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This guide would be in form of small bullet points. Information which may be useful to the player and requires no setup.
This guide would be in form of small bullet points. Information which may be useful to the player and requires no setup.
-Ctrl+F can be used to find merchants in cities
- Exp for skills you get depends on level of targets you are hitting. Using cane on higher level enemies would train it faster
than using it on training dummies, at skill level 80+ on a lv50 char you get like 15x the exp hitting an enemy around your level or little above compared to hitting straw training dummy
-You can hammer stuff to break it. Break gun and bows to get mods for canes or you can buy them from merchant in Aqui Teola
-Things with name in white are neutral. Evolved monsters are always neutral unless in a war quest.


- While domains don't matter that much gameplay wise. They are decided by your class. If and only if your class gives extra domains with a trait at character creation can you change those extra domains later in the game with guild master of mage's guild at contribution level 4.
- While domains don't matter that much gameplay wise. They are decided by your class. If and only if your class gives extra domains with a trait at character creation can you change those extra domains later in the game with guild master of mage's guild at contribution level 4.
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- Casting and Magic Device can be trained at training dummy by using a cane and using shoot action at it. Meditate upon getting low in mana, canes don't use charges. It's more efficient to use force weapon (as those don't use mana) but those are rare. Eventually Kogitsunemaru may be used with
- Casting and Magic Device can be trained at training dummy by using a cane and using shoot action at it. Meditate upon getting low in mana, canes don't use charges. It's more efficient to use force weapon (as those don't use mana) but those are rare. Eventually Kogitsunemaru may be used with
auto attack on a rabbit for most efficient training.
auto attack on a high level rabbit for most efficient training.


- Hit modifier affects accuracy, PV affects damage on hit, DV affects change of dodging. Magic always hits and is unaffected by PV, only affected by resistances.
- Hit modifier affects accuracy, PV affects damage on hit, DV affects change of dodging. Magic always hits and is unaffected by PV, only affected by resistances.
- Item quality is a multiplier for stat and potential gain for food. You can get +7 potential in a food which originally doesn't have potential. Item quality is affected by farming level. Cooking food always leads to larger potential increases compared to eating food raw. Meta way to level cooking is making a dish which you can hammer to get the ingredients back.
Like roasted fruit with berries or vegetable soul with mushroom. Item quality only affects stat and potential gain till level 10 after which it only affects it's cost in stores.


- Beds can be carried.
- Beds can be carried.
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- Elin has been decompiled, source available at https://github.com/Elin-Modding-Resources/Elin-Decompiled
- Elin has been decompiled, source available at https://github.com/Elin-Modding-Resources/Elin-Decompiled
https://ylvapedia.wiki/wiki/Elin:Code_Analysis has the exact formulas
https://ylvapedia.wiki/wiki/Elin:Code_Analysis has the exact formulas
- https://docs.google.com/spreadsheets/d/16-LkHtVqjuN9U0rripjBn-nYwyqqSGg_/edit?gid=1145313854#gid=1145313854
Game data is read and written to (probably a similar) excel sheet by the game.
- Main bag has settings about auto pickup. There is a experimental setting about not picking items when holding a tool.

Latest revision as of 06:18, 26 December 2024

This guide would be in form of small bullet points. Information which may be useful to the player and requires no setup.

-Ctrl+F can be used to find merchants in cities

- Exp for skills you get depends on level of targets you are hitting. Using cane on higher level enemies would train it faster than using it on training dummies, at skill level 80+ on a lv50 char you get like 15x the exp hitting an enemy around your level or little above compared to hitting straw training dummy

-You can hammer stuff to break it. Break gun and bows to get mods for canes or you can buy them from merchant in Aqui Teola

-Things with name in white are neutral. Evolved monsters are always neutral unless in a war quest.

- While domains don't matter that much gameplay wise. They are decided by your class. If and only if your class gives extra domains with a trait at character creation can you change those extra domains later in the game with guild master of mage's guild at contribution level 4.

- Skills need to be learned at a trainer for 4 platinum if you don't initially start out with them

- Exp needed for skill level up scales quadratically

- Complete every quest involving Loytel, as soon as possible. Great stats require great food which is locked behind Loytel quest. Grinding before completing the quest is not worth it. Food increases your stat as well potential of your stats. Potential of stats is a growth multiplier on them

- Casting and Magic Device can be trained at training dummy by using a cane and using shoot action at it. Meditate upon getting low in mana, canes don't use charges. It's more efficient to use force weapon (as those don't use mana) but those are rare. Eventually Kogitsunemaru may be used with auto attack on a high level rabbit for most efficient training.

- Hit modifier affects accuracy, PV affects damage on hit, DV affects change of dodging. Magic always hits and is unaffected by PV, only affected by resistances.

- Item quality is a multiplier for stat and potential gain for food. You can get +7 potential in a food which originally doesn't have potential. Item quality is affected by farming level. Cooking food always leads to larger potential increases compared to eating food raw. Meta way to level cooking is making a dish which you can hammer to get the ingredients back. Like roasted fruit with berries or vegetable soul with mushroom. Item quality only affects stat and potential gain till level 10 after which it only affects it's cost in stores.

- Beds can be carried.

- Bandages are useful. Meditation can be performed mid battle

- Playing the game burdened trains Strength. In general using a skill trains that stat

- Regeneration and armor can be trained at gallows

- You can pick up tax boxes with 4 furniture tickets.

- Levels only give feats and don't improve stats otherwise.

- Once you have sufficient influence (say 10) you can keep re-rolling the quest board to get monster extermination quests. If you pick even a single patrol quest per roll then upon receiving monster extermination quest, you would be influence positive from satisfying requirement of both quests.

- Base tax starts at 500 and increases by 500 every year till a cap is reached. Paying extra tax to your maid doesn't start a pre-paid plan for taxes. You pay extra taxes and capital sends a token of gratitude based on extra amount paid.

- Elin has been decompiled, source available at https://github.com/Elin-Modding-Resources/Elin-Decompiled https://ylvapedia.wiki/wiki/Elin:Code_Analysis has the exact formulas - https://docs.google.com/spreadsheets/d/16-LkHtVqjuN9U0rripjBn-nYwyqqSGg_/edit?gid=1145313854#gid=1145313854 Game data is read and written to (probably a similar) excel sheet by the game.


- Main bag has settings about auto pickup. There is a experimental setting about not picking items when holding a tool.