Elin:Changelog: Difference between revisions

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{{Imbox
|text='''This page is a mirror of the in-game patchnotes.
Additions to this page are not done officially, and so there may be a delay between patch release and this page's updates.
For the most recent updates, please refer to the in-game patch note log, or the [https://discord.com/channels/208391609778307075/1188425646679015535 update channel on the official discord] ''' 
|image=[[File:Elin_Npc_Sprite_Corgon.png|100px]]
|class=imbox-early-access elin-parchment
}}
__TOC__
__TOC__
==Beta==
==Early Access ==
==Alpha==
 
=== Alpha 20.62 ===
=== EA 23.37===
<big>'''3/4 2024'''</big>  
<big>'''11/23 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added new questlines to the home base.
* Added a key binding for quick load in the input settings (only enabled when allowed by an Oath).
* Added dialogue for NPCs at home during combat and other situations.
* Displayed the level of negative traits with -1 (internal values remain unchanged; this is a display adjustment only).
* Unique characters will temporarily not count towards the population cap (this is a provisional measure. The population cap system is expected to change in pre-beta).
* Evolved species can now become bounty targets.
* Enabled the collection of seaweed from seaweed.
* Renamed short-circuited generators to make them more distinguishable.
* Added a soy sauce recipe to the stone mill.
* Improved behavior where the PC would move erratically at high speed when the game becomes laggy.
* Added a bonito flakes recipe to the lumber mill.
* Improved tooltip display behavior and display speed.
* Adjusted the internal levels of some seasonings (they will no longer stack with existing seasonings).
* Removed the minimum development value for Little Garden (allowing development to drop into the negative if Littles are killed).
* The level of items and enchantments created through wishes will depend on the wish's power and the PC's internal level.
* Adjusted stair movement so that the PC is not pushed out when there is an NPC on the destination staircase (to prevent drowning in Lumiest, for example).
* It's now possible to wish for currency. Additionally, stackable items can be received in multiple quantities based on the item's value and the strength of the wish.
* Made the maximum danger level of crafted maps dependent on fame and displayed the maximum craftable danger level.
* The processing speed of machines will increase with related skill improvements.
* Enabled specifying the quantity of materials to retrieve from a base container using a middle click during crafting.
* Improved some NPC character graphics.
* Made mana recoil no longer reducible by magic resistance.
* Residents and allies now provide an XP bonus to feat points based on their favorability (-50% to +100%).
* Rare enemies now generate miracle-tier equipment or small medals as drops at a high probability when they would otherwise drop nothing noteworthy.
* Restricted quests that display enemies on the minimap to specific quests only.


[Fixes]
[Fixes]
* Fixed a bug where the keyboard's idle action could be executed even while the player was performing some other action.
* Fixed a freeze issue when moving across maps with a large number of companions.
* Fixed a bug where Last Wish pets could be applied to minions (summoned wild monsters, etc.).
* Fixed an issue where bosses capable of terrain destruction could move twice in one turn.
* Other minor changes and fixes.
* Fixed an issue where informants could unlock nested locked containers.
* Fixed semi-transparent text appearing in the slave trade and bartender recall screens.
* Fixed the “Fox Ward” feat for Mifu, which was always active.
* Fixed abilities stored in backpacks being moved during auto-sorting.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* If anyone can reproduce the bug where dressing tables cannot be placed in tents or bases (they get treated as thrown items), reporting the method to reproduce it would be helpful.
* The source of the buffs/debuffs affecting “Fox Ward” does not matter. The calculation is based solely on the number of active buffs/debuffs.
* If shortcut keys, etc., are activated while entering text in the game notes, reporting the keys that activate would be appreciated.
* Due to a backlog in processing feedback, this build temporarily restricts feedback submissions to the Nightly branch. Feedback can still be submitted outside of Nightly if a DLC code is activated.
* The fact that there are fewer equipment slots compared to Elona, making it difficult to equip items with resistances or maintain abilities, is currently by design. Adjustments are planned for the future with the introduction of artifacts and equipment enhancement features, so please wait for a while. We also plan to allow enchantments on light sources.
* High-cost feats are planned as a use for feat points after acquiring all available feats.
* Adjustments to the randomness of the change material scrolls are planned for after alpha. The materials to be transformed might be fixed, and like shrines, they could be generated randomly in Nefia as objects that can be used only once, and the scrolls themselves might be removed. A material hammer is planned for future addition.
* Some feats, like Gourmet, have required skills set for acquisition.
 
<big>'''Hotfix 1'''</big>
* Fixed a bug where the conversation quest between Farris and Loytel was duplicated.
 
<big>'''Hotfix 2'''</big>
* Fixed a bug where Farris could be banished from home.
* Fixed a bug where some furniture couldn't be placed.
* Fixed a bug where save data could not be loaded when duplicate quests were accepted due to a bug.


=== Alpha 20.61 ===
=== EA 23.36===
<big>'''3/1 2024'''</big>  
<big>'''11/22 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Added the "Seeker's Keep" map.
* The Resident Bulletin Board now displays PC and party members in a different color.
* (Backer Wish) Added the "Seeker" NPC.
* The order of processing and messages when using a Grimoire for learning has been adjusted (processing now occurs before recipe inspiration or divine signals).
* (End-of-Month Regular) Updated Last Wish.
* Pillow talk after using a body pillow now supports all gods.
* Doors inside buildings are no longer rendered when outside the building.
* Corgon’s speech style has been changed to the Fang Princess style.
* Added a mascot character to Fortune Bell.
* When a resident is in another zone, clicking their name on the Resident Bulletin Board will now display the name of that zone.
* NPCs now equip more items on more body parts as their level increases, and the variety of items they can equip has been expanded.
* Blackjack dealers will now always hit if their card total is 16 or less, even when a win is already guaranteed (previously, dealers would stop hitting once a win was guaranteed).
* The level and material of NPC equipment now depend on the NPC's level.
* Reduced evaluation points gained when failing a performance and increased points for successful performances.
* Rare and Unique NPCs are more likely to equip artifacts and divine items as their level increases. Ordinary NPCs also have a very low chance of equipping artifacts.
* (Japanese version) Renamed item wands (excluding the Wand of Wish) and their category to "Magic Wands."
* Adjusted the rate at which the level of an item's enchantments increases based on the item's level.
* If crops require sunlight or are blocked by a roof, hovering over them with the mouse will display that information.
* Added equipment enchantments for rotten stuff digestion and faith detection.
* Livestock can no longer be ridden or have parasitic abilities used on them.
* Black cats now lick boss chests (treasure chests from treasure maps are equivalent). Items licked will be noted in the tooltip.
* The signboard’s range at garbage dumps has been expanded.
* Characters that have multiplied, such as cubes, no longer count as quest kill targets.
* Container priority settings can now accept negative values (experimental).
* Pets that are being ridden will not drink alcohol on their own.
* The name of Policy Blueprints has been changed to avoid confusion with base skill blueprints.
* Added snow graphics.
* Black Market shopkeepers now trade with criminals.
* Hovering over buttons in the Party Information widget will now display member information in the hover widget.
* Certain items can now be directly gifted to mounted or parasitic pets via the middle-click menu.
* Party members now consume meals instantly on the global map.
* Boss chests with locks no longer contain heavy furniture.
* A new setting, "Mute when in background," has been added to the Miscellaneous section of the settings.
* Big Daddy is now included in the resident count (as an unlimited number of invitations can be issued).


