Elin:Changelog: Difference between revisions

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==Beta==
==Beta==
==Alpha==
 
=== Alpha 20.70 ===
 
<big>'''3/24 2024'''</big>  
=== Beta 22.76===
<big>'''9/17 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Added the adventurer, The Fated Understander "Mesherada".
* Improved the graphic for ★storage chest. Added one skin variation and a snow-covered version.
* (Backer Wish) Added the artifact "Hathaway's Dagger".
* Improved the behavior of auto-sorting. If an unreachable container is encountered, a message will be displayed, and the sorting will proceed to the next container.
* Finalized various mini-games. The basketball game can now be played without using casino coins.
* When possessing a Mana body, heartbeats during HP decrease will now be determined by the MP value.
* Changed blackjack to a double-up system.
* Harvesting actions will no longer be displayed while holding a broom.
* Mini-games now consume stamina and time will pass during mini-games.
* The name of "The Last Remaining Shimmering Nobility in this Chaotic World" has been changed to "Noble Bear."
* Placed cassette tapes and small medals on the second floor of the casino (forgot to do so earlier).
* Added "Grimoire of Learning," which, when placed inside, will read magic books together while sleeping (background image is provisional).
* Casino receptionists now give out a scratch card once a day.
* Added "Whistle of Peace" to make companions stop fighting.
* Scratch cards can now be scratched off in the scratch machine.
* Conquered Nefia will now display Conquered in their names.
* Added special effects during sleep for Juana and Ehekatl dakimakuras.
* The maximum Piety gained when using a Scroll of Faith is now based on the current value of the Faith skill (previously it was limited to the base value of the skill).
* Fishing now has a higher chance to yield rare items like small medals, depending on the skill level. Added scratch cards to fishing rewards.
* NPCs that are not residents or pets will not protect the PC or the PC's companions.
* Proliferating monsters will not proliferate if there are no empty tiles within 2 tiles.
* Ether antibodies now prevent poisoning from the dripping poison hand.
* Further adjusted the balance of wand attribute power.
* Enabled hair color changes for the girl's portrait.
* Telescopes now have the same function as binoculars.
* When using the bed shortcut, dakimakuras inside the backpack are also set up/collected.
* Giving NPCs the acid-resistant coating liquid will make them coat their own equipment.
* Added stone and tile floors.
* Added graphics for randomly generated adventurers.
* Set up a corner for answering questions.


[Fixes]
[Fixes]
* Fixed a bug where items with variations, such as fish and furniture, were being selected without regard to the generation level upon creation.
* Fixed an issue where the recipe search screen would reappear if ESC or a shortcut key was pressed when nothing was entered.
* Fixed various bugs in mini-games.
* Fixed a bug where the Luck Multiplier feat of ★Lucky Dagger was not applying to residents other than party members.
* Fixed an issue where recipes of different levels could stack together.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Answers to Questions]
[Notes]
* Inviting Garok to your home does not change the product lineup from when he is in the workshop.
* When using dye as a crafting material, the properties of the dye will be inherited by the crafted item. This is currently by design.
* The song that was playing in the first area (small island) of Elin's edge is placed on a fixed sandy beach map south of Kapool. If this is a different song, please let us know.
 
* Plans to introduce retirement and replacement of random adventurers will be implemented a bit later.
=== Beta 22.75 ===
* Dakimakuras will automatically be hugged tightly and slept with if placed on the bed.
<big>'''9/15 2024'''</big>
 
[Additions and Changes]
* Display the remaining time for random requests on the acceptance screen.
* Adjusted the display of potential ability icons.
* Changed the generation rates for scrolls, staves, and spellbooks. Also adjusted the item draw method for store-bought goods and dungeon drops. (Previously, items were drawn from the entire item pool based on weighted chances. Now, a category is drawn first, and then items from that category are drawn based on weighted chances.)
* The restock icon for items will now only appear while in town.
* Quality modifiers from crafting skills will now be applied after the material quality calculation.
* Storage boxes will no longer be selected as sorting destinations while they are in the inventory.
* It is now possible to throw beach balls.
* The bold text that appeared when an item broke has been removed (since the text would blur).
* Tooltips for blueprints now display hints about the bases where the blueprint has been learned or not yet learned.
 
[Fixes]
* Fixed a bug where, after defeating fixed bosses and the BGM stopped, the default BGM for the map would play when the map was reloaded.
* Fixed an issue where the delivery box could be modified with a wrench.
* Various other minor fixes and adjustments.


[Note]
[Note]
* On the Steam Deck, there is a possibility that mods, including mini-games, may not work. If there are any methods to run mini-games or mods on the Steam Deck, such as in Desktop mode, sharing them would be appreciated.
* Eco Marks can be applied to furniture to reduce its weight.


=== Alpha 20.69 ===
<big>'''Hotfix 1'''</big>
<big>'''3/22 2024'''</big>  
* Fixed a bug in the calculation of weight reduction when using eco-mark.
* Fixed a bug that sometimes prevented loading the game with an error when loading the game.
* Fixed NPC restock icon disappearing in home.
* Other minor fixes and adjustments.


  I need a bit more time to finalize adjustments and bug fixes for the casino minigames, so the game is still a work in progress, but I will update it in the meantime. The effects of Ehekatl's and Juere's body pillows will be added in the next update (currently, the only effect is the stamina restoration during sleep when hugging the pillow).
=== Beta 22.74 ===
<big>'''9/13 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Added "★Ehekatl's Body Pillow" to the casino prizes.
* A storage box will become available as the main quest progresses.
* Added Enlightenment Feat.
* Adjusted the storage capacity and price of the storage box.
* The Ether Disease has been revived.
* Added a refrigeration upgrade feature to the storage box.
* Removed building and demolition range limits in Build Mode.
* Once upgraded, the storage box will consume power. If there is insufficient power, items cannot be stored (but can still be retrieved).
* Added the portrait for the guest, "The Shadow Witch Verna."
* Changed the name and graphics of the wrench, and added new types of wrenches.
* If not suffering from anorexia, vomiting will not reduce weight.
* Improved the behavior of sorting.
* Language filter settings for backer content now apply to Moon Gate map selections as well.
* Text will be displayed in bold when items are destroyed.
* Moon Gates now save the sect of the altar.
* Simple effects are now listed in the tooltips of tool-related items.
* NPCs do not drop items in Moon Gate maps.
* Added confirmation dialog with ID when uploading mods.
* Merchants outside of towns will generally deal with criminals too.
* Changed the icons for fixed global map locations to differentiate them from Nefias.
* Nora will now sell the recipe for integrated circuits.
* Monsters will not spawn within the PC's line of sight.
* Added a button to manually backup save data on the loading screen.
* Added an option to automatically backup data after loading the world and before the first save in the config screen.
* Added floor tiles.
* Updated the banker's graphics (previously overlapped with Cyber Dome residents).
* Added graphics for random adventurers.


[Fixes]
[Fixes]
* Fixed a bug where merchants would eat or drink items from their merchant bags.
* Fixed an issue where random quest dialogue from the target NPC would appear while a fixed quest was in progress, causing the fixed quest to behave incorrectly.
* Fixed a bug where ground items could still be picked up in Moon Gate maps.
* Fixed an issue where ★Hathaway's dagger had no unidentified name.
* (Forgot to mention in the previous update) Fixed an issue where playtime was not being recorded correctly.
* Fixed an issue where sorting by price was not working correctly in stores that do not use Orens as currency.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.
=== Beta 22.73 Nightly===
<big>'''9/12 2024'''</big>
  This is a Nightly version for testing a new type of container.
[Additions and Changes]
* Added a new warehouse-type container, temporarily available for purchase at Miral & Garokk's. It will also be obtainable through the progression of the main quest. The container graphics are provisional.
* Added a new item type, "Wrench," used to upgrade containers and furniture. Temporarily available for purchase at Miral & Garokk's.
* Improved cave graphics.
* Set a limit to the multiplier effect of food nutrition.
[Fixes]
* Fixed an issue where PCs were not receiving the speed penalty from the Fluffy Tail feat while mounted (this was previously fixed for pets only).
* Various minor fixes and adjustments.


[Notes]
[Notes]
* I have replaced the Mod Publication Guide link texts with buttons as mentioned in our last update. Please scroll to check.
* Pets that are parasitically linked to PCs are affected by PC speed, so if a PC has the Solitude feat, the pet's speed will also increase. This is intentional.
* To save space, many items and furniture will lose their unique settings in Moon Gates (e.g., Moon Gate ID). This is something I plan to adjust during the pre-beta, including the complete preservation of item information.
* Items in the medicine category will gradually be added from now on.
* Attacks with the electric attribute causing a 1-turn paralysis state will be treated as "Stun," and cannot be negated even with paralysis-immune equipment.
* It is intentional that magic beams reflect back on the caster when targeted at walls.
* I plan to remove adventurers generated in specific locations on the map, like the Spectral Wing, during the pre-beta.
* It is by design that the Natural Appraisal skill cannot completely appraise equipment of high quality or better.
* I plan to continue adding prizes and features to the casino.


=== Alpha 20.68 ===
=== Beta 22.72===
<big>'''3/19 2024'''</big>  
<big>'''9/10 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Experimentally opened Steam Workshop.
* The 5-slot limit for cooking combinations has been removed.
* Created a simple guide for publishing mods (currently only in Japanese).
* The algorithm for generating tracks has been modified and improved.
* Maps with Moon Gates automatically provide a certain amount of electricity.
* In Derphy, NPC reactions to high or low karma have been reversed.
* Seeds harvested on Moon Gate maps will lose their enchantments, etc.
* Notifications will now be displayed when deliveries or bills arrive.
* When uploading Moon Gate maps, information about residents and similar details is now saved.
* When hovering over residents or pets, their hunger and fatigue status will now be shown.
* Furniture that hasn't been placed will not be saved when uploading Moon Gate maps.
* Item tooltips will now display the effects of properties next to the properties themselves. The hint for "Press x for details" has been removed (details can still be viewed with the x key).
* Wand power attributes will now vary by attribute.
* You will no longer receive Imo when the player character dies (as food scarcity has improved somewhat).
* Non-perishable items will not automatically be placed in refrigerators or coolers.
* The category of potions previously classified as "Medicine" has been changed to "Drinks" (as it was confusing). Sleeping pills have been renamed to sedatives.
* Item weight is now rounded up to two decimal places for display.
* The "only rotting items will be sorted into the refrigerator" feature has been removed. Instead, a toggle to "only place perishable items" has been added to the refrigerator's sorting settings.
* Replaced some of the zone icons on the global map.
* Items from allies' inventories can now be targeted for mixing.
* Added graphics for random adventurers.
* When selecting items from allies' inventories for actions like mixing, a hint text will now be displayed if items are selectable. Additionally, items can now only be selected by right-clicking (for consistency in operations).
* Fixed jobs have been assigned to several NPCs.
* The naming brackets for sacred artifacts have been changed from 『』 to 《》.
* Various graphics have been fine-tuned (the cave blocks will be completed in the next update).
 
[Fixes]
[Fixes]
* Fixed a bug where enemies would not react when attacked from outside their line of sight.
* Fixed an issue where the speed penalty of the "Fluffy Tail" feat was not being applied to parasitic or mounted pets.
* Fixed a bug where feeding a Little Sister's meat to a Big Sister would remove Adam's feats.
* Fixed an issue where the iron ball of divine punishment could be auto-sorted.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Casinos have been opened with this update, but are still under development with errors being corrected. They are expected to be finalized in the coming days.
* Regarding the location generation of treasures from treasure maps and Nefia, there is no pathfinding check in place. Although there are ideas for implementing ways to travel to isolated islands, it will likely take some time.
* Teleporters can be linked by assigning them the same ID for specific destination teleporting.
* Multiple reports have been received regarding errors when progressing with Loytel's quests while accepting random requests from Loytel, but the reproduction method is still unknown. If anyone knows the steps to reproduce the issue, it would be helpful if you could report it.
* Due to preparations for the Steam release and key distribution, I haven't been able to check channels other than the bug report channel on Discord recently. If you have any bug fixes or good ideas, please send feedback via the in-game bug report.


[Links]
=== Beta 22.71===
* Elin's Mod and Steam Workshop Simple Guide
<big>'''9/4 2024'''</big>
** [https://docs.google.com/document/d/e/2PACX-1vQQ35ofQBT5yILPeZ4c5uMkmGOPMrT12f1vTvfi2dFgrt1T70lr8yMOpRAwZ_3cMvUNRsVR0Cf3qabh/pub Google Docs]
 
* Elin Localization Guide
** [https://docs.google.com/document/d/e/2PACX-1vSj8lHcRFhFU_332eYCAlft9u1hkTlb5efUqVPsLQTtOPA79Tgh3FvNfJz9edvy0jI616BdiLidyxdz/pub Google Docs]
 
=== Alpha 20.67 ===
<big>'''3/17 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Added a unique NPC, "Older Younger Sister," to Mysilia
* Multiple help topics have been added, and the explanation of operation keys has been improved.
* (Backer Wish) Added the "Onmyoji (Sword Sage)" profession.
* A snow toggle button has been added to the texture viewer.
* Added a portrait for the adventurer "Kiria."
* Influence will no longer be displayed in shops (since it affects the visual presentation). However, it can always be checked via the bottom bar.
* Added calligraphy tools and spirit talismans. Weapons can now be loaded with spirit talismans.
* Windows for shops and crafting will no longer close when left-clicking outside the window (to prevent accidental closures).
* The age of some characters (1000 years and older) will now be displayed as "???".
* Pets' inventories can now be selected when using material conversion, appraisal, and other item selections.
* A precursor message will now be displayed when entering a floor where Big Daddy is generated.
* Added icons for Holy, Bleed, and Acid attributes.
* Experimentally introduced a "Fatal PV" stat for mitigating fatal injuries. Added the ability to mitigate fatal injuries to the Golden Knight.
* Bed information will be cleared when residents become livestock or leave the base.
* All summoned creatures will now scale with the power of the summoning.
* Added a "Smooth Camera Movement" option to the config settings.
* Improved AI positioning for allies around enemies that are dangerous when approached, such as bomb rocks.
* Added a tentacle summoning ability to the Fairy. (Tentacle graphics are temporary)
* Fixed altars like the Cyber Altar so they cannot be dominated.
* Changed the Maid Fox's action from "Critical Care" to "Hero".
* Added Moon Gate, Astrologer's Moon Gate, and Teleporter to Nino's merchandise (for alpha test purposes only).
* Turned off HDR rendering by default. Added HDR rendering settings to the config screen.
* Added growth graphics for willow trees.
* Added snowfall graphics.


[Fixes]
[Fixes]
* Fixed a bug where the attribute-based level adjustment for elemental monsters, such as hounds, was not being applied correctly.
* Fixed an issue where the status of mounts and parasitic pets was not displayed on mouseover when holding Shift, even if there was a collectible object at their feet.
* Fixed a glitch where the option to "Have a match" would appear twice in conversations with NPCs.
* Other minor fixes and adjustments.
* Fixed a bug where NPCs would start fishing even if they were not adjacent to water.
* Corrected the behavior of AI using ball-type magic on enemies beyond obstacles during telepathy.
* Various other minor fixes and adjustments.


[Notes]
[Notes]
* Please note that Moon Gates will gradually be fixed and adjusted, but currently, they might produce errors or allow cheating.
* The fact that turns do not pass during fast travel is currently intended behavior.
* It's by design that items on the ground in Little Garden cannot be stolen.
* Loytel has Fiama's pet flag enabled.
* The hotbar switch key can be changed in the "Input" section of the settings.
* The Fragrance of Goddess grants the rights to a wish and is obtained when one is not already in possession.
* Killing Little Sisters or Big Daddies does not decrease the spawn rate of Big Daddies.
* The ordinances such as "Breeding Season," "Milk Faction," "Egg Faction," and a few others are currently disabled from appearing.
* The maximum stamina value is calculated based on the total value of all skills.
* Regarding portraits, the portraits of adventurers and some others have been created by the artist "Okuzanshi" as Elin's artist since last year. Portrait c_f-59 was provided by the Chinese translation team's "Kuusou".
 
<big>'''Hotfix1'''</big>
* Adjusted elements applied to tentacles.
* Fixed a bug where uploads were not working properly in the home.
* Other minor fixes and adjustment


=== Alpha 20.66 ===
=== Beta 22.70===
<big>'''3/15 2024'''</big>  
<big>'''9/1 2024'''</big>
 
* A hint icon will now be displayed above NPCs when they have important conversation events, such as at game start.
[Additions and Changes]
* Cards will now display a number in the Card Encyclopedia.
* (Backer Wish) Added a "headpat" boon ability to Horome.
* The search function now allows searching through the possessions of residents as well.
* (Backer Wish) Added a new zone, "Little Garden."
* Added a tutorial for Nerun.
* (Backer Wish) Added a new NPC, "Big Sister."
* Adjusted the categories in the in-game help menu and added several new help entries.
* Added Big Daddy and Little Sister. Big Daddy now appears at a low rate in dungeons and fields other than puppy caves and fixed-level dungeons.
* The crafting and item management windows can now be closed with the Tab key or the inventory shortcut key.
* Decreased the minimum guaranteed potential for primary abilities. Increased the bonus potential to primary abilities at character creation.
* Adjusted the time it takes for bees to generate in the beehive (this does not affect honey production).
* Increased wand MP consumption by 0.5. Modification tools that recover arrows now decrease MP consumption for wands.
* Adjusted the properties of pears and apples (pears were still a copy of apples). Feedback on balance adjustments or new ingredients and recipes is always welcome.
* Modification tools that are meaningless for wands (such as reload enhancement, magazine expansion, etc.) cannot be applied to wands.
* Residents who are set to not use shared equipment will no longer place surplus equipment in the shared container.
* Fixed the power of wand status effects.
* Added a portrait for the adventurer "Winnie."
* Residents and accompanying adventurers cannot spar.
* Must defeat unique NPCs and adventurers in a spar to recruit them.
* Set a limit on the number of parts that can be increased by NPC's Chaos Shape and adjusted penalties for part increase.
* Chaos Shape receives additional bonuses when consuming Little Sister's flesh.
* Adjusted the frequency of idle dialogue from companions.
* Changed the maximum value of penetration from martial skills from 50% to 25%.
* Companions that can be scolded will scold upon request. Companions asked to scold will occasionally whip the PC when parasitizing the PC.
* Improved shadow rendering when jumping.
* Characters other than the PC can select "No Portrait" during portrait selection.
* Changed the name of natural floors to pedestals and added pedestal graphics.
* Added graphics for random adventurers.
* Added monster graphics.
* Added snow graphics.


[Fixes]
[Fixes]
* Fixed a bug where monsters were excessively generated in Puppy Caves.
* Various glitches with the possession search widget have been fixed.
* Fixed a bug where ores were not generated in dungeons other than Puppy Caves.
* Other minor fixes and adjustments.
* Fixed a glitch where swapping wands with another item in the backpack would mess up the quantity display text.
* Fixed a bug that could cause an error when entering a map.
* Other minor changes and fixes.


[Notes]
[Notes]
* Play equipment, random drop items, and artifacts that can be exchanged in Little Garden will be added sequentially.
* The reason the game saves right before entering a new map, rather than immediately after, when using a Return Scroll, is to ensure safety. This is because various processes, such as simulating time passage and updating the map version, occur when entering a map. This may change in the future to save immediately after entering the map.
* Placing food in boxes or bags to slow spoilage is an intended feature.
* "Ash" is the nickname for Ashland, and "Fia" is the nickname for Fiama.
* If multiple quests from the Loiter series are active, please complete all quests and then enter “Fix_RemoveDuplicateUnique” (typing "fix" and pressing Tab will allow for quick input) in the console from the system menu > others to remove duplicated NPCs.
* The zoom level of the game screen can be adjusted using the map tool next to the mini-map.
* The current pet upgrade system gives a 10% chance to gain a new feat, a 30% chance to gain a new skill, and a random increase of 2 to the primary attributes the rest of the time. If there aren’t enough points to gain a new feat or a skill, they will be saved until there are enough points.


=== Alpha 20.65 (Nightly) ===
=== Beta 22.69===
<big>'''3/9 2024'''</big>  
<big>'''8/31 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Added the artifact "★Forget-Me-Not Sword" to Miral & Garokk's exchange items.
* The DodoRex has been updated to support color variations.
* (Backer Wish) Added the artifact "★Zephir's Wrath."
* Items picked up will no longer automatically go into the tool belt.
* (Backer Wish) Added the artifact "★Enveloped Wooden Statue."
* The term DV has been changed from Defense Value to Dodge Value.
* Added ★Zephir's Wrath to the starting equipment of the adventurer "Kiria."
* Seeds can no longer be transformed into materials.
* Added a portrait for the adventurer "Fang Princess."
* The effects of the Magic Manners feat now also apply to minions.
* Added graphics for random adventurers.
* Added functionality related to unlocking backer rewards.
* Dead adventurers will now revive after a random period.
* Added an option in the settings to enable backer rewards.
* It's now possible to spar with adventurers by talking to them.
* Elin’s Gift, Melilith's Quest, and other similar content will only be activated when the backer reward code is enabled.
* Some zones can now be chosen as return destinations.
* Added wands to ranged weapons.


[Fixes]
[Fixes]
* Fixed a bug where the pet's gender in Last Wish was random even when specified.
* Various minor fixes and adjustments.
* Fixed a bug where the Alchemist NPC-exclusive class was playable.
* Fixed a bug that prevented loading maps with certain items (probably models) placed on them.
* Fixed a bug in the Japanese and Chinese versions where NPCs' speech patterns (e.g., "ojaru") were not applied immediately after loading the game.
* Other minor changes and fixes.


[Notes]
[Notes]
* If previous bugs resulted in multiple instances of items like the kettle being generated, I believe there's no particular harm, but if you wish to fix it, please enter "Fix_RemoveDuplicateUnique" (typing 'fix' and pressing Tab will allow for quick input) in the Console from System Menu > Others.
* From this version, to unlock Kickstarter rewards, enter the code '''"mamaa"''' (beta-exclusive code) under "Settings > Other > Enter Reward Code." When the product code is distributed, individual keys linked to each backer ID will be provided. If there are additional keys, they will be distributed accordingly.
* To toggle the display of the time of day in the date widget, middle-click on the part of the game screen where the date is displayed and switch it from "Settings."
* The wallpaper reward will be added after Early Access. The early DLC reward "Cursed Mansion" will become free content after a certain period following the start of Early Access.
* Some artifacts placed as exchange items with Miral & Garokk are planned to be changed to different acquisition sources in the future.


=== Alpha 20.64 ===
=== Beta 22.68===
<big>'''3/7 2024'''</big>  
<big>'''8/29 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Backer adventurers will now always drop a trophy and a card when defeated.
* Harvesting certain map objects (such as ore veins, roads, and mooring posts) within cities will now be considered a crime.
* Adventurers banished from the home will now settle in a town again.
* The natural recovery of HP and MP will now stop during "Starvation" instead of "Hunger." Damage from hunger will occur when in a "Near Death by Starvation" state.
* Transformation states, except for those involving pets being ridden or parasitic, will be reverted over time.
* Added the material "Amethyst."
* Adventurers will now receive the same stat adjustments as unique NPCs when not recruited.
* Changed the material categories of "Mica," "Jade," and "Titanium" to Crystal.
* Added NPC behavior settings.
* Bone-type materials can now be selected when generating crystals.
* Updated Chinese translation.
* Adjusted the hardness of each material.
* Reduced the experience gained for the skill "Mind's Eye."
* The blessed state icon will now be displayed during material selection in crafting.
* When VSync is on in the settings but disabled on the graphics card, FPS will now be capped at 60 (experimental).
* When using the Feather Scroll, stats related to attack and defense will no longer change for items other than weapons and armor.
* Chaos Shape allies will now gain new body parts when leveling up to certain levels.
* Added icons to the widget shortcut for inventory search.
* Added the "Cannot be Wished" tag to several items.
* Added snow graphics.
* Added snow graphics.


[Fixes]
[Fixes]
* Fixed a glitch where adventurers placed before version 20.63 had incorrect names.
* Fixed a bug where Bits could be summoned beyond the maximum number of minions.
* Fixed a bug where wearing a festival hat in a transformed state caused display issues.
* Fixed an issue where low-level traits like [Cat] and [Adam] could disappear during cooking and other activities.
* Fixed a glitch where the effect's position was off when a parasitic ally shot while in a transformed state.
* Fixed a bug where items marked as important could be moved to external containers with Shift+click.
* Fixed a glitch where the character's graphics would not display when sleeping in a transformed state.
* Fixed an issue where selecting options with keys while holding down the movement key would choose the corresponding option.
* Other minor changes and fixes.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* The fact that Quruitzia and Kettle cannot be invited to the party is intentional (they are planned to be unlockable through quest progression).
* Mount graphics are not displayed indoors by default. This can be changed in the game settings.
* The inability to cancel the steal action is currently by design.
* The ability to play panties is currently intentional.
* Offering water at an altar not of your faith will grant cursed water.
* The smell trait of rotten food will be reduced when it turns into cheese, which will always have the [Stinky] trait. This is currently intentional.
* Enchantments that maintain abilities are intended to only prevent reductions in abilities caused by weakening attacks (those recoverable by physical revival, etc.).
* The fixed recipes for BBQ tables and cooking appliances are undecided at this time.
* The usefulness and strength of attributes (such as fire, cold, chaos, etc.) vary to some extent by design, and this balance is expected to remain until the main quest is cleared. However, adjustments are planned for the late game, where high-level attribute attacks exceeding a certain power level will trigger upper-level effects. These upper-level effects will vary by attribute, such as adding status effects, piercing attribute resistance by a percentage, and other balance adjustments, especially for attributes that are currently weak or difficult to use.


=== Alpha 20.63 (Nightly)===
=== Beta 22.67===
<big>'''3/6 2024'''</big>  
<big>'''8/20 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer's Wish) Added the honored guest, the Witch of Shadows "Verna."
* Removed the Steam Deck check when launching mini-games (Mods can be enabled depending on settings even on Steam Deck).
* (Backer's Wish) Added the adventurer, Mechanical Doll "Kiria."
* Item names and weights are now displayed in the item splitting menu.
* (Backer's Wish) Added the adventurer, the Cursed by Gods "Fang Princess."
* Removed the “Examine” button from item interactions (an item inspection key has been added).
* (Backer's Wish) Added the adventurer, the Eternal Traveler "Winnie."
* Made slight adjustments to the graphics of the Magical Nephia.
* (Backer's Wish) Added the adventurer, "Envoy of the Ivory Tower."
* Actions like performances and crimes will no longer be witnessed if the target cannot act (e.g., dead, asleep, unconscious, paralyzed).
* (Backer's Wish) Added the artifact ninjato "Shu Gaki (Crimson Ghoul)."
* It is now possible to shear wool from a target even if they are in combat. However, the amount and quality of wool obtained will decrease (due to resistance).
* (Backer's Wish) Added the Hot Spring Mermaid.
* Items with a random generation probability of 0, except for artifacts, can now be wished for.
* Added the "Mermaid" race.
* Added a guide for Nerun.
* Adventurers now appear in various places.
* Added some tips to the “Travel Wisdom” section in Help.
* Added an adventurer ranking.
* Randomly generated adventurers will now use random abilities and magic. Their race, profession, and level will also be set randomly.
* When generating NPCs, if the race is Chaos Shape, they will acquire body parts according to their level.
* When generating NPCs, the initial equipment weapon type will be selected from the profession's preferred weapons.
* Added an option to display the time of day in the date widget.
* The Cube is no longer dominated by the grace of Mani.
* Adjusted the price of Indulgences.
* Decreased the experience gain for strength lifting and natural healing related abilities.
* Increased the experience gain for related abilities when using skills or magic.
* You can now hear useful information from informants and adventurers.
* Riding a floating creature will now result in a floating state.
* Increased the MP cost for wild summoning and undead sister summoning.
* Added broom transformation magic. Rodwin will now sell broom transformation spellbooks. Also added to the initial possessions of the "Witch" profession.
* Added petite transformation magic. Rodwin will now sell petite transformation potions.
* Witches will receive a high modification to riding skills when riding a broom.
* Added NPC behavior settings.


[Fixes]
[Fixes]
* Fixed an issue where the color and brightness of character icons in the UI were incorrect.
* Fixed an issue where the “Smelly” trait would not apply when food outside the player inventory spoiled.
* Fixed a bug where the conversation quest between Faris and Loitel would appear even if Faris had not joined.
* Fixed an issue where the harvest bonus would disappear when saving and loading within a quest instance in harvest quests.
* Fixed a bug where actions could not be cancelled with the space key.
* Various minor fixes and adjustments.
* Various minor changes and fixes.


[Notes]
[Notes]
* The character "Quruitzia", known as "the Red-eyed Deceiver" in the English version of Elona, has a somewhat awkward translation. The original text actually means "Red Artificial Eye," and does not imply "Deceiver" at all. Quruitzia also appears in Elin, but I believe that this nickname in the English version gives her an impression of being a villain, so I mention it here.
* If using tools like scissors results in unintended attacks on neutral creatures, try adjusting the auto-combat settings to “Do not use auto-combat on neutral creatures.
* Portraits for the wished-for guests and adventurers will take some time, so they will be added as they are completed.
* It takes a year for the seeker's merchandise to restock.
* The development quest for Vernis will be introduced in either pre-beta or beta.


=== Alpha 20.62 ===
=== Beta 22.66 ===
<big>'''3/4 2024'''</big>  
<big>'''8/17 2024'''</big>
 
  Significant changes have been made to the crafting system. For full details on all changes, please refer to the previous Nightly update notes. Please note that some items will no longer stack with those generated in versions prior to this one, and enchantment bonuses derived from materials on old equipment will now be doubled.


[Additions and Changes]
[Additions and Changes]
* Added new questlines to the home base.
* The recipe search display can now be closed with ESC or the corresponding shortcut.
* Added dialogue for NPCs at home during combat and other situations.
* A widget for inventory search (CTRL+F) has been added. If the display appears strange, try resetting the widget.
* Unique characters will temporarily not count towards the population cap (this is a provisional measure. The population cap system is expected to change in pre-beta).
* Skills can now be learned by the player character when reading a technical book.
* Enabled the collection of seaweed from seaweed.
* Crop enhancement levels will now be applied starting from seed enhancement level 1 or higher.
* Added a soy sauce recipe to the stone mill.
* A cassette tape has been added to the Lumiest Graveyard. The map appearance of the crypt has been slightly adjusted.
* Added a bonito flakes recipe to the lumber mill.
* Negative enchantments on items crafted or processed from food will no longer be removed (e.g., harmful substances in delivered pizza).
* Adjusted the internal levels of some seasonings (they will no longer stack with existing seasonings).
* A new setting, "Automatically pick up catches when fishing," has been added to the personal settings on the character sheet. Even when this setting is on, items that are too heavy will not be picked up automatically.
* The level of items and enchantments created through wishes will depend on the wish's power and the PC's internal level.
* Banana trees have been added (whether a new tree graphic will be added is undecided).
* It's now possible to wish for currency. Additionally, stackable items can be received in multiple quantities based on the item's value and the strength of the wish.
* Mandarin and pear trees have been added.
* The processing speed of machines will increase with related skill improvements.
* The fruit tree has been changed to an apple tree. The apple graphic has been updated.
* Improved some NPC character graphics.


[Fixes]
[Fixes]
* Fixed a bug where the keyboard's idle action could be executed even while the player was performing some other action.
* Various minor fixes and adjustments.
* Fixed a bug where Last Wish pets could be applied to minions (summoned wild monsters, etc.).
* Other minor changes and fixes.


[Notes]
[Note]
* If anyone can reproduce the bug where dressing tables cannot be placed in tents or bases (they get treated as thrown items), reporting the method to reproduce it would be helpful.
* Balance adjustments and bug fixes related to the changes in the crafting system are still ongoing.
* If shortcut keys, etc., are activated while entering text in the game notes, reporting the keys that activate would be appreciated.
* The fact that there are fewer equipment slots compared to Elona, making it difficult to equip items with resistances or maintain abilities, is currently by design. Adjustments are planned for the future with the introduction of artifacts and equipment enhancement features, so please wait for a while. We also plan to allow enchantments on light sources.
* High-cost feats are planned as a use for feat points after acquiring all available feats.
* Adjustments to the randomness of the change material scrolls are planned for after alpha. The materials to be transformed might be fixed, and like shrines, they could be generated randomly in Nefia as objects that can be used only once, and the scrolls themselves might be removed. A material hammer is planned for future addition.
* Some feats, like Gourmet, have required skills set for acquisition.


<big>'''Hotfix 1'''</big>
<big>'''Hotfix 1'''</big>
* Fixed a bug where the conversation quest between Farris and Loytel was duplicated.
[Additions and Changes]
* Added a cassette tape to the Lumiest Graveyard (previously, a duplicate cassette tape was mistakenly added).
 
[Fixes]
* Further corrected an issue where items would not stack.
* Fixed an issue where the magic control's dodge check did not apply to the PC during ally area attacks.
* Resolved an issue where locked containers' contents could be searched through the possession search feature.
* Fixed an issue where items on the ground were still being picked up periodically, even when the auto-pickup setting was off. Also corrected an issue where NPCs sometimes failed to pick up fishing catches.
* Various other minor fixes and adjustments.
 
=== Beta 22.65 (Nightly)===
<big>'''8/15 2024'''</big>
 
[Additions and Changes]
* Enabled shearing actions to be performed from a distance. Additionally, allies will no longer attack targets that are being sheared.
* Added multiple cassette tapes to the quiet beach.
* Changed the training type for Olvina’s trainer to crafting (it was overlapping with Yowyn’s).
* When a corrected version is available, make sure it is reflected in the in-game version display.
* Adjusted the bug report form so that save data is not attached by default.
 
[Fixes]
* Further fixed the issue where items were not stacking.
* Fixed a bug where summoning multiple minions at once could exceed the minion limit.
* Corrected the selling price of crops affected by enhancement levels, which was incorrect.
* Fixed an issue where the price of dishes sold by NPCs and enchantments was 10 times higher than intended.
* Other minor fixes and adjustments.


<big>'''Hotfix 2'''</big>
* Fixed a bug where Farris could be banished from home.
* Fixed a bug where some furniture couldn't be placed.
* Fixed a bug where save data could not be loaded when duplicate quests were accepted due to a bug.


=== Alpha 20.61 ===
=== Beta 22.64 (Nightly)===
<big>'''3/1 2024'''</big>  
<big>'''8/15 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Added the "Seeker's Keep" map.
* Added new BGM to the Vernis playlist after events (cassette tape can be found on the beach).
* (Backer Wish) Added the "Seeker" NPC.
* Adjusted item stacking processes.
* (End-of-Month Regular) Updated Last Wish.
* Added a section on "Base Residents and Livestock" to the help menu.
* Doors inside buildings are no longer rendered when outside the building.
* Adjusted the help menu categories.
* Added a mascot character to Fortune Bell.
* The speed of shearing with scissors now depends on the hardness of the scissors.
* NPCs now equip more items on more body parts as their level increases, and the variety of items they can equip has been expanded.
* Changed the name of Aura in the "Wind Story" to Aura (to make it more playful).
* The level and material of NPC equipment now depend on the NPC's level.
* Characters can now be dyed (internally). Added randomly colored Dodos.
* Rare and Unique NPCs are more likely to equip artifacts and divine items as their level increases. Ordinary NPCs also have a very low chance of equipping artifacts.
* Adjusted the rate at which the level of an item's enchantments increases based on the item's level.
* Added equipment enchantments for rotten stuff digestion and faith detection.
* Black cats now lick boss chests (treasure chests from treasure maps are equivalent). Items licked will be noted in the tooltip.
* Characters that have multiplied, such as cubes, no longer count as quest kill targets.
* Pets that are being ridden will not drink alcohol on their own.
* Added snow graphics.


[Fixes]
[Fixes]
* Fixed a glitch where the graphic for blue mushroom tree seeds was randomizing.
* Other minor fixes and adjustments.
* Adjusted the height of some floor tiles (to address glitches that could occur at the boundary with walls).
 
* Other minor changes and fixes.
[Notes]
* House boards and room boards created in build mode are now invisible by default. The visibility can be toggled from build mode.
* Currently, only logs from cultivated trees will have enhancements like level upgrades. Enhancements for branches are under consideration for the future.
* For now, shearing wool from animals in towns is intentional. The wool of residents in livestock status will recover when fed grass. A quality bonus occurs based on the livestock's level, and a quantity bonus occurs depending on the length of time the wool is grown. (Quantity and quality are planned to be adjusted in the future.)


<big>'''Hotfix 1'''</big>
<big>'''Hotfix 1'''</big>
* On rainy days, fields will now become watered in the current loaded map (though the passage of turns is still required).
* Fixed a bug where certain enchantments were displayed twice in item tooltips.
* With existing save data, the Seeker's Keep will now appear when Nefia is regenerated.
* Resolved an issue where items with different enchantments could stack when the item compression option was enabled.
* Infinite looping BGM will now advance to the next track after a set number of loops when included in the BGM playlist.
* Instruments will now be included in the calculation of heirloom value.


<big>'''Hotfix 2'''</big>  
=== Beta 22.63 (Nightly)===
<big>'''8/14 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Adjusted the timing for casting healing spells.
* The kill count in the journal now includes kills made by residents and companions.
* Improved the way snow accumulation on pillars is displayed.
* Gunlances have been added as limited items at Miral & Garokk's Workshop
* The music for the title screen and character creation has been changed.
* Enchants have been removed from the grass material (as they were mixing with seeds).
* Added crafting explanations to the Help section.
* A new tool, "Shears" has been added. You can now shear wool from sheep and other animals.


[Fixes]
[Fixes]
* Fixed a bug where guardians of the Warrior Guild would multiply upon the town's regeneration if a player is a guild member (due to initial positioning of the guardians after joining).
* Fixed an issue where hallucinations would disappear after making Crim Powder.
* Fixed a glitch where enchantments with a value of 0 would still appear on the character sheet.
* Fixed a bug where furniture upgrade levels (such as "World’s Best" etc.) were affecting material enchant strength.
* Other minor changes and fixes.
* Fixed a bug where placing a house board in a minimum-sized room would remove the room designation.
* Fixed an issue where the nutrients of materials were not being applied. Also adjusted the base nutrient values of materials.
* Various other minor fixes and adjustments.
 
[Notes]
* The Magic Book Author is an NPC planned to be implemented in the Home Story "Seimani" chapter.
* Regarding when income from the Home Ranking will start to appear, there are no specific actions, timing, or guidance planned for Home Ranking or other player income strategies; it is intended to be flexible.
* If items are not stacking, it would be helpful if you could provide a save file where this can be confirmed.
 


=== Alpha 20.60 ===
=== Beta 22.62 (Nightly)===
<big>'''2/28 2024'''</big>  
<big>'''8/12 2024'''</big>


* [Additions and Changes]
[Additions and Changes]
* (Backer's Wish) Added the Witch's Bakery in Misylia.
* Influence will now be displayed at shops where items can be rerolled.
* (Backer's Wish) Added a portrait of a dog.
* When the Feather Scroll is cursed, items with a time duration of 0.1s or less will also be selectable.
* Upon regenerating towns and similar areas, newly added NPCs and others will now also be generated.
* The Platinum Merchant can no longer be recruited by residents. Additionally, if a resident (e.g., through fertilized eggs) becomes one, they will no longer sell items.
* Pets that are being ridden or parasitized will not be exempt from instant death in auto-combat. (It is intentional that player stamina decreases when avoiding instant death of pets in auto-combat.)
* Added a Party Information Widget (experimental). If the display appears abnormal, please try resetting the widget.
* Rare crystal items (rare crafting materials) will occasionally drop from mining in high-risk maps. (Other methods to obtain crystal items are planned to be added.)
* In the crafting screen, enchantments and sockets on equipment will no longer be displayed in the item description (due to random elements that may cause a mismatch with the item after creation).
* Rock salt will now generate on beaches and underwater.
* The properties of normal food can now be viewed even without the Gourmet feat. The Gourmet feat Lv1 has been changed to "All food properties can be viewed."
* Burning a beehive in a furnace will now yield sugar.
* Sparkling and Unique meats will now receive a bonus for being of exquisite quality. Meat from NPCs of higher levels (e.g., dungeon NPCs) will also receive a quality bonus based on the level difference (if there is a unique bonus, it will be added).
* Decreased the item drop rate from proliferated creatures such as cubes, and the experience gained from combat will also decrease.
* Improved the key input settings screen. Added an option for advanced key settings.
* Added multiple pieces of furniture and recipes.
* Added a shortcut key for picking up all items to the key settings.
* Added several sources of light for the solar system. (These are intended for agricultural use, with the feature itself planned for introduction during the pre-beta phase.)
* Items processed with the processor will now inherit properties in the same manner as during crafting (inheritance, not addition).
* Added monster graphics.
* Added several properties that increase selling prices.
* To prevent crops from becoming unstackable as seed enhancement levels increase, crops will now stack by +1 for every 10 levels of seed enhancement (experimental).
* Logs harvested from cultivated trees will also inherit enhancement levels.


[Fixes]
[Fixes]
* Fixed a bug where the effect of "Excommunication" included a decrease in luck.
* Fixed a bug where items with no nutritional value could be consumed.
* Other minor changes and fixes.
* Fixed an issue where the "does not rot" property of food was missing.
* Fixed an issue where the item investigation key (x) was not being assigned when loading old version configuration files.
* Other minor fixes and adjustments.
 
[Notes]
* Regarding the Wish Rod, for balance reasons, the usage count is fixed at 0 in the Backer Object route, and there is also a chance for the usage count to be set to 0 in normal generation.
* If I recall correctly, items that start off rotten do not turn into fertilizer even when placed in the fertilizer box.
* With the ability to inherit properties on processed items, some items may be able to inherit different properties by repeating the processing steps. If any unusual behavior is observed, reports would be appreciated.
* Crop enhancement levels will be reduced to 1/10, but the effect and value increase per enhancement level is multiplied by 10. Feedback on this would be appreciated.


<big>'''Hotfix 1'''</big>
<big>'''Hotfix 1'''</big>
* Fixed a bug where the chest Fiama gives you turns into a broken light stand.
  In previous versions, the enchantments and traits granted by materials were stored as actual values on individual items. However, starting from this version, they are no longer included in the save data. While the effects of materials in the game remain unchanged, all items generated in previous versions will now have doubled enchantments—one from the saved item data and another temporarily applied by the material.


<big>'''Hotfix 2'''</big>
[Additions and Changes]
* Fixed a bug that could cause an error during regeneration of town.
* Internally, the enchantments and traits granted by materials are no longer stored in the save data but are instead temporarily applied within the game instance.
* The name of the material is now displayed on stones and crystals (excluding the default material).


[Fixes]
* Various minor fixes and adjustments.


=== Alpha 20.59 ===
 
<big>'''2/26 2024'''</big>  
<big>'''Hotfix 2'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Added the profession "Inquisitor".
* The effectiveness of beds for residents now depends on quality and the 【Healing】 attribute, rather than item level.
* (Backer Wish) Added the portrait for Eternal Moon Hecate.
* Added an option in input settings to "open the window only while the key is held down" when investigating items.
* Added portraits for a lively girl and a raccoon-like girl.
* When upgrading equipment, enchantments derived from materials are now strengthened by 10% with each level increase.
* Portraits for girls are now chosen from the pool of girl portraits.
* Allies under the effect of taunt will no longer intercept attacks from other allies.
* In the character sheet, under "Enchantments", abilities that only receive bonuses from divine blessings are not displayed. Conversely, flag-type enchantments like levitation are always shown if they come from racial traits, etc.
* Similar to arrows, the rarity for light sources and tool belts is now fixed to common.
* Crops in fields and paddies will not wither except in winter. Crops do not grow when the paddy is frozen.
* The higher the difference between the agricultural skill level and the seed level, the easier it is for seeds to grow.
* Spells and effects that also affect mounted or parasitized pets are now clearly indicated in tooltips.
* Added messages that progress with real-time passage.


[Fixes]
[Fixes]
* Fixed a bug where rare seeds could be generated with Kumiromi's initial feat.
* Resolved an issue where quest progress would exceed the final stage under certain unknown conditions, by resetting the progress stage.
* Fixed a bug where you could block your own attacks while taunting.
* Fixed an issue where the enchantment from the material of equipped items remained effective even after material conversion until the equipment was removed or the game was reloaded.
* Fixed a glitch where weed seeds had randomly set graphics.
* Various minor fixes and adjustments.
* Fixed a bug where having a corn (a bug item whose model was changed in a previous fix) in a container would prevent interaction with the container. (Please dispose of the corn as it is a bug item.)
* Fixed a bug where arrows of miraculous or higher rarity were still being generated.
* Other minor changes and fixes.


[Notes]
=== Beta 22.61 (Nightly)===
* The balance of mushrooms is scheduled to be adjusted in the pre-beta.
<big>'''8/10 2024'''</big>
* The sealed passage on the 4th floor of the Puppy Cave has no significance for now.
 
In this Nightly build, there have been significant changes to the crafting system and its surrounding mechanics. These changes are expected to have a major impact on game balance, but rather than focusing on adjusting the current balance, the modifications are made with a long-term perspective, considering future development in terms of scalability and the overall direction of the game. Some parts are yet to be implemented, but the main changes can be summarized as follows:
 
* Traits like "Sweet," which were previously seen only on food items, will now be applied to regular items as well. Additionally, the traditional quality rating will be converted into a quality bonus trait.
* The base quality will no longer change through crafting or farming. If a quality bonus trait is present, the base quality will increase proportionally.
* The impact of quality on item prices and effects will be reduced. Instead, new traits such as value traits and recovery traits will be introduced in the future.
* When crafting, if multiple materials have the same trait, traits marked with a "+" (mainly food-related traits) will have all instances of that trait added together, while for other traits, only the highest value will be inherited.


=== Alpha 20.58 ===
The following are additional changes:
<big>'''2/24 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added apostles (White Vixen, Fox Maid).
* Modifications to the crafting system.
* By default, the "Apostle" race does not come with portraits.
* More detailed information about crafted items will now be displayed in the crafting screen. Additionally, the quality display in the crafting screen has been removed.
* Changed the Golden Knight's feat "Insult" to "Taunt".
* Food traits will now display up to five slots, excluding fixed slots, and will be shown with a "+" symbol in the crafting screen. Traits with higher effects will be displayed first, and only the displayed traits will have an effect when consumed.
* Added the "Fluffy Tail" feat to Black Cats.
* Nutrition information will now be displayed in tooltips for food items.
* Added a weakness to electricity to Golem's feats.
* The probability of production-related skills appearing as random enchants on equipment has been reduced (on a trial basis).
* Item levels will no longer affect item prices (enhancement levels like +1 will continue to increase prices as before).
* Pressing the x key while hovering over an item will display detailed information, including traits.
* Added the "Healing" trait to cotton.
* Reduced the probability of furniture having enhancement levels applied.


[Fixes]
[Fixes]
* Fixed a bug where having a plastic model on the map prevented the map from loading.
* Fixed a glitch where the resize icon would appear on the background window when moving the mouse.
* Fixed a bug where plastic models were being generated. (It seems they were being generated by mistake, although they are still under development).
* Other minor fixes and adjustments.
* Other minor changes and fixes.


[Notes]
[Notes]
* If the map still cannot load, I would appreciate it if you could send us your save data.
* Traits that count towards the five slots for food traits, excluding special traits like collagen, are those that provide positive experience points to abilities and potential abilities. Negative traits are always treated as separate slots.
* Existing seeds will receive a quality bonus according to their enhancement level once they have been grown. Apologies for the inconvenience, but please grow the seeds. Traits on cotton are inherent to the material itself and will not appear on seeds, but the enhancement level will be applied upon harvest.
* While nutrition is now displayed, there are no changes to the mechanics of eating. Nutrition = the amount of fullness restored, and it also serves as a multiplier for the experience points added to abilities and potential abilities. For example, a food item with 20 nutrition will restore twice as much fullness and grant twice as many experience points as a food item with 10 nutrition.
* The item level and base quality of equipment will now be fixed, regardless of the level of the dungeon (Nephia) they are found in. However, since the performance of equipment has always been determined by the content level at the time of generation, rather than the item level or quality, this change will not affect the performance of generated equipment. However, the reduced item level will result in lower sale prices for high-level equipment.
* Due to the changes in the crafting system, there may be unintended behaviors or imbalances. Your feedback would be greatly appreciated.


=== Beta 22.60===
<big>'''8/5 2024'''</big>
* When items are made lighter with scrolls of feather, accuracy (or DV for armor) will increase. When items are made heavier, accuracy (DV) will decrease.
* Critical hit determination will occur after the hit check.
* The hometown discount will not affect the selling price of items sold by the player.
* Reduced the rate of damage increase for landmines based on danger level.
* Rest shrines will also cleanse curses and debuffs.
* Adjusted the experience gained from using magic: slightly decreased the bonus experience for low-level spells and halved the experience penalty for high-level spells.
* Replica equipment will be labeled as such even when unidentified. Shops that use currencies other than Orens will always sell non-artifact items in an identified state.
* If crops from harvest quests are taken away or offered at altars, karma will decrease.
* Changed the total assets field on the character sheet to elapsed time.
* Adjusted rewards for high-level bounty quests.
* Set a limit on the speed adjustment provided by the Ether Hoof.


=== Alpha 20.57 ===
[Fixes]
<big>'''2/23 2024'''</big>  
* Fixed an issue where the content level of random treasure chests generated in Nefia was not dependent on the dungeon floor.
* Fixed a rare issue where minions would attack allies right after loading a save.
* Fixed the Kizuami feat, which was not functioning correctly following the last update.
* Fixed an issue where the frontline command feat was being counted as a single bonus even when multiple allies had it.
* Various minor fixes and adjustments.
 
[Notes]
* There are still substantial improvements we want to implement for crafting and containers in the beta phase. We are currently evaluating and testing ideas.
 
=== Beta 22.59===
<big>'''7/31 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Addition of Apostles (Fairy-san, Golden Knight, Black Cat).
* The fame tax will gradually slow its rate of increase after the fame cap is lifted.
* Regular characters will now refuse to accept or give furniture and junk.
* The tax tooltip will now display both the amount evaded and the original amount.
* When the PC attacks or is attacked, ally AI reacts more swiftly.
* The benefit of Kizuami now includes "elemental status effects remain effective even when damage cannot be inflicted."
* Added "Reboot" feat to androids.
* The headhunting benefit of Kumiromi will no longer activate on faction members or minions.
* Added "Levitate" and "Boost" feats to the black angel.
* Unique characters will not age (visually).
* Implemented cooldowns for certain skills (currently only for a limited number of skills).
* The rewards and drop categories for boss chests and random chests have been adjusted (light sources and ammunition will no longer be generated). The probability of generating artifacts has been added. A guaranteed artifact slot has been added for boss chests in fixed quests.
* Added portraits for a little girl and a mature-looking girl.
* The lock level for treasure chests will gradually decrease in its rate of increase after level 50.
* Added two red books.
* Abilities will not activate if you die due to mana backlash, etc.
* Added behavior settings for NPCs.
* Added monster graphics.


