Elin:Changelog: Difference between revisions

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==Beta==
==Early Access ==
==Alpha==
=== Alpha 20.67 ===
<big>'''3/17 2024'''</big>
 
[Additions and Changes]
* (Backer Wish) Added a unique NPC, "Older Younger Sister," to Mishiria.
* (Backer Wish) Added the "Onmyoji (Sword Sage)" profession.
* Added a portrait for the adventurer "Kiria."
* Added calligraphy tools and spirit talismans. Weapons can now be loaded with spirit talismans.
* The age of some characters (1000 years and older) will now be displayed as "???".
* A precursor message will now be displayed when entering a floor where Big Daddy is generated.
* Experimentally introduced a "Fatal PV" stat for mitigating fatal injuries. Added the ability to mitigate fatal injuries to the Golden Knight.
* All summoned creatures will now scale with the power of the summoning.
* Added a "Smooth Camera Movement" option to the config settings.
* Improved AI positioning for allies around enemies that are dangerous when approached, such as bomb rocks.
* Added a tentacle summoning ability to the Fairy. (Tentacle graphics are temporary)
* Fixed altars like the Cyber Altar so they cannot be dominated.
* Changed the Maid Fox's action from "Critical Care" to "Hero".
* Added Moon Gate, Astrologer's Moon Gate, and Teleporter to Nino's merchandise (for alpha test purposes only).
* Turned off HDR rendering by default. Added HDR rendering settings to the config screen.
* Added growth graphics for willow trees.
* Added snowfall graphics.
 
[Fixes]
* Fixed a bug where the attribute-based level adjustment for elemental monsters, such as hounds, was not being applied correctly.
* Fixed a glitch where the option to "Have a match" would appear twice in conversations with NPCs.
* Fixed a bug where NPCs would start fishing even if they were not adjacent to water.
* Corrected the behavior of AI using ball-type magic on enemies beyond obstacles during telepathy.
* Various other minor fixes and adjustments.
 
[Notes]
* Please note that Moon Gates will gradually be fixed and adjusted, but currently, they might produce errors or allow cheating.
* It's by design that items on the ground in Little Garden cannot be stolen.
* The hotbar switch key can be changed in the "Input" section of the settings.
* Killing Little Sisters or Big Daddies does not decrease the spawn rate of Big Daddies.
* The maximum stamina value is calculated based on the total value of all skills.
* Regarding portraits, the portraits of adventurers and some others have been created by the artist "Okuzanshi" as Elin's artist since last year. Portrait c_f-59 was provided by the Chinese translation team's "Kuusou".
 


=== Alpha 20.66 ===
=== EA 23.17===
<big>'''3/15 2024'''</big>  
<big>'''11/7 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Added a "headpat" boon ability to Horome.
* (Backer Wish) Added a new zone, "Little Garden."
* (Backer Wish) Added a new NPC, "Big Sister."
* Added Big Daddy and Little Sister. Big Daddy now appears at a low rate in dungeons and fields other than puppy caves and fixed-level dungeons.
* Decreased the minimum guaranteed potential for primary abilities. Increased the bonus potential to primary abilities at character creation.
* Increased wand MP consumption by 0.5. Modification tools that recover arrows now decrease MP consumption for wands.
* Modification tools that are meaningless for wands (such as reload enhancement, magazine expansion, etc.) cannot be applied to wands.
* Fixed the power of wand status effects.
* Added a portrait for the adventurer "Winnie."
* Residents and accompanying adventurers cannot spar.
* Must defeat unique NPCs and adventurers in a spar to recruit them.
* Set a limit on the number of parts that can be increased by NPC's Chaos Shape and adjusted penalties for part increase.
* Chaos Shape receives additional bonuses when consuming Little Sister's flesh.
* Adjusted the frequency of idle dialogue from companions.
* Changed the maximum value of penetration from martial skills from 50% to 25%.
* Companions that can be scolded will scold upon request. Companions asked to scold will occasionally whip the PC when parasitizing the PC.
* Improved shadow rendering when jumping.
* Characters other than the PC can select "No Portrait" during portrait selection.
* Changed the name of natural floors to pedestals and added pedestal graphics.
* Added graphics for random adventurers.
* Added monster graphics.
* Added snow graphics.
[Fixes]
* Fixed a bug where monsters were excessively generated in Puppy Caves.
* Fixed a bug where ores were not generated in dungeons other than Puppy Caves.
* Fixed a glitch where swapping wands with another item in the backpack would mess up the quantity display text.
* Fixed a bug that could cause an error when entering a map.
* Other minor changes and fixes.
[Notes]
* Play equipment, random drop items, and artifacts that can be exchanged in Little Garden will be added sequentially.
* Placing food in boxes or bags to slow spoilage is an intended feature.
* If multiple quests from the Loiter series are active, please complete all quests and then enter “Fix_RemoveDuplicateUnique” (typing "fix" and pressing Tab will allow for quick input) in the console from the system menu > others to remove duplicated NPCs.
=== Alpha 20.65 (Nightly) ===
<big>'''3/9 2024'''</big>


[Additions and Changes]
* Characters other than the PC can now undress in the dressing room.
* (Backer Wish) Added the artifact "★Forget-Me-Not Sword" to Miral & Garokk's exchange items.
* Power of weapon-based abilities now scales with the user’s dexterity.
* (Backer Wish) Added the artifact "★Zephir's Wrath."
* Eggs are now less prone to spoiling.
* (Backer Wish) Added the artifact "★Enveloped Wooden Statue."
* Furniture related to map transitions, such as stairs, will now resist teleportation.
* Added ★Zephir's Wrath to the starting equipment of the adventurer "Kiria."
* The “Ether Disease of All Living Things” will only manifest at stage 3 of Ether Disease or later.
* Added a portrait for the adventurer "Fang Princess."
* Added new background music and jingle when clearing Nefia.
* Added graphics for random adventurers.
* When using side-screen widgets, UI blur effects are disabled.
* Dead adventurers will now revive after a random period.
* Explosive self-destruct attacks now destroy walls.
* It's now possible to spar with adventurers by talking to them.
* Increased vitality for the "Rock" race. Significantly reduced vitality for the "Ghost" race, decreased vitality for the "Hermit Crab" race, and the Mirage β no longer summons ice funnels.
* Some zones can now be chosen as return destinations.
* Invincibility will be removed when moving between maps.
* Added wands to ranged weapons.
* Items like bulletin boards are now indestructible and cannot be given as presents.
* Increased difficulty for decoding ancient manuscripts.
* Applied a custom portrait for younger sister characters.
* Teleporters can now only be placed in the PC’s home.
* The light radius of Cat's Eye also increases attack range.
* Unique NPC residents who are not livestock will no longer shit.
* Changed shit classification to “Resource.”
* Removed the “Action Highlight” option from the map tools menu. Added a new “Display Sign Range on Hover” option to map tools.
* Item search functionality is now available inside tents.
* Mining and digging now yield more experience based on the hardness of the target material.
* Added an experimental option: “Do not pick up ground items with right-click while holding a tool.” Categorized items within experimental settings.
* Materials in the crafting screen can now be tracked.
* Added “Switch Hotbar Page” to mouse action settings.


[Fixes]
[Fixes]
* Fixed a bug where the pet's gender in Last Wish was random even when specified.
* Fixed an issue where certain weapon-based abilities were not activating. Also corrected an issue where the enchantment strength of abilities did not affect their power.
* Fixed a bug where the Alchemist NPC-exclusive class was playable.
* Fixed an issue where the overlay for Portrait “specialc_f-61” was not loading correctly.
* Fixed a bug that prevented loading maps with certain items (probably models) placed on them.
* Fixed an issue where companions could endlessly retrieve blankets from shared containers.
* Fixed a bug in the Japanese and Chinese versions where NPCs' speech patterns (e.g., "ojaru") were not applied immediately after loading the game.
* Fixed an issue where Mouse Buttons 4 and 5, when assigned to “Display All Actions,” did not work in stores and similar locations.
* Other minor changes and fixes.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* If previous bugs resulted in multiple instances of items like the kettle being generated, I believe there's no particular harm, but if you wish to fix it, please enter "Fix_RemoveDuplicateUnique" (typing 'fix' and pressing Tab will allow for quick input) in the Console from System Menu > Others.
* For items with graphic variations, like balloons, try rotating them when placing.
* To toggle the display of the time of day in the date widget, middle-click on the part of the game screen where the date is displayed and switch it from "Settings."
* If a save file is corrupted, unfortunately, recovery may be difficult. Enhancements to automatic backup features are being considered for the future.
* Some artifacts placed as exchange items with Miral & Garokk are planned to be changed to different acquisition sources in the future.
* The ☆ symbol on throwing weapons currently only affects general features for ☆ items (like resale value).
* Generating Ether Logs with a hammer is currently considered acceptable.


=== Alpha 20.64 ===
<big>'''Hotfix'''</big>
<big>'''3/7 2024'''</big>  
* Fixed an issue that had made the maps terrible.
 
<big>'''Hotfix 2'''</big>
[Additions and Changes]
* Fixed an error that occurred when entering the base. I'm sorry for the fixes.
* Backer adventurers will now always drop a trophy and a card when defeated.
* Adventurers banished from the home will now settle in a town again.
* Transformation states, except for those involving pets being ridden or parasitic, will be reverted over time.
* Adventurers will now receive the same stat adjustments as unique NPCs when not recruited.
* Added NPC behavior settings.
* Updated Chinese translation.
* Added snow graphics.
 
[Fixes]
* Fixed a glitch where adventurers placed before version 20.63 had incorrect names.
* Fixed a bug where wearing a festival hat in a transformed state caused display issues.
* Fixed a glitch where the effect's position was off when a parasitic ally shot while in a transformed state.
* Fixed a glitch where the character's graphics would not display when sleeping in a transformed state.
* Other minor changes and fixes.


[Notes]
=== EA 23.16===
* The fact that Quruitzia and Kettle cannot be invited to the party is intentional (they are planned to be unlockable through quest progression).
<big>'''11/6 2024'''</big>
* The inability to cancel the steal action is currently by design.
* Offering water at an altar not of your faith will grant cursed water.
* Enchantments that maintain abilities are intended to only prevent reductions in abilities caused by weakening attacks (those recoverable by physical revival, etc.).
 
=== Alpha 20.63 (Nightly)===
<big>'''3/6 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* (Backer's Wish) Added the honored guest, the Witch of Shadows "Verna."
* Rolled back the method for changing furniture height to the previous method. Added an input setting to enable height adjustments only when pressing the Shift key while placing furniture.
* (Backer's Wish) Added the adventurer, Mechanical Doll "Kiria."
* When the option to continue playing music automatically is on, pressing Alt and Tab will no longer interrupt the music.
* (Backer's Wish) Added the adventurer, the Cursed by Gods "Fang Princess."
* Added a new launch option, -UPDATE_LANG, for updating language files (for translation mod creators).
* (Backer's Wish) Added the adventurer, the Eternal Traveler "Winnie."
* Added a few more dishes that can be cooked with fire-based attacks.
* (Backer's Wish) Added the adventurer, "Envoy of the Ivory Tower."
* Improved performance slightly when the game runs in the background.
* (Backer's Wish) Added the artifact ninjato "Shu Gaki (Crimson Ghoul)."
* Plants that don’t require sunlight can now grow inside tents.
* (Backer's Wish) Added the Hot Spring Mermaid.
* Solar lamps will have a reduced range of effect when not connected to a power source.
* Added the "Mermaid" race.
* Set a 200-turn cooldown for the NPC-based theft ability.
* Adventurers now appear in various places.
* Smoothed out the terrain in Vernis (to prevent quest items from getting hidden by elevation).
* Added an adventurer ranking.
* Limited melee and ranged damage to a maximum of 9,999,999.
* Randomly generated adventurers will now use random abilities and magic. Their race, profession, and level will also be set randomly.
* Now checks if all necessary files are present in the User folder when starting the game.
* When generating NPCs, if the race is Chaos Shape, they will acquire body parts according to their level.
* Made the four-panel comic in the Palmia Times clickable.
* When generating NPCs, the initial equipment weapon type will be selected from the profession's preferred weapons.
* Added a button to open the save data folder on the loading screen.
* Added an option to display the time of day in the date widget.
* Increased the default stamina value by +5.
* The Cube is no longer dominated by the grace of Mani.
* (Japanese version) Changed the name of the ingredient type “生地” to “練り粉” to avoid confusion with fabric.
* Adjusted the price of Indulgences.
* Added fabric as a material for the bandage recipe.
* Decreased the experience gain for strength lifting and natural healing related abilities.
* Added a “Remove All” option to the PCC editing screen.
* Increased the experience gain for related abilities when using skills or magic.
* Items like blankets and lockpicks will now be used from the one with the fewest uses remaining.
* You can now hear useful information from informants and adventurers.
* Equipment slots are now sorted and displayed in the character sheet and companion information window.
* Riding a floating creature will now result in a floating state.
* Equipment can now be freely swapped with companions whose relationship is at “Trust” or higher.
* Increased the MP cost for wild summoning and undead sister summoning.
* Feedback cannot be sent from game data where Debug Mode is enabled.
* Added broom transformation magic. Rodwin will now sell broom transformation spellbooks. Also added to the initial possessions of the "Witch" profession.
* Added an option to character sheet personal settings to “Automatically eat when hungry on the global map.
* Added petite transformation magic. Rodwin will now sell petite transformation potions.
* Witches will receive a high modification to riding skills when riding a broom.
* Added NPC behavior settings.


[Fixes]
[Fixes]
* Fixed an issue where the color and brightness of character icons in the UI were incorrect.
* Fixed issues with attack calculations when the dual-wielding skill has a negative value.
* Fixed a bug where the conversation quest between Faris and Loitel would appear even if Faris had not joined.
* Fixed an issue preventing completion of instance-based quests if the quest spans a festival period.
* Fixed a bug where actions could not be cancelled with the space key.
* Fixed a bug where the menu would not display when assigning “Show All Actions” to mouse buttons 4 or 5 and then using it on an item in the inventory.
* Various minor changes and fixes.
* Fixed an error that occurred when dragging and dropping items with a full inventory at a material hammer shrine.
* Fixed an issue where unique NPCs would not return to their original map after deleting their personal data from the Covenant Stone.
* Fixed an issue where tracked skills were not marked with “*” immediately after opening the character sheet.
* Fixed overly sensitive mouse wheel scrolling under certain settings.
* Fixed an issue where certain adventurer NPCs would accumulate duplicates of the same equipment in their inventories.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* The character "Quruitzia", known as "the Red-eyed Deceiver" in the English version of Elona, has a somewhat awkward translation. The original text actually means "Red Artificial Eye," and does not imply "Deceiver" at all. Quruitzia also appears in Elin, but I believe that this nickname in the English version gives her an impression of being a villain, so I mention it here.
* Currently, skills with a negative level due to mutations do not gain experience. This is intended as part of the current system.
* Portraits for the wished-for guests and adventurers will take some time, so they will be added as they are completed.
* It takes a year for the seeker's merchandise to restock.
* The development quest for Vernis will be introduced in either pre-beta or beta.


=== Alpha 20.62 ===
<big>'''Hotfix'''</big>
<big>'''3/4 2024'''</big>  
* Added 4 new portraits for the "sister" character.
 
* Added 2 new portraits for the "lich" character. (Thanks minagi!)
[Additions and Changes]
* Fixed an issue where the shared settings for containers held by the PC were missing.
* Added new questlines to the home base.
* Added dialogue for NPCs at home during combat and other situations.
* Unique characters will temporarily not count towards the population cap (this is a provisional measure. The population cap system is expected to change in pre-beta).
* Enabled the collection of seaweed from seaweed.
* Added a soy sauce recipe to the stone mill.
* Added a bonito flakes recipe to the lumber mill.
* Adjusted the internal levels of some seasonings (they will no longer stack with existing seasonings).
* The level of items and enchantments created through wishes will depend on the wish's power and the PC's internal level.
* It's now possible to wish for currency. Additionally, stackable items can be received in multiple quantities based on the item's value and the strength of the wish.
* The processing speed of machines will increase with related skill improvements.
* Improved some NPC character graphics.
 
[Fixes]
* Fixed a bug where the keyboard's idle action could be executed even while the player was performing some other action.
* Fixed a bug where Last Wish pets could be applied to minions (summoned wild monsters, etc.).
* Other minor changes and fixes.
 
[Notes]
* If anyone can reproduce the bug where dressing tables cannot be placed in tents or bases (they get treated as thrown items), reporting the method to reproduce it would be helpful.
* If shortcut keys, etc., are activated while entering text in the game notes, reporting the keys that activate would be appreciated.
* The fact that there are fewer equipment slots compared to Elona, making it difficult to equip items with resistances or maintain abilities, is currently by design. Adjustments are planned for the future with the introduction of artifacts and equipment enhancement features, so please wait for a while. We also plan to allow enchantments on light sources.
* High-cost feats are planned as a use for feat points after acquiring all available feats.
* Adjustments to the randomness of the change material scrolls are planned for after alpha. The materials to be transformed might be fixed, and like shrines, they could be generated randomly in Nefia as objects that can be used only once, and the scrolls themselves might be removed. A material hammer is planned for future addition.
* Some feats, like Gourmet, have required skills set for acquisition.
 
<big>'''Hotfix 1'''</big>
* Fixed a bug where the conversation quest between Farris and Loytel was duplicated.


<big>'''Hotfix 2'''</big>
<big>'''Hotfix 2'''</big>
* Fixed a bug where Farris could be banished from home.
* Fixed misaligned equipment positions in the enchantment list on the character sheet.
* Fixed a bug where some furniture couldn't be placed.
* Added a hint regarding hotbar switches.
* Fixed a bug where save data could not be loaded when duplicate quests were accepted due to a bug.


=== Alpha 20.61 ===
=== EA 23.15===
<big>'''3/1 2024'''</big>  
<big>'''11/5 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Added the "Seeker's Keep" map.
* Mount skin changes are now only possible when a pet is at the hitching post.
* (Backer Wish) Added the "Seeker" NPC.
* The status bar for abilities will not be enabled at game start if the screen width is below 1300px.
* (End-of-Month Regular) Updated Last Wish.
* Tools and ranged weapons are now immune to theft by enemies.
* Doors inside buildings are no longer rendered when outside the building.
* Added "Unequip held item" and "Shoot" to mouse actions in settings.
* Added a mascot character to Fortune Bell.
* When the "Continue playing automatically" option is enabled, performance will no longer be interrupted if stamina falls below zero.
* NPCs now equip more items on more body parts as their level increases, and the variety of items they can equip has been expanded.
* Bug reports cannot be made while hallucinating.
* The level and material of NPC equipment now depend on the NPC's level.
* Tax invoices will not be sent if there are no bases.
* Rare and Unique NPCs are more likely to equip artifacts and divine items as their level increases. Ordinary NPCs also have a very low chance of equipping artifacts.
* Healers now sell more potions, with healing potions always in stock.
* Adjusted the rate at which the level of an item's enchantments increases based on the item's level.
* Added high-quality appraisal as a level bonus for the appraisal skill.
* Added equipment enchantments for rotten stuff digestion and faith detection.
* Display sorting settings within containers in tents as well.
* Black cats now lick boss chests (treasure chests from treasure maps are equivalent). Items licked will be noted in the tooltip.
* Feather scrolls can now be used on artifacts.
* Characters that have multiplied, such as cubes, no longer count as quest kill targets.
* In sparring maps, adventurers and others won’t steal (as items become unretrievable after sparring ends).
* Pets that are being ridden will not drink alcohol on their own.
* When moving to a designated point with the mouse, movement stops upon detecting an enemy.
* Added snow graphics.
* Auto-combat actions will not display when holding scissors.
* When placing an item, height adjustments can only be made while holding the Shift key.
* When holding tools or similar items, right-clicking on an item (without other available actions at the target location) will now pick up the item.
* Added Chinese translations.
* General character graphic adjustments and fixes.