[Fixes]
[Fixes]
* Fixed a glitch where the graphic for blue mushroom tree seeds was randomizing.
* Fixed an issue where items stacked inside containers within other containers during transfers. Normally, containers with contents cannot be placed inside other containers, but treasure chests retrieved from the field may still contain items.
* Adjusted the height of some floor tiles (to address glitches that could occur at the boundary with walls).
* Fixed an issue where dual-wielding could cause ranged talisman effects to target the user in subsequent attacks.
* Other minor changes and fixes.
* Fixed the syringe's synthesis time reduction effect not accounting for elapsed synthesis time.
* Fixed an issue in Blackjack where the dealer's face-down card could fail to remain face-down during consecutive games.
* Various minor fixes and adjustments.


<big>'''Hotfix 1'''</big>
[Notes]
* On rainy days, fields will now become watered in the current loaded map (though the passage of turns is still required).
* If residents cannot be recruited, check if they have been designated as livestock.
* With existing save data, the Seeker's Keep will now appear when Nefia is regenerated.
* In Elin, the benefits of speed are significant. Mounted pets have a lower frequency of attack actions when the PC is not moving, but parasitic pets are not subject to this penalty.
* On the global map, mobs on tiles overlapping towns or similar areas do not trigger assaults. Mobs disappear at a certain probability when a specific distance from the player is reached.


<big>'''Hotfix 2'''</big>  
=== EA 23.35===
<big>'''11/21 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Adjusted the timing for casting healing spells.
* Files will no longer be compressed during saving (temporary measure due to rare reports of decompression errors).
* Improved the way snow accumulation on pillars is displayed.
* Enemy positions are now displayed on the minimap in quest instances.
* Nefia bosses will now charge directly at the PC.
* The amount of experience gained for negotiation skills has been significantly increased when purchasing items or distributing leaflets.
* When residents are killed by someone other than the PC or their allies, the amount of affection loss is halved.
* Drink effects will activate even when drinks are "eaten."
* Party members will immediately eat when they get hungry.
* If an important item somehow ends up in a container not owned by the PC, it is now possible to unmark it as important via a middle click.
* Mounted pets no longer consume a turn when the PC moves, except during combat.
* When NPCs other than party members receive tips for performing music, any amount exceeding the cap (based on their performance level and whether they are considered livestock) will be stored as pocket money. (Currently, pocket money is only used when shopping NPCs make purchases.)
* NPCs will no longer pick up unrelated items after performing music.
* Little Sisters who die in Little Garden will no longer respawn.
* Adjusted the fixed dice values for earthquakes.
* During theft, ranged and throwing weapons will now apply the same difficulty adjustment as equipped gear.
* Reading Kumiromi’s Secret Experience will grant 3 feat points if read by a character other than the PC.
* Added a new item type, "Syringe." A syringe filled with ether-dissolving solution has been added as a reward from the mysterious little girl.
* The feat points gained during breastfeeding have been halved.
* The level used to calculate effects during breastfeeding has been changed from (50 + training skill) to (20 + training skill).
* The amount of fertilizer generated in the fertilizer box now depends on the weight of the original items.


[Fixes]
[Fixes]
* Fixed a bug where guardians of the Warrior Guild would multiply upon the town's regeneration if a player is a guild member (due to initial positioning of the guardians after joining).
* Fixed an issue where pressing the Enter key during blackjack caused unexpected behavior.
* Fixed a glitch where enchantments with a value of 0 would still appear on the character sheet.
* Fixed an issue where unique NPC residents remained in a livestock state even after being exiled.
* Other minor changes and fixes.
* Various minor fixes and adjustments.


=== Alpha 20.60 ===
[Notes]
<big>'''2/28 2024'''</big>
* NPCs do not retain level or experience data for individual abilities (spells). Under current specifications, the level of an NPC's ability (spell) is determined by the NPC’s level, with adjustments based on relevant stats, and this determines the effectiveness of the ability.
* While mounted, when the PC moves, the mounted pet’s turn is consumed.
* Effects of scrolls, shrines, magic, etc., are triggered after consuming resources. Canceling these actions will not refund the resources.
* Further adjustments to mechanics related to breastfeeding are planned.


* [Additions and Changes]
<big>'''Hotfix'''</big>
* (Backer's Wish) Added the Witch's Bakery in Misylia.
* Fixed an issue where the minimap would not display when the UI scale was set too high.
* (Backer's Wish) Added a portrait of a dog.
* Increased the price of syringes.
* Upon regenerating towns and similar areas, newly added NPCs and others will now also be generated.
* The mysterious girl now only sells items in Little Garden.
* Pets that are being ridden or parasitized will not be exempt from instant death in auto-combat. (It is intentional that player stamina decreases when avoiding instant death of pets in auto-combat.)
* The number of syringes sold by the mysterious girl now depends on the development level of Little Garden.
* Rare crystal items (rare crafting materials) will occasionally drop from mining in high-risk maps. (Other methods to obtain crystal items are planned to be added.)
* Rock salt will now generate on beaches and underwater.
* Burning a beehive in a furnace will now yield sugar.
* Decreased the item drop rate from proliferated creatures such as cubes, and the experience gained from combat will also decrease.
* Added multiple pieces of furniture and recipes.
* Added several sources of light for the solar system. (These are intended for agricultural use, with the feature itself planned for introduction during the pre-beta phase.)
* Added monster graphics.


[Fixes]
=== EA 23.34===
* Fixed a bug where the effect of "Excommunication" included a decrease in luck.
<big>'''11/20 2024'''</big>
* Other minor changes and fixes.
 
<big>'''Hotfix 1'''</big>
* Fixed a bug where the chest Fiama gives you turns into a broken light stand.
 
<big>'''Hotfix 2'''</big>
* Fixed a bug that could cause an error during regeneration of town.
 