[Fixes]
[Fixes]
* Fixed a bug where AI would continue to try to attack an opponent that has gone out of sight during combat.
* Fixed an issue where using a rush enchantment to attack distant enemies would cause reflection damage to be received.
* Fixed a bug where arrows of a quality higher than miraculous were still being generated.
* Various minor fixes and adjustments.
* Fixed a glitch where using the Whip of Love on livestock or summoned funnels caused the screen to flicker.
* Fixed a bug where damage and hit adjustments from weapon sockets were lost when the weapon was transmuted.
* Other minor changes and fixes.


[Notes]
[Notes]
* Currently, the idea is that equipment bestowed by gods will only exhibit its true power when equipped by PCs or NPCs who worship that god.
* Regarding the tax balance adjustment, the fame cap is expected to occur around the 50th floor in the beta, and the balance is designed to be roughly break-even with museum + inn fees + guild salaries.
* The seed-spitting feat of Fairy-san feels weak at the moment, but I believe it will balance out when special seeds are added later.
* The attribute given to hatched pets in the previous update is an "element" such as a fire hound or an ice hound, not a bonus to attributes. Bonuses to attributes are planned to be increased by feeding milk and imprinting during the baby period.
* Marriage will be possible in the future, although it might be introduced post-beta.


=== Beta 22.58===
<big>'''7/30 2024'''</big>


=== Alpha 20.56 ===
<big>'''2/22 2024'''</big>
[Additions and Changes]
[Additions and Changes]
* Added Apostles of God (Black Angel, Android).
* The magic control bonus for allies' area attacks now also applies to residents and temporary allies. Additionally, self-destructive attacks can be avoided through magic control.
* Apostles sometimes argue with each other when multiple members are in the party.
* Plants generated by Kumiromi's blessed weapons are created as special minions that do not count towards the minion limit and do not follow.
* Furniture tickets can now be used on different map levels (not just on the surface).
* If a Nefia boss escapes, it will be considered conquered.
* Items that have somehow ended up on the ground on the global map can now be picked up or stored.
* Adjusted currency rewards from high-level boss chests and extermination quests.
* The quest tracker now displays the remaining deadline for requests.
* The deepest reached level will not be updated in maps outside of dungeons.
* Dialogue options are mostly compatible with the cancel button.
* Pressing the shift key while hovering the cursor over the PC will display the status effects of mounted or parasitic allies.
* Dungeons with a difficulty level of 50 or higher now only appear after defeating the dungeon boss.
* Pets hatched from fertilized eggs will inherit the attributes of their parents (only applies to eggs laid after this version).
* Trees planted in fields will drop seeds when cut down (only if fully grown).
* Allies will push each other according to optimal combat distance (e.g., melee allies will push ranged allies in corridors). They will also maintain optimal distance during normal movement.
* Trees planted in fields will drop more materials based on the tree's level when cut down.
* Only one gelatin will be generated when turning Little's meat into gelatin.
* Experience points are now awarded for the Trap Disarm skill even when disarm attempts fail.
* The materials for the empty bottle recipe have been changed to categories.
* Miracle-quality ammunition will no longer be generated (as the rarity of ammunition currently has little significance).
* When damage is zero, additional effects from elemental attacks will not occur.
* The Love Whip can now reroll residents' jobs and hobbies.
* Burn and bleed effects will be nullified if the corresponding resistance is superb or higher.
* The reduction of potential when skills, etc., level up has been increased from 1/10 to 1/5.
* Increased the amount of defensive-related experience gained by (unrestrained) NPCs.
* Added behavior settings for NPCs.
* Items marked as important will now display an icon.
* Added monster graphics.


[Fixes]
[Fixes]
* Various other minor changes and fixes.
* Fixed an issue where casting experience was not gained when attacking with a weapon "wielded by the power of the Force".
* Corrected a bug where regions that couldn't be changed via keyboard shortcuts could still be altered in the region selection options.
* Fixed the faction-wide enchant for vitality multiplier not functioning.
* Other minor fixes and adjustments.


[Note]
[Notes]
* For NPCs on fixed maps such as towns, they are currently only generated the first time the map is created.
* The shrine for armor enhancement exists because the number of armor pieces is higher compared to weapons (weapon enhancement).
* Regarding the blessed equipment of the gods, the aim is not to achieve perfect balance for each individual piece. The balance of the gods is considered as a whole, including factors such as apostles and primary blessings. We appreciate your understanding as we consider feedback and make adjustments over a long period. Feedback on which gods are strong or weak is always welcome.


=== Alpha 20.55 ===
=== Beta 22.57===
<big>'''2/17 2024'''</big>  
<big>'''7/24 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Added a portrait of a girl.
* Added new stone floor tiles.
* Scrolls of faith now also increase piety.
* Added three types of metal floor tiles.
* Once a boss in the dungeon is defeated, monsters in Nefia with a danger level of 50 or higher will be generated with dungeon-style level scaling.
* Added an icon for the Earthquake spell.
* Cooking cannot be brewed or aged.
* Added new artwork to the shipping report.
* Added an option to display potential in the skill tracker.
* Adjusted the effective range of ranged weapons and added this information to the tooltip.
* Rapid fire (excluding the original burst count of weapons like assault rifles) and consecutive magic spells will have reduced damage from the second shot onwards.
* Items currently held can now be included in action selection with the F key.
* Blessed uncursing can now uncursed regular items as well.
* Added explanations for perfect evasion, and physical and elemental mitigation in the help section.
* Added some junk materials.
* Blessings and curses applied to items mixed with blessed or cursed water will now apply one by one instead of to the whole stack.
* Lowered the chance of catching junk when fishing (skill-dependent), increased the variety of junk caught, and added a low chance to catch small medals.
* Reduced the range of fuel depot signs.
* Moderated the rate of increase for faith bonuses.
* Items with an exchange rate of 10 times or more for furniture exchange tickets will now be marked as "Not Recommended for Exchange" (these items are normally non-exchangeable, but can be exchanged with tickets if absolutely necessary).
* Changed the priest's feat "Farmer's Back" to "Devout."
* Updated Chinese translations.
* Vending machines no longer drop a merchant's bag when destroyed.
* Significantly increased the damage of Meteor and Earthquake spells. Earthquake will now deal reduced damage to floating targets and increased damage to targets affected by gravity.
* Added a simple quest tracker widget (mainly for complex tasks in future quests).
* The speed increase from Lulwy's blessing will gradually decrease once it exceeds 100.
* Added monster graphics.
* When allies use area attacks, the player's magic control skill will now be added to the ally's magic control calculation. Also, increased the experience rate for magic control to 5 times for non-player characters.
* If the player possesses Eulderna's "Magic Precision" feat, it will now also apply to allies' area attacks.
* Increased the generation rate of resurrection magic. Added resurrection magic to the actions of Defenders, Carbuncles, Melilith, Dark Missionaries, and Sages (with a long cooldown).
* Added a bonus to crop shipment value and a trait to befriend plants to Kumiromi's blessing.
* Implemented Kumiromi's second blessing.


[Fixes]
[Fixes]
* Fixed a bug where the treasure maps from boss chests were not dependent on the boss chest's level.
* Fixed a bug where containers were not being properly selected if there was a shipping box within the resource depot sign's range.
* Fixed a bug introduced in a recent update that caused errors when targeting the ground or items with hand or beam magic.
* Corrected the recovery amount for different types of recovery magic used by staffs.
* Fixed a bug where attempting to pick locks without possessing lockpicks did not reference the lockpicking skill value.
* Adjusted the stamina calculation formula (it will be recalculated after level-ups and skill increases).
* Fixed a bug where failed lockpicking attempts were giving experience to the chest instead of the player.
* Fixed an issue where the underlying geological layer was always rendered when digging through walls.
* Other minor changes and fixes.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* As for modifications to firearms, I expect some balance adjustments to continue for a while, including whether mods from the same Mod are permissible. Removal of mods is planned for  
* There are no plans to remove doujinshi of characters like Elin or Yakasha at this time.
later, with specialized equipment intended for this purpose.
* Code analysis, sharing, and publishing analyzed information is encouraged as it helps in bug discovery. Analysis and strategy sites are also welcome.
* Detailed feedback, such as difficulty in raising specific pet skills like magic control experience, is highly appreciated.
* Kumiromi's blessing effects and pets will continue to be adjusted.
* [Nerf Notice] The rewards for quests and treasure chests in The Void will be adjusted to gradually decrease for content equivalent to floor 50 and above. Note that rewards for floors above 100 will be significantly reduced.


=== Alpha 20.54 ===
=== Beta 22.56===
<big>'''2/15 2024'''</big>  
<big>'''7/23 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer's Wish) Added the goddess "Horome of the Moonshadow" (temporarily placed an altar in the village of Mifu, as the village of Nefu is not yet implemented).
* When a Mani follower takes control of a machine, it should be under the player's control (it should not disappear even when moving across maps).
* (Backer's Wish) Added the "Demi-God" race.
* For bounty missions targeting specific races, do not generate missions for races that do not exist. Also, display the name of the target creatures in the journal.
* (Backer's Wish) Fully introduced the "Paladin" class.
* Consuming weapon talismans should grant experience points to the corresponding magic.
* (Backer's Wish) Fully introduced the Caladrius.
* When relocating home, if a local map is already generated at the destination, delete the local map and save the game.
* (Backer's Wish) Fully introduced "Billy".
* Shrines should not overlap.
* (Backer's Wish) Added knockback enchantments.
* Faction-wide enchant effects should also apply to temporary allies.
* Added white line auto-tiles.
* Characters engaged in idle reading should be granted reading skills.
* Began the introduction of roles: Defenders and Exiles.
* Implement Opatos' second blessing.
* NPCs capable of healing magic will now use it outside of combat when necessary.
* Add earthquake magic.
* Changed some NPCs' area-of-effect magic to single-target. Also, whether magic is used on a group or a single target is now individually set for each NPC and each spell.
* Add the status effects of dizziness, confusion, and paralysis to the impact damage effect.
* Ranged pets will follow from a slightly further distance.
* Disable friendly fire for area attacks triggered by weapon effects.
* Ranged weapons now come with empty sockets for mod attachments, depending on quality.
* NPCs should eat rotten items if they can digest them.
* Added modification tools. Equipment with empty sockets can now be enchanted. Modification tools can be recovered when dismantling equipment.
* Display the deepest reached floor on the character sheet.
* Added multiple enchantments exclusive to ranged weapons.
* Replace part of the growth graphics for the colorful fruit.
* Gunsmiths will sell modification tools.
* Enchantments for % type equipment should be displayed as percentages.
* Fairies cannot use ranged weapons with a shooting speed over 1s (throwing is allowed).
* Allow reforge by offering equipment received from gods at their altars (mainly used for updating divine equipment).
* Adjusted the maximum discount available through negotiation skills.
* Adjust the benefit equipment of Itzpalt.
* Added a section on in-game material usage, etc., to the help.
* Do not generate altars of gods that cannot be worshiped.
* Names will not be used for Gerogero at home.
* Added monster behavior settings.
* Added monster graphics.


[Fixes]
[Fixes]
* Fixed a bug where abilities could not be set to the hotbar when double-click is enabled in settings.
* Fixed an issue where randomly generated local maps obtained with land deeds were not listed in the fast travel list.
* Fixed a bug where items with specific material requirements could not be crafted in build mode.
* Fixed an issue where items marked as important were included in auto-sorting.
* Other minor changes and fixes.
* Fixed a bug where shield bash could activate even without 10 shield skill.
* Fixed a bug where cursed equipment could be removed using the equipment shortcut.
* Fixed an issue where invisible characters could be targeted again with the F key.
* Fixed an occasional display issue when opening the skills of ally character sheets.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Abilities in the ability window can be directly equipped with a wheel click (long press R key), or double-click if double-click is enabled in settings.
* Thank you for the ideas and feedback regarding Opatos + Kumiromi's artifacts!
* Stamina is planned to be adjusted to around a maximum value of 100 during the beta phase. I am thinking of listing things planned for change during the beta phase soon.
* If there are adjustments or changes to divine blessing equipment, notifications will be given, so please offer the blessing equipment at the altar for reforge (this time for Itzpalt).


=== Alpha 20.53 ===
=== Beta 22.55===
<big>'''2/12 2024'''</big>  
<big>'''7/21 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer's Wish) Added 3 articles related to magic to the Palmia Times.
* Do not generate artifacts for unique characters at concert venues.
* (Backer's Wish) Added 2 articles about the Eternal Witch to the Palmia Times.
* Adjust targets for miasma infection.
* (Backer's Wish) Added an illustration of the healing goddess Jure (published on Twitter).
* Grass seeds can only be obtained from the second growth stage onward.
* Applied no level bonus through crafting to materials obtained from corpse dismantling (to stack).
* Implement the second blessing of Mani.
* Doors can no longer be installed outside of homes.
* Adjust the vitality and mana of the "Wraith" race.
* Traps will not be generated as shop items or prizes in gacha.
* Change the acquisition cost of the first stage of the Essence Magic feat to 1 (refund if already acquired). Adjust the acquisition costs of several other feats.
* Adjusted trap generation rates in Nefia.
* Ensure that blankets and similar items have at least half of their maximum charges guaranteed upon generation. Also, increase the maximum charges based on quality.
* The bonus to recovery during meditation increases with the level of meditation.
* Livestock should not display regular conversation options (such as buying and selling). Also, they cannot be invited to join as companions and should not generate quests.
* When reverting livestock back to residents, ensure a certain amount of time must pass before they can become livestock again.
* Display tooltips on mouseover for status effects in character sheets.
* Rewards from performances should not depend on the level of the instrument (temporarily).
* Adjust the effects of Magic Control.
* Clearly indicate the traits and abilities that can be acquired with skill level increases in tooltips when mousing over the skill.
* Add level-up bonuses for shield skills.
* Add variations for showcase items.
* Replace the graphics for Rainbow Fruits.
* Adjust the status effect resistances of bosses and similar enemies.


[Fixes]
[Fixes]
* Items in vending machines or merchants' inventories can no longer be used as crafting materials.
* Fix a bug where random faith-based ability bonuses could appear when displaying ability values during character creation.
* Fixed a bug where hostility of guards towards other NPCs wasn't being reset over time.
* Fix an error that could occur when restraining residents.
* Fixed a glitch where the benefits of Kuzuami weren't displaying correctly in the Feat column.
* Adjust Mana Absorption and Stamina Absorption to trigger even when the opponent dies from the attack.
* Fixed a bug where multiplying monsters would generate copies with more HP than the original.
* Various minor fixes and adjustments.
* Various other minor changes and fixes.


[Note]
[Notes]
* Currently, it is intentional that silk, not spider thread, is obtained from spider webs.
* To change the gender of a God's Apostle, throw a hormone potion.
* The difficulty cap for quest ★ levels is currently set at 7.
* Magic Control affects all area attacks, such as breaths. The Magic Control check is now calculated with the coefficient x increased from 5 to 10, meaning the check succeeds if skill level * x > rnd(damage), resulting in complete evasion of the attack, and if it fails, it results in damage reduction.


=== Alpha 20.52 (Nightly)===
<big>'''Hotfix 1'''</big>
<big>'''2/11 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* (Backer's Wish) Introduced the God of Trickery, Kizuami.
* Random requests are now generated at the base regardless of race or unique attributes.
* (Backer's Wish) Fully implemented the fox race NPC (Mifu) with the wish being a fox race boy/girl who engages in commerce.
* Companions with the weightlifting skill now consistently gain a certain amount of skill experience.
* (Backer's Wish) Fully implemented the fox race NPC (Nefu) with the wish being a person of a light, melee-focused profession.
* Items marked as important can no longer be recycled.
* (Backer's Wish) Fully implemented Metal Petit.
* Silver Bells now have a chance to drop small medals in an invisible sparkle state.
* Containers will no longer generate inside boss chests.
* In build mode, floors and blocks can now be constructed up to one tile outside the home area.
* Added divine quotes for when using a god's ability.
* Adjusted combat AI.
* Lost items will now only generate on the first floor of towns.
* New food enchantments on seeds will now only occur once at +1.
* Food enchantments will always increase when seeds grow.
* The value of food enchantments added when seeds grow will now be fixed by the seed.
* Increased the probability of seed growth under Kumiromi's feat.
* Bonuses from paddy fields will now only apply to crops suitable for paddy cultivation.
* Teleporting will now clear the target information.
* Curse-breaking magic can now only target enemies.
* The natural healing skill will now affect the amount healed by bandages.
* Furniture that does not block sight or passage can now be placed in towns.
* Last Wish cats will now randomly appear in cat cafes (since cats do not generate in random fields).
* Added monster behavior settings.
* Added monster graphics.
* Added snow graphics.


[Fixes]
[Fixes]
* Fixed a glitch where entering tents during snowfall would result in rain inside the tent.
* Fixed an issue where feat points were refunded every time the game was resumed if the feat for Maconomy had been obtained in a previous version.
* Fixed a bug where multiple pets from the same backer's Last Wish could appear on the same map.
* Fixed the generation of Dark Matter Crystals in mountain maps and other locations.
* Fixed a bug where guards and citizens could end up attacking each other when the PC commits a crime.
* Various minor fixes and adjustments.
* Other minor changes and fixes.


[Notes]
* Items that occupy multiple tiles, such as large wagons, cannot be placed if any of the tiles are invalid. Please find an open area for placement.


=== Alpha 20.51===
=== Beta 22.54===
<big>'''2/8 2024'''</big>  
<big>'''7/19 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer Wish). Added the "Hallucination" status ailment.
* Restrained NPCs should no longer move when kicked.
* Wallets can now be found as lost items in towns.
* After sparring with adventurers, the PC's hunger state will no longer reset.
* Added multiple floor tiles from Elona.
* Furniture shops will now sell musical instruments.
* Added monster behavior settings.
* Felmera will resell unlocked paintings.
* Replaced graphics for ore veins. When hovering over ore veins, the materials will be displayed.
* Added background artwork for shipment reports.
* Duplicate items can no longer be offered. The number of items that can be duplicated by the kettle is now limited to five types, and the restocking period has been adjusted.
* When advanced settings are enabled, items can be marked as important in the context menu.
* Added the feature "Maconomy".
* Added random enchantments for mana management.
* Added a platinum merchant to Palmia.
* Seed levels will increase more slowly during automated farming.
* Adjusted the critical hit rate for executioners at low HP.
* Implemented the second blessing of Ehekatl.


[Fixes]
[Fixes]
* Corrected names of NPCs that were changed due to naming conventions.
* Fixed a bug where allies would protect pets that are mounted or parasitically attached to the PC during torture.
* Fixed an issue where artifacts were not excluded from crafting materials.
* Various minor fixes and adjustments.
* Other minor changes and fixes.


[Notes]
[Notes]
* Names of some items derived from NPCs (such as meat) whose naming conventions have been changed will appear as "*r". These item names are difficult to fix and will remain as is.
* The key to toggle log display can be assigned from the settings window.
* The addition of Kickstarter memorial blocks has arrived, and I plan to start the shipping registration process shortly. Additionally, due to absences and other reasons, some goods have been returned, and I plan to contact each of those affected by the end of today. I apologize for the sparse updates, but I may not be able to update for the next 1-2 days due to shipping preparations, so I'm releasing 20.51 in the meantime.
* Advanced farming tools (e.g., watering multiple tiles at once) are planned for future updates. Please wait a bit longer.


<big>'''Hotfix1'''</big>
=== Beta 22.53===
<big>'''7/18 2024'''</big>


* Fixed a bug where loading a game where the player is hallucinated causes an error.
Although this update is relatively minor, it addresses game load-related bugs, necessitating a version update.
* Drug dealers now barter with criminals.
 
[Additions and Changes]
* When asking NPCs for directions to a location, if the target is in an unreachable place, they will now be teleported nearby.
* When material transformation occurs, the decay rate will be reset.
* Starting the game with the -DEV argument will now launch it in debug mode (for testing and verification purposes).
* Adjusted resistance rates for elemental scars.
* Using a Scroll of Faith will no longer allow piety to exceed the faith skill.
 
[Fixes]
* Fixed a bug where the game could not load if a character was affected by a gravity status effect.
* Fixed a bug where the game would freeze when talking to characters with untranslated text in the Chinese version.
* Various minor fixes and adjustments.
 
[Notes]
* Dyeing walls and floors is technically possible, but allowing everything to be dyed feels excessive, so it is currently on hold.
* Attacking through windows across walls is currently intended behavior.


=== Alpha 20.50 (Nightly)===
=== Beta 22.52===
<big>'''2/6 2024'''</big>  
<big>'''7/17 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Added "★Moon Chime".
* Updated the home questline (post-Vernis).
* (Backer Wish) Added "★Petite Amber".
* Added two new songs (one is still unused).
* (Backer Wish) Added "★Fish Slayer".
* Added the "Impale" enchantment to the Holy Lance.
* Some NPCs such as younger cats will no longer spawn naturally.
* Impale distance now depends on the enchantment's strength.
* Added items to the Miralgarok Workshop.
* Speed is reduced to 2/3 during gravity state.
* Set fish attributes for several races.
* Home cannot be uploaded if the name is not changed.
* Burning and condensation now inhibit reproduction.
* Enemies outside the field of view cannot be targeted with the F key even in telepathy state.
* Adjusted combat AI.
* Dialog options now support keyboard input for selections like "a" or "b".
* Added effect items (intermittent springs).
* Companions and residents can now take blankets from shared containers.
* Assigned random names to many NPCs.
* Changed the name of the king-sized bed (the one without a roof), and adjusted its materials and price.
* Added multiple sources for obtaining small medals.
* Dark matter walls and floors are now much harder.
* Lost items will now appear in towns (wallets as lost items will be added in the next update).
* Added direction signs to the signpost workshop.
* Items, except for tents and a few others, cannot be placed in towns.
* The resident information displayed on the resident bulletin board can now be switched.
* Flowers and weeds will not receive food enchantments.
* Added action settings for monsters.


[Fixes]
[Fixes]
* Fixed a bug where ascending and descending stairs were generated close to each other in large room dungeons.
* Fixed the behavior of charge attacks against multi-size NPCs.
* Fixed a bug where some crimes were not being correctly witnessed.
* Fixed a bug where destroying the giant rock in Vernis with a flam would decrease karma.
* Corrected missing Japanese font information.
* Corrected the doubled quality of meat from the previous update.
* Other minor changes and fixes.
* Fixed weird behaviors in auto-combat and F-key shooting for targets without LOS during telepathy.
* Addressed a glitch where the animation position could shift when rapid-firing.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* Some artifacts are temporarily placed in Miral and Garok's Workshop, but they may be changed to rewards for sub-quests in the future.
* Residents will stop attacking when dismounting from the gallows. If you find reproducible methods for gallows-related bugs, please provide feedback.
* Burying a body in a grave improves the quality of the grave, which is by design (the probability and value of the quality increase may be adjusted in the future).
* The weight of items inside a tent varies based on the tent's material, which is currently intended.
* Until now, Nightly and regular builds were almost simultaneously released, but from this point, regular builds will be released one version behind the Nightly builds.
* Regarding companion feat points growth, it can be reset, so the plan is to allow free resets when specifications change.
* The detector was originally an item for discovering backer gravestones, so it may stop responding to anything other than gravestones. Feedback is welcome.
 
 
<big>'''Hotfix 1'''</big>
* Fixed an error that occurred when loading the extermination request map.
* Corrected a bug where the final bonus (+5) was applied in addition to the initial +2 when the main ability feats were first acquired.
 
<big>'''Hotfix 2'''</big>
* After a new quest, if Loytel does not return to the home base for any reason, make sure to force him to return.
 
<big>'''Hotfix 3'''</big>
* Fixed the issue with the behavior of shortcut keys when entering text or selecting items from a list.
 
<big>'''Hotfix 4'''</big>
* Fixed bugs related to Loytel.
* As for Efrond's guitar, in previous versions, it could only be obtained from the development room (in this version, Efrond now has it). We will consider ways to re-obtain missed artifacts and valuables.


=== Alpha 20.49 ===
=== Beta 22.51===
<big>'''2/3 2024'''</big>  
<big>'''7/14 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added a second tier to the Magic Manner feat.
* (Backer Wish) Added "Eureka, Firebrand of Strife"
* Actions that don't advance the turn, as well as teleportation, sensing, and placement-type magic, will no longer dispel invisibility.
* Changed the effect of the feat "Frontline Command" for Yevan's apostles from a fixed stat increase to a percentage increase (up to 30%) based on the number of enemies. The percentage increase is higher the more allies with the "Frontline Command" feat are present.
* Improved AI related to movement and target selection in attacks.
* Display faction-wide enchants on character sheets and such. Also, display the names of faction-wide enchants and faith bonuses in a different color.
* Bubbles and similar effects will not multiply if there are no free tiles.
* When pressing the F key without a ranged weapon or magic in hand, if there are ranged weapons or attackable spells in the hotbar, or if the equipped weapon can perform ranged attacks, they will be used automatically.
* Set HP of summoned shadows to half of maximum HP. Shadows and other summoned characters will not fear self-destructive monsters.
* If a map file fails to load due to corruption, generate an empty map instead (better than being unable to load at all).
* Custom hotbar's "remember current position" can now be named with a right-click shortcut.
* PCs will not get very angry if they have not handed over the wedding ring (such as initially generated).
* Enabled horizontal scrolling for the log at home.
* When purchasing or exchanging items, mark limited-quantity items clearly in their names.
* Creatures summoned by PCs or residents will not leave loot (Party members and residents leaving corpses is currently by design).
* Changed the restocking method for limited-quantity items. Merchants in existing saves will also handle newly added limited-quantity items upon update.
* Prevent overlapping of party members with the PC when switching maps.
* Escort requests will not fail upon exiting an instance map for quests, even if separated from the escort.
* In towns, party members will not teleport to the PC unless it's an emergency, even if they are far apart.
* Shopkeepers, trainers, and shrine maidens will display an icon above their heads when restocking items or services is complete. Also, display the restock period in the trade options.
* When casting spells targeting the party, if there isn't enough magic stock for the entire party, it will switch to single-target.
* The quality bonus of food based on content level will now gradually decrease.
* Exclude artifacts from crafting materials.
* Summoned NPCs will not affect performance scores or tips.
* Tents will not disappear during map regeneration.
* Enchants that have no effect on ranged weapons will not be displayed in tooltips.
* Set Magic Manner feat for funnels.
* Set attribute conversion rates for attribute attacks from songs and rods. For example, with a 50% attribute conversion rate, half the attack will be the usual attribute attack, and the other half will be a normal attack (subject to piercing).
* Added behavior settings for monsters.
* Added attribute conversion enchants that permanently grant attribute attacks to weapons. Attribute weapons do not benefit from song buffs and do not consume song buff uses when attacking.
* Added graphics for monsters.
* Added the "Drill" enchant that allows weapons to attack all enemies in their path, piercing through them.
* Implemented Lulwy's second blessing.


[Fixes]
[Fixes]
* Various minor changes and fixes.
* Fixed a bug where watering could be performed on distant tiles if interrupted by status effects.
* Fixed a bug where priority settings for some shared containers did not work after adding advanced sorting settings in a previous version.
* Fixed the issue where witness checks were entirely disabled while invisible (the intended specification is to add a bonus to witness checks, not complete immunity).
* Fixed various erratic behaviors when selecting items in hand in build mode.
* Other minor fixes and adjustments.
 
[Notes]
* Attribute conversion and "Drill" enchants are not currently available as random enchants. They will be added as random enchants after adjustments.
* Mod rapid-fire does not deal the same damage with all shots; the damage decreases with each successive shot.
* Due to changes in the management method of limited-quantity items, existing save data for limited-quantity items will be reset.


<big>'''HotFix1'''</big>
<big>'''Hotfix 1'''</big>
* Fixed an error that occurred when talking to trainers about skills that have not been learned.
* Fixed an issue where Eureka would not appear in existing save data.


=== Beta 22.50===
<big>'''7/12 2024'''</big>
[Additions and Changes]
[Additions and Changes]
* Ability to name equipment sets in the custom hotbar.
* When attacking oneself, allies with the cover ability will not intervene.
* Summoned allies can no longer switch places with each other.
* Changed so that items must be unlocked before they can be stolen from locked containers.
* Added a recipe to remove mods from melee weapons in the barrel processing machine.
* Added key settings for log switching to the config.
* Mods that exceed +99 will be forced to +99 when equipped. This is due to the current save data storage limitations for mods.
* Items shipped will not be displayed in the home log (they can be seen in the shipping report).
* Added beehive recipe to Nino’s sales inventory (available from new game start).
* Cursed equipment will be removed when the curse is lifted.
* Thrown explosives’ blasts will be considered hostile actions from the thrower. Additionally, karma will decrease when explosives destroy towns.
* Implemented the second blessing of Yevan.


[Fixes]
[Fixes]
* Fixed a bug where the game could freeze if an uninteractable enemy is in sight.
* Fixed a bug where the distance calculation between the current location and the highway was incorrect on the far right of the global map.
* Fixed a bug where the spellbooks for Dispel and Meteor were not being generated.
* Fixed a bug where some faction-wide enchantments like floating were not applied to the entire faction immediately after game load.
* Fixed a bug where the Palmia Times articles were not updating when the date changes.
* Fixed a bug where selecting an item in build mode’s picker would consume materials without crafting.
* Fixed a bug where summoned allies could attack each other.
* Fixed an issue where item icons for category-specific materials were incorrect in the processing equipment information window.
* Fixed a bug where summoned allies would revert to the wild when the map is loaded.
* Other minor fixes and adjustments.
* Fixed a bug where the roof mode flag was not being removed when collecting items placed in roof mode.
* Various other minor changes and fixes.


[Notes]
[Notes]
  Thank you very much for all the feedback! I feel elin has grown significantly in just over a month. Moving forward, I plan to implement features that cannot be introduced in a single day, such as backers' wishes, divine blessings, and stuff like mod support and casino. Updates should be about 2 or 3 times a week.
* The phenomenon of the PC holding mysterious food is due to pets eating while mounted or parasitized, making it appear as if the PC has the pet’s food.
* Regarding wish spellbooks, scrolls, and staves, only items that exist can currently be wished for. For example, a minor healing staff cannot be wished for because it is not an item with that name but a staff with a minor healing effect, so it is currently not wishable.


=== Beta 22.49===
<big>'''7/7 2024'''</big>


=== Alpha 20.48 ===
* [Additions and Changes]
<big>'''2/2 2024'''</big>
* (Backer Wish) The "Pet Enhancement" feature has been provisionally introduced. The pet enhancement function will continue to be adjusted and strengthened.
* Pets and companions will now consume feat points to train abilities or learn skills and feats when leveling up.
* The pet information window will now log acquired skills and feats. Additionally, the last opened tab will remain open when the pet information window is reopened.
* Added a "Hold Growth" setting in the pet information window. Since the pet enhancement feature will continue to be enhanced and adjusted, turn this on if you want to save feat points.
* The race "Demigod" will no longer receive divine punishment.
* Replaced the graphic of the Vorpal Bunny.
* Mods in duplicate items' sockets will now become alchemical ash when dismantled or disassembled.
* Added a disassembly agent. The recipe for the disassembly agent has been added to Nora’s inventory. Mods can now be extracted using the barrel processing machine.
* Stamina will now be consumed with a certain probability when throwing at the training dummy.
* Added an inverse position setting to the side screen widgets.
* Changed the name of ★Muramasa to "Masamune."
* Implemented the second boon of Kizuami.
* Implemented the second boon of Horome.
* All artifacts will now have protection from fire and acid.
* Random enchants will no longer be applied to divine boon equipment.
* Containers within the signpost range, such as resource storage and trash storage, will now store relevant items even if not set as shared containers. Containers that have never been opened (containers without generated setting data) will also be selected when sorting.
* The number of remaining large stones will now be displayed in the progress of the "Gold in the Mines" quest.


[Additions and Changes]
[Fixes]
* Added the "Magic of Manners" feat.
* Fixed a bug where the skill value would become negative when learning the Memorize (or Heal) skill while the mutation was in a positive state and then reverting the mutation.
* (Backer Wish) Added the "Shutter Hex(Hex Purge)" spell.
* Other minor fixes and adjustments.
* (Backer Wish) Added the "Bane" spell.
* (Backer Wish) Added the "Shadow Summoning" spell.
* Added monster behavior settings.
* Added all types of plant seeds.
* Added monster graphics.


[Notes]
[Notes]
* The script for selecting targets in abilities and spells that require choosing a location or character has been slightly modified. Therefore, there might be abilities where the user becomes the target despite having chosen a different target. If you find any such cases, your report would be greatly appreciated.
* Apologies to mod creators, but due to frequent game updates, older mod versions may display irregularly or cause errors. If the game behaves strangely, try launching it without mods once.
* In build mode's collection mode, items will be collected to the location with the resource storage signpost or containers within the range (this version allows it without setting as shared containers).
* Deliveries (such as tax invoices and items sent from the delivery box) will be received at a base once you enter any base, rather than being delivered to your home.
* The third divine boon is planned to be introduced in the form of strengthening (reforging) the equipment received from the second boon. This is expected to be introduced a while after EA starts.
* Thank you for reporting about the black cats. We believe all black cats have been protected. The black cats already generated in your save data will continue to exist, so please take good care of them.




=== Alpha 20.47 ===
=== Beta 22.48===
<big>'''2/1 2024'''</big>  
<big>'''7/7 2024'''</big>
 
[Additions and Changes]
[Additions and Changes]
* Hitching posts can now only be used at home.
* Duplicate flags will now be added to items duplicated in the Duplicate Shop. (With this specification change, duplicate flags will be removed from bubbles and other monsters duplicated in previous versions.)
* Puddles will no longer normally form on water, and stepping on puddles on water will now make them disappear.
* When dismantling items with a duplicate flag, alchemical ash will be generated.
* Added a minimum spellcasting skill correction for NPCs not in the player's faction (to address issues such as failing to cast spells like spider webs).
* Ensure players do not die from overburden when exiting quest instances.
* Added new behaviors for monsters.
* Adjust the formula for experience points entering the Covenant Stone upon shipment.
* Added new monster graphics.
* Change the distance evaluation method for pathfinding.
* The black cat will now definitely lick all contents of boss chests (previously, it was a 1/2 chance per item).
* Include supplementary skills like tactics in the tooltips for weapons that use them.
* Add random enchantments for weapons with sorcery.
* Adjust the performance of the Elemental Staff.
* Add the second blessing of Jure (experimental).


[Fixes]
[Fixes]
* Fixed a bug where damage was not being dealt to metal-type enemies in auto-combat.
* Fixed a bug where Sword Sage would lose their specialization when changing their specialized field through the Mage Guild's specialization change service.
* Fixed a bug where characters recruited with the reinforcement scroll did not have a home zone set.
* Fixed a bug where the retreat effect would trigger after exiting the map from the edge if a retreat signal was sent during a battlefield quest.
* Fixed a bug where the shock attribute could be selected during character creation in the magic domain.
* Fixed the category change issue with furniture vouchers.
* Other minor changes and fixes.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* The console can be opened from the "System Menu > Others".
* Attacks on acid-type monsters currently result in being splashed with acid even if using ranged attacks when adjacent.
* Regarding agriculture and archery, I plan to start working on these once the delivery of goods has settled down. For seeds, I plan to limit additional enchantments to one, and once applied, it will be fixed. For archery, I am considering moving it to a remote slot and allowing for swappable mods to enhance it.
* Miasma cast by allies on enemies does not spread to allies.
* Starting this month, I will gradually resume implementing backers' wishes.
<big>'''Hotfix 1'''</big>
 
* Fixed the issue where experience points were set to 100x at shipment.
=== Alpha 20.46 ===
=== Beta 22.47===
<big>'''1/31 2024'''</big>  
<big>'''7/6 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Updated the version of Unity.
* Fast travel now calculates distance using the actual shortest route.
* Adjusted the damage in melee combat.
* Updated the description of Horome's Blessing to "Melee attacks drain mana from enemies."
* Puddles inside a room with a roof now disappear even when it's raining.
* Party members now push aside neutral NPCs in their path.
* Updated the error correction request for "Last Wish".
* Slight improvements to the blood splatter graphics.
* Slightly adjusted the color scheme of the UI and other elements.
* Overall increase in the selling prices of equipment. Guaranteed minimum selling prices for miracle items and above.
* Made adjustments so that graves in permafrost don't spawn inside walls.
* Replaced the graphics for the ecopoint.
* Added various new icons.
* Grass and trees now slightly consume fertility.
* Added new monster graphics.
* Food enchanted with "Adam" can no longer be duplicated.
* ALT and CTRL held together now flatten terrain during drawing. Also updated the help text.
* Set the maximum normal fame gain to 5000.
* Notaries now sell advanced adventurer licenses. Acquiring a license allows fame to exceed the maximum limit and generates Nephias above level 50 (the initial defeat of the Succubus boss has been abolished).
* Notaries now sell Void Exploration Permits. A permit is required to enter the Void (though you can return without one).
* Experimental implementation of Unity Cloud Diagnostics.
* Experimental introduction of party-wide and faction-wide equipment enchantments.
* Experimental implementation of the second blessing of Itzpalt.
* Doubled the power of weapon activation enchantments.
* Damage numbers now display in the color of the attribute when dealing attribute damage.
* Display racial traits during character creation.
* Monster Balls cannot be used on user maps.


[Fixes]
[Fixes]
* Fixed an issue where some NPCs were moving slowly due to changes in the AI processing of their behavior settings.
* Fixed an issue where various items were no longer mixed in Rodwyn's shop.
* Fixed a bug where doors could be generated in places without corridors in Nefia.
* Fixed a bug where the enchantment could be lost when cooking Little One meat.
* Other minor changes and fixes.
* Fixed the shipment source always showing as the home name in the shipment report.
* Fixed a bug where status effect messages remained on the screen.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* I have fixed the errors in "Last Wish" as requested and updated the Last Wish database. Please note that Last Wish is a reward only available for those who have taken an addon, or for the Drifting Soul Pledge, and due to game balance, items and equipment from the mid to end game cannot be left on corpses. I appreciate your understanding. You can check if your Last Wish has been implemented by entering "LastWish [Name or Backer ID]" in the console.
* Abilities in the ability window can be equipped directly by holding the middle mouse button (R key).
* Last Wishes submitted after December are scheduled to be implemented around March.
* If the player character becomes naked, they can dress in the changing room near the hot spring.
* Increases in the number of crafting recipes for seasonings and application of material quality are planned during the beta test.
* Feedback on gameplay balance beyond the Void is highly appreciated due to limited testing.
* Another escaped black cat has been rescued at the Derphy Tavern. Thank you for the report. If any more escaped black cats are seen, please let us know.


 
=== Beta 22.46===
=== Alpha 20.45 ===
<big>'''7/4 2024'''</big>
<big>'''1/30 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* The experience points for the magic ability (Ability) will now significantly increase if the related skill is higher than the magic level, and significantly decrease if it's the other way around.
* (Backer Wish) Replace the innkeeper of Nefu Village with "Mizuno."
* Settings for the shop buying and selling window are now saved. Additionally, all shops will use a common setting for their buying and selling windows.
* Display the weight of items when opening a companion's inventory.
* Changed the amount of karma reduction for using the town's food and drinks illegally from -2 to -1.
* Expand the companion information window to also show feats.
* Middle-click now allows throwing potions at adjacent NPCs.
* Add icons for attributes and resistances.
* Some attack magic can now be repeated by holding down the button.
* Improve the shipping report screen; accessible at any time from the home board.
* Unique character portraits cannot be changed.
* Add precious stones to the materials for wand recipes.
* Adjusted the balance in dungeon generation.
* Wand MP consumption now depends on the attribute and hardness.
* Changed "Summon Use" to "Animal Summoning."
* Apply progressive damage resistance to NPCs above level 50.
* Changed "Landmine Samurai" to just "Samurai."
* Adjust the formula for calculating power based on item level.
* Added new behavior settings for some monsters.
* Display the quality on the item tooltip for items of unusual quality (experimental).
* Added graphics for seeds.


[Fixes]
[Fixes]
* Corrected the door open/close state detection process.
* Various other minor fixes and adjustments.
* Fixed a bug where entering the Puppy Cave would spawn you on top of the downstairs.
* Fixed a glitch where earth crust movements were happening excessively.


[Notes]
[Notes]
* The recipe for Growth Inhibitors is fertilizer and trash.
* If you die during mass crafting, the crafting will complete even if no experience is gained, as this is by design.
* Crab bubbles will not burst when wet.
* Successfully rescued one black cat in Palmia. Thank you for the report. Please let us know if you see any other escaped black cats.
* If unique town residents like the Black Market merchant do not respawn in save data from before the NPC generation fix, it is currently hard to correct this issue. Please use the console command (Spawn merchant_black) as a workaround.
* Abilities can also be directly equipped by middle-clicking (or holding the R key).
* The ordered thank-you cards and envelopes have arrived. I might not be able to update tomorrow due to packaging and shipping tasks.


<big>'''Hotfix'''</big>
=== Beta 22.45===
* Fixed a bug where characters multiply with full HP during duplication.
<big>'''7/3 2024'''</big>
* Ensure that duplicated characters also copy their biography and ability values.


=== Alpha 20.44 (Nightly) ===
[Additions and Changes]
<big>'''2024/1/29'''</big>
* Significantly reduced the probability of party members speaking at the start of combat, with a further reduction as more party members are added. Also shortened the display time of party members' dialogue (to prevent noise without silencing them completely).
* Overall reduction in the number of traps in dungeons.
* Integrated some category tabs in the crafting screen.
* Slightly remodeled the workshop map of Miral & Garokk's Workshop
* A shipment report will now be displayed when shipping items. Added a setting in the config to 'Display shipment report.'
* Stamina for crafting will now be consumed per item crafted, not all at once.
* Items in containers that are on sale cannot be selected in build mode.
* Random enchantments that prevent decapitation can now be applied to neck equipment.
* Changed the return destination determination upon return (internal. Should have minimal impact on regular save data).
* Construction of blocks and similar structures is not allowed on battlefields (eventually, normal enemies will also be able to destroy such structures over time).
* NPCs will not throw stones at invisible characters, even if they have low karma.
* Updated the portrait and pixel art for Felmera.
* NPCs hatched from eggs will now have the baby feet trait.
* Companions and residents will take abrasives from shared containers. If there is a grinding wheel on the map, they will automatically grind rusty weapons and armor.


[Additions And Changes]
[Fixes]
* Added several dungeon generators.
* Fixed a bug where learned skills may not be displayed when affected by a skill-reducing mutation.
* The enchantment gained from the Kumiromi faith now only applies to seeds of food crops.
* Fixed a bug where companions would not eat when hand-fed unless they were in a state of hunger or worse.
* Added an impact element (used only for specific damage calculations like self-destruction and does not appear as a magical domain or enchantment).
* Fixed a bug where Chinese fonts were not displayed in the game's input fields. If there are still unresolved issues, please report them.
* Changed "Oath of Destiny" to the default option.
* Fixed a bug where shrines did not function properly when held in the hand.
* Ball-type damage now diminishes as it gets farther from the epicenter.
* Fixed a bug that could cause the game to freeze on startup depending on the file name of the custom pcc.
* Changed the formula for calculating the range of ball-type attacks to use floating-point numbers. (This change also affects other radius-specific functions and may cause unintended bugs, so it's released in the Nightly version.)
* Other minor fixes and adjustments.
* Added action settings to several monsters.
* Added monster graphics.


<big>'''Hotfix'''</big>
[Notes]
* Add another dungeon generator.
* Nursing and imprinting for baby feats are not yet implemented and will be introduced alongside the enhancement features for companions. Feeding milk will increase experience and potential based on the milk's properties, and after feeding a certain amount of milk, the individual will mature and gain an imprinting bonus.
* Fix a bug where the paths between the ascending and descending stairs are sometimes not connected.
* Items such as generators that require more than 20 times the usual number of furniture tickets are essentially not intended to be collected through furniture tickets. Most are planned to involve future quests or crafting using new materials.
* The number of skills an adventurer remembers is somewhat random. Also, some of the skills in possession are currently set not to be used by NPCs in combat.
* If you set the container in the PC's backpack to shared and store food in it, pets will eat from it.
* It seems that a black cat has escaped. If you see a black cat in town or elsewhere, please report it.


[Note]
=== Beta 22.44===
  I plan to update the modifications for "Last Wish" requests around the end of each month. Please note that "Last Wish" is available as an add-on or a bonus for drifting souls. Therefore, we regret to inform you that there may be cases where we are unable to implement your modification requests. We appreciate your understanding.
<big>'''7/1 2024'''</big>
 
=== Alpha 20.43 ===
<big>'''2024/1/28'''</big>


[Additions and Changes]
[Additions and Changes]
* Added magic spells for Purification and Complete Purification.
* Charging is not possible if there are fences or similar obstacles in the path.
* Added scrolls for calling reinforcements.
* Unified the key for roof mode in build mode to the ALT key.
* Added gunsmith and dyer professions.
* Re-added the Gunlance to the Miralgaloc workshop.
* The experience and stamina consumption for dismantling now increase in proportion to the number of items dismantled.
* Copied items in the duplicate shop will not carry the stolen flag; also fixed an issue where non-stackable items were being stacked and sold.
* NPCs and pets will now swap places based on priority.
* Pets and residents will not eat food given to them unless they are in a state where they can eat (hungry).
* Using a broom now allows you to clean tiles with bloodstains, etc.
* Improved the pathfinding algorithm.
* Changed the race of the "Undying Sister" to a zombie.
* When opening a companion's inventory, resistance and basic information about the companion are now displayed.
* Added graphics for seeds.
* Automatic sorting can now be set in the shipping box (note that it is on by default in existing games, so please be careful).
* Added graphics for monsters.


[Fixes]
[Fixes]
* Fixed a bug where the material of randomly generated altars in the wilderness was randomized.
* Fixed an issue where the maximum range of shooting weapons in auto-combat was reduced.
* Fixed a bug where wines of different prices would stack together.
* Fixed a bug where characters summoned to the PC would not attack originally neutral characters that are hostile to the PC.
* Corrected a glitch where projectiles were coming from strange places.
* Various other minor fixes and adjustments.
* Fixed a bug where automatically using stairs when foraging if stairs are at the location.
* Other minor changes and fixes.


[Note]
[Note]
* Unlike other guilds, the Thieves' Guild has an NPC named "Voice of the Night" as the receptionist.
* Additional Steam keys for Kickstarter backers will be distributed at the start of Early Access.
<big>'''Hotfix'''</big>  
 
* Fixed a bug where pc and hostile npcs can be displaced.
<big>'''Hotfix 1'''</big>
<big>'''Hotfix 2'''</big>
* Please, don't look...
* Improved the processing of Field of View (FoV).
* Fixed a glitch where the graphics for seeds obtained from cultivated crops were not correctly selected. (The new seed graphics will only apply to seeds from version 20.43 onwards.)


=== Alpha 20.42 ===  
=== Beta 22.43===
<big>'''2024/1/27'''</big>
<big>'''6/29 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* When holding a drink, you can now bathe in it by middle-clicking on yourself.
* Charging is not possible if there are other characters in the path. Additionally, highlight the charging path on the map.
* Residents capable of cleaning will now tidy up vomit, milk, and eggs.
* When the quest tracker widget is on, it remains on standby even when there are no quests to display.
* Auto-arranging is now usable inside tents.
* The destruction check for ground items due to elemental attacks should occur before the attack on the character.
* Miasma now spreads to nearby characters.
* Change the material categories for the large cauldron and dye cauldron to general beverages.
* Adjusted the power of some spells.
* Set an upper limit on karma reduction when currency is stolen from allies.
* Non-player characters will now try to avoid moving to tiles that are already occupied by another character.
* Significantly reduce the effectiveness of food when affected by anorexia.
* Changed the output process for Japanese combat messages.
* Add an enchantment that prevents decapitation to the random enchantments for headgear.
* Non-player characters will now naturally recover stamina even when not sleeping.
* Add "Open companion's inventory" and "Talk to target" to the mouse action settings in the config.
* Decreased the priority of magic in auto-combat for the player character when under status effects that hinder chanting.
* When a container is open, apply item distribution when continuously retrieving items by holding down the right mouse button.
* Improved the process of automatic selling of residents' items. Ensure not to sell ranged weapons, etc.
* Use the same item details for equipment, etc., displayed during recipe searches as those shown during crafting.
* Added action settings for monsters and similar entities.
* Add a tutorial for Neln.
* Added snowy materials.
* In escort quests, the quest will not fail upon exiting the map if the escort is far away, even in neutral zones such as bridges.
* Allow residents to be moved in build mode if there are no enemies around them.
* Add abilities for physical reduction, elemental reduction, and complete evasion. These will be set per race. Currently, these abilities will only be granted as racial abilities and fixed artifacts. Playable races affected by these changes are fairies, golems, and liches. Fairies and liches will have reduced maximum HP.
* Adjust the penetration power and performance of melee weapons.


[Fixes]
[Fixes]
* Fixed a bug where the player character was paying residential tax to themselves.
* Fixed a bug where the experience gained differed when crafting multiple items at once versus individually.
* Corrected an issue where the level adjustment for Nefia bosses had disappeared.
* Fixed an issue where the identification message did not appear when deciphering items like spellbooks.
* Fixed an issue where the contents of the Note Widget were not being saved upon game save.
* Other minor fixes and adjustments.
* Other minor changes and fixes.


[Notes]
[Notes]
* The balance and management of Homes in the beta version will be quite different. Currently, there is no limit on the number of residents for load testing purposes and such, but a normal Home is expected to have about 10-20 people(Not that 100+ Home will be impossible). A month or so before the beta, I plan to radically overhaul Home management and various aspects of the game based on feedback from the alpha.
* Roofs can be toggled off by changing the "omit roof" setting in the map tool or by holding down the middle mouse button.
* The newly added widgets (Side Screen, Note) might cause errors with existing save data unless all widgets are reset at least once.
* Damage numbers can be displayed by changing "showNumbers" from false to true in config.txt. Due to many requests, features such as damage display, free equipping of companion gear, using the stethoscope on non-residents, and freely selecting items stacked during theft will be left to mods in Elin.
* Items can be split by entering the number in the split window to specify the quantity.