[Fixes]
[Fixes]
* Fixed a glitch where the graphic for blue mushroom tree seeds was randomizing.
* Fixed an issue where auto-combat tactic type settings would not take effect until gameplay resumed.
* Adjusted the height of some floor tiles (to address glitches that could occur at the boundary with walls).
* Fixed duplicate parent IDs in character generation (existing data may now have young male characters with an archaeologist parent and young female characters with an uncle parent).
* Other minor changes and fixes.
* Fixed a bug where the luck multiplier effect from Ehekatl's equipment bonus did not apply to residents or allies with a base luck of zero.
 
* Resolved an issue where equipping multiple weapons with long-range attack ability caused odd behavior in auto-combat.
<big>'''Hotfix 1'''</big>
* Fixed an issue that caused players to be transported to strange locations when sleeping at the far left of the global map.
* On rainy days, fields will now become watered in the current loaded map (though the passage of turns is still required).
* Resolved an issue in Blackjack where hitting repeatedly would cause the dealer to burst.
* With existing save data, the Seeker's Keep will now appear when Nefia is regenerated.
* Various other minor fixes and adjustments.
 
<big>'''Hotfix 2'''</big>
 
[Additions and Changes]
* Adjusted the timing for casting healing spells.
* Improved the way snow accumulation on pillars is displayed.
 
[Fixes]
* Fixed a bug where guardians of the Warrior Guild would multiply upon the town's regeneration if a player is a guild member (due to initial positioning of the guardians after joining).
* Fixed a glitch where enchantments with a value of 0 would still appear on the character sheet.
* Other minor changes and fixes.
 
=== Alpha 20.60 ===
<big>'''2/28 2024'''</big>
 
* [Additions and Changes]
* (Backer's Wish) Added the Witch's Bakery in Misylia.
* (Backer's Wish) Added a portrait of a dog.
* Upon regenerating towns and similar areas, newly added NPCs and others will now also be generated.
* Pets that are being ridden or parasitized will not be exempt from instant death in auto-combat. (It is intentional that player stamina decreases when avoiding instant death of pets in auto-combat.)
* Rare crystal items (rare crafting materials) will occasionally drop from mining in high-risk maps. (Other methods to obtain crystal items are planned to be added.)
* Rock salt will now generate on beaches and underwater.
* Burning a beehive in a furnace will now yield sugar.
* Decreased the item drop rate from proliferated creatures such as cubes, and the experience gained from combat will also decrease.
* Added multiple pieces of furniture and recipes.
* Added several sources of light for the solar system. (These are intended for agricultural use, with the feature itself planned for introduction during the pre-beta phase.)
* Added monster graphics.
 
[Fixes]
* Fixed a bug where the effect of "Excommunication" included a decrease in luck.
* Other minor changes and fixes.
 
<big>'''Hotfix 1'''</big>
* Fixed a bug where the chest Fiama gives you turns into a broken light stand.
 
<big>'''Hotfix 2'''</big>
* Fixed a bug that could cause an error during regeneration of town.
 
 
=== Alpha 20.59 ===
<big>'''2/26 2024'''</big>
 
[Additions and Changes]
* (Backer Wish) Added the profession "Inquisitor".
* (Backer Wish) Added the portrait for Eternal Moon Hecate.
* Added portraits for a lively girl and a raccoon-like girl.
* Portraits for girls are now chosen from the pool of girl portraits.
* In the character sheet, under "Enchantments", abilities that only receive bonuses from divine blessings are not displayed. Conversely, flag-type enchantments like levitation are always shown if they come from racial traits, etc.
* Similar to arrows, the rarity for light sources and tool belts is now fixed to common.
* Crops in fields and paddies will not wither except in winter. Crops do not grow when the paddy is frozen.
* The higher the difference between the agricultural skill level and the seed level, the easier it is for seeds to grow.
* Spells and effects that also affect mounted or parasitized pets are now clearly indicated in tooltips.
* Added messages that progress with real-time passage.
 
[Fixes]
* Fixed a bug where rare seeds could be generated with Kumiromi's initial feat.
* Fixed a bug where you could block your own attacks while taunting.
* Fixed a glitch where weed seeds had randomly set graphics.
* Fixed a bug where having a corn (a bug item whose model was changed in a previous fix) in a container would prevent interaction with the container. (Please dispose of the corn as it is a bug item.)
* Fixed a bug where arrows of miraculous or higher rarity were still being generated.
* Other minor changes and fixes.


[Notes]
[Notes]
* The balance of mushrooms is scheduled to be adjusted in the pre-beta.
* Creating a field and digging with a shovel yields soil of that type, currently available in unlimited quantity.
* The sealed passage on the 4th floor of the Puppy Cave has no significance for now.
* Dice rolls decrease when equipping fist weapons, by design (fist weapons’ performance fully combines with unarmed attack capabilities, including enhancement levels and penetration, which can make them overly powerful with enchantments or upgrades).
* If movement is blocked by an obstacle, self-harm may occasionally trigger teleportation.
* Piety is a hidden value.
* If unable to speak with Fiama or Ash, it’s likely they are angry and neutral. Try talking through the middle-click menu, kill them temporarily, or allowing a few days to pass.


=== Alpha 20.58 ===
=== EA 23.14===
<big>'''2/24 2024'''</big>  
<big>'''11/4 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added apostles (White Vixen, Fox Maid).
* Items can now be delivered for procurement requests if their names match, even if the item types differ from the requested ones (this function existed before, but the name matching method has been adjusted).
* By default, the "Apostle" race does not come with portraits.
* Several new rumors have been added.
* Changed the Golden Knight's feat "Insult" to "Taunt".
* Items designated as important can still undergo processing, such as charm infusion, without being consumed.
* Added the "Fluffy Tail" feat to Black Cats.
* User maps now allow exiting via Waystones or Covenant Stones.
* Added a weakness to electricity to Golem's feats.
* The Chinese font has been replaced and expanded (Simplified and Traditional).
* Containers that have contents cannot be recycled.
* Named containers will no longer display prefixes.
* Added a game setting: "Use offensive abilities on self only when holding the Shift key."
* Nerun now trembles when stamina becomes dangerously low during crafting.
* The property search feature now includes character searches (limited to personal bases and towns).
* Wishes for land deeds are no longer allowed.
* The chance for treasure chests to appear at the junk shop has been reduced. Treasure chests can now appear at Loytel Mart.
* Opening a companion's inventory will now also display their equipped slots.
* Skills being tracked on the skill tracker will now be marked with an * on the character sheet.
* The appearance rate of divine statues has been adjusted. Players are limited in the number of times they can use Kumiromi's secret experience.


[Fixes]
[Fixes]
* Fixed a bug where having a plastic model on the map prevented the map from loading.
* Fixed an issue where items were consolidated even if their prefixes differed when the "Compress Items" option was enabled for containers.
* Fixed a bug where plastic models were being generated. (It seems they were being generated by mistake, although they are still under development).
* Fixed an error that occurred when dragging equipment with acid-proof coating to mix while the inventory was full.
* Other minor changes and fixes.
* Corrected an issue where unarmed attacks were not considered hostile actions.
* Fixed an issue where characters with the Loyalty feat would attempt to help companions even while unconscious from gene synthesis.
* Addressed an error that could occur when repeatedly pressing the start adventure button during character creation.
* Various other minor fixes and adjustments.


[Notes]
[Notes]
* If the map still cannot load, I would appreciate it if you could send us your save data.
The save data backup function only creates backups; manual copying is necessary for restoration. For more details, please refer to the System section in Travel Wisdom.
A solution for lost invoices in the Loytel debt quest is under consideration, so please wait a bit longer.
Currently, there is too much feedback to read everything, so finding a better approach is being considered.




=== Alpha 20.57 ===
<big>'''2/23 2024'''</big>


[Additions and Changes]
=== EA 23.13===
* Addition of Apostles (Fairy-san, Golden Knight, Black Cat).
<big>'''11/3 2024'''</big>
* Regular characters will now refuse to accept or give furniture and junk.
* When the PC attacks or is attacked, ally AI reacts more swiftly.
* Added "Reboot" feat to androids.
* Added "Levitate" and "Boost" feats to the black angel.
* Implemented cooldowns for certain skills (currently only for a limited number of skills).
* Added portraits for a little girl and a mature-looking girl.
* Added two red books.
* Abilities will not activate if you die due to mana backlash, etc.
* Added behavior settings for NPCs.
* Added monster graphics.


[Fixes]
* Fixed a bug where AI would continue to try to attack an opponent that has gone out of sight during combat.
* Fixed a bug where arrows of a quality higher than miraculous were still being generated.
* Fixed a glitch where using the Whip of Love on livestock or summoned funnels caused the screen to flicker.
* Fixed a bug where damage and hit adjustments from weapon sockets were lost when the weapon was transmuted.
* Other minor changes and fixes.
[Notes]
* Currently, the idea is that equipment bestowed by gods will only exhibit its true power when equipped by PCs or NPCs who worship that god.
* The seed-spitting feat of Fairy-san feels weak at the moment, but I believe it will balance out when special seeds are added later.
=== Alpha 20.56 ===
<big>'''2/22 2024'''</big>
[Additions and Changes]
[Additions and Changes]
* Added Apostles of God (Black Angel, Android).
* The global map tutorial for Nern now mentions outdoor maps.
* Apostles sometimes argue with each other when multiple members are in the party.
* After receiving the recipe for Flam from Loytel, Loytel will now sell the Flam recipe (for cases where the recipe is lost).
* Furniture tickets can now be used on different map levels (not just on the surface).
* Icons will now be displayed on Nefia that have been visited before.
* Items that have somehow ended up on the ground on the global map can now be picked up or stored.
* Added Gwen’s portrait.
* The quest tracker now displays the remaining deadline for requests.
* Adjusted the food attribute of radishes (previously overlapping with cabbage).
* Dialogue options are mostly compatible with the cancel button.
* In escort requests, maintaining a distance of up to 4 or less between the PC and the target during map transitions is now allowed (previously 3).
* Dungeons with a difficulty level of 50 or higher now only appear after defeating the dungeon boss.
* The map for Vernis will no longer regenerate.
* Trees planted in fields will drop seeds when cut down (only if fully grown).
* Widgets on the side screen can no longer be moved by dragging.
* Trees planted in fields will drop more materials based on the tree's level when cut down.
* Added a troubleshooting section to the "Development Room."
* Experience points are now awarded for the Trap Disarm skill even when disarm attempts fail.
* The maximum quality of recipes is now displayed in the crafting screen.
* Miracle-quality ammunition will no longer be generated (as the rarity of ammunition currently has little significance).
* Added "I can’t pick up items!" to the FAQ in the help section.
* The Love Whip can now reroll residents' jobs and hobbies.
* The map board can now only be used at personal bases.
* The reduction of potential when skills, etc., level up has been increased from 1/10 to 1/5.
* A tinker's table has been added to the tinker’s camp (to assist if the axe is lost).
* Added behavior settings for NPCs.
* Training from trainers is disabled in user maps (as guild skills could also be acquired).
* Added monster graphics.
* Updated the Chinese translation.


[Fixes]
[Fixes]
* Various other minor changes and fixes.
* Fixed an issue where clicking outside the map’s edge sometimes prevented exiting, depending on the mouse position.
 
* Fixed an issue where quest tracker contents sometimes did not display after loading a game.
[Note]
* Fixed an issue where only the last item of stacked throwable weapons with the "returns to hand" enchantment returned to the hand when used in auto-combat.
* For NPCs on fixed maps such as towns, they are currently only generated the first time the map is created.
* Fixed untranslated text in the English version of Nerun’s widget.
 
* Other minor fixes and adjustments.
=== Alpha 20.55 ===
<big>'''2/17 2024'''</big>
 
[Additions and Changes]
* (Backer Wish) Added a portrait of a girl.
* Scrolls of faith now also increase piety.
* Once a boss in the dungeon is defeated, monsters in Nefia with a danger level of 50 or higher will be generated with dungeon-style level scaling.
* Cooking cannot be brewed or aged.
* Added an option to display potential in the skill tracker.
* Rapid fire (excluding the original burst count of weapons like assault rifles) and consecutive magic spells will have reduced damage from the second shot onwards.
* Blessed uncursing can now uncursed regular items as well.
* Added some junk materials.
* Lowered the chance of catching junk when fishing (skill-dependent), increased the variety of junk caught, and added a low chance to catch small medals.
* Moderated the rate of increase for faith bonuses.
* Changed the priest's feat "Farmer's Back" to "Devout."
* Vending machines no longer drop a merchant's bag when destroyed.
* Added a simple quest tracker widget (mainly for complex tasks in future quests).
* Added monster graphics.
 
[Fixes]
* Fixed a bug where the treasure maps from boss chests were not dependent on the boss chest's level.
* Fixed a bug introduced in a recent update that caused errors when targeting the ground or items with hand or beam magic.
* Fixed a bug where attempting to pick locks without possessing lockpicks did not reference the lockpicking skill value.
* Fixed a bug where failed lockpicking attempts were giving experience to the chest instead of the player.
* Other minor changes and fixes.


[Notes]
[Notes]
* As for modifications to firearms, I expect some balance adjustments to continue for a while, including whether mods from the same Mod are permissible. Removal of mods is planned for
* To complete the Flam quest, it is necessary to speak with Loytel in Vernis after breaking the rock.
later, with specialized equipment intended for this purpose.
* There is an item called stone rubble.


=== Alpha 20.54 ===
<big>'''Hotfix'''</big>
<big>'''2/15 2024'''</big>  
* Fixed an issue where trainers stopped training in real world, instead of in the user map.


[Additions and Changes]
<big>'''Hotfix 2'''</big>
* (Backer's Wish) Added the goddess "Horome of the Moonshadow" (temporarily placed an altar in the village of Mifu, as the village of Nefu is not yet implemented).
* Improved the content of Lutz’s Diary and added a new entry.
* (Backer's Wish) Added the "Demi-God" race.
* Prevented automatic switching to HDR mode when an HDR display is used (the game itself runs in SDR).
* (Backer's Wish) Fully introduced the "Paladin" class.
* Fixed an error that could occur when re-entering the city after the festival.
* (Backer's Wish) Fully introduced the Caladrius.
* Various minor fixes and adjustments.
* (Backer's Wish) Fully introduced "Billy".
* (Backer's Wish) Added knockback enchantments.
* Added white line auto-tiles.
* Began the introduction of roles: Defenders and Exiles.
* NPCs capable of healing magic will now use it outside of combat when necessary.
* Changed some NPCs' area-of-effect magic to single-target. Also, whether magic is used on a group or a single target is now individually set for each NPC and each spell.
* Ranged pets will follow from a slightly further distance.
* Ranged weapons now come with empty sockets for mod attachments, depending on quality.
* Added modification tools. Equipment with empty sockets can now be enchanted. Modification tools can be recovered when dismantling equipment.
* Added multiple enchantments exclusive to ranged weapons.
* Gunsmiths will sell modification tools.
* Fairies cannot use ranged weapons with a shooting speed over 1s (throwing is allowed).
* Adjusted the maximum discount available through negotiation skills.
* Added a section on in-game material usage, etc., to the help.
* Names will not be used for Gerogero at home.
* Added monster behavior settings.
* Added monster graphics.
 
[Fixes]
* Fixed a bug where abilities could not be set to the hotbar when double-click is enabled in settings.
* Fixed a bug where items with specific material requirements could not be crafted in build mode.
* Other minor changes and fixes.
 
[Notes]
* Abilities in the ability window can be directly equipped with a wheel click (long press R key), or double-click if double-click is enabled in settings.
* Stamina is planned to be adjusted to around a maximum value of 100 during the beta phase. I am thinking of listing things planned for change during the beta phase soon.


=== Alpha 20.53 ===
=== EA 23.12===
<big>'''2/12 2024'''</big>  
<big>'''11/2 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer's Wish) Added 3 articles related to magic to the Palmia Times.
* Adjustments have been made to the balance and levels of early-stage monsters.
* (Backer's Wish) Added 2 articles about the Eternal Witch to the Palmia Times.
* The turn progression when placing furniture has been streamlined (reducing the sluggish feeling).
* (Backer's Wish) Added an illustration of the healing goddess Jure (published on Twitter).
* Inhabitants will no longer take and equip engagement rings or collars from shared containers.
* Applied no level bonus through crafting to materials obtained from corpse dismantling (to stack).
* Items generated from shrines now appear instead of being placed in a set state.
* Doors can no longer be installed outside of homes.
* The game now automatically saves after the opening sequence.
* Traps will not be generated as shop items or prizes in gacha.
* FPS is now limited on the title screen.
* Adjusted trap generation rates in Nefia.
* When genes with no feats or traits are generated, they are now re-rolled.
* When dying from dropping heavy items on the global map, those items are now flagged as "do not pick up automatically."
* While in a crushed state, the Moon Gate cannot be used if over the weight limit.
* When the language setting file has not yet been generated at the start of the game, Japanese and Chinese are now automatically detected and selected.


[Fixes]
[Fixes]
* Items in vending machines or merchants' inventories can no longer be used as crafting materials.
* Fixed an issue where items in the hotbar could not be moved directly to the main backpack with Shift+click.
* Fixed a bug where hostility of guards towards other NPCs wasn't being reset over time.
* Fixed an issue where beds placed in containers within the tool belt did not return to their original positions when used for automatic sleep.
* Fixed a glitch where the benefits of Kuzuami weren't displaying correctly in the Feat column.
* Fixed an issue where, when multiple shearable targets were on the same tile, the first target on the tile was always selected internally, regardless of choice.
* Fixed a bug where multiplying monsters would generate copies with more HP than the original.
* Fixed an issue where commercial bone meal had no attributes.
* Various other minor changes and fixes.
* Corrected various typos and similar errors.
 
* Other minor fixes and adjustments.
[Note]
* Currently, it is intentional that silk, not spider thread, is obtained from spider webs.
 
=== Alpha 20.52 (Nightly)===
<big>'''2/11 2024'''</big>
 
[Additions and Changes]
* (Backer's Wish) Introduced the God of Trickery, Kizuami.
* (Backer's Wish) Fully implemented the fox race NPC (Mifu) with the wish being a fox race boy/girl who engages in commerce.
* (Backer's Wish) Fully implemented the fox race NPC (Nefu) with the wish being a person of a light, melee-focused profession.
* (Backer's Wish) Fully implemented Metal Petit.
* Silver Bells now have a chance to drop small medals in an invisible sparkle state.
* Containers will no longer generate inside boss chests.
* In build mode, floors and blocks can now be constructed up to one tile outside the home area.
* Added divine quotes for when using a god's ability.
* Adjusted combat AI.
* Lost items will now only generate on the first floor of towns.
* New food enchantments on seeds will now only occur once at +1.
* Food enchantments will always increase when seeds grow.
* The value of food enchantments added when seeds grow will now be fixed by the seed.
* Increased the probability of seed growth under Kumiromi's feat.
* Bonuses from paddy fields will now only apply to crops suitable for paddy cultivation.
* Teleporting will now clear the target information.
* Curse-breaking magic can now only target enemies.
* The natural healing skill will now affect the amount healed by bandages.
* Furniture that does not block sight or passage can now be placed in towns.
* Last Wish cats will now randomly appear in cat cafes (since cats do not generate in random fields).
* Added monster behavior settings.
* Added monster graphics.
* Added snow graphics.
 
[Fixes]
* Fixed a glitch where entering tents during snowfall would result in rain inside the tent.
* Fixed a bug where multiple pets from the same backer's Last Wish could appear on the same map.
* Fixed a bug where guards and citizens could end up attacking each other when the PC commits a crime.
* Other minor changes and fixes.
 
 
=== Alpha 20.51===
<big>'''2/8 2024'''</big>
 
[Additions and Changes]
* (Backer Wish). Added the "Hallucination" status ailment.
* Wallets can now be found as lost items in towns.
* Added multiple floor tiles from Elona.
* Added monster behavior settings.
 