 
=== Alpha 20.59 ===
<big>'''2/26 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Added the profession "Inquisitor".
* In no-roof mode, the walls of the room the player is in will now be displayed at their normal height.
* (Backer Wish) Added the portrait for Eternal Moon Hecate.
* Maps crafted through crafting can now be created to include up to 10 floors beyond the deepest level reached.
* Added portraits for a lively girl and a raccoon-like girl.
* Succubi no longer cause sickness or madness after engaging in pleasurable activities.
* Portraits for girls are now chosen from the pool of girl portraits.
* Containers with "Always Sort" enabled will now sort items upon opening.
* In the character sheet, under "Enchantments", abilities that only receive bonuses from divine blessings are not displayed. Conversely, flag-type enchantments like levitation are always shown if they come from racial traits, etc.
* The shortage of surplus power causing shorts while operating generators has been removed (as the cause of the shorts was unclear).
* Similar to arrows, the rarity for light sources and tool belts is now fixed to common.
* Boss splash text will display in English for languages other than Japanese and Chinese (due to embedded font display).
* Crops in fields and paddies will not wither except in winter. Crops do not grow when the paddy is frozen.
* The position of the window when using processing equipment will now be saved.
* The higher the difference between the agricultural skill level and the seed level, the easier it is for seeds to grow.
* Materials stored in containers within a base can now be selected when using processing equipment (experimental).
* Spells and effects that also affect mounted or parasitized pets are now clearly indicated in tooltips.
* Pets riding on or parasitizing the player will fluff the player less often.
* Added messages that progress with real-time passage.
* Even with magical manna, items belonging to NPCs (other than allies and residents) will still break. Additionally, ingredients on the ground will now be cooked.


[Fixes]
[Fixes]
* Fixed a bug where rare seeds could be generated with Kumiromi's initial feat.
* Fixed an issue where the escort target in an escort request would disappear after a certain time if they were added as an ally after accepting the request.
* Fixed a bug where you could block your own attacks while taunting.
* Various minor fixes and adjustments.
* Fixed a glitch where weed seeds had randomly set graphics.
* Fixed a bug where having a corn (a bug item whose model was changed in a previous fix) in a container would prevent interaction with the container. (Please dispose of the corn as it is a bug item.)
* Fixed a bug where arrows of miraculous or higher rarity were still being generated.
* Other minor changes and fixes.


[Notes]
[Notes]
* The balance of mushrooms is scheduled to be adjusted in the pre-beta.
* The strength of NPC abilities (magic) depends on their level and the relevant ability attributes.
* The sealed passage on the 4th floor of the Puppy Cave has no significance for now.


=== Alpha 20.58 ===
<big>'''Hotfix'''</big>
<big>'''2/24 2024'''</big>  
* Fixed an issue where materials could no longer be changed at crafting facilities.


[Additions and Changes]
<big>'''Hotfix'''</big>
* Added apostles (White Vixen, Fox Maid).
* Fixed an issue where completing a procurement request through the "Is the request going well?" dialog would leave the request in the quest list even after it was completed.
* By default, the "Apostle" race does not come with portraits.
* Fixed an issue where roofs could still be displayed despite the "Hide Roofs" setting being enabled.
* Changed the Golden Knight's feat "Insult" to "Taunt".
* Adjusted the frequency of mounted or parasitic pets fluffing the PC, reducing it only when they are silenced.
* Added the "Fluffy Tail" feat to Black Cats.
* Added a weakness to electricity to Golem's feats.
 
[Fixes]
* Fixed a bug where having a plastic model on the map prevented the map from loading.
* Fixed a bug where plastic models were being generated. (It seems they were being generated by mistake, although they are still under development).
* Other minor changes and fixes.


[Notes]
[Notes]
* If the map still cannot load, I would appreciate it if you could send us your save data.
* The food effect bonus during hunger applies not only when hungry but also during starvation and similar states.
 
<big>'''Hotfix'''</big>
* Fixed an issue where items inside base containers could be selected for enhancements via scrolls.
* Favor now decreases when non-party residents die.
* Corgon's death now decreases Quruitzia's favor.


=== Alpha 20.57 ===
=== EA 23.33===
<big>'''2/23 2024'''</big>  
<big>'''11/18 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Addition of Apostles (Fairy-san, Golden Knight, Black Cat).
* Nefia above the 200th floor will always transform into Voids.
* Regular characters will now refuse to accept or give furniture and junk.
* When the PC dies by collapsing, items in locked containers will drop if they are heavy.
* When the PC attacks or is attacked, ally AI reacts more swiftly.
* Save automatically when entering a town for the first time (to prevent festival-related bugs).
* Added "Reboot" feat to androids.
* Requests from comatose NPCs will no longer appear on the request board.
* Added "Levitate" and "Boost" feats to the black angel.
* Party member order can now be changed via the right-click menu in the party information widget.
* Implemented cooldowns for certain skills (currently only for a limited number of skills).
* Treasure maps will no longer be hidden when looking through binoculars.
* Added portraits for a little girl and a mature-looking girl.
* If a mod is removed and races or professions added by that mod are missing, appropriate replacements will be assigned when loading the save data.
* Added two red books.
* Stealth experience gain increased by 50%. The experience gained from a single NPC will decrease each time a stealth check is successfully passed.
* Abilities will not activate if you die due to mana backlash, etc.
* Small medals can no longer be found on user maps.
* Added behavior settings for NPCs.
* Rewards and experience points for performing on user maps have been reduced.
* Added monster graphics.
* Slightly increased the variety of items received as tips for performances.
* Residents and companions will no longer dispose of skill books in their inventory on their own. They will also read them when idle.
* Improved the effects displayed during raids.
* Improved the display of body parts in the equipment widget when there are many body parts.
* Added a setting to display "weapon priority" in the equipment widget.
* Body parts in character sheets and equipment widgets are now displayed in a unified sort order.


[Fixes]
[Fixes]
* Fixed a bug where AI would continue to try to attack an opponent that has gone out of sight during combat.
* Fixed an issue where floor traps would still trigger even with the "Scavenger 3" feat if trap disarmament failed.
* Fixed a bug where arrows of a quality higher than miraculous were still being generated.
* Fixed an issue where the PC's companions were applying the hit bonus for throwing weapons meant for non-companions.
* Fixed a glitch where using the Whip of Love on livestock or summoned funnels caused the screen to flicker.
* Fixed an issue where entering a town for the first time during a festival and completing an instance-based request caused the quest giver reference to disappear if the festival period had ended.
* Fixed a bug where damage and hit adjustments from weapon sockets were lost when the weapon was transmuted.
* Fixed an issue where the number of recessive genes displayed in the companion information window was incorrect.
* Other minor changes and fixes.
* Fixed an issue where the "Into Darkness" quest could trigger twice, causing Demitas to multiply (due to changes in quest spawn conditions in the previous patch).
 
* Fixed an issue where, when "Always Sort" and "Double-click to hold inventory items" were both enabled, double-clicking to hold an inventory item could result in grabbing an adjacent item.
* Fixed an issue where, when pasting container settings with a word filter already applied, the old word filter would remain active until the game was reloaded.
* Other minor fixes and adjustments.
*
[Notes]
[Notes]
* Currently, the idea is that equipment bestowed by gods will only exhibit its true power when equipped by PCs or NPCs who worship that god.
* Faction effects on divine blessing equipment are only applied when the equipment is directly granted by a god. These effects will disappear if the corresponding god is not worshipped.
* The seed-spitting feat of Fairy-san feels weak at the moment, but I believe it will balance out when special seeds are added later.
* Duplicated Demitas does not cause any harm. If this is an issue, please open the console when there are two Demitas and enter "RemoveDemitas."
* When Mani's genes are incorporated, the gene's name may change to that of an NPC. This is intentional (the gene itself is not directly Mani's but rather a random NPC gene item labeled as Mani).