<big>'''Hotfix'''</big>  
<big>'''Hotfix 1'''</big>
* Fixed a bug where eggs being cooked are mistakenly cleaned up by residents assigned to cleaning duties.
* Fixed the issue where the quest tracker was behaving oddly.
* Modified the 'Nursing' job for residents so that it periodically heals status abnormalities and reverses weakening effects on abilities.
 
* Adjusted the balance of miasma. Ensured that the healer's recovery service is applied to the entire party.  
 
* Changed the action of 'closing a door' to a middle-click action.
=== Beta 22.42===
* Added snow accumulation graphics.
<big>'''6/28 2024'''</big>
The combat balance adjustments are still in progress. Tomorrow's update will include adjustments to penetration, PV, DV, and damage resistance at higher levels.
 
[Additions and Changes]
* Large tents will be made larger.
* Roofs can now be displayed inside tents.
* The third job/hobby for residents will no longer be generated (this may return as an effect of new artifacts, etc., in the future).
* Sort settings for buying and selling will be saved separately from the usual sort settings. The window will always sort when opened.
* Hand and area-of-effect attack spells can now be used with the F key.
* When using advanced distribution, the settings will also apply to items delivered by residents.
* The feedback screen will now have save data attachment enabled by default (experimental).
* Automatic watering will continue even if there are unreachable tiles.
* Windows can only be placed in the player's base.
* Various adjustments to the combat formulas for high-level play (LV50+).
* Removal of speed correction by level (provisional).
* Adjustment of some divine faith bonuses.
* Review of the unarmed combat formulas.
* Power and MP consumption for magic will diminish at higher levels.
* Stethoscopes can only be used on residents.
* Adjustments to block materials, etc., in the Abandoned Factory Nefia.
* Residents can now be moved from build mode (initial positions will change to the new location).
* Non-residents will no longer vomit when splashed with sewage.
* Updated Chinese translation.


=== Alpha 20.41 ===
[Fixes]
<big>'''2024/1/26'''</big>
* Fixed a bug where stamina and mana would recover if they were negative when divine wrath was triggered.
* Fixed a bug where items with a non-sellable tag were calculated at their original value when computing family heirloom rank.
* Various minor fixes and adjustments.


[Added]
[Notes]
* Added "Vow" option to character creation screen.
* Vitality, mana, and speed will only increase through racial base values, equipment, and feats in Elin, with no increase from experience.
* Now possible to bury corpses in graves (for role-playing purposes, currently has little practical use).
* The main balance adjustments in the β version target levels equivalent to a danger level of up to about 25 floors. Balancing at higher levels, both in combat and production, is provisional (though some adjustments will be ongoing). Generally, we aim for levels above danger level 40 to be quite challenging even for well-prepared players. This is because future updates will greatly empower players through quest rewards, companion enhancement features, equipment strengthening functions, and more.
* Display collection rate in the art gallery.
* Pet enhancement via Backer Wishes is planned and may be introduced during the β period. This likely involves using feat points to teach or enhance skills and feats for pets. This relates to the egg hatching function, envisioning that long-raised pets will ultimately become stronger than high-level monsters captured later.
* Added a "Note" widget.
* Locked passages now visible on the mini-map.
* Using lockpicks on training treasure chests will not decrease their usage count.
* Updated Chinese translations.
* Added new behavior settings for several NPCs.
* Added new monster graphics.
* Added snow graphics.
*
[Fixed]
* Fixed a bug causing an error when destroying scaffold blocks.
* Fixed a bug that allowed containers with contents to be collected inside other containers in collection mode.
* Fixed the issue where the BGM didn't change on the boss level of the den.
* Other minor changes and fixes.


=== Alpha 20.40 ===
=== Beta 22.41===
<big>'''2024/1/25'''</big>
<big>'''6/27 2024'''</big>


[Additions]
[Additions and Changes]
* Started setting behaviors for monsters and similar entities (planning to handle about 5-10 creatures per day. In addition to behavior, I'll be revisiting related elements such as species, level, and resistances, so expect quite a few changes in the game data that may not be mentioned in the release notes).
* Clarified the message displayed when inventory is overflowing. (Japanese version)
* Processed foods now spoil in brewing barrels, etc. (experimental).
* Changed the names of broken traps.
* Waystones can no longer be used in certain zones such as fields, dungeons, and tents.
* In recipe search, clearly mark optional ingredients.
* Added the Void (Around the Truce Ground, provisional specification).
* Touching the Rest Shrine now restores 1/3 of maximum stamina.
* Adjusted random dungeon generation so that ascending and descending staircases aren't generated too close to each other.
* Training dummies are no longer destroyed by elemental attacks.
* In Cinema Mode, items set to invisible will not be displayed. Adjusted lighting effects in Cinema Mode.
* Quest tracker now has Nerun guide you when delivery targets, etc., are within the map.
* Silent pets will no longer speak, even during parasitism or when attacking.
* Added weight (single item) as a sorting option for items.
* Added monster graphics.
* Added a secretary to Willow.
* Added snow graphics.
* Added "Whip of Words" to Faris's inventory to change residents' tone and personality.
* Added flavor text when moving to town tiles on the global map.
* Town residents now cheer the player character when karma is significantly high or low. Occasionally, residents will throw stones if karma is low.
* Added screen size specification and fixed settings to the configuration.
* Added three types of Snow Putit skins (rare spawns).


[Corrections]
[Fixes]
* Fixed a glitch where room number text on room plates remains even after exiting build mode.
* Various fixes for glitches related to Chinese translation.
* Fixed a bug where players can have recipe inspirations while dying in their sleep.
* Other minor fixes and adjustments.
* Various other minor changes and fixes.
<big>'''Hotfix'''</big>
* For existing save games, the void will be generated upon nefia reset.


=== Alpha 20.39 ===
=== Beta 22.40 (Nightly)===
<big>'''2024/1/24'''</big>
<big>'''6/26 2024'''</big>
  Due to an update that significantly impacts the enchantment strength of weapons and armor, it will be released in the Nightly version.


[Additions]
[Additions and Changes]
* Set an upper limit on discounts achieved through negotiation.
* Added new variations of Nefia (we plan to set the type of enemies that appear in each Nefia as the number of monsters increases).
* Milk will now spoil in brewing barrels, etc.
* Set weighting for spawn probabilities in random zones.
* The price of items will slightly increase or decrease depending on the enchantment level (indicated by a + number).
* Nefia will now also generate in snowy fields.
* Wine will now have an added price of 120% of the original material cost.
* Added Gold Snow Putit (rare spawn).
* Added the ability to fluff cats and dogs.
* Adjusted the duration of debuff spells.
* It is now possible to create paths, etc., in the floor workshop.
* Adjusted the effect amount of ability-enhancing and weakening spells.
* The selling price of inedible food and ingredients will be halved.
* Adjusted tourism and accommodation income.
* Added new monster graphics.
* Added multiple new icons to the global map.
* Added snow accumulation graphics.
* Reduced the probability of equipment deterioration from acid attribute attacks.
* Adventurers will now move to different towns periodically.
* Set enchantment strength correction based on the level of equipment for each type of enchantment.
* Reduced speed correction based on enchantment strength for Seven-League Boots.


[Fixes]
[Fixes]
* Unified the Japanese term "制作" to "製作."
* Fixed a bug where walking would stop every time you entered water if you were on friendly terms in the tutorial.
* Fixed a glitch where snow removal settings were not being applied to roof installation items.
* Fixed a bug where items equipped or marked as hot items were distributed when "Use sorting settings" was selected for auto-sorting.
* Other minor changes and fixes.
* Fixed an issue where some recipe materials had changed due to category specification changes.
* Fixed a bug where PV and damage correction were not being restored when sharpening with a grindstone.
* Fixed a bug where initial skill values from race or profession were not considered in the skill-based ability acquisition conditions (e.g., Lv5 of Charge).
* Other minor fixes and adjustments.


[Notes]
[Notes]
  Issues with Japanese character input and character corruption are likely errors in Unity itself, so I'm considering updating the Unity version used in Elin. However, updating Unity might cause unexpected errors in the game, so it should be tested thoroughly at a later date.
* Pets' faith can be changed by reading fan magazines of gods, except for NPCs with fixed faith.
* Due to recent category specification changes, the materials specified in previous recipe categories may have changed. I've fixed anything noticeable, but please report any strange recipes you come across.
 
=== Beta 22.39===
<big>'''6/25 2024'''</big>


  Due to meetings about the additional production of acrylic blocks and re-shipment of thank-you cards, development time might be limited for the next few days. Bug reports have been settling down, so I plan to start working on monster behavior settings from tomorrow. Changes and additions to individual monster behaviors will not be specifically mentioned in the release notes.
[Additions and Changes]
* Experience points for investment skills will increase based on the development level of the town and the scale of the merchant.
* Various adjustments to the cost and AI usage of "Rush."
* AI will now also use "Cat's Eye."
* In auto-combat, when death is initiated during critical hit avoidance, MP will drop to 0 if the body has mana and MP is below 0.
* Expanded the maximum resizeable size of the ability window.
* Pressing the ESC key when selecting item quantities will now cancel instead of confirm.
* In the harvest request zone, crop tiles will be cleared of snow in winter.
* The probability of curse traps appearing is halved. The probability of trap generation decreases in lower floors.
* Multiplying monsters will no longer reproduce in miasma state.
* Added an option to "Use Distribution Settings" in auto-sorting.
* In auto-sorting, the "Match Category" setting now targets all item categories in the container (previously only the category of the first item was targeted).
* Added tooltips for explanations in auto-sorting.
* During auto-sorting, if all target container distribution priorities are the same, items will be distributed based on distance from the current location.
* The honey generated in beehives will also increase Enchant Lv.
* Added various cassette tapes of the initial field map BGM to the stops of traveling merchants.
* When manually adding fuel to manufacturing and processing equipment, the fuel candidates will be displayed.


=== Alpha 20.38 ===
[Fixes]
<big>'''2024/1/23'''</big>
* Fixed a bug where the context menu would not display if it took too long to load.
* Fixed an issue where inappropriate categories were selected for deliveries and NPC preferences due to category specification changes.
* Corrected the duration of the Mifu & Nefu Priestess's blessing, which had become nearly permanent (it should be treated the same as perfume).
* Fixed an issue where remote weapons duplicated in the replication shop did not copy mod slots and only inherited enchantments.
* Other minor fixes and adjustments.
 
=== Beta 22.38===
<big>'''6/24 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* The selling price of dishes now includes the value of the ingredients used.
* Added a recipe for the parcel box. Added the mixer recipe to the initial recipes.
* When suitable items for throwing are in the hotbar, they will be used automatically in combat.
* Stopped BGM after clearing the quest map.
* Adjusted the damage of thrown items.
* Added the utility policy for "No Animal Zone."
* Vegetables and fruits now receive a 75% profit modifier when shipped.
* Made it possible to move items by holding down the right mouse button while opening boxes, similar to Shift-click.
* A low chance to come up with wall-related recipes when digging walls. And for floors (etc.)
* Added milk to the ingredients for mousse and pudding recipes.
* The option to talk will not appear when conversing with animals unless the player has the animal lover trait.
* Added the option "Do not include rotten items" in the sorting settings.
* Livestock will no longer eat cooked dishes.
* In resurrection magic, characters who were party members are now prioritized.
* Switching tabs by scrolling the mouse wheel over the window tabs is now possible.
* Tax invoices are now treated as artifacts.
* Added an informant to the guard's directions.
* Automatic sorting now prioritizes container sorting order rather than distance from the current location (experimental).
* Added batteries to the drop list for mechanical races.
* Learn the "Rush" ability at Tactical Level 5 (icon is in preparation).
* Experimental setting added: 'Do not fix the camera during gathering, etc.'
* When calculating the grouping of crops with different enchantment levels in tasks like auto farming, round up decimal points.
* Experimental setting added: 'Regenerate even destroyed Last Wish content.'
* Added several tutorials for Nerun.
* Fruit shops will now also sell a small amount of vegetables.
* Improved the operation of terrain mode in build mode.
* Nola will temporarily sell recipes without restocking limits (as a remedy for save data before the new recipe sale).
* Added monster graphics.
* Added snow graphics.


[Fixes]
[Fixes]
* Fixed a bug where holding a photograph or painting would disrupt the screen display.
* Fixed the inability to place doors inside tents.
* Fixed a bug where using binoculars would not return to the normal screen if 'End build mode with right-click' is turned off in settings.
* Fixed a bug where residents' job skills were activated immediately after recruitment, even if conditions were not met.
* Fixed a bug where filled containers could be stored when set to store items of the same category in auto-sorting.
* Fixed the issue where selling items one by one granted more negotiation experience and thief guild contribution points than selling all items at once.
* Fixed a bug where unopened treasure chest contents were displayed in build mode search.
* Fixed a bug where columns could not be crafted with carving tools.
* Various fixes for inventory operations using Shift-click.
* Fixed a bug where blessings from the previous faith would display incorrectly in the skill tracker when changing faith.
* Other minor fixes and adjustments.


[Note]
<big>'''Hotfix 1'''</big>
* The alpha test began, and a month has flown by. Thank you very much for all the feedback!
* Fixed an issue where right-clicking to interact with the inventory was behaving strangely.




=== Alpha 20.37 ===
=== Beta 22.37===
<big>'''2024/1/22'''</big>
<big>'''6/23 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Users can now use items in the hotbar on the left side of the screen with the F1-F8 keys.
* Detailed advanced allocation. Settings for advanced allocation will be reset in this update.
* Added a macro for registering equipment sets to the user hotbar.
* In Vernis, it is now possible to set up campfires and other facilities before acquiring land (removal of setup restrictions in towns, etc.).
* Added a key setting for hotbar page switching in the input settings.
* Charcoal branches can now be made in the furnace.
* Added a recipe for a detector to Nora's shop items.
* Added auto-sort action to convenient shortcuts in the custom hotbar.
* When cooking, there is now a low chance of conceiving a recipe in the same category as the dish being made.
* Simplified the guild text in the quest tracker.
* When killing party members or residents, the kills will not count towards the kill count in extermination quests.
* Traps will break after several failed disarm attempts.
* Slightly increased the number of items sold by trainers and slavers. In Yowyn, Yowyn horses are now sold.
* Teleportation using teleporters is no longer blocked by enchantments.
* When switching equipment sets, the character will temporarily be undressed.
* The PCC scale will refer to the size in setting.xlsx.
* Furniture will no longer be generated in treasure chests created from treasure maps (to avoid excessive weight).


[Fixes]
[Fixes]
* Fixed a bug where rice was not listed as a necessary ingredient for sushi.
* Fixed a bug where NPCs using ranged attacks would have their ranged weapons increase every time they restocked their equipment.
* Fixed a bug where items other than the fishing rod could be used for fishing if switched while fishing.
* Fixed a bug from the last update where cooked items were not properly duplicated in the Kettle's duplication shop.
* Fixed a bug where policies could be deactivated despite having sufficient management power at the base when adding NPCs as residents in other towns.
* Fixed a glitch where portraits would display incorrectly in the journal's quest section after displaying a quest for a character without a portrait and then a character with a portrait.
* Fixed a bug where fertilized eggs being sold would retain the sales tag when hatched.
* Fixed the issue where the recycling ordinance had a generation rate of 0.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Currently, it is by design that a bucket filled with water cannot be offered at the altar.
* When possessing the scavenging feat, materials will also be obtained when NPCs other than the PC and party members disarm traps.
* The scale displayed in conversations with merchants reflects the combined scale of the town and the merchant.
* Only perishable items will be sorted into coolers and refrigerators.
* If a roof appears in a fenced area, you can change it to no roof from the house board. Additionally, if there are multiple rooms inside the house, you can change the room groups with the room board and set different roofs for each group by placing house boards for each. All fixed maps are built using the in-game build mode, so refer to the buildings in fixed maps to see what kind of constructions are possible.
* Harvested crops from auto-farming will be stacked beyond the enchant level stack tolerance to avoid scattering. (In such cases, the enchant level will be changed to the average value of the stacked items.)
* Due to the structure of Elin's item categorization, the tree format allocation can be a bit cumbersome (some items are set to the parent category itself, making it impossible to toggle on/off all the child categories at once). However, improvements are planned if possible.
 
<big>'''Hotfix 1'''</big>
* Reorganized categories and added a few new ones.
* Improved the advanced sorting menu for better clarity.
<big>'''Hotfix 2'''</big>
* Reconfigured item categories.
* Fixed a bug where abrasive materials were not consumed when sharpening rusted weapons.
<big>'''Hotfix 3'''</big>
* Fix the error that occurs when a specific category is not found during the creation of a procurement request.


  After the recent update, you might notice items with a plus sign, like "Empty Can +5". This is simply showing the base value, as junk items no longer receive furniture enchantments. Any junk items generated after the update will not have a plus sign.
=== Beta 22.36===
Please look for the key setting in the config window if pressing Ctrl does not switch hotbar page.
<big>'''6/21 2024'''</big>


=== Alpha 20.36 (Nightly) ===
* Prepared dishes and preserved foods sold in stores will now have a "discount" tag. Items with discounts or markups will have this clearly indicated in the tooltip.
<big>'''2024/1/22'''</big>
* Fixed a bug where some stores were selling too many seasonings.
* This should technically be a HotFix, but the version is updated due to necessary translation updates.
 
  In Auto-Farming, adjacent crops of the same type gradually become uniform in variety and quality to prevent the harvested products from being mixed. If you wish to avoid this, try planting crops one space apart or intersperse them with different types of crops. In future updates, I may adjust this so that the uniformity of varieties (enchants) only occurs when the seeds are at level 1.
 
=== Beta 22.35===
<big>'''6/21 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added the "Side Screen" widget.
* When advanced distribution is turned on, only the advanced distribution settings will be used. Several new items have been added to the advanced distribution options.
* Added a hotbar toggle feature (Ctrl).
* When regenerating NPC equipment, the probability of generating high-rarity equipment has been reduced.
* Degradation by acid is now limited to -5.
* Added "Personal Settings" to the strategy window of the character sheet.
* Companions and villagers now gain affinity when they defeat enemies.
* Added the "Automatically continue playing music" option in "Personal Settings."
* Adjusted the display method for emotion icons.
* When switching equipment sets, equipment that is not registered in the new set will not be removed. The positions of swapped equipment will also be swapped.
* Added "Use only favorite abilities" to the auto-combat settings.
* When a new recipe is discovered at the processing machine, a message will be displayed.
* Several debuffs have been activated for auto-combat.
* Companions will not train if all skill potentials are above 900.
* Added a "Ignore already placed" setting to the collection mode in build mode. Now collects all items on selected tiles at once.
* Changed the minimum value for skills and similar stats to -100.
* Enabled the destruction of homes other than the starting point (please backup your save data before trying).
* Adjusted the effect amount of meals.
* Residents will now automatically eat food placed in the shared box. If there is food while the PC is out, they will eat it.
* Junk will no longer have furniture enchantments.
* Garbage and NPC-produced items will now stack on the spot.
* Items that can only be used on PC's land are now clearly indicated in tooltips.
* Edible equipment will not be eaten while equipped.


[Fixes]
[Fixes]
* Fixed a bug where repeating the buying and selling of unidentified items increased the amount of Oren.
* Fixed a bug where items could be freely taken out of NPC inventory with Shift-click.
* Fixed a bug where once-abandoned quests could be taken again.
* Fixed a bug where right-clicking to use a container while holding a container within a container would open the inner container.
* Fixed a bug where NPCs were generating the same amount of Oren in their inventory as the reward thrown during performances.
* The status effect text displayed when hovering over NPCs will now match the text displayed when PCs are affected by status effects.
* Various other minor changes and fixes.
* Fixed a bug where abrasive could be made with a loom.
* Fixed a bug where NPCs would cluster together in one spot on water-covered maps.
* Other minor fixes and adjustments.


[Notes]
[Notes]
  I have received several reports of mini-games, like slots, not starting due to errors when playing on SteamDeck. I would appreciate reports on whether mini-games can be played on SteamDeck or if errors are occurring.
* Due to Chinese translation work, there are fewer updates this time, but the version will still be updated.
Also, if you have save data where errors occur when holding a photo or canvas (which can capture images within the game), please send it via bug report.
* Regarding the balance of end content (approximately danger level 50 and above), temporary adjustments will be made soon. As mentioned earlier, comprehensive adjustments are planned for the latter half of the beta test, but feedback is always welcome. If diving into levels above 200, attaching save data would be helpful.


=== Alpha 20.35 ===
=== Beta 22.34===
<big>'''2024/1/21'''</big>
<big>'''6/21 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added a feature in the 'Automatic Item Pickup' settings to also automatically pick up dismantled items.
* Experience points for negotiation skills during trading, contributions to the Thieves Guild, and the removal of stolen flags will be applied once the trading window is closed.
* Friendly NPCs will no longer bother player's companions when drunk.
* As long as the trading window remains open, items bought can be sold at the purchase price, and items sold can be bought back at the sale price.
* Companions being led by the player will not interact much with other NPCs when drunk.
* Abrasive material added to the millstone recipe.
* Added a shortcut key to set the state to carrying nothing (Default key: q).
* Rusty equipment can now be polished with a grinding wheel.
* Added a shortcut key for auto-combat with the NPC under the cursor (Default key: z).
* The 1/3 chance of honey not being produced in beekeeping boxes has been removed. Instead, the probability of honey production will decrease with lower fertility and increase with higher fertility.
* Improved the secondary sorting during inventory sorting.
* The level of honey produced by bees in beekeeping boxes will depend on the level of flowers planted on the map.
* Added an 'Ascending Order' option to inventory sort settings.
* Outdoor map content levels will be calculated based on the distance from the "starting base" at the beginning of the game, rather than the distance from roads and the player's "current base."
* Fame will no longer affect the content level of generated outdoor maps (it will only affect the level of monsters that attack).
* The level of monsters attacking on the global map will be less influenced by fame the closer the attack point is to roads.
* Adventurers, guards, and unique NPCs will periodically restock their equipment.
* Tooltips will be displayed when hovering over status ailment text.
* Status text will be shown when party member size exceeds the limit.
* Funnel-type summons will not occupy ally slots.
* The display for containers with items for sale has been clarified.
* The advanced sorting menu and order have been changed.
* Progress bars will no longer be displayed for certain actions.
* Innkeepers will always sell "travel rations."
* When suffering from the Ether Disease "Dripping Ether Hand," melee attacks will become poison-attribute.
* Residents and others in towns will respawn at their original locations instead of where they died.
* Added color variations for fairy citizens and children.
* Items can now be moved continuously by holding down the button while Shift+clicking.
* When swapping equipment with a right-click, the removed equipment will move to the swapped item's position.
* Added an experimental setting to display item effect icons.
* Flyers will be accepted even if the charisma check fails, albeit at a low probability.
* Added a setting to "not auto-combat neutral NPCs" in the auto-combat settings.
 
[Fixes]
* Fixed a bug where items in containers within the stock area sign's range were not used for restocking.
* Fixed a bug where some sorting setting flags were overlapping (shared) in advanced sorting.
* Fixed a glitch where different names were displayed for equipped items after eating miracle-level food equipment.
* Fixed a bug where fairies were not considered witnesses to crimes or performances.
* Fixed a bug where changing race with the "ChangeRace" console command caused issues when re-equipping light sources.
* Other minor fixes and adjustments.
 
[Notes]
* If widget display positions become incorrect, try resetting from the widget menu.
* The new trading-related specifications have been tested, but there may still be undiscovered bugs. Any reports would be appreciated.
 
=== Beta 22.33===
<big>'''6/20 2024'''</big>
* Assign a secretary to the Tinker's Camp. Investments in Nino will be disabled.
* Add advanced allocation options.
* Indicate if casino games cannot be played on SteamDeck.
* Generate fairy adventurers with unique graphics (only at the start of a new game). Also place them in Specwing.
* Place fairy citizens in multiple towns.
* Display a warning when container items overflow (exceed container capacity).
* Adjust harvest amounts and seed growth rates during auto-farming.
* PCs and companions will automatically eat when they get hungry while traveling on the global map.
* Change the appearance of the container sorting menu.
* When containers are locked in position, ignore background collision detection if the background is disabled.
* Add a utility policy for "No Spam Mail".
* Gray out slots that exceed container size and cannot place items when changing container display column settings.


[Fixes]
[Fixes]
* Fixed a bug where companions did not properly migrate after choosing the option 'I want you to move to this land'.
* Fixed an issue where backer objects in the Cursed Mansion were disappearing.
* Fixed a glitch with a single vertical and horizontal line appearing in sea animations (We've received several reports, but as the glitch seems to depend on the graphics card and couldn't be confirmed on our end, this is a predictive fix. If the glitch still occurs, please report it. It's also likely fixable by changing the 'Pixel Snap' option in settings under 'Others').
* Fixed a display issue when Loytel opened the home bulletin board immediately after moving to Vernis.
* Fixed the transition process of BGM for rooms, maps, and jukeboxes.
* Fixed a bug where the tool belt, which should not be visible, appeared in the backpack after using the "ChangeRace" console command.
* Fixed a bug where the PC would spawn in strange locations upon death.
* Fixed a bug where tax invoices would disappear if paid when no taxes were overdue (in this case, the invoice will return, but since invoices are not supposed to stack, they will no longer stack as a feature).
* Other minor changes and fixes.
* Other minor fixes and adjustments.
 
[Notes]
* For criminal characters, there may be no way to complete delivery quests except by using items like the Scroll of Incognito.
* Regarding the generation of Nefia around Noyel and the snowfields, we are currently preparing snow-covered Nefia materials for the global map, and generation will be enabled once this is complete.


[Note]
=== Beta 22.32===
  Regarding actions like picking up vomit, collecting eggs from livestock, disposing of rotten food or garbage, I plan to integrate these with in-game jobs and items for resolution. However, as it might take some time to implement all these features, I'm considering adding a temporary 'Managed Home' ordinance.
<big>'''6/16 2024'''</big>
[Additions and Changes]
* The range for automated farming can now be designated with field signposts.
* Adjusted the harvest cycle for mushrooms and grass in automated farming.
* Added a "Lock Window Position" option to containers (advanced menu).
* Added an "Compress Non-overlapping Items (experimental)" option to containers (advanced menu).
* If auto-sorting fails due to issues like unreachable containers, a message will be displayed.
* The probability of angering the opponent in "Enemies of All Living Things" has been significantly reduced, and it now only activates in towns.
* Added fairy citizens and children, placed in Specwing.
 
[Fixes]
* Fixed a bug where submitting stacked tax forms was only counted as a single payment.
* Various minor fixes and adjustments.


=== Alpha 20.34 ===
=== Beta 22.31===
<big>'''2024/1/20'''</big>
<big>'''6/19 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Floors and blocks can no longer change materials (material change may be discontinued for entire stacks for balance reasons).
* Added multiple tutorials for Nerun.
* During crafting, the PC will prioritize using materials they possess.
* Moved all body pillows except for Ehekatl from the casino to Little Garden.
* Added a macro to use a bed in the backpack from the general hotbar (experimental).
* Added a cooler box as a reward in Little Garden.
* Removed some settings from the bed configuration (livestock don’t need beds).
* Added footwear, light gloves, and waist armor as initial crafting equipment.
* Companions will no longer sell food in towns.
* Added an option to container settings to "not close with right-click" (advanced menu).
* Added a signpost workshop recipe to Nino (for when the initial quest becomes unavailable due to scenario progression).
* Included weapons in the calculation of equipment weight.
* In collection quests, additional Orens will be awarded based on the value of the items handed over.
* Adjusted the amount of experience gained during torture.
* Items can now be picked up on the global map.
* Summoning magic can no longer be used on the victim during torture.
* Seeds can now be named.
* Added teleporters to Nino's merchandise.
* In lands other than the companion's home, you can directly ask them to move by speaking to them.
* Disabled teleportation between bases while escort or delivery quests are ongoing.
* Wands with zero uses left will not be displayed in shops.
* Improved favorability when throwing and hitting with an aphrodisiac.
* You can now ask informants to unlock keys.
* Added relocation deeds to the notary's merchandise.
* The build mode will now display height during terrain elevation.
* Added a utility policy for "automatic farming."
* Scrap debris will now drop batteries.
* Automatically compress and bundle harvested crops in automatic farming.
* Chair-like species cannot be detected through telepathy.
* Standardize adjacent seeds of the same type in automatic farming.
* Requests can now be discarded.
* Ensure that the weeding ordinance has a certain effect even at low levels.
* Platforms can only be built on home territories.
* Temporarily disabled high-quality materials (current implementation is not very meaningful).
* If the PC is female, the sister will call her "big sister."
* Added snow accumulation graphics.
* Incognito will reset all hostile relationships immediately upon activation.
* Ancient documents read by pets will crumble after being deciphered; reduced the chance of pets reading books.
* When a store's inventory is full, it will automatically expand (this is a temporary measure, and in the future, it's planned that no more products than the inventory size (8x5) will be generated).
* Changed the potion categories for blindness, paralysis, and confusion to medicine.
* Lowered the average age of generation for the Rolan race.
* Vulnerability and Elemental Scars will greatly reduce resistance acquisition rates (like those of bosses).


[Fixes]
[Fixes]
* Fixed some action cursor icons that were displaying incorrectly.
* Fixed a bug in the item stacking process.
* Fixed a bug where throwing a ranged weapon used as furniture was processed as a ranged weapon shot.
* Fixed an error that occurred when using the ChangeRace command in the console while equipped with something.
* Fixed a bug where backup NPCs created when a town NPC was made a companion would have enemy attributes like being a snow petit.
* Various minor fixes and adjustments.
* Fixed a bug where backup NPCs would not generate new backup NPCs when a town NPC was made a companion.
* Fixed a glitch where the Nefia conquest icon would remain on the map when loading other save data.
* Fixed a glitch where the magic stock display wouldn’t update in auto-combat when using magic from the hotbar with the ability window hidden.
* Fixed a bug where pressing the picker shortcut (q) during binoculars use would switch to build mode.
* Fixed a bug where saving and loading with 0 Karma would reset Karma to the initial value of 30.
* Various other minor changes and fixes.


[Notes]
[Notes]
* If story-related NPCs disappear from your base, check the "Recall" option on the Covenant Stone.
* Spells and abilities labeled as targeting the "party" can be applied to the entire party by holding down the mouse button.
* Plans include instance-based map requests for subjugation quests, similar to elona.
* Significant modifications and changes have been made to the scripts related to plant growth and harvesting, which may cause unexpected behavior. If you notice discrepancies in the types or amounts of harvested items, please report them.
* The fact that one side of an L-shaped wall changes depending on the adjacent walls is currently a specification. This is because only one type or material of information can be held per tile.


=== Alpha 20.33 ===
<big>'''Hotfix 1'''</big>
<big>'''2024/1/19'''</big>


* Fixed a bug where the reward artifacts were not regenerated when the Little Garden map was regenerated.
* Added a map board to Nino's wares (if the icon is not displayed after moving home, try changing it with this).
* Fixed the issue where crops wouldn't grow in caves (growing crops in caves not owned by the player itself is a bug and will likely be disabled in the future).
* Fixed a bug where players were thrown to strange locations on the global map when escaping from sub-maps like dungeons after moving their base.
* Residents being tortured will no longer use area magic or summons.
[Notes]
* If there is no shared container for storing crops harvested through Auto Farming, they will be placed in the shipping box.
<big>'''Hotfix 2'''</big>
* Fixed a bug where an error can occur when enabling auto farming.
* Fixed a bug where items with a quantity of 0 were being generated during collection.
=== Beta 22.30===
<big>'''6/18 2024'''</big>
[Additions and Changes]
[Additions and Changes]
* A warning dialog will now be displayed when moving away from a floor with a boss in Nefia.
* Allow residents and the player to be restrained using torture devices (e.g., wooden horse, restraint devices, gallows) at the base.
* An icon will be displayed on the global map for Nefia where the boss is no longer present.
* Enable training with restrained residents. Additionally, if the player is hanged, residents will attack them.
* Added a setting to the card collection page for automatically collecting picked-up cards. Also, cards can now be collected with a middle mouse click.
* Slightly modify the terrain of the Quiet Beach.
* Changed the material for the Hearth Stone to Mica.
* Prevent suffocation while riding on floating objects.
* Auto-combat will now be interrupted if there are no available actions.
* Display tooltips when selecting items to deliver in quest dialogue.
* Creatures summoned by PCs or pets will no longer throw potions at invisible opponents.
* Allow investment in Nino at the Tinker's Camp, and place a delivery box.
* Attacking NPCs with an invincibility tag due to story progression will no longer yield experience points.
* Prevent detectors from stacking.
* The "smelly" enchantment on items that have rotted will no longer be applied to non-food items.
* Disallow price tags on delivery boxes and shipping crates.
* When exchanging sketches, if a sketch already owned is drawn, there will be a re-draw up to 5 times.
* NPCs who read doujinshi will convert.
* Adjusted the experience gain from weightlifting.
* Add an option for "Show Advanced Menu" in game settings.
* In the config screen, item selection in dropdown lists with the mouse wheel is disabled.
* Add "Number of Columns" in container settings (Advanced Menu).
* Recipes are now indestructible.
* Added snow material.


[Fixes]
[Fixes]
* Fixed a bug where residents could attack other residents.
* Fix a bug where items that can't be registered with shift-click are registered during item duplication.
* Fixed a glitch where the gallery viewing page remained the same even after loading different save data.
* Fix a bug where the picker can be selected with a shortcut key in build mode even before recipe mode is unlocked.
* Fixed a glitch where taxidermy and similar items are displayed as boxes when placed in roof mode.
* Fix a bug where casting magic arrows and beams from out of range consumes MP and stock without triggering the magic.
* Fixed a bug in auto-combat where melee attacks could ignore elevation differences.
* Other minor fixes and adjustments.
* Fixed a glitch where narrations in scenes for non-human races were displayed with parentheses.
* Fixed a bug where arrows with different enchantments could stack.
* Other minor changes and fixes.


[Notes]
[Notes]
* NPCs picking up items at their feet during fishing and performances is currently an intended feature.
* The skills remembered by adventurers are random and include recovery and support magic. If a backer adventurer has fewer than a certain number of unique skills, they will learn random skills up to a certain number.


=== Alpha 20.32 ===
<big>'''Hotfix 1'''</big>
<big>'''2024/1/18'''</big>
* NPCs with fixed initial beliefs will not convert even if they read doujinshi.
* Hitting an NPC with a minecart will not reduce karma.
* Fixed a bug where releasing restraints with the space key during restraint caused the game to crash.
* Characters with the cover ability will not protect restrained NPCs or PCs.
<big>'''Hotfix 2'''</big>
* Torture will not be interrupted by status ailments.
* Area attacks will not be used on the target during torture.


=== Beta 22.29===
<big>'''6/17 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Items generated by NPCs in idle mode will now have an "owned by NPC" flag.
* Unlock the Utility Department at Hearth Stone Level 2 (mainly setting up cost-free bases and adding convenience policy functions).
* Icons will now be displayed for NPC-owned items and gifts during item exchanges.
* Restore the policy for tax payment transfers.
* Bell-type monsters will still have a low chance to flee even when they are bosses in Nefia.
* Ensure that policy plans that can be automatically acquired do not appear in bookstores.
* Dying NPCs will now have a chance to enter a state of fear.
* When selling food to NPC merchants, the selling price is halved (food is sold at 30% of the price, and the selling price can sometimes exceed the purchase price).
* Home expansion is limited to one tile before the land border.
* Contents of boss chests should not be destroyed by elemental attacks.
* Changed the position of tooltips in the crafting screen and added scroll support when selecting materials.
* Allow item quantity selection through keyboard numerical input.
* Auto-combat actions will now be prioritized for display even when enemies are standing on items.
* Add the story replay item "★Fiama's Diary" to Fiama's possessions.
* Crop levels will now be displayed when moused over.
* Automatically pick up fish at regular intervals during continuous fishing.
* Cacti have been changed to be treated as crops.
* Set a high weight for pathfinding on tiles where suffocation is possible (to avoid passing through them if there are other routes).
* Food enchants from seed cultivation will now only apply to food crops.
* Change the name of the fixed map "Sandy Beach" to "Quiet Sandy Beach." Change the location as it has become passable (at the start of a new game).
* When acquiring or renaming land, any prefixes set in the zone will be cleared.
* Mark crops grown by the player with a unique flag (they will not stack with previous crops).
* Adjusted the price of the Wand of Wishes.
* Add rotation variations to Jure's body pillow. Allow unlimited expansion of item rotation variations (previously limited to four).
* Added new monster graphics.
* Adjust the price and storage capacity of wagons according to their size.
* Added snow accumulation graphics.
* Add snow accumulation graphics.


[Fixes]
[Fixes]
* Fixed a bug where the placement detection for multi-tile occupying items was incorrect in build mode.
* Fix the glitch where the skin does not display correctly at the start of the game when the background grid of the item hotbar is changed.
* Fixed a bug where magic hotkeys could be used while sleeping.
* Fix the glitch where the PC's display position sometimes disappears on the minimap.
* Fixed a glitch where invisible items like room boards could be collected with the furniture collection ticket.
* Various minor fixes and adjustments.
* Fixed a bug where item prices could become negative when the negotiation skill was negative.
* Fixed a glitch where lighting effects from carried items could remain on the map.
* Fixed a glitch where doors would not automatically close when there are illumination or roof installation items.
* Other minor changes and fixes.


[Notes]
[Notes]
* Moving to a tile with a hitching post will automatically dismount and put pets in a waiting state. This is an intended feature.
* Regarding the right to learn recipes internally granted when cooking skill increases, the specification is such that "the probability of getting a recipe idea becomes very high when cooking." This state is maintained until a recipe idea is obtained.
* Certain furnishings like candles can now only be placed on walls.
*  
<big>'''Hotfix 1'''</big>


=== Alpha 20.31 ===
[Additions and Changes]
<big>'''2024/1/15'''</big>
* Allow selection of item quantity using the space key or return key.
* Add shallow water at the shoreline of the beach.
* Fiama will now sell exploration goods outside of the base as well.
 
[Fixes]
* Fixed a bug where changes to pathfinding were causing some terrain elevation differences to be ignored.
* Fixed a bug where the harvest yield of grass was always 1.
* Fixed a bug where the quantity of items selected for purchase was not immediately reflected when entering numbers via the keyboard.
* Other minor fixes and adjustments.
 
=== Beta 22.28===
<big>'''6/16 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Changed the effect of the dangerous book to the discovery of weaknesses (slight damage bonus). Added effects for when the dangerous book is given to the creature it's about and when it's thrown.
* Added pasture grass to the ingredients for weed stew.
* When karma is negative, there is now a low chance of karma recovery each day.
* The amount of fame gained when conquering a Nefia now depends on the danger level of the Nefia.
* Added a growth inhibitor that stops the growth of plants.
* Karma now increases upon conquering a Nefia.
* Upon death, there is now a low chance for a player character's (PC) primary abilities to deteriorate.
* Every time the cooking skill increases, a recipe will always be discovered (previously, the probability was 1/3).
* Experience points for the Mana limit can now only be gained if the target is alive.
* There is now a low probability of discovering a recipe in the same category as the item crafted during crafting.
* Party-target spells now consume stocks proportional to the number of party members affected.
* For recipes discovered through actions, the number of times a new draw is attempted when a known recipe is drawn has been increased from 5 to 1000 (the list of draw candidates depends on the level of the related skill).
* Adjusted some of the products sold in stores (related to wands).
* Adjusted the price of Little Capture Balls.
* Improved switching processes for jukebox and map BGM music.
* Adjusted the damage amount for suffocation.
* When floating, traps that can be bypassed will not be automatically dismantled. Added several traps, like landmines, that can be bypassed while floating.
* For procurement requests, only containers that are empty inside can be submitted.
* Projectiles are no longer selected for procurement-type requests or as favorites.
* Adventurers and other NPCs will no longer be placed on water.
* Items inside locked containers will not be identified by automatic identification or identification services.
* Added monster graphics.
* Added snow graphics.


[Fixes]
[Fixes]
* Fixed a bug where items with charge counts were being sold too cheaply.
* Fixed an issue where large NPCs were failing at pathfinding.
* Fixed a bug where, if the Solitude feat was acquired, bonuses from the feat were not being added to the maximum values of HP, MP, etc., immediately after loading a game.
* Other minor fixes and adjustments.
* Fixed a bug where binoculars showed things that should not be visible.
 
* Fixed a glitch where weapons and tools were not displayed when walking on frozen deep-sea tiles.
* Several minor changes and fixes.
*
[Notes]
[Notes]
* Gwen has stopped multiplying, but the Gwens that have already multiplied will remain as is, as per design.
* Regarding the policy for game balance adjustments, it's similar to Elona. We aim for a balance that seems about right (generally similar to Elona) and introduce various content into the game. Then, based on feedback, adjustments are made gradually if things seem off from the initial assumption. Long-term adjustments are considered for balance.


<big>'''Hotfix 1'''</big>
* When gathering from dyed map objects, default materials should be dropped instead of dyed materials.
<big>'''Hotfix 2'''</big>
* Fixed a bug where ores would turn into grass ores when mined.
* Changed the name of "Shortness of Breath" in the English version (as it was unclear).
* Renamed "Renown" to "Fame" in the English version.
* Added an option to display Fame in the information bar.
<big>'''Hotfix 3'''</big>
* Fixed a bug where the passability settings for beaches were not updated in some existing save data.
=== Beta 22.27===
<big>'''6/16 2024'''</big>
[Additions and Changes]
* Modified the conditions for generating beaches on the world map. Beach tiles are now passable. The beach biome will only generate with beach tiles.
* Adjusted the outdoor map generation routine to produce more blocks and water tiles influenced by adjacent tiles (mountains, sea, etc.), and to have slightly random shapes.
* Greatly increased the probability of generating ore veins in outdoor maps.
* Changed some tiles in certain outdoor maps.
* Unlocked the swimming skill.
* Characters will now suffocate if they stay in deep water for too long.
* Nino can now act as a guide.
* Items inside locked containers cannot be sold at home.
* If sound resistance is present, characters will not wake up from musical performances.
* Fairies will now pick up seeds they spit out.
* The bulletin board and delivery box will also be displayed by guides.
* On the global map, if there are Nephia or other entities below the character, hovering the mouse will display information for both.
* Fast travel cannot be used when overburdened.
* Characters will take damage upon entering their base if they are overburdened.
* Fixed seeds will be used for the generation of shrines. Shrine prices have been adjusted.
* Food made with spoiled ingredients will spoil. A spoilage icon will be displayed for materials during crafting.
* Added recipes for Stone-baked Emo, Stewed Weeds, and Boiled Eggs to the initial recipe list.
* In the Japanese version, renamed the "Mana Assimilation" feat of Ghosts and Executioners to "Body of Mana" (due to duplication with another feat).
[Fixes]
* Fixed a bug where both the quest dialogue and death dialogue would display simultaneously if a character dies immediately after exiting a quest instance.
* Fixed a bug where items couldn't be moved by drag-and-drop when registering duplicates in the duplication shop.
* Fixed a bug where home skills were not refreshed when switching residents from livestock back to residents.
* Other minor fixes and adjustments.
[Notes]
* The book on natural power generation has been removed.
<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* Fixed a bug where the beach remained impassable on the world map in existing save data. (The change is applied when nefias are regenerated)
=== Beta 22.26===
<big>'''6/15 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Those with anorexia vomit when they eat.
* Remove the "Hired with Gold Bar" flag from party members once they have joined, so that charm checks are no longer required for them.
* Weakening a target's abilities due to debuffs should not affect the charm check for recruitment. Also, specify the required charm for charm checks during conversations.
* If there are fixed quests, display an exclamation mark on the bulletin board.
* Fanatics will always call for help when attacked.
* Add snow graphics.
* In harvest requests, larger crop fields should be generated as the difficulty increases.
* Correct and replace Evan's dialogue in the English version.
* Display item weights in the hover guide.
* Residents and companions should not sell thrown or ranged weapons.
* Residents should not teleport when they fail to read a book.
* Add a second stage to the "Gourmet" feat.
* Allow digging the floor beneath walls within bases.
* Show a warning when starting a game with a vow that disables manual saving.
* Add cooking recipes to Nino's merchandise (no restocking).
* The decay progress during disassembly should be carried over to the obtained items.
* If multiple items can be obtained during disassembly, determine the item based on the level of the disassembled item.
* Apply rest bonuses during meditation to all party members.
* Adjust the price multiplier for equipment enchantments.
* Items in a merchant's bag should not be destroyed by elemental attacks.
* Increase the harvest yield of hay based on the seed level.
* Clearly indicate crafted items in their descriptions.
* Kettle will duplicate and sell crafted items as the event progresses.
* Exclude materials in containers with sale tags during crafting.


[Fixes]
[Fixes]
* Fixed a bug introduced in yesterday's update where the last use of magical stock became unavailable.
* Fixed an issue where the bounce sound of Snow Puchi in the basket mini-game was not affected by the volume settings.
* Fixed a bug where choosing to buy home supplies from Loytel or Fiama did not bring up the transaction screen.
* Various minor fixes and adjustments.
* Other minor changes and fixes.


[Notes]
[Notes]
* NPCs currently do not throw potions at invisible enemies when they are accompanying you as allies.
* The bugs related to Japanese input are likely due to a bug in Unity itself, making it difficult to fix at the moment.
* Regarding favorites, there are two categories to choose from: item categories and cooked dishes. Favorites in the item category do not necessarily have to be food.
* Duplication sales may allow for some exploitative behaviors, which will be gradually adjusted.
* Typing a large amount of text in Japanese conversion mode in the text input box can cause an error, which appears to be a bug in Unity itself.
* If store owners or similar characters cannot be found in the town, please use the guard's guidance to locate them.
* Changes in appearance due to equipment have been discontinued for Elin to prioritize customization with PCC.
* The Kurkol questline will have multiple endings (currently, there are two planned).
* Gifts based on faith are planned to be introduced soon.
* Marriage will be possible in future updates.
<big>'''Hotfix'''</big>
* Fixed a bug where taking the Gourmand feat 2 would prevent cooking.
* Fixed a bug where you couldn't start a new game.
* Changed the entrance to the Vernis mines to be immovable outside the map.
=== Beta 22.25===
<big>'''6/14 2024'''</big>


=== Alpha 20.30 ===
[Additions and Changes]
<big>'''2024/1/14'''</big>
* Added a new level to "Model Believer."
* Added immunity to beheading to the effect of "Assimilation with Mana."
* Replaced the graphic of the lost kitten.
* Added graphics for seeds.
* Added collagen to turtles.
* Changed the deadline for species extermination quests to indefinite.
* Adjusted the difficulty of harvesting quests.
* Added the option "I don't want you to move" to "Actually..."
* Added the Shrine of Fortitude.
* Bosses and other NPCs now destroy objects that belong to NPCs (in town) when removing obstacles while moving.
* Slightly increased the overall rewards for quests.
* Item descriptions now include container capacity.
* Changed the display method for descriptions during crafting.
 
[Fixes]
* Fixed a bug where stackable items without a gift flag would stack when given as gifts.
* Fixed a bug where only beggars were generated in sparring matches.
* Fixed a bug where the weight limit for fairies was not immediately checked when changing materials in equipped slots.
* Fixed a glitch where the enchantment of elemental attacks for throwing weapons was not displayed.
* Various other minor fixes and adjustments.
<big>'''Hotfix'''</big>
* Fixed a glitch where vegetable soup sprite was missing.
=== Beta 22.24===
<big>'''6/13 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Gourmet Feat now displays human flesh, undead flesh, etc.
* Added an Itzapalt body pillow (no effects yet). Added patterns to Jure's body pillow (changeable by rotation).
* NPCs will return to their original positions when zones are regenerated.
* Removed the Kumiromi body pillow skin. Changed it to a type where the graphic pattern changes by rotation.
* When NPCs are stacked, hostile NPCs are now prioritized as targets.
* Seeds can now be obtained when cutting grass with a sickle.
* The effects of physical and mental enhancement (such as blessed bodily resurrection) will diminish as their values increase.
* Added Silver Grass (Susuki).
* Teleportation will no longer occur to locations with stairs.
* Changed the floor where puppy Poppy appears from floor 4 to floor 2.
* In zones other than home, enemies of miracle level or higher can now destroy obstacles blocking their path.
* Hidden status of small medals caught while fishing is now revealed from the start.
* Added new monster graphics.
* During escort missions, the mission will not fail if the player exits the map away from the escort target at their base.
* Increased rewards for escort missions.
* Added pest extermination scrolls to the small medal and Eco-po rewards.
* Extended the penalty-free period from one month to three months.
* Hovering over known recipe items in the processing machine will display the item name.
* Adjusted the fullness level of travel rations. When eating at an inn, the status will always become "Overeating."
* Flyers are now sold only by the merchant guild receptionist.
* Slightly renovated Olvina's map.
* User map uploads are now possible when the base ranks below 100 in the home ranking.
* Items like wedding rings will no longer drop as loot from the recipient.
* Meals can now be manually canceled.
* Added ingots and corpses as sculpture materials. Statue colors now reflect the material.
* Taxidermy and cards can now be sold.
* Adjusted the amount of fame gained from regular requests (base amount reduced, heavily dependent on request difficulty).
* Increased the spawn rate of Backer pets in the Yowyn cat cafe.
* Residents and party members will no longer sell bandages they possess.
* Added an option in settings to display a background for speech bubble text.
* Added the Scavenger feat.
* Reduced the default sight range of NPCs by 2 indoors and 1 outdoors.


[Fixes]
[Fixes]
* Fixed a bug causing an error when digging in the farm platform.
* Fixed a bug where skills could be learned from trainers even if the skill value became 0 due to mutations.
* Corrected a bug where the state of a door's opening and closing becomes incorrect if an impassable object is adjacent to it.
* Fixed a bug where dice rolls were uniformly distributed.
* Fixed a glitch where some texts do not display when the font size is large (please report if there are more instances).
* Fixed a bug where memo content would disappear if ESC was pressed immediately after opening the memo widget.
* Adjusted the depth (z-value) of stairs and half-stairs.
* Other minor fixes and adjustments.
* Fixed a bug where the information of the ammunition of a ranged weapon was not completely cleared after receiving it from a pet.
* Fixed a bug where a pet attacks with a ranged weapon that is no longer in possession immediately after receiving it from the pet.
* Other minor changes and fixes.