[Fixes]
* Corrected names of NPCs that were changed due to naming conventions.
* Fixed an issue where artifacts were not excluded from crafting materials.
* Other minor changes and fixes.


[Notes]
[Notes]
* Names of some items derived from NPCs (such as meat) whose naming conventions have been changed will appear as "*r". These item names are difficult to fix and will remain as is.
* Currently, it is intended behavior that food-related enchantments are not applied when cultivating medicinal herbs.
* The addition of Kickstarter memorial blocks has arrived, and I plan to start the shipping registration process shortly. Additionally, due to absences and other reasons, some goods have been returned, and I plan to contact each of those affected by the end of today. I apologize for the sparse updates, but I may not be able to update for the next 1-2 days due to shipping preparations, so I'm releasing 20.51 in the meantime.
* English translations will be commissioned collectively once the story is completed or if there is significant demand.


<big>'''Hotfix1'''</big>
<big>'''Hotfix'''</big>
* The Punishment Iron Ball can no longer be picked up.
* If the Punishment Iron Ball is in the inventory for any reason without having incurred the wrath of a god, praying will now cause the ball to disappear (including under Eyth’s faith).
* Fixed an issue where casino coins would not increase when winning the first round of blackjack.
* Other minor fixes and adjustments.


* Fixed a bug where loading a game where the player is hallucinated causes an error.
=== EA 23.11===
* Drug dealers now barter with criminals.
<big>'''11/1 2024'''</big>
 
=== Alpha 20.50 (Nightly)===
<big>'''2/6 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Added "★Moon Chime".
* Prevent residents from reading held doujinshi without permission.
* (Backer Wish) Added "★Petite Amber".
* When placing a party member in the Gene Splicer, they will automatically be removed from the party.
* (Backer Wish) Added "★Fish Slayer".
* Added "Magic" as the fourth specialization for witches (was previously unassigned).
* Some NPCs such as younger cats will no longer spawn naturally.
* Residents under standby orders will no longer move to the dining hall during meals.
* Added items to the Miralgarok Workshop.
* Added purple medicinal herbs.
* Set fish attributes for several races.
* Changed the effect of mental stability to the "Peace of Mind" buff.
* Burning and condensation now inhibit reproduction.
* Throwing weapons with the "Return to Hand" enchantment can now be thrown, even when marked as valuable.
* Adjusted combat AI.
* Added effect items (intermittent springs).
* Assigned random names to many NPCs.
* Added multiple sources for obtaining small medals.
* Lost items will now appear in towns (wallets as lost items will be added in the next update).
* Items, except for tents and a few others, cannot be placed in towns.
* Flowers and weeds will not receive food enchantments.
* Added action settings for monsters.


[Fixes]
[Fixes]
* Fixed a bug where ascending and descending stairs were generated close to each other in large room dungeons.
* Fixed an issue where NPCs could steal items from the "Merchant's Bag."
* Fixed a bug where some crimes were not being correctly witnessed.
* Minor bug fixes and adjustments.
* Corrected missing Japanese font information.
* Other minor changes and fixes.


[Notes]
=== EA 23.10===
* Some artifacts are temporarily placed in Miral and Garok's Workshop, but they may be changed to rewards for sub-quests in the future.
<big>'''11/1 2024'''</big>
* Burying a body in a grave improves the quality of the grave, which is by design (the probability and value of the quality increase may be adjusted in the future).
* Until now, Nightly and regular builds were almost simultaneously released, but from this point, regular builds will be released one version behind the Nightly builds.
 
=== Alpha 20.49 ===
<big>'''2/3 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Added a second tier to the Magic Manner feat.
* Added armored training dummy.
* Actions that don't advance the turn, as well as teleportation, sensing, and placement-type magic, will no longer dispel invisibility.
* Attack ratings now display penetration power as well.
* Improved AI related to movement and target selection in attacks.
* Added spellbooks and staves for Gravity magic.
* Bubbles and similar effects will not multiply if there are no free tiles.
* During a gravity state, pull effects are nullified.
* Set HP of summoned shadows to half of maximum HP. Shadows and other summoned characters will not fear self-destructive monsters.
* When on a floor with a boss of Nefia, the boss’s name now appears next to the location name.
* Custom hotbar's "remember current position" can now be named with a right-click shortcut.
* Added a cafeteria signboard.
* Enabled horizontal scrolling for the log at home.
* Residents now pray at their god’s altar each day if an altar is available at their base.
* Creatures summoned by PCs or residents will not leave loot (Party members and residents leaving corpses is currently by design).
* Adjusted and added new behavior settings for NPCs.
* Prevent overlapping of party members with the PC when switching maps.
* Mine dogs now avoid setting landmines in the player’s base.
* In towns, party members will not teleport to the PC unless it's an emergency, even if they are far apart.
* A new action on the faction board allows signboards to be toggled on or off in bulk.
* When casting spells targeting the party, if there isn't enough magic stock for the entire party, it will switch to single-target.
* Changed the name of gloves to “Boxing Gloves” (English version).
* Exclude artifacts from crafting materials.
* Tents will not disappear during map regeneration.
* Set Magic Manner feat for funnels.
* Added behavior settings for monsters.
* Added graphics for monsters.


[Fixes]
[Fixes]
* Various minor changes and fixes.
* Fixed an error that occurred when attempting to pick up a trap as an item.
 
* Fixed an issue where reclaimed engagement rings and similar items could no longer be eaten.
<big>'''HotFix1'''</big>
* Various other minor fixes and adjustments.
 
[Additions and Changes]
* Ability to name equipment sets in the custom hotbar.
* Summoned allies can no longer switch places with each other.
 
[Fixes]
* Fixed a bug where the game could freeze if an uninteractable enemy is in sight.
* Fixed a bug where the spellbooks for Dispel and Meteor were not being generated.
* Fixed a bug where the Palmia Times articles were not updating when the date changes.
* Fixed a bug where summoned allies could attack each other.
* Fixed a bug where summoned allies would revert to the wild when the map is loaded.
* Fixed a bug where the roof mode flag was not being removed when collecting items placed in roof mode.
* Various other minor changes and fixes.


[Notes]
[Notes]
  Thank you very much for all the feedback! I feel elin has grown significantly in just over a month. Moving forward, I plan to implement features that cannot be introduced in a single day, such as backers' wishes, divine blessings, and stuff like mod support and casino. Updates should be about 2 or 3 times a week.
* Mandrake's Scream affects all targets without sound resistance, regardless of friend or foe.
 
* Currently, Jure’s feather fragments have no specific use.
* If a gene already added is removed with a recessive gene, feat points are returned (although the gene itself does not return).
* Although I wanted to add areas like cafeterias, chapels, and training grounds that would boost effects based on nearby facilities, focus on release testing for EA means this will likely be the final version for the beta test.


=== Alpha 20.48 ===
==Early Access (Pre-release)==
<big>'''2/2 2024'''</big>  
=== EA 23.9===
<big>'''10/31 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added the "Magic of Manners" feat.
* Added several new NPC rumors.
* (Backer Wish) Added the "Shutter Hex(Hex Purge)" spell.
* Significantly reduced the duration of burning effects; increased burn damage.
* (Backer Wish) Added the "Bane" spell.
* Added a new throwable weapon, "Boomerang," now included in the initial recipes.
* (Backer Wish) Added the "Shadow Summoning" spell.
* Added a new melee weapon, "Gloves."
* Added monster behavior settings.
* Expanded NPC behavior settings extensively.
* Added all types of plant seeds.
* Eased the penalty to dice rolls when equipping melee weapons (further adjustments to penalties are planned for future versions).
* Added monster graphics.
* Updated Chinese translations.
 
[Notes]
* The script for selecting targets in abilities and spells that require choosing a location or character has been slightly modified. Therefore, there might be abilities where the user becomes the target despite having chosen a different target. If you find any such cases, your report would be greatly appreciated.
 
 
=== Alpha 20.47 ===
<big>'''2/1 2024'''</big>
 
[Additions and Changes]
* Hitching posts can now only be used at home.
* Puddles will no longer normally form on water, and stepping on puddles on water will now make them disappear.
* Added a minimum spellcasting skill correction for NPCs not in the player's faction (to address issues such as failing to cast spells like spider webs).
* Added new behaviors for monsters.
* Added new monster graphics.


[Fixes]
[Fixes]
* Fixed a bug where damage was not being dealt to metal-type enemies in auto-combat.
* Fixed an issue where unconscious residents would sometimes move to a bed during map simulations.
* Fixed a bug where characters recruited with the reinforcement scroll did not have a home zone set.
* Other minor fixes and adjustments.
* Fixed a bug where the shock attribute could be selected during character creation in the magic domain.
* Other minor changes and fixes.
 
[Notes]
* The console can be opened from the "System Menu > Others".
* Regarding agriculture and archery, I plan to start working on these once the delivery of goods has settled down. For seeds, I plan to limit additional enchantments to one, and once applied, it will be fixed. For archery, I am considering moving it to a remote slot and allowing for swappable mods to enhance it.
* Starting this month, I will gradually resume implementing backers' wishes.
 
=== Alpha 20.46 ===
<big>'''1/31 2024'''</big>


=== EA 23.8===
<big>'''10/30 2024'''</big>
[Additions and Changes]
[Additions and Changes]
* Updated the version of Unity.
* Removed unrelated rare drop lines from NPC dialogue and similar sources, keeping certain favored lines for atmosphere.
* Adjusted the damage in melee combat.
* Revised and organized the content of fortune cookies, removing information unrelated to Elin (excluding intentional false info).
* Puddles inside a room with a roof now disappear even when it's raining.
* Replaced the open graphic for training chests.
* Updated the error correction request for "Last Wish".
* Altered shrines to be passable items, as they were easily destroyed by rare monsters from the Shrine of Conflict.
* Slightly adjusted the color scheme of the UI and other elements.
* Removed speed penalties when full.
* Made adjustments so that graves in permafrost don't spawn inside walls.
* When the Mother Prohibition Ordinance is active, courtesans will no longer approach.
* Added various new icons.
* Genes generated from Mani statues now depend on the statue’s creation level. When resurrecting a statue with a Golden Material Hammer, a fixed random number is used for gene generation.
* Added new monster graphics.
* Adjusted the nutritional effect of spices (they were previously the same as pepper).
* Added a new weapon category, “暗器 (Martial Weapon).
* When items are destroyed by fire, cookable ingredients will now turn into grilled dishes, with dish quality dependent on the heat intensity.


[Fixes]
[Fixes]
* Fixed an issue where some NPCs were moving slowly due to changes in the AI processing of their behavior settings.
* Fixed a bug where NPC shells would remain if the NPC died from a trap.
* Fixed a bug where doors could be generated in places without corridors in Nefia.
* Corrected swapped effects for blue and red powders in shops.
* Other minor changes and fixes.
* Fixed an issue with attack ratings on tooltips for stacked throwing weapons, where the entire stack weight was used to calculate the rating.
* Resolved an issue where severe drowsiness did not lower speed.
* Fixed an issue where touching Mani statues generated before 23.7 had no effect.
* Addressed a bug where Mani statue effects sometimes lingered on-screen after generation.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* I have fixed the errors in "Last Wish" as requested and updated the Last Wish database. Please note that Last Wish is a reward only available for those who have taken an addon, or for the Drifting Soul Pledge, and due to game balance, items and equipment from the mid to end game cannot be left on corpses. I appreciate your understanding. You can check if your Last Wish has been implemented by entering "LastWish [Name or Backer ID]" in the console.
* The speed boost effect on the Seven League Boots is intentional.
* Last Wishes submitted after December are scheduled to be implemented around March.
* A dedicated merchant for cassette tapes is planned for the future.
* Hair on resident animals will only regrow if they are raised as livestock and fed hay.


 
=== EA 23.7===
=== Alpha 20.45 ===
<big>'''10/30 2024'''</big>  
<big>'''1/30 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* The experience points for the magic ability (Ability) will now significantly increase if the related skill is higher than the magic level, and significantly decrease if it's the other way around.
* Refurbished the Truce Grounds (maps from versions prior to this update will regenerate once. As quests will eventually be added to this area, it may be best not to destroy it indiscriminately).
* Settings for the shop buying and selling window are now saved. Additionally, all shops will use a common setting for their buying and selling windows.
* Added a statue of Jure, which now appears randomly in locations like Nefia.
* Changed the amount of karma reduction for using the town's food and drinks illegally from -2 to -1.
* Added a statue of Mani, which now appears randomly in locations like Nefia.
* Middle-click now allows throwing potions at adjacent NPCs.
* Added a statue of Kumiromi, which now appears randomly in locations like Nefia.
* Some attack magic can now be repeated by holding down the button.
* Adjusted the probability of each statue's appearance.
* Unique character portraits cannot be changed.
* Nerun will now warn of winter’s approach each November.
* Adjusted the balance in dungeon generation.
* In automated farming, crops are now harvested before winter to prevent withering, and seeds are planted in their place.
* Changed "Summon Use" to "Animal Summoning."
* Weapons suitable for throwing now display an attack rating in their tooltips.
* Changed "Landmine Samurai" to just "Samurai."
* Added new behavior settings for some monsters.
* Added graphics for seeds.


[Fixes]
[Fixes]
* Corrected the door open/close state detection process.
* Various minor adjustments and fixes.
* Fixed a bug where entering the Puppy Cave would spawn you on top of the downstairs.
* Fixed a glitch where earth crust movements were happening excessively.
 
[Notes]
* The recipe for Growth Inhibitors is fertilizer and trash.
* Crab bubbles will not burst when wet.
* If unique town residents like the Black Market merchant do not respawn in save data from before the NPC generation fix, it is currently hard to correct this issue. Please use the console command (Spawn merchant_black) as a workaround.
* Abilities can also be directly equipped by middle-clicking (or holding the R key).
* The ordered thank-you cards and envelopes have arrived. I might not be able to update tomorrow due to packaging and shipping tasks.
 
<big>'''Hotfix'''</big>
* Fixed a bug where characters multiply with full HP during duplication.
* Ensure that duplicated characters also copy their biography and ability values.
 
=== Alpha 20.44 (Nightly) ===
<big>'''2024/1/29'''</big>
 
[Additions And Changes]
* Added several dungeon generators.
* The enchantment gained from the Kumiromi faith now only applies to seeds of food crops.
* Added an impact element (used only for specific damage calculations like self-destruction and does not appear as a magical domain or enchantment).
* Changed "Oath of Destiny" to the default option.
* Ball-type damage now diminishes as it gets farther from the epicenter.
* Changed the formula for calculating the range of ball-type attacks to use floating-point numbers. (This change also affects other radius-specific functions and may cause unintended bugs, so it's released in the Nightly version.)
* Added action settings to several monsters.
* Added monster graphics.
 
<big>'''Hotfix'''</big>
* Add another dungeon generator.
* Fix a bug where the paths between the ascending and descending stairs are sometimes not connected.
 
[Note]
  I plan to update the modifications for "Last Wish" requests around the end of each month. Please note that "Last Wish" is available as an add-on or a bonus for drifting souls. Therefore, we regret to inform you that there may be cases where we are unable to implement your modification requests. We appreciate your understanding.
 
=== Alpha 20.43 ===
<big>'''2024/1/28'''</big>
 
[Additions and Changes]
* Added magic spells for Purification and Complete Purification.
* Added scrolls for calling reinforcements.
* Added gunsmith and dyer professions.
* The experience and stamina consumption for dismantling now increase in proportion to the number of items dismantled.
* NPCs and pets will now swap places based on priority.
* Using a broom now allows you to clean tiles with bloodstains, etc.
* Changed the race of the "Undying Sister" to a zombie.
* Added graphics for seeds.
* Added graphics for monsters.


[Fixes]
* Fixed a bug where the material of randomly generated altars in the wilderness was randomized.
* Fixed a bug where wines of different prices would stack together.
* Corrected a glitch where projectiles were coming from strange places.
* Fixed a bug where automatically using stairs when foraging if stairs are at the location.
* Other minor changes and fixes.


[Note]
=== EA 23.6===
* Unlike other guilds, the Thieves' Guild has an NPC named "Voice of the Night" as the receptionist.
<big>'''10/30 2024'''</big>  
<big>'''Hotfix'''</big>
* Fixed a bug where pc and hostile npcs can be displaced.
<big>'''Hotfix 2'''</big>  
* Improved the processing of Field of View (FoV).
* Fixed a glitch where the graphics for seeds obtained from cultivated crops were not correctly selected. (The new seed graphics will only apply to seeds from version 20.43 onwards.)


=== Alpha 20.42 ===
<big>'''2024/1/27'''</big>


[Additions and Changes]
[Additions and Changes]
* When holding a drink, you can now bathe in it by middle-clicking on yourself.
* Added casting to the "Itzpalt" faith bonus (due to limited skill growth after resistance growth halts).
* Residents capable of cleaning will now tidy up vomit, milk, and eggs.
* Added two new plants, Blue Grass and Red Grass.
* Auto-arranging is now usable inside tents.
* Introduced a new item category, "Herbs."
* Miasma now spreads to nearby characters.
* Added herbs as optional ingredients for the "Boiled Weeds" recipe.
* Adjusted the power of some spells.
* Updated the "Bandage" recipe, removing the need for bones and adding herbs and fabric as optional ingredients.
* Non-player characters will now try to avoid moving to tiles that are already occupied by another character.
* Added production methods for Blue Powder, Red Powder, and Bone Meal to the mortar.
* Changed the output process for Japanese combat messages.
* Introduced a tutorial by Nerun on item properties.
* Non-player characters will now naturally recover stamina even when not sleeping.
* Changed the name of the existing "poison" property to "venom."
* Decreased the priority of magic in auto-combat for the player character when under status effects that hinder chanting.
* Added several new properties.
* Improved the process of automatic selling of residents' items. Ensure not to sell ranged weapons, etc.
* Replaced existing properties for hallucinogenic and poisonous effects in items like crim and mushrooms with new properties (older properties on these items may disappear).
* Added action settings for monsters and similar entities.
* Removed the throwing attribute from stones, adding it as an enemy-exclusive attribute.
* Added snowy materials.
* Adjusted companions so their hunger recovery rate during meals no longer doubles.
 
* Introduced two new feats, "Heavy Eater," which reduces hunger recovery from meals (nutrition remains the same), and its opposite, "Light Eater," assigned to certain races. (Outside of initial feats, it’s under consideration to make this available as a shift option or similar for PCs and companions. The penalty for Light Eater can be ignored with careful meal planning.)
[Fixes]
* Fixed a bug where the player character was paying residential tax to themselves.
* Corrected an issue where the level adjustment for Nefia bosses had disappeared.
* Fixed an issue where the contents of the Note Widget were not being saved upon game save.
* Other minor changes and fixes.
 
[Notes]
* The balance and management of Homes in the beta version will be quite different. Currently, there is no limit on the number of residents for load testing purposes and such, but a normal Home is expected to have about 10-20 people(Not that 100+ Home will be impossible). A month or so before the beta, I plan to radically overhaul Home management and various aspects of the game based on feedback from the alpha.
* The newly added widgets (Side Screen, Note) might cause errors with existing save data unless all widgets are reset at least once.
 
<big>'''Hotfix'''</big>
* Fixed a bug where eggs being cooked are mistakenly cleaned up by residents assigned to cleaning duties. 
* Modified the 'Nursing' job for residents so that it periodically heals status abnormalities and reverses weakening effects on abilities.
* Adjusted the balance of miasma.  Ensured that the healer's recovery service is applied to the entire party.
* Changed the action of 'closing a door' to a middle-click action.
* Added snow accumulation graphics.
 