<big>'''Hotfix'''</big>
* Fixed an issue where the party member order reverted to its original position after loading the game, even if it had been rearranged in the Party Information widget.
* Corrected a vision check error when using Bolt-type spells.
* Adjusted behavior so that movement does not stop on the global map, even when the "Stop moving upon spotting an enemy" setting is enabled.
* Resolved an error that occurred when taxidermy or other items related to removed mods were present on the map.
* Made it so that items placed on user maps cannot be consumed.
* Prevented the incubator from being used directly from the inventory.


=== Alpha 20.56 ===
=== EA 23.32===
<big>'''2/22 2024'''</big>
<big>'''11/18 2024'''</big>
  I’ve been receiving around 200–300 pieces of feedback per day, which I’m truly grateful for. However, I’m finding it quite challenging to keep up with everything. My PC is still not working well, so until the new one arrives, I’d like to focus on improving my development environment, including looking into recruiting staff to help with feedback and support. As for adding side quests and unique NPCs in towns, I’m hoping to start working on those in December.
[Additions and Changes]
* Added Apostles of God (Black Angel, Android).
* Apostles sometimes argue with each other when multiple members are in the party.
* Furniture tickets can now be used on different map levels (not just on the surface).
* Items that have somehow ended up on the ground on the global map can now be picked up or stored.
* The quest tracker now displays the remaining deadline for requests.
* Dialogue options are mostly compatible with the cancel button.
* Dungeons with a difficulty level of 50 or higher now only appear after defeating the dungeon boss.
* Trees planted in fields will drop seeds when cut down (only if fully grown).
* Trees planted in fields will drop more materials based on the tree's level when cut down.
* Experience points are now awarded for the Trap Disarm skill even when disarm attempts fail.
* Miracle-quality ammunition will no longer be generated (as the rarity of ammunition currently has little significance).
* The Love Whip can now reroll residents' jobs and hobbies.
* The reduction of potential when skills, etc., level up has been increased from 1/10 to 1/5.
* Added behavior settings for NPCs.
* Added monster graphics.
 
[Fixes]
* Various other minor changes and fixes.
 
[Note]
* For NPCs on fixed maps such as towns, they are currently only generated the first time the map is created.
 
=== Alpha 20.55 ===
<big>'''2/17 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Added a portrait of a girl.
* Fixed an issue where the effects of Gourmet 3 were commented out. Additionally, when Gourmet 3 is active, crafted dishes now provide increased meal effects (Nutrition, i.e., satiety recovery -10%, Meal Effects +5%).
* Scrolls of faith now also increase piety.
* NPCs that become lost for any reason and cannot return to their location will now teleport back after a while.
* Once a boss in the dungeon is defeated, monsters in Nefia with a danger level of 50 or higher will be generated with dungeon-style level scaling.
* In random battlefield quests, it is no longer possible to blow the horn after signaling retreat. Boss generation now uses a fixed seed for the lottery. Also, fixed an issue where evolved species generated on the battlefield did not drop genetic materials.
* Cooking cannot be brewed or aged.
* Playlists now change when acquiring new land (outside of events).
* Added an option to display potential in the skill tracker.
* Updated map recipes so that the danger level of the map increases based on the materials used during crafting.
* Rapid fire (excluding the original burst count of weapons like assault rifles) and consecutive magic spells will have reduced damage from the second shot onwards.
* Divine Blessing equipment left on the ground outside the base will automatically slip into the PC's backpack when leaving the map.
* Blessed uncursing can now uncursed regular items as well.
* Falling during transitions from the global map to local maps has been disabled.
* Added some junk materials.
* Added a "Always Sort" option to container sorting settings.
* Lowered the chance of catching junk when fishing (skill-dependent), increased the variety of junk caught, and added a low chance to catch small medals.
* Mobs now appear randomly on the global map.
* Moderated the rate of increase for faith bonuses.
* Changed the priest's feat "Farmer's Back" to "Devout."
* Vending machines no longer drop a merchant's bag when destroyed.
* Added a simple quest tracker widget (mainly for complex tasks in future quests).
* Added monster graphics.


[Fixes]
[Fixes]
* Fixed a bug where the treasure maps from boss chests were not dependent on the boss chest's level.
* Fixed an issue where Nefia with a danger level of 50 floors or higher could generate without an Advanced Adventurer's License.
* Fixed a bug introduced in a recent update that caused errors when targeting the ground or items with hand or beam magic.
* Various other minor fixes and adjustments.
* Fixed a bug where attempting to pick locks without possessing lockpicks did not reference the lockpicking skill value.
* Fixed a bug where failed lockpicking attempts were giving experience to the chest instead of the player.
* Other minor changes and fixes.


[Notes]
[Notes]
* As for modifications to firearms, I expect some balance adjustments to continue for a while, including whether mods from the same Mod are permissible. Removal of mods is planned for
* Shop scale is calculated based on "the unique shop size of the merchant + the development level of the town (base)."
later, with specialized equipment intended for this purpose.
* To create a water source with the Thirsty Jar, the ground must first be stripped bare.
* Transparent platforms refer to the "scaffold floor" when rotated.
* For Little Garden, the scale will remain 0 if the penalties for killing Little outweigh the bonuses for rescuing them.
* It is intentional that Eco Points are obtained after reaping the lives of plants generated with Kumiromi Seeds.
 
<big>'''Hotfix'''</big>
* The maximum number of maps that can be crafted is now determined by the deepest floor reached by the PC.
* Fixed an issue where items inside locked containers could be delivered in base delivery requests.
* Adjusted the behavior of moving items with right-click or Shift + left-click when "Always Sort" is enabled to match that of storage chests.


