after weapon damage. | Talisman damage is rolled after weapon damage. | ||
Casting in this manner does | Casting in this manner *does* give the player the appropriate spell experience, but not the casting experience. | ||
Talisman stock is gained at 1/2 the base rate of reading the book, with no bonuses from memorization. | |||
When magic is activated, the stock is reduced by one and experience is gained for the magic used. However, no experience is gained in the casting skill. | |||
[[Category:Elin Mechanics]] | [[Category:Elin Mechanics]] | ||
[[Category:EN]] |
Latest revision as of 13:21, 21 November 2024
Some of the text on this page is from the Beta build of the game. |
About
Read spell books to gain stock in spells. Casting spells costs spell stock and MP; each cast always costs 1 spell stock. Memorization affects spell stock gain per successful read.
Every spell is governed by a stat. Spells rapidly gain experience depending on how high the governing stat is above the spell's level. However, if the spell's level is higher than the governing stat, spell XP is severely reduced based on the difference.
Please check this page for prices of magic books and magic wands.
Domains
Characters will be assigned elemental domains at generation according to class. Some classes such as wizard or priest have the option to gain additional elemental domains as class perks in character generation. However, not all elements are necessarily available for selection even with the perk; for example, wizards cannot obtain the holy domain.
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories. This weighting only applies to attack spells and not healing or support spells.
Class-related domains cannot be changed once character generation has been completed, but additional domains can be re-selected by joining the Mages' Guild and raising your rank.
Domain | Main Stat | Elemental Effect[1] | Notes | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Bit |
---|---|---|---|---|---|---|---|---|---|---|
Fire | Magic | Burning. Can destroy flammable objects.
-30% damage on wet targets. |
Burning can be prevented with Sperb(15) or higher fire resistance.
Item destruction preventable by fireproof blanket (enemies) or magic manners (player). |
X | X | X | X | |||
Cold | Magic | Wet, Chill (slows). Can destroy objects. | Item destruction preventable by coldproof blanket (enemies) or magic manners (player).
Chill stacks to Freeze for even greater slowdown. |
X | X | X | X | |||
Lightning | Magic | Stun. +50% damage on wet targets. | Stun is not prevented by negate paralysis affix. | X | X | X | X | |||
Darkness | Magic | Blind | X | X | X | X | ||||
Mind | Charisma | Confusion, Sleep | X | X | ||||||
Poison | Dexterity | Poison | X | X | X | |||||
Nether | Endurance | Heal self for a % of damage dealt. | X | X | X | |||||
Sound | Perception | Dim | Dim hinders casting, prevents action if stacked to Muddled, and gives incoming attacks +25% crit chance. | X | X | X | ||||
Nerve | Learning | Paralysis | X | X | X | |||||
Chaos | Magic | Random status ailments. | X | X | X | X | ||||
Magic | Magic | X | X | X | ||||||
Holy | Will | Cannot be selected as an additional domain. | X | X | X | X | ||||
Ether | Magic | Progress ether disease | Cannot be selected as an additional domain. | X | X | |||||
Cut | Strength | Bleed | Cannot be selected as an additional domain.
Bleed can be prevented with Sperb(15) or higher cut resistance. |
X | X | X | ||||
Acid | Magic | Damage equipment | Cannot be selected as an additional domain, item damage prevented by acidproof affix. | X | X | X | ||||
Impact | Magic | Dim, Confusion, Paralysis | Cannot be selected as an additional domain. Used in a very few attacks, such as suicidal explosion, flam explosions, etc. |
- ↑ Additional effects of each element will not occur if the damage is 0.
Touch: Melee range, single target, low mana cost.
Arrow: A single target ranged spell.
Bolt: A beam that pierces enemies and travels for 12 tiles. Can hit caster if it's stopped by an adjacent wall.
Ball: A 5x5 sphere Aoe centered about the caster. Damage reduces with distance from the origin.
Miasma: A damage over time spell. Cannot be stacked. Spreads to adjacent enemies when it ticks. Tick rate is based on global time. Bypasses elite status resistances. Can be cleansed with holy light or vanquish hex.
Intonation: Changes damage dealt by the wielder's physical attacks to that element and provides resistance to it. Successful strikes consume a charge. Applies to melee, bow/gun, and thrown attacks.