=== Alpha 20.41 ===
<big>'''2024/1/26'''</big>
 
[Added]
* Added "Vow" option to character creation screen.
* Now possible to bury corpses in graves (for role-playing purposes, currently has little practical use).
* Display collection rate in the art gallery.
* Added a "Note" widget.
* Locked passages now visible on the mini-map.
* Using lockpicks on training treasure chests will not decrease their usage count.
* Updated Chinese translations.
* Added new behavior settings for several NPCs.
* Added new monster graphics.
* Added snow graphics.
*
[Fixed]
* Fixed a bug causing an error when destroying scaffold blocks.
* Fixed a bug that allowed containers with contents to be collected inside other containers in collection mode.
* Fixed the issue where the BGM didn't change on the boss level of the den.
* Other minor changes and fixes.
 
=== Alpha 20.40 ===
<big>'''2024/1/25'''</big>
 
[Additions]
* Started setting behaviors for monsters and similar entities (planning to handle about 5-10 creatures per day. In addition to behavior, I'll be revisiting related elements such as species, level, and resistances, so expect quite a few changes in the game data that may not be mentioned in the release notes).
* Processed foods now spoil in brewing barrels, etc. (experimental).
* Waystones can no longer be used in certain zones such as fields, dungeons, and tents.
* Added the Void (Around the Truce Ground, provisional specification).
* Adjusted random dungeon generation so that ascending and descending staircases aren't generated too close to each other.
* In Cinema Mode, items set to invisible will not be displayed. Adjusted lighting effects in Cinema Mode.
* Silent pets will no longer speak, even during parasitism or when attacking.
* Added monster graphics.
* Added snow graphics.
 
[Corrections]
* Fixed a glitch where room number text on room plates remains even after exiting build mode.
* Fixed a bug where players can have recipe inspirations while dying in their sleep.
* Various other minor changes and fixes.
<big>'''Hotfix'''</big>
* For existing save games, the void will be generated upon nefia reset.
 
=== Alpha 20.39 ===
<big>'''2024/1/24'''</big>
 
[Additions]
* Set an upper limit on discounts achieved through negotiation.
* Milk will now spoil in brewing barrels, etc.
* The price of items will slightly increase or decrease depending on the enchantment level (indicated by a + number).
* Wine will now have an added price of 120% of the original material cost.
* Added the ability to fluff cats and dogs.
* It is now possible to create paths, etc., in the floor workshop.
* The selling price of inedible food and ingredients will be halved.
* Added new monster graphics.
* Added snow accumulation graphics.
* Added snow accumulation graphics.


[Fixes]
[Fixes]
* Unified the Japanese term "制作" to "製作."
* Fixed an issue where crop seeds without enhancement levels would be generated when crops wilted in winter.
* Fixed a glitch where snow removal settings were not being applied to roof installation items.
* Fixed a problem where AI would sometimes attempt to summon minions even when the minion limit was reached.
* Other minor changes and fixes.
* Corrected an issue where primary attribute-locked NPCs would receive unusable attribute abilities in their genetics.
* Various minor fixes and adjustments.


[Notes]
[Notes]
  Issues with Japanese character input and character corruption are likely errors in Unity itself, so I'm considering updating the Unity version used in Elin. However, updating Unity might cause unexpected errors in the game, so it should be tested thoroughly at a later date.
* The Sun Lamp emits sunlight even when its light is off (also when there is no power).


  Due to meetings about the additional production of acrylic blocks and re-shipment of thank-you cards, development time might be limited for the next few days. Bug reports have been settling down, so I plan to start working on monster behavior settings from tomorrow. Changes and additions to individual monster behaviors will not be specifically mentioned in the release notes.
[Mod Notes]
* Currently, if a feat is added by a mod and then the mod is removed, any skills or other stats granted by the feat remain. While this is an area of improvement we’d like to address in the core game, changes may need to coincide with a save data reset if required in the future.
* For loading mods when launching Elin outside of Steam, the feature is already present, so this should be enabled from the EA version onward (currently, it tries to load the workshop folder for the production version of the app, so the feature is inactive).


=== Alpha 20.38 ===
<big>'''Hotfix 1'''</big>
<big>'''2024/1/23'''</big>
* Fixed an issue where the effects of the "Heavy Eater" and "Light Eater" feats were not applied correctly.
 
[Additions and Changes]
* The selling price of dishes now includes the value of the ingredients used.
* When suitable items for throwing are in the hotbar, they will be used automatically in combat.
* Adjusted the damage of thrown items.
* Vegetables and fruits now receive a 75% profit modifier when shipped.
* A low chance to come up with wall-related recipes when digging walls. And for floors (etc.)
* The option to talk will not appear when conversing with animals unless the player has the animal lover trait.
* Livestock will no longer eat cooked dishes.
* Switching tabs by scrolling the mouse wheel over the window tabs is now possible.
* Added an informant to the guard's directions.
* Added batteries to the drop list for mechanical races.
* Experimental setting added: 'Do not fix the camera during gathering, etc.'
* Experimental setting added: 'Regenerate even destroyed Last Wish content.'
* Fruit shops will now also sell a small amount of vegetables.
* Improved the operation of terrain mode in build mode.
* Nola will temporarily sell recipes without restocking limits (as a remedy for save data before the new recipe sale).
* Added monster graphics.
* Added snow graphics.
 
[Fixes]
* Fixed a bug where holding a photograph or painting would disrupt the screen display.
* Fixed a bug where using binoculars would not return to the normal screen if 'End build mode with right-click' is turned off in settings.
 
[Note]
* The alpha test began, and a month has flown by. Thank you very much for all the feedback!


<big>'''Hotfix 2'''</big>
* The “Seasoning” slot in cooking recipes now requires items categorized as “Seasoning” rather than items labeled as “Seasoning.”
* Fixed an issue preventing non-food traits from being synthesized during cooking.
* Fixed an error that could occur when PC or NPCs are pelted with stones during performances.


=== Alpha 20.37 ===
=== EA 23.5===
<big>'''2024/1/22'''</big>
<big>'''10/29 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Users can now use items in the hotbar on the left side of the screen with the F1-F8 keys.
* In user maps, NPC levels and primary element are now recorded (only for maps created in this version or later).
* Added a macro for registering equipment sets to the user hotbar.
* Resistance from faith bonuses now maxes out at immunity.
* Added a key setting for hotbar page switching in the input settings.
* Resistance abilities (main abilities like strength, perception, etc.) are now assigned to each status effect. Status effect impacts will be reduced based on resistance abilities. If a resistance ability is set, it will also be displayed in the status effect tooltip.
* Added a recipe for a detector to Nora's shop items.
* Various adjustments to ability tooltips, now displaying ability power as well.
* When cooking, there is now a low chance of conceiving a recipe in the same category as the dish being made.
* Added attack effects.
* Nutritional intake exceeding fullness is now ignored when eating. Additionally, a 10% meal effect bonus is provided when hungry.
* New behavior settings added for NPCs.


[Fixes]
[Fixes]
* Fixed a bug where rice was not listed as a necessary ingredient for sushi.
* Fixed an issue where stacking status effects on bosses did not increase their resistance to that effect.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Currently, it is by design that a bucket filled with water cannot be offered at the altar.
* Item acquisition rates in jobs and hobbies are all influenced by the efficiency of the resident performing them. Treasure hunting will also be attempted based on the number of residents with that job or hobby.
* Gene drops follow the same conditions as for regular enemies’ loot drops (applies only when not allies, residents, or while in user maps). However, as there are currently limited means of obtaining genes, they will temporarily also drop in user maps.


  After the recent update, you might notice items with a plus sign, like "Empty Can +5". This is simply showing the base value, as junk items no longer receive furniture enchantments. Any junk items generated after the update will not have a plus sign.
=== EA 23.4 Nightly===
Please look for the key setting in the config window if pressing Ctrl does not switch hotbar page.
<big>'''10/28 2024'''</big>  
 
=== Alpha 20.36 (Nightly) ===
<big>'''2024/1/22'''</big>


[Additions and Changes]
[Additions and Changes]
* Added the "Side Screen" widget.
* Moved elin.ini to the same location as config.txt. The User folder and temporary Temp folder have also been relocated to the parent folder of config.txt.
* Added a hotbar toggle feature (Ctrl).
* Degradation by acid is now limited to -5.
* Companions and villagers now gain affinity when they defeat enemies.
* Adjusted the display method for emotion icons.
* Added "Use only favorite abilities" to the auto-combat settings.
* Several debuffs have been activated for auto-combat.
* Companions will not train if all skill potentials are above 900.
* Added a "Ignore already placed" setting to the collection mode in build mode. Now collects all items on selected tiles at once.
* Changed the minimum value for skills and similar stats to -100.
* Enabled the destruction of homes other than the starting point (please backup your save data before trying).
* Adjusted the effect amount of meals.
* Residents will now automatically eat food placed in the shared box. If there is food while the PC is out, they will eat it.
* Junk will no longer have furniture enchantments.
* Garbage and NPC-produced items will now stack on the spot.
* Items that can only be used on PC's land are now clearly indicated in tooltips.
* Edible equipment will not be eaten while equipped.


[Fixes]
[Fixes]
* Fixed a bug where repeating the buying and selling of unidentified items increased the amount of Oren.
* Various minor fixes and adjustments.
* Fixed a bug where once-abandoned quests could be taken again.
* Fixed a bug where NPCs were generating the same amount of Oren in their inventory as the reward thrown during performances.
* Various other minor changes and fixes.
 
[Notes]
  I have received several reports of mini-games, like slots, not starting due to errors when playing on SteamDeck. I would appreciate reports on whether mini-games can be played on SteamDeck or if errors are occurring.
Also, if you have save data where errors occur when holding a photo or canvas (which can capture images within the game), please send it via bug report.
 
=== Alpha 20.35 ===
<big>'''2024/1/21'''</big>
 
[Additions and Changes]
* Added a feature in the 'Automatic Item Pickup' settings to also automatically pick up dismantled items.
* Friendly NPCs will no longer bother player's companions when drunk.
* Companions being led by the player will not interact much with other NPCs when drunk.
* Added a shortcut key to set the state to carrying nothing (Default key: q).
* Added a shortcut key for auto-combat with the NPC under the cursor (Default key: z).
* Improved the secondary sorting during inventory sorting.
* Added an 'Ascending Order' option to inventory sort settings.
 
[Fixes]
* Fixed a bug where companions did not properly migrate after choosing the option 'I want you to move to this land'.
* Fixed a glitch with a single vertical and horizontal line appearing in sea animations (We've received several reports, but as the glitch seems to depend on the graphics card and couldn't be confirmed on our end, this is a predictive fix. If the glitch still occurs, please report it. It's also likely fixable by changing the 'Pixel Snap' option in settings under 'Others').
* Fixed the transition process of BGM for rooms, maps, and jukeboxes.
* Fixed a bug where the PC would spawn in strange locations upon death.
* Other minor changes and fixes.


[Note]
[Note]
  Regarding actions like picking up vomit, collecting eggs from livestock, disposing of rotten food or garbage, I plan to integrate these with in-game jobs and items for resolution. However, as it might take some time to implement all these features, I'm considering adding a temporary 'Managed Home' ordinance.
* Files and folders previously stored alongside the executable have now been moved to the same location as save data. This change is intended to prevent files from being overwritten during updates and to avoid potential issues with integrity checks that may detect modifications to these files. If any issues or unexpected behavior arise due to this change, please consider reporting them.


=== Alpha 20.34 ===
=== EA 23.3===
<big>'''2024/1/20'''</big>
<big>'''10/28 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Floors and blocks can no longer change materials (material change may be discontinued for entire stacks for balance reasons).
* Plants that lack sufficient sunlight in winter will gradually wither.
* During crafting, the PC will prioritize using materials they possess.
* Enhanced sparkle effects for bosses and other notable enemies.
* Added a macro to use a bed in the backpack from the general hotbar (experimental).
* Evolved species no longer drop recessive genes but have a high probability of dropping additional dominant genes.
* Removed some settings from the bed configuration (livestock don’t need beds).
* Evolved species cannot be recruited as companions.
* Companions will no longer sell food in towns.
* Evolved species and bosses will no longer settle down over time.
* Added a signpost workshop recipe to Nino (for when the initial quest becomes unavailable due to scenario progression).
* Genes will not be destroyed.
* In collection quests, additional Orens will be awarded based on the value of the items handed over.
* The feat point cost for abilities granted to genes now depends on the ability’s MP/SP consumption.
* Items can now be picked up on the global map.
* When set to continue performances automatically, performances will be canceled if the PC’s stamina falls below zero.
* Seeds can now be named.
* Adjusted probability of status abnormalities occurring (further balance adjustments for abnormalities will continue throughout the remainder of the beta period).
* In lands other than the companion's home, you can directly ask them to move by speaking to them.
* Spears can now attack targets two tiles away.
* Wands with zero uses left will not be displayed in shops.
* Added spore attack effects.
* You can now ask informants to unlock keys.
* Added new action settings for monsters.
* The build mode will now display height during terrain elevation.
* Scrap debris will now drop batteries.
* Chair-like species cannot be detected through telepathy.
* Requests can now be discarded.
* Platforms can only be built on home territories.
* If the PC is female, the sister will call her "big sister."
* Incognito will reset all hostile relationships immediately upon activation.
* Ancient documents read by pets will crumble after being deciphered; reduced the chance of pets reading books.
* When a store's inventory is full, it will automatically expand (this is a temporary measure, and in the future, it's planned that no more products than the inventory size (8x5) will be generated).
* Changed the potion categories for blindness, paralysis, and confusion to medicine.
* Lowered the average age of generation for the Rolan race.
* Vulnerability and Elemental Scars will greatly reduce resistance acquisition rates (like those of bosses).


[Fixes]
[Fixes]
* Fixed some action cursor icons that were displaying incorrectly.
* Fixed an issue where, despite setting Auto Combat to avoid using items on the hotbar, the PC would still throw items suitable for throwing if placed on the hotbar.
* Fixed a bug where throwing a ranged weapon used as furniture was processed as a ranged weapon shot.
* Fixed a bug that caused unique character traits (such as a Yowyn horse’s speed) to disappear when adjusting levels for characters like infants or bosses during generation.
* Fixed a bug where backup NPCs created when a town NPC was made a companion would have enemy attributes like being a snow petit.
* Various other minor fixes and adjustments.
* Fixed a bug where backup NPCs would not generate new backup NPCs when a town NPC was made a companion.
* Fixed a glitch where the Nefia conquest icon would remain on the map when loading other save data.
* Fixed a glitch where the magic stock display wouldn’t update in auto-combat when using magic from the hotbar with the ability window hidden.
* Fixed a bug where pressing the picker shortcut (q) during binoculars use would switch to build mode.
* Fixed a bug where saving and loading with 0 Karma would reset Karma to the initial value of 30.
* Various other minor changes and fixes.


[Notes]
[Notes]
* If story-related NPCs disappear from your base, check the "Recall" option on the Covenant Stone.
* Experience points will be gained upon casting the identification spell, even before an item is actually identified, as intended.
* Plans include instance-based map requests for subjugation quests, similar to elona.
* Unopened treasure chests with enhancement levels, as well as furniture enhanced with a wrench, already carry intrinsic value as heirlooms, given the associated cost. Further adjustments for added value are not currently planned.
* The fact that one side of an L-shaped wall changes depending on the adjacent walls is currently a specification. This is because only one type or material of information can be held per tile.
* Newly added or modified feats for races and professions will not apply to existing characters. Apologies for the inconvenience-due to data limitations, this cannot easily be changed. Possible remedies such as character regeneration or gene-based solutions are being considered.


=== Alpha 20.33 ===
<big>'''Hotfix 1'''</big>
<big>'''2024/1/19'''</big>
* Added poison and hallucination effects to certain monster meats.
 
* Expanded NPC behavior settings.
[Additions and Changes]
* Fixed an error that sometimes caused freezing when entering a map in winter.
* A warning dialog will now be displayed when moving away from a floor with a boss in Nefia.
* Adjusted crops so they no longer wither in winter as long as there is sunlight.
* An icon will be displayed on the global map for Nefia where the boss is no longer present.
* Fixed a bug preventing certain spears from applying enchantments that allow attacks on distant enemies.
* Added a setting to the card collection page for automatically collecting picked-up cards. Also, cards can now be collected with a middle mouse click.
* Changed the material for the Hearth Stone to Mica.
* Auto-combat will now be interrupted if there are no available actions.
* Creatures summoned by PCs or pets will no longer throw potions at invisible opponents.
* Attacking NPCs with an invincibility tag due to story progression will no longer yield experience points.
* The "smelly" enchantment on items that have rotted will no longer be applied to non-food items.
* When exchanging sketches, if a sketch already owned is drawn, there will be a re-draw up to 5 times.
* Adjusted the experience gain from weightlifting.
* In the config screen, item selection in dropdown lists with the mouse wheel is disabled.
* Recipes are now indestructible.
* Added snow material.
 
[Fixes]
* Fixed a bug where residents could attack other residents.
* Fixed a glitch where the gallery viewing page remained the same even after loading different save data.
* Fixed a glitch where taxidermy and similar items are displayed as boxes when placed in roof mode.
* Fixed a bug in auto-combat where melee attacks could ignore elevation differences.
* Fixed a glitch where narrations in scenes for non-human races were displayed with parentheses.
* Fixed a bug where arrows with different enchantments could stack.
* Other minor changes and fixes.
 
[Notes]
* NPCs picking up items at their feet during fishing and performances is currently an intended feature.
 
=== Alpha 20.32 ===
<big>'''2024/1/18'''</big>
 
 
[Additions and Changes]
* Items generated by NPCs in idle mode will now have an "owned by NPC" flag.
* Icons will now be displayed for NPC-owned items and gifts during item exchanges.
* Bell-type monsters will still have a low chance to flee even when they are bosses in Nefia.
* Dying NPCs will now have a chance to enter a state of fear.
* Home expansion is limited to one tile before the land border.
* Changed the position of tooltips in the crafting screen and added scroll support when selecting materials.
* Auto-combat actions will now be prioritized for display even when enemies are standing on items.
* Crop levels will now be displayed when moused over.
* Cacti have been changed to be treated as crops.
* Food enchants from seed cultivation will now only apply to food crops.
* When acquiring or renaming land, any prefixes set in the zone will be cleared.
* Adjusted the price of the Wand of Wishes.
* Added new monster graphics.
* Added snow accumulation graphics.
 
[Fixes]
* Fixed a bug where the placement detection for multi-tile occupying items was incorrect in build mode.
* Fixed a bug where magic hotkeys could be used while sleeping.
* Fixed a glitch where invisible items like room boards could be collected with the furniture collection ticket.
* Fixed a bug where item prices could become negative when the negotiation skill was negative.
* Fixed a glitch where lighting effects from carried items could remain on the map.
* Fixed a glitch where doors would not automatically close when there are illumination or roof installation items.
* Other minor changes and fixes.
 
[Notes]
* Moving to a tile with a hitching post will automatically dismount and put pets in a waiting state. This is an intended feature.
* Certain furnishings like candles can now only be placed on walls.
 
=== Alpha 20.31 ===
<big>'''2024/1/15'''</big>
 
[Additions and Changes]
* Changed the effect of the dangerous book to the discovery of weaknesses (slight damage bonus). Added effects for when the dangerous book is given to the creature it's about and when it's thrown.
* When karma is negative, there is now a low chance of karma recovery each day.
* Added a growth inhibitor that stops the growth of plants.
* Upon death, there is now a low chance for a player character's (PC) primary abilities to deteriorate.
* Experience points for the Mana limit can now only be gained if the target is alive.
* Party-target spells now consume stocks proportional to the number of party members affected.
* Adjusted some of the products sold in stores (related to wands).
* Improved switching processes for jukebox and map BGM music.
* When floating, traps that can be bypassed will not be automatically dismantled. Added several traps, like landmines, that can be bypassed while floating.
* Projectiles are no longer selected for procurement-type requests or as favorites.
* Items inside locked containers will not be identified by automatic identification or identification services.
* Added monster graphics.
* Added snow graphics.
 