=== Alpha 20.54 ===
=== EA 23.31===
<big>'''2/15 2024'''</big>  
<big>'''11/17 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer's Wish) Added the goddess "Horome of the Moonshadow" (temporarily placed an altar in the village of Mifu, as the village of Nefu is not yet implemented).
* Allies now take two blankets from shared containers (to prevent issues if one gets damaged).
* (Backer's Wish) Added the "Demi-God" race.
* Party members no longer take uncooked food from shared containers in the PC's backpack.
* (Backer's Wish) Fully introduced the "Paladin" class.
* The more ingredients used in cooking, the less nutritional value each ingredient provides (up to -20%).
* (Backer's Wish) Fully introduced the Caladrius.
* A third tier has been added to the Gourmand feat (reduces nutritional value of meals by -10%).
* (Backer's Wish) Fully introduced "Billy".
* Used god statues are no longer considered artifacts (experimental, to address the inability to dispose of statues caught while fishing).
* (Backer's Wish) Added knockback enchantments.
* Plants grown using Kumiromi's scythe can now be harvested with a sickle.
* Added white line auto-tiles.
* Power consumption at the base is reduced when the energy-saving policy is enabled.
* Began the introduction of roles: Defenders and Exiles.
* The "Heavy Carapace" effect from Ether Disease no longer affects bosses unless the disease has significantly progressed (to maintain balance in high-level play).
* NPCs capable of healing magic will now use it outside of combat when necessary.
* The hotbar containing buttons like "Edit Cell" in build mode is now categorized as a system widget (to prevent it from being closed accidentally).
* Changed some NPCs' area-of-effect magic to single-target. Also, whether magic is used on a group or a single target is now individually set for each NPC and each spell.
* Nephias now use the previous version's generation formula if the advanced adventurer license is not obtained.
* Ranged pets will follow from a slightly further distance.
* Innkeepers now sell slightly more travel rations.
* Ranged weapons now come with empty sockets for mod attachments, depending on quality.
* Travel rations are no longer discounted.
* Added modification tools. Equipment with empty sockets can now be enchanted. Modification tools can be recovered when dismantling equipment.
* Added an option in the PC's backpack settings to center new containers when opened.
* Added multiple enchantments exclusive to ranged weapons.
* Procurement requests now explicitly state when the target is a category.
* Gunsmiths will sell modification tools.
* Procurement requests can now be completed immediately if the required items are on hand.
* Fairies cannot use ranged weapons with a shooting speed over 1s (throwing is allowed).
* While in the base, items stored in base containers can also be submitted for procurement requests.
* Adjusted the maximum discount available through negotiation skills.
* Added a shortcut key setting for the "Meditate" ability.
* Added a section on in-game material usage, etc., to the help.
* Dangerous books can now be read with the Grimoire of Learning.
* Names will not be used for Gerogero at home.
* Wands have been added as acceptable offerings to Itzpalt.
* Added monster behavior settings.
* God's Wrath now pierces Lay Hand.
* Added monster graphics.
* When loading a save while the PC is in town, the festival state is no longer toggled, even if a festival starts or ends (to prevent the loss of items like beds).
* The licking range of black cats has been expanded by one tile.
* In battlefield random quests, blowing the horn immediately after a wave starts now adds bonus rewards.
* In battlefield random quests, the chance of evolved species appearing as bosses increases after 10 waves.
* In forest Nefia, blocks are now always rendered at a low height.


[Fixes]
[Fixes]
* Fixed a bug where abilities could not be set to the hotbar when double-click is enabled in settings.
* Fixed an issue where fertile eggs generated from nests and other sources did not inherit the main attribute of elemental NPCs (e.g., hounds).
* Fixed a bug where items with specific material requirements could not be crafted in build mode.
* Fixed a bug where selecting "Yes" in the mana warning dialog when using a wand with insufficient mana caused the action to fail.
* Other minor changes and fixes.
* Various minor fixes and adjustments.


[Notes]
=== EA 23.30===
* Abilities in the ability window can be directly equipped with a wheel click (long press R key), or double-click if double-click is enabled in settings.
<big>'''11/17 2024'''</big>
* Stamina is planned to be adjusted to around a maximum value of 100 during the beta phase. I am thinking of listing things planned for change during the beta phase soon.
 
=== Alpha 20.53 ===
<big>'''2/12 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* (Backer's Wish) Added 3 articles related to magic to the Palmia Times.
* Added recipes for vines, seashells, coral, bones, fallen leaves, and conveyor belts (map objects).
* (Backer's Wish) Added 2 articles about the Eternal Witch to the Palmia Times.
* Added recipes for spiderwebs and vines.
* (Backer's Wish) Added an illustration of the healing goddess Jure (published on Twitter).
* Items marked as important can no longer be selected as fuel.
* Applied no level bonus through crafting to materials obtained from corpse dismantling (to stack).
* Actions such as praying, torture, or dining in the base now respect room access permissions.
* Doors can no longer be installed outside of homes.
* Companions will no longer follow into private rooms.
* Traps will not be generated as shop items or prizes in gacha.
* The Succubus's Dream Larva will spawn even if the PC's backpack is full (drops to the ground).
* Adjusted trap generation rates in Nefia.
* Items that cannot be dropped on the ground (e.g., iron balls, tents within tents) will not drop upon death in an overburdened state.
* Retained information on seen tiles during map regeneration.
* Room boards and house boards built in build mode no longer have the invisible flag set by default.
* When "Show advanced menu" is enabled, container settings can now be copied and pasted from the container settings menu.


[Fixes]
[Fixes]
* Items in vending machines or merchants' inventories can no longer be used as crafting materials.
* Fixed an issue where states like hunger were not displayed when no other status effects were active.
* Fixed a bug where hostility of guards towards other NPCs wasn't being reset over time.
* Corrected bonuses to potential during hatching or nursing that were being applied to temporarily acquired skills through faith and similar effects.
* Fixed a glitch where the benefits of Kuzuami weren't displaying correctly in the Feat column.
* Fixed an issue where shortcuts for mode changes (e.g., pickers) were active when using items like binoculars.
* Fixed a bug where multiplying monsters would generate copies with more HP than the original.
* Addressed a bug where damage modifications from Ether Disease and similar effects were not being applied to thrown items.
* Various other minor changes and fixes.
* Various minor fixes and adjustments.


[Note]
[Notes]
* Currently, it is intentional that silk, not spider thread, is obtained from spider webs.
* The ability to increase the number of usable slots on beds to unlimited using a wrench is currently an intentional feature.


=== Alpha 20.52 (Nightly)===
=== EA 23.29===
<big>'''2/11 2024'''</big>  
<big>'''11/16 2024'''</big>


[Additions and Changes]
Auto-backup functionality has been introduced and is enabled by default. Please check the settings to adjust if needed.
* (Backer's Wish) Introduced the God of Trickery, Kizuami.
* (Backer's Wish) Fully implemented the fox race NPC (Mifu) with the wish being a fox race boy/girl who engages in commerce.
* (Backer's Wish) Fully implemented the fox race NPC (Nefu) with the wish being a person of a light, melee-focused profession.
* (Backer's Wish) Fully implemented Metal Petit.
* Silver Bells now have a chance to drop small medals in an invisible sparkle state.
* Containers will no longer generate inside boss chests.
* In build mode, floors and blocks can now be constructed up to one tile outside the home area.
* Added divine quotes for when using a god's ability.
* Adjusted combat AI.
* Lost items will now only generate on the first floor of towns.
* New food enchantments on seeds will now only occur once at +1.
* Food enchantments will always increase when seeds grow.
* The value of food enchantments added when seeds grow will now be fixed by the seed.
* Increased the probability of seed growth under Kumiromi's feat.
* Bonuses from paddy fields will now only apply to crops suitable for paddy cultivation.
* Teleporting will now clear the target information.
* Curse-breaking magic can now only target enemies.
* The natural healing skill will now affect the amount healed by bandages.
* Furniture that does not block sight or passage can now be placed in towns.
* Last Wish cats will now randomly appear in cat cafes (since cats do not generate in random fields).
* Added monster behavior settings.
* Added monster graphics.
* Added snow graphics.
 