Bit: Summons a magical wisp of that element that casts the associated arrow spell. Can move and is innately immune to its element.
Attack Spells
Damaging
Name | Domain | Main Stat | Targeting | Effect | Notes |
---|---|---|---|---|---|
Meteor | Fire | Magic | Self | Summons numerous meteor clusters over a wide area. Causing a pillar of fire. | Unlike Elona, this is an AoE that spreads outwards from the caster until stopped by a wall. Damages caster. |
Shatter Hex | Holy | Will | Hostile | Removes all hexes on target and damages surrounding enemies.
Requires at least one hex on target to work. |
Bugged? Does not appear to damage either target or surrounding enemies. |
Earthquake | Impact | Magic | Self | Causes earthquakes over a wide area. | Damage reduction for levitated targets, damage increase for gravitated targets. |
Hexes
Name | Main Stat | Targeting | Effect | Notes |
---|---|---|---|---|
Silence | Will | Creature | Silences target, preventing spellcasting. | Magic device and special actions still work. |
Weakness | Will | Creature | Halves target's PV and DV. | |
Elemental Scar | Magic | Creature | Reduces target's fire, ice and lightning resistances. | |
Bane | Will | Creature | Decreases target's luck and chance to hit. | Also strips worship bonuses if cast by an inquisitor. |
Slow | Will | Creature | Slows the target. | Minimum speed is 10. |
Mist of Darkness | Will | Ground | Creates clouds of mist that grant evasion bonuses to anything inside. | Enemies can take advantage of this. |
Web | Will | Ground | Creates webs that ensnare anything that steps in them. | Spiders are immune to snaring effect. |
Gravity | Magic | Creature | Gravitates the target, making it unable to levitate. |
Defense Spells
Healing
Name | Domain | Main Stat | Targeting | Effect | Notes |
---|---|---|---|---|---|
Cure Minor Wounds | Holy | Will | Party | Heals. | Single-target healing also applies to mount and symbiote. |
Cure Critical Wounds | Holy | Will | Party | Heals. | Single-target healing also applies to mount and symbiote. |
Healing | Holy | Will | Party | Heals. | Single-target healing also applies to mount and symbiote. |
Healing of 《Eris》 | Holy | Will | Party | Heals. | Single-target healing also applies to mount and symbiote. |
Healing of 《Odina》 | Holy | Will | Party | Heals. | Single-target healing also applies to mount and symbiote. |
Healing of 《Jure》 | Holy | Will | Party | Heals. | Single-target healing also applies to mount and symbiote. |
Resurrection | Holy | Will | Self | Resurrects a random dead ally. | Can be used to bring back dead residents.
Allies in the party have priority to be revived. Requires a cooldown time of about 1 day before it can be used again. |
Nature's Embrace | Holy | Will | Party | Healing over time. | |
Restore Body | Holy | Will | Party | Restores damaged attributes. | Str, End, Dex, Cha. |
Restore Mind | Holy | Will | Party | Restores damaged attributes. | Per, Ler, Will, Mag |
Holy Light | Holy | Will | Party | Attempts to remove one hex and grants a weak holy veil. | Success dependent on strength vs hex strength. |
Vanquish Hex | Holy | Will | Party | Attempts to remove all hexes and grants a weak holy veil. | Success dependent on strength vs hex strength. Each hex is rolled separately. |
Blessings
Name | Main Stat | Targeting | Effect | Notes |
---|---|---|---|---|
Holy Veil | Will | Party | Grant a blessed veil that wards off curses. | Repels hexes by comparing strength of veil vs. strength of hex. |
Cat's Eye | Perception | Self | +1 vision and attack range, +Perception, nullifies blind. | |
Holy Shield | Will | Party | +PV, nullify fear and weakness. | |
Divine Wisdom | Learning | Self | +Magic, Learning and Literacy, nullify confusion. | |
Hero | Will | Party | +Strength and Dexterity, nullify fear and confusion | |
Elemental Shield | Will | Party | +Fire, ice and lightning resists, nullify elemental scar | Overrides elemental scars. |
Speed | Will | Self | +Speed | Overrides slow, but does NOT nullify slow. |
Utility Spells
Name | Main Stat | Targeting | Effect | Notes |
---|---|---|---|---|
Teleport | Perception | Self | Teleports self. | Can be any vacant tile on the map. |
Short Teleport | Perception | Self | Teleports self. | Generally within a 5-tile radius. |
Return | Perception | Self | Returns to a previously visited location. | Cast return or evac again to cancel. Valid destinations are player's home, static dungeons, Little Garden, Mansion of Little Sister, and recently visited nefia. |
Evac | Perception | Self | Returns player to the world map. | Cast return or evac again to cancel. |
Identify | Perception | Item | Identifies an item. | Up to miracle quality items can be identified. |
Flying | ? | Item | Reduces weight of an item by 10%. | Some items appear to not work with the spell, such as tents and items that weigh equal or less than 0.1s. Since it appears to be a flat 10% reduction, a good use for it is the heaviest piece of equipment you're using. This effect stacks, presumably until the 0.1s mark. Warning: closing the interface after using the spell ends the spell. |
Uncurse | Will | Self or Ally | Removes curses on equipped gear. | Check to succeed is made via spell strength.