[Fixes]
* Fixed a bug where items with charge counts were being sold too cheaply.
* Fixed a bug where, if the Solitude feat was acquired, bonuses from the feat were not being added to the maximum values of HP, MP, etc., immediately after loading a game.
* Fixed a bug where binoculars showed things that should not be visible.
* Fixed a glitch where weapons and tools were not displayed when walking on frozen deep-sea tiles.
* Several minor changes and fixes.
*
[Notes]
* Gwen has stopped multiplying, but the Gwens that have already multiplied will remain as is, as per design.
 
<big>'''Hotfix'''</big>
 
[Additions and Changes]
* Those with anorexia vomit when they eat.
 
[Fixes]
* Fixed a bug introduced in yesterday's update where the last use of magical stock became unavailable.
* Fixed a bug where choosing to buy home supplies from Loytel or Fiama did not bring up the transaction screen.
* Other minor changes and fixes.
 
[Notes]
* NPCs currently do not throw potions at invisible enemies when they are accompanying you as allies.
* Regarding favorites, there are two categories to choose from: item categories and cooked dishes. Favorites in the item category do not necessarily have to be food.
* Typing a large amount of text in Japanese conversion mode in the text input box can cause an error, which appears to be a bug in Unity itself.
* Changes in appearance due to equipment have been discontinued for Elin to prioritize customization with PCC.
* Gifts based on faith are planned to be introduced soon.
 
=== Alpha 20.30 ===
<big>'''2024/1/14'''</big>
 
[Additions and Changes]
* Gourmet Feat now displays human flesh, undead flesh, etc.
* NPCs will return to their original positions when zones are regenerated.
* When NPCs are stacked, hostile NPCs are now prioritized as targets.
* The effects of physical and mental enhancement (such as blessed bodily resurrection) will diminish as their values increase.
* Teleportation will no longer occur to locations with stairs.
* In zones other than home, enemies of miracle level or higher can now destroy obstacles blocking their path.
* Added new monster graphics.
 
[Fixes]
* Fixed a bug causing an error when digging in the farm platform.
* Corrected a bug where the state of a door's opening and closing becomes incorrect if an impassable object is adjacent to it.
* Fixed a glitch where some texts do not display when the font size is large (please report if there are more instances).
* Adjusted the depth (z-value) of stairs and half-stairs.
* Fixed a bug where the information of the ammunition of a ranged weapon was not completely cleared after receiving it from a pet.
* Fixed a bug where a pet attacks with a ranged weapon that is no longer in possession immediately after receiving it from the pet.
* Other minor changes and fixes.
 
[Notes]
* Unique NPCs like Gwen are intended to be one-of-a-kind in the world, even when they become residents.
* Bugs related to casino chips and other casino-related issues are scheduled to be fixed when the casino opens, so please wait for a while.
 
<big>'''Hotfix'''</big>
 
[Additions and Changes]
* Items valued at less than 1 Oren are now priced at 0 when sold.
* Equipment now drops items corresponding to their materials when dismantled.
 
[Bug Fixes]
* Fixed a bug where the abilities and skills of enemies at the 'Miracle' level or higher were increasing exponentially instead of linearly.
* Fixed a bug caused by the recent update where unique NPCs would die due to a healing overflow when entering a zone that had not been visited for a long time.


<big>'''Hotfix 2'''</big>
<big>'''Hotfix 2'''</big>
* Fixed a glitch where placing blocks on a platform causes the floor below to become transparent.
* Fixed a bug that allowed items, such as those with genetic information restrictions, to be stolen despite being set to prevent theft.
* Corrected an issue where furniture collection tickets could be obtained for free.
* Fixed a bug where corpses had an excessive amount of nutrients attached to them.
* Several minor changes and fixes.
 
[Notes]
* There have been reports of character corruption when filling out the bug report form. This issue is related to Unity's core functions and is difficult to fix. As a workaround if you have this problem, please write your report in a text editor like Notepad and then copying and pasting it into the form.
* Regarding items in the hotbar, even if the "double-click to hold an item from the inventory" setting is enabled, not being able to double-click to hold an item is intentional.
* The fact that cacti currently grow quickly and seed enchantments do not apply is by design. I plan to introduce growth stages for cacti in the near future.
 
=== Alpha 20.29 ===
<big>'''2024/1/13'''</big>
 
[Additions and Changes]
* Inventory sorting now stacks items that can be stacked.
* When a trainer is at home, pets can now pay to train their skills even at home.
* Influence can now be used to reroll a store's inventory.
* Holding Shift and right-clicking an equipment item in the inventory will now equip it in the second equipment slot.
* In procurement quests, if you have multiple target items, you can now choose between them.
* Introducing the "Thank You Mammoth♪"
* Nora of Palmia is now the mayor and secretary, with several fixed recipes added.
* Buffs and debuffs are now displayed when hovering over them with the mouse.
* If a character's favorite food is known, it will now be displayed in the conversation dialog.
* Bosses in Nefia will leave Nefia if the player changes floors once.
* NPCs of Miracle rarity or higher will recover health over time after the player leaves the map.
* NPCs of Miracle rarity or higher will gain resistance to a status ailment each time they are affected by it.
* The 'gift' flag will always be removed from items picked up by the player.
 
[Fixes]
* Fixed a bug where digging at a platform scaffolding caused an error and couldn't be dug.
* Fixed an issue where throwing was not possible on half-stair tiles.
* Other minor changes and fixes.
 
[Answers to Questions, etc.]
* Garbage containers will dispose of trash regardless of permissions.
 
<big>'''Hotfix'''</big>
 
* Changed the effect of luck to "When there is a dice roll, re-roll the dice with a certain probability and apply the better outcome (or worse if luck is negative)."
* Fixed the bug where speaking to the altar results in a large number of error messages.
 
=== Alpha 20.28 ===
<big>'''2024/1/12'''</big>


[Additions and Changes]
<big>'''Hotfix 3'''</big>
* Hearth Stone now prevents the destruction of items by fire or ice attacks (this is a temporary measure until Hearth Stone can be upgraded).
* During auto-combat, characters wielding long-range melee weapons will now attack from their position if the enemy is within range.
* Added a card category to items. Cards won't receive furniture enchantments.
* On the quest board, fixed quests now appear before combat-related ones.
* When carrying more than 500 Orens, pets will now train their skills' potential in the city.
* Added an option to silence pets in pet conversations.
* Temporarily, pets can learn skills by reading technical books (this will likely be discontinued when other skill acquisition methods are added).
* When taking items like wedding rings from pets, their affection will significantly decrease.
* Changed the race notation from "Animal" to "Pig." Changed the race of Flame Believers to "Goblin" and Llamas to "Sheep."
* Gwens no longer multiply.
* The meat attribute of PC and the undead attribute now correctly reflect the PC's race.
* Room Boards and House Boards can no longer be used outside the player's home.


[Fixes]
[Fixes]
* Fixed the omission of the duration of the floating effect in its description.
* Fixed an issue where plants that don’t require sunlight would wither during winter.
* Fixed a glitch where the names of invisible NPCs appeared when targeted with a shooting cursor.
* Corrected the swapped positions of "Talk" and "Attack" options when using middle-click.
* Fixed a glitch where the total quantity was not displayed correctly when collecting stacked cards.
* Various minor fixes and adjustments.
* Other minor changes and fixes.


[Notes]
[Notes]
* Wishing with well water is currently a feature that occurs only once a year in the game.
* Evolution species not being included in the Warrior Guild's bounty hunts is currently intentional, as they are considered neutral beings.
* The brightness of the night can be adjusted in the experimental tab by checking the "Show Experimental Options" item in Settings > Others.


===Alpha 20.27 ===  
=== EA 23.2===
<big>'''2024/1/11'''</big>
<big>'''10/27 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Added attributes to the younger sister cat that make it unsuitable for riding.
* Evolved monsters in a neutral state that always drop genes now appear randomly.
* When in a full state, you cannot eat at the inn.
* Adjusted the traits of the final traces of faint goodwill left in this unbearable world.
* Even when PCC data for pets and residents is disabled, the hair color of the PCC is retained.
* Divine blessing equipment can no longer be selected with the Scroll of Reconstruction.
* Added enchantments to the beggar's pendant.
* Added a portrait to Nino.
* The effects of Seven-League Boots also reduce the amount of provisions consumed during fast travel.
* The value of opened treasure chests now reflects the value of the chest itself.
* When carrying a detector, moving items in the inventory will not trigger the detector. The detector ignores case in the input text.
* Items modified with a customized wrench will increase in value proportionally to the modifications made.
* During auto-movement, if there are stairs en route, they will not be used.
* In the PC base, individuals related to residents as close family or lovers will no longer appear as quest-givers.
* Friendly temporary pets can be banished via the central click menu.
* Added a new [Base] entry in the Travel Wisdom section of Help, consolidating base-related pages.
* Mother will not go assaulting when riding or being ridden.
* When drawing water with the Pot of Thirst, the material of the pot itself does not change.
* If an NPC's inventory is full, you cannot give them gifts.
* The weight limit for items that can be given to NPCs is calculated based on the current weight of the NPC's inventory plus the weight of the item being given.
* Added 'Do Not Change Target' and 'Interrupt if Target is Lost' settings to auto-combat.
* The maximum level of seeds that can be improved through breeding depends on the agriculture skill.
* Adjusted the damage of poisoned food.
* Added the recipe for cream stew.
* Added various monster graphics.
* Changed Nefu's graphic to multi-tailed.
* Added snow graphics.


[Fixes]
[Fixes]
* Fixed a bug where using material change on enhanced equipment resulted in duplicated enhancement effects.
* Various minor fixes and adjustments.
* Fixed a bug where an error message appeared when reading a teleport scroll.
* Other minor changes and glitch fixes.


[Notes]
[Notes]
* Boxes with contents, such as treasure chests, cannot be picked up if your main backpack is full.
* While the Mana Body 2 Feat is somewhat overpowered, this approach allows for some race or class abilities to remain strong. No changes have been made for now, though future adjustments may be considered.
* The decrease in effectiveness of the resident attraction campaign is intentional.
 
[Announcement]
* Gwen will soon stop multiplying.


=== Alpha 20.26 ===
=== EA 23.1===
<big>'''2024/1/10'''</big>
<big>'''10/26 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Axes for woodcutting can now also be crafted using ingots.
* New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken.
* Doors that are placed can no longer be dismantled with a hammer.
* The mysterious young girl now sells brain cells.
* Puppies cannot enter tents in the puppy cave.
* The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates.
* The method of displaying fertility has been changed (it will be the opposite of what it was before).
* Gene and brain cell prices now scale with the amount of feat points spent.
* Furniture and facilities required for residents' jobs are now displayed in tooltips.
* Added an animation of bubbling to the Gene Synthesizer.
* Added an option to 'hold as furniture' in the middle-click menu for items like alcohol and potions.
* Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand.
* Failed dishes will no longer be selected as favorites.
* The race “Yith” is now granted the “Fear from Beyond the Stars” trait.
* Adjusted the amount of karma reduction for failing bounty quests.
* Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch.
* Changed the effect of skill books from a fixed value increase to an experience gain.
* Added and updated some NPC action settings.
* Improved the movement pathing for short distance travel with the mouse, preventing odd detours.
* Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range.


[Fixes]
[Fixes]
* Fixed a bug where temporary files in the save data were not being correctly deleted.
* Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat.
* Fixed minor glitches.
* Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight.
 
* Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars).
[Tips]
* Various other minor fixes and adjustments.
* When sending companions back home, they return to their own home, not the player's home. If you have multiple bases, you can change a companion's home using the Covenant Stone.
* Mechanical NPCs following you around is a bonus from the Mani faith.
* You can turn off the display of building roofs using the 'Map Tool', which can be accessed by a long press on the central button or by clicking above the log display button at the bottom left of the screen.
 
=== Alpha 20.25 ===
<big>'''2024/1/9'''</big>
[Additions and Changes from the Nightly Version]
* It's no longer possible to gather resources using panties.
* Added the "Public Order" home skill. Changed some residents' job contents.
* Residents now have a chance to starve to death if the population exceeds its limit.
* The "Industrious" home skill now only affects the output of residents' production.
* Adjusted the balance of several home skills.
* Added snow accumulation graphics.
 
<big>'''Hotfix'''</big>
* Fixed a bug where a hunger check was performed before recalculating home skills after loading the game.
* Fixed a bug where no dining experience points were awarded when the food quality was below a certain level.
* Home skills of residents will now be calculated even if the resident is deceased.
=== Alpha 20.25 (Nightly) ===
(Nightly Version)
  The Nightly version is the latest version of Elin, available before its general public release. You can opt into this version via Steam by right-clicking on Elin in your library and selecting "Properties > Betas."
 
  From now on, the Nightly version will always be kept up to date with the latest version of Elin, including the publicly released versions. Once you set it to the Nightly version, there's no need to switch back to the regular version. Save data is common and compatible between the Nightly and regular versions.
 
[Important]
  In this update, bonuses from equipment enhancement and blessings are now directly added to the equipment's abilities. When loading existing save data, only the equipment possessed/equipped by the PC and currently accompanying pets will receive these bonuses. (All equipment created after the update will be generated with this new specification.)
 
[Additions and Changes]
* Added Levitation to the initial feats of fairies.
* Dialogue choices can now be selected with the keyboard.
* Added a setting to change the background color of stacked item icons.
* Added a setting to disable certain screen-shaking effects.
* Important parts of random request texts are now color-highlighted.
* Limited the frequency of "okaerinko" responses.
* Invisible flags are removed when items are collected in Build Mode.
* Adjusted the damage bonus from Strength in throwing.
* Cards and taxidermies are now indestructible. Items with indestructible flags are explicitly indicated in item details.
* Non-humanoid creatures no longer fall into madness from eating human flesh, and the likelihood of acquiring the human flesh feat is reduced.
* Items on the ground can now be picked up all at once through the middle-click menu.
* Changed the recipe for vegetable miso pickles.
* Added scrolls for Weapon Enhancement and Armor Enhancement.
* Bonuses from weapon and armor enhancements, blessings, etc., are now actually added to the equipment’s stats.
 
[Fixes]
* Fixed a bug where pets could become immobile for an extended period when entering the global map during madness.
* Fixed a glitch where fixed quests were shown in the request guides while guards, etc., were at home.
* Fixed a bug where home skill bonuses were applied to residents without a suitable work environment.
* Fixed a bug allowing to accept Roitel's quests outside of the home when accompanied by Roitel.
* Fixed a bug where negative experience was gained in defense-related skills when attacked with equipment having negative modifications.
* Fixed a glitch where mysterious switches were generated in Nefia.
* Fixed a bug where items dug up on the global map weren't automatically picked up.
* Fixed various minor glitches.
 
[Notes]
* In Elin, the innate feat of Juere does not reduce hunger but instead enhances the bonus effects from meals.
* Regarding the Thieves Guild admission criteria, it is intended that players can pass the test without being a criminal if they can manage the karma loss, though naughty books are planned to be nerfed in the future.
* Tools and musical instruments can be installed or given as gifts to NPCs by selecting “Hold as Furniture” from the middle-click menu.
* Thank you for the feedback on automatic collection of items. Collecting from spider webs, using a hammer for dismantling (in-game mechanic), and not automatically collecting gold nuggets from mining are currently as designed.
* In Elin, instead of janitors, NPCs who perform cleaning as an idle activity will throw salt at snails.
* More options on item distribution and methods for automatic tidying of scattered milk and other items at the base are planned to be introduced soon.
* BGM No28 is "Fantasia to the Shining Moon" by FICUSEL.
 
<big>Nightly Version Hot Fix</big>
* Bonuses and penalties to work efficiency at home no longer affect the residents' home skills.
* Added an "Efficiency" section to the information on the Home Board.
* Added a new resident job.
 
=== Alpha 20.24 ===
<big>'''2024/1/8'''</big>
[Additions and Changes]
* Removed the throwing attribute from pianos.
* Winged scrolls can no longer be used on tents and artifacts.
* Items inside containers in tents can now be used for crafting.
* Added snow-covered tiles.
* Adjusted the amount of experience gained for skills when earning experience points.
* On the local map, floors such as dirt floors are now generated under blocks, in accordance with the terrain.
* Fishing now consumes stamina based on a probability.
* Residents, once awakened, will not go back to sleep immediately.
* Failing a random quest now decreases karma, and completing one increases reputation (adjustments to random quests, addition of quest types, and changes in difficulty based on reputation will be addressed in a future update).
* Added lockpicks as a fixed item in the inventory of the Black Market merchant in the Thieves Guild.
* Quest items now go directly into the backpack.
* Added an option to automatically pick up foraged items in settings (please provide feedback if there are any foraged items that aren't picked up).
* Increased the probability of generating gold nuggets during mining.
 
[Fixes]
* Fixed an overflow issue with the cursed winged scroll.
* Fixed a bug from yesterday's update where throwing was treated as a melee attack.
* Fixed a bug where the mic couldn't be placed on the ground even when held as furniture.
* Fixed a bug where generators would malfunction in tents or underground during bad weather.
* Fixed a glitch where skills with values reduced to zero by enchantments or similar means were not displayed on the character sheet.
* Fixed other minor glitches.
 
[Announcements]
* In an upcoming update, the maximum level of seeds that can be cultivated will depend on the agriculture skill (the level of seeds already cultivated will not change).
* As the early game methods for earning money are currently insufficient, they will remain as they are for now, but after the beta starts, the number of furniture requisition tickets required for equipment may increase to about 5-10 times the current amount.
 
=== Alpha 20.23 ===
<big>'''2024/1/7'''</big>
[Additions and Changes]
* The maximum bonus for thrown item weight now depends on strength.
* Items suitable for throwing can now be thrown using the F key.
* Damage and accuracy calculations for throws now use the same calculations as regular attacks.
* Thrown panties will now return to your hand.
* Improved algorithm for choosing where to generate stairs in Nefia.
* When regenerating maps, stairs, tents, etc., will not be regenerated but remain as is.
* In build mode, residents' belongings and merchants' bags are no longer displayed.
* On the global map, rain turns into snow in winter.
* Negotiation skills do not affect small medals.
* Some materials obtained from gathering spots now scale with generation level. It's now possible to occasionally obtain microchips from mechanical debris.
* Weight check for returning home is now done at the moment of return.
* Residents will now perform the "okaerinko" gesture.
 
[Fixes]
* Fixed a bug where ★Iron Balls could be placed in build mode.
* Fixed a bug where invisible enemies could be targeted with the F key.
* Fixed various minor glitches.
* Fixed a bug where an error message would appear when placing a photo after loading.
* Fixed a bug where karma would decrease when cutting plant seeds in a town where harvesting is not prohibited.
 
[Tips]
* ★Commemorative Sketch Collections can be given to a unique NPC in Lumiest.
* Signposts need to be placed at the edge of the map. Please wait for teleporters or similar for faster movement within the home.
 
<big>Small Update</big>
* Increased the elemental amount for throwing elemental attacks.
* Equipment prayed for through a wish will now become miracle quality.
* Changed the background color for artifact items. Added a background color for godly items.
 
=== Alpha 20.22 ===
<big>'''2024/1/6'''</big>
 
[Additions and Changes]
* Added a policy for "Transfer Tax Payment."
* Changed banks to a container format.
* Added a console command "ClearLastWishFlag" to clear the destruction state of Last Wish Objects.
* Added fiber as a crafting material for bandages.
* Prevent petting animals while in combat or with hostile animals.
* No map regeneration in non-fixed maps.
* In home areas, enemies will not spawn in lit areas (enemies will spawn at random places when there are no tiles without a roof or light, which is the current specification).
* In paddy fields, like in fields, crop growth will temporarily stop when it reaches the harvesting stage.
* During telepathy, characters in unexplored tiles will also be displayed.
* Do not put a destroy flag on Last Wish NPCs killed by non-PC parties.
* Last Wish's lost pets are generated with neutral affinity.
 