[Fixes]
* Fixed a glitch where entering tents during snowfall would result in rain inside the tent.
* Fixed a bug where multiple pets from the same backer's Last Wish could appear on the same map.
* Fixed a bug where guards and citizens could end up attacking each other when the PC commits a crime.
* Other minor changes and fixes.
 
 
=== Alpha 20.51===
<big>'''2/8 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer Wish). Added the "Hallucination" status ailment.
* The category for letter-type items has been changed from "Scroll" to "Book."
* Wallets can now be found as lost items in towns.
* A dialog now appears when launching the game using Parallels Desktop, directing users to the official website regarding potential graphics issues.
* Added multiple floor tiles from Elona.
* A dialog has been added to direct users to the official website if the slot machine game is used while mods are not enabled.
* Added monster behavior settings.
* An option to disable mods has been added to the settings.
* Backup-related settings have been added to the configuration menu.


[Fixes]
[Fixes]
* Corrected names of NPCs that were changed due to naming conventions.
* (English version) Fixed an issue where the item search feature was case-sensitive.
* Fixed an issue where artifacts were not excluded from crafting materials.
* Resolved an issue where certain faction effects, such as Muramasa's floating ability, were not applied to companions immediately after loading a game until statuses refreshed.
* Other minor changes and fixes.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* Names of some items derived from NPCs (such as meat) whose naming conventions have been changed will appear as "*r". These item names are difficult to fix and will remain as is.
* To have status icons in the status display widget align downward, try setting the widget's pivot point (e.g., to the top-left).
* The addition of Kickstarter memorial blocks has arrived, and I plan to start the shipping registration process shortly. Additionally, due to absences and other reasons, some goods have been returned, and I plan to contact each of those affected by the end of today. I apologize for the sparse updates, but I may not be able to update for the next 1-2 days due to shipping preparations, so I'm releasing 20.51 in the meantime.
* Crops that require sunlight will not grow under a roof, even if fertilizer is applied. Rooms connected by walls or fences are considered part of a single house and share roof settings. To treat connected rooms as separate houses, adjust the group settings in the room board.
 
<big>'''Hotfix1'''</big>
 
* Fixed a bug where loading a game where the player is hallucinated causes an error.
* Drug dealers now barter with criminals.


=== Alpha 20.50 (Nightly)===
=== EA 23.28===
<big>'''2/6 2024'''</big>  
<big>'''11/16 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Added "★Moon Chime".
* Turns now progress when hanging oneself.
* (Backer Wish) Added "★Petite Amber".
* Geysers have been changed to items with an area of effect. Meditating in water within the range of a geyser now grants hot spring effects.
* (Backer Wish) Added "★Fish Slayer".
* Added recipes for geysers.
* Some NPCs such as younger cats will no longer spawn naturally.
* When geysers are present as a map trait, meditating in any water source will grant hot spring effects, with enhanced benefits.
* Added items to the Miralgarok Workshop.
* Mini pools now prevent characters from automatically re-dressing when stepping away from the tile, functioning similarly to changing rooms.
* Set fish attributes for several races.
* Certain genes, marked as recessive, can no longer be collected. Tooltips now specify which genes cannot be collected.
* Burning and condensation now inhibit reproduction.
* In delivery quests, if the recipient no longer exists for some reason (excluding death), the quest will be marked as successful upon entering the town.
* Adjusted combat AI.
* Reverted changes to ally weightlifting mechanics, as managing ally weight proved cumbersome.
* Added effect items (intermittent springs).
* Reduced the amount of travel food sold at inns.
* Assigned random names to many NPCs.
* The level of generated Nefia now depends solely on PC fame, with some variation introduced to the levels.
* Added multiple sources for obtaining small medals.
* Increased the accuracy of melee attacks by approximately 25%.
* Lost items will now appear in towns (wallets as lost items will be added in the next update).
* Changed Dark Fog to a non-hostile action.
* Items, except for tents and a few others, cannot be placed in towns.
* Potion throwing now ignores the "Use aggressive abilities on allies only when holding the Shift key" setting.
* Flowers and weeds will not receive food enchantments.
* When "Show advanced menu" is enabled, auto-pickup settings for the PC's main backpack are now displayed.
* Added action settings for monsters.


[Fixes]
[Fixes]
* Fixed a bug where ascending and descending stairs were generated close to each other in large room dungeons.
* Fixed an issue where "Pick up all" would not function if objects like town furnishings were present underfoot.
* Fixed a bug where some crimes were not being correctly witnessed.
* Corrected an issue where swimming skill gained experience during suffocation, even with water breathing enchantments.
* Corrected missing Japanese font information.
* Fixed Ether Disease "Dripping Hand of Ether" selecting potions for transformation without considering individual item generation probabilities.
* Other minor changes and fixes.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* Some artifacts are temporarily placed in Miral and Garok's Workshop, but they may be changed to rewards for sub-quests in the future.
* In the basket mini-game, the only condition that counts as a miss is throwing a new Snow Putit before the previous one lands in the goal.
* Burying a body in a grave improves the quality of the grave, which is by design (the probability and value of the quality increase may be adjusted in the future).
* Regarding wrench usage for tents, the tent must first be entered to generate the map. Unused tents cannot be targeted.
* Until now, Nightly and regular builds were almost simultaneously released, but from this point, regular builds will be released one version behind the Nightly builds.


=== Alpha 20.49 ===
=== EA 23.27===
<big>'''2/3 2024'''</big>  
<big>'''11/15 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added a second tier to the Magic Manner feat.
* An icon now appears on the global map at the location where the PC died.
* Actions that don't advance the turn, as well as teleportation, sensing, and placement-type magic, will no longer dispel invisibility.
* Meditating in a hot spring now grants a buff that mitigates Ether Disease.
* Improved AI related to movement and target selection in attacks.
* Walking around without clothes on will cause townspeople to scream.
* Bubbles and similar effects will not multiply if there are no free tiles.
* When assigning an ID to a teleporter, the teleporter's name will display the ID.
* Set HP of summoned shadows to half of maximum HP. Shadows and other summoned characters will not fear self-destructive monsters.
* Throwing attacks at hanging residents now have a chance to reduce stamina.
* Custom hotbar's "remember current position" can now be named with a right-click shortcut.
* Teleporters will no longer function inside tents.
* Enabled horizontal scrolling for the log at home.
* The maximum character limit for "Filter by word" in item sorting has been increased to 100.
* Creatures summoned by PCs or residents will not leave loot (Party members and residents leaving corpses is currently by design).
* Companions will no longer store ammunition in shared containers.
* Prevent overlapping of party members with the PC when switching maps.
* The action menu for stacked furniture now displays options in reverse order.
* In towns, party members will not teleport to the PC unless it's an emergency, even if they are far apart.
* The draggable area for items like backpacks has been slightly expanded outside the screen.
* When casting spells targeting the party, if there isn't enough magic stock for the entire party, it will switch to single-target.
* Improved the processing for selling or purging NPC inventories.
* Exclude artifacts from crafting materials.
* Scrolls of Rebuilding can no longer be used on replicas.
* Tents will not disappear during map regeneration.
* Updated Chinese translations.
* Set Magic Manner feat for funnels.
* Added behavior settings for monsters.
* Added graphics for monsters.
 