Note: A blessed rod of uncurse would uncurse every item in the player's inventory. |
Magic Map | Perception | Self | Reveals map. | Effect is centered about player's position and grows with spell level. Will not reveal fully walled-in tiles, so cannot be used to detect buried ore deposits.
Note: A cursed scroll will confuse the player. |
Levitate | Perception | Self | Makes the player float. | Identical to float bit while in effect. Countered by gravity. |
Mutation | Perception | Self | Mutates the player. | Potions are preferred because they can be blessed. |
Telepathy | Perception | Self | Reveals monsters on the floor. | Will not reveal monsters considered mindless (some machines and undead) or too alien (yith). |
Invisibility | Perception | Creature | Grants invisibility and +stealth. | Effect also applies to mount and symbiote. Any action immediately ends invisibility. Some monsters innately see invisible, others will toss liquids in an attempt to reveal you. |
Incognito | Perception | Self | Grants disguise. | Primarily used to reset accidentally aggroed neutral mobs. |
Broomification | Perception | Creature | +45 speed, +20 DV, -10 Str, End, Dex, Fire resistance. | Riding/hosting does not consume a turn. Any other transformations are cancelled. Witches have a bonus to riding brooms. Duration does not run out while creature is being ridden. |
Summon Animal | Charisma | Self | Summons animals to fight for you. | Summons are scaled by spell level. |
Summon Undead Younger Sisters | Charisma | Self | Summons undead younger sisters to fight for you. | Summons are scaled by spell level. |
Summon Shadow | Charisma | Self | Summons shadows that detonate on enemies. | Summons are scaled by spell level. Shadows appear at half health. Suicide explosions are sound-element. Handle with care, very easy to kill yourself unless you have sufficient magic control skills. |
Testing
Testing Notes:
Domains give each spell of that element an additional damage dice.
Needs to be re-verified, there are no additional damage dice, or they may have been removed in an update.
Each 10 points of main stat for each spell effects the number of dice rolled (Example, Mind Bolt at level 1, never been used, went from 1d7 to 2d7 when going from 9 to 10 charisma)
Each level of the spell increases cast chance by 1% (or thereabouts)
Each other level (level 3, 5, etc) increases dice value (Example, above mind bolt went from 2d7 to 2d8 at spell level 3, with no increase to casting skill or stat)
For non-damage spells, spell level increases cast chance and duration.
Talismans
(All talisman information tested with Sword Sage, and the Talisman Mastery feat.)
By using a Calligraphy Kit, spellbooks can be bound to melee weapons in the form of Talismans.
Sword Sages have the calligraphy tool from the start, and other classes can also purchase it at the furniture store in Mifu Village or obtain it through crafting.
How to use the calligraphy tool: Use the calligraphy tool→select a weapon and an attack magic book.
Talismans "cast" the spell as if the player had used it themselves, at the same spell level, domain bonus and same stat bonus that the player would ordinarily have from traditional casting.
Talismans do not consume MP, and have a 100% chance to trigger if the weapon attack hits and the melee hit does not drop the target instantly to critical health.
Talisman damage is rolled after weapon damage.
Casting in this manner *does* give the player the appropriate spell experience, but not the casting experience.
Talisman stock is gained at 1/2 the base rate of reading the book, with no bonuses from memorization.
When magic is activated, the stock is reduced by one and experience is gained for the magic used. However, no experience is gained in the casting skill.