[Fixes]
* Fixed a bug where the auto-combat system repeatedly applies speed buffs.
* Fixed a bug where creatures hanging when entering the map get released.
* Fixed a bug where enhanced abilities from blessed physical revival potions do not decrease if there is an enchantment to maintain abilities.
* Fixed a bug where an error occurs when returning home after a return chant if the destination Nefia has been regenerated and disappeared.
* Fixed a bug allowing theft of items from a dead opponent during theft.
* Fixed a bug where items in a tent are not saved.
* Fixed a bug where temporarily summoned allies do not follow after map movement immediately after loading a save file.
* Corrected several minor glitches.
 
[Tips]
* If you want to adjust your position when entering your home, try using a "Signpost" made at the signpost workshop.
* You can directly hold items like food in your inventory by long-pressing the middle click.
 
=== Alpha 20.21 ===
<big>'''2024/1/5'''</big>
 
[Additions and Changes]
* Added tents to Nino's merchandise. The weight of the tent changes depending on the items inside.
* Adjusted the weight of the iron ball.
* The spell for lifting curses can now target others, not just oneself.
* Thievery is now possible from hostile NPCs. Stealing from hostile NPCs won't reduce karma. It's now possible to steal items they are equipped with.
 
[Fixes]
* Fixed a bug where pets that are parasitic or being ridden would appear in the wrong location immediately after entering a map.
* Fixed a bug where the maximum electricity display on the home bulletin board was showing incorrect values.
* Fixed a bug where all healing spells were referring to the light wound healing dice table.
* Fixed a bug where pets that died outside of home would appear dead in the home.
* Fixed several minor glitches.
 
[Notes]
* Gwen's replication is intentional.
* As merchandise shipping has started, I may be busy handling that and updates might be slower for a few days. Regarding shipping, due to the large volume of orders, items will be dispatched sequentially from the warehouse, and it may take several days to complete all shipments. I will post an update once all shipments are complete, so please wait until then.
 
Hotfix
* Fixed a bug where items inside tents were not being saved.
* Due to changes in the world save format, for safety reasons, it has been uploaded as a Nightly version.
 
  The Nightly version is a test version of the game before it is officially updated. You can participate in this by right-clicking on Elin in your Steam library, then going to 'Property > Beta'. As I develop the game alone, it's difficult to allocate sufficient time for testing, so in the future,  I plan to start releasing  the latest  updates in the Nightly version, and once their stability is confirmed, I will proceed with an official update.
Currently, save data is shared between the Nightly and the official versions.
 
=== Alpha 20.20 ===
<big>'''2024/1/4'''</big>
 
[Additions and Changes]
* Adjusted the difficulty of keys for the training treasure chests.
* Set up snow removal cells in various winter maps.
* Equipment items now have their backgrounds colored according to rarity.
* Reset the number of loaded projectiles when receiving ranged weapons from allies.
* Changed Lumiest Cemetery to a neutral zone.
* Gwen will now respawn if she goes missing.
* Added display of destruction status to the LastWish command in the console.
* Pets from LastWish will not have portraits set.
* Prevented building blocks over items. Due to demand for the traditional rule, added an option in the 'Experimental' settings tab to allow block construction over items.
* Ignored standard weight values based on height for weight changes due to catechins and proteins.
* Auto-battle will not use unidentified items.
* Limited the number of actions displayed when middle-clicking multiple items on the ground.
* Significantly reduced the probability of Mother attacking the player.
* Adjusted the drop quality of boss chests. Lowered the chance of miracle equipment at lower levels. Locked chests now have a higher chance of containing miracle equipment.
* Stealing now has a chance to reduce Karma.
* Increased the experience gained from using magic and abilities.
* Adjusted the experience gained from weightlifting on the global map.
* Increased the experience gained from exploration.
* Added a setting to containers to not use items inside them for crafting.
* Automatically group together identified items if possible.
* The minimap will now show the location of stairs.
 
[Fixes]
* Fixed a bug where dividing by zero occurred when gaining experience with negative attributes.
* Fixed a bug where enchantments on equipment that activate abilities could be used as actual abilities.
* Fixed a bug where random glittering monsters were generated at level 0.
* Fixed glitches with incorrect date display in some parts.
* Fixed a bug where performances could not disrupt sleep.
* Fixed a bug where destroyed LastWish objects were regenerating.
* Fixed a bug where selecting an action from multiple items on the ground with a middle click executed a different action.
* Fixed a bug where festivals would not start.
* Fixed a bug where items were entering empty containers inside other containers.
* Other minor fixes.


[Notes]
[Notes]
* All LastWish objects, once destroyed, will not regenerate within the same game.
* Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories.
* Currently, bookshelves cannot store items (subject to change).
* In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language.
* If there are areas where snow does not accumulate on the map, please check if the snow removal cells have been set in build mode.
* Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers.
 
* There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version.
[Thanks]
* The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future.
  Thank you very much for the numerous bug reports and feedback since the start of the alpha! Before introducing major new features, the development team plans to continue improving the fundamental aspects of the game based on your feedback. In the meantime, we hope to write some documentation for mods and possibly open up the Steam Workshop. Please bear with us a little longer regarding the unlocking and adjustments of network-related aspects, as we have received reports of vulnerabilities in the PHP scripts.
 
<big>'''Hotfix'''</big>
* Creatures stuck on blocked cell for some reason are moved to nearby empty place when entering zone.
* Fixed a bug where God abilities were not shown.
 
=== Alpha 20.19 ===
<big>'''2024/1/3'''</big>


* Fixed the DLC and updated.
=== EA 23.00===
* The version number has increased due to changes in language files.
<big>'''10/25 2024'''</big>  
=== Alpha 20.18 ===
<big>'''2024/1/3'''</big>


[Additions and Changes]
* Version number changed to EA.
* Training chest keys can now be unlocked without possessing a lockpick (lockpicks provide an experience bonus).
* Notes regarding the EA version have been added to the title menu and system menu.
* DLC 'Cursed Mansion' unlocked.
* Holding down the appraisal spell will now appraise all items in the inventory.
* Seeds category will not be selected as favorites anymore.
* For abilities that affect the entire party or have special behavior when held down, the tooltips will now clearly state this.
* Bel, appearing as a boss in Nefia, will no longer escape.
* Abilities used by NPCs are now recorded in genetics.
* Set a maximum height for platforms that can be installed.
* When gene synthesis is complete, the target will now move outside the machine tile.
* Killing summoned monsters and similar entities no longer reduces karma.
* Added a "Scroll of Reconstruction" to regenerate equipment.
* Wishes do not differentiate between uppercase and lowercase letters in English.
* Updated the Chinese translation.
* Unique items will not be consumed when thrown.


[Fixes]
[Fixes]
* Fixed a bug where trying to put a container inside itself in a container would cause a crash.
* Fixed an issue where milk was not turning into cheese.
* Fairies now unequip gear if its weight becomes 1s or more due to material transformation.
* Fixed an issue where, when using ★Storage Boxes as shared containers, items weren't being distributed properly if the number of items inside the container exceeded a certain amount.
* Fixed a bug where items dropped in Nefia did not have the appropriate Nefia danger level applied.
* Other minor fixes and adjustments.
* Fixed a bug where experience points would not be allocated to attributes if their base value was negative.
* Fixed a bug where residents' jobs were not referencing the relevant skills.
* Fixed a glitch where the status of learned blueprints was not displayed outside of home.
* Fixed a glitch where monster balls with level 0 were being generated.
* Fixed a bug where influence was not increasing for quests received at home.
* Fixed a bug where the target location was off when using the Pot of Thirst.
* Fixed several minor glitches.


=== Alpha 20.17 ===
<big>'''2024/1/2'''</big>
[Additions and Changes]
* Improved settings for container types.
* Added settings for excluding items from automatic tidying.
* Increased the capacity of trash containers (existing containers are not affected).
* Gaining experience in negotiation skills when purchasing items.
* Adjusted the damage from hedgehog-type creatures and their response in automatic combat.
* Playing music now consumes stamina.
* Fixed a bug where pets would attack the person throwing stones during a music performance.
[Fixes]
* Fixed an error that occurred when switching maps.
<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* Fixed a bug where residents go to other zones.
* Fixed an issue where config settings are reset.
=== Alpha 20.16 ===
<big>'''2024/1/2'''</big>
 
[Additions and Changes]
* Added an option in the config to turn on/off the blizzard effect.
* Default enchantments added to several pieces of equipment.
* Technical books for skills not currently used in the game will no longer be generated.
* Increased the chance of karma reduction when harvesting crops in town.
* Invisible NPCs will no longer display HP bars or sparkles.
* Bosses in Nefia will now be generated at the same level as the danger level of Nefia.
* Bosses in Nefia and similar will now drop boss chests.
* Items found in Nefia will have their material generation level determined by the danger level of Nefia.
* Scrolls of Escape will now drop upon defeating a Nefia boss.
* Resource items of the same material but different levels will stack up to a certain level difference.
* Mounts and symbiotic partners will not be affected by area-of-effect spells like ball-type spells.
* Monsters summoned as companions will now count towards quest objectives.
* Removed weapon and armor recipes from Loytel.
* Added stone weapons, wooden helmets, and stone armor to the initial recipes.
* Set weight and equipment bonuses for materials that are not normally generated as equipment.
* Changed the fanatic's allegiance to neutral.
 
[Fixes]
* Fixed a glitch where names were not displayed on statues and similar items.
* Fixed a bug where unique NPCs that became companions would multiply.
* Other minor glitch fixes.
 
[Notes]
  Individual recipes for weapons and armor, other than the initial recipes, were abolished just before the alpha release as they were not particularly interesting to craft and led to an excess of production facilities. Although it will be some time, we plan to introduce special equipment crafting and existing equipment enhancement.
More improvements are planned for Nefia in the future.
To check if your Last Wish has been implemented, go to the in-game system menu > Others > Console, display the console, and enter 'LastWish [Name you entered for Last Wish]' to confirm.
 
=== Alpha 20.15 ===
<big>'''2024/1/1'''</big>
[Additions]
* Improved operability such as repeating attacks.
* Some actions like throwing can now be repeated by holding down the mouse button.
* Throwing now only grants experience points when it hits the target.
* Throwing can now target wooden dummies.
* Some spells can now be cast using the F key.
* Multiple arrows or bullets will now spawn on the ground.
* The status of arrows or bullets is now reflected in ranged weapons.
* Manual reloading is now possible for ranged weapons.
* Adjusted the damage and accuracy distance correction for ranged weapons.
* You can now choose specific arrows or bullets for reloading.
* Added the "bottomless pot" to the initial recipes.
 
[Fixes]
* Fixed a bug where unnecessary turns were sometimes advancing during the player's turn processing.
 
<big>'''Hotfix'''</big>
* Fixed a bug where holding down space key did not work as intended.
* Fixed a bug where auto-move was disabled.
<big>Hotfix 2</big>
* Fixed a bug where casting a spell with F key didn't consume a turn.
* Fixed a few small glitches.
 
=== Alpha 20.14 ===
<big>'''2024/1/1'''</big>
 
[Additions]
* Added temporary use of binoculars.
* Doors can now be closed.
* Livestock and villagers generating power will no longer trigger a 'no job' warning message on the home bulletin board.
* Certain items, such as iron balls, will no longer be displayed in build mode.
* Added the "Border Watch" ordinance (plans to enhance the monster attacks on the town in future updates).
* Increased the effect of tax evasion.
* Added New Year's gift money.
* On lands other than the player's, items attached to walls will be destroyed if the wall is destroyed.
* On lands other than the player's, roof items of destroyed houses (like chimneys) will no longer be displayed.
*
[Fixes]
* Fixed a bug where snow used as crafting material would melt.
* Fixed a bug where pressing the space key to ascend or descend stairs would not clear the space key press status.
* Fixed a bug where the location of treasure on treasure maps would change (locations on maps held before this update will be reset).
* Fixed a bug where old (unusable) sculpture recipes remained.
* Fixed a bug that allowed capturing the boss of Nefia.
* Fixed a bug where the graphics for alpacas and llamas were reversed.
* Fixed a bug that allowed taking cursed equipment from companions.
 
=== Alpha 20.13 ===
<big>'''2023/12/31'''</big>
 
'''Hotfix'''
* Fixed a bug where items registered in the hotbar could be eaten.
* Fixed various minor glitches.
* Fixed a bug where heavy items could not be sold in stores.
* Fixed a bug where, after loading an autosave upon return, you couldn't return again until the return had been cancelled once.
* Changed names of some items.
=== Alpha 20.12 ===
<big>'''2023/12/30'''</big>
 
[Additions & Changes]
* Items that are too heavy can no longer be gifted.
* Companions will refuse to carry items that are too heavy.
* Chaos Shapes will no longer grow torsos.
* UI updated to accommodate the increase in parts of Chaos Shapes.
* Cooking with eggs will no longer be considered as using human flesh.
* When the Hearth Stone is at Lv1, rare monsters (the sparkling ones) will not spawn at home.
* Auto-save will not occur when the player dies and the map changes.
* Added a setting to the config to prevent automatic use of stairs and similar features.
* Adjusted the cost of divine ability.
* Removed one trainer from Port Kapul (not reflected in already saved data).
* Improved the stacking process when picking up items with a full main backpack.
* Enabled digging adjacent tiles.
* Introduced treasure maps.
* Keys can now be used from the backpack.
* Increased stamina consumption for lockpicking without possessing a lockpick.
 
[Fixes]
* Fixed a bug where the "Hide Depleted Magic Stock" setting would turn back on after loading, even if it was turned off.
* Fixed a bug where pressing the Alt key and clicking on the global map could accidentally drop items.
* Fixed a glitch where certain items, like the Palmia Times, couldn't be placed.
* Fixed a bug where entering Nefia was impossible if the local map tile already generated.
* Corrected various minor glitches.
* Fixed a bug where picked-up items would not appear in the backpack.
* Fixed a bug where monsters wouldn’t emerge when opening a monster-filled box inside the backpack.
 
===Alpha 20.11 ===
<big>'''2023/12/29'''</big>
 
[Additions and Changes]
* Signboard designs can now only be changed at home.
* Festive shopkeepers and some other special NPCs will no longer be generated randomly.
* Added keyboard long-press support for the "Wait" action.
* Furniture collection tickets sold by the secretary at home are now those of Mishiria.
* Adjusted the heavy equipment criteria from 35s to 30s.
* Temporarily hid the section on divine relationships in the journal (not PC-related, but humanity-related).
* Increased the number of pebbles produced by the stonecutter and added enchantments suitable for throwing.
* Disabled auto-save in random outdoor areas. Enabled auto-save upon defeating bosses.
* On the global map, digging is only possible on earthen surfaces (except for Treasure Map locations. Treasure from maps will be introduced in the next update).
* Applied the effects of the Home Skill "Studious".
* Bed quality now affects residents' work efficiency.
* When holding the target item for a procurement quest, hints will now be displayed on the notice board.
* Acid attack reflection is now ineffective if the target is more than one tile away. Thorn attack reflection is ineffective for ranged attacks.
* Added initial skills for the "Predator" class and "Roran" race.
* Honey production in beehives now depends on the number of flowers planted at home.
 
[Fixes]
* Fixed a bug where party members could generate quests in towns other than home.
* Fixed a bug where temporarily summoned companions would witness the PC's crimes and summon guards.
* Fixed a glitch where buff icons were not displaying correctly at the start of the game.
* Fixed a bug that caused an error message when throwing items.
* Fixed a bug where one could keep moving while crushed if picking up items from the ground while holding the movement key.
* Fixed a bug where placing a weapon on a grindstone while equipped could cause an error.
* Fixed a bug that prevented throwing at suspended NPCs.
* Fixed a bug where enchantments on certain materials were not being applied.
* Fixed a bug where reading took longer the higher the reading skill.
* Fixed a bug in the stack determination of food items.
*
[Notes]
* Improvements to shooting power and accuracy are planned for the next update.
* Planning to start improving item stacking soon.
* Blackjack bugs will be fixed when the casino opens.
* If you have a save file that can reproduce the bug "able to accept a completed quest multiple times," please send us the save file.
* If you have a save file that can reproduce the bug "items picked up do not go into the backpack but only add weight" (not in a situation where the relevant item is already in the backpack, but before picking up the item), please send us the save file.
 
<big>'''Alpha 20.11Hotfix'''</big>
 
[Additions and Changes]
* Throwing attributes have been added to panties and pianos.
* Experience points in weightlifting now check for elapsed turns on the world map.
* Damage in the overload state is now also applied to party members.
* NPCs of multiple sizes cannot be recruited.
*
[Fixes]
* Fixed a bug where honey could not be used as a seasoning.
* Fixed a bug where material enchantments were being applied to non-equipment items.
 
[Note]
* The bug "able to accept a completed quest multiple times" has been fixed. Thanks!
 
===Alpha 20.10===
<big>'''2023/12/28'''</big>
 
[Additions and Adjustments]
* Changed the lineup of items for sale at the tool shop.
* Small medals and cassette tapes have been changed to artifacts.
* Artifacts are not regenerated when towns and other areas are regenerated.
* Added a light hemostatic effect to bandages.
* Enabled changing the quantity with the mouse wheel when splitting items.
* Game now auto-saves when entering a local map.
* Thrown weapon damage now accounts for weight and material hardness. Damage is also reduced based on the target's DV (Defense Value).
* Enabled throwing at adjacent hostile creatures.
* Playing music will now wake up sleeping characters.
* Committing crimes while invisible will not be witnessed.
* Bards start with a musical instrument, and NPC bards will not regenerate instruments.
* Apply the effects of disenchantment to ranged weapons.
* Replicas of weapons are now generated with lower quality materials.
* Certain enchantments will not be randomly applied to equipment.
* Destroying bridges is now considered a crime.
* Increased the variety of plants in towns that can be gathered as crimes.
* Neutral zones will also regenerate over time.
* Added the ability to check if Last Wish is installed from the console (usage: LastWish (name or backerId)).
* Added a weed-pulling ordinance.
* Added empty bottle recipes to the millstone.
* More plants will now spawn in forests.
* Added a direction-asking feature to guards.
* Mushroom quality now varies based on the type of seed.
* Fertility increases according to the size of the land area.
* Enemies will not spawn inside houses.
* Added hobbies.
* Added monster graphics.
* Added snow graphics.
 
[Fixes]
* Fixed a bug where using bandages and similar items did not advance the turn.
* Fixed a bug where throwing was not possible on tiles with doors.
* Fixed a bug where a resident's skill values falling below zero were not displayed on the Home Board.
* Fixed a bug where items being worn were sorted during auto-arrangement.
* Fixed a bug where invisible items, like small medals, could be selected while wielding a hammer.
* Fixed various typos and other errors.
* Fixed a bug where the horse's speed was not calculated while riding.
* Fixed a bug where iron balls were generated with a fixed weight.
 
<big>'''Alpha 20.10 Hotfix'''</big>
[Fix]
* Changed the main ingredient for empty potion to "potion" from "drink category". (Didn't intend crim to be the ingredient)
* Fixed a glitch where error messages were shown when generating small medals.
===Alpha 20.9 ===
<big>'''2023/12/27'''</big>
 
The next update is planned to introduce a resident tax.
 
[Additions and Adjustments]
* Prevent display of messages when items held by NPCs in the town are appraised.
* Improved the load screen.
* Added a master volume setting and increased the maximum value of the UI scaling.
* Experience points for the farming skill will now be earned when harvesting seeds and watering.
* Parcels will no longer stack.
* Added graphics for new monsters.
* Added some initial recipes.
* Adjusted training costs.
 
[Fixes]
* Fixed a bug where abilities could be thrown.
* Fixed a bug where weeds grew under blocks.
* Fixed a bug where the level generation of random dungeons was incorrect from the second floor onwards.
* Fixed a crash in the Chinese version of the game.
 