[Fixes]
* Various minor changes and fixes.
 
<big>'''HotFix1'''</big>


[Additions and Changes]
[Out-of-Game Updates]
* Ability to name equipment sets in the custom hotbar.
* Added a note about mod functionality on Steam Deck to the development room on the official website.
* Summoned allies can no longer switch places with each other.


[Fixes]
[Fixes]
* Fixed a bug where the game could freeze if an uninteractable enemy is in sight.
* Fixed an issue where AI would delay area attacks during combat when surrounded by minions.
* Fixed a bug where the spellbooks for Dispel and Meteor were not being generated.
* Resolved a bug where using a deed of relocation could select the same base regardless of which one was chosen if multiple bases had the same name.
* Fixed a bug where the Palmia Times articles were not updating when the date changes.
* Other minor fixes and adjustments.
* Fixed a bug where summoned allies could attack each other.
* Fixed a bug where summoned allies would revert to the wild when the map is loaded.
* Fixed a bug where the roof mode flag was not being removed when collecting items placed in roof mode.
* Various other minor changes and fixes.


[Notes]
[Notes]
  Thank you very much for all the feedback! I feel elin has grown significantly in just over a month. Moving forward, I plan to implement features that cannot be introduced in a single day, such as backers' wishes, divine blessings, and stuff like mod support and casino. Updates should be about 2 or 3 times a week.
* For Zephyr and Gunlance, the occasional firing during melee attacks is intentional.
* Regarding gene hunting in Moon Gates, this is currently considered a gray area. It will be reviewed when more methods for obtaining genes are introduced.
* Quests removed from the quest tracker can be re-displayed by clicking the bell icon in the quest list in the journal.
 
<big>'''Hotfix'''</big>
* Fixed an issue where the version was still displayed as "Hotfix 2" from the previous update(23.26). By design, this hotfix is now Hotfix 3.
* Fixed an issue where the pet's name would not appear in the interaction menu when mounted and with a parasitic pet present.




=== Alpha 20.48 ===
=== EA 23.26===
<big>'''2/2 2024'''</big>  
<big>'''11/13 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added the "Magic of Manners" feat.
* Livestock no longer pay taxes.
* (Backer Wish) Added the "Shutter Hex(Hex Purge)" spell.
* Weeds will no longer grow from tatami floors.
* (Backer Wish) Added the "Bane" spell.
* Mine damage has been reduced.
* (Backer Wish) Added the "Shadow Summoning" spell.
* Rock salt spawn rate has been slightly reduced.
* Added monster behavior settings.
* Companions with the weightlifting skill can now carry up to a burdened state (experimental).
* Added all types of plant seeds.
* Added two new portraits for Liches (Thanks minagi!).
* Added monster graphics.
* Added the "Perfume of Encounters" as a casino prize, increasing the chances of encountering unusual events like footprints of the Last Wish.
 
* Added thread as a material for the rope recipe. Removed the requirement for grass as a fixing material for ropes and sturdy ropes.
[Notes]
* NPCs that don’t become companions, such as evolved species, will now display different friendship indicators.
* The script for selecting targets in abilities and spells that require choosing a location or character has been slightly modified. Therefore, there might be abilities where the user becomes the target despite having chosen a different target. If you find any such cases, your report would be greatly appreciated.
* When mounted, levitation checks for traps are now based on the mounted pet’s levitation rather than the player’s.
 
* Changed the way gender ??? characters are referred to in dialogue from "Okama" to "Woman."
 
* When "Disable certain screen shake effects" is set, the "gogogo" shaking effect is removed.
=== Alpha 20.47 ===
* Added a game setting to "Stop movement when a trap is detected."
<big>'''2/1 2024'''</big>
* Added an option in Auto Combat settings to "Interrupt when an item belonging to the player or companions is destroyed."
* Books not owned by the player cannot be read on user maps.
* When throwing a Monster Ball, a message now appears if the ball’s level is insufficient.
* Added a global policy for "Salary Transfer," which can be freely exchanged with Nora.
* Icon animations will now display during meditation and self-harm actions.
* NPCs will now use and reload with ammunition when they possess it.
* When using crafting equipment, the last opened recipe will now be selected automatically.
* Actions such as mixing and using items from the middle-click menu will now remember that item’s default right-click action for future use.


[Additions and Changes]
[Out-of-Game Changes and Additions]
* Hitching posts can now only be used at home.
* Added notes on running with Mac Parallels and using mods with Steam Deck in the official site’s Developer Room.
* Puddles will no longer normally form on water, and stepping on puddles on water will now make them disappear.
* Added information about "-UPDATE_LANG" to the Elin Localization Guide on the official site’s Developer Room.
* Added a minimum spellcasting skill correction for NPCs not in the player's faction (to address issues such as failing to cast spells like spider webs).
* Added links to Elin’s press kit, logo assets, and more in the Developer Room on the official site.
* Added new behaviors for monsters.
* Added new monster graphics.


[Fixes]
[Fixes]
* Fixed a bug where damage was not being dealt to metal-type enemies in auto-combat.
* Fixed an issue where music notes would shift when the side-screen widget was enabled.
* Fixed a bug where characters recruited with the reinforcement scroll did not have a home zone set.
* Corrected an error where the delivery box could be used inside tents due to a recent update.
* Fixed a bug where the shock attribute could be selected during character creation in the magic domain.
* Fixed an issue where hanging Last Wish followers weren't spawning outdoors.
* Other minor changes and fixes.
* Various minor fixes and adjustments.


[Notes]
[Notes]  
* The console can be opened from the "System Menu > Others".
* If you want to place a wall behind a platform so the platform doesn’t display, try rotating the "Scaffold Floor" platform.
* Regarding agriculture and archery, I plan to start working on these once the delivery of goods has settled down. For seeds, I plan to limit additional enchantments to one, and once applied, it will be fixed. For archery, I am considering moving it to a remote slot and allowing for swappable mods to enhance it.
<big>'''Hotfix'''</big>
* Starting this month, I will gradually resume implementing backers' wishes.
* Adjusted the AI for Paladins slightly.
* Fixed an issue where certain ranged weapons triggered auto-combat when used with right-click.
* Changed the "Echo" enchantment to a trait.
* NPCs in user maps will no longer produce eggs milk with enhancement levels.
* Made iron balls indestructible.
<big>'''Hotfix'''</big>
* Fixed an issue where, if the last selected recipe during crafting was outside the scrollable range of the list, granite items could still be crafted even when materials were missing.