[Notes]
[Notes]
* Unique NPCs like Gwen are intended to be one-of-a-kind in the world, even when they become residents.
* Body pillows are currently available as casino prizes temporarily. They may become rewards for other content in the future.
* Bugs related to casino chips and other casino-related issues are scheduled to be fixed when the casino opens, so please wait for a while.
* Regarding the endgame content balance adjustments mentioned previously, this specifically addresses the issue where, at higher levels, the damage scale outpaces defense, causing both enemies and allies to die in one shot. We plan to address this based on feedback from high-level adventurers during the latter part of the beta.
* It is intended that damage to mana is halved at Mana Body feat level 2 and beyond.
* If you can't find items you picked up or crafted, check the small five-slot toolbar for equipment positions, or press CTRL to switch hotbar pages.


<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>


[Additions and Changes]
[Additions and Changes]
* Items valued at less than 1 Oren are now priced at 0 when sold.
* Small medals and other items along enemy routes will now become visible.
* Equipment now drops items corresponding to their materials when dismantled.


[Bug Fixes]
[Fixes]
* Fixed a bug where the abilities and skills of enemies at the 'Miracle' level or higher were increasing exponentially instead of linearly.
* Fixed a bug where one of the towns in escort and delivery requests always referred to the player's home location when calculating distance.
* Fixed a bug caused by the recent update where unique NPCs would die due to a healing overflow when entering a zone that had not been visited for a long time.
* Fixed a bug where the map could not load if the coordinates of resurrected residents exceeded the map boundaries.
* Fixed a bug where skills affected by mutations could be learned repeatedly.
* Fixed a glitch where the background size of speech bubbles could vary.
* Other minor fixes and adjustments.


<big>'''Hotfix 2'''</big>
<big>'''Hotfix'''</big>  
* Fixed a glitch where placing blocks on a platform causes the floor below to become transparent.
* Fixed a bug where the game gives an error when talking to a trainer which train unlearned skills.
* Corrected an issue where furniture collection tickets could be obtained for free.
* Several minor changes and fixes.
 
[Notes]
* There have been reports of character corruption when filling out the bug report form. This issue is related to Unity's core functions and is difficult to fix. As a workaround if you have this problem, please write your report in a text editor like Notepad and then copying and pasting it into the form.
* Regarding items in the hotbar, even if the "double-click to hold an item from the inventory" setting is enabled, not being able to double-click to hold an item is intentional.
* The fact that cacti currently grow quickly and seed enchantments do not apply is by design. I plan to introduce growth stages for cacti in the near future.


=== Alpha 20.29 ===
=== Beta 22.23===
<big>'''2024/1/13'''</big>
<big>'''6/12 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Inventory sorting now stacks items that can be stacked.
* (Backer Wish) Added a new feat "Heavy Armor Casting."
* When a trainer is at home, pets can now pay to train their skills even at home.
* Adjusted casting success rate.
* Influence can now be used to reroll a store's inventory.
* Added EcoPo merchant to Yowyn.
* Holding Shift and right-clicking an equipment item in the inventory will now equip it in the second equipment slot.
* Split the Executioner's feat into "Essence of Death (higher critical chance with lower HP)" and "Fusion with Mana (uses mana instead of HP when health is below 0)."
* In procurement quests, if you have multiple target items, you can now choose between them.
* Adjusted auto-combat behavior when "Fusion with Mana" is acquired.
* Introducing the "Thank You Mammoth♪"
* Added a test race "Wraith."
* Nora of Palmia is now the mayor and secretary, with several fixed recipes added.
* Added a jingle for sleeping.
* Buffs and debuffs are now displayed when hovering over them with the mouse.
* Guards now guide players to the tax box.
* If a character's favorite food is known, it will now be displayed in the conversation dialog.
* Mysilia's return gifts are sent upon paying taxes.
* Bosses in Nefia will leave Nefia if the player changes floors once.
* Added an option to crawl up to the last visited town (last visited town is cleared if returning to your own base).
* NPCs of Miracle rarity or higher will recover health over time after the player leaves the map.
* Receiving an imo upon death (up to a certain number of times).
* NPCs of Miracle rarity or higher will gain resistance to a status ailment each time they are affected by it.
* Search box in the recipe widget is focused when opened.
* The 'gift' flag will always be removed from items picked up by the player.
* Discarded base maps regenerate over time.
* Adjusted required scores for performance requests. Also, set the maximum difficulty of generated requests lower (difficulty will gradually unlock in future updates).
* Removed the "Apply" button from PCC edit mode. Changes are automatically applied even if canceled.
* Display state of gathered items in text when hovered over with the mouse.
* Residents and party members eat uncooked food if no cooked food is in the inventory.
* Operational bonuses from deceased residents remain (to avoid the hassle of auto-canceling policies). Also, a message is displayed when policies are auto-canceled due to insufficient operational power.
* Party members automatically take uncooked food from the shared container in the PC's inventory.
* Small medals deactivate the placed state upon discovery (can be picked up with a left click).
* Gaining trap disarm skill experience when sweeping with a broom.
* Refreshing domains when changing jobs via console's ChangeJob.
* Where mom? Which way is home?


[Fixes]
[Fixes]
* Fixed a bug where digging at a platform scaffolding caused an error and couldn't be dug.
* Fixed a bug where recruitment tickets could be used when recalling residents from the Covenant Stone.
* Fixed an issue where throwing was not possible on half-stair tiles.
* Other minor fixes and adjustments.
* Other minor changes and fixes.


[Answers to Questions, etc.]
[Notes]
* Garbage containers will dispose of trash regardless of permissions.
* Endgame content combat balance will be adjusted from the end of the beta through EA. Currently, the plan is to gradually add damage reduction (separately for physical and magical) for both enemies and allies above a certain level. If you have any good ideas, please provide feedback.
* If companions do not appear on the bartender's resurrection list after dying, they are likely revived at the base. Please check the base.
* Currently, non-player characters do not use abilities like the divine favor of Lulwy's possession. Rare and unique monsters might be allowed to use them in the future.


<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* Fixed a bug where the game may give an error when a new resident joins.


* Changed the effect of luck to "When there is a dice roll, re-roll the dice with a certain probability and apply the better outcome (or worse if luck is negative)."
=== Beta 22.22 (Nightly) ===
* Fixed the bug where speaking to the altar results in a large number of error messages.
<big>'''6/11 2024'''</big>


=== Alpha 20.28 ===
  The blessings of the gods will now also apply to all NPCs, which might result in unexpected bugs (such as Mani's mechanical dominance). Therefore, this release will be in the Nightly version. The Nightly version is a test development build, which can be changed by right-clicking Elin in the Steam library and selecting "Beta > Participate in Beta." Please make sure to back up your game before playing in the Nightly version.
<big>'''2024/1/12'''</big>


[Additions and Changes]
[Additions and Changes]
* Hearth Stone now prevents the destruction of items by fire or ice attacks (this is a temporary measure until Hearth Stone can be upgraded).
* God's blessings, including things like mana absorption and damage reduction, now apply to all NPCs. The blessings will also be displayed in the feats section of NPC character sheets.
* Added a card category to items. Cards won't receive furniture enchantments.
* Added console commands ChangeRace and ChangeJob.
* When carrying more than 500 Orens, pets will now train their skills' potential in the city.
* Replaced the graphics for grass.
* Added an option to silence pets in pet conversations.
* Added new grassland floor. Added blocks and tiles related to the magic ruined factory.
* Temporarily, pets can learn skills by reading technical books (this will likely be discontinued when other skill acquisition methods are added).
* Added Lulwy and Mani body pillows as casino prizes (effects are not yet available).
* When taking items like wedding rings from pets, their affection will significantly decrease.
* Slightly remodeled the casino interior to have a steampunk look.
* Changed the race notation from "Animal" to "Pig." Changed the race of Flame Believers to "Goblin" and Llamas to "Sheep."
* Prayers can now be performed on the world map (this was implemented in the previous version, but it was not mentioned in the update notes).
* Gwens no longer multiply.
* Tools now display hardness.
* The meat attribute of PC and the undead attribute now correctly reflect the PC's race.
* Pressing the ESC key in memo widgets and bug report input fields will no longer clear the content.
* Room Boards and House Boards can no longer be used outside the player's home.
* Outdoor dungeons will no longer have snow during winter.
* The direction the PC is facing will now be correctly maintained during save/load.
* Added a tutorial to Nerun.
* Added a signboard for the fuel storage area.
* Branches can now be used as fuel.
* Delivery boxes can now be used at the player's base (note that the package may not always be delivered to the home, but to the visited base with available delivery).
* Guild development points will increase as the guild rank rises.
* Adjusted damage multiplier and accuracy correction for two-handed skills.
* Set the required difficulty for mining walls and floors.


[Fixes]
[Fixes]
* Fixed the omission of the duration of the floating effect in its description.
* Fixed a bug where the difficulty of harvesting and performance requests did not scale with skill level.
* Fixed a glitch where the names of invisible NPCs appeared when targeted with a shooting cursor.
* Fixed a bug where containers would be sold when items inside them were sold out at the home.
* Fixed a glitch where the total quantity was not displayed correctly when collecting stacked cards.
* Fixed a bug where NPCs would not throw weapons if they did not have a ranged weapon, even if they had throwable weapons.
* Other minor changes and fixes.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Wishing with well water is currently a feature that occurs only once a year in the game.
* If any bugs are found where stats are not correctly calculated when changing race or job with ChangeRace and ChangeJob, please report them.
* The brightness of the night can be adjusted in the experimental tab by checking the "Show Experimental Options" item in Settings > Others.
* Body pillows are temporarily placed in the casino, but since their number is growing, the acquisition methods of existing ones might be changed in the future.
 
* If the target does not meet the conditions to be invited to the party, they cannot be ridden or coexisted with (to add residents hired with gold bars to the party, the normal charm recruitment conditions must be met).
===Alpha 20.27 ===  
* The halved block height in dungeons is a specification to make the screen easier to see.
<big>'''2024/1/11'''</big>
* To have livestock lay eggs, place grass on the ground or put it in the shared container.
* If attacked by neutral NPCs, please check for Ether Disease on the character sheet.
=== Beta 22.21 ===
<big>'''6/10 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added attributes to the younger sister cat that make it unsuitable for riding.
* (Backer Wish) Introduced a new class, "Executioner."
* When in a full state, you cannot eat at the inn.
* Slightly modified the clay icon.
* Even when PCC data for pets and residents is disabled, the hair color of the PCC is retained.
* Enchants with attribute attacks on materials will no longer be displayed on items other than weapons.
* Added enchantments to the beggar's pendant.
* When starting auto-sorting, any open ground containers will now close.
* The effects of Seven-League Boots also reduce the amount of provisions consumed during fast travel.
* Significantly reduced the accumulation speed of drowsiness.
* When carrying a detector, moving items in the inventory will not trigger the detector. The detector ignores case in the input text.
* Slightly reduced the hunger rate on the world map.
* During auto-movement, if there are stairs en route, they will not be used.
* The level of NPCs generated for performance requests will now depend on the difficulty of the request.
* Friendly temporary pets can be banished via the central click menu.
* Added the "Model Believer" feat.
* Mother will not go assaulting when riding or being ridden.
* NPCs will now also perform throws.
* When drawing water with the Pot of Thirst, the material of the pot itself does not change.
* Materials will now display hardness.
* If an NPC's inventory is full, you cannot give them gifts.
* Changed the method of extracting rods from Mana Batteries (internal specification change to correctly extract healing rods).
* The weight limit for items that can be given to NPCs is calculated based on the current weight of the NPC's inventory plus the weight of the item being given.
* Added 'Do Not Change Target' and 'Interrupt if Target is Lost' settings to auto-combat.
* The maximum level of seeds that can be improved through breeding depends on the agriculture skill.
* Adjusted the damage of poisoned food.
* Added the recipe for cream stew.
* Added various monster graphics.
* Changed Nefu's graphic to multi-tailed.
* Added snow graphics.


[Fixes]
[Fixes]
* Fixed a bug where using material change on enhanced equipment resulted in duplicated enhancement effects.
* Fixed a bug where exiting a quest instance without reporting the request for some reason would cause an error when loading the map, making it unreadable.
* Fixed a bug where an error message appeared when reading a teleport scroll.
* Fixed a bug where pathfinding during movement would sometimes fail, causing movement to be canceled.
* Other minor changes and glitch fixes.
* Fixed a glitch where the description text for story quests would not display in the quest tracker.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Boxes with contents, such as treasure chests, cannot be picked up if your main backpack is full.
* Spellbooks influenced by domain only affect magic that has elemental counterparts (hand, arrow, bolt, ball, miasma, song). The generation rates of other types of magic, such as healing or support spells, are not affected. (However, currently, Meteor and Disenchant are influenced by specialty attributes.)
* The decrease in effectiveness of the resident attraction campaign is intentional.
* For procurement requests, items whose names do not match exactly will be treated separately, even if they have similar names.


[Announcement]
* Gwen will soon stop multiplying.


=== Alpha 20.26 ===
=== Beta 22.20 ===
<big>'''2024/1/10'''</big>
<big>'''6/9 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Axes for woodcutting can now also be crafted using ingots.
* The merchant in the Thieves' Guild will now sell Incognito scrolls.
* Doors that are placed can no longer be dismantled with a hammer.
* Adjusted the price of slave sales. Karma will decrease by 1 when selling a slave.
* Puppies cannot enter tents in the puppy cave.
* Adjusted rewards for war quests.
* The method of displaying fertility has been changed (it will be the opposite of what it was before).
* Significantly reduced prices for prepared meals and preserved foods at NPC shops.
* Furniture and facilities required for residents' jobs are now displayed in tooltips.
* In extermination quests, most enemies will not notice the player when they enter the map.
* Added an option to 'hold as furniture' in the middle-click menu for items like alcohol and potions.
* Exploding enemies will not self-destruct when wet.
* Failed dishes will no longer be selected as favorites.
* Scythes can now be crafted with stone.
* Adjusted the amount of karma reduction for failing bounty quests.
* The crafting machine will now display basic recipes and recipes that have been made before.
* Changed the effect of skill books from a fixed value increase to an experience gain.
* Added new tutorials to Nerun.
* Improved the movement pathing for short distance travel with the mouse, preventing odd detours.
* Added a Kumiromi body pillow (no effect yet).
* Added sound effects when the level of a seed increases.


[Fixes]
[Fixes]
* Fixed a bug where temporary files in the save data were not being correctly deleted.
* Fixed a bug where extracting residents from the Hearth Stone incorrectly flagged them as "hired with gold bars."
* Fixed minor glitches.
* Corrected the random altar attributes in the maps transferred via Moongates.
* Fixed the fame requirement for body pillow appearance, which was ten times higher than intended.
* Other minor fixes and adjustments.


[Tips]
[Notes]
* When sending companions back home, they return to their own home, not the player's home. If you have multiple bases, you can change a companion's home using the Covenant Stone.
* To fix a bug, after the update, the "hired with gold bars" flag for all residents will be reset. (If this flag is set, a charisma check is required to invite the resident to join the party.)
* Mechanical NPCs following you around is a bonus from the Mani faith.
* For the succubus's pleasurable experience bonus, if the target's base stats are lower than the player's, those stats will be skipped.
* You can turn off the display of building roofs using the 'Map Tool', which can be accessed by a long press on the central button or by clicking above the log display button at the bottom left of the screen.
* Chinese translation will be implemented after the tutorial additions are completed, so please be patient.


=== Alpha 20.25 ===
<big>'''Hotfix'''</big>
<big>'''2024/1/9'''</big>
* Fixed a glitch that caused the quest board text to be garbled.
[Additions and Changes from the Nightly Version]
 
* It's no longer possible to gather resources using panties.
=== Beta 22.19 ===
* Added the "Public Order" home skill. Changed some residents' job contents.
<big>'''6/8 2024'''</big>
* Residents now have a chance to starve to death if the population exceeds its limit.
 
* The "Industrious" home skill now only affects the output of residents' production.
[Additions and Changes]
* Adjusted the balance of several home skills.
* Added an Opatos body pillow as a prize in the Fortune Bell.
* Added snow accumulation graphics.
* The God body pillow will now appear as a prize in the casino when reputation is high (to prevent players from being forced to acquire all pillows at once. This condition may change in the future).
* Added portraits for the fox tribe priestesses, Kinu and Misaki.
* Added a large number of reward paintings in Fermera. Replaced the cat scroll with a Mokyu-Gon painting (the scroll will be added as a separate item).
* When moving from the harvest request zone, if the conditions for the request are already met, the request will be considered successful.
* When moving from the harvest request zone, there is a chance that harvested items in the inventory will be confiscated.
* The number of monsters generated in Nefia and dungeons will increase as the danger level rises (about 50% of the current number at Lv1, the same as now around Lv15, and no change beyond that).
* Residents can now be given sale tags.
* When selling residents, contribution points will increase if part of the Thieves Guild.
* When a sale tag is attached to a container with contents, the contents will be sold.
* Added policy for "Slave Sales License."
* Added new tutorials to Nerun.
* Adjusted the calculation method for the hardness required for harvesting.
* High-quality materials will not be obtained through dismantling.
* Refined the maps of Yowyn and the Tinker's Camp.
 
[Fixes]
* Fixed a bug where movement would stop before reaching the clicked destination during mouse click movement.
* Fixed a bug where the inventory could be opened using shortcuts in build mode.
* Various minor fixes and adjustments.


<big>'''Hotfix'''</big>
[Notes]
* Fixed a bug where a hunger check was performed before recalculating home skills after loading the game.
* The abilities increased by the succubus's pleasurable experiences will be determined by the highest ability value of the partner.
* Fixed a bug where no dining experience points were awarded when the food quality was below a certain level.
* Planning to gradually introduce Backer Wishes while adjusting balance.
* Home skills of residents will now be calculated even if the resident is deceased.
=== Alpha 20.25 (Nightly) ===
(Nightly Version)
  The Nightly version is the latest version of Elin, available before its general public release. You can opt into this version via Steam by right-clicking on Elin in your library and selecting "Properties > Betas."


  From now on, the Nightly version will always be kept up to date with the latest version of Elin, including the publicly released versions. Once you set it to the Nightly version, there's no need to switch back to the regular version. Save data is common and compatible between the Nightly and regular versions.
==Pre-Beta==


[Important]
=== Pre-Beta 22.18 ===
  In this update, bonuses from equipment enhancement and blessings are now directly added to the equipment's abilities. When loading existing save data, only the equipment possessed/equipped by the PC and currently accompanying pets will receive these bonuses. (All equipment created after the update will be generated with this new specification.)
<big>'''6/7 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added Levitation to the initial feats of fairies.
* Fertilized eggs can now be collected from nests.
* Dialogue choices can now be selected with the keyboard.
* Placing fertilized eggs on the bed has a low chance of hatching them.
* Added a setting to change the background color of stacked item icons.
* The chance of ranged weapons and equipped gear breaking due to ice or fire attacks has been significantly reduced.
* Added a setting to disable certain screen-shaking effects.
* If a player dies within the quest instance after completing a hunting request, the request will be considered a failure.
* Important parts of random request texts are now color-highlighted.
* If the operation capacity of a base exceeds the maximum operational capacity due to resident fluctuations, the implementation of policies exceeding the limit will be halted.
* Limited the frequency of "okaerinko" responses.
* Changed the initial hobby setting for Loytel from "development" to "gardening."
* Invisible flags are removed when items are collected in Build Mode.
* The display of travel elapsed time will now show the time elapsed since the player last exited the map, rather than the time elapsed since they last entered it.
* Adjusted the damage bonus from Strength in throwing.
* Lutz's diary will now be delivered to the home.
* Cards and taxidermies are now indestructible. Items with indestructible flags are explicitly indicated in item details.
* Added an "Influence" setting to the information bar widget.
* Non-humanoid creatures no longer fall into madness from eating human flesh, and the likelihood of acquiring the human flesh feat is reduced.
* Added new tutorials to Nerun.
* Items on the ground can now be picked up all at once through the middle-click menu.
* Changed the recipe for vegetable miso pickles.
* Added scrolls for Weapon Enhancement and Armor Enhancement.
* Bonuses from weapon and armor enhancements, blessings, etc., are now actually added to the equipment’s stats.


[Fixes]
[Fixes]
* Fixed a bug where pets could become immobile for an extended period when entering the global map during madness.
* Fixed a bug where an error might occur when displaying the tourism value in the status bar during loading.
* Fixed a glitch where fixed quests were shown in the request guides while guards, etc., were at home.
* Corrected the bamboo in Nefu Village that was made of willow.
* Fixed a bug where home skill bonuses were applied to residents without a suitable work environment.
* Further fixed tent-related bugs.
* Fixed a bug allowing to accept Roitel's quests outside of the home when accompanied by Roitel.
* Other minor fixes and adjustments.
* Fixed a bug where negative experience was gained in defense-related skills when attacked with equipment having negative modifications.
* Fixed a glitch where mysterious switches were generated in Nefia.
* Fixed a bug where items dug up on the global map weren't automatically picked up.
* Fixed various minor glitches.


[Notes]
[Notes]
* In Elin, the innate feat of Juere does not reduce hunger but instead enhances the bonus effects from meals.
* A method to completely prevent equipment destruction by ice or fire attacks will be added in the future. This may be a reward from unique quests. Additionally, many mid-to-late-game content, such as automated farming and high-level crafting recipes, are still planned to be introduced post-EA. Please note that Elin's beta is not the final version of Elin's beta, but rather a beta of early access version of Elin. Early access refers to a game that is playable to some extent but still under development, and Elin is planned to be in early access for several years.
* Regarding the Thieves Guild admission criteria, it is intended that players can pass the test without being a criminal if they can manage the karma loss, though naughty books are planned to be nerfed in the future.
* It is normal for some files to be reacquired during Steam's game file integrity check. This is likely because some dynamically changing configuration files are included in the execution folder.
* Tools and musical instruments can be installed or given as gifts to NPCs by selecting “Hold as Furniture” from the middle-click menu.
* Thank you for the feedback on automatic collection of items. Collecting from spider webs, using a hammer for dismantling (in-game mechanic), and not automatically collecting gold nuggets from mining are currently as designed.
* In Elin, instead of janitors, NPCs who perform cleaning as an idle activity will throw salt at snails.
* More options on item distribution and methods for automatic tidying of scattered milk and other items at the base are planned to be introduced soon.
* BGM No28 is "Fantasia to the Shining Moon" by FICUSEL.


<big>Nightly Version Hot Fix</big>
=== Pre-Beta 22.17 ===
* Bonuses and penalties to work efficiency at home no longer affect the residents' home skills.
<big>'''6/6 2024'''</big>
* Added an "Efficiency" section to the information on the Home Board.
* Added a new resident job.


=== Alpha 20.24 ===
<big>'''2024/1/8'''</big>
[Additions and Changes]
[Additions and Changes]
* Removed the throwing attribute from pianos.
* Added a toggle option for Nerun's tutorial in the settings.
* Winged scrolls can no longer be used on tents and artifacts.
* Added several new tutorials to Nerun.
* Items inside containers in tents can now be used for crafting.
* The "Adventure Log", which allows playback of tutorials at any time, is now given after the first tutorial.
* Added snow-covered tiles.
* Added required materials under the tooltip for crafting materials.
* Adjusted the amount of experience gained for skills when earning experience points.
* NPCs, regardless of whether they are humanoid, will become hostile if they catch you stealing.
* On the local map, floors such as dirt floors are now generated under blocks, in accordance with the terrain.
* Slightly adjusted the screen color tones.
* Fishing now consumes stamina based on a probability.
* Tooltips for existing items in build mode will now display the same as when in the inventory.
* Residents, once awakened, will not go back to sleep immediately.
* Locations never visited will be displayed as ???? in the home ranking.
* Failing a random quest now decreases karma, and completing one increases reputation (adjustments to random quests, addition of quest types, and changes in difficulty based on reputation will be addressed in a future update).
* Added a shortcut for "Use Bed from Inventory" to the default shortcut bar. Beds will now be collected after saving.
* Added lockpicks as a fixed item in the inventory of the Black Market merchant in the Thieves Guild.
* Changed the BGM for Mifu and Nefu Village. Added small medals and cassette tapes to Nefu Village.
* Quest items now go directly into the backpack.
* Unique NPCs and PCs can now produce chicken eggs. (Temporary measure due to potential bugs)
* Added an option to automatically pick up foraged items in settings (please provide feedback if there are any foraged items that aren't picked up).
* Hatched NPCs will start at level 1 and lose all possessions.
* Increased the probability of generating gold nuggets during mining.
* Hatched NPCs will receive significant bonuses to base and temporary potential abilities.
* Added the chopping board recipe to the initial learned recipes.
* Bookshelves can now be used as containers.
* Added travel tips to the help section (under construction).
* Upgraded title image to high resolution and increased detail.


[Fixes]
[Fixes]
* Fixed an overflow issue with the cursed winged scroll.
* Further fixed the bug where tents placed in towns would disappear.
* Fixed a bug from yesterday's update where throwing was treated as a melee attack.
* Fixed a bug where, if a resident dies and is stored in the Hearth Stone, they would be bedridden when summoned back.
* Fixed a bug where the mic couldn't be placed on the ground even when held as furniture.
* Fixed a bug where an adventurer's home zone would reset to a random town if they died while being a companion.
* Fixed a bug where generators would malfunction in tents or underground during bad weather.
* Fixed a bug where Little Garden would disappear.
* Fixed a glitch where skills with values reduced to zero by enchantments or similar means were not displayed on the character sheet.
* Other minor fixes and adjustments.
* Fixed other minor glitches.


[Announcements]
[Notes]
* In an upcoming update, the maximum level of seeds that can be cultivated will depend on the agriculture skill (the level of seeds already cultivated will not change).
* Content for travel tips, Nerun tutorials, and Lutz's journal will be expanded during the beta period.
* As the early game methods for earning money are currently insufficient, they will remain as they are for now, but after the beta starts, the number of furniture requisition tickets required for equipment may increase to about 5-10 times the current amount.
 
=== Pre-Beta 22.16 ===
<big>'''6/5 2024'''</big>


=== Alpha 20.23 ===
<big>'''2024/1/7'''</big>
[Additions and Changes]
[Additions and Changes]
* The maximum bonus for thrown item weight now depends on strength.
* Changed the maximum number of food and healing items residents and allies can withdraw from shared containers at once to 2.
* Items suitable for throwing can now be thrown using the F key.
* Residents and allies will now only consume cooked food.
* Damage and accuracy calculations for throws now use the same calculations as regular attacks.
* Livestock will now consume grass daily and have a chance to produce eggs or milk based on their breeding value. (If there is no grass, it remains as before.)
* Thrown panties will now return to your hand.
* Strengthened the nutritional effect of eggs.
* Improved algorithm for choosing where to generate stairs in Nefia.
* Added a "Breeding Season" ordinance.
* When regenerating maps, stairs, tents, etc., will not be regenerated but remain as is.
* Eggs now have a random chance to become fertilized when generated.
* In build mode, residents' belongings and merchants' bags are no longer displayed.
* Added an incubator. This allows fertilized eggs to hatch.
* On the global map, rain turns into snow in winter.
* Reload Mod will no longer select random enchants for bows or crossbows.
* Negotiation skills do not affect small medals.
* Added rare material indicators to the crown and globe.
* Some materials obtained from gathering spots now scale with generation level. It's now possible to occasionally obtain microchips from mechanical debris.
* Set prices for several items that previously had a price of 0. Items with a value of 0 cannot be collected with furniture collection tickets.
* Weight check for returning home is now done at the moment of return.
* Tents will no longer be removed during town regeneration.
* Residents will now perform the "okaerinko" gesture.
* Increased Meditation time by 10x. Meditation will automatically end when HP and MP are fully restored. During Meditation, bonuses are applied to HP and MP recovery rates.
* Bamboo shoots are now affected by seed enchants.
* When recruiting NPCs, the decision is based on the NPC's highest primary ability (excluding speed), not just their charm.
* When inviting NPCs hired with gold bars to the party, the same charm check as when recruiting NPCs is conducted. (Applies to NPCs hired from this version onwards.)
* Mana warning dialogues for canes will not appear during auto-combat (canes won't be used when mana is negative).


[Fixes]
[Fixes]
* Fixed a bug where ★Iron Balls could be placed in build mode.
* Fixed a bug where party members tied with a rope would sometimes stop moving.
* Fixed a bug where invisible enemies could be targeted with the F key.
* Fixed an issue where deliveries would arrive at a base during simulations such as sleep. Deliveries will now arrive at the base the PC is currently visiting, not the home base.
* Fixed various minor glitches.
* Fixed a bug where summoned animals or allies would mistakenly buff enemies.
* Fixed a bug where an error message would appear when placing a photo after loading.
* Fixed a bug introduced in the previous update where stacking of cooking items was not functioning correctly.
* Fixed a bug where karma would decrease when cutting plant seeds in a town where harvesting is not prohibited.
* Fixed a bug where players could exploit the casino receptionist to receive infinite scratch cards by choosing "not interested".
* Various other minor fixes and adjustments.
 
[Notes]
* Items that do not spoil will not automatically go into the refrigerator.
* Resident recruitment tickets can be used when initiating conversations to recruit residents from the home's request board.


[Tips]
=== Pre-Beta 22.15 ===
* ★Commemorative Sketch Collections can be given to a unique NPC in Lumiest.
<big>'''6/4 2024'''</big>
* Signposts need to be placed at the edge of the map. Please wait for teleporters or similar for faster movement within the home.


<big>Small Update</big>
[Additions and Changes]
* Increased the elemental amount for throwing elemental attacks.
* Added descriptions for the Hearth Stone's effects at different levels on the Home Board.
* Equipment prayed for through a wish will now become miracle quality.
* Adjusted crop harvest amounts.
* Changed the background color for artifact items. Added a background color for godly items.
* Introduced pasture grass (graphical changes may occur).
* Wheat, rice, and pasture grass now drop straw when withered.
* Added mushroom and pasture grass seeds as rewards for Loytel's agriculture tutorial quest.
* Included new designs for sliding doors (襖).
* Updated seed tooltips to include information on fertility consumption and harvest yield.
* Brewing barrels now produce different drinks based on food categories.
* Increased prices for milk and eggs.


=== Alpha 20.22 ===
[Fixes]
<big>'''2024/1/6'''</big>
* Further corrected item placement offsets.
* Fixed a bug where crim ale accumulates in residents' inventories.
* Miscellaneous minor adjustments and fixes.
 
=== Pre-Beta 22.14 ===
<big>'''6/3 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added a policy for "Transfer Tax Payment."
* (Backer Wish) Implemented the new map "Nefu Village."
* Changed banks to a container format.
* (Backer Wish) Strengthened the Fox Tribe, adding the Blessed Priestess "Kinu," the Blade Priestess "Misaki," various Fox Tribe NPCs, a giant cherry blossom tree, and more.
* Added a console command "ClearLastWishFlag" to clear the destruction state of Last Wish Objects.
* Placed new NPCs in Mifu Village.
* Added fiber as a crafting material for bandages.
* Adjusted the tendency of request generation in some towns.
* Prevent petting animals while in combat or with hostile animals.
* Added snow graphics.
* No map regeneration in non-fixed maps.
* Chaos Shapes can now witness crimes.
* In home areas, enemies will not spawn in lit areas (enemies will spawn at random places when there are no tiles without a roof or light, which is the current specification).
* In paddy fields, like in fields, crop growth will temporarily stop when it reaches the harvesting stage.
* During telepathy, characters in unexplored tiles will also be displayed.
* Do not put a destroy flag on Last Wish NPCs killed by non-PC parties.
* Last Wish's lost pets are generated with neutral affinity.


[Fixes]
[Fixes]
* Fixed a bug where the auto-combat system repeatedly applies speed buffs.
* Fixed a bug from yesterday's patch where neutral creatures in the wild had become hostile.
* Fixed a bug where creatures hanging when entering the map get released.
* Fixed a glitch where the placement of some rideable furniture was misaligned.
* Fixed a bug where enhanced abilities from blessed physical revival potions do not decrease if there is an enchantment to maintain abilities.
* Various minor fixes and adjustments.
* Fixed a bug where an error occurs when returning home after a return chant if the destination Nefia has been regenerated and disappeared.
* Fixed a bug allowing theft of items from a dead opponent during theft.
* Fixed a bug where items in a tent are not saved.
* Fixed a bug where temporarily summoned allies do not follow after map movement immediately after loading a save file.
* Corrected several minor glitches.


[Tips]
[Notes]
* If you want to adjust your position when entering your home, try using a "Signpost" made at the signpost workshop.
* Portraits for "Kinu" and "Misaki" will be added in the future.
* You can directly hold items like food in your inventory by long-pressing the middle click.


=== Alpha 20.21 ===
=== Pre-Beta 22.13 ===
<big>'''2024/1/5'''</big>
<big>'''6/3 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added tents to Nino's merchandise. The weight of the tent changes depending on the items inside.
* Added a button to open "config.txt" in the "Other" settings.
* Adjusted the weight of the iron ball.
* NPCs that are originally friendly will spawn as friendly at the party venue.
* The spell for lifting curses can now target others, not just oneself.
* Applied attribute colors to wand effects.
* Thievery is now possible from hostile NPCs. Stealing from hostile NPCs won't reduce karma. It's now possible to steal items they are equipped with.
* A warning is displayed if there is insufficient MP when using a wand.
* Rare NPCs that appear in the Shrine of Strife will always spawn with a "hostile" disposition (since only hostile rare NPCs count towards the Fighters Guild's contributions).
* Added a large number of reward paintings from Fermera.
* Assigned tourism value to plastic models.
* Increased the contribution points gained by investing in the Merchants Guild.
* Excess contribution points will now carry over when ranking up in the guild.
* Updated the art book.
* Updated the Last Wish.
* Slightly reduced the danger level increase from upgrading the Hearth Stone.
* Added an ordinance for "demon summoning" that increases the danger level at home.
* Changed the overdue tax period from 3 months to 4 months.
* Guild trainers are now accessible upon joining a guild. Guild rank perks have been changed to training discounts from guild trainers.
* Added new grass tile. Updated several maps.
* Increased cotton harvest yield.


[Fixes]
[Fixes]
* Fixed a bug where pets that are parasitic or being ridden would appear in the wrong location immediately after entering a map.
* Various minor fixes and adjustments.
* Fixed a bug where the maximum electricity display on the home bulletin board was showing incorrect values.
* Fixed a bug where all healing spells were referring to the light wound healing dice table.
* Fixed a bug where pets that died outside of home would appear dead in the home.
* Fixed several minor glitches.


[Notes]
[Notes]
* Gwen's replication is intentional.
* Not being able to use wands while reloading is currently by design.
* As merchandise shipping has started, I may be busy handling that and updates might be slower for a few days. Regarding shipping, due to the large volume of orders, items will be dispatched sequentially from the warehouse, and it may take several days to complete all shipments. I will post an update once all shipments are complete, so please wait until then.
* Some traps activating while floating is by design.
 
=== Pre-Beta 22.12 ===
<big>'''6/2 2024'''</big>
 
[Additions and Changes]
* Improved AI and pathfinding for movement during combat.
* Ranged classes now move closer to enemies when they do not have ranged weapons equipped.
* Clarified the message displayed when a tax bill is issued.
* Added a list of policies held by the home in the "Locations" section of the journal.
* Added an option to display the home's tourism value in the information bar widget.
* Adjusted MP costs for casting spells on the entire party, reflecting this in the mana warning dialog and AI combat spell usage.
* Sales tags can no longer be destroyed.
* Modified the quest description for the Merchants Guild membership quest.
* Performance will now consume stamina at a low probability depending on the number of spectators.
* The danger level of generated Nefia is now calculated considering both the PC's fame and level.
* Removed the "☆" from the names of Nefia above level 50 (as it may be used for other purposes in the future).
* Adjusted the initial level of the older sister.
* The difficulty of performance requests now depends on the music skill.
* The difficulty of harvesting requests now depends on the gathering skill.
* The difficulty of bulk delivery requests now depends on the level of the Hearth Stone of the home.
* The number of flowers needed for honey production increases as the number of beehives increases. Additionally, there is now a 1/3 chance that honey will not be produced.
* Adjusted the price of mushrooms.
* Each food vendor now sells cooked meals according to the scale of their shop.
* Applied the shipment bonus for vegetables and fruits to home sale prices and slightly increased the shipment bonus.


Hotfix
[Fixes]
* Fixed a bug where items inside tents were not being saved.
* Fixed a bug where ores would also be destroyed when breaking walls with flammables (if ores are present, destruction is now determined by the hardness of the ores. Walls that can be destroyed with flammables must have a hardness less than or equal to that of the flammable material).
* Due to changes in the world save format, for safety reasons, it has been uploaded as a Nightly version.
* Fixed a bug where platform height could shift when placed.
* Fixed a glitch where the rotting icon would not display at the moment items started to rot if the backpack was open.
* Fixed a bug where fishing could only be repeated up to five times.
* Fixed a bug where holding the left mouse button would cause certain effects, like shrines, to activate twice.
* Other minor fixes and adjustments.


  The Nightly version is a test version of the game before it is officially updated. You can participate in this by right-clicking on Elin in your Steam library, then going to 'Property > Beta'. As I develop the game alone, it's difficult to allocate sufficient time for testing, so in the future,  I plan to start releasing  the latest  updates in the Nightly version, and once their stability is confirmed, I will proceed with an official update.
[Notes]
Currently, save data is shared between the Nightly and the official versions.
* From the beta version, tax bills are mailed in the morning instead of being issued instantly.
* Handing out flyers for the Merchant Guild membership quest will not count if distributed within the Merchant Guild.
* Residents' ability debuffs will be randomly healed daily if there is a healer available.


=== Alpha 20.20 ===
=== Pre-Beta 22.11 ===
<big>'''2024/1/4'''</big>
<big>'''6/1 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Adjusted the difficulty of keys for the training treasure chests.
* Seeds available for sale will no longer grow.
* Set up snow removal cells in various winter maps.
* Residents and companions will no longer take edible equipment from shared containers as food.
* Equipment items now have their backgrounds colored according to rarity.
* Fishing can now be manually canceled. It will continue until canceled.
* Reset the number of loaded projectiles when receiving ranged weapons from allies.
* Tents cannot be used in instance zones such as requests.
* Changed Lumiest Cemetery to a neutral zone.
* Mutations will occur at a low rate even with mutation protection enchantments (same as Elona).
* Gwen will now respawn if she goes missing.
* Added 18 types of mutations (similar to Elona).
* Added display of destruction status to the LastWish command in the console.
* Added fox tribe NPCs (not yet placed on the map; scheduled for the same time as Nefu Village).
* Pets from LastWish will not have portraits set.
* Added Japanese-style furniture.
* Prevented building blocks over items. Due to demand for the traditional rule, added an option in the 'Experimental' settings tab to allow block construction over items.
* Added snow graphics.
* Ignored standard weight values based on height for weight changes due to catechins and proteins.
* Auto-battle will not use unidentified items.
* Limited the number of actions displayed when middle-clicking multiple items on the ground.
* Significantly reduced the probability of Mother attacking the player.
* Adjusted the drop quality of boss chests. Lowered the chance of miracle equipment at lower levels. Locked chests now have a higher chance of containing miracle equipment.
* Stealing now has a chance to reduce Karma.
* Increased the experience gained from using magic and abilities.
* Adjusted the experience gained from weightlifting on the global map.
* Increased the experience gained from exploration.
* Added a setting to containers to not use items inside them for crafting.
* Automatically group together identified items if possible.
* The minimap will now show the location of stairs.


[Fixes]
[Fixes]
* Fixed a bug where dividing by zero occurred when gaining experience with negative attributes.
* Fixed a glitch where the screen would flicker upon waking up.
* Fixed a bug where enchantments on equipment that activate abilities could be used as actual abilities.
* Fixed a bug where an error would occur during the simulation of the home zone when sleeping.
* Fixed a bug where random glittering monsters were generated at level 0.
* Fixed a bug where residents and companions could not properly equip items if "Zephyr's Wrath" was in a shared container.
* Fixed glitches with incorrect date display in some parts.
* Fixed glitches in the journal where the level of the Covenant Stone was always displayed as the one in the current home.
* Fixed a bug where performances could not disrupt sleep.
* Other minor fixes and adjustments.
* Fixed a bug where destroyed LastWish objects were regenerating.
* Fixed a bug where selecting an action from multiple items on the ground with a middle click executed a different action.
* Fixed a bug where festivals would not start.
* Fixed a bug where items were entering empty containers inside other containers.
* Other minor fixes.


[Notes]
[Notes]
* All LastWish objects, once destroyed, will not regenerate within the same game.
* If the "Dream Awakener" feat is taken, magic can be learned in dreams regardless of the stock of known spells.
* Currently, bookshelves cannot store items (subject to change).
* Prices for mushrooms, beehives, and vegetables will be adjusted by the beta release.
* If there are areas where snow does not accumulate on the map, please check if the snow removal cells have been set in build mode.
* To recruit adventurers and unique NPCs as companions, they must be defeated in a trial of strength.
* Thank you for the numerous opinions and feedback on the tutorial. Hopefully, these will be addressed by the beta release (remembering that Nerun was the guide, so she might be used).


[Thanks]
=== Pre-Beta 22.10 ===
  Thank you very much for the numerous bug reports and feedback since the start of the alpha! Before introducing major new features, the development team plans to continue improving the fundamental aspects of the game based on your feedback. In the meantime, we hope to write some documentation for mods and possibly open up the Steam Workshop. Please bear with us a little longer regarding the unlocking and adjustments of network-related aspects, as we have received reports of vulnerabilities in the PHP scripts.
<big>'''5/31 2024'''</big>


<big>'''Hotfix'''</big>
[Additions and Changes]
* Creatures stuck on blocked cell for some reason are moved to nearby empty place when entering zone.
* Mods that have no effect when attached to wands will not be selected as random enchants during wand generation.
* Fixed a bug where God abilities were not shown.
* Players cannot sleep while staying in a quest instance.
* The weighting for the magic lottery in magical dreams will now apply individual magic generation probabilities.
* Increased the dice value increment for Yevan's "Flame of Strife" with each activation level.
 
[Fixes]
* Fixed a bug where sparkling NPCs could be captured with a Monster Ball.
* Fixed a bug where the sale sign was not generated when sellable items were sold out at home.
* Fixed a bug where impassable container types were ignored when restocking home items.
* Other minor fixes and adjustments.
 
[Note]
  Regarding the changes to Ether Disease yesterday, it has been confirmed that curing Ether Disease, which had already manifested in previous versions, would be based on the effects of the new Ether Disease. For example, if the old Ether Disease reduced magic by -15, curing it would only restore the -4 from the new Ether Disease effect, resulting in a discrepancy of -11. Unfortunately, it is difficult to fully correct this issue, so a "Fix_EtherDisease" command has been added to the console.
 
  If you experience the above symptoms, open "System Menu > Others > Console" and enter "Fix_EtherDisease". This will cure all current Ether Diseases, and if your status is below the initial value, it will be restored to the initial value +1. If there is still a significant difference from the original status, please adjust it using SetElement in the console, or contact me via Discord or the feedback section. I apologize for the inconvenience.


=== Alpha 20.19 ===
=== Pre-Beta 22.9 ===
<big>'''2024/1/3'''</big>
<big>'''5/30 2024'''</big>  


* Fixed the DLC and updated.
* The version number has increased due to changes in language files.
=== Alpha 20.18 ===
<big>'''2024/1/3'''</big>


[Additions and Changes]
[Additions and Changes]
* Training chest keys can now be unlocked without possessing a lockpick (lockpicks provide an experience bonus).
* Delivery requests items are now appraised by superior identify spell. (so that godly equipment are identified)
* DLC 'Cursed Mansion' unlocked.
* Shortcut key for bug reports has been changed to F11.
* Seeds category will not be selected as favorites anymore.
* The blessing of Kumiromi allowing rotten items to produce seeds will only activate if the rotten item is in the food category.
* Bel, appearing as a boss in Nefia, will no longer escape.
* Adjusted the HP threshold at which companions use recovery items like bandages.
* Set a maximum height for platforms that can be installed.
* Added the option to include the ground level as a return destination in Vernis (if the ground level is set as the home).
* Killing summoned monsters and similar entities no longer reduces karma.
* Added new walls and wall decorations.
* Wishes do not differentiate between uppercase and lowercase letters in English.
* NPCs temporarily added to the party through summoning will no longer take items from shared containers.
* Unique items will not be consumed when thrown.
* Changed the activation condition of Horome's special ability (MP absorption) from "non-attribute attack" to "melee attack."
* When enforcing the "Stolen Goods License" policy, thief guild contribution points will now increase when selling items (if the player is in the thief guild).
* Added "Cheat" to console commands. Some console commands will only be available if Cheat is enabled (the state of Cheat is saved per game).
* The severity of ability adjustments due to Ether Disease will now be determined by the level at the time of disease onset (or total feat points acquired in the case of the player character).


[Fixes]
[Fixes]
* Fixed a bug where trying to put a container inside itself in a container would cause a crash.
* Fixed an issue where fixed random selection in furniture gacha also applied to the material of the furniture.
* Fairies now unequip gear if its weight becomes 1s or more due to material transformation.
* Fixed a bug where boars breaking free from restraints during the initial tutorial.
* Fixed a bug where items dropped in Nefia did not have the appropriate Nefia danger level applied.
* Fixed a bug where the price of technical books was incorrect.
* Fixed a bug where experience points would not be allocated to attributes if their base value was negative.
* Fixed a bug where the player's current map was deleted during sleep if the player had multiple homes and was in an outdoor map.
* Fixed a bug where residents' jobs were not referencing the relevant skills.
* Fixed a bug that allowed players to use mount (parasite) skills on Kettle or Quruizita before event faith, making them party members.
* Fixed a glitch where the status of learned blueprints was not displayed outside of home.
* Various minor fixes and adjustments.
* Fixed a glitch where monster balls with level 0 were being generated.
 
* Fixed a bug where influence was not increasing for quests received at home.
[Notes]
* Fixed a bug where the target location was off when using the Pot of Thirst.
* Due to the overlap with Steam's screenshot key, the default key for bug reporting has been changed to F11.
* Fixed several minor glitches.
* Taxidermy, cards, and statues of the same type of monster or NPC do not have cumulative tourism value if placed together.


=== Pre-Beta 22.8 ===
<big>'''5/29 2024'''</big>


=== Alpha 20.17 ===
<big>'''2024/1/2'''</big>


[Additions and Changes]
[Additions and Changes]
* Improved settings for container types.
* (Backer Wish) Introduced a new minor deity, "Yevan, God of Strife" with an altar placed at the Resting Place of the Wind.
* Added settings for excluding items from automatic tidying.
* (Backer Wish) Added Yevan's apostles, the "Militant."
* Increased the capacity of trash containers (existing containers are not affected).
* Players can now receive a beginner's aid gift from Fiama one week after starting the game.
* Gaining experience in negotiation skills when purchasing items.
* The cooking appliance can now be used to make soups.
* Adjusted the damage from hedgehog-type creatures and their response in automatic combat.
* Added a policy for the "Stolen Goods Handling License."
* Playing music now consumes stamina.
* When harvesting crop seeds, if the enchantment level of the seeds is more than 5 levels lower than the farming skill, there is a chance for multiple levels to increase at once.
* Fixed a bug where pets would attack the person throwing stones during a music performance.
* Adjusted the karma reduction amount when failing a quest.
* Increased the minimum deadline for generated quests by one day.
* Reduced the natural accumulation rate of Ether Disease to 2/3 of the previous rate.
* Set the trainer for the "Evasion" skill to the Thieves' Guild trainer. Guild trainers will now teach some skills immediately upon joining the guild.
* Applied a seed to the gacha draw. Adjusted the furniture that appears in the furniture gacha.


[Fixes]
[Fixes]
* Fixed an error that occurred when switching maps.
* Fixed a bug where the shared container did not function as a shared container when placed in the tool belt (small inventory slot on the right side of the screen).
* Fixed a bug where small medals and other items were generated with a quantity of 0 when the wish power was weak.
* Fixed a bug where players could not enter the Vernis mine when the "Do not automatically use stairs" option was enabled in settings.
* Other minor fixes and adjustments.
 
[Notes]
* Unique materials for Rafflesia are planned to be introduced in the future.
* The introduction of Elin and Yakasha as in-game gods is undecided. Implementing god artifacts will likely come first.
* Damage modifications from Yevan's Ravaged Flames will include weapon damage multipliers.
 
<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* Fixed a bug where residents go to other zones.
* Fixed a bug where Yevan could not be worshipped.
=== Alpha 20.16 ===
* Fixed a bug where saves from previous versions could not be loaded.
<big>'''2024/1/2'''</big>
 
=== Pre-Beta 22.7 ===
<big>'''5/28 2024'''</big>  
 


[Additions and Changes]
[Additions and Changes]
* Added an option in the config to turn on/off the blizzard effect.
* Hot items on the second page and beyond of the Widget Extra now support shortcut keys.
* Default enchantments added to several pieces of equipment.
* Added a simple pixel editor.
* Technical books for skills not currently used in the game will no longer be generated.
* Added drawing paper (for organizing containers, etc.). Farris will sell it.
* Increased the chance of karma reduction when harvesting crops in town.
* In the Harvest Request Zone, items other than crops (weeds, pebbles, etc.) can be collected normally even if they are not in the harvest stage.
* Invisible NPCs will no longer display HP bars or sparkles.
* In delivery quests, the items handed to the player will now be pre-appraised.
* Bosses in Nefia will now be generated at the same level as the danger level of Nefia.
* Changed the number of bandages crafted from 2 to 3. Bandages will also be provided as preparation items for the initial combat tutorial (vs. Wild Boar).
* Bosses in Nefia and similar will now drop boss chests.
* Items tagged as unsellable will decrease in value when placed in the home.
* Items found in Nefia will have their material generation level determined by the danger level of Nefia.
* Taxes will not increase in the first year. From the second year onwards, taxes will rise annually.
* Scrolls of Escape will now drop upon defeating a Nefia boss.
* The amount of reputation gained upon completing requests will be moderated, with higher difficulty requests yielding more reputation.
* Resource items of the same material but different levels will stack up to a certain level difference.
* Reduced the famous tax.
* Mounts and symbiotic partners will not be affected by area-of-effect spells like ball-type spells.
* During sleep, a dream of one's own magical attribute will allow learning a spell. Only initial spells with zero stock can be learned, and without the Arcane Knowledge feat, the occurrence is low probability.
* Monsters summoned as companions will now count towards quest objectives.
* Increased the minimum stamina by 5.
* Removed weapon and armor recipes from Loytel.
* Added stone weapons, wooden helmets, and stone armor to the initial recipes.
* Set weight and equipment bonuses for materials that are not normally generated as equipment.
* Changed the fanatic's allegiance to neutral.