 
===Alpha 20.8 ===
<big>'''2023/12/26'''</big>
 
[Adjustments]
* Prevent invoices from being shipped.
* Ensure party members do not generate overly heavy foods from random meals.
* Allow meat to be cooked on a fireplace.
* Sort quests in the journal for display, and set a maximum number of quests that can be undertaken.
* In the recipe search, only display known recipes.
* In build mode, allow crafting only with known recipes.
 
[Fixes]
* Fixed a bug where outdoor furniture collection tickets were being generated.
* Corrected UI glitches during performances.
* Fixed a bug where default keys were assigned when no keys were set in the keyboard input settings of the config.
* Fixed a bug where merchant bags could be stolen from vending machines.
* Fixed a bug preventing the installation of generators.
* Corrected a glitch where sleep text display would not disappear.
 
=== Alpha 20.7===
<big>'''2023/12/26'''</big>
 
[Additions]
* Added invoices as a prize for small medals.
* Added a cave prologue (test).
 
[Adjustments]
* HP bars are now rendered in front of walls and similar objects.
* Adjusted the amount of experience gained from combat.
* Containers cannot be gifted. Additionally, if the recipient is not a resident, items gifted will always be dropped upon death.
 
[Fixes]
* Fixed a bug where items in the hotbar could overlap.
* Fixed a bug where expanding the home to its maximum size made it impossible to exit using keyboard commands.
* Fixed a bug that caused an error when speaking to residents without jobs.
* Fixed a bug where the option to hand over requested items in procurement quests did not appear.
* Fixed a game balance.
* Fixed a bug where, when potential was high, multiple increases in ability scores were not processed correctly.
* Fixed a bug where the weight of carried items was not updating correctly.
 
<big>'''Alpha 20.7 Hotfix'''</big>
* Fixed a bug where internal character levels were increasing each time a character gains skill exp.
 
===Alpha 20.6===
<big>'''2023/12/25'''</big>
[Additions]
* Added a setting to always run when moving with the keyboard.
* Small medals placed in various locations.
* Introduction of severe penalties for littering. Additionally, some ordinances now increase public manners.
 
[Adjustments]
* Added ingots to the materials for tool recipes.
* Crops can now grow indoors (temporary measure until specialized indoor cultivation equipment is introduced).
* After a certain number of days, the taste of human flesh is forgotten.
* Applied speed penalties due to overweight to companions and residents as well.
* Introduced conversion efficiency for materials obtained from dismantling.
* Minor adjustments to the UI.
* Use the spacebar to go up and down stairs and to enter the local map.
* Removed the merchant's bag from Acliteora. The merchant's bag should not be obtained by players. Please report if there are other ways to obtain it.
* Neutral NPCs can be spoken to with the default action when they are the subject of a request.
 
[Fixes]
* Fixed a glitch where the materials of plants and others were incorrect in some maps.
* Fixed a bug where perishables put in brewing barrels wouldn't rot.
* Fixed a glitch where wearing the festival hat while sleeping caused display issues.
* Fixed a bug where Ehekatl-style magic calculation was incorrect.
* Fixed a bug where summoned funnels wouldn't disappear.
* Fixed a bug where residents' faction skills were not reflected in the home.
 
[Notes]
Regarding the trash issue, the current system determines whether residents properly dispose of trash in the garbage disposal based on the number and skill level of residents with the cleaning skill and the level of public manners at home.
 
<big>'''Alpha 20.6 Silent Fix'''</big>
* Fixed a few minor bugs.
* Added a few new graphics for some monsters.
* Furnitrue tickets generated in your home become furniture tickets for Mysilia.
 
 
=== Alpha 20.5 ===
<big>'''12/25/2023'''</big> </br>
 
[Additions]
* Implemented scrolling for dialog options when there are many to choose from.
 
[Adjustments]
* Adjusted the items that can be stolen from NPCs and overall balance. Changed the behavior of theft.
* Modified random maps so that items no longer spawn on top of stairs.
* Automated attacks on wooden dummies.
 
[Fixes]
* Fixed a glitch where the cursor's action hint doesn't update when selecting items with hotkeys.
* Ensured negative enchantments on equipment are appropriately selected.
* Fixed a bug where branches from young trees were always oak, regardless of the tree type.
* Corrected a bug that allowed placing skill shortcuts in containers not owned by the player.
* Fixed a bug where reading maps or treasure maps sometimes caused errors.
* Resolved a bug where re-rolling quests could accidentally re-roll quests already accepted from the same quest giver.
* Fixed a glitch where card information was not displayed correctly upon collection.
* Corrected an error that occurred when using a wand of disenchantment on the ground with items present.
* Fixed a bug where identified and unidentified items were stacking.
* Resolved a bug where items could go missing in the inventory.
* Fixed a bug where breaking walls could unintentionally release and make stairs obtainable.
 
=== Alpha 20.4 ===
<big>'''12/24/2023'''</big> </br>
Temporary Suspension of Ether Disease
 
[Additions]
* Added the ability to set spawn points with Waystones.
* Introduced a quick save feature (F5 key). This feature may be disabled after the end of the alpha stage.
* Added snow accumulation graphics.
 
[Adjustments]
* Adjusted the prices of lower-tier spellbooks and the number of uses for initial supplies of spellbooks.
* Tweaked the experience points and difficulty of thievery.
* Adjusted the difficulty of reading.
 
[Fixes]
* Fixed a bug where radishes could not be harvested.
* Fixed a glitch where an error message appeared during theft.
* Corrected a glitch when wearing festival hats.
* Fixed a bug where items with a count of zero could exist in the map or inventory.
* Modified so that shipping boxes can only be used at home.
* Adjusted so that delivery boxes can only be used in town. Equivalent functionality for delivery boxes outside of town will be implemented with magic or other tools.
* Fixed a bug where auto-combat settings were not being saved.
* Corrected a bug that caused errors when moving items directly from containers to the equipment slot.
* Fixed a bug where reading checks were incorrectly using related resistance instead of the relevant ability.
* Corrected a glitch in the recipe search where the descriptions for block-type recipes were incorrect.
* Fixed the behavior of guards towards criminals.
 
<big>'''Alpha 20.4 Silent Fix'''</big><br>
 
* Stealing from individuals with neutral or lower initial friendliness no longer reduces karma.
* Set minimum and maximum values for karma.
* Fixed a bug where an invisible ★merchant's chest in the tool belt was adding excessive weight.
* Several minor glitches have been corrected.
 
=== Alpha 20.3 ===
<big>'''12/23/2023'''</big> </br>
More Bugfixes! <br>
[Balance]
* Experience from reading is now only added upon completion of the book.
* Introduced weight and skill checks for theft.
[Fixes]
* Fixed a bug where pickhing up an item with a closed backpack would show the backpack as full
* Fixed a bug where an error message appeared if an action was cancelled while eating
* Fixed a bug that caused an error when entering the underground area of the Derphy Brothel
* Fixed a bug where the MP and stamina consumption of Ehekatl-style magic was * Fixed at 0.
* Fixed a bug where the rewards from slot machines could not be obtained correctly.
* Fixed a bug where merchents in Derphy woudn't trade items with criminals.
* Fixed a bug where uncollectable currency with a quantity of 0 could be generated upon death.
 
=== Alpha 20.2 ===
<big>'''12/23/2023'''</big> </br>
[Bugfixes!]
*The config file will be reset. This is to prevent unexpected behavior when old tech demo config files are being used.
Additions and Changes
* Increased number of PCCs that can be added to favorites
* When generating water tiles, shallows are now created on tiles adjacent to land.
* Default settings now hide error messages related to internet connection issues.
* The orientation of doors is now automatically changed when placed, doors cannot be installed on tiles where walls overlap.
[Balance]
* The weight of currency has been changed to zero.
* The reward for the Ashland combat training quest has been changed to platinum coins.
[Fixes]
* Fixed a bug where it gave an error whe yuo have save data from the tech demo released last year in the load game screen
* Fixed a big where expired dungeons and similar would cause an error and prevent map switching
* Corrected the drawing order of PCC's sub-hair
* Fixed a bug where opening another characters inventory while overlapping with them could cause your own inventory to open twice.
* Fixed a bug where opeing a new container without having the backpack open could cause an error.
* Fixed a bug that allowed eating even in a full state
* Fixed a bug where clicking on an item in the toolbar while holding shift caused an eror message.
* Fixed a bug where ending the game without saving then exiting left and empty folder in the save folder
* Fixed a bug where changes to the portrait were applied even when the Apply button was ot pressed during portrait change.
* Fixed a bug where some light sources did not fucnction as intended
* Fixed a but where an error message appeared when meditating
* Fixed a bug where floors other than natural soil could be infinitely dug
* Fixed a bug where toggling automatic fuel replenishment for certain equipment caused an error message.
 
=== Alpha 20.1 ===
<big>'''12/22/2023'''</big> </br>
First Release!
 
'''Alpha 20.1 Hotfix''' </br>
This is a hotfix for a critical bug related to saving.
 
* Fixed a bug where loading gave an error after saving in random local maps or Puppy Caves.
* Changed the default frame limit setting to 60 FPS.
* Adjusted to make it harder to get tired.
* Containers can no longer be stolen from NPCs.
* When rerolling a character's background, changing race and other features will not change the parents.
* Fixed a glitch where doors in the tile where the character is located were closed upon game load.
* Fixed a glitch where the close button for Trail of Journey was unresponsive.
* Fixed a glitch where some Japanese fonts were not displayed.
 
[Other]
* Loytel being treated as a pet by Fiama is intentional.
* The fact that the gold bars sent from Mysilia are made of copper is intentional.


==Beta==
For updates relating to the '''Beta''', see [[Elin:Changelog/Beta|'''this page.''']]
==Alpha==
For updates relating to the '''Alpha''', see [[Elin:Changelog/Alpha|'''this page.''']]
==Tech Demo==
==Tech Demo==
 
For updates relating to the Tech Demo, see [[Elin:Changelog/Demo|'''this page.''']]
===Demo 9.10===
<big>'''10/1/2023'''</big>
* This is the final version of the tech demo.
* Available feats are now listed by category.
 
* Added several feats and mutations.
 
* Added a trainer in the tinker's camp.
 
* An ingredient with the highest quantity is now automatically selected when selecting a recipe.
 
* Added Chinese fonts.
 
(Balance)
 
* Hunger advances more slowly.
 
(Fixes)
 
* Main texts should fit inside message box now according to UI scale.
 
* Fixed a bug where crafting could not be properly interrupted.
 
* Fixed a bug where items like scrolls could be used without being consumed.
 
* Fixed a bug where the starting gifts were not consumed after being used.
 
* Fixed a glitch where some characters and statues had weird colors.
 
* Other minor fixes and typos.
 
===Demo 9.9===
<big>'''10/1/2023'''</big>
(Improvements)
* Added a bug report hot key.
* Added a setting to automatically put away weapons when not in combat.
* Drinking now gives you an empty bottle.
* Add dye maker (graphics and recipes are temporary).
* Added ration maker (graphics and recipes are temporary).
* Added cotton fields.
* Seeds can be now collected from flowers sometimes.
(Balance)
* HP and MP regen now halt only when really tired.
(Bugs)
* Fixed a bug where cooked human meat was not treated as human meat.
* Fixed a bug where spellbooks were generated for abilities and spells that could not be used.
* Fixed a bug which caused an error when enemy uses curse ability.
* Fixed a bug where arrows of different quality were stackable.
* Fixed a bug which caused an error when trying to display the name of a random artifact when the alias generator was not initialized.
* Fixed a bug which caused a freeze when talking to an NPC when you have deliver quests.
* Fixed a bug which prevented the completion of deliver quests.
* Fixed a mouse control when moving off the map.
* Other minor fixes and typos.
 
===Demo 9.1===
<big>'''28/12/2022'''</big>
 
* This is the initial release of the tech demo.
[[Category:EN]]

Latest revision as of 02:43, 8 November 2024

Early Access

EA 23.17

11/7 2024

[Additions and Changes]

  • Characters other than the PC can now undress in the dressing room.
  • Power of weapon-based abilities now scales with the user’s dexterity.
  • Eggs are now less prone to spoiling.
  • Furniture related to map transitions, such as stairs, will now resist teleportation.
  • The “Ether Disease of All Living Things” will only manifest at stage 3 of Ether Disease or later.
  • Added new background music and jingle when clearing Nefia.
  • When using side-screen widgets, UI blur effects are disabled.
  • Explosive self-destruct attacks now destroy walls.
  • Increased vitality for the "Rock" race. Significantly reduced vitality for the "Ghost" race, decreased vitality for the "Hermit Crab" race, and the Mirage β no longer summons ice funnels.
  • Invincibility will be removed when moving between maps.
  • Items like bulletin boards are now indestructible and cannot be given as presents.
  • Increased difficulty for decoding ancient manuscripts.
  • Applied a custom portrait for younger sister characters.
  • Teleporters can now only be placed in the PC’s home.
  • The light radius of Cat's Eye also increases attack range.
  • Unique NPC residents who are not livestock will no longer shit.
  • Changed shit classification to “Resource.”
  • Removed the “Action Highlight” option from the map tools menu. Added a new “Display Sign Range on Hover” option to map tools.
  • Item search functionality is now available inside tents.
  • Mining and digging now yield more experience based on the hardness of the target material.
  • Added an experimental option: “Do not pick up ground items with right-click while holding a tool.” Categorized items within experimental settings.
  • Materials in the crafting screen can now be tracked.
  • Added “Switch Hotbar Page” to mouse action settings.

[Fixes]

  • Fixed an issue where certain weapon-based abilities were not activating. Also corrected an issue where the enchantment strength of abilities did not affect their power.
  • Fixed an issue where the overlay for Portrait “specialc_f-61” was not loading correctly.
  • Fixed an issue where companions could endlessly retrieve blankets from shared containers.
  • Fixed an issue where Mouse Buttons 4 and 5, when assigned to “Display All Actions,” did not work in stores and similar locations.
  • Various minor fixes and adjustments.

[Notes]

  • For items with graphic variations, like balloons, try rotating them when placing.
  • If a save file is corrupted, unfortunately, recovery may be difficult. Enhancements to automatic backup features are being considered for the future.
  • The ☆ symbol on throwing weapons currently only affects general features for ☆ items (like resale value).
  • Generating Ether Logs with a hammer is currently considered acceptable.

Hotfix

  • Fixed an issue that had made the maps terrible.

Hotfix 2

  • Fixed an error that occurred when entering the base. I'm sorry for the fixes.

EA 23.16

11/6 2024

[Additions and Changes]

  • Rolled back the method for changing furniture height to the previous method. Added an input setting to enable height adjustments only when pressing the Shift key while placing furniture.
  • When the option to continue playing music automatically is on, pressing Alt and Tab will no longer interrupt the music.
  • Added a new launch option, -UPDATE_LANG, for updating language files (for translation mod creators).
  • Added a few more dishes that can be cooked with fire-based attacks.
  • Improved performance slightly when the game runs in the background.
  • Plants that don’t require sunlight can now grow inside tents.
  • Solar lamps will have a reduced range of effect when not connected to a power source.
  • Set a 200-turn cooldown for the NPC-based theft ability.
  • Smoothed out the terrain in Vernis (to prevent quest items from getting hidden by elevation).
  • Limited melee and ranged damage to a maximum of 9,999,999.
  • Now checks if all necessary files are present in the User folder when starting the game.
  • Made the four-panel comic in the Palmia Times clickable.
  • Added a button to open the save data folder on the loading screen.
  • Increased the default stamina value by +5.
  • (Japanese version) Changed the name of the ingredient type “生地” to “練り粉” to avoid confusion with fabric.
  • Added fabric as a material for the bandage recipe.
  • Added a “Remove All” option to the PCC editing screen.
  • Items like blankets and lockpicks will now be used from the one with the fewest uses remaining.
  • Equipment slots are now sorted and displayed in the character sheet and companion information window.
  • Equipment can now be freely swapped with companions whose relationship is at “Trust” or higher.
  • Feedback cannot be sent from game data where Debug Mode is enabled.
  • Added an option to character sheet personal settings to “Automatically eat when hungry on the global map.”

[Fixes]

  • Fixed issues with attack calculations when the dual-wielding skill has a negative value.
  • Fixed an issue preventing completion of instance-based quests if the quest spans a festival period.
  • Fixed a bug where the menu would not display when assigning “Show All Actions” to mouse buttons 4 or 5 and then using it on an item in the inventory.
  • Fixed an error that occurred when dragging and dropping items with a full inventory at a material hammer shrine.
  • Fixed an issue where unique NPCs would not return to their original map after deleting their personal data from the Covenant Stone.
  • Fixed an issue where tracked skills were not marked with “*” immediately after opening the character sheet.
  • Fixed overly sensitive mouse wheel scrolling under certain settings.
  • Fixed an issue where certain adventurer NPCs would accumulate duplicates of the same equipment in their inventories.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, skills with a negative level due to mutations do not gain experience. This is intended as part of the current system.

Hotfix

  • Added 4 new portraits for the "sister" character.
  • Added 2 new portraits for the "lich" character. (Thanks minagi!)
  • Fixed an issue where the shared settings for containers held by the PC were missing.

Hotfix 2

  • Fixed misaligned equipment positions in the enchantment list on the character sheet.
  • Added a hint regarding hotbar switches.

EA 23.15

11/5 2024

[Additions and Changes]

  • Mount skin changes are now only possible when a pet is at the hitching post.
  • The status bar for abilities will not be enabled at game start if the screen width is below 1300px.
  • Tools and ranged weapons are now immune to theft by enemies.
  • Added "Unequip held item" and "Shoot" to mouse actions in settings.
  • When the "Continue playing automatically" option is enabled, performance will no longer be interrupted if stamina falls below zero.
  • Bug reports cannot be made while hallucinating.
  • Tax invoices will not be sent if there are no bases.
  • Healers now sell more potions, with healing potions always in stock.
  • Added high-quality appraisal as a level bonus for the appraisal skill.
  • Display sorting settings within containers in tents as well.
  • Feather scrolls can now be used on artifacts.
  • In sparring maps, adventurers and others won’t steal (as items become unretrievable after sparring ends).
  • When moving to a designated point with the mouse, movement stops upon detecting an enemy.
  • Auto-combat actions will not display when holding scissors.
  • When placing an item, height adjustments can only be made while holding the Shift key.
  • When holding tools or similar items, right-clicking on an item (without other available actions at the target location) will now pick up the item.
  • Added Chinese translations.
  • General character graphic adjustments and fixes.

[Fixes]

  • Fixed an issue where auto-combat tactic type settings would not take effect until gameplay resumed.
  • Fixed duplicate parent IDs in character generation (existing data may now have young male characters with an archaeologist parent and young female characters with an uncle parent).
  • Fixed a bug where the luck multiplier effect from Ehekatl's equipment bonus did not apply to residents or allies with a base luck of zero.
  • Resolved an issue where equipping multiple weapons with long-range attack ability caused odd behavior in auto-combat.
  • Fixed an issue that caused players to be transported to strange locations when sleeping at the far left of the global map.
  • Resolved an issue in Blackjack where hitting repeatedly would cause the dealer to burst.
  • Various other minor fixes and adjustments.

[Notes]

  • Creating a field and digging with a shovel yields soil of that type, currently available in unlimited quantity.
  • Dice rolls decrease when equipping fist weapons, by design (fist weapons’ performance fully combines with unarmed attack capabilities, including enhancement levels and penetration, which can make them overly powerful with enchantments or upgrades).
  • If movement is blocked by an obstacle, self-harm may occasionally trigger teleportation.
  • Piety is a hidden value.
  • If unable to speak with Fiama or Ash, it’s likely they are angry and neutral. Try talking through the middle-click menu, kill them temporarily, or allowing a few days to pass.