=== Alpha 20.46 ===
=== EA 23.25===
<big>'''1/31 2024'''</big>  
<big>'''11/13 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Updated the version of Unity.
* Adjusted experience gain calculations for weightlifting to match that of the PC for all characters.
* Adjusted the damage in melee combat.
* Reduced the spawn rate of Blade Ω.
* Puddles inside a room with a roof now disappear even when it's raining.
* Covenant Stones can now only be used when placed.
* Updated the error correction request for "Last Wish".
* Harvest boxes in harvest quests will no longer break.
* Slightly adjusted the color scheme of the UI and other elements.
* Lowered the probability of items breaking from fire or ice damage.
* Made adjustments so that graves in permafrost don't spawn inside walls.
* Modified the effect of teleportation wands to operate as before, affecting only certain targets rather than all items and characters on a tile.
* Added various new icons.
* (Japanese version) Renamed the "Insect" race to "Beetle" to reduce confusion in quests specifying target races.
* Added new monster graphics.
* Mature grapevines now drop vines upon harvesting.
* Harvesting cannot be done with scissors.
* Added a "Residents Only" setting to room access types.
* Guests will now leave rooms with access set to anything other than "Public," and residents will leave rooms set to "Private."
* Added a new tactical type, "Paladin" (a type that engages in melee while applying buffs).
* Fertilizer bins can now produce fertilizer from already-rotted materials.
* After trading with NPCs, they will now lock their merchant bags to prevent items from stacking with those already inside when exchanging or picking up items.


[Fixes]
[Fixes]
* Fixed an issue where some NPCs were moving slowly due to changes in the AI processing of their behavior settings.
* Resolved an issue where using ranged weapons prioritized gathering items if harvestable materials were present on the tile.
* Fixed a bug where doors could be generated in places without corridors in Nefia.
* Fixed an issue where the "Imp" race was missing a finger.
* Other minor changes and fixes.
* Various other minor adjustments and fixes.


[Notes]
[Notes]
* I have fixed the errors in "Last Wish" as requested and updated the Last Wish database. Please note that Last Wish is a reward only available for those who have taken an addon, or for the Drifting Soul Pledge, and due to game balance, items and equipment from the mid to end game cannot be left on corpses. I appreciate your understanding. You can check if your Last Wish has been implemented by entering "LastWish [Name or Backer ID]" in the console.
* Plans are in place to implement light source enhancements through sub-quest-related crafting.
* Last Wishes submitted after December are scheduled to be implemented around March.
* Due to an increase in unknown PC crashes since yesterday, there is a risk of game file corruption. Updates may be temporarily paused until my new PC arrives if the crashes continue.
 


=== Alpha 20.45 ===
=== EA 23.24===
<big>'''1/30 2024'''</big>  
<big>'''11/12 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* The experience points for the magic ability (Ability) will now significantly increase if the related skill is higher than the magic level, and significantly decrease if it's the other way around.
* Most fire-based attacks will no longer create pillars of fire (as they make the game more challenging to play). The fire pillar effect will be reserved for specific items like Molotovs.
* Settings for the shop buying and selling window are now saved. Additionally, all shops will use a common setting for their buying and selling windows.
* Wand effects will now trigger on all characters in the targeted tile.
* Changed the amount of karma reduction for using the town's food and drinks illegally from -2 to -1.
* Renamed the uncut gemstone to “Shining Gemstone” to avoid name duplication.
* Middle-click now allows throwing potions at adjacent NPCs.
* NPCs will no longer equip wedding rings or collars.
* Some attack magic can now be repeated by holding down the button.
* Reduced the offering value of “Unknown Meat” (meat with no character reference).
* Unique character portraits cannot be changed.
* When angering a god, additional provocations will result in instant death.
* Adjusted the balance in dungeon generation.
* Added a tent wrench as a Miralga Reward exchange item.
* Changed "Summon Use" to "Animal Summoning."
* Added an enchantment for underwater breathing.
* Changed "Landmine Samurai" to just "Samurai."
* The feat points a baby gains during nursing will now only depend on the milk's enhancement level.
* Added new behavior settings for some monsters.
* Adventurers defeated by the player will now display an icon in the Adventurer Ranking.
* Added graphics for seeds.
* Added a few minor visual effects when casting spells.
* Travel to snowy areas will now take longer during fast travel.
* Local NPCs specific to certain maps (such as Vernis animals) will not revive if they die after the map is set as a base.
* The “Only use aggressive abilities on allies when pressing Shift” setting now applies to throwing when friendly.
* The Blanket charge will no longer be consumed when the Covenant Stone effect protects an item from destruction.
* Added three new golem portraits (Thanks, minagi!).
* The licensing policy for store-type items now clarifies items marked with a price tag.
* When quest characters go missing, attempts will now be made to return them to the base upon loading the game.
* When the PC is eating, allies will not use shared containers within the PC’s backpack.
* In the debt repayment quest, players can now speak with Loytel and select “Actually…” to reissue the debt invoice.
* Crafting equipment can now be accessed directly from the backpack.


[Fixes]
[Fixes]
* Corrected the door open/close state detection process.
* Fixed an issue where fences would be prioritized for mining over crops when holding tools like an axe.
* Fixed a bug where entering the Puppy Cave would spawn you on top of the downstairs.
* Fixed an issue where Poppy could not be removed from the party if Fiama’s quest was canceled while she was following.
* Fixed a glitch where earth crust movements were happening excessively.
* Fixed an issue where weapon damage was constantly boosted when talismans were loaded into weapons (the boost was due to the recent bullet damage update treating talismans as bullets).
* Fixed an issue where keys assigned to certain settings would automatically reassign on game launch, even if they were set to have no key binding.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* The recipe for Growth Inhibitors is fertilizer and trash.
* Currently, most unique NPCs’ fertilized eggs will hatch into chickens.
* Crab bubbles will not burst when wet.
* Pets you are bringing along and residents in your base home will count toward the resident limit. Unique NPCs are not currently counted in the resident limit (though this may change in the future).
* If unique town residents like the Black Market merchant do not respawn in save data from before the NPC generation fix, it is currently hard to correct this issue. Please use the console command (Spawn merchant_black) as a workaround.
* Abilities can also be directly equipped by middle-clicking (or holding the R key).
* The ordered thank-you cards and envelopes have arrived. I might not be able to update tomorrow due to packaging and shipping tasks.


<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* Fixed a bug where characters multiply with full HP during duplication.
* Fixed an issue where tax can't be paid.
* Ensure that duplicated characters also copy their biography and ability values.
<big>'''Hotfix'''</big>
 
* The right-click action for crafting equipment in the backpack has been changed from "Use" to "Hold" to prevent beginners from being confused about how to place equipment.
=== Alpha 20.44 (Nightly) ===
* Fixed an issue where excessive power was being supplied due to the tent's wrench.
<big>'''2024/1/29'''</big>
<big>'''Hotfix'''</big>
 
* When the "Show Advanced Menu" setting is enabled, right-clicking on crafting equipment in the inventory will trigger the "Use" action(a temporal measure). It might be useful to allow middle-clicking on a menu option to set the default right-click action for each item individually.
[