[Fixes]
[Fixes]
* Fixed a glitch where names were not displayed on statues and similar items.
* Fixed a bug where magic shop and bookstore owners would read the books they were selling.
* Fixed a bug where unique NPCs that became companions would multiply.
* Fixed a bug where NPCs tied to the gallows would not perform melee attacks.
* Other minor glitch fixes.
* Fixed a glitch where the number of uses displayed for currently held magic in the hotbar would not decrease when using magic.
* Fixed a bug where the delivery box in the casino was unusable.
* Fixed a bug where entering an already expired Nefia would cause it to be deleted immediately after entry.
* Other minor fixes and adjustments.


[Notes]
[Notes]
  Individual recipes for weapons and armor, other than the initial recipes, were abolished just before the alpha release as they were not particularly interesting to craft and led to an excess of production facilities. Although it will be some time, we plan to introduce special equipment crafting and existing equipment enhancement.
* Thank you for all the feedback on the early game balance! Taxes and early game balance will be adjusted by the start of the beta (planned for 6/7).
More improvements are planned for Nefia in the future.
* For the Ether Disease "Poison Dripping Hands," in this version, not only poison but all negative potions will be subject to generation.
To check if your Last Wish has been implemented, go to the in-game system menu > Others > Console, display the console, and enter 'LastWish [Name you entered for Last Wish]' to confirm.


=== Alpha 20.15 ===
  As I mentioned in the previous note, we are planning to hold the beta on Friday, June 7th. Here are the elements I hope to introduce by then. The % adjustment for Ether Disease is something I've wanted to implement for a long time, but it has been postponed due to programming complications with Elin. I'm thinking of a good way to handle it.
<big>'''2024/1/1'''</big>
[Additions]
* Improved operability such as repeating attacks.
* Some actions like throwing can now be repeated by holding down the mouse button.
* Throwing now only grants experience points when it hits the target.
* Throwing can now target wooden dummies.
* Some spells can now be cast using the F key.
* Multiple arrows or bullets will now spawn on the ground.
* The status of arrows or bullets is now reflected in ranged weapons.
* Manual reloading is now possible for ranged weapons.
* Adjusted the damage and accuracy distance correction for ranged weapons.
* You can now choose specific arrows or bullets for reloading.
* Added the "bottomless pot" to the initial recipes.


[Fixes]
* Balance adjustments
* Fixed a bug where unnecessary turns were sometimes advancing during the player's turn processing.
* Introduction of Yevan, the God of Strife
* Addition of mutations
* Changing various Ether Disease corrections to a % format
* Introduction of Nefu Village


<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* Fixed a bug where holding down space key did not work as intended.
* Fixed a bug where taxes decreased year by year.
* Fixed a bug where auto-move was disabled.
* Enabled the payment of tax bills with negative amounts.
<big>Hotfix 2</big>
* Corrected the display of tax amounts in tooltips on the home bulletin board.
* Fixed a bug where casting a spell with F key didn't consume a turn.
* Added the "Dream Waker" feat.
* Fixed a few small glitches.
 
<big>'''Hotfix 2'''</big>


=== Alpha 20.14 ===
* Fixed a bug where an error could occur when saving a game.
<big>'''2024/1/1'''</big>
=== Pre-Beta 22.6 ===
<big>'''5/27 2024'''</big>  
 
[Additions and Changes]
* Investment in healers is now possible.
* Unidentified items will not be selectable as target items for collection requests.
* Escort targets can now push companions out of the way. In towns, requests will not fail if the escort target moves away from the player character (PC), allowing for safe exits.
* If the current map is deleted (due to a bug, etc.), the PC and companions will be transferred to the PC's home.
* The Theft skill can now be learned from guild trainers even if the Thieves' Guild rank is insufficient.
* Adjusted the location of the Puppy Cave (for new game starts).
* The Altar of Enlightenment now has a high chance of generating ancient manuscripts. Random treasure chests, fishing catches, and boss chests will now include ancient manuscripts.


[Additions]
* Added temporary use of binoculars.
* Doors can now be closed.
* Livestock and villagers generating power will no longer trigger a 'no job' warning message on the home bulletin board.
* Certain items, such as iron balls, will no longer be displayed in build mode.
* Added the "Border Watch" ordinance (plans to enhance the monster attacks on the town in future updates).
* Increased the effect of tax evasion.
* Added New Year's gift money.
* On lands other than the player's, items attached to walls will be destroyed if the wall is destroyed.
* On lands other than the player's, roof items of destroyed houses (like chimneys) will no longer be displayed.
*
[Fixes]
[Fixes]
* Fixed a bug where snow used as crafting material would melt.
* Fixed a bug in the "Gold in the Mine" quest where Loytel, who goes to Vernis, would return home after a period of time. If Loytel returns, take him to Vernis and speak to him there to proceed with the quest without issues.
* Fixed a bug where pressing the space key to ascend or descend stairs would not clear the space key press status.
* Fixed a bug where farmers could craft shipment boxes.
* Fixed a bug where the location of treasure on treasure maps would change (locations on maps held before this update will be reset).
* Fixed a bug where the current Nefia would be deleted upon moving to a different floor when its time limit expires. The intended behavior is that the Nefia should not be deleted while inside it, even if the time limit has passed.
* Fixed a bug where old (unusable) sculpture recipes remained.
* Various other minor fixes and adjustments.
* Fixed a bug that allowed capturing the boss of Nefia.
* Fixed a bug where the graphics for alpacas and llamas were reversed.
* Fixed a bug that allowed taking cursed equipment from companions.


=== Alpha 20.13 ===
[Notes]
<big>'''2023/12/31'''</big>
* The plan is to ease the difficulty of the very beginning stages by the beta release. Rather than just adjusting numbers, we are considering introducing features or items that make the game more enjoyable (feel free to share any good ideas you might have).
* As for guild quests and rewards, they are currently treated as passive quests and rewards in Elin, resembling daily quests that are completed without active effort. When higher ranks are unlocked and players can exclusively advance within specific guilds, more interesting features might be possible. However, since there are multiple guilds and a lot of content, this will likely be delayed due to the current individual development situation.
* Regarding the War-Torn Ivan, faith can be placed in it, but its implementation is not yet complete. Full implementation is planned within a few days.


'''Hotfix'''
=== Pre-Beta 22.5 ===
* Fixed a bug where items registered in the hotbar could be eaten.
<big>'''5/26 2024'''</big>  
* Fixed various minor glitches.
* Fixed a bug where heavy items could not be sold in stores.
* Fixed a bug where, after loading an autosave upon return, you couldn't return again until the return had been cancelled once.
* Changed names of some items.
=== Alpha 20.12 ===
<big>'''2023/12/30'''</big>


[Additions & Changes]
[Additions and Changes]
* Items that are too heavy can no longer be gifted.
* Natural Appraisal can be learned from regular trainers.
* Companions will refuse to carry items that are too heavy.
* Methods for restoring backup data are included in the in-game help.
* Chaos Shapes will no longer grow torsos.
* Set the initial attribute of the casino mascot to friendly. The casino mascot will sell casino coins.
* UI updated to accommodate the increase in parts of Chaos Shapes.
* Allow the information broker to sell fame.
* Cooking with eggs will no longer be considered as using human flesh.
* When the Hearth Stone is at Lv1, rare monsters (the sparkling ones) will not spawn at home.
* Auto-save will not occur when the player dies and the map changes.
* Added a setting to the config to prevent automatic use of stairs and similar features.
* Adjusted the cost of divine ability.
* Removed one trainer from Port Kapul (not reflected in already saved data).
* Improved the stacking process when picking up items with a full main backpack.
* Enabled digging adjacent tiles.
* Introduced treasure maps.
* Keys can now be used from the backpack.
* Increased stamina consumption for lockpicking without possessing a lockpick.


[Fixes]
[Fixes]
* Fixed a bug where the "Hide Depleted Magic Stock" setting would turn back on after loading, even if it was turned off.
* Fixed a bug where towns with underground areas were listed multiple times in the home ranking.
* Fixed a bug where pressing the Alt key and clicking on the global map could accidentally drop items.
* Various minor fixes and adjustments.
* Fixed a glitch where certain items, like the Palmia Times, couldn't be placed.
* Fixed a bug where entering Nefia was impossible if the local map tile already generated.
* Corrected various minor glitches.
* Fixed a bug where picked-up items would not appear in the backpack.
* Fixed a bug where monsters wouldn’t emerge when opening a monster-filled box inside the backpack.


===Alpha 20.11 ===
[Notes]
<big>'''2023/12/29'''</big>
* The basic tax will increase by 100 Orens every month for five years.
* The celebrity tax is a temporary measure, and in the future, I'm thinking to lower it and implement a system where taxes are applied to optional purchasable licenses (adventurer license, pioneer license, etc).
 
=== Pre-Beta 22.4 ===
<big>'''5/26 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Signboard designs can now only be changed at home.
* Harvest quests will not result in a crime if non-harvestable crops are collected (though nothing will be obtained).
* Festive shopkeepers and some other special NPCs will no longer be generated randomly.
* Escort targets that have completed their quests will disappear after a certain period.
* Added keyboard long-press support for the "Wait" action.
* When auto-combat is initiated against an NPC with the "Invincible" tag, auto-combat will be interrupted. The "Invincible to Enemies Only" tag on Faris will be changed to the "Invincible" tag.
* Furniture collection tickets sold by the secretary at home are now those of Mishiria.
* NPCs with the "Invincible to Enemies Only" tag will take damage from attacks by PC allies.
* Adjusted the heavy equipment criteria from 35s to 30s.
* When hovering the mouse cursor over the taxes on the home bulletin board, a breakdown of the taxes will be displayed.
* Temporarily hid the section on divine relationships in the journal (not PC-related, but humanity-related).
* The zones affected by influence increases and furniture collection ticket acquisition upon completing quests will be adjusted.
* Increased the number of pebbles produced by the stonecutter and added enchantments suitable for throwing.
* Disabled auto-save in random outdoor areas. Enabled auto-save upon defeating bosses.
* On the global map, digging is only possible on earthen surfaces (except for Treasure Map locations. Treasure from maps will be introduced in the next update).
* Applied the effects of the Home Skill "Studious".
* Bed quality now affects residents' work efficiency.
* When holding the target item for a procurement quest, hints will now be displayed on the notice board.
* Acid attack reflection is now ineffective if the target is more than one tile away. Thorn attack reflection is ineffective for ranged attacks.
* Added initial skills for the "Predator" class and "Roran" race.
* Honey production in beehives now depends on the number of flowers planted at home.


[Fixes]
[Fixes]
* Fixed a bug where party members could generate quests in towns other than home.
* Fixed a glitch where the letter received when donating free ether antibodies was being sold in shops.
* Fixed a bug where temporarily summoned companions would witness the PC's crimes and summon guards.
* Fixed a bug where furniture and items in concert venues were not flagged as NPC-owned.
* Fixed a glitch where buff icons were not displaying correctly at the start of the game.
* Fixed a bug where outdoor areas were not regenerating.
* Fixed a bug that caused an error message when throwing items.
* Fixed a bug where the opening sequence in the Chinese version was not in Chinese.
* Fixed a bug where one could keep moving while crushed if picking up items from the ground while holding the movement key.
* Various other minor fixes and adjustments.
* Fixed a bug where placing a weapon on a grindstone while equipped could cause an error.
 
* Fixed a bug that prevented throwing at suspended NPCs.
* Fixed a bug where enchantments on certain materials were not being applied.
* Fixed a bug where reading took longer the higher the reading skill.
* Fixed a bug in the stack determination of food items.
*
[Notes]
[Notes]
* Improvements to shooting power and accuracy are planned for the next update.
* To receive training from guild trainers, you need to become a guild member and get promoted.
* Planning to start improving item stacking soon.
* The numbers displayed on items like stethoscopes and love whips indicate the number of uses, not the number of items, so they cannot be purchased in portions.
* Blackjack bugs will be fixed when the casino opens.
* If you have a save file that can reproduce the bug "able to accept a completed quest multiple times," please send us the save file.
* If you have a save file that can reproduce the bug "items picked up do not go into the backpack but only add weight" (not in a situation where the relevant item is already in the backpack, but before picking up the item), please send us the save file.


<big>'''Alpha 20.11Hotfix'''</big>
=== Pre-Beta 22.3 ===
<big>'''5/25 2024'''</big>  
 
The first public build of the pre-β phase is now available. Those participating in the α test can update the game via Steam.


[Additions and Changes]
[Additions and Changes]
* Throwing attributes have been added to panties and pianos.
* Added new explanations for various new base functions to Loytel's dialogue.
* Experience points in weightlifting now check for elapsed turns on the world map.
* Improved loading speeds for conversations and other content.
* Damage in the overload state is now also applied to party members.
* Added several new furniture items.
* NPCs of multiple sizes cannot be recruited.
* Added paintings by Felmera.
*  
* Adjusted PV and DV modifiers based on enemy levels, making tougher enemies even more distinctive.
 
[Fixes]
[Fixes]
* Fixed a bug where honey could not be used as a seasoning.
* Fixed a glitch where uploading user maps would cause the PC character to reincarnate and be included in the map.
* Fixed a bug where material enchantments were being applied to non-equipment items.
* Various minor fixes and adjustments.
 
[Notes]
* Please expect a fair number of bugs from the past two months. Please report any issues using the bug report form.
* Balancing has been adjusted, with a gentler HP growth compared to the α phase. The mid-game might feel tougher as a result. This is intentional, as more powerful artifacts, enhancement items, feats, and features will be introduced later. For now, the difficulty is set to be more challenging.
* To display damage as numbers, change "showNumbers" to true in config.txt. Note that this setting cannot be changed in-game since mid-α.
 
<big>'''Hotfix 1'''</big>
* Fixed a bug where excessive amounts of water were being generated.
 
<big>'''Hotfix 2'''</big>
* Currency will no longer be flagged as stolen.
* Fishing bait will not be consumed if fishing is interrupted due to taking damage or other reasons.
* Added a 1-day regeneration period for the Puppy Cave.
* Changed the "Strategy" details in the character sheet to a toggle format.
* Lowered the upper random level range for content selection when the content level is low.
* Slightly increased the number of generated random quests.
* Cooking requests will now more likely select dishes based on the player's cooking skill.


[Note]
=== Pre-Beta 22.2 ===
* The bug "able to accept a completed quest multiple times" has been fixed. Thanks!
<big>'''5/24 2024'''</big>


===Alpha 20.10===
<big>'''2023/12/28'''</big>


[Additions and Adjustments]
[Additions and Changes]
* Changed the lineup of items for sale at the tool shop.
* Added low bushes of Api berries.
* Small medals and cassette tapes have been changed to artifacts.
* Added paintings by Felmera.
* Artifacts are not regenerated when towns and other areas are regenerated.
* Various tests and adjustments in preparation for the beta release.
* Added a light hemostatic effect to bandages.
* Enabled changing the quantity with the mouse wheel when splitting items.
* Game now auto-saves when entering a local map.
* Thrown weapon damage now accounts for weight and material hardness. Damage is also reduced based on the target's DV (Defense Value).
* Enabled throwing at adjacent hostile creatures.
* Playing music will now wake up sleeping characters.
* Committing crimes while invisible will not be witnessed.
* Bards start with a musical instrument, and NPC bards will not regenerate instruments.
* Apply the effects of disenchantment to ranged weapons.
* Replicas of weapons are now generated with lower quality materials.
* Certain enchantments will not be randomly applied to equipment.
* Destroying bridges is now considered a crime.
* Increased the variety of plants in towns that can be gathered as crimes.
* Neutral zones will also regenerate over time.
* Added the ability to check if Last Wish is installed from the console (usage: LastWish (name or backerId)).
* Added a weed-pulling ordinance.
* Added empty bottle recipes to the millstone.
* More plants will now spawn in forests.
* Added a direction-asking feature to guards.
* Mushroom quality now varies based on the type of seed.
* Fertility increases according to the size of the land area.
* Enemies will not spawn inside houses.
* Added hobbies.
* Added monster graphics.
* Added snow graphics.


[Fixes]
[Fixes]
* Fixed a bug where using bandages and similar items did not advance the turn.
* Other minor fixes and adjustments.
* Fixed a bug where throwing was not possible on tiles with doors.
* Fixed a bug where a resident's skill values falling below zero were not displayed on the Home Board.
* Fixed a bug where items being worn were sorted during auto-arrangement.
* Fixed a bug where invisible items, like small medals, could be selected while wielding a hammer.
* Fixed various typos and other errors.
* Fixed a bug where the horse's speed was not calculated while riding.
* Fixed a bug where iron balls were generated with a fixed weight.


<big>'''Alpha 20.10 Hotfix'''</big>
[Notes]
[Fix]
* There won't be any special announcements, but around the 25th-26th, the playtest will be renamed to Beta, and the pre-beta build will be uploaded. Once the release is complete, a post will be made in this channel.
* Changed the main ingredient for empty potion to "potion" from "drink category". (Didn't intend crim to be the ingredient)
*  
* Fixed a glitch where error messages were shown when generating small medals.
* The general distribution of beta keys is planned for early June. This is to ensure that major bugs and balance issues are fixed before those playing Elin for the first time can play the game, as their fresh feedback are important and I want them to be not distracted by bugs or balance issues..
 
===Alpha 20.9 ===
 
<big>'''2023/12/27'''</big>
 
=== Pre-Beta 22.1 ===
<big>'''5/23 2024'''</big>  


The next update is planned to introduce a resident tax.


[Additions and Adjustments]
[Additions and Changes]
* Prevent display of messages when items held by NPCs in the town are appraised.
* Adjusted the amount required for investments. The higher the investment level, the higher the required amount.
* Improved the load screen.
* Adjusted the prices of taxidermy items. Unique NPCs will have double the price, and larger-sized NPCs will have quadruple the price.
* Added a master volume setting and increased the maximum value of the UI scaling.
* Unique and sparkling NPCs will guarantee a drop of taxidermy items the first time they are defeated and have a high drop rate on subsequent defeats.
* Experience points for the farming skill will now be earned when harvesting seeds and watering.
* Tax-related policies will not take effect until 30 days have passed.
* Parcels will no longer stack.
* Added a display of the number of days since a policy became effective in the policy tooltip.
* Added graphics for new monsters.
* Adjusted the amount of experience required for feat level-ups. Doubled the amount of feat experience earned by non-PC characters.
* Added some initial recipes.
* Added a home skill "Emergency Rations" to mitigate penalties when the number of residents exceeds the limit. Replaced the "Food Supply" job skill of farmers and other similar roles with "Emergency Rations."
* Adjusted training costs.
* Set a maximum size for store inventories.
* Added version data to the metadata of user maps and Moon Gates upload files. User maps that are incompatible with the version will not be loaded.
* Added version data to the metadata of Mods. Mods that are incompatible with the version will not be loaded.
* Changed the basketball mini-game from a Mod to being integrated into the main game (temporary measure for SteamDeck).
* Changed the reward calculation for blackjack to Bet * Consecutive Wins * 2.


[Fixes]
[Fixes]
* Fixed a bug where abilities could be thrown.
* Various minor fixes and adjustments.
* Fixed a bug where weeds grew under blocks.
* Fixed a bug where the level generation of random dungeons was incorrect from the second floor onwards.
* Fixed a crash in the Chinese version of the game.


[Notes]
* Due to changes in the metadata format of Moon Gates, using Moon Gates from the alpha version of Elin might result in errors.
* Mods from the alpha version will not be compatible with the beta version. Starting from the beta, please add a <version></version> tag in the package.xml of the Mod and specify the version in which the Mod's operation is confirmed. Documentation for this will be provided in the future.
* Save data compatibility will be maintained as much as possible from the beta onwards; however, there might be instances where compatibility is lost due to specification changes. Additionally, since the game is still in development, items that are intended to be quest rewards, such as Moon Gates and Stargazer's Moon Gates, might be obtainable through unintended means before the quests are introduced. Your understanding is appreciated.
* Due to the short update intervals of the game, Chinese translations are currently lagging by several versions. Options such as releasing the Chinese version on a separate branch are being considered for the future.


===Alpha 20.8 ===
=== Pre-Beta 21.11 ===
<big>'''2023/12/26'''</big>
<big>'''5/21 2024'''</big>  


[Adjustments]
[Additions and Changes]
* Prevent invoices from being shipped.
* When sleeping at home, on the global map, or in random outdoor locations, the passage of time will be simulated for all owned homes.
* Ensure party members do not generate overly heavy foods from random meals.
* Every time the number of collected sketches in the artbook reaches a certain threshold, Felmera will present a unique painting (which can be displayed or sold). Additional paintings will be added sequentially.
* Allow meat to be cooked on a fireplace.
* Added tourism tags to paintings and posters.
* Sort quests in the journal for display, and set a maximum number of quests that can be undertaken.
* Taxidermy, statues, and cards will only count the tourism value of one item per species (e.g., if both a taxidermy and a card of the same species are displayed, only the value of the taxidermy will be counted).
* In the recipe search, only display known recipes.
* Covenant Stones will now automatically level up when they reach maximum experience (manual upgrades and upgrade costs have been removed).
* In build mode, allow crafting only with known recipes.
* Added initial home policies to suppress or promote the growth of Covenant Stones.
* Updated the dialogue for the Covenant Stone explanation with Loytel, and added explanations about tax-free zones.
* Adjusted the cost of crops.
* Set multipliers for the number of furniture collection tickets required by item category. Furniture related to facilities, power generation, and tools will require about 20 times more tickets.
* Added a new initial home skill, "Heritage Management," which increases the number of heirlooms that can be handled.
* Added a policy, "Tourist Protection Ordinance," which increases home visitors.
* Added a policy, "Traveler's Inn," which adds the quality of beds to accommodation fees.
* Added a policy, "Suite Room," which gouges accommodation fees from the wealthy.
* Added a policy, "Celebrity Heaven," which increases wealthy visitors.
* Added a policy, "Mass Exhibition," which counts duplicate tourist exhibits as having a slight tourism value. This cannot be implemented simultaneously with "Solo Exhibition."
* Added a policy, "Solo Exhibition," which increases the tourism value of tourist exhibits. This cannot be implemented simultaneously with "Mass Exhibition."
* Added a policy, "Platinum Ticket," which increases tourism revenue from the wealthy.
* Added a policy, "Rip-Off Shop," which significantly increases the sale price of goods but greatly reduces purchasing power.
* Added a policy, "Premium Shop," which increases the sale price of goods and reduces purchasing power.
* Added a policy, "Restaurant License," which raises the selling prices of food and drinks.
* Added a policy, "Furniture Store License," which raises the selling prices of furniture.
* Added a policy, "General Store License," which raises the selling prices of items other than food and furniture.
* Added a policy, "Legendary Heirloom," which increases the appraised value of the top-ranked heirloom item.
* The Wealth Tax policy now increases tax revenue from the wealthy.
* The Faith Tax policy now grants additional tax revenue based on faith.
* Adjusted the costs of home skills and policies.


[Fixes]
[Fixes]
* Fixed a bug where outdoor furniture collection tickets were being generated.
* Other minor fixes and adjustments.
* Corrected UI glitches during performances.
* Fixed a bug where default keys were assigned when no keys were set in the keyboard input settings of the config.
* Fixed a bug where merchant bags could be stolen from vending machines.
* Fixed a bug preventing the installation of generators.
* Corrected a glitch where sleep text display would not disappear.


=== Alpha 20.7===
=== Pre-Beta 21.10 ===
<big>'''2023/12/26'''</big>
<big>'''5/20 2024'''</big>  


[Additions]
* Added invoices as a prize for small medals.
* Added a cave prologue (test).


[Adjustments]
[Additions and Changes]
* HP bars are now rendered in front of walls and similar objects.
* Guests at the home will now generate with pocket money. The amount will be influenced by their hobbies and jobs.
* Adjusted the amount of experience gained from combat.
* Guests will go to sleep at bedtime. If they still have pocket money, they will pay for accommodation (based on the home’s tourism value) and use guest beds.
* Containers cannot be gifted. Additionally, if the recipient is not a resident, items gifted will always be dropped upon death.
* Tourism value will be set for homes and displayed in the home bulletin board tooltip.
* Items like taxidermy, statues, and cards will have a tourism tag. Placing items with tourism tags in the home will increase its tourism value.
* Income can be earned from guests based on the tourism value.
* If multiple items from the same species are placed in the home, they will not be counted towards tourism value (items of different types are okay).
* A sales tag tool has been added, allowing items in the home to be toggled as for sale.
* Guests will spend their pocket money to buy items. A sold-out sign will be displayed where purchased items were.
* If a spot or container in the spot contains items from the same category as the sold-out item, it will be restocked automatically.
* Guests with no remaining pocket money will leave the home.
* Residents will no longer starve if the number of residents exceeds the maximum limit (a penalty to work efficiency for exceeding the limit still exists).
* Rewards from the home rankings will decrease for homes with multiple entries, with lower-ranked homes receiving less.
* Some home skills are now non-upgradable, and some have an upgrade limit.
* Unique policies with very powerful effects that can only be enacted in one or a limited number of homes have been added.
* Introduction of tax-exempt zones. Income from non-tax-exempt land will be reduced by a certain percentage.


[Fixes]
[Fixes]
* Fixed a bug where items in the hotbar could overlap.
* Various minor fixes and adjustments.
* Fixed a bug where expanding the home to its maximum size made it impossible to exit using keyboard commands.
* Fixed a bug that caused an error when speaking to residents without jobs.
* Fixed a bug where the option to hand over requested items in procurement quests did not appear.
* Fixed a game balance.
* Fixed a bug where, when potential was high, multiple increases in ability scores were not processed correctly.
* Fixed a bug where the weight of carried items was not updating correctly.


<big>'''Alpha 20.7 Hotfix'''</big>
[Notes]
* Fixed a bug where internal character levels were increasing each time a character gains skill exp.
  The concept of tax-exempt zones has been introduced. The initial land is tax-exempt from the start, and players can have two additional tax-exempt zones (currently). Income from non-tax-exempt land will be heavily taxed. This change is to prevent inflation from creating multiple profit-focused homes, especially with the introduction of home ranking rewards and tourism income. Many players may want to minimize home management to focus on adventuring, and the main Elin storyline envisions operating around 2-4 homes. In the future, it might be possible to increase the number of tax-exempt zones by, for example, paying an additional 10,000 Oren monthly tax per zone (assuming each developed home generates more than this amount per month).


===Alpha 20.6===
=== Pre-Beta 21.9 ===
<big>'''2023/12/25'''</big>  
<big>'''5/19 2024'''</big>  
[Additions]
* Added a setting to always run when moving with the keyboard.
* Small medals placed in various locations.
* Introduction of severe penalties for littering. Additionally, some ordinances now increase public manners.


[Adjustments]
[Additions and Changes]
* Added ingots to the materials for tool recipes.
* Changed the maximum level of the Hearth Stone to 7 (The maximum level will be increased further as development progresses).
* Crops can now grow indoors (temporary measure until specialized indoor cultivation equipment is introduced).
* A third land feature is unlocked at level 7.
* After a certain number of days, the taste of human flesh is forgotten.
* Added "Network" as a benefit of upgrading the Hearth Stone to level 5.
* Applied speed penalties due to overweight to companions and residents as well.
* Homes connected via Network will share the effects of some land features.
* Introduced conversion efficiency for materials obtained from dismantling.
* The content level (danger level) of a home will now be adjusted based on its distance from the road on the world map (the farther from the road, the higher the danger level).
* Minor adjustments to the UI.
* The home bulletin board will display the content level of the home.
* Use the spacebar to go up and down stairs and to enter the local map.
* Added multiple land feats.
* Removed the merchant's bag from Acliteora. The merchant's bag should not be obtained by players. Please report if there are other ways to obtain it.
* Added the "Attractiveness" home skill, which affects shipment values and tourism revenue (this skill cannot be manually upgraded and is currently assigned to coastal and snowy lands).
* Neutral NPCs can be spoken to with the default action when they are the subject of a request.
* When the fishing skill is high, or under the effects of certain land feats, it will be possible to catch multiple fish at once. Catching multiple fish will consume stamina for each fish caught.
* There is a very low chance of catching a statue while fishing.
* Enhanced fishing behavior and effects (added random waiting time before catching fish, randomized time to reel in the fish after a hit, etc.).


[Fixes]
[Fixes]
* Fixed a glitch where the materials of plants and others were incorrect in some maps.
* Various minor fixes and adjustments.
* Fixed a bug where perishables put in brewing barrels wouldn't rot.
* Fixed a glitch where wearing the festival hat while sleeping caused display issues.
* Fixed a bug where Ehekatl-style magic calculation was incorrect.
* Fixed a bug where summoned funnels wouldn't disappear.
* Fixed a bug where residents' faction skills were not reflected in the home.


[Notes]
[Notes]
Regarding the trash issue, the current system determines whether residents properly dispose of trash in the garbage disposal based on the number and skill level of residents with the cleaning skill and the level of public manners at home.
* Currently, some land feats, such as specialty products, do not have any specific meaning. These will be adjusted during the beta test along with several policies that are yet to be implemented.


<big>'''Alpha 20.6 Silent Fix'''</big>
=== Pre-Beta 21.8 ===
* Fixed a few minor bugs.
<big>'''5/17 2024'''</big>  
* Added a few new graphics for some monsters.
* Furnitrue tickets generated in your home become furniture tickets for Mysilia.


[Additions and Changes]


=== Alpha 20.5 ===
* Adjustments to various settings, including the initial maximum residents and initial admin points of homes.
<big>'''12/25/2023'''</big> </br>
* The value of a home will now be calculated based on the total value of the top X pieces of furniture (treasures) placed in it.
 
* If a home ranks above 125th place in the home rankings, monthly rank rewards will be given (applies to all owned ranked homes).
[Additions]
* The value of a home will no longer affect the content level of the home (such as the strength of appearing monsters).
* Implemented scrolling for dialog options when there are many to choose from.
* The value of a home will no longer affect the tax amount.
 
* The content level of a home will now depend on the level of the Hearth Stone.
[Adjustments]
* Experience points will accumulate in the Hearth Stone through item shipments and resident actions. When shipping, experience points will be added to the Hearth Stone of the home that last accessed the shipping box.
* Adjusted the items that can be stolen from NPCs and overall balance. Changed the behavior of theft.
* When talking to the home maid with the Covenant Stone at max experience, the Hearth Stone can be upgraded (currently up to level 5).
* Modified random maps so that items no longer spawn on top of stairs.
* The current effects of the Hearth Stone will be displayed in the tooltip on the home bulletin board. Upgrade effects will also be shown in the upgrade dialogue.
* Automated attacks on wooden dummies.
* Added management and food supply to the initial skills of a home. Management, food supply, and construction skills cannot be upgraded with gold bars (instead, they are enhanced through Hearth Stone upgrades).
* Added land traits (features that give specialties or growth tendencies to the land). Each obtainable land will have unique land traits randomly set (fixed for starting maps).
* When on obtainable land, the land traits set for that land will be displayed next to the map name. They can also be checked from the "Locations" section of the journal.
* The benefits from leveling up the Hearth Stone will change according to the land traits.
* Additional land traits will be unlocked by leveling up the Hearth Stone.
* Tax amounts will be calculated based on (a small fixed amount + adjustment for notoriety + adjustment for elapsed months + adjustments for special adventurer licenses and other optional features + additional taxes).
* Resident taxes, ranking rewards, and (guild, etc.) salaries from each home will be consolidated into a single package and mailed monthly to the player's current home.
* Players can make additional tax payments to Mysilia through the home maid or the secretary in Mysilia territory. Return gifts from Mysilia will be given only when additional taxes are paid.
* The tax evasion skill will not apply to additional taxes. If multiple homes have the tax evasion skill, the total value will be used. Skills that use the combined total value of multiple homes' skills will be specified in the skill descriptions.
* The ordinance for substitute tax payment has been abolished (no longer necessary).
* Added "Pioneering Advice" to Loytel's dialogue.
* Detailed the information that can be viewed from the "Locations" section of the journal.
* Added "Actually..." options to residents and party members (for displaying various sub-options such as settings).
* From "Actually...", players can toggle the use of shared equipment or expel residents.
* From "Actually...", players can appoint maids.
* Event items like the keys to the depths of Nymelle will now be actually obtained as items under "Important Items".
* Adjusted the calculation formulas for maximum HP, MP, and stamina.
* The number of gold bars required for land expansion will now increase according to the size of the land.


[Fixes]
[Fixes]
* Fixed a glitch where the cursor's action hint doesn't update when selecting items with hotkeys.
* Various minor fixes and adjustments.
* Ensured negative enchantments on equipment are appropriately selected.
* Fixed a bug where branches from young trees were always oak, regardless of the tree type.
* Corrected a bug that allowed placing skill shortcuts in containers not owned by the player.
* Fixed a bug where reading maps or treasure maps sometimes caused errors.
* Resolved a bug where re-rolling quests could accidentally re-roll quests already accepted from the same quest giver.
* Fixed a glitch where card information was not displayed correctly upon collection.
* Corrected an error that occurred when using a wand of disenchantment on the ground with items present.
* Fixed a bug where identified and unidentified items were stacking.
* Resolved a bug where items could go missing in the inventory.
* Fixed a bug where breaking walls could unintentionally release and make stairs obtainable.


=== Alpha 20.4 ===
[Notes]
<big>'''12/24/2023'''</big> </br>
* With this adjustment, unlike before, the more homes you have and the higher their value, the more benefits the player will receive. The balance of taxes and other elements will be revised and adjusted throughout the beta.
Temporary Suspension of Ether Disease


[Additions]
=== Pre-Beta 21.7 ===
* Added the ability to set spawn points with Waystones.
<big>'''5/11 2024'''</big>
* Introduced a quick save feature (F5 key). This feature may be disabled after the end of the alpha stage.
* Added snow accumulation graphics.


[Adjustments]
[Additions and Changes]
* Adjusted the prices of lower-tier spellbooks and the number of uses for initial supplies of spellbooks.
* You can now change icons on the home global map directly from the home board.
* Tweaked the experience points and difficulty of thievery.
* Residents and party members will now retrieve and equip items from the shared container at home.
* Adjusted the difficulty of reading.
* Party members can now retrieve and equip items from the shared container in the player's inventory.
* Residents and party members will store unnecessary equipment in the shared container.
* In the Adventurer Rankings, icons will now be displayed to make it easier to identify PCs and their companions.
* Non-PCs will now have a significantly lower chance of catching rare items like small medals while fishing.
* The first growth stage of trees will no longer use the common sapling graphic.


[Fixes]
[Fixes]
* Fixed a bug where radishes could not be harvested.
* Fixed a glitch where the item guide display would be misaligned when trying to place items on furniture that has had its height altered.
* Fixed a glitch where an error message appeared during theft.
* Various minor fixes and adjustments.
* Corrected a glitch when wearing festival hats.
* Fixed a bug where items with a count of zero could exist in the map or inventory.
* Modified so that shipping boxes can only be used at home.
* Adjusted so that delivery boxes can only be used in town. Equivalent functionality for delivery boxes outside of town will be implemented with magic or other tools.
* Fixed a bug where auto-combat settings were not being saved.
* Corrected a bug that caused errors when moving items directly from containers to the equipment slot.
* Fixed a bug where reading checks were incorrectly using related resistance instead of the relevant ability.
* Corrected a glitch in the recipe search where the descriptions for block-type recipes were incorrect.
* Fixed the behavior of guards towards criminals.


<big>'''Alpha 20.4 Silent Fix'''</big><br>
[Notes]
* With the completion of "Gold Beneath," I can finally start reforming the home system. This home system reform, along with the store and museum operations system if possible, is scheduled to conclude the content planned for the pre-beta.
* As for the Backer Wishes "Village of Nefu" and "Yevan of Strife," I have already started work on them, but completion may be pushed to after the beta release. I appreciate your understanding in this.


* Stealing from individuals with neutral or lower initial friendliness no longer reduces karma.
=== Pre-Beta 21.6 ===
* Set minimum and maximum values for karma.
<big>'''5/9 2024'''</big>
* Fixed a bug where an invisible ★merchant's chest in the tool belt was adding excessive weight.
* Several minor glitches have been corrected.


=== Alpha 20.3 ===
[Additions and Changes]
<big>'''12/23/2023'''</big> </br>
* Added multiple conversation quests.
More Bugfixes! <br>
* Completed the "The Gold Beneath" quest. Added content related to the quest.
[Balance]
* The first time you contract Ether Disease, a parcel containing an Ether Antibody and a note will arrive.
* Experience from reading is now only added upon completion of the book.
* Added a sturdy box recipe to Loytel.
* Introduced weight and skill checks for theft.
* Added a cool effect that prominently displays the boss's name on the screen with cool sound when a boss appears.
[Fixes]
* Added bamboo trees and bamboo shoots.
* Fixed a bug where pickhing up an item with a closed backpack would show the backpack as full
* Improved the UI for containers. Changed the setting of container permissions to a toggle icon button.
* Fixed a bug where an error message appeared if an action was cancelled while eating
* Party members will now automatically retrieve food and items from shared containers in the player's inventory.
* Fixed a bug that caused an error when entering the underground area of the Derphy Brothel
* Fixed a bug where the MP and stamina consumption of Ehekatl-style magic was * Fixed at 0.
* Fixed a bug where the rewards from slot machines could not be obtained correctly.
* Fixed a bug where merchents in Derphy woudn't trade items with criminals.
* Fixed a bug where uncollectable currency with a quantity of 0 could be generated upon death.


=== Alpha 20.2 ===
<big>'''12/23/2023'''</big> </br>
[Bugfixes!]
*The config file will be reset. This is to prevent unexpected behavior when old tech demo config files are being used.
Additions and Changes
* Increased number of PCCs that can be added to favorites
* When generating water tiles, shallows are now created on tiles adjacent to land.
* Default settings now hide error messages related to internet connection issues.
* The orientation of doors is now automatically changed when placed, doors cannot be installed on tiles where walls overlap.
[Balance]
* The weight of currency has been changed to zero.
* The reward for the Ashland combat training quest has been changed to platinum coins.
[Fixes]
[Fixes]
* Fixed a bug where it gave an error whe yuo have save data from the tech demo released last year in the load game screen
* Fixed a bug where entering a local map while facing north in a transformed state would incorrectly enter the map from the south.
* Fixed a big where expired dungeons and similar would cause an error and prevent map switching
* Fixed a bug where you could not enter the map and would freeze when fast traveling in a transformed state.
* Corrected the drawing order of PCC's sub-hair
* Fixed a glitch where the equipment icon remained on the previously equipped fishing bait after changing baits.
* Fixed a bug where opening another characters inventory while overlapping with them could cause your own inventory to open twice.
* Other minor fixes and adjustments.
* Fixed a bug where opeing a new container without having the backpack open could cause an error.
* Fixed a bug that allowed eating even in a full state
* Fixed a bug where clicking on an item in the toolbar while holding shift caused an eror message.
* Fixed a bug where ending the game without saving then exiting left and empty folder in the save folder
* Fixed a bug where changes to the portrait were applied even when the Apply button was ot pressed during portrait change.
* Fixed a bug where some light sources did not fucnction as intended
* Fixed a but where an error message appeared when meditating
* Fixed a bug where floors other than natural soil could be infinitely dug
* Fixed a bug where toggling automatic fuel replenishment for certain equipment caused an error message.


=== Alpha 20.1 ===
[Notes]
<big>'''12/22/2023'''</big> </br>
* When placing house boards and room boards in build mode, they are installed in an invisible state by default. The invisible flag can be toggled in build mode.
First Release!
* It took longer than I expected, "The Gold Beneath" quest is finally finished. It seems developing quests and scenarios takes the longest in Elin, as it involves creating dialogues, settings, and translations. In the beta, I plan to gradually introduce subquests.


'''Alpha 20.1 Hotfix''' </br>
=== Pre-Beta 21.5 ===
This is a hotfix for a critical bug related to saving.
<big>'''5/2 2024'''</big>  


* Fixed a bug where loading gave an error after saving in random local maps or Puppy Caves.
[Additions and Changes]
* Changed the default frame limit setting to 60 FPS.
* Introduction of Home Town Rankings, setting zone values for rankings in each zone.
* Adjusted to make it harder to get tired.
* Improvements to the user interface for fast travel and other features.
* Containers can no longer be stolen from NPCs.
* Replacement of notary graphics with new ones.
* When rerolling a character's background, changing race and other features will not change the parents.
* Fixed and random quests will now only appear on the quest board when the quest giver is in their home zone.
* Fixed a glitch where doors in the tile where the character is located were closed upon game load.
* Addition of a home quest line.
* Fixed a glitch where the close button for Trail of Journey was unresponsive.
* Addition of a random map to the mine. Implementation of an algorithm to arrange random routes/rails in dungeons (currently only used in the mine).
* Fixed a glitch where some Japanese fonts were not displayed.
* Addition of the 'Flame' bomb item and recipe, which can destroy blocks and harvestable items within its range.
* Addition of several new map objects such as giant rocks, Gaya, and sulfur.
* Quest bosses will now drop escape scrolls upon defeat.
* Enlivening of the mountain biome with the addition of resources like sulfur rocks.
* Adjustment of the hardness of materials and the necessary skill levels for harvesting each type.


[Other]
[Fixes]
* Loytel being treated as a pet by Fiama is intentional.
* Fixed a bug where agents (virtual characters for build mode) could die from overwork.
* The fact that the gold bars sent from Mysilia are made of copper is intentional.
* Other minor fixes and adjustments.


==Tech Demo==
[Notes]
* The home quest line (Vernis's quest) is still a few days away from completion. Since quest lines involve dialogue, they take the longest to complete. Please understand that the content of update logs may be limited during this time.


===Demo 9.10===
=== Pre-Beta 21.4 ===
<big>'''10/1/2023'''</big>
<big>'''4/25 2024'''</big>  
* This is the final version of the tech demo.
* Available feats are now listed by category.


* Added several feats and mutations.
[Additions and Changes]
* Tinker's camp is now treated as a town (where quests can be accepted).
* Added "bulk order" random quests.
* When there is a bonus reward for quests, the amount of the bonus reward will now be displayed upon receipt.
* If an escort target is present, failing to maintain proximity when exiting the map will result in quest failure, and a warning dialog will be displayed.
* The minimum content level of outdoor maps now depends on fame (including during ambush).
* Introduced a new type of item with very long-lasting(several days) buff effects called "perfume" (perfume effects can use the same system as potions and scrolls, so future additions may include perfumes that extend existing buffs over long durations).
* Added various perfumes that affect encounters on the global map (such as monster-repellent, monster-attractant, metal-attractant) and made them exchangeable at casinos.
* Changed the BGM of the Hill Cave to "PSML060 (live performance)."
* Changed the display to "Harvest" when collecting matured crops. ("Collect" will be displayed for other stuff)
* Minecarts and similar vehicles can now operate on roads, white lines, and paved gravel in addition to rails.
* Added multiple vehicles. Added ride-on type vehicles (where character graphics become invisible when ridden).
* Added several inclined rail tiles specific to different angles.
* Added several in-game readable items (red books, parchment).


* Added a trainer in the tinker's camp.
[Fixes]
* Fixed a glitch in build mode where the direction variation button for items with skins was not displaying correctly.


* An ingredient with the highest quantity is now automatically selected when selecting a recipe.
[Notes]
  The pre-beta development is progressing well, and I'm planning to start significant changes to the home and tax systems from next month, aiming to begin the beta in early June. There may be a pre-beta build release for alpha players around the end of next month for testing purposes.


* Added Chinese fonts.
=== Pre-Beta 21.3 ===
<big>'''4/23 2024'''</big>


(Balance)
[Additions and Changes]
* Multiple quests can now be tracked in the quest tracker. Improvements made to the UI and usability of the quest tracker.
* If you die in a request instance zone, the request will fail even if the completion conditions have been met.
* Adjustments made to the amount of fame gained. Fame now clearly plays a role in determining the level of content generated through requests (Content Level = Fame/100). Requests that depend on fame to determine difficulty will clearly state the content level determined by fame.
* Fame will now be obtained when defeating bosses.
* Certain requests will only appear if your fame has reached a certain threshold.
* Added 1 type with 3 text variations of random monster extermination requests.
* Added 12x2 types of random cooking requests.
* Added 1x9 types of random escort requests.
* Added 1x3 types of random performance requests.
* Added 1x3 types of random harvesting requests.
* Adjustments made to the rewards, difficulty, and karma loss upon failure of requests. The difficulty of requests will now be randomly selected from levels 1-6.
* Requests that include bonus reward elements (such as the value of items handed over or the strength of enemies defeated) will now specify the type of bonus.
* Hunting requests will include bonus rewards depending on the strength of the enemies.
* Increased the bonus rewards for collection requests (excluding delivery) based on item value.
* In war requests, the spawn speed and number of enemies will change depending on the difficulty.
* In hunting requests, the number of hunts required will change depending on the difficulty.
* In collection and escort requests, the deadline will change depending on the difficulty.
* In performance requests, the required score will change depending on the difficulty, and platinum coins will be awarded upon completion based on the difficulty (base reward is 0 Orens).
* Request tendencies set for each town.
* Home will predominantly feature procurement, delivery, and cooking requests.
* A large number of variations added to request descriptions (many imported and revised from Elona).
* Tips given during performances outside of concert venues will be reduced if they exceed a certain amount. Pets will not give tips at concert venues.
* Unique NPCs will throw double the tips during performances.
* Added rides that can also run on tracks as minecarts.
* When the height of furniture and other items you can stand on is changed, they will adjust to the correct position. When the height of minecarts and similar items is changed, they will continue to run at the adjusted elevation.
* Background images set for bulletin boards and similar displays.
* Added item images to "Important Items."
* Slight improvements made to the natural feel of Japanese tone; adjustment of the selection weight to reduce the use of "ssu."
* Added graphic variations for cave blocks.
* Added furniture.
* Replaced the title logo.
*
[Fixes]
* Various other minor fixes and adjustments.


* Hunger advances more slowly.
[Note]
  Apologies for the late report, Elin's Community Manager Rusty has resigned as of last month. For support related to the game, please message my Kickstarter account directly or use the email form on the official site.


(Fixes)
=== Pre-Beta 21.2 ===
<big>'''4/20 2024'''</big>


* Main texts should fit inside message box now according to UI scale.
[Additions and Changes]
* Added the feature for "Important Items" such as always-on effect items and quest items (similar to Quest Items in Elona). Added a section for "Important Items" in the journal.
* Effects of important items that are active by possession will now be specified.
* Wishes at wells now require "Goddess's Faint Scent" (an important item). The power of well wishes depends on the number of "Black Cat's Drool" (an important item).
* Added portraits and pixel art for each guild master, along with unique dialogue.
* Rare crafting materials are now clearly noted in item details.
* Added multiple shrines.
* Bosses in locations like Nefia will now be strictly drawn from creatures matching the map's level range.
* Expanded the "Factions" section in the journal and the information related to guild quests. Updated the quest details UI to support scrolling.
* Introduced guild contribution points and ranks, along with salaries. Players can rank up by talking to the receptionist when the contribution meter is full (currently up to Journeyman).
* Various perks will unlock as guild ranks increase.
* Introduced guild-specific tasks.
* Certain skills can only be trained or learned within guilds.
* Some guild services will not be available until reaching specific ranks.
* Added directional assistance options to the receptionist’s dialogue.
* Unsellable items and stolen goods are now clearly indicated in item details.
* Stolen items will carry a stolen goods flag, decreasing their value. The stolen goods flag will be removed when the item is sold.
* Positioned trainers and additional NPCs in each guild.
* Items sold in the Thieves' Guild will have a stolen goods flag.
* Healing stores will sell recovery and support items.
* Little Sister's eggs will not carry Adam's food enchantments.
* Random maps in fixed zones like Naimeer will be deleted over time to save on save data space.
* UI improvements.
* Completed Chinese translation. Plans are in place to enhance the quality of translations and related features.
* Added atmospheric map objects and items (broken walls, ivy, ruined arches, etc.)
*
[Fixes]
* Various minor adjustments and corrections.
*
[Notes]
* Illustrations from the Backer's Wish and other rough sketches and illustrations created during the alpha will be added to the gallery, which I plan to update regularly.
* The guilds were initially considered a request-based system, but were introduced passive quests similar to those in Elona. Guild membership can be held concurrently, with promotions up to rank 5 (Journeyman) possible in any guild without restrictions.


* Fixed a bug where crafting could not be properly interrupted.
=== Pre-Beta 21.00 ===
<big>'''4/11 2024'''</big>


* Fixed a bug where items like scrolls could be used without being consumed.
[Out-of-Game Updates]
* Migrated the server for ylvania.org.
* Acquired ylvania.com. (It displays the same content as ylvania.org.)


* Fixed a bug where the starting gifts were not consumed after being used.
[Additions and Changes]
* Added Strength Shrines and Statues randomly in dungeons other than Puppy Cave, offering effects like material transformation, equipment enhancement, water creation, and well water strengthening. Plans to gradually increase the variety.
* Introduced Material Hammer, and discontinued the scroll of material transformation.
* Added a noShop tag to items. Certain items will no longer appear for sale in shops.
* PCs now drop overly heavy items upon death.
* Made it impossible to gather with weapons.
* Items that together weigh more than 1,000,000s will not stack.
* Ranged weapons' sockets now come with random enchant mods upon creation.
* Wand effects now apply to singing magic.
* Minecarts are now movable.
* Changed some portraits to be race-specific.
* Added multiple objects to improve the atmosphere in dungeons, etc.
* Added multiple pieces of furniture.
* Added multiple floor tiles.
* In build mode, items with skins will display recipes by skin type (since few items can be crafted from items with skins, this is mainly for development).
* Mod Viewer now allows toggling mod activation using checkboxes.
* Assigned unique editor IDs to NPCs in fixed maps.
* Certain abilities will not be chosen by adventurers.
* Changed the formulas for HP, MP, and stamina.
* Adjusted the costs for magic and abilities.
* Set a cap on the effect of "Headhunting" activation.
* Added a 10-turn cooldown to the "Cover" ability (the one that teleports).
* Parts not supporting item recoloring are now less affected by the item's material color.
* Adjusted the brightness in dungeons, etc.
* Fine-tuned the screen's contrast and brightness.
* Fixed the game's initial FPS to 60 right after launch.
* Improved response during keyboard movement.
* Improved the timing of walking frame switches for PCC.
* Added multiple BGM tracks.
* Added a language rule file for generating room names, faction names, etc. (Word_mix.txt).


* Fixed a glitch where some characters and statues had weird colors.
[Fixes]
* Fixed a glitch where the shadow following a jump would be in the wrong position.
* Fixed a bug where ranged weapon damage multiplier and accuracy adjustments were not affected by ranged weapon skills.
* Corrected the colors of numerous furniture images that were unintended.
* Fixed a glitch where wall-mounted items placed in build mode would not align with the marker.
* Fixed a bug where destroying gatherable items wouldn't play the destruction sound effect.
* Fixed a bug where calling reinforcements in battle would cause them to be hostile if the PC was a criminal.
* Fixed a bug where accumulating a certain level of restraint status would display as "dwddwdadwdwd".
* Fixed a bug that caused errors when NPCs randomly moved during idle actions.
* Various minor fixes and adjustments.


* Other minor fixes and typos.
[Note]
  Since update logs are piling up, though publication is still a while away, I've decided to start posting just the update content here.


===Demo 9.9===
==Alpha==
<big>'''10/1/2023'''</big>
For updates relating to the '''Alpha''', see [[Elin:Changelog/Alpha|'''this page.''']]
(Improvements)
==Tech Demo==
* Added a bug report hot key.
For updates relating to the Tech Demo, see [[Elin:Changelog/Demo|'''this page.''']]
* Added a setting to automatically put away weapons when not in combat.
* Drinking now gives you an empty bottle.
* Add dye maker (graphics and recipes are temporary).
* Added ration maker (graphics and recipes are temporary).
* Added cotton fields.
* Seeds can be now collected from flowers sometimes.
(Balance)
* HP and MP regen now halt only when really tired.
(Bugs)
* Fixed a bug where cooked human meat was not treated as human meat.
* Fixed a bug where spellbooks were generated for abilities and spells that could not be used.
* Fixed a bug which caused an error when enemy uses curse ability.
* Fixed a bug where arrows of different quality were stackable.
* Fixed a bug which caused an error when trying to display the name of a random artifact when the alias generator was not initialized.
* Fixed a bug which caused a freeze when talking to an NPC when you have deliver quests.
* Fixed a bug which prevented the completion of deliver quests.
* Fixed a mouse control when moving off the map.
* Other minor fixes and typos.
 
===Demo 9.1===
<big>'''28/12/2022'''</big>
 
* This is the initial release of the tech demo.
[[Category:EN]]

Latest revision as of 20:09, 20 September 2024

Beta

Beta 22.76

9/17 2024

[Additions and Changes]

  • Improved the graphic for ★storage chest. Added one skin variation and a snow-covered version.
  • Improved the behavior of auto-sorting. If an unreachable container is encountered, a message will be displayed, and the sorting will proceed to the next container.
  • When possessing a Mana body, heartbeats during HP decrease will now be determined by the MP value.
  • Harvesting actions will no longer be displayed while holding a broom.
  • The name of "The Last Remaining Shimmering Nobility in this Chaotic World" has been changed to "Noble Bear."
  • Added "Grimoire of Learning," which, when placed inside, will read magic books together while sleeping (background image is provisional).
  • Added "Whistle of Peace" to make companions stop fighting.
  • Conquered Nefia will now display Conquered in their names.
  • The maximum Piety gained when using a Scroll of Faith is now based on the current value of the Faith skill (previously it was limited to the base value of the skill).

[Fixes]

  • Fixed an issue where the recipe search screen would reappear if ESC or a shortcut key was pressed when nothing was entered.
  • Fixed a bug where the Luck Multiplier feat of ★Lucky Dagger was not applying to residents other than party members.
  • Fixed an issue where recipes of different levels could stack together.
  • Other minor fixes and adjustments.

[Notes]

  • When using dye as a crafting material, the properties of the dye will be inherited by the crafted item. This is currently by design.

Beta 22.75

9/15 2024

[Additions and Changes]

  • Display the remaining time for random requests on the acceptance screen.
  • Adjusted the display of potential ability icons.
  • Changed the generation rates for scrolls, staves, and spellbooks. Also adjusted the item draw method for store-bought goods and dungeon drops. (Previously, items were drawn from the entire item pool based on weighted chances. Now, a category is drawn first, and then items from that category are drawn based on weighted chances.)
  • The restock icon for items will now only appear while in town.
  • Quality modifiers from crafting skills will now be applied after the material quality calculation.
  • Storage boxes will no longer be selected as sorting destinations while they are in the inventory.
  • It is now possible to throw beach balls.
  • The bold text that appeared when an item broke has been removed (since the text would blur).
  • Tooltips for blueprints now display hints about the bases where the blueprint has been learned or not yet learned.

[Fixes]

  • Fixed a bug where, after defeating fixed bosses and the BGM stopped, the default BGM for the map would play when the map was reloaded.
  • Fixed an issue where the delivery box could be modified with a wrench.
  • Various other minor fixes and adjustments.

[Note]

  • Eco Marks can be applied to furniture to reduce its weight.

Hotfix 1

  • Fixed a bug in the calculation of weight reduction when using eco-mark.
  • Fixed a bug that sometimes prevented loading the game with an error when loading the game.
  • Fixed NPC restock icon disappearing in home.
  • Other minor fixes and adjustments.

Beta 22.74

9/13 2024

[Additions and Changes]

  • A storage box will become available as the main quest progresses.
  • Adjusted the storage capacity and price of the storage box.
  • Added a refrigeration upgrade feature to the storage box.
  • Once upgraded, the storage box will consume power. If there is insufficient power, items cannot be stored (but can still be retrieved).
  • Changed the name and graphics of the wrench, and added new types of wrenches.
  • Improved the behavior of sorting.
  • Text will be displayed in bold when items are destroyed.
  • Simple effects are now listed in the tooltips of tool-related items.

[Fixes]

  • Fixed an issue where random quest dialogue from the target NPC would appear while a fixed quest was in progress, causing the fixed quest to behave incorrectly.
  • Fixed an issue where ★Hathaway's dagger had no unidentified name.
  • (Forgot to mention in the previous update) Fixed an issue where playtime was not being recorded correctly.
  • Fixed an issue where sorting by price was not working correctly in stores that do not use Orens as currency.
  • Other minor fixes and adjustments.


Beta 22.73 Nightly

9/12 2024

 This is a Nightly version for testing a new type of container.

[Additions and Changes]

  • Added a new warehouse-type container, temporarily available for purchase at Miral & Garokk's. It will also be obtainable through the progression of the main quest. The container graphics are provisional.
  • Added a new item type, "Wrench," used to upgrade containers and furniture. Temporarily available for purchase at Miral & Garokk's.
  • Improved cave graphics.
  • Set a limit to the multiplier effect of food nutrition.

[Fixes]

  • Fixed an issue where PCs were not receiving the speed penalty from the Fluffy Tail feat while mounted (this was previously fixed for pets only).
  • Various minor fixes and adjustments.

[Notes]

  • Pets that are parasitically linked to PCs are affected by PC speed, so if a PC has the Solitude feat, the pet's speed will also increase. This is intentional.
  • Items in the medicine category will gradually be added from now on.

Beta 22.72

9/10 2024

[Additions and Changes]

  • The 5-slot limit for cooking combinations has been removed.
  • The algorithm for generating tracks has been modified and improved.
  • In Derphy, NPC reactions to high or low karma have been reversed.
  • Notifications will now be displayed when deliveries or bills arrive.
  • When hovering over residents or pets, their hunger and fatigue status will now be shown.
  • Item tooltips will now display the effects of properties next to the properties themselves. The hint for "Press x for details" has been removed (details can still be viewed with the x key).
  • You will no longer receive Imo when the player character dies (as food scarcity has improved somewhat).
  • The category of potions previously classified as "Medicine" has been changed to "Drinks" (as it was confusing). Sleeping pills have been renamed to sedatives.
  • The "only rotting items will be sorted into the refrigerator" feature has been removed. Instead, a toggle to "only place perishable items" has been added to the refrigerator's sorting settings.
  • Items from allies' inventories can now be targeted for mixing.
  • When selecting items from allies' inventories for actions like mixing, a hint text will now be displayed if items are selectable. Additionally, items can now only be selected by right-clicking (for consistency in operations).
  • Fixed jobs have been assigned to several NPCs.
  • The naming brackets for sacred artifacts have been changed from 『』 to 《》.
  • Various graphics have been fine-tuned (the cave blocks will be completed in the next update).

[Fixes]

  • Fixed an issue where the speed penalty of the "Fluffy Tail" feat was not being applied to parasitic or mounted pets.
  • Fixed an issue where the iron ball of divine punishment could be auto-sorted.
  • Other minor fixes and adjustments.

[Notes]

  • Regarding the location generation of treasures from treasure maps and Nefia, there is no pathfinding check in place. Although there are ideas for implementing ways to travel to isolated islands, it will likely take some time.
  • Multiple reports have been received regarding errors when progressing with Loytel's quests while accepting random requests from Loytel, but the reproduction method is still unknown. If anyone knows the steps to reproduce the issue, it would be helpful if you could report it.
  • Due to preparations for the Steam release and key distribution, I haven't been able to check channels other than the bug report channel on Discord recently. If you have any bug fixes or good ideas, please send feedback via the in-game bug report.

Beta 22.71

9/4 2024

[Additions and Changes]

  • Multiple help topics have been added, and the explanation of operation keys has been improved.
  • A snow toggle button has been added to the texture viewer.
  • Influence will no longer be displayed in shops (since it affects the visual presentation). However, it can always be checked via the bottom bar.
  • Windows for shops and crafting will no longer close when left-clicking outside the window (to prevent accidental closures).
  • Pets' inventories can now be selected when using material conversion, appraisal, and other item selections.
  • Added icons for Holy, Bleed, and Acid attributes.
  • Bed information will be cleared when residents become livestock or leave the base.

[Fixes]

  • Fixed an issue where the status of mounts and parasitic pets was not displayed on mouseover when holding Shift, even if there was a collectible object at their feet.
  • Other minor fixes and adjustments.

[Notes]

  • The fact that turns do not pass during fast travel is currently intended behavior.
  • Loytel has Fiama's pet flag enabled.
  • The Fragrance of Goddess grants the rights to a wish and is obtained when one is not already in possession.
  • The ordinances such as "Breeding Season," "Milk Faction," "Egg Faction," and a few others are currently disabled from appearing.

Beta 22.70

9/1 2024

  • A hint icon will now be displayed above NPCs when they have important conversation events, such as at game start.
  • Cards will now display a number in the Card Encyclopedia.
  • The search function now allows searching through the possessions of residents as well.
  • Added a tutorial for Nerun.
  • Adjusted the categories in the in-game help menu and added several new help entries.
  • The crafting and item management windows can now be closed with the Tab key or the inventory shortcut key.
  • Adjusted the time it takes for bees to generate in the beehive (this does not affect honey production).
  • Adjusted the properties of pears and apples (pears were still a copy of apples). Feedback on balance adjustments or new ingredients and recipes is always welcome.
  • Residents who are set to not use shared equipment will no longer place surplus equipment in the shared container.

[Fixes]

  • Various glitches with the possession search widget have been fixed.
  • Other minor fixes and adjustments.

[Notes]

  • The reason the game saves right before entering a new map, rather than immediately after, when using a Return Scroll, is to ensure safety. This is because various processes, such as simulating time passage and updating the map version, occur when entering a map. This may change in the future to save immediately after entering the map.
  • "Ash" is the nickname for Ashland, and "Fia" is the nickname for Fiama.
  • The zoom level of the game screen can be adjusted using the map tool next to the mini-map.
  • The current pet upgrade system gives a 10% chance to gain a new feat, a 30% chance to gain a new skill, and a random increase of 2 to the primary attributes the rest of the time. If there aren’t enough points to gain a new feat or a skill, they will be saved until there are enough points.

Beta 22.69

8/31 2024

[Additions and Changes]

  • The DodoRex has been updated to support color variations.
  • Items picked up will no longer automatically go into the tool belt.
  • The term DV has been changed from Defense Value to Dodge Value.
  • Seeds can no longer be transformed into materials.
  • The effects of the Magic Manners feat now also apply to minions.
  • Added functionality related to unlocking backer rewards.
  • Added an option in the settings to enable backer rewards.
  • Elin’s Gift, Melilith's Quest, and other similar content will only be activated when the backer reward code is enabled.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • From this version, to unlock Kickstarter rewards, enter the code "mamaa" (beta-exclusive code) under "Settings > Other > Enter Reward Code." When the product code is distributed, individual keys linked to each backer ID will be provided. If there are additional keys, they will be distributed accordingly.
  • The wallpaper reward will be added after Early Access. The early DLC reward "Cursed Mansion" will become free content after a certain period following the start of Early Access.

Beta 22.68

8/29 2024

[Additions and Changes]

  • Harvesting certain map objects (such as ore veins, roads, and mooring posts) within cities will now be considered a crime.
  • The natural recovery of HP and MP will now stop during "Starvation" instead of "Hunger." Damage from hunger will occur when in a "Near Death by Starvation" state.
  • Added the material "Amethyst."
  • Changed the material categories of "Mica," "Jade," and "Titanium" to Crystal.
  • Bone-type materials can now be selected when generating crystals.
  • Adjusted the hardness of each material.
  • Reduced the experience gained for the skill "Mind's Eye."
  • The blessed state icon will now be displayed during material selection in crafting.
  • When VSync is on in the settings but disabled on the graphics card, FPS will now be capped at 60 (experimental).
  • When using the Feather Scroll, stats related to attack and defense will no longer change for items other than weapons and armor.
  • Chaos Shape allies will now gain new body parts when leveling up to certain levels.
  • Added icons to the widget shortcut for inventory search.
  • Added the "Cannot be Wished" tag to several items.
  • Added snow graphics.

[Fixes]

  • Fixed a bug where Bits could be summoned beyond the maximum number of minions.
  • Fixed an issue where low-level traits like [Cat] and [Adam] could disappear during cooking and other activities.
  • Fixed a bug where items marked as important could be moved to external containers with Shift+click.
  • Fixed an issue where selecting options with keys while holding down the movement key would choose the corresponding option.
  • Other minor fixes and adjustments.

[Notes]

  • Mount graphics are not displayed indoors by default. This can be changed in the game settings.
  • The ability to play panties is currently intentional.
  • The smell trait of rotten food will be reduced when it turns into cheese, which will always have the [Stinky] trait. This is currently intentional.
  • The fixed recipes for BBQ tables and cooking appliances are undecided at this time.
  • The usefulness and strength of attributes (such as fire, cold, chaos, etc.) vary to some extent by design, and this balance is expected to remain until the main quest is cleared. However, adjustments are planned for the late game, where high-level attribute attacks exceeding a certain power level will trigger upper-level effects. These upper-level effects will vary by attribute, such as adding status effects, piercing attribute resistance by a percentage, and other balance adjustments, especially for attributes that are currently weak or difficult to use.

Beta 22.67

8/20 2024

[Additions and Changes]

  • Removed the Steam Deck check when launching mini-games (Mods can be enabled depending on settings even on Steam Deck).
  • Item names and weights are now displayed in the item splitting menu.
  • Removed the “Examine” button from item interactions (an item inspection key has been added).
  • Made slight adjustments to the graphics of the Magical Nephia.
  • Actions like performances and crimes will no longer be witnessed if the target cannot act (e.g., dead, asleep, unconscious, paralyzed).
  • It is now possible to shear wool from a target even if they are in combat. However, the amount and quality of wool obtained will decrease (due to resistance).
  • Items with a random generation probability of 0, except for artifacts, can now be wished for.
  • Added a guide for Nerun.
  • Added some tips to the “Travel Wisdom” section in Help.

[Fixes]

  • Fixed an issue where the “Smelly” trait would not apply when food outside the player inventory spoiled.
  • Fixed an issue where the harvest bonus would disappear when saving and loading within a quest instance in harvest quests.
  • Various minor fixes and adjustments.

[Notes]

  • If using tools like scissors results in unintended attacks on neutral creatures, try adjusting the auto-combat settings to “Do not use auto-combat on neutral creatures.”

Beta 22.66

8/17 2024

 Significant changes have been made to the crafting system. For full details on all changes, please refer to the previous Nightly update notes. Please note that some items will no longer stack with those generated in versions prior to this one, and enchantment bonuses derived from materials on old equipment will now be doubled.

[Additions and Changes]

  • The recipe search display can now be closed with ESC or the corresponding shortcut.
  • A widget for inventory search (CTRL+F) has been added. If the display appears strange, try resetting the widget.
  • Skills can now be learned by the player character when reading a technical book.
  • Crop enhancement levels will now be applied starting from seed enhancement level 1 or higher.
  • A cassette tape has been added to the Lumiest Graveyard. The map appearance of the crypt has been slightly adjusted.
  • Negative enchantments on items crafted or processed from food will no longer be removed (e.g., harmful substances in delivered pizza).
  • A new setting, "Automatically pick up catches when fishing," has been added to the personal settings on the character sheet. Even when this setting is on, items that are too heavy will not be picked up automatically.
  • Banana trees have been added (whether a new tree graphic will be added is undecided).
  • Mandarin and pear trees have been added.
  • The fruit tree has been changed to an apple tree. The apple graphic has been updated.

[Fixes]

  • Various minor fixes and adjustments.

[Note]

  • Balance adjustments and bug fixes related to the changes in the crafting system are still ongoing.

Hotfix 1 [Additions and Changes]

  • Added a cassette tape to the Lumiest Graveyard (previously, a duplicate cassette tape was mistakenly added).

[Fixes]

  • Further corrected an issue where items would not stack.
  • Fixed an issue where the magic control's dodge check did not apply to the PC during ally area attacks.
  • Resolved an issue where locked containers' contents could be searched through the possession search feature.
  • Fixed an issue where items on the ground were still being picked up periodically, even when the auto-pickup setting was off. Also corrected an issue where NPCs sometimes failed to pick up fishing catches.
  • Various other minor fixes and adjustments.

Beta 22.65 (Nightly)

8/15 2024

[Additions and Changes]

  • Enabled shearing actions to be performed from a distance. Additionally, allies will no longer attack targets that are being sheared.
  • Added multiple cassette tapes to the quiet beach.
  • Changed the training type for Olvina’s trainer to crafting (it was overlapping with Yowyn’s).
  • When a corrected version is available, make sure it is reflected in the in-game version display.
  • Adjusted the bug report form so that save data is not attached by default.

[Fixes]

  • Further fixed the issue where items were not stacking.
  • Fixed a bug where summoning multiple minions at once could exceed the minion limit.
  • Corrected the selling price of crops affected by enhancement levels, which was incorrect.
  • Fixed an issue where the price of dishes sold by NPCs and enchantments was 10 times higher than intended.
  • Other minor fixes and adjustments.


Beta 22.64 (Nightly)

8/15 2024

[Additions and Changes]

  • Added new BGM to the Vernis playlist after events (cassette tape can be found on the beach).
  • Adjusted item stacking processes.
  • Added a section on "Base Residents and Livestock" to the help menu.
  • Adjusted the help menu categories.
  • The speed of shearing with scissors now depends on the hardness of the scissors.
  • Changed the name of Aura in the "Wind Story" to Aura (to make it more playful).
  • Characters can now be dyed (internally). Added randomly colored Dodos.

[Fixes]

  • Other minor fixes and adjustments.

[Notes]

  • House boards and room boards created in build mode are now invisible by default. The visibility can be toggled from build mode.
  • Currently, only logs from cultivated trees will have enhancements like level upgrades. Enhancements for branches are under consideration for the future.
  • For now, shearing wool from animals in towns is intentional. The wool of residents in livestock status will recover when fed grass. A quality bonus occurs based on the livestock's level, and a quantity bonus occurs depending on the length of time the wool is grown. (Quantity and quality are planned to be adjusted in the future.)

Hotfix 1

  • Fixed a bug where certain enchantments were displayed twice in item tooltips.
  • Resolved an issue where items with different enchantments could stack when the item compression option was enabled.
  • Infinite looping BGM will now advance to the next track after a set number of loops when included in the BGM playlist.
  • Instruments will now be included in the calculation of heirloom value.

Beta 22.63 (Nightly)

8/14 2024

[Additions and Changes]

  • The kill count in the journal now includes kills made by residents and companions.
  • Gunlances have been added as limited items at Miral & Garokk's Workshop
  • The music for the title screen and character creation has been changed.
  • Enchants have been removed from the grass material (as they were mixing with seeds).
  • Added crafting explanations to the Help section.
  • A new tool, "Shears" has been added. You can now shear wool from sheep and other animals.

[Fixes]

  • Fixed an issue where hallucinations would disappear after making Crim Powder.
  • Fixed a bug where furniture upgrade levels (such as "World’s Best" etc.) were affecting material enchant strength.
  • Fixed a bug where placing a house board in a minimum-sized room would remove the room designation.
  • Fixed an issue where the nutrients of materials were not being applied. Also adjusted the base nutrient values of materials.
  • Various other minor fixes and adjustments.

[Notes]

  • The Magic Book Author is an NPC planned to be implemented in the Home Story "Seimani" chapter.
  • Regarding when income from the Home Ranking will start to appear, there are no specific actions, timing, or guidance planned for Home Ranking or other player income strategies; it is intended to be flexible.
  • If items are not stacking, it would be helpful if you could provide a save file where this can be confirmed.


Beta 22.62 (Nightly)

8/12 2024

[Additions and Changes]

  • Influence will now be displayed at shops where items can be rerolled.
  • When the Feather Scroll is cursed, items with a time duration of 0.1s or less will also be selectable.
  • The Platinum Merchant can no longer be recruited by residents. Additionally, if a resident (e.g., through fertilized eggs) becomes one, they will no longer sell items.
  • Added a Party Information Widget (experimental). If the display appears abnormal, please try resetting the widget.
  • In the crafting screen, enchantments and sockets on equipment will no longer be displayed in the item description (due to random elements that may cause a mismatch with the item after creation).
  • The properties of normal food can now be viewed even without the Gourmet feat. The Gourmet feat Lv1 has been changed to "All food properties can be viewed."
  • Sparkling and Unique meats will now receive a bonus for being of exquisite quality. Meat from NPCs of higher levels (e.g., dungeon NPCs) will also receive a quality bonus based on the level difference (if there is a unique bonus, it will be added).
  • Improved the key input settings screen. Added an option for advanced key settings.
  • Added a shortcut key for picking up all items to the key settings.
  • Items processed with the processor will now inherit properties in the same manner as during crafting (inheritance, not addition).
  • Added several properties that increase selling prices.
  • To prevent crops from becoming unstackable as seed enhancement levels increase, crops will now stack by +1 for every 10 levels of seed enhancement (experimental).
  • Logs harvested from cultivated trees will also inherit enhancement levels.

[Fixes]

  • Fixed a bug where items with no nutritional value could be consumed.
  • Fixed an issue where the "does not rot" property of food was missing.
  • Fixed an issue where the item investigation key (x) was not being assigned when loading old version configuration files.
  • Other minor fixes and adjustments.

[Notes]

  • Regarding the Wish Rod, for balance reasons, the usage count is fixed at 0 in the Backer Object route, and there is also a chance for the usage count to be set to 0 in normal generation.
  • If I recall correctly, items that start off rotten do not turn into fertilizer even when placed in the fertilizer box.
  • With the ability to inherit properties on processed items, some items may be able to inherit different properties by repeating the processing steps. If any unusual behavior is observed, reports would be appreciated.
  • Crop enhancement levels will be reduced to 1/10, but the effect and value increase per enhancement level is multiplied by 10. Feedback on this would be appreciated.

Hotfix 1

 In previous versions, the enchantments and traits granted by materials were stored as actual values on individual items. However, starting from this version, they are no longer included in the save data. While the effects of materials in the game remain unchanged, all items generated in previous versions will now have doubled enchantments—one from the saved item data and another temporarily applied by the material.

[Additions and Changes]

  • Internally, the enchantments and traits granted by materials are no longer stored in the save data but are instead temporarily applied within the game instance.
  • The name of the material is now displayed on stones and crystals (excluding the default material).

[Fixes]

  • Various minor fixes and adjustments.


Hotfix 2

[Additions and Changes]

  • The effectiveness of beds for residents now depends on quality and the 【Healing】 attribute, rather than item level.
  • Added an option in input settings to "open the window only while the key is held down" when investigating items.
  • When upgrading equipment, enchantments derived from materials are now strengthened by 10% with each level increase.
  • Allies under the effect of taunt will no longer intercept attacks from other allies.

[Fixes]

  • Resolved an issue where quest progress would exceed the final stage under certain unknown conditions, by resetting the progress stage.
  • Fixed an issue where the enchantment from the material of equipped items remained effective even after material conversion until the equipment was removed or the game was reloaded.
  • Various minor fixes and adjustments.

Beta 22.61 (Nightly)

8/10 2024

In this Nightly build, there have been significant changes to the crafting system and its surrounding mechanics. These changes are expected to have a major impact on game balance, but rather than focusing on adjusting the current balance, the modifications are made with a long-term perspective, considering future development in terms of scalability and the overall direction of the game. Some parts are yet to be implemented, but the main changes can be summarized as follows:

  • Traits like "Sweet," which were previously seen only on food items, will now be applied to regular items as well. Additionally, the traditional quality rating will be converted into a quality bonus trait.
  • The base quality will no longer change through crafting or farming. If a quality bonus trait is present, the base quality will increase proportionally.
  • The impact of quality on item prices and effects will be reduced. Instead, new traits such as value traits and recovery traits will be introduced in the future.
  • When crafting, if multiple materials have the same trait, traits marked with a "+" (mainly food-related traits) will have all instances of that trait added together, while for other traits, only the highest value will be inherited.

The following are additional changes:

[Additions and Changes]

  • Modifications to the crafting system.
  • More detailed information about crafted items will now be displayed in the crafting screen. Additionally, the quality display in the crafting screen has been removed.
  • Food traits will now display up to five slots, excluding fixed slots, and will be shown with a "+" symbol in the crafting screen. Traits with higher effects will be displayed first, and only the displayed traits will have an effect when consumed.
  • Nutrition information will now be displayed in tooltips for food items.
  • The probability of production-related skills appearing as random enchants on equipment has been reduced (on a trial basis).
  • Item levels will no longer affect item prices (enhancement levels like +1 will continue to increase prices as before).
  • Pressing the x key while hovering over an item will display detailed information, including traits.
  • Added the "Healing" trait to cotton.
  • Reduced the probability of furniture having enhancement levels applied.

[Fixes]

  • Fixed a glitch where the resize icon would appear on the background window when moving the mouse.
  • Other minor fixes and adjustments.

[Notes]

  • Traits that count towards the five slots for food traits, excluding special traits like collagen, are those that provide positive experience points to abilities and potential abilities. Negative traits are always treated as separate slots.
  • Existing seeds will receive a quality bonus according to their enhancement level once they have been grown. Apologies for the inconvenience, but please grow the seeds. Traits on cotton are inherent to the material itself and will not appear on seeds, but the enhancement level will be applied upon harvest.
  • While nutrition is now displayed, there are no changes to the mechanics of eating. Nutrition = the amount of fullness restored, and it also serves as a multiplier for the experience points added to abilities and potential abilities. For example, a food item with 20 nutrition will restore twice as much fullness and grant twice as many experience points as a food item with 10 nutrition.
  • The item level and base quality of equipment will now be fixed, regardless of the level of the dungeon (Nephia) they are found in. However, since the performance of equipment has always been determined by the content level at the time of generation, rather than the item level or quality, this change will not affect the performance of generated equipment. However, the reduced item level will result in lower sale prices for high-level equipment.
  • Due to the changes in the crafting system, there may be unintended behaviors or imbalances. Your feedback would be greatly appreciated.

Beta 22.60

8/5 2024

  • When items are made lighter with scrolls of feather, accuracy (or DV for armor) will increase. When items are made heavier, accuracy (DV) will decrease.
  • Critical hit determination will occur after the hit check.
  • The hometown discount will not affect the selling price of items sold by the player.
  • Reduced the rate of damage increase for landmines based on danger level.
  • Rest shrines will also cleanse curses and debuffs.
  • Adjusted the experience gained from using magic: slightly decreased the bonus experience for low-level spells and halved the experience penalty for high-level spells.
  • Replica equipment will be labeled as such even when unidentified. Shops that use currencies other than Orens will always sell non-artifact items in an identified state.
  • If crops from harvest quests are taken away or offered at altars, karma will decrease.
  • Changed the total assets field on the character sheet to elapsed time.
  • Adjusted rewards for high-level bounty quests.
  • Set a limit on the speed adjustment provided by the Ether Hoof.

[Fixes]

  • Fixed an issue where the content level of random treasure chests generated in Nefia was not dependent on the dungeon floor.
  • Fixed a rare issue where minions would attack allies right after loading a save.
  • Fixed the Kizuami feat, which was not functioning correctly following the last update.
  • Fixed an issue where the frontline command feat was being counted as a single bonus even when multiple allies had it.
  • Various minor fixes and adjustments.

[Notes]

  • There are still substantial improvements we want to implement for crafting and containers in the beta phase. We are currently evaluating and testing ideas.

Beta 22.59

7/31 2024

[Additions and Changes]

  • The fame tax will gradually slow its rate of increase after the fame cap is lifted.
  • The tax tooltip will now display both the amount evaded and the original amount.
  • The benefit of Kizuami now includes "elemental status effects remain effective even when damage cannot be inflicted."
  • The headhunting benefit of Kumiromi will no longer activate on faction members or minions.
  • Unique characters will not age (visually).
  • The rewards and drop categories for boss chests and random chests have been adjusted (light sources and ammunition will no longer be generated). The probability of generating artifacts has been added. A guaranteed artifact slot has been added for boss chests in fixed quests.
  • The lock level for treasure chests will gradually decrease in its rate of increase after level 50.

[Fixes]

  • Fixed an issue where using a rush enchantment to attack distant enemies would cause reflection damage to be received.
  • Various minor fixes and adjustments.

[Notes]

  • Regarding the tax balance adjustment, the fame cap is expected to occur around the 50th floor in the beta, and the balance is designed to be roughly break-even with museum + inn fees + guild salaries.
  • The attribute given to hatched pets in the previous update is an "element" such as a fire hound or an ice hound, not a bonus to attributes. Bonuses to attributes are planned to be increased by feeding milk and imprinting during the baby period.
  • Marriage will be possible in the future, although it might be introduced post-beta.

Beta 22.58

7/30 2024

[Additions and Changes]

  • The magic control bonus for allies' area attacks now also applies to residents and temporary allies. Additionally, self-destructive attacks can be avoided through magic control.
  • Plants generated by Kumiromi's blessed weapons are created as special minions that do not count towards the minion limit and do not follow.
  • If a Nefia boss escapes, it will be considered conquered.
  • Adjusted currency rewards from high-level boss chests and extermination quests.
  • The deepest reached level will not be updated in maps outside of dungeons.
  • Pressing the shift key while hovering the cursor over the PC will display the status effects of mounted or parasitic allies.
  • Pets hatched from fertilized eggs will inherit the attributes of their parents (only applies to eggs laid after this version).
  • Allies will push each other according to optimal combat distance (e.g., melee allies will push ranged allies in corridors). They will also maintain optimal distance during normal movement.
  • Only one gelatin will be generated when turning Little's meat into gelatin.
  • The materials for the empty bottle recipe have been changed to categories.
  • When damage is zero, additional effects from elemental attacks will not occur.
  • Burn and bleed effects will be nullified if the corresponding resistance is superb or higher.
  • Increased the amount of defensive-related experience gained by (unrestrained) NPCs.
  • Items marked as important will now display an icon.

[Fixes]

  • Fixed an issue where casting experience was not gained when attacking with a weapon "wielded by the power of the Force".
  • Corrected a bug where regions that couldn't be changed via keyboard shortcuts could still be altered in the region selection options.
  • Fixed the faction-wide enchant for vitality multiplier not functioning.
  • Other minor fixes and adjustments.

[Notes]

  • The shrine for armor enhancement exists because the number of armor pieces is higher compared to weapons (weapon enhancement).
  • Regarding the blessed equipment of the gods, the aim is not to achieve perfect balance for each individual piece. The balance of the gods is considered as a whole, including factors such as apostles and primary blessings. We appreciate your understanding as we consider feedback and make adjustments over a long period. Feedback on which gods are strong or weak is always welcome.

Beta 22.57

7/24 2024

[Additions and Changes]

  • Added new stone floor tiles.
  • Added three types of metal floor tiles.
  • Added an icon for the Earthquake spell.
  • Added new artwork to the shipping report.
  • Adjusted the effective range of ranged weapons and added this information to the tooltip.
  • Items currently held can now be included in action selection with the F key.
  • Added explanations for perfect evasion, and physical and elemental mitigation in the help section.
  • Blessings and curses applied to items mixed with blessed or cursed water will now apply one by one instead of to the whole stack.
  • Reduced the range of fuel depot signs.
  • Items with an exchange rate of 10 times or more for furniture exchange tickets will now be marked as "Not Recommended for Exchange" (these items are normally non-exchangeable, but can be exchanged with tickets if absolutely necessary).
  • Updated Chinese translations.
  • Significantly increased the damage of Meteor and Earthquake spells. Earthquake will now deal reduced damage to floating targets and increased damage to targets affected by gravity.
  • The speed increase from Lulwy's blessing will gradually decrease once it exceeds 100.
  • When allies use area attacks, the player's magic control skill will now be added to the ally's magic control calculation. Also, increased the experience rate for magic control to 5 times for non-player characters.
  • If the player possesses Eulderna's "Magic Precision" feat, it will now also apply to allies' area attacks.
  • Increased the generation rate of resurrection magic. Added resurrection magic to the actions of Defenders, Carbuncles, Melilith, Dark Missionaries, and Sages (with a long cooldown).
  • Added a bonus to crop shipment value and a trait to befriend plants to Kumiromi's blessing.
  • Implemented Kumiromi's second blessing.

[Fixes]

  • Fixed a bug where containers were not being properly selected if there was a shipping box within the resource depot sign's range.
  • Corrected the recovery amount for different types of recovery magic used by staffs.
  • Adjusted the stamina calculation formula (it will be recalculated after level-ups and skill increases).
  • Fixed an issue where the underlying geological layer was always rendered when digging through walls.
  • Other minor fixes and adjustments.

[Notes]

  • There are no plans to remove doujinshi of characters like Elin or Yakasha at this time.
  • Code analysis, sharing, and publishing analyzed information is encouraged as it helps in bug discovery. Analysis and strategy sites are also welcome.
  • Detailed feedback, such as difficulty in raising specific pet skills like magic control experience, is highly appreciated.
  • Kumiromi's blessing effects and pets will continue to be adjusted.
  • [Nerf Notice] The rewards for quests and treasure chests in The Void will be adjusted to gradually decrease for content equivalent to floor 50 and above. Note that rewards for floors above 100 will be significantly reduced.

Beta 22.56

7/23 2024

[Additions and Changes]

  • When a Mani follower takes control of a machine, it should be under the player's control (it should not disappear even when moving across maps).
  • For bounty missions targeting specific races, do not generate missions for races that do not exist. Also, display the name of the target creatures in the journal.
  • Consuming weapon talismans should grant experience points to the corresponding magic.
  • When relocating home, if a local map is already generated at the destination, delete the local map and save the game.
  • Shrines should not overlap.
  • Faction-wide enchant effects should also apply to temporary allies.
  • Characters engaged in idle reading should be granted reading skills.
  • Implement Opatos' second blessing.
  • Add earthquake magic.
  • Add the status effects of dizziness, confusion, and paralysis to the impact damage effect.
  • Disable friendly fire for area attacks triggered by weapon effects.
  • NPCs should eat rotten items if they can digest them.
  • Display the deepest reached floor on the character sheet.
  • Replace part of the growth graphics for the colorful fruit.
  • Enchantments for % type equipment should be displayed as percentages.
  • Allow reforge by offering equipment received from gods at their altars (mainly used for updating divine equipment).
  • Adjust the benefit equipment of Itzpalt.
  • Do not generate altars of gods that cannot be worshiped.

[Fixes]

  • Fixed an issue where randomly generated local maps obtained with land deeds were not listed in the fast travel list.
  • Fixed an issue where items marked as important were included in auto-sorting.
  • Fixed a bug where shield bash could activate even without 10 shield skill.
  • Fixed a bug where cursed equipment could be removed using the equipment shortcut.
  • Fixed an issue where invisible characters could be targeted again with the F key.
  • Fixed an occasional display issue when opening the skills of ally character sheets.
  • Other minor fixes and adjustments.

[Notes]

  • Thank you for the ideas and feedback regarding Opatos + Kumiromi's artifacts!
  • If there are adjustments or changes to divine blessing equipment, notifications will be given, so please offer the blessing equipment at the altar for reforge (this time for Itzpalt).

Beta 22.55

7/21 2024

[Additions and Changes]

  • Do not generate artifacts for unique characters at concert venues.
  • Adjust targets for miasma infection.
  • Grass seeds can only be obtained from the second growth stage onward.
  • Implement the second blessing of Mani.
  • Adjust the vitality and mana of the "Wraith" race.
  • Change the acquisition cost of the first stage of the Essence Magic feat to 1 (refund if already acquired). Adjust the acquisition costs of several other feats.
  • Ensure that blankets and similar items have at least half of their maximum charges guaranteed upon generation. Also, increase the maximum charges based on quality.
  • The bonus to recovery during meditation increases with the level of meditation.
  • Livestock should not display regular conversation options (such as buying and selling). Also, they cannot be invited to join as companions and should not generate quests.
  • When reverting livestock back to residents, ensure a certain amount of time must pass before they can become livestock again.
  • Display tooltips on mouseover for status effects in character sheets.
  • Rewards from performances should not depend on the level of the instrument (temporarily).
  • Adjust the effects of Magic Control.
  • Clearly indicate the traits and abilities that can be acquired with skill level increases in tooltips when mousing over the skill.
  • Add level-up bonuses for shield skills.
  • Add variations for showcase items.
  • Replace the graphics for Rainbow Fruits.
  • Adjust the status effect resistances of bosses and similar enemies.

[Fixes]

  • Fix a bug where random faith-based ability bonuses could appear when displaying ability values during character creation.
  • Fix an error that could occur when restraining residents.
  • Adjust Mana Absorption and Stamina Absorption to trigger even when the opponent dies from the attack.
  • Various minor fixes and adjustments.

[Notes]

  • To change the gender of a God's Apostle, throw a hormone potion.
  • The difficulty cap for quest ★ levels is currently set at 7.
  • Magic Control affects all area attacks, such as breaths. The Magic Control check is now calculated with the coefficient x increased from 5 to 10, meaning the check succeeds if skill level * x > rnd(damage), resulting in complete evasion of the attack, and if it fails, it results in damage reduction.

Hotfix 1

[Additions and Changes]

  • Random requests are now generated at the base regardless of race or unique attributes.
  • Companions with the weightlifting skill now consistently gain a certain amount of skill experience.
  • Items marked as important can no longer be recycled.

[Fixes]

  • Fixed an issue where feat points were refunded every time the game was resumed if the feat for Maconomy had been obtained in a previous version.
  • Fixed the generation of Dark Matter Crystals in mountain maps and other locations.
  • Various minor fixes and adjustments.

[Notes]

  • Items that occupy multiple tiles, such as large wagons, cannot be placed if any of the tiles are invalid. Please find an open area for placement.

Beta 22.54

7/19 2024

[Additions and Changes]

  • Restrained NPCs should no longer move when kicked.
  • After sparring with adventurers, the PC's hunger state will no longer reset.
  • Furniture shops will now sell musical instruments.
  • Felmera will resell unlocked paintings.
  • Replaced graphics for ore veins. When hovering over ore veins, the materials will be displayed.
  • Added background artwork for shipment reports.
  • Duplicate items can no longer be offered. The number of items that can be duplicated by the kettle is now limited to five types, and the restocking period has been adjusted.
  • When advanced settings are enabled, items can be marked as important in the context menu.
  • Added the feature "Maconomy".
  • Added random enchantments for mana management.
  • Added a platinum merchant to Palmia.
  • Seed levels will increase more slowly during automated farming.
  • Adjusted the critical hit rate for executioners at low HP.
  • Implemented the second blessing of Ehekatl.

[Fixes]

  • Fixed a bug where allies would protect pets that are mounted or parasitically attached to the PC during torture.
  • Various minor fixes and adjustments.

[Notes]

  • The key to toggle log display can be assigned from the settings window.
  • Advanced farming tools (e.g., watering multiple tiles at once) are planned for future updates. Please wait a bit longer.

Beta 22.53

7/18 2024

Although this update is relatively minor, it addresses game load-related bugs, necessitating a version update.

[Additions and Changes]

  • When asking NPCs for directions to a location, if the target is in an unreachable place, they will now be teleported nearby.
  • When material transformation occurs, the decay rate will be reset.
  • Starting the game with the -DEV argument will now launch it in debug mode (for testing and verification purposes).
  • Adjusted resistance rates for elemental scars.
  • Using a Scroll of Faith will no longer allow piety to exceed the faith skill.

[Fixes]

  • Fixed a bug where the game could not load if a character was affected by a gravity status effect.
  • Fixed a bug where the game would freeze when talking to characters with untranslated text in the Chinese version.
  • Various minor fixes and adjustments.

[Notes]

  • Dyeing walls and floors is technically possible, but allowing everything to be dyed feels excessive, so it is currently on hold.
  • Attacking through windows across walls is currently intended behavior.

Beta 22.52

7/17 2024

[Additions and Changes]

  • Updated the home questline (post-Vernis).
  • Added two new songs (one is still unused).
  • Added the "Impale" enchantment to the Holy Lance.
  • Impale distance now depends on the enchantment's strength.
  • Speed is reduced to 2/3 during gravity state.
  • Home cannot be uploaded if the name is not changed.
  • Enemies outside the field of view cannot be targeted with the F key even in telepathy state.
  • Dialog options now support keyboard input for selections like "a" or "b".
  • Companions and residents can now take blankets from shared containers.
  • Changed the name of the king-sized bed (the one without a roof), and adjusted its materials and price.
  • Dark matter walls and floors are now much harder.
  • Added direction signs to the signpost workshop.
  • The resident information displayed on the resident bulletin board can now be switched.

[Fixes]

  • Fixed the behavior of charge attacks against multi-size NPCs.
  • Fixed a bug where destroying the giant rock in Vernis with a flam would decrease karma.
  • Corrected the doubled quality of meat from the previous update.
  • Fixed weird behaviors in auto-combat and F-key shooting for targets without LOS during telepathy.
  • Addressed a glitch where the animation position could shift when rapid-firing.
  • Various minor fixes and adjustments.

[Notes]

  • Residents will stop attacking when dismounting from the gallows. If you find reproducible methods for gallows-related bugs, please provide feedback.
  • The weight of items inside a tent varies based on the tent's material, which is currently intended.
  • Regarding companion feat points growth, it can be reset, so the plan is to allow free resets when specifications change.
  • The detector was originally an item for discovering backer gravestones, so it may stop responding to anything other than gravestones. Feedback is welcome.


Hotfix 1

  • Fixed an error that occurred when loading the extermination request map.
  • Corrected a bug where the final bonus (+5) was applied in addition to the initial +2 when the main ability feats were first acquired.

Hotfix 2

  • After a new quest, if Loytel does not return to the home base for any reason, make sure to force him to return.

Hotfix 3

  • Fixed the issue with the behavior of shortcut keys when entering text or selecting items from a list.

Hotfix 4

  • Fixed bugs related to Loytel.
  • As for Efrond's guitar, in previous versions, it could only be obtained from the development room (in this version, Efrond now has it). We will consider ways to re-obtain missed artifacts and valuables.

Beta 22.51

7/14 2024

[Additions and Changes]

  • (Backer Wish) Added "Eureka, Firebrand of Strife"
  • Changed the effect of the feat "Frontline Command" for Yevan's apostles from a fixed stat increase to a percentage increase (up to 30%) based on the number of enemies. The percentage increase is higher the more allies with the "Frontline Command" feat are present.
  • Display faction-wide enchants on character sheets and such. Also, display the names of faction-wide enchants and faith bonuses in a different color.
  • When pressing the F key without a ranged weapon or magic in hand, if there are ranged weapons or attackable spells in the hotbar, or if the equipped weapon can perform ranged attacks, they will be used automatically.
  • If a map file fails to load due to corruption, generate an empty map instead (better than being unable to load at all).
  • PCs will not get very angry if they have not handed over the wedding ring (such as initially generated).
  • When purchasing or exchanging items, mark limited-quantity items clearly in their names.
  • Changed the restocking method for limited-quantity items. Merchants in existing saves will also handle newly added limited-quantity items upon update.
  • Escort requests will not fail upon exiting an instance map for quests, even if separated from the escort.
  • Shopkeepers, trainers, and shrine maidens will display an icon above their heads when restocking items or services is complete. Also, display the restock period in the trade options.
  • The quality bonus of food based on content level will now gradually decrease.
  • Summoned NPCs will not affect performance scores or tips.
  • Enchants that have no effect on ranged weapons will not be displayed in tooltips.
  • Set attribute conversion rates for attribute attacks from songs and rods. For example, with a 50% attribute conversion rate, half the attack will be the usual attribute attack, and the other half will be a normal attack (subject to piercing).
  • Added attribute conversion enchants that permanently grant attribute attacks to weapons. Attribute weapons do not benefit from song buffs and do not consume song buff uses when attacking.
  • Added the "Drill" enchant that allows weapons to attack all enemies in their path, piercing through them.
  • Implemented Lulwy's second blessing.

[Fixes]

  • Fixed a bug where watering could be performed on distant tiles if interrupted by status effects.
  • Fixed a bug where priority settings for some shared containers did not work after adding advanced sorting settings in a previous version.
  • Fixed the issue where witness checks were entirely disabled while invisible (the intended specification is to add a bonus to witness checks, not complete immunity).
  • Fixed various erratic behaviors when selecting items in hand in build mode.
  • Other minor fixes and adjustments.

[Notes]

  • Attribute conversion and "Drill" enchants are not currently available as random enchants. They will be added as random enchants after adjustments.
  • Mod rapid-fire does not deal the same damage with all shots; the damage decreases with each successive shot.
  • Due to changes in the management method of limited-quantity items, existing save data for limited-quantity items will be reset.

Hotfix 1

  • Fixed an error that occurred when talking to trainers about skills that have not been learned.
  • Fixed an issue where Eureka would not appear in existing save data.

Beta 22.50

7/12 2024 [Additions and Changes]

  • When attacking oneself, allies with the cover ability will not intervene.
  • Changed so that items must be unlocked before they can be stolen from locked containers.
  • Added a recipe to remove mods from melee weapons in the barrel processing machine.
  • Added key settings for log switching to the config.
  • Mods that exceed +99 will be forced to +99 when equipped. This is due to the current save data storage limitations for mods.
  • Items shipped will not be displayed in the home log (they can be seen in the shipping report).
  • Added beehive recipe to Nino’s sales inventory (available from new game start).
  • Cursed equipment will be removed when the curse is lifted.
  • Thrown explosives’ blasts will be considered hostile actions from the thrower. Additionally, karma will decrease when explosives destroy towns.
  • Implemented the second blessing of Yevan.

[Fixes]

  • Fixed a bug where the distance calculation between the current location and the highway was incorrect on the far right of the global map.
  • Fixed a bug where some faction-wide enchantments like floating were not applied to the entire faction immediately after game load.
  • Fixed a bug where selecting an item in build mode’s picker would consume materials without crafting.
  • Fixed an issue where item icons for category-specific materials were incorrect in the processing equipment information window.
  • Other minor fixes and adjustments.

[Notes]

  • The phenomenon of the PC holding mysterious food is due to pets eating while mounted or parasitized, making it appear as if the PC has the pet’s food.
  • Regarding wish spellbooks, scrolls, and staves, only items that exist can currently be wished for. For example, a minor healing staff cannot be wished for because it is not an item with that name but a staff with a minor healing effect, so it is currently not wishable.

Beta 22.49

7/7 2024

  • [Additions and Changes]
  • (Backer Wish) The "Pet Enhancement" feature has been provisionally introduced. The pet enhancement function will continue to be adjusted and strengthened.
  • Pets and companions will now consume feat points to train abilities or learn skills and feats when leveling up.
  • The pet information window will now log acquired skills and feats. Additionally, the last opened tab will remain open when the pet information window is reopened.
  • Added a "Hold Growth" setting in the pet information window. Since the pet enhancement feature will continue to be enhanced and adjusted, turn this on if you want to save feat points.
  • The race "Demigod" will no longer receive divine punishment.
  • Replaced the graphic of the Vorpal Bunny.
  • Mods in duplicate items' sockets will now become alchemical ash when dismantled or disassembled.
  • Added a disassembly agent. The recipe for the disassembly agent has been added to Nora’s inventory. Mods can now be extracted using the barrel processing machine.
  • Stamina will now be consumed with a certain probability when throwing at the training dummy.
  • Added an inverse position setting to the side screen widgets.
  • Changed the name of ★Muramasa to "Masamune."
  • Implemented the second boon of Kizuami.
  • Implemented the second boon of Horome.
  • All artifacts will now have protection from fire and acid.
  • Random enchants will no longer be applied to divine boon equipment.
  • Containers within the signpost range, such as resource storage and trash storage, will now store relevant items even if not set as shared containers. Containers that have never been opened (containers without generated setting data) will also be selected when sorting.
  • The number of remaining large stones will now be displayed in the progress of the "Gold in the Mines" quest.

[Fixes]

  • Fixed a bug where the skill value would become negative when learning the Memorize (or Heal) skill while the mutation was in a positive state and then reverting the mutation.
  • Other minor fixes and adjustments.

[Notes]

  • Apologies to mod creators, but due to frequent game updates, older mod versions may display irregularly or cause errors. If the game behaves strangely, try launching it without mods once.
  • In build mode's collection mode, items will be collected to the location with the resource storage signpost or containers within the range (this version allows it without setting as shared containers).
  • Deliveries (such as tax invoices and items sent from the delivery box) will be received at a base once you enter any base, rather than being delivered to your home.
  • The third divine boon is planned to be introduced in the form of strengthening (reforging) the equipment received from the second boon. This is expected to be introduced a while after EA starts.
  • Thank you for reporting about the black cats. We believe all black cats have been protected. The black cats already generated in your save data will continue to exist, so please take good care of them.


Beta 22.48

7/7 2024 [Additions and Changes]

  • Duplicate flags will now be added to items duplicated in the Duplicate Shop. (With this specification change, duplicate flags will be removed from bubbles and other monsters duplicated in previous versions.)
  • When dismantling items with a duplicate flag, alchemical ash will be generated.
  • Ensure players do not die from overburden when exiting quest instances.
  • Adjust the formula for experience points entering the Covenant Stone upon shipment.
  • Change the distance evaluation method for pathfinding.
  • The black cat will now definitely lick all contents of boss chests (previously, it was a 1/2 chance per item).
  • Include supplementary skills like tactics in the tooltips for weapons that use them.
  • Add random enchantments for weapons with sorcery.
  • Adjust the performance of the Elemental Staff.
  • Add the second blessing of Jure (experimental).

[Fixes]

  • Fixed a bug where Sword Sage would lose their specialization when changing their specialized field through the Mage Guild's specialization change service.
  • Fixed a bug where the retreat effect would trigger after exiting the map from the edge if a retreat signal was sent during a battlefield quest.
  • Fixed the category change issue with furniture vouchers.
  • Other minor fixes and adjustments.

[Notes]

  • Attacks on acid-type monsters currently result in being splashed with acid even if using ranged attacks when adjacent.
  • Miasma cast by allies on enemies does not spread to allies.

Hotfix 1

  • Fixed the issue where experience points were set to 100x at shipment.

Beta 22.47

7/6 2024

[Additions and Changes]

  • Fast travel now calculates distance using the actual shortest route.
  • Updated the description of Horome's Blessing to "Melee attacks drain mana from enemies."
  • Party members now push aside neutral NPCs in their path.
  • Slight improvements to the blood splatter graphics.
  • Overall increase in the selling prices of equipment. Guaranteed minimum selling prices for miracle items and above.
  • Replaced the graphics for the ecopoint.
  • Grass and trees now slightly consume fertility.
  • Food enchanted with "Adam" can no longer be duplicated.
  • ALT and CTRL held together now flatten terrain during drawing. Also updated the help text.
  • Set the maximum normal fame gain to 5000.
  • Notaries now sell advanced adventurer licenses. Acquiring a license allows fame to exceed the maximum limit and generates Nephias above level 50 (the initial defeat of the Succubus boss has been abolished).
  • Notaries now sell Void Exploration Permits. A permit is required to enter the Void (though you can return without one).
  • Experimental implementation of Unity Cloud Diagnostics.
  • Experimental introduction of party-wide and faction-wide equipment enchantments.
  • Experimental implementation of the second blessing of Itzpalt.
  • Doubled the power of weapon activation enchantments.
  • Damage numbers now display in the color of the attribute when dealing attribute damage.
  • Display racial traits during character creation.
  • Monster Balls cannot be used on user maps.

[Fixes]

  • Fixed an issue where various items were no longer mixed in Rodwyn's shop.
  • Fixed a bug where the enchantment could be lost when cooking Little One meat.
  • Fixed the shipment source always showing as the home name in the shipment report.
  • Fixed a bug where status effect messages remained on the screen.
  • Other minor fixes and adjustments.

[Notes]

  • Abilities in the ability window can be equipped directly by holding the middle mouse button (R key).
  • If the player character becomes naked, they can dress in the changing room near the hot spring.
  • Increases in the number of crafting recipes for seasonings and application of material quality are planned during the beta test.
  • Feedback on gameplay balance beyond the Void is highly appreciated due to limited testing.
  • Another escaped black cat has been rescued at the Derphy Tavern. Thank you for the report. If any more escaped black cats are seen, please let us know.

Beta 22.46

7/4 2024

[Additions and Changes]

  • (Backer Wish) Replace the innkeeper of Nefu Village with "Mizuno."
  • Display the weight of items when opening a companion's inventory.
  • Expand the companion information window to also show feats.
  • Add icons for attributes and resistances.
  • Improve the shipping report screen; accessible at any time from the home board.
  • Add precious stones to the materials for wand recipes.
  • Wand MP consumption now depends on the attribute and hardness.
  • Apply progressive damage resistance to NPCs above level 50.
  • Adjust the formula for calculating power based on item level.
  • Display the quality on the item tooltip for items of unusual quality (experimental).

[Fixes]

  • Various other minor fixes and adjustments.

[Notes]

  • If you die during mass crafting, the crafting will complete even if no experience is gained, as this is by design.
  • Successfully rescued one black cat in Palmia. Thank you for the report. Please let us know if you see any other escaped black cats.

Beta 22.45

7/3 2024

[Additions and Changes]

  • Significantly reduced the probability of party members speaking at the start of combat, with a further reduction as more party members are added. Also shortened the display time of party members' dialogue (to prevent noise without silencing them completely).
  • Overall reduction in the number of traps in dungeons.
  • Integrated some category tabs in the crafting screen.
  • Slightly remodeled the workshop map of Miral & Garokk's Workshop
  • A shipment report will now be displayed when shipping items. Added a setting in the config to 'Display shipment report.'
  • Stamina for crafting will now be consumed per item crafted, not all at once.
  • Items in containers that are on sale cannot be selected in build mode.
  • Random enchantments that prevent decapitation can now be applied to neck equipment.
  • Changed the return destination determination upon return (internal. Should have minimal impact on regular save data).
  • Construction of blocks and similar structures is not allowed on battlefields (eventually, normal enemies will also be able to destroy such structures over time).
  • NPCs will not throw stones at invisible characters, even if they have low karma.
  • Updated the portrait and pixel art for Felmera.
  • NPCs hatched from eggs will now have the baby feet trait.
  • Companions and residents will take abrasives from shared containers. If there is a grinding wheel on the map, they will automatically grind rusty weapons and armor.

[Fixes]

  • Fixed a bug where learned skills may not be displayed when affected by a skill-reducing mutation.
  • Fixed a bug where companions would not eat when hand-fed unless they were in a state of hunger or worse.
  • Fixed a bug where Chinese fonts were not displayed in the game's input fields. If there are still unresolved issues, please report them.
  • Fixed a bug where shrines did not function properly when held in the hand.
  • Fixed a bug that could cause the game to freeze on startup depending on the file name of the custom pcc.
  • Other minor fixes and adjustments.

[Notes]

  • Nursing and imprinting for baby feats are not yet implemented and will be introduced alongside the enhancement features for companions. Feeding milk will increase experience and potential based on the milk's properties, and after feeding a certain amount of milk, the individual will mature and gain an imprinting bonus.
  • Items such as generators that require more than 20 times the usual number of furniture tickets are essentially not intended to be collected through furniture tickets. Most are planned to involve future quests or crafting using new materials.
  • The number of skills an adventurer remembers is somewhat random. Also, some of the skills in possession are currently set not to be used by NPCs in combat.
  • If you set the container in the PC's backpack to shared and store food in it, pets will eat from it.
  • It seems that a black cat has escaped. If you see a black cat in town or elsewhere, please report it.

Beta 22.44

7/1 2024

[Additions and Changes]

  • Charging is not possible if there are fences or similar obstacles in the path.
  • Unified the key for roof mode in build mode to the ALT key.
  • Re-added the Gunlance to the Miralgaloc workshop.
  • Copied items in the duplicate shop will not carry the stolen flag; also fixed an issue where non-stackable items were being stacked and sold.
  • Pets and residents will not eat food given to them unless they are in a state where they can eat (hungry).
  • Improved the pathfinding algorithm.
  • When opening a companion's inventory, resistance and basic information about the companion are now displayed.
  • Automatic sorting can now be set in the shipping box (note that it is on by default in existing games, so please be careful).

[Fixes]

  • Fixed an issue where the maximum range of shooting weapons in auto-combat was reduced.
  • Fixed a bug where characters summoned to the PC would not attack originally neutral characters that are hostile to the PC.
  • Various other minor fixes and adjustments.

[Note]

  • Additional Steam keys for Kickstarter backers will be distributed at the start of Early Access.

Hotfix 1

  • Please, don't look...

Beta 22.43

6/29 2024

[Additions and Changes]

  • Charging is not possible if there are other characters in the path. Additionally, highlight the charging path on the map.
  • When the quest tracker widget is on, it remains on standby even when there are no quests to display.
  • The destruction check for ground items due to elemental attacks should occur before the attack on the character.
  • Change the material categories for the large cauldron and dye cauldron to general beverages.
  • Set an upper limit on karma reduction when currency is stolen from allies.
  • Significantly reduce the effectiveness of food when affected by anorexia.
  • Add an enchantment that prevents decapitation to the random enchantments for headgear.
  • Add "Open companion's inventory" and "Talk to target" to the mouse action settings in the config.
  • When a container is open, apply item distribution when continuously retrieving items by holding down the right mouse button.
  • Use the same item details for equipment, etc., displayed during recipe searches as those shown during crafting.
  • Add a tutorial for Neln.
  • In escort quests, the quest will not fail upon exiting the map if the escort is far away, even in neutral zones such as bridges.
  • Allow residents to be moved in build mode if there are no enemies around them.
  • Add abilities for physical reduction, elemental reduction, and complete evasion. These will be set per race. Currently, these abilities will only be granted as racial abilities and fixed artifacts. Playable races affected by these changes are fairies, golems, and liches. Fairies and liches will have reduced maximum HP.
  • Adjust the penetration power and performance of melee weapons.

[Fixes]

  • Fixed a bug where the experience gained differed when crafting multiple items at once versus individually.
  • Fixed an issue where the identification message did not appear when deciphering items like spellbooks.
  • Other minor fixes and adjustments.

[Notes]

  • Roofs can be toggled off by changing the "omit roof" setting in the map tool or by holding down the middle mouse button.
  • Damage numbers can be displayed by changing "showNumbers" from false to true in config.txt. Due to many requests, features such as damage display, free equipping of companion gear, using the stethoscope on non-residents, and freely selecting items stacked during theft will be left to mods in Elin.
  • Items can be split by entering the number in the split window to specify the quantity.

Hotfix 1

  • Fixed the issue where the quest tracker was behaving oddly.


Beta 22.42

6/28 2024 The combat balance adjustments are still in progress. Tomorrow's update will include adjustments to penetration, PV, DV, and damage resistance at higher levels.

[Additions and Changes]

  • Large tents will be made larger.
  • Roofs can now be displayed inside tents.
  • The third job/hobby for residents will no longer be generated (this may return as an effect of new artifacts, etc., in the future).
  • Sort settings for buying and selling will be saved separately from the usual sort settings. The window will always sort when opened.
  • Hand and area-of-effect attack spells can now be used with the F key.
  • When using advanced distribution, the settings will also apply to items delivered by residents.
  • The feedback screen will now have save data attachment enabled by default (experimental).
  • Automatic watering will continue even if there are unreachable tiles.
  • Windows can only be placed in the player's base.
  • Various adjustments to the combat formulas for high-level play (LV50+).
  • Removal of speed correction by level (provisional).
  • Adjustment of some divine faith bonuses.
  • Review of the unarmed combat formulas.
  • Power and MP consumption for magic will diminish at higher levels.
  • Stethoscopes can only be used on residents.
  • Adjustments to block materials, etc., in the Abandoned Factory Nefia.
  • Residents can now be moved from build mode (initial positions will change to the new location).
  • Non-residents will no longer vomit when splashed with sewage.
  • Updated Chinese translation.

[Fixes]

  • Fixed a bug where stamina and mana would recover if they were negative when divine wrath was triggered.
  • Fixed a bug where items with a non-sellable tag were calculated at their original value when computing family heirloom rank.
  • Various minor fixes and adjustments.

[Notes]

  • Vitality, mana, and speed will only increase through racial base values, equipment, and feats in Elin, with no increase from experience.
  • The main balance adjustments in the β version target levels equivalent to a danger level of up to about 25 floors. Balancing at higher levels, both in combat and production, is provisional (though some adjustments will be ongoing). Generally, we aim for levels above danger level 40 to be quite challenging even for well-prepared players. This is because future updates will greatly empower players through quest rewards, companion enhancement features, equipment strengthening functions, and more.
  • Pet enhancement via Backer Wishes is planned and may be introduced during the β period. This likely involves using feat points to teach or enhance skills and feats for pets. This relates to the egg hatching function, envisioning that long-raised pets will ultimately become stronger than high-level monsters captured later.

Beta 22.41

6/27 2024

[Additions and Changes]

  • Clarified the message displayed when inventory is overflowing. (Japanese version)
  • Changed the names of broken traps.
  • In recipe search, clearly mark optional ingredients.
  • Touching the Rest Shrine now restores 1/3 of maximum stamina.
  • Training dummies are no longer destroyed by elemental attacks.
  • Quest tracker now has Nerun guide you when delivery targets, etc., are within the map.
  • Added weight (single item) as a sorting option for items.
  • Added a secretary to Willow.
  • Added "Whip of Words" to Faris's inventory to change residents' tone and personality.
  • Added flavor text when moving to town tiles on the global map.
  • Town residents now cheer the player character when karma is significantly high or low. Occasionally, residents will throw stones if karma is low.
  • Added screen size specification and fixed settings to the configuration.
  • Added three types of Snow Putit skins (rare spawns).

[Fixes]

  • Various fixes for glitches related to Chinese translation.
  • Other minor fixes and adjustments.

Beta 22.40 (Nightly)

6/26 2024

 Due to an update that significantly impacts the enchantment strength of weapons and armor, it will be released in the Nightly version.

[Additions and Changes]

  • Added new variations of Nefia (we plan to set the type of enemies that appear in each Nefia as the number of monsters increases).
  • Set weighting for spawn probabilities in random zones.
  • Nefia will now also generate in snowy fields.
  • Added Gold Snow Putit (rare spawn).
  • Adjusted the duration of debuff spells.
  • Adjusted the effect amount of ability-enhancing and weakening spells.
  • Adjusted tourism and accommodation income.
  • Added multiple new icons to the global map.
  • Reduced the probability of equipment deterioration from acid attribute attacks.
  • Adventurers will now move to different towns periodically.
  • Set enchantment strength correction based on the level of equipment for each type of enchantment.
  • Reduced speed correction based on enchantment strength for Seven-League Boots.

[Fixes]

  • Fixed a bug where walking would stop every time you entered water if you were on friendly terms in the tutorial.
  • Fixed a bug where items equipped or marked as hot items were distributed when "Use sorting settings" was selected for auto-sorting.
  • Fixed an issue where some recipe materials had changed due to category specification changes.
  • Fixed a bug where PV and damage correction were not being restored when sharpening with a grindstone.
  • Fixed a bug where initial skill values from race or profession were not considered in the skill-based ability acquisition conditions (e.g., Lv5 of Charge).
  • Other minor fixes and adjustments.

[Notes]

  • Pets' faith can be changed by reading fan magazines of gods, except for NPCs with fixed faith.
  • Due to recent category specification changes, the materials specified in previous recipe categories may have changed. I've fixed anything noticeable, but please report any strange recipes you come across.

Beta 22.39

6/25 2024

[Additions and Changes]

  • Experience points for investment skills will increase based on the development level of the town and the scale of the merchant.
  • Various adjustments to the cost and AI usage of "Rush."
  • AI will now also use "Cat's Eye."
  • In auto-combat, when death is initiated during critical hit avoidance, MP will drop to 0 if the body has mana and MP is below 0.
  • Expanded the maximum resizeable size of the ability window.
  • Pressing the ESC key when selecting item quantities will now cancel instead of confirm.
  • In the harvest request zone, crop tiles will be cleared of snow in winter.
  • The probability of curse traps appearing is halved. The probability of trap generation decreases in lower floors.
  • Multiplying monsters will no longer reproduce in miasma state.
  • Added an option to "Use Distribution Settings" in auto-sorting.
  • In auto-sorting, the "Match Category" setting now targets all item categories in the container (previously only the category of the first item was targeted).
  • Added tooltips for explanations in auto-sorting.
  • During auto-sorting, if all target container distribution priorities are the same, items will be distributed based on distance from the current location.
  • The honey generated in beehives will also increase Enchant Lv.
  • Added various cassette tapes of the initial field map BGM to the stops of traveling merchants.
  • When manually adding fuel to manufacturing and processing equipment, the fuel candidates will be displayed.

[Fixes]

  • Fixed a bug where the context menu would not display if it took too long to load.
  • Fixed an issue where inappropriate categories were selected for deliveries and NPC preferences due to category specification changes.
  • Corrected the duration of the Mifu & Nefu Priestess's blessing, which had become nearly permanent (it should be treated the same as perfume).
  • Fixed an issue where remote weapons duplicated in the replication shop did not copy mod slots and only inherited enchantments.
  • Other minor fixes and adjustments.

Beta 22.38

6/24 2024

[Additions and Changes]

  • Added a recipe for the parcel box. Added the mixer recipe to the initial recipes.
  • Stopped BGM after clearing the quest map.
  • Added the utility policy for "No Animal Zone."
  • Made it possible to move items by holding down the right mouse button while opening boxes, similar to Shift-click.
  • Added milk to the ingredients for mousse and pudding recipes.
  • Added the option "Do not include rotten items" in the sorting settings.
  • In resurrection magic, characters who were party members are now prioritized.
  • Tax invoices are now treated as artifacts.
  • Automatic sorting now prioritizes container sorting order rather than distance from the current location (experimental).
  • Learn the "Rush" ability at Tactical Level 5 (icon is in preparation).
  • When calculating the grouping of crops with different enchantment levels in tasks like auto farming, round up decimal points.
  • Added several tutorials for Nerun.

[Fixes]

  • Fixed the inability to place doors inside tents.
  • Fixed a bug where residents' job skills were activated immediately after recruitment, even if conditions were not met.
  • Fixed a bug where filled containers could be stored when set to store items of the same category in auto-sorting.
  • Fixed the issue where selling items one by one granted more negotiation experience and thief guild contribution points than selling all items at once.
  • Fixed a bug where unopened treasure chest contents were displayed in build mode search.
  • Fixed a bug where columns could not be crafted with carving tools.
  • Various fixes for inventory operations using Shift-click.
  • Fixed a bug where blessings from the previous faith would display incorrectly in the skill tracker when changing faith.
  • Other minor fixes and adjustments.

Hotfix 1

  • Fixed an issue where right-clicking to interact with the inventory was behaving strangely.


Beta 22.37

6/23 2024

[Additions and Changes]

  • Detailed advanced allocation. Settings for advanced allocation will be reset in this update.
  • In Vernis, it is now possible to set up campfires and other facilities before acquiring land (removal of setup restrictions in towns, etc.).
  • Charcoal branches can now be made in the furnace.
  • Added auto-sort action to convenient shortcuts in the custom hotbar.
  • Simplified the guild text in the quest tracker.
  • When killing party members or residents, the kills will not count towards the kill count in extermination quests.
  • Traps will break after several failed disarm attempts.
  • Slightly increased the number of items sold by trainers and slavers. In Yowyn, Yowyn horses are now sold.
  • Teleportation using teleporters is no longer blocked by enchantments.
  • When switching equipment sets, the character will temporarily be undressed.
  • The PCC scale will refer to the size in setting.xlsx.
  • Furniture will no longer be generated in treasure chests created from treasure maps (to avoid excessive weight).

[Fixes]

  • Fixed a bug where NPCs using ranged attacks would have their ranged weapons increase every time they restocked their equipment.
  • Fixed a bug where items other than the fishing rod could be used for fishing if switched while fishing.
  • Fixed a bug from the last update where cooked items were not properly duplicated in the Kettle's duplication shop.
  • Fixed a bug where policies could be deactivated despite having sufficient management power at the base when adding NPCs as residents in other towns.
  • Fixed a glitch where portraits would display incorrectly in the journal's quest section after displaying a quest for a character without a portrait and then a character with a portrait.
  • Fixed a bug where fertilized eggs being sold would retain the sales tag when hatched.
  • Fixed the issue where the recycling ordinance had a generation rate of 0.
  • Other minor fixes and adjustments.

[Notes]

  • When possessing the scavenging feat, materials will also be obtained when NPCs other than the PC and party members disarm traps.
  • The scale displayed in conversations with merchants reflects the combined scale of the town and the merchant.
  • Only perishable items will be sorted into coolers and refrigerators.
  • If a roof appears in a fenced area, you can change it to no roof from the house board. Additionally, if there are multiple rooms inside the house, you can change the room groups with the room board and set different roofs for each group by placing house boards for each. All fixed maps are built using the in-game build mode, so refer to the buildings in fixed maps to see what kind of constructions are possible.
  • Harvested crops from auto-farming will be stacked beyond the enchant level stack tolerance to avoid scattering. (In such cases, the enchant level will be changed to the average value of the stacked items.)
  • Due to the structure of Elin's item categorization, the tree format allocation can be a bit cumbersome (some items are set to the parent category itself, making it impossible to toggle on/off all the child categories at once). However, improvements are planned if possible.

Hotfix 1

  • Reorganized categories and added a few new ones.
  • Improved the advanced sorting menu for better clarity.

Hotfix 2

  • Reconfigured item categories.
  • Fixed a bug where abrasive materials were not consumed when sharpening rusted weapons.

Hotfix 3

  • Fix the error that occurs when a specific category is not found during the creation of a procurement request.

Beta 22.36

6/21 2024

  • Prepared dishes and preserved foods sold in stores will now have a "discount" tag. Items with discounts or markups will have this clearly indicated in the tooltip.
  • Fixed a bug where some stores were selling too many seasonings.
  • This should technically be a HotFix, but the version is updated due to necessary translation updates.
 In Auto-Farming, adjacent crops of the same type gradually become uniform in variety and quality to prevent the harvested products from being mixed. If you wish to avoid this, try planting crops one space apart or intersperse them with different types of crops. In future updates, I may adjust this so that the uniformity of varieties (enchants) only occurs when the seeds are at level 1.

Beta 22.35

6/21 2024

[Additions and Changes]

  • When advanced distribution is turned on, only the advanced distribution settings will be used. Several new items have been added to the advanced distribution options.
  • When regenerating NPC equipment, the probability of generating high-rarity equipment has been reduced.
  • Added "Personal Settings" to the strategy window of the character sheet.
  • Added the "Automatically continue playing music" option in "Personal Settings."
  • When switching equipment sets, equipment that is not registered in the new set will not be removed. The positions of swapped equipment will also be swapped.
  • When a new recipe is discovered at the processing machine, a message will be displayed.

[Fixes]

  • Fixed a bug where items could be freely taken out of NPC inventory with Shift-click.
  • Fixed a bug where right-clicking to use a container while holding a container within a container would open the inner container.
  • The status effect text displayed when hovering over NPCs will now match the text displayed when PCs are affected by status effects.
  • Fixed a bug where abrasive could be made with a loom.
  • Fixed a bug where NPCs would cluster together in one spot on water-covered maps.
  • Other minor fixes and adjustments.

[Notes]

  • Due to Chinese translation work, there are fewer updates this time, but the version will still be updated.
  • Regarding the balance of end content (approximately danger level 50 and above), temporary adjustments will be made soon. As mentioned earlier, comprehensive adjustments are planned for the latter half of the beta test, but feedback is always welcome. If diving into levels above 200, attaching save data would be helpful.

Beta 22.34

6/21 2024

[Additions and Changes]

  • Experience points for negotiation skills during trading, contributions to the Thieves Guild, and the removal of stolen flags will be applied once the trading window is closed.
  • As long as the trading window remains open, items bought can be sold at the purchase price, and items sold can be bought back at the sale price.
  • Abrasive material added to the millstone recipe.
  • Rusty equipment can now be polished with a grinding wheel.
  • The 1/3 chance of honey not being produced in beekeeping boxes has been removed. Instead, the probability of honey production will decrease with lower fertility and increase with higher fertility.
  • The level of honey produced by bees in beekeeping boxes will depend on the level of flowers planted on the map.
  • Outdoor map content levels will be calculated based on the distance from the "starting base" at the beginning of the game, rather than the distance from roads and the player's "current base."
  • Fame will no longer affect the content level of generated outdoor maps (it will only affect the level of monsters that attack).
  • The level of monsters attacking on the global map will be less influenced by fame the closer the attack point is to roads.
  • Adventurers, guards, and unique NPCs will periodically restock their equipment.
  • Tooltips will be displayed when hovering over status ailment text.
  • Status text will be shown when party member size exceeds the limit.
  • Funnel-type summons will not occupy ally slots.
  • The display for containers with items for sale has been clarified.
  • The advanced sorting menu and order have been changed.
  • Progress bars will no longer be displayed for certain actions.
  • Innkeepers will always sell "travel rations."
  • When suffering from the Ether Disease "Dripping Ether Hand," melee attacks will become poison-attribute.
  • Residents and others in towns will respawn at their original locations instead of where they died.
  • Added color variations for fairy citizens and children.
  • Items can now be moved continuously by holding down the button while Shift+clicking.
  • When swapping equipment with a right-click, the removed equipment will move to the swapped item's position.
  • Added an experimental setting to display item effect icons.
  • Flyers will be accepted even if the charisma check fails, albeit at a low probability.
  • Added a setting to "not auto-combat neutral NPCs" in the auto-combat settings.

[Fixes]

  • Fixed a bug where items in containers within the stock area sign's range were not used for restocking.
  • Fixed a bug where some sorting setting flags were overlapping (shared) in advanced sorting.
  • Fixed a glitch where different names were displayed for equipped items after eating miracle-level food equipment.
  • Fixed a bug where fairies were not considered witnesses to crimes or performances.
  • Fixed a bug where changing race with the "ChangeRace" console command caused issues when re-equipping light sources.
  • Other minor fixes and adjustments.

[Notes]

  • If widget display positions become incorrect, try resetting from the widget menu.
  • The new trading-related specifications have been tested, but there may still be undiscovered bugs. Any reports would be appreciated.

Beta 22.33

6/20 2024

  • Assign a secretary to the Tinker's Camp. Investments in Nino will be disabled.
  • Add advanced allocation options.
  • Indicate if casino games cannot be played on SteamDeck.
  • Generate fairy adventurers with unique graphics (only at the start of a new game). Also place them in Specwing.
  • Place fairy citizens in multiple towns.
  • Display a warning when container items overflow (exceed container capacity).
  • Adjust harvest amounts and seed growth rates during auto-farming.
  • PCs and companions will automatically eat when they get hungry while traveling on the global map.
  • Change the appearance of the container sorting menu.
  • When containers are locked in position, ignore background collision detection if the background is disabled.
  • Add a utility policy for "No Spam Mail".
  • Gray out slots that exceed container size and cannot place items when changing container display column settings.

[Fixes]

  • Fixed an issue where backer objects in the Cursed Mansion were disappearing.
  • Fixed a display issue when Loytel opened the home bulletin board immediately after moving to Vernis.
  • Fixed a bug where the tool belt, which should not be visible, appeared in the backpack after using the "ChangeRace" console command.
  • Fixed a bug where tax invoices would disappear if paid when no taxes were overdue (in this case, the invoice will return, but since invoices are not supposed to stack, they will no longer stack as a feature).
  • Other minor fixes and adjustments.

[Notes]

  • For criminal characters, there may be no way to complete delivery quests except by using items like the Scroll of Incognito.
  • Regarding the generation of Nefia around Noyel and the snowfields, we are currently preparing snow-covered Nefia materials for the global map, and generation will be enabled once this is complete.

Beta 22.32

6/16 2024 [Additions and Changes]

  • The range for automated farming can now be designated with field signposts.
  • Adjusted the harvest cycle for mushrooms and grass in automated farming.
  • Added a "Lock Window Position" option to containers (advanced menu).
  • Added an "Compress Non-overlapping Items (experimental)" option to containers (advanced menu).
  • If auto-sorting fails due to issues like unreachable containers, a message will be displayed.
  • The probability of angering the opponent in "Enemies of All Living Things" has been significantly reduced, and it now only activates in towns.
  • Added fairy citizens and children, placed in Specwing.

[Fixes]

  • Fixed a bug where submitting stacked tax forms was only counted as a single payment.
  • Various minor fixes and adjustments.

Beta 22.31

6/19 2024

[Additions and Changes]

  • Added multiple tutorials for Nerun.
  • Moved all body pillows except for Ehekatl from the casino to Little Garden.
  • Added a cooler box as a reward in Little Garden.
  • Added footwear, light gloves, and waist armor as initial crafting equipment.
  • Added an option to container settings to "not close with right-click" (advanced menu).
  • Included weapons in the calculation of equipment weight.
  • Adjusted the amount of experience gained during torture.
  • Summoning magic can no longer be used on the victim during torture.
  • Added teleporters to Nino's merchandise.
  • Disabled teleportation between bases while escort or delivery quests are ongoing.
  • Improved favorability when throwing and hitting with an aphrodisiac.
  • Added relocation deeds to the notary's merchandise.
  • Added a utility policy for "automatic farming."
  • Automatically compress and bundle harvested crops in automatic farming.
  • Standardize adjacent seeds of the same type in automatic farming.
  • Ensure that the weeding ordinance has a certain effect even at low levels.
  • Temporarily disabled high-quality materials (current implementation is not very meaningful).
  • Added snow accumulation graphics.

[Fixes]

  • Fixed a bug in the item stacking process.
  • Fixed an error that occurred when using the ChangeRace command in the console while equipped with something.
  • Various minor fixes and adjustments.

[Notes]

  • Spells and abilities labeled as targeting the "party" can be applied to the entire party by holding down the mouse button.
  • Significant modifications and changes have been made to the scripts related to plant growth and harvesting, which may cause unexpected behavior. If you notice discrepancies in the types or amounts of harvested items, please report them.

Hotfix 1

  • Fixed a bug where the reward artifacts were not regenerated when the Little Garden map was regenerated.
  • Added a map board to Nino's wares (if the icon is not displayed after moving home, try changing it with this).
  • Fixed the issue where crops wouldn't grow in caves (growing crops in caves not owned by the player itself is a bug and will likely be disabled in the future).
  • Fixed a bug where players were thrown to strange locations on the global map when escaping from sub-maps like dungeons after moving their base.
  • Residents being tortured will no longer use area magic or summons.

[Notes]

  • If there is no shared container for storing crops harvested through Auto Farming, they will be placed in the shipping box.

Hotfix 2

  • Fixed a bug where an error can occur when enabling auto farming.
  • Fixed a bug where items with a quantity of 0 were being generated during collection.

Beta 22.30

6/18 2024 [Additions and Changes]

  • Allow residents and the player to be restrained using torture devices (e.g., wooden horse, restraint devices, gallows) at the base.
  • Enable training with restrained residents. Additionally, if the player is hanged, residents will attack them.
  • Slightly modify the terrain of the Quiet Beach.
  • Prevent suffocation while riding on floating objects.
  • Display tooltips when selecting items to deliver in quest dialogue.
  • Allow investment in Nino at the Tinker's Camp, and place a delivery box.
  • Prevent detectors from stacking.
  • Disallow price tags on delivery boxes and shipping crates.
  • NPCs who read doujinshi will convert.
  • Add an option for "Show Advanced Menu" in game settings.
  • Add "Number of Columns" in container settings (Advanced Menu).

[Fixes]

  • Fix a bug where items that can't be registered with shift-click are registered during item duplication.
  • Fix a bug where the picker can be selected with a shortcut key in build mode even before recipe mode is unlocked.
  • Fix a bug where casting magic arrows and beams from out of range consumes MP and stock without triggering the magic.
  • Other minor fixes and adjustments.

[Notes]

  • The skills remembered by adventurers are random and include recovery and support magic. If a backer adventurer has fewer than a certain number of unique skills, they will learn random skills up to a certain number.

Hotfix 1

  • NPCs with fixed initial beliefs will not convert even if they read doujinshi.
  • Hitting an NPC with a minecart will not reduce karma.
  • Fixed a bug where releasing restraints with the space key during restraint caused the game to crash.
  • Characters with the cover ability will not protect restrained NPCs or PCs.

Hotfix 2

  • Torture will not be interrupted by status ailments.
  • Area attacks will not be used on the target during torture.

Beta 22.29

6/17 2024

[Additions and Changes]

  • Unlock the Utility Department at Hearth Stone Level 2 (mainly setting up cost-free bases and adding convenience policy functions).
  • Restore the policy for tax payment transfers.
  • Ensure that policy plans that can be automatically acquired do not appear in bookstores.
  • When selling food to NPC merchants, the selling price is halved (food is sold at 30% of the price, and the selling price can sometimes exceed the purchase price).
  • Contents of boss chests should not be destroyed by elemental attacks.
  • Allow item quantity selection through keyboard numerical input.
  • Add the story replay item "★Fiama's Diary" to Fiama's possessions.
  • Automatically pick up fish at regular intervals during continuous fishing.
  • Set a high weight for pathfinding on tiles where suffocation is possible (to avoid passing through them if there are other routes).
  • Change the name of the fixed map "Sandy Beach" to "Quiet Sandy Beach." Change the location as it has become passable (at the start of a new game).
  • Mark crops grown by the player with a unique flag (they will not stack with previous crops).
  • Add rotation variations to Jure's body pillow. Allow unlimited expansion of item rotation variations (previously limited to four).
  • Adjust the price and storage capacity of wagons according to their size.
  • Add snow accumulation graphics.

[Fixes]

  • Fix the glitch where the skin does not display correctly at the start of the game when the background grid of the item hotbar is changed.
  • Fix the glitch where the PC's display position sometimes disappears on the minimap.
  • Various minor fixes and adjustments.

[Notes]

  • Regarding the right to learn recipes internally granted when cooking skill increases, the specification is such that "the probability of getting a recipe idea becomes very high when cooking." This state is maintained until a recipe idea is obtained.

Hotfix 1

[Additions and Changes]

  • Allow selection of item quantity using the space key or return key.
  • Add shallow water at the shoreline of the beach.
  • Fiama will now sell exploration goods outside of the base as well.

[Fixes]

  • Fixed a bug where changes to pathfinding were causing some terrain elevation differences to be ignored.
  • Fixed a bug where the harvest yield of grass was always 1.
  • Fixed a bug where the quantity of items selected for purchase was not immediately reflected when entering numbers via the keyboard.
  • Other minor fixes and adjustments.

Beta 22.28

6/16 2024

[Additions and Changes]

  • Added pasture grass to the ingredients for weed stew.
  • The amount of fame gained when conquering a Nefia now depends on the danger level of the Nefia.
  • Karma now increases upon conquering a Nefia.
  • Every time the cooking skill increases, a recipe will always be discovered (previously, the probability was 1/3).
  • There is now a low probability of discovering a recipe in the same category as the item crafted during crafting.
  • For recipes discovered through actions, the number of times a new draw is attempted when a known recipe is drawn has been increased from 5 to 1000 (the list of draw candidates depends on the level of the related skill).
  • Adjusted the price of Little Capture Balls.
  • Adjusted the damage amount for suffocation.
  • For procurement requests, only containers that are empty inside can be submitted.
  • Adventurers and other NPCs will no longer be placed on water.

[Fixes]

  • Fixed an issue where large NPCs were failing at pathfinding.
  • Other minor fixes and adjustments.

[Notes]

  • Regarding the policy for game balance adjustments, it's similar to Elona. We aim for a balance that seems about right (generally similar to Elona) and introduce various content into the game. Then, based on feedback, adjustments are made gradually if things seem off from the initial assumption. Long-term adjustments are considered for balance.

Hotfix 1

  • When gathering from dyed map objects, default materials should be dropped instead of dyed materials.

Hotfix 2

  • Fixed a bug where ores would turn into grass ores when mined.
  • Changed the name of "Shortness of Breath" in the English version (as it was unclear).
  • Renamed "Renown" to "Fame" in the English version.
  • Added an option to display Fame in the information bar.

Hotfix 3

  • Fixed a bug where the passability settings for beaches were not updated in some existing save data.

Beta 22.27

6/16 2024

[Additions and Changes]

  • Modified the conditions for generating beaches on the world map. Beach tiles are now passable. The beach biome will only generate with beach tiles.
  • Adjusted the outdoor map generation routine to produce more blocks and water tiles influenced by adjacent tiles (mountains, sea, etc.), and to have slightly random shapes.
  • Greatly increased the probability of generating ore veins in outdoor maps.
  • Changed some tiles in certain outdoor maps.
  • Unlocked the swimming skill.
  • Characters will now suffocate if they stay in deep water for too long.
  • Nino can now act as a guide.
  • Items inside locked containers cannot be sold at home.
  • If sound resistance is present, characters will not wake up from musical performances.
  • Fairies will now pick up seeds they spit out.
  • The bulletin board and delivery box will also be displayed by guides.
  • On the global map, if there are Nephia or other entities below the character, hovering the mouse will display information for both.
  • Fast travel cannot be used when overburdened.
  • Characters will take damage upon entering their base if they are overburdened.
  • Fixed seeds will be used for the generation of shrines. Shrine prices have been adjusted.
  • Food made with spoiled ingredients will spoil. A spoilage icon will be displayed for materials during crafting.
  • Added recipes for Stone-baked Emo, Stewed Weeds, and Boiled Eggs to the initial recipe list.
  • In the Japanese version, renamed the "Mana Assimilation" feat of Ghosts and Executioners to "Body of Mana" (due to duplication with another feat).

[Fixes]

  • Fixed a bug where both the quest dialogue and death dialogue would display simultaneously if a character dies immediately after exiting a quest instance.
  • Fixed a bug where items couldn't be moved by drag-and-drop when registering duplicates in the duplication shop.
  • Fixed a bug where home skills were not refreshed when switching residents from livestock back to residents.
  • Other minor fixes and adjustments.

[Notes]

  • The book on natural power generation has been removed.

Hotfix

  • Fixed a bug where the beach remained impassable on the world map in existing save data. (The change is applied when nefias are regenerated)

Beta 22.26

6/15 2024

[Additions and Changes]

  • Remove the "Hired with Gold Bar" flag from party members once they have joined, so that charm checks are no longer required for them.
  • Weakening a target's abilities due to debuffs should not affect the charm check for recruitment. Also, specify the required charm for charm checks during conversations.
  • If there are fixed quests, display an exclamation mark on the bulletin board.
  • Fanatics will always call for help when attacked.
  • Add snow graphics.
  • In harvest requests, larger crop fields should be generated as the difficulty increases.
  • Correct and replace Evan's dialogue in the English version.
  • Display item weights in the hover guide.
  • Residents and companions should not sell thrown or ranged weapons.
  • Residents should not teleport when they fail to read a book.
  • Add a second stage to the "Gourmet" feat.
  • Allow digging the floor beneath walls within bases.
  • Show a warning when starting a game with a vow that disables manual saving.
  • Add cooking recipes to Nino's merchandise (no restocking).
  • The decay progress during disassembly should be carried over to the obtained items.
  • If multiple items can be obtained during disassembly, determine the item based on the level of the disassembled item.
  • Apply rest bonuses during meditation to all party members.
  • Adjust the price multiplier for equipment enchantments.
  • Items in a merchant's bag should not be destroyed by elemental attacks.
  • Increase the harvest yield of hay based on the seed level.
  • Clearly indicate crafted items in their descriptions.
  • Kettle will duplicate and sell crafted items as the event progresses.
  • Exclude materials in containers with sale tags during crafting.

[Fixes]

  • Fixed an issue where the bounce sound of Snow Puchi in the basket mini-game was not affected by the volume settings.
  • Various minor fixes and adjustments.

[Notes]

  • The bugs related to Japanese input are likely due to a bug in Unity itself, making it difficult to fix at the moment.
  • Duplication sales may allow for some exploitative behaviors, which will be gradually adjusted.
  • If store owners or similar characters cannot be found in the town, please use the guard's guidance to locate them.
  • The Kurkol questline will have multiple endings (currently, there are two planned).
  • Marriage will be possible in future updates.

Hotfix

  • Fixed a bug where taking the Gourmand feat 2 would prevent cooking.
  • Fixed a bug where you couldn't start a new game.
  • Changed the entrance to the Vernis mines to be immovable outside the map.

Beta 22.25

6/14 2024

[Additions and Changes]

  • Added a new level to "Model Believer."
  • Added immunity to beheading to the effect of "Assimilation with Mana."
  • Replaced the graphic of the lost kitten.
  • Added graphics for seeds.
  • Added collagen to turtles.
  • Changed the deadline for species extermination quests to indefinite.
  • Adjusted the difficulty of harvesting quests.
  • Added the option "I don't want you to move" to "Actually..."
  • Added the Shrine of Fortitude.
  • Bosses and other NPCs now destroy objects that belong to NPCs (in town) when removing obstacles while moving.
  • Slightly increased the overall rewards for quests.
  • Item descriptions now include container capacity.
  • Changed the display method for descriptions during crafting.

[Fixes]

  • Fixed a bug where stackable items without a gift flag would stack when given as gifts.
  • Fixed a bug where only beggars were generated in sparring matches.
  • Fixed a bug where the weight limit for fairies was not immediately checked when changing materials in equipped slots.
  • Fixed a glitch where the enchantment of elemental attacks for throwing weapons was not displayed.
  • Various other minor fixes and adjustments.

Hotfix

  • Fixed a glitch where vegetable soup sprite was missing.

Beta 22.24

6/13 2024

[Additions and Changes]

  • Added an Itzapalt body pillow (no effects yet). Added patterns to Jure's body pillow (changeable by rotation).
  • Removed the Kumiromi body pillow skin. Changed it to a type where the graphic pattern changes by rotation.
  • Seeds can now be obtained when cutting grass with a sickle.
  • Added Silver Grass (Susuki).
  • Changed the floor where puppy Poppy appears from floor 4 to floor 2.
  • Hidden status of small medals caught while fishing is now revealed from the start.
  • During escort missions, the mission will not fail if the player exits the map away from the escort target at their base.
  • Increased rewards for escort missions.
  • Added pest extermination scrolls to the small medal and Eco-po rewards.
  • Extended the penalty-free period from one month to three months.
  • Hovering over known recipe items in the processing machine will display the item name.
  • Adjusted the fullness level of travel rations. When eating at an inn, the status will always become "Overeating."
  • Flyers are now sold only by the merchant guild receptionist.
  • Slightly renovated Olvina's map.
  • User map uploads are now possible when the base ranks below 100 in the home ranking.
  • Items like wedding rings will no longer drop as loot from the recipient.
  • Meals can now be manually canceled.
  • Added ingots and corpses as sculpture materials. Statue colors now reflect the material.
  • Taxidermy and cards can now be sold.
  • Adjusted the amount of fame gained from regular requests (base amount reduced, heavily dependent on request difficulty).
  • Increased the spawn rate of Backer pets in the Yowyn cat cafe.
  • Residents and party members will no longer sell bandages they possess.
  • Added an option in settings to display a background for speech bubble text.
  • Added the Scavenger feat.
  • Reduced the default sight range of NPCs by 2 indoors and 1 outdoors.

[Fixes]

  • Fixed a bug where skills could be learned from trainers even if the skill value became 0 due to mutations.
  • Fixed a bug where dice rolls were uniformly distributed.
  • Fixed a bug where memo content would disappear if ESC was pressed immediately after opening the memo widget.
  • Other minor fixes and adjustments.

[Notes]

  • Body pillows are currently available as casino prizes temporarily. They may become rewards for other content in the future.
  • Regarding the endgame content balance adjustments mentioned previously, this specifically addresses the issue where, at higher levels, the damage scale outpaces defense, causing both enemies and allies to die in one shot. We plan to address this based on feedback from high-level adventurers during the latter part of the beta.
  • It is intended that damage to mana is halved at Mana Body feat level 2 and beyond.
  • If you can't find items you picked up or crafted, check the small five-slot toolbar for equipment positions, or press CTRL to switch hotbar pages.

Hotfix

[Additions and Changes]

  • Small medals and other items along enemy routes will now become visible.

[Fixes]

  • Fixed a bug where one of the towns in escort and delivery requests always referred to the player's home location when calculating distance.
  • Fixed a bug where the map could not load if the coordinates of resurrected residents exceeded the map boundaries.
  • Fixed a bug where skills affected by mutations could be learned repeatedly.
  • Fixed a glitch where the background size of speech bubbles could vary.
  • Other minor fixes and adjustments.

Hotfix

  • Fixed a bug where the game gives an error when talking to a trainer which train unlearned skills.

Beta 22.23

6/12 2024

[Additions and Changes]

  • (Backer Wish) Added a new feat "Heavy Armor Casting."
  • Adjusted casting success rate.
  • Added EcoPo merchant to Yowyn.
  • Split the Executioner's feat into "Essence of Death (higher critical chance with lower HP)" and "Fusion with Mana (uses mana instead of HP when health is below 0)."
  • Adjusted auto-combat behavior when "Fusion with Mana" is acquired.
  • Added a test race "Wraith."
  • Added a jingle for sleeping.
  • Guards now guide players to the tax box.
  • Mysilia's return gifts are sent upon paying taxes.
  • Added an option to crawl up to the last visited town (last visited town is cleared if returning to your own base).
  • Receiving an imo upon death (up to a certain number of times).
  • Search box in the recipe widget is focused when opened.
  • Discarded base maps regenerate over time.
  • Adjusted required scores for performance requests. Also, set the maximum difficulty of generated requests lower (difficulty will gradually unlock in future updates).
  • Removed the "Apply" button from PCC edit mode. Changes are automatically applied even if canceled.
  • Display state of gathered items in text when hovered over with the mouse.
  • Residents and party members eat uncooked food if no cooked food is in the inventory.
  • Operational bonuses from deceased residents remain (to avoid the hassle of auto-canceling policies). Also, a message is displayed when policies are auto-canceled due to insufficient operational power.
  • Party members automatically take uncooked food from the shared container in the PC's inventory.
  • Small medals deactivate the placed state upon discovery (can be picked up with a left click).
  • Gaining trap disarm skill experience when sweeping with a broom.
  • Refreshing domains when changing jobs via console's ChangeJob.
  • Where mom? Which way is home?

[Fixes]

  • Fixed a bug where recruitment tickets could be used when recalling residents from the Covenant Stone.
  • Other minor fixes and adjustments.

[Notes]

  • Endgame content combat balance will be adjusted from the end of the beta through EA. Currently, the plan is to gradually add damage reduction (separately for physical and magical) for both enemies and allies above a certain level. If you have any good ideas, please provide feedback.
  • If companions do not appear on the bartender's resurrection list after dying, they are likely revived at the base. Please check the base.
  • Currently, non-player characters do not use abilities like the divine favor of Lulwy's possession. Rare and unique monsters might be allowed to use them in the future.

Hotfix

  • Fixed a bug where the game may give an error when a new resident joins.

Beta 22.22 (Nightly)

6/11 2024

 The blessings of the gods will now also apply to all NPCs, which might result in unexpected bugs (such as Mani's mechanical dominance). Therefore, this release will be in the Nightly version. The Nightly version is a test development build, which can be changed by right-clicking Elin in the Steam library and selecting "Beta > Participate in Beta." Please make sure to back up your game before playing in the Nightly version.

[Additions and Changes]

  • God's blessings, including things like mana absorption and damage reduction, now apply to all NPCs. The blessings will also be displayed in the feats section of NPC character sheets.
  • Added console commands ChangeRace and ChangeJob.
  • Replaced the graphics for grass.
  • Added new grassland floor. Added blocks and tiles related to the magic ruined factory.
  • Added Lulwy and Mani body pillows as casino prizes (effects are not yet available).
  • Slightly remodeled the casino interior to have a steampunk look.
  • Prayers can now be performed on the world map (this was implemented in the previous version, but it was not mentioned in the update notes).
  • Tools now display hardness.
  • Pressing the ESC key in memo widgets and bug report input fields will no longer clear the content.
  • Outdoor dungeons will no longer have snow during winter.
  • The direction the PC is facing will now be correctly maintained during save/load.
  • Added a tutorial to Nerun.
  • Added a signboard for the fuel storage area.
  • Branches can now be used as fuel.
  • Delivery boxes can now be used at the player's base (note that the package may not always be delivered to the home, but to the visited base with available delivery).
  • Guild development points will increase as the guild rank rises.
  • Adjusted damage multiplier and accuracy correction for two-handed skills.
  • Set the required difficulty for mining walls and floors.

[Fixes]

  • Fixed a bug where the difficulty of harvesting and performance requests did not scale with skill level.
  • Fixed a bug where containers would be sold when items inside them were sold out at the home.
  • Fixed a bug where NPCs would not throw weapons if they did not have a ranged weapon, even if they had throwable weapons.
  • Other minor fixes and adjustments.

[Notes]

  • If any bugs are found where stats are not correctly calculated when changing race or job with ChangeRace and ChangeJob, please report them.
  • Body pillows are temporarily placed in the casino, but since their number is growing, the acquisition methods of existing ones might be changed in the future.
  • If the target does not meet the conditions to be invited to the party, they cannot be ridden or coexisted with (to add residents hired with gold bars to the party, the normal charm recruitment conditions must be met).
  • The halved block height in dungeons is a specification to make the screen easier to see.
  • To have livestock lay eggs, place grass on the ground or put it in the shared container.
  • If attacked by neutral NPCs, please check for Ether Disease on the character sheet.

Beta 22.21

6/10 2024

[Additions and Changes]

  • (Backer Wish) Introduced a new class, "Executioner."
  • Slightly modified the clay icon.
  • Enchants with attribute attacks on materials will no longer be displayed on items other than weapons.
  • When starting auto-sorting, any open ground containers will now close.
  • Significantly reduced the accumulation speed of drowsiness.
  • Slightly reduced the hunger rate on the world map.
  • The level of NPCs generated for performance requests will now depend on the difficulty of the request.
  • Added the "Model Believer" feat.
  • NPCs will now also perform throws.
  • Materials will now display hardness.
  • Changed the method of extracting rods from Mana Batteries (internal specification change to correctly extract healing rods).

[Fixes]

  • Fixed a bug where exiting a quest instance without reporting the request for some reason would cause an error when loading the map, making it unreadable.
  • Fixed a bug where pathfinding during movement would sometimes fail, causing movement to be canceled.
  • Fixed a glitch where the description text for story quests would not display in the quest tracker.
  • Other minor fixes and adjustments.

[Notes]

  • Spellbooks influenced by domain only affect magic that has elemental counterparts (hand, arrow, bolt, ball, miasma, song). The generation rates of other types of magic, such as healing or support spells, are not affected. (However, currently, Meteor and Disenchant are influenced by specialty attributes.)
  • For procurement requests, items whose names do not match exactly will be treated separately, even if they have similar names.


Beta 22.20

6/9 2024

[Additions and Changes]

  • The merchant in the Thieves' Guild will now sell Incognito scrolls.
  • Adjusted the price of slave sales. Karma will decrease by 1 when selling a slave.
  • Adjusted rewards for war quests.
  • Significantly reduced prices for prepared meals and preserved foods at NPC shops.
  • In extermination quests, most enemies will not notice the player when they enter the map.
  • Exploding enemies will not self-destruct when wet.
  • Scythes can now be crafted with stone.
  • The crafting machine will now display basic recipes and recipes that have been made before.
  • Added new tutorials to Nerun.
  • Added a Kumiromi body pillow (no effect yet).
  • Added sound effects when the level of a seed increases.

[Fixes]

  • Fixed a bug where extracting residents from the Hearth Stone incorrectly flagged them as "hired with gold bars."
  • Corrected the random altar attributes in the maps transferred via Moongates.
  • Fixed the fame requirement for body pillow appearance, which was ten times higher than intended.
  • Other minor fixes and adjustments.

[Notes]

  • To fix a bug, after the update, the "hired with gold bars" flag for all residents will be reset. (If this flag is set, a charisma check is required to invite the resident to join the party.)
  • For the succubus's pleasurable experience bonus, if the target's base stats are lower than the player's, those stats will be skipped.
  • Chinese translation will be implemented after the tutorial additions are completed, so please be patient.

Hotfix

  • Fixed a glitch that caused the quest board text to be garbled.

Beta 22.19

6/8 2024

[Additions and Changes]

  • Added an Opatos body pillow as a prize in the Fortune Bell.
  • The God body pillow will now appear as a prize in the casino when reputation is high (to prevent players from being forced to acquire all pillows at once. This condition may change in the future).
  • Added portraits for the fox tribe priestesses, Kinu and Misaki.
  • Added a large number of reward paintings in Fermera. Replaced the cat scroll with a Mokyu-Gon painting (the scroll will be added as a separate item).
  • When moving from the harvest request zone, if the conditions for the request are already met, the request will be considered successful.
  • When moving from the harvest request zone, there is a chance that harvested items in the inventory will be confiscated.
  • The number of monsters generated in Nefia and dungeons will increase as the danger level rises (about 50% of the current number at Lv1, the same as now around Lv15, and no change beyond that).
  • Residents can now be given sale tags.
  • When selling residents, contribution points will increase if part of the Thieves Guild.
  • When a sale tag is attached to a container with contents, the contents will be sold.
  • Added policy for "Slave Sales License."
  • Added new tutorials to Nerun.
  • Adjusted the calculation method for the hardness required for harvesting.
  • High-quality materials will not be obtained through dismantling.
  • Refined the maps of Yowyn and the Tinker's Camp.

[Fixes]

  • Fixed a bug where movement would stop before reaching the clicked destination during mouse click movement.
  • Fixed a bug where the inventory could be opened using shortcuts in build mode.
  • Various minor fixes and adjustments.

[Notes]

  • The abilities increased by the succubus's pleasurable experiences will be determined by the highest ability value of the partner.
  • Planning to gradually introduce Backer Wishes while adjusting balance.

Pre-Beta

Pre-Beta 22.18

6/7 2024

[Additions and Changes]

  • Fertilized eggs can now be collected from nests.
  • Placing fertilized eggs on the bed has a low chance of hatching them.
  • The chance of ranged weapons and equipped gear breaking due to ice or fire attacks has been significantly reduced.
  • If a player dies within the quest instance after completing a hunting request, the request will be considered a failure.
  • If the operation capacity of a base exceeds the maximum operational capacity due to resident fluctuations, the implementation of policies exceeding the limit will be halted.
  • Changed the initial hobby setting for Loytel from "development" to "gardening."
  • The display of travel elapsed time will now show the time elapsed since the player last exited the map, rather than the time elapsed since they last entered it.
  • Lutz's diary will now be delivered to the home.
  • Added an "Influence" setting to the information bar widget.
  • Added new tutorials to Nerun.

[Fixes]

  • Fixed a bug where an error might occur when displaying the tourism value in the status bar during loading.
  • Corrected the bamboo in Nefu Village that was made of willow.
  • Further fixed tent-related bugs.
  • Other minor fixes and adjustments.

[Notes]

  • A method to completely prevent equipment destruction by ice or fire attacks will be added in the future. This may be a reward from unique quests. Additionally, many mid-to-late-game content, such as automated farming and high-level crafting recipes, are still planned to be introduced post-EA. Please note that Elin's beta is not the final version of Elin's beta, but rather a beta of early access version of Elin. Early access refers to a game that is playable to some extent but still under development, and Elin is planned to be in early access for several years.
  • It is normal for some files to be reacquired during Steam's game file integrity check. This is likely because some dynamically changing configuration files are included in the execution folder.

Pre-Beta 22.17

6/6 2024

[Additions and Changes]

  • Added a toggle option for Nerun's tutorial in the settings.
  • Added several new tutorials to Nerun.
  • The "Adventure Log", which allows playback of tutorials at any time, is now given after the first tutorial.
  • Added required materials under the tooltip for crafting materials.
  • NPCs, regardless of whether they are humanoid, will become hostile if they catch you stealing.
  • Slightly adjusted the screen color tones.
  • Tooltips for existing items in build mode will now display the same as when in the inventory.
  • Locations never visited will be displayed as ???? in the home ranking.
  • Added a shortcut for "Use Bed from Inventory" to the default shortcut bar. Beds will now be collected after saving.
  • Changed the BGM for Mifu and Nefu Village. Added small medals and cassette tapes to Nefu Village.
  • Unique NPCs and PCs can now produce chicken eggs. (Temporary measure due to potential bugs)
  • Hatched NPCs will start at level 1 and lose all possessions.
  • Hatched NPCs will receive significant bonuses to base and temporary potential abilities.
  • Added the chopping board recipe to the initial learned recipes.
  • Bookshelves can now be used as containers.
  • Added travel tips to the help section (under construction).
  • Upgraded title image to high resolution and increased detail.

[Fixes]

  • Further fixed the bug where tents placed in towns would disappear.
  • Fixed a bug where, if a resident dies and is stored in the Hearth Stone, they would be bedridden when summoned back.
  • Fixed a bug where an adventurer's home zone would reset to a random town if they died while being a companion.
  • Fixed a bug where Little Garden would disappear.
  • Other minor fixes and adjustments.

[Notes]

  • Content for travel tips, Nerun tutorials, and Lutz's journal will be expanded during the beta period.

Pre-Beta 22.16

6/5 2024

[Additions and Changes]

  • Changed the maximum number of food and healing items residents and allies can withdraw from shared containers at once to 2.
  • Residents and allies will now only consume cooked food.
  • Livestock will now consume grass daily and have a chance to produce eggs or milk based on their breeding value. (If there is no grass, it remains as before.)
  • Strengthened the nutritional effect of eggs.
  • Added a "Breeding Season" ordinance.
  • Eggs now have a random chance to become fertilized when generated.
  • Added an incubator. This allows fertilized eggs to hatch.
  • Reload Mod will no longer select random enchants for bows or crossbows.
  • Added rare material indicators to the crown and globe.
  • Set prices for several items that previously had a price of 0. Items with a value of 0 cannot be collected with furniture collection tickets.
  • Tents will no longer be removed during town regeneration.
  • Increased Meditation time by 10x. Meditation will automatically end when HP and MP are fully restored. During Meditation, bonuses are applied to HP and MP recovery rates.
  • Bamboo shoots are now affected by seed enchants.
  • When recruiting NPCs, the decision is based on the NPC's highest primary ability (excluding speed), not just their charm.
  • When inviting NPCs hired with gold bars to the party, the same charm check as when recruiting NPCs is conducted. (Applies to NPCs hired from this version onwards.)
  • Mana warning dialogues for canes will not appear during auto-combat (canes won't be used when mana is negative).

[Fixes]

  • Fixed a bug where party members tied with a rope would sometimes stop moving.
  • Fixed an issue where deliveries would arrive at a base during simulations such as sleep. Deliveries will now arrive at the base the PC is currently visiting, not the home base.
  • Fixed a bug where summoned animals or allies would mistakenly buff enemies.
  • Fixed a bug introduced in the previous update where stacking of cooking items was not functioning correctly.
  • Fixed a bug where players could exploit the casino receptionist to receive infinite scratch cards by choosing "not interested".
  • Various other minor fixes and adjustments.

[Notes]

  • Items that do not spoil will not automatically go into the refrigerator.
  • Resident recruitment tickets can be used when initiating conversations to recruit residents from the home's request board.

Pre-Beta 22.15

6/4 2024

[Additions and Changes]

  • Added descriptions for the Hearth Stone's effects at different levels on the Home Board.
  • Adjusted crop harvest amounts.
  • Introduced pasture grass (graphical changes may occur).
  • Wheat, rice, and pasture grass now drop straw when withered.
  • Added mushroom and pasture grass seeds as rewards for Loytel's agriculture tutorial quest.
  • Included new designs for sliding doors (襖).
  • Updated seed tooltips to include information on fertility consumption and harvest yield.
  • Brewing barrels now produce different drinks based on food categories.
  • Increased prices for milk and eggs.

[Fixes]

  • Further corrected item placement offsets.
  • Fixed a bug where crim ale accumulates in residents' inventories.
  • Miscellaneous minor adjustments and fixes.

Pre-Beta 22.14

6/3 2024

[Additions and Changes]

  • (Backer Wish) Implemented the new map "Nefu Village."
  • (Backer Wish) Strengthened the Fox Tribe, adding the Blessed Priestess "Kinu," the Blade Priestess "Misaki," various Fox Tribe NPCs, a giant cherry blossom tree, and more.
  • Placed new NPCs in Mifu Village.
  • Adjusted the tendency of request generation in some towns.
  • Added snow graphics.
  • Chaos Shapes can now witness crimes.

[Fixes]

  • Fixed a bug from yesterday's patch where neutral creatures in the wild had become hostile.
  • Fixed a glitch where the placement of some rideable furniture was misaligned.
  • Various minor fixes and adjustments.

[Notes]

  • Portraits for "Kinu" and "Misaki" will be added in the future.

Pre-Beta 22.13

6/3 2024

[Additions and Changes]

  • Added a button to open "config.txt" in the "Other" settings.
  • NPCs that are originally friendly will spawn as friendly at the party venue.
  • Applied attribute colors to wand effects.
  • A warning is displayed if there is insufficient MP when using a wand.
  • Rare NPCs that appear in the Shrine of Strife will always spawn with a "hostile" disposition (since only hostile rare NPCs count towards the Fighters Guild's contributions).
  • Added a large number of reward paintings from Fermera.
  • Assigned tourism value to plastic models.
  • Increased the contribution points gained by investing in the Merchants Guild.
  • Excess contribution points will now carry over when ranking up in the guild.
  • Updated the art book.
  • Updated the Last Wish.
  • Slightly reduced the danger level increase from upgrading the Hearth Stone.
  • Added an ordinance for "demon summoning" that increases the danger level at home.
  • Changed the overdue tax period from 3 months to 4 months.
  • Guild trainers are now accessible upon joining a guild. Guild rank perks have been changed to training discounts from guild trainers.
  • Added new grass tile. Updated several maps.
  • Increased cotton harvest yield.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • Not being able to use wands while reloading is currently by design.
  • Some traps activating while floating is by design.

Pre-Beta 22.12

6/2 2024

[Additions and Changes]

  • Improved AI and pathfinding for movement during combat.
  • Ranged classes now move closer to enemies when they do not have ranged weapons equipped.
  • Clarified the message displayed when a tax bill is issued.
  • Added a list of policies held by the home in the "Locations" section of the journal.
  • Added an option to display the home's tourism value in the information bar widget.
  • Adjusted MP costs for casting spells on the entire party, reflecting this in the mana warning dialog and AI combat spell usage.
  • Sales tags can no longer be destroyed.
  • Modified the quest description for the Merchants Guild membership quest.
  • Performance will now consume stamina at a low probability depending on the number of spectators.
  • The danger level of generated Nefia is now calculated considering both the PC's fame and level.
  • Removed the "☆" from the names of Nefia above level 50 (as it may be used for other purposes in the future).
  • Adjusted the initial level of the older sister.
  • The difficulty of performance requests now depends on the music skill.
  • The difficulty of harvesting requests now depends on the gathering skill.
  • The difficulty of bulk delivery requests now depends on the level of the Hearth Stone of the home.
  • The number of flowers needed for honey production increases as the number of beehives increases. Additionally, there is now a 1/3 chance that honey will not be produced.
  • Adjusted the price of mushrooms.
  • Each food vendor now sells cooked meals according to the scale of their shop.
  • Applied the shipment bonus for vegetables and fruits to home sale prices and slightly increased the shipment bonus.

[Fixes]

  • Fixed a bug where ores would also be destroyed when breaking walls with flammables (if ores are present, destruction is now determined by the hardness of the ores. Walls that can be destroyed with flammables must have a hardness less than or equal to that of the flammable material).
  • Fixed a bug where platform height could shift when placed.
  • Fixed a glitch where the rotting icon would not display at the moment items started to rot if the backpack was open.
  • Fixed a bug where fishing could only be repeated up to five times.
  • Fixed a bug where holding the left mouse button would cause certain effects, like shrines, to activate twice.
  • Other minor fixes and adjustments.

[Notes]

  • From the beta version, tax bills are mailed in the morning instead of being issued instantly.
  • Handing out flyers for the Merchant Guild membership quest will not count if distributed within the Merchant Guild.
  • Residents' ability debuffs will be randomly healed daily if there is a healer available.

Pre-Beta 22.11

6/1 2024

[Additions and Changes]

  • Seeds available for sale will no longer grow.
  • Residents and companions will no longer take edible equipment from shared containers as food.
  • Fishing can now be manually canceled. It will continue until canceled.
  • Tents cannot be used in instance zones such as requests.
  • Mutations will occur at a low rate even with mutation protection enchantments (same as Elona).
  • Added 18 types of mutations (similar to Elona).
  • Added fox tribe NPCs (not yet placed on the map; scheduled for the same time as Nefu Village).
  • Added Japanese-style furniture.
  • Added snow graphics.

[Fixes]

  • Fixed a glitch where the screen would flicker upon waking up.
  • Fixed a bug where an error would occur during the simulation of the home zone when sleeping.
  • Fixed a bug where residents and companions could not properly equip items if "Zephyr's Wrath" was in a shared container.
  • Fixed glitches in the journal where the level of the Covenant Stone was always displayed as the one in the current home.
  • Other minor fixes and adjustments.

[Notes]

  • If the "Dream Awakener" feat is taken, magic can be learned in dreams regardless of the stock of known spells.
  • Prices for mushrooms, beehives, and vegetables will be adjusted by the beta release.
  • To recruit adventurers and unique NPCs as companions, they must be defeated in a trial of strength.
  • Thank you for the numerous opinions and feedback on the tutorial. Hopefully, these will be addressed by the beta release (remembering that Nerun was the guide, so she might be used).

Pre-Beta 22.10

5/31 2024

[Additions and Changes]

  • Mods that have no effect when attached to wands will not be selected as random enchants during wand generation.
  • Players cannot sleep while staying in a quest instance.
  • The weighting for the magic lottery in magical dreams will now apply individual magic generation probabilities.
  • Increased the dice value increment for Yevan's "Flame of Strife" with each activation level.

[Fixes]

  • Fixed a bug where sparkling NPCs could be captured with a Monster Ball.
  • Fixed a bug where the sale sign was not generated when sellable items were sold out at home.
  • Fixed a bug where impassable container types were ignored when restocking home items.
  • Other minor fixes and adjustments.

[Note]

 Regarding the changes to Ether Disease yesterday, it has been confirmed that curing Ether Disease, which had already manifested in previous versions, would be based on the effects of the new Ether Disease. For example, if the old Ether Disease reduced magic by -15, curing it would only restore the -4 from the new Ether Disease effect, resulting in a discrepancy of -11. Unfortunately, it is difficult to fully correct this issue, so a "Fix_EtherDisease" command has been added to the console.
 If you experience the above symptoms, open "System Menu > Others > Console" and enter "Fix_EtherDisease". This will cure all current Ether Diseases, and if your status is below the initial value, it will be restored to the initial value +1. If there is still a significant difference from the original status, please adjust it using SetElement in the console, or contact me via Discord or the feedback section. I apologize for the inconvenience.

Pre-Beta 22.9

5/30 2024


[Additions and Changes]

  • Delivery requests items are now appraised by superior identify spell. (so that godly equipment are identified)
  • Shortcut key for bug reports has been changed to F11.
  • The blessing of Kumiromi allowing rotten items to produce seeds will only activate if the rotten item is in the food category.
  • Adjusted the HP threshold at which companions use recovery items like bandages.
  • Added the option to include the ground level as a return destination in Vernis (if the ground level is set as the home).
  • Added new walls and wall decorations.
  • NPCs temporarily added to the party through summoning will no longer take items from shared containers.
  • Changed the activation condition of Horome's special ability (MP absorption) from "non-attribute attack" to "melee attack."
  • When enforcing the "Stolen Goods License" policy, thief guild contribution points will now increase when selling items (if the player is in the thief guild).
  • Added "Cheat" to console commands. Some console commands will only be available if Cheat is enabled (the state of Cheat is saved per game).
  • The severity of ability adjustments due to Ether Disease will now be determined by the level at the time of disease onset (or total feat points acquired in the case of the player character).

[Fixes]

  • Fixed an issue where fixed random selection in furniture gacha also applied to the material of the furniture.
  • Fixed a bug where boars breaking free from restraints during the initial tutorial.
  • Fixed a bug where the price of technical books was incorrect.
  • Fixed a bug where the player's current map was deleted during sleep if the player had multiple homes and was in an outdoor map.
  • Fixed a bug that allowed players to use mount (parasite) skills on Kettle or Quruizita before event faith, making them party members.
  • Various minor fixes and adjustments.

[Notes]

  • Due to the overlap with Steam's screenshot key, the default key for bug reporting has been changed to F11.
  • Taxidermy, cards, and statues of the same type of monster or NPC do not have cumulative tourism value if placed together.

Pre-Beta 22.8

5/29 2024


[Additions and Changes]

  • (Backer Wish) Introduced a new minor deity, "Yevan, God of Strife" with an altar placed at the Resting Place of the Wind.
  • (Backer Wish) Added Yevan's apostles, the "Militant."
  • Players can now receive a beginner's aid gift from Fiama one week after starting the game.
  • The cooking appliance can now be used to make soups.
  • Added a policy for the "Stolen Goods Handling License."
  • When harvesting crop seeds, if the enchantment level of the seeds is more than 5 levels lower than the farming skill, there is a chance for multiple levels to increase at once.
  • Adjusted the karma reduction amount when failing a quest.
  • Increased the minimum deadline for generated quests by one day.
  • Reduced the natural accumulation rate of Ether Disease to 2/3 of the previous rate.
  • Set the trainer for the "Evasion" skill to the Thieves' Guild trainer. Guild trainers will now teach some skills immediately upon joining the guild.
  • Applied a seed to the gacha draw. Adjusted the furniture that appears in the furniture gacha.

[Fixes]

  • Fixed a bug where the shared container did not function as a shared container when placed in the tool belt (small inventory slot on the right side of the screen).
  • Fixed a bug where small medals and other items were generated with a quantity of 0 when the wish power was weak.
  • Fixed a bug where players could not enter the Vernis mine when the "Do not automatically use stairs" option was enabled in settings.
  • Other minor fixes and adjustments.

[Notes]

  • Unique materials for Rafflesia are planned to be introduced in the future.
  • The introduction of Elin and Yakasha as in-game gods is undecided. Implementing god artifacts will likely come first.
  • Damage modifications from Yevan's Ravaged Flames will include weapon damage multipliers.

Hotfix

  • Fixed a bug where Yevan could not be worshipped.
  • Fixed a bug where saves from previous versions could not be loaded.

Pre-Beta 22.7

5/28 2024


[Additions and Changes]

  • Hot items on the second page and beyond of the Widget Extra now support shortcut keys.
  • Added a simple pixel editor.
  • Added drawing paper (for organizing containers, etc.). Farris will sell it.
  • In the Harvest Request Zone, items other than crops (weeds, pebbles, etc.) can be collected normally even if they are not in the harvest stage.
  • In delivery quests, the items handed to the player will now be pre-appraised.
  • Changed the number of bandages crafted from 2 to 3. Bandages will also be provided as preparation items for the initial combat tutorial (vs. Wild Boar).
  • Items tagged as unsellable will decrease in value when placed in the home.
  • Taxes will not increase in the first year. From the second year onwards, taxes will rise annually.
  • The amount of reputation gained upon completing requests will be moderated, with higher difficulty requests yielding more reputation.
  • Reduced the famous tax.
  • During sleep, a dream of one's own magical attribute will allow learning a spell. Only initial spells with zero stock can be learned, and without the Arcane Knowledge feat, the occurrence is low probability.
  • Increased the minimum stamina by 5.

[Fixes]

  • Fixed a bug where magic shop and bookstore owners would read the books they were selling.
  • Fixed a bug where NPCs tied to the gallows would not perform melee attacks.
  • Fixed a glitch where the number of uses displayed for currently held magic in the hotbar would not decrease when using magic.
  • Fixed a bug where the delivery box in the casino was unusable.
  • Fixed a bug where entering an already expired Nefia would cause it to be deleted immediately after entry.
  • Other minor fixes and adjustments.

[Notes]

  • Thank you for all the feedback on the early game balance! Taxes and early game balance will be adjusted by the start of the beta (planned for 6/7).
  • For the Ether Disease "Poison Dripping Hands," in this version, not only poison but all negative potions will be subject to generation.
 As I mentioned in the previous note, we are planning to hold the beta on Friday, June 7th. Here are the elements I hope to introduce by then. The % adjustment for Ether Disease is something I've wanted to implement for a long time, but it has been postponed due to programming complications with Elin. I'm thinking of a good way to handle it.
  • Balance adjustments
  • Introduction of Yevan, the God of Strife
  • Addition of mutations
  • Changing various Ether Disease corrections to a % format
  • Introduction of Nefu Village

Hotfix

  • Fixed a bug where taxes decreased year by year.
  • Enabled the payment of tax bills with negative amounts.
  • Corrected the display of tax amounts in tooltips on the home bulletin board.
  • Added the "Dream Waker" feat.

Hotfix 2

  • Fixed a bug where an error could occur when saving a game.

Pre-Beta 22.6

5/27 2024

[Additions and Changes]

  • Investment in healers is now possible.
  • Unidentified items will not be selectable as target items for collection requests.
  • Escort targets can now push companions out of the way. In towns, requests will not fail if the escort target moves away from the player character (PC), allowing for safe exits.
  • If the current map is deleted (due to a bug, etc.), the PC and companions will be transferred to the PC's home.
  • The Theft skill can now be learned from guild trainers even if the Thieves' Guild rank is insufficient.
  • Adjusted the location of the Puppy Cave (for new game starts).
  • The Altar of Enlightenment now has a high chance of generating ancient manuscripts. Random treasure chests, fishing catches, and boss chests will now include ancient manuscripts.

[Fixes]

  • Fixed a bug in the "Gold in the Mine" quest where Loytel, who goes to Vernis, would return home after a period of time. If Loytel returns, take him to Vernis and speak to him there to proceed with the quest without issues.
  • Fixed a bug where farmers could craft shipment boxes.
  • Fixed a bug where the current Nefia would be deleted upon moving to a different floor when its time limit expires. The intended behavior is that the Nefia should not be deleted while inside it, even if the time limit has passed.
  • Various other minor fixes and adjustments.

[Notes]

  • The plan is to ease the difficulty of the very beginning stages by the beta release. Rather than just adjusting numbers, we are considering introducing features or items that make the game more enjoyable (feel free to share any good ideas you might have).
  • As for guild quests and rewards, they are currently treated as passive quests and rewards in Elin, resembling daily quests that are completed without active effort. When higher ranks are unlocked and players can exclusively advance within specific guilds, more interesting features might be possible. However, since there are multiple guilds and a lot of content, this will likely be delayed due to the current individual development situation.
  • Regarding the War-Torn Ivan, faith can be placed in it, but its implementation is not yet complete. Full implementation is planned within a few days.

Pre-Beta 22.5

5/26 2024

[Additions and Changes]

  • Natural Appraisal can be learned from regular trainers.
  • Methods for restoring backup data are included in the in-game help.
  • Set the initial attribute of the casino mascot to friendly. The casino mascot will sell casino coins.
  • Allow the information broker to sell fame.

[Fixes]

  • Fixed a bug where towns with underground areas were listed multiple times in the home ranking.
  • Various minor fixes and adjustments.

[Notes]

  • The basic tax will increase by 100 Orens every month for five years.
  • The celebrity tax is a temporary measure, and in the future, I'm thinking to lower it and implement a system where taxes are applied to optional purchasable licenses (adventurer license, pioneer license, etc).

Pre-Beta 22.4

5/26 2024

[Additions and Changes]

  • Harvest quests will not result in a crime if non-harvestable crops are collected (though nothing will be obtained).
  • Escort targets that have completed their quests will disappear after a certain period.
  • When auto-combat is initiated against an NPC with the "Invincible" tag, auto-combat will be interrupted. The "Invincible to Enemies Only" tag on Faris will be changed to the "Invincible" tag.
  • NPCs with the "Invincible to Enemies Only" tag will take damage from attacks by PC allies.
  • When hovering the mouse cursor over the taxes on the home bulletin board, a breakdown of the taxes will be displayed.
  • The zones affected by influence increases and furniture collection ticket acquisition upon completing quests will be adjusted.

[Fixes]

  • Fixed a glitch where the letter received when donating free ether antibodies was being sold in shops.
  • Fixed a bug where furniture and items in concert venues were not flagged as NPC-owned.
  • Fixed a bug where outdoor areas were not regenerating.
  • Fixed a bug where the opening sequence in the Chinese version was not in Chinese.
  • Various other minor fixes and adjustments.

[Notes]

  • To receive training from guild trainers, you need to become a guild member and get promoted.
  • The numbers displayed on items like stethoscopes and love whips indicate the number of uses, not the number of items, so they cannot be purchased in portions.

Pre-Beta 22.3

5/25 2024

The first public build of the pre-β phase is now available. Those participating in the α test can update the game via Steam.

[Additions and Changes]

  • Added new explanations for various new base functions to Loytel's dialogue.
  • Improved loading speeds for conversations and other content.
  • Added several new furniture items.
  • Added paintings by Felmera.
  • Adjusted PV and DV modifiers based on enemy levels, making tougher enemies even more distinctive.

[Fixes]

  • Fixed a glitch where uploading user maps would cause the PC character to reincarnate and be included in the map.
  • Various minor fixes and adjustments.

[Notes]

  • Please expect a fair number of bugs from the past two months. Please report any issues using the bug report form.
  • Balancing has been adjusted, with a gentler HP growth compared to the α phase. The mid-game might feel tougher as a result. This is intentional, as more powerful artifacts, enhancement items, feats, and features will be introduced later. For now, the difficulty is set to be more challenging.
  • To display damage as numbers, change "showNumbers" to true in config.txt. Note that this setting cannot be changed in-game since mid-α.

Hotfix 1

  • Fixed a bug where excessive amounts of water were being generated.

Hotfix 2

  • Currency will no longer be flagged as stolen.
  • Fishing bait will not be consumed if fishing is interrupted due to taking damage or other reasons.
  • Added a 1-day regeneration period for the Puppy Cave.
  • Changed the "Strategy" details in the character sheet to a toggle format.
  • Lowered the upper random level range for content selection when the content level is low.
  • Slightly increased the number of generated random quests.
  • Cooking requests will now more likely select dishes based on the player's cooking skill.

Pre-Beta 22.2

5/24 2024


[Additions and Changes]

  • Added low bushes of Api berries.
  • Added paintings by Felmera.
  • Various tests and adjustments in preparation for the beta release.

[Fixes]

  • Other minor fixes and adjustments.

[Notes]

  • There won't be any special announcements, but around the 25th-26th, the playtest will be renamed to Beta, and the pre-beta build will be uploaded. Once the release is complete, a post will be made in this channel.
  • The general distribution of beta keys is planned for early June. This is to ensure that major bugs and balance issues are fixed before those playing Elin for the first time can play the game, as their fresh feedback are important and I want them to be not distracted by bugs or balance issues..


Pre-Beta 22.1

5/23 2024


[Additions and Changes]

  • Adjusted the amount required for investments. The higher the investment level, the higher the required amount.
  • Adjusted the prices of taxidermy items. Unique NPCs will have double the price, and larger-sized NPCs will have quadruple the price.
  • Unique and sparkling NPCs will guarantee a drop of taxidermy items the first time they are defeated and have a high drop rate on subsequent defeats.
  • Tax-related policies will not take effect until 30 days have passed.
  • Added a display of the number of days since a policy became effective in the policy tooltip.
  • Adjusted the amount of experience required for feat level-ups. Doubled the amount of feat experience earned by non-PC characters.
  • Added a home skill "Emergency Rations" to mitigate penalties when the number of residents exceeds the limit. Replaced the "Food Supply" job skill of farmers and other similar roles with "Emergency Rations."
  • Set a maximum size for store inventories.
  • Added version data to the metadata of user maps and Moon Gates upload files. User maps that are incompatible with the version will not be loaded.
  • Added version data to the metadata of Mods. Mods that are incompatible with the version will not be loaded.
  • Changed the basketball mini-game from a Mod to being integrated into the main game (temporary measure for SteamDeck).
  • Changed the reward calculation for blackjack to Bet * Consecutive Wins * 2.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • Due to changes in the metadata format of Moon Gates, using Moon Gates from the alpha version of Elin might result in errors.
  • Mods from the alpha version will not be compatible with the beta version. Starting from the beta, please add a <version></version> tag in the package.xml of the Mod and specify the version in which the Mod's operation is confirmed. Documentation for this will be provided in the future.
  • Save data compatibility will be maintained as much as possible from the beta onwards; however, there might be instances where compatibility is lost due to specification changes. Additionally, since the game is still in development, items that are intended to be quest rewards, such as Moon Gates and Stargazer's Moon Gates, might be obtainable through unintended means before the quests are introduced. Your understanding is appreciated.
  • Due to the short update intervals of the game, Chinese translations are currently lagging by several versions. Options such as releasing the Chinese version on a separate branch are being considered for the future.

Pre-Beta 21.11

5/21 2024

[Additions and Changes]

  • When sleeping at home, on the global map, or in random outdoor locations, the passage of time will be simulated for all owned homes.
  • Every time the number of collected sketches in the artbook reaches a certain threshold, Felmera will present a unique painting (which can be displayed or sold). Additional paintings will be added sequentially.
  • Added tourism tags to paintings and posters.
  • Taxidermy, statues, and cards will only count the tourism value of one item per species (e.g., if both a taxidermy and a card of the same species are displayed, only the value of the taxidermy will be counted).
  • Covenant Stones will now automatically level up when they reach maximum experience (manual upgrades and upgrade costs have been removed).
  • Added initial home policies to suppress or promote the growth of Covenant Stones.
  • Updated the dialogue for the Covenant Stone explanation with Loytel, and added explanations about tax-free zones.
  • Adjusted the cost of crops.
  • Set multipliers for the number of furniture collection tickets required by item category. Furniture related to facilities, power generation, and tools will require about 20 times more tickets.
  • Added a new initial home skill, "Heritage Management," which increases the number of heirlooms that can be handled.
  • Added a policy, "Tourist Protection Ordinance," which increases home visitors.
  • Added a policy, "Traveler's Inn," which adds the quality of beds to accommodation fees.
  • Added a policy, "Suite Room," which gouges accommodation fees from the wealthy.
  • Added a policy, "Celebrity Heaven," which increases wealthy visitors.
  • Added a policy, "Mass Exhibition," which counts duplicate tourist exhibits as having a slight tourism value. This cannot be implemented simultaneously with "Solo Exhibition."
  • Added a policy, "Solo Exhibition," which increases the tourism value of tourist exhibits. This cannot be implemented simultaneously with "Mass Exhibition."
  • Added a policy, "Platinum Ticket," which increases tourism revenue from the wealthy.
  • Added a policy, "Rip-Off Shop," which significantly increases the sale price of goods but greatly reduces purchasing power.
  • Added a policy, "Premium Shop," which increases the sale price of goods and reduces purchasing power.
  • Added a policy, "Restaurant License," which raises the selling prices of food and drinks.
  • Added a policy, "Furniture Store License," which raises the selling prices of furniture.
  • Added a policy, "General Store License," which raises the selling prices of items other than food and furniture.
  • Added a policy, "Legendary Heirloom," which increases the appraised value of the top-ranked heirloom item.
  • The Wealth Tax policy now increases tax revenue from the wealthy.
  • The Faith Tax policy now grants additional tax revenue based on faith.
  • Adjusted the costs of home skills and policies.

[Fixes]

  • Other minor fixes and adjustments.

Pre-Beta 21.10

5/20 2024


[Additions and Changes]

  • Guests at the home will now generate with pocket money. The amount will be influenced by their hobbies and jobs.
  • Guests will go to sleep at bedtime. If they still have pocket money, they will pay for accommodation (based on the home’s tourism value) and use guest beds.
  • Tourism value will be set for homes and displayed in the home bulletin board tooltip.
  • Items like taxidermy, statues, and cards will have a tourism tag. Placing items with tourism tags in the home will increase its tourism value.
  • Income can be earned from guests based on the tourism value.
  • If multiple items from the same species are placed in the home, they will not be counted towards tourism value (items of different types are okay).
  • A sales tag tool has been added, allowing items in the home to be toggled as for sale.
  • Guests will spend their pocket money to buy items. A sold-out sign will be displayed where purchased items were.
  • If a spot or container in the spot contains items from the same category as the sold-out item, it will be restocked automatically.
  • Guests with no remaining pocket money will leave the home.
  • Residents will no longer starve if the number of residents exceeds the maximum limit (a penalty to work efficiency for exceeding the limit still exists).
  • Rewards from the home rankings will decrease for homes with multiple entries, with lower-ranked homes receiving less.
  • Some home skills are now non-upgradable, and some have an upgrade limit.
  • Unique policies with very powerful effects that can only be enacted in one or a limited number of homes have been added.
  • Introduction of tax-exempt zones. Income from non-tax-exempt land will be reduced by a certain percentage.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

 The concept of tax-exempt zones has been introduced. The initial land is tax-exempt from the start, and players can have two additional tax-exempt zones (currently). Income from non-tax-exempt land will be heavily taxed. This change is to prevent inflation from creating multiple profit-focused homes, especially with the introduction of home ranking rewards and tourism income. Many players may want to minimize home management to focus on adventuring, and the main Elin storyline envisions operating around 2-4 homes. In the future, it might be possible to increase the number of tax-exempt zones by, for example, paying an additional 10,000 Oren monthly tax per zone (assuming each developed home generates more than this amount per month).

Pre-Beta 21.9

5/19 2024

[Additions and Changes]

  • Changed the maximum level of the Hearth Stone to 7 (The maximum level will be increased further as development progresses).
  • A third land feature is unlocked at level 7.
  • Added "Network" as a benefit of upgrading the Hearth Stone to level 5.
  • Homes connected via Network will share the effects of some land features.
  • The content level (danger level) of a home will now be adjusted based on its distance from the road on the world map (the farther from the road, the higher the danger level).
  • The home bulletin board will display the content level of the home.
  • Added multiple land feats.
  • Added the "Attractiveness" home skill, which affects shipment values and tourism revenue (this skill cannot be manually upgraded and is currently assigned to coastal and snowy lands).
  • When the fishing skill is high, or under the effects of certain land feats, it will be possible to catch multiple fish at once. Catching multiple fish will consume stamina for each fish caught.
  • There is a very low chance of catching a statue while fishing.
  • Enhanced fishing behavior and effects (added random waiting time before catching fish, randomized time to reel in the fish after a hit, etc.).

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • Currently, some land feats, such as specialty products, do not have any specific meaning. These will be adjusted during the beta test along with several policies that are yet to be implemented.

Pre-Beta 21.8

5/17 2024

[Additions and Changes]

  • Adjustments to various settings, including the initial maximum residents and initial admin points of homes.
  • The value of a home will now be calculated based on the total value of the top X pieces of furniture (treasures) placed in it.
  • If a home ranks above 125th place in the home rankings, monthly rank rewards will be given (applies to all owned ranked homes).
  • The value of a home will no longer affect the content level of the home (such as the strength of appearing monsters).
  • The value of a home will no longer affect the tax amount.
  • The content level of a home will now depend on the level of the Hearth Stone.
  • Experience points will accumulate in the Hearth Stone through item shipments and resident actions. When shipping, experience points will be added to the Hearth Stone of the home that last accessed the shipping box.
  • When talking to the home maid with the Covenant Stone at max experience, the Hearth Stone can be upgraded (currently up to level 5).
  • The current effects of the Hearth Stone will be displayed in the tooltip on the home bulletin board. Upgrade effects will also be shown in the upgrade dialogue.
  • Added management and food supply to the initial skills of a home. Management, food supply, and construction skills cannot be upgraded with gold bars (instead, they are enhanced through Hearth Stone upgrades).
  • Added land traits (features that give specialties or growth tendencies to the land). Each obtainable land will have unique land traits randomly set (fixed for starting maps).
  • When on obtainable land, the land traits set for that land will be displayed next to the map name. They can also be checked from the "Locations" section of the journal.
  • The benefits from leveling up the Hearth Stone will change according to the land traits.
  • Additional land traits will be unlocked by leveling up the Hearth Stone.
  • Tax amounts will be calculated based on (a small fixed amount + adjustment for notoriety + adjustment for elapsed months + adjustments for special adventurer licenses and other optional features + additional taxes).
  • Resident taxes, ranking rewards, and (guild, etc.) salaries from each home will be consolidated into a single package and mailed monthly to the player's current home.
  • Players can make additional tax payments to Mysilia through the home maid or the secretary in Mysilia territory. Return gifts from Mysilia will be given only when additional taxes are paid.
  • The tax evasion skill will not apply to additional taxes. If multiple homes have the tax evasion skill, the total value will be used. Skills that use the combined total value of multiple homes' skills will be specified in the skill descriptions.
  • The ordinance for substitute tax payment has been abolished (no longer necessary).
  • Added "Pioneering Advice" to Loytel's dialogue.
  • Detailed the information that can be viewed from the "Locations" section of the journal.
  • Added "Actually..." options to residents and party members (for displaying various sub-options such as settings).
  • From "Actually...", players can toggle the use of shared equipment or expel residents.
  • From "Actually...", players can appoint maids.
  • Event items like the keys to the depths of Nymelle will now be actually obtained as items under "Important Items".
  • Adjusted the calculation formulas for maximum HP, MP, and stamina.
  • The number of gold bars required for land expansion will now increase according to the size of the land.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • With this adjustment, unlike before, the more homes you have and the higher their value, the more benefits the player will receive. The balance of taxes and other elements will be revised and adjusted throughout the beta.

Pre-Beta 21.7

5/11 2024

[Additions and Changes]

  • You can now change icons on the home global map directly from the home board.
  • Residents and party members will now retrieve and equip items from the shared container at home.
  • Party members can now retrieve and equip items from the shared container in the player's inventory.
  • Residents and party members will store unnecessary equipment in the shared container.
  • In the Adventurer Rankings, icons will now be displayed to make it easier to identify PCs and their companions.
  • Non-PCs will now have a significantly lower chance of catching rare items like small medals while fishing.
  • The first growth stage of trees will no longer use the common sapling graphic.

[Fixes]

  • Fixed a glitch where the item guide display would be misaligned when trying to place items on furniture that has had its height altered.
  • Various minor fixes and adjustments.

[Notes]

  • With the completion of "Gold Beneath," I can finally start reforming the home system. This home system reform, along with the store and museum operations system if possible, is scheduled to conclude the content planned for the pre-beta.
  • As for the Backer Wishes "Village of Nefu" and "Yevan of Strife," I have already started work on them, but completion may be pushed to after the beta release. I appreciate your understanding in this.

Pre-Beta 21.6

5/9 2024

[Additions and Changes]

  • Added multiple conversation quests.
  • Completed the "The Gold Beneath" quest. Added content related to the quest.
  • The first time you contract Ether Disease, a parcel containing an Ether Antibody and a note will arrive.
  • Added a sturdy box recipe to Loytel.
  • Added a cool effect that prominently displays the boss's name on the screen with cool sound when a boss appears.
  • Added bamboo trees and bamboo shoots.
  • Improved the UI for containers. Changed the setting of container permissions to a toggle icon button.
  • Party members will now automatically retrieve food and items from shared containers in the player's inventory.

[Fixes]

  • Fixed a bug where entering a local map while facing north in a transformed state would incorrectly enter the map from the south.
  • Fixed a bug where you could not enter the map and would freeze when fast traveling in a transformed state.
  • Fixed a glitch where the equipment icon remained on the previously equipped fishing bait after changing baits.
  • Other minor fixes and adjustments.

[Notes]

  • When placing house boards and room boards in build mode, they are installed in an invisible state by default. The invisible flag can be toggled in build mode.
  • It took longer than I expected, "The Gold Beneath" quest is finally finished. It seems developing quests and scenarios takes the longest in Elin, as it involves creating dialogues, settings, and translations. In the beta, I plan to gradually introduce subquests.

Pre-Beta 21.5

5/2 2024

[Additions and Changes]

  • Introduction of Home Town Rankings, setting zone values for rankings in each zone.
  • Improvements to the user interface for fast travel and other features.
  • Replacement of notary graphics with new ones.
  • Fixed and random quests will now only appear on the quest board when the quest giver is in their home zone.
  • Addition of a home quest line.
  • Addition of a random map to the mine. Implementation of an algorithm to arrange random routes/rails in dungeons (currently only used in the mine).
  • Addition of the 'Flame' bomb item and recipe, which can destroy blocks and harvestable items within its range.
  • Addition of several new map objects such as giant rocks, Gaya, and sulfur.
  • Quest bosses will now drop escape scrolls upon defeat.
  • Enlivening of the mountain biome with the addition of resources like sulfur rocks.
  • Adjustment of the hardness of materials and the necessary skill levels for harvesting each type.

[Fixes]

  • Fixed a bug where agents (virtual characters for build mode) could die from overwork.
  • Other minor fixes and adjustments.

[Notes]

  • The home quest line (Vernis's quest) is still a few days away from completion. Since quest lines involve dialogue, they take the longest to complete. Please understand that the content of update logs may be limited during this time.

Pre-Beta 21.4

4/25 2024

[Additions and Changes]

  • Tinker's camp is now treated as a town (where quests can be accepted).
  • Added "bulk order" random quests.
  • When there is a bonus reward for quests, the amount of the bonus reward will now be displayed upon receipt.
  • If an escort target is present, failing to maintain proximity when exiting the map will result in quest failure, and a warning dialog will be displayed.
  • The minimum content level of outdoor maps now depends on fame (including during ambush).
  • Introduced a new type of item with very long-lasting(several days) buff effects called "perfume" (perfume effects can use the same system as potions and scrolls, so future additions may include perfumes that extend existing buffs over long durations).
  • Added various perfumes that affect encounters on the global map (such as monster-repellent, monster-attractant, metal-attractant) and made them exchangeable at casinos.
  • Changed the BGM of the Hill Cave to "PSML060 (live performance)."
  • Changed the display to "Harvest" when collecting matured crops. ("Collect" will be displayed for other stuff)
  • Minecarts and similar vehicles can now operate on roads, white lines, and paved gravel in addition to rails.
  • Added multiple vehicles. Added ride-on type vehicles (where character graphics become invisible when ridden).
  • Added several inclined rail tiles specific to different angles.
  • Added several in-game readable items (red books, parchment).

[Fixes]

  • Fixed a glitch in build mode where the direction variation button for items with skins was not displaying correctly.

[Notes]

 The pre-beta development is progressing well, and I'm planning to start significant changes to the home and tax systems from next month, aiming to begin the beta in early June. There may be a pre-beta build release for alpha players around the end of next month for testing purposes.

Pre-Beta 21.3

4/23 2024

[Additions and Changes]

  • Multiple quests can now be tracked in the quest tracker. Improvements made to the UI and usability of the quest tracker.
  • If you die in a request instance zone, the request will fail even if the completion conditions have been met.
  • Adjustments made to the amount of fame gained. Fame now clearly plays a role in determining the level of content generated through requests (Content Level = Fame/100). Requests that depend on fame to determine difficulty will clearly state the content level determined by fame.
  • Fame will now be obtained when defeating bosses.
  • Certain requests will only appear if your fame has reached a certain threshold.
  • Added 1 type with 3 text variations of random monster extermination requests.
  • Added 12x2 types of random cooking requests.
  • Added 1x9 types of random escort requests.
  • Added 1x3 types of random performance requests.
  • Added 1x3 types of random harvesting requests.
  • Adjustments made to the rewards, difficulty, and karma loss upon failure of requests. The difficulty of requests will now be randomly selected from levels 1-6.
  • Requests that include bonus reward elements (such as the value of items handed over or the strength of enemies defeated) will now specify the type of bonus.
  • Hunting requests will include bonus rewards depending on the strength of the enemies.
  • Increased the bonus rewards for collection requests (excluding delivery) based on item value.
  • In war requests, the spawn speed and number of enemies will change depending on the difficulty.
  • In hunting requests, the number of hunts required will change depending on the difficulty.
  • In collection and escort requests, the deadline will change depending on the difficulty.
  • In performance requests, the required score will change depending on the difficulty, and platinum coins will be awarded upon completion based on the difficulty (base reward is 0 Orens).
  • Request tendencies set for each town.
  • Home will predominantly feature procurement, delivery, and cooking requests.
  • A large number of variations added to request descriptions (many imported and revised from Elona).
  • Tips given during performances outside of concert venues will be reduced if they exceed a certain amount. Pets will not give tips at concert venues.
  • Unique NPCs will throw double the tips during performances.
  • Added rides that can also run on tracks as minecarts.
  • When the height of furniture and other items you can stand on is changed, they will adjust to the correct position. When the height of minecarts and similar items is changed, they will continue to run at the adjusted elevation.
  • Background images set for bulletin boards and similar displays.
  • Added item images to "Important Items."
  • Slight improvements made to the natural feel of Japanese tone; adjustment of the selection weight to reduce the use of "ssu."
  • Added graphic variations for cave blocks.
  • Added furniture.
  • Replaced the title logo.

[Fixes]

  • Various other minor fixes and adjustments.

[Note]

 Apologies for the late report, Elin's Community Manager Rusty has resigned as of last month. For support related to the game, please message my Kickstarter account directly or use the email form on the official site.

Pre-Beta 21.2

4/20 2024

[Additions and Changes]

  • Added the feature for "Important Items" such as always-on effect items and quest items (similar to Quest Items in Elona). Added a section for "Important Items" in the journal.
  • Effects of important items that are active by possession will now be specified.
  • Wishes at wells now require "Goddess's Faint Scent" (an important item). The power of well wishes depends on the number of "Black Cat's Drool" (an important item).
  • Added portraits and pixel art for each guild master, along with unique dialogue.
  • Rare crafting materials are now clearly noted in item details.
  • Added multiple shrines.
  • Bosses in locations like Nefia will now be strictly drawn from creatures matching the map's level range.
  • Expanded the "Factions" section in the journal and the information related to guild quests. Updated the quest details UI to support scrolling.
  • Introduced guild contribution points and ranks, along with salaries. Players can rank up by talking to the receptionist when the contribution meter is full (currently up to Journeyman).
  • Various perks will unlock as guild ranks increase.
  • Introduced guild-specific tasks.
  • Certain skills can only be trained or learned within guilds.
  • Some guild services will not be available until reaching specific ranks.
  • Added directional assistance options to the receptionist’s dialogue.
  • Unsellable items and stolen goods are now clearly indicated in item details.
  • Stolen items will carry a stolen goods flag, decreasing their value. The stolen goods flag will be removed when the item is sold.
  • Positioned trainers and additional NPCs in each guild.
  • Items sold in the Thieves' Guild will have a stolen goods flag.
  • Healing stores will sell recovery and support items.
  • Little Sister's eggs will not carry Adam's food enchantments.
  • Random maps in fixed zones like Naimeer will be deleted over time to save on save data space.
  • UI improvements.
  • Completed Chinese translation. Plans are in place to enhance the quality of translations and related features.
  • Added atmospheric map objects and items (broken walls, ivy, ruined arches, etc.)

[Fixes]

  • Various minor adjustments and corrections.

[Notes]

  • Illustrations from the Backer's Wish and other rough sketches and illustrations created during the alpha will be added to the gallery, which I plan to update regularly.
  • The guilds were initially considered a request-based system, but were introduced passive quests similar to those in Elona. Guild membership can be held concurrently, with promotions up to rank 5 (Journeyman) possible in any guild without restrictions.

Pre-Beta 21.00

4/11 2024

[Out-of-Game Updates]

  • Migrated the server for ylvania.org.
  • Acquired ylvania.com. (It displays the same content as ylvania.org.)

[Additions and Changes]

  • Added Strength Shrines and Statues randomly in dungeons other than Puppy Cave, offering effects like material transformation, equipment enhancement, water creation, and well water strengthening. Plans to gradually increase the variety.
  • Introduced Material Hammer, and discontinued the scroll of material transformation.
  • Added a noShop tag to items. Certain items will no longer appear for sale in shops.
  • PCs now drop overly heavy items upon death.
  • Made it impossible to gather with weapons.
  • Items that together weigh more than 1,000,000s will not stack.
  • Ranged weapons' sockets now come with random enchant mods upon creation.
  • Wand effects now apply to singing magic.
  • Minecarts are now movable.
  • Changed some portraits to be race-specific.
  • Added multiple objects to improve the atmosphere in dungeons, etc.
  • Added multiple pieces of furniture.
  • Added multiple floor tiles.
  • In build mode, items with skins will display recipes by skin type (since few items can be crafted from items with skins, this is mainly for development).
  • Mod Viewer now allows toggling mod activation using checkboxes.
  • Assigned unique editor IDs to NPCs in fixed maps.
  • Certain abilities will not be chosen by adventurers.
  • Changed the formulas for HP, MP, and stamina.
  • Adjusted the costs for magic and abilities.
  • Set a cap on the effect of "Headhunting" activation.
  • Added a 10-turn cooldown to the "Cover" ability (the one that teleports).
  • Parts not supporting item recoloring are now less affected by the item's material color.
  • Adjusted the brightness in dungeons, etc.
  • Fine-tuned the screen's contrast and brightness.
  • Fixed the game's initial FPS to 60 right after launch.
  • Improved response during keyboard movement.
  • Improved the timing of walking frame switches for PCC.
  • Added multiple BGM tracks.
  • Added a language rule file for generating room names, faction names, etc. (Word_mix.txt).

[Fixes]

  • Fixed a glitch where the shadow following a jump would be in the wrong position.
  • Fixed a bug where ranged weapon damage multiplier and accuracy adjustments were not affected by ranged weapon skills.
  • Corrected the colors of numerous furniture images that were unintended.
  • Fixed a glitch where wall-mounted items placed in build mode would not align with the marker.
  • Fixed a bug where destroying gatherable items wouldn't play the destruction sound effect.
  • Fixed a bug where calling reinforcements in battle would cause them to be hostile if the PC was a criminal.
  • Fixed a bug where accumulating a certain level of restraint status would display as "dwddwdadwdwd".
  • Fixed a bug that caused errors when NPCs randomly moved during idle actions.
  • Various minor fixes and adjustments.

[Note]

 Since update logs are piling up, though publication is still a while away, I've decided to start posting just the update content here.

Alpha

For updates relating to the Alpha, see this page.

Tech Demo

For updates relating to the Tech Demo, see this page.