EA 23.14

11/4 2024

[Additions and Changes]

  • Items can now be delivered for procurement requests if their names match, even if the item types differ from the requested ones (this function existed before, but the name matching method has been adjusted).
  • Several new rumors have been added.
  • Items designated as important can still undergo processing, such as charm infusion, without being consumed.
  • User maps now allow exiting via Waystones or Covenant Stones.
  • The Chinese font has been replaced and expanded (Simplified and Traditional).
  • Containers that have contents cannot be recycled.
  • Named containers will no longer display prefixes.
  • Added a game setting: "Use offensive abilities on self only when holding the Shift key."
  • Nerun now trembles when stamina becomes dangerously low during crafting.
  • The property search feature now includes character searches (limited to personal bases and towns).
  • Wishes for land deeds are no longer allowed.
  • The chance for treasure chests to appear at the junk shop has been reduced. Treasure chests can now appear at Loytel Mart.
  • Opening a companion's inventory will now also display their equipped slots.
  • Skills being tracked on the skill tracker will now be marked with an * on the character sheet.
  • The appearance rate of divine statues has been adjusted. Players are limited in the number of times they can use Kumiromi's secret experience.

[Fixes]

  • Fixed an issue where items were consolidated even if their prefixes differed when the "Compress Items" option was enabled for containers.
  • Fixed an error that occurred when dragging equipment with acid-proof coating to mix while the inventory was full.
  • Corrected an issue where unarmed attacks were not considered hostile actions.
  • Fixed an issue where characters with the Loyalty feat would attempt to help companions even while unconscious from gene synthesis.
  • Addressed an error that could occur when repeatedly pressing the start adventure button during character creation.
  • Various other minor fixes and adjustments.

[Notes] The save data backup function only creates backups; manual copying is necessary for restoration. For more details, please refer to the System section in Travel Wisdom. A solution for lost invoices in the Loytel debt quest is under consideration, so please wait a bit longer. Currently, there is too much feedback to read everything, so finding a better approach is being considered.


EA 23.13

11/3 2024

[Additions and Changes]

  • The global map tutorial for Nern now mentions outdoor maps.
  • After receiving the recipe for Flam from Loytel, Loytel will now sell the Flam recipe (for cases where the recipe is lost).
  • Icons will now be displayed on Nefia that have been visited before.
  • Added Gwen’s portrait.
  • Adjusted the food attribute of radishes (previously overlapping with cabbage).
  • In escort requests, maintaining a distance of up to 4 or less between the PC and the target during map transitions is now allowed (previously 3).
  • The map for Vernis will no longer regenerate.
  • Widgets on the side screen can no longer be moved by dragging.
  • Added a troubleshooting section to the "Development Room."
  • The maximum quality of recipes is now displayed in the crafting screen.
  • Added "I can’t pick up items!" to the FAQ in the help section.
  • The map board can now only be used at personal bases.
  • A tinker's table has been added to the tinker’s camp (to assist if the axe is lost).
  • Training from trainers is disabled in user maps (as guild skills could also be acquired).
  • Updated the Chinese translation.

[Fixes]

  • Fixed an issue where clicking outside the map’s edge sometimes prevented exiting, depending on the mouse position.
  • Fixed an issue where quest tracker contents sometimes did not display after loading a game.
  • Fixed an issue where only the last item of stacked throwable weapons with the "returns to hand" enchantment returned to the hand when used in auto-combat.
  • Fixed untranslated text in the English version of Nerun’s widget.
  • Other minor fixes and adjustments.

[Notes]

  • To complete the Flam quest, it is necessary to speak with Loytel in Vernis after breaking the rock.
  • There is an item called stone rubble.

Hotfix

  • Fixed an issue where trainers stopped training in real world, instead of in the user map.

Hotfix 2

  • Improved the content of Lutz’s Diary and added a new entry.
  • Prevented automatic switching to HDR mode when an HDR display is used (the game itself runs in SDR).
  • Fixed an error that could occur when re-entering the city after the festival.
  • Various minor fixes and adjustments.

EA 23.12

11/2 2024

[Additions and Changes]

  • Adjustments have been made to the balance and levels of early-stage monsters.
  • The turn progression when placing furniture has been streamlined (reducing the sluggish feeling).
  • Inhabitants will no longer take and equip engagement rings or collars from shared containers.
  • Items generated from shrines now appear instead of being placed in a set state.
  • The game now automatically saves after the opening sequence.
  • FPS is now limited on the title screen.
  • When genes with no feats or traits are generated, they are now re-rolled.
  • When dying from dropping heavy items on the global map, those items are now flagged as "do not pick up automatically."
  • While in a crushed state, the Moon Gate cannot be used if over the weight limit.
  • When the language setting file has not yet been generated at the start of the game, Japanese and Chinese are now automatically detected and selected.

[Fixes]

  • Fixed an issue where items in the hotbar could not be moved directly to the main backpack with Shift+click.
  • Fixed an issue where beds placed in containers within the tool belt did not return to their original positions when used for automatic sleep.
  • Fixed an issue where, when multiple shearable targets were on the same tile, the first target on the tile was always selected internally, regardless of choice.
  • Fixed an issue where commercial bone meal had no attributes.
  • Corrected various typos and similar errors.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, it is intended behavior that food-related enchantments are not applied when cultivating medicinal herbs.
  • English translations will be commissioned collectively once the story is completed or if there is significant demand.

Hotfix

  • The Punishment Iron Ball can no longer be picked up.
  • If the Punishment Iron Ball is in the inventory for any reason without having incurred the wrath of a god, praying will now cause the ball to disappear (including under Eyth’s faith).
  • Fixed an issue where casino coins would not increase when winning the first round of blackjack.
  • Other minor fixes and adjustments.

EA 23.11

11/1 2024

[Additions and Changes]

  • Prevent residents from reading held doujinshi without permission.
  • When placing a party member in the Gene Splicer, they will automatically be removed from the party.
  • Added "Magic" as the fourth specialization for witches (was previously unassigned).
  • Residents under standby orders will no longer move to the dining hall during meals.
  • Added purple medicinal herbs.
  • Changed the effect of mental stability to the "Peace of Mind" buff.
  • Throwing weapons with the "Return to Hand" enchantment can now be thrown, even when marked as valuable.

[Fixes]

  • Fixed an issue where NPCs could steal items from the "Merchant's Bag."
  • Minor bug fixes and adjustments.

EA 23.10

11/1 2024

[Additions and Changes]

  • Added armored training dummy.
  • Attack ratings now display penetration power as well.
  • Added spellbooks and staves for Gravity magic.
  • During a gravity state, pull effects are nullified.
  • When on a floor with a boss of Nefia, the boss’s name now appears next to the location name.
  • Added a cafeteria signboard.
  • Residents now pray at their god’s altar each day if an altar is available at their base.
  • Adjusted and added new behavior settings for NPCs.
  • Mine dogs now avoid setting landmines in the player’s base.
  • A new action on the faction board allows signboards to be toggled on or off in bulk.
  • Changed the name of gloves to “Boxing Gloves” (English version).

[Fixes]

  • Fixed an error that occurred when attempting to pick up a trap as an item.
  • Fixed an issue where reclaimed engagement rings and similar items could no longer be eaten.
  • Various other minor fixes and adjustments.

[Notes]

  • Mandrake's Scream affects all targets without sound resistance, regardless of friend or foe.
  • Currently, Jure’s feather fragments have no specific use.
  • If a gene already added is removed with a recessive gene, feat points are returned (although the gene itself does not return).
  • Although I wanted to add areas like cafeterias, chapels, and training grounds that would boost effects based on nearby facilities, focus on release testing for EA means this will likely be the final version for the beta test.

Early Access (Pre-release)

EA 23.9

10/31 2024

[Additions and Changes]

  • Added several new NPC rumors.
  • Significantly reduced the duration of burning effects; increased burn damage.
  • Added a new throwable weapon, "Boomerang," now included in the initial recipes.
  • Added a new melee weapon, "Gloves."
  • Expanded NPC behavior settings extensively.
  • Eased the penalty to dice rolls when equipping melee weapons (further adjustments to penalties are planned for future versions).
  • Updated Chinese translations.

[Fixes]

  • Fixed an issue where unconscious residents would sometimes move to a bed during map simulations.
  • Other minor fixes and adjustments.

EA 23.8

10/30 2024 [Additions and Changes]

  • Removed unrelated rare drop lines from NPC dialogue and similar sources, keeping certain favored lines for atmosphere.
  • Revised and organized the content of fortune cookies, removing information unrelated to Elin (excluding intentional false info).
  • Replaced the open graphic for training chests.
  • Altered shrines to be passable items, as they were easily destroyed by rare monsters from the Shrine of Conflict.
  • Removed speed penalties when full.
  • When the Mother Prohibition Ordinance is active, courtesans will no longer approach.
  • Genes generated from Mani statues now depend on the statue’s creation level. When resurrecting a statue with a Golden Material Hammer, a fixed random number is used for gene generation.
  • Adjusted the nutritional effect of spices (they were previously the same as pepper).
  • Added a new weapon category, “暗器 (Martial Weapon).”
  • When items are destroyed by fire, cookable ingredients will now turn into grilled dishes, with dish quality dependent on the heat intensity.

[Fixes]

  • Fixed a bug where NPC shells would remain if the NPC died from a trap.
  • Corrected swapped effects for blue and red powders in shops.
  • Fixed an issue with attack ratings on tooltips for stacked throwing weapons, where the entire stack weight was used to calculate the rating.
  • Resolved an issue where severe drowsiness did not lower speed.
  • Fixed an issue where touching Mani statues generated before 23.7 had no effect.
  • Addressed a bug where Mani statue effects sometimes lingered on-screen after generation.
  • Other minor fixes and adjustments.

[Notes]

  • The speed boost effect on the Seven League Boots is intentional.
  • A dedicated merchant for cassette tapes is planned for the future.
  • Hair on resident animals will only regrow if they are raised as livestock and fed hay.

EA 23.7

10/30 2024

[Additions and Changes]

  • Refurbished the Truce Grounds (maps from versions prior to this update will regenerate once. As quests will eventually be added to this area, it may be best not to destroy it indiscriminately).
  • Added a statue of Jure, which now appears randomly in locations like Nefia.
  • Added a statue of Mani, which now appears randomly in locations like Nefia.
  • Added a statue of Kumiromi, which now appears randomly in locations like Nefia.
  • Adjusted the probability of each statue's appearance.
  • Nerun will now warn of winter’s approach each November.
  • In automated farming, crops are now harvested before winter to prevent withering, and seeds are planted in their place.
  • Weapons suitable for throwing now display an attack rating in their tooltips.

[Fixes]

  • Various minor adjustments and fixes.


EA 23.6

10/30 2024


[Additions and Changes]

  • Added casting to the "Itzpalt" faith bonus (due to limited skill growth after resistance growth halts).
  • Added two new plants, Blue Grass and Red Grass.
  • Introduced a new item category, "Herbs."
  • Added herbs as optional ingredients for the "Boiled Weeds" recipe.
  • Updated the "Bandage" recipe, removing the need for bones and adding herbs and fabric as optional ingredients.
  • Added production methods for Blue Powder, Red Powder, and Bone Meal to the mortar.
  • Introduced a tutorial by Nerun on item properties.
  • Changed the name of the existing "poison" property to "venom."
  • Added several new properties.
  • Replaced existing properties for hallucinogenic and poisonous effects in items like crim and mushrooms with new properties (older properties on these items may disappear).
  • Removed the throwing attribute from stones, adding it as an enemy-exclusive attribute.
  • Adjusted companions so their hunger recovery rate during meals no longer doubles.
  • Introduced two new feats, "Heavy Eater," which reduces hunger recovery from meals (nutrition remains the same), and its opposite, "Light Eater," assigned to certain races. (Outside of initial feats, it’s under consideration to make this available as a shift option or similar for PCs and companions. The penalty for Light Eater can be ignored with careful meal planning.)
  • Added snow accumulation graphics.

[Fixes]

  • Fixed an issue where crop seeds without enhancement levels would be generated when crops wilted in winter.
  • Fixed a problem where AI would sometimes attempt to summon minions even when the minion limit was reached.
  • Corrected an issue where primary attribute-locked NPCs would receive unusable attribute abilities in their genetics.
  • Various minor fixes and adjustments.

[Notes]

  • The Sun Lamp emits sunlight even when its light is off (also when there is no power).

[Mod Notes]

  • Currently, if a feat is added by a mod and then the mod is removed, any skills or other stats granted by the feat remain. While this is an area of improvement we’d like to address in the core game, changes may need to coincide with a save data reset if required in the future.
  • For loading mods when launching Elin outside of Steam, the feature is already present, so this should be enabled from the EA version onward (currently, it tries to load the workshop folder for the production version of the app, so the feature is inactive).

Hotfix 1

  • Fixed an issue where the effects of the "Heavy Eater" and "Light Eater" feats were not applied correctly.

Hotfix 2

  • The “Seasoning” slot in cooking recipes now requires items categorized as “Seasoning” rather than items labeled as “Seasoning.”
  • Fixed an issue preventing non-food traits from being synthesized during cooking.
  • Fixed an error that could occur when PC or NPCs are pelted with stones during performances.

EA 23.5

10/29 2024

[Additions and Changes]

  • In user maps, NPC levels and primary element are now recorded (only for maps created in this version or later).
  • Resistance from faith bonuses now maxes out at immunity.
  • Resistance abilities (main abilities like strength, perception, etc.) are now assigned to each status effect. Status effect impacts will be reduced based on resistance abilities. If a resistance ability is set, it will also be displayed in the status effect tooltip.
  • Various adjustments to ability tooltips, now displaying ability power as well.
  • Added attack effects.
  • Nutritional intake exceeding fullness is now ignored when eating. Additionally, a 10% meal effect bonus is provided when hungry.
  • New behavior settings added for NPCs.

[Fixes]

  • Fixed an issue where stacking status effects on bosses did not increase their resistance to that effect.
  • Other minor fixes and adjustments.

[Notes]

  • Item acquisition rates in jobs and hobbies are all influenced by the efficiency of the resident performing them. Treasure hunting will also be attempted based on the number of residents with that job or hobby.
  • Gene drops follow the same conditions as for regular enemies’ loot drops (applies only when not allies, residents, or while in user maps). However, as there are currently limited means of obtaining genes, they will temporarily also drop in user maps.

EA 23.4 Nightly

10/28 2024

[Additions and Changes]

  • Moved elin.ini to the same location as config.txt. The User folder and temporary Temp folder have also been relocated to the parent folder of config.txt.

[Fixes]

  • Various minor fixes and adjustments.

[Note]

  • Files and folders previously stored alongside the executable have now been moved to the same location as save data. This change is intended to prevent files from being overwritten during updates and to avoid potential issues with integrity checks that may detect modifications to these files. If any issues or unexpected behavior arise due to this change, please consider reporting them.

EA 23.3

10/28 2024

[Additions and Changes]

  • Plants that lack sufficient sunlight in winter will gradually wither.
  • Enhanced sparkle effects for bosses and other notable enemies.
  • Evolved species no longer drop recessive genes but have a high probability of dropping additional dominant genes.
  • Evolved species cannot be recruited as companions.
  • Evolved species and bosses will no longer settle down over time.
  • Genes will not be destroyed.
  • The feat point cost for abilities granted to genes now depends on the ability’s MP/SP consumption.
  • When set to continue performances automatically, performances will be canceled if the PC’s stamina falls below zero.
  • Adjusted probability of status abnormalities occurring (further balance adjustments for abnormalities will continue throughout the remainder of the beta period).
  • Spears can now attack targets two tiles away.
  • Added spore attack effects.
  • Added new action settings for monsters.

[Fixes]

  • Fixed an issue where, despite setting Auto Combat to avoid using items on the hotbar, the PC would still throw items suitable for throwing if placed on the hotbar.
  • Fixed a bug that caused unique character traits (such as a Yowyn horse’s speed) to disappear when adjusting levels for characters like infants or bosses during generation.
  • Various other minor fixes and adjustments.

[Notes]

  • Experience points will be gained upon casting the identification spell, even before an item is actually identified, as intended.
  • Unopened treasure chests with enhancement levels, as well as furniture enhanced with a wrench, already carry intrinsic value as heirlooms, given the associated cost. Further adjustments for added value are not currently planned.
  • Newly added or modified feats for races and professions will not apply to existing characters. Apologies for the inconvenience-due to data limitations, this cannot easily be changed. Possible remedies such as character regeneration or gene-based solutions are being considered.

Hotfix 1

  • Added poison and hallucination effects to certain monster meats.
  • Expanded NPC behavior settings.
  • Fixed an error that sometimes caused freezing when entering a map in winter.
  • Adjusted crops so they no longer wither in winter as long as there is sunlight.
  • Fixed a bug preventing certain spears from applying enchantments that allow attacks on distant enemies.

Hotfix 2

  • Fixed a bug that allowed items, such as those with genetic information restrictions, to be stolen despite being set to prevent theft.
  • Fixed a bug where corpses had an excessive amount of nutrients attached to them.

Hotfix 3

  • During auto-combat, characters wielding long-range melee weapons will now attack from their position if the enemy is within range.
  • On the quest board, fixed quests now appear before combat-related ones.

[Fixes]

  • Fixed an issue where plants that don’t require sunlight would wither during winter.
  • Corrected the swapped positions of "Talk" and "Attack" options when using middle-click.
  • Various minor fixes and adjustments.

[Notes]

  • Evolution species not being included in the Warrior Guild's bounty hunts is currently intentional, as they are considered neutral beings.

EA 23.2

10/27 2024

[Additions and Changes]

  • Evolved monsters in a neutral state that always drop genes now appear randomly.
  • Adjusted the traits of the final traces of faint goodwill left in this unbearable world.
  • Divine blessing equipment can no longer be selected with the Scroll of Reconstruction.
  • Added a portrait to Nino.
  • The value of opened treasure chests now reflects the value of the chest itself.
  • Items modified with a customized wrench will increase in value proportionally to the modifications made.
  • In the PC base, individuals related to residents as close family or lovers will no longer appear as quest-givers.
  • Added a new [Base] entry in the Travel Wisdom section of Help, consolidating base-related pages.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • While the Mana Body 2 Feat is somewhat overpowered, this approach allows for some race or class abilities to remain strong. No changes have been made for now, though future adjustments may be considered.

EA 23.1

10/26 2024

[Additions and Changes]

  • New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken.
  • The mysterious young girl now sells brain cells.
  • The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates.
  • Gene and brain cell prices now scale with the amount of feat points spent.
  • Added an animation of bubbling to the Gene Synthesizer.
  • Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand.
  • The race “Yith” is now granted the “Fear from Beyond the Stars” trait.
  • Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch.
  • Added and updated some NPC action settings.
  • Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range.

[Fixes]

  • Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat.
  • Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight.
  • Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars).
  • Various other minor fixes and adjustments.

[Notes]

  • Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories.
  • In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language.
  • Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers.
  • There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version.
  • The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future.

EA 23.00

10/25 2024

  • Version number changed to EA.
  • Notes regarding the EA version have been added to the title menu and system menu.
  • Holding down the appraisal spell will now appraise all items in the inventory.
  • For abilities that affect the entire party or have special behavior when held down, the tooltips will now clearly state this.
  • Abilities used by NPCs are now recorded in genetics.
  • When gene synthesis is complete, the target will now move outside the machine tile.
  • Added a "Scroll of Reconstruction" to regenerate equipment.
  • Updated the Chinese translation.

[Fixes]

  • Fixed an issue where milk was not turning into cheese.
  • Fixed an issue where, when using ★Storage Boxes as shared containers, items weren't being distributed properly if the number of items inside the container exceeded a certain amount.
  • Other minor fixes and adjustments.

Hotfix

  • Fixed an issue where config settings are reset.

Beta

For updates relating to the Beta, see this page.

Alpha

For updates relating to the Alpha, see this page.

Tech Demo

For updates relating to the Tech Demo, see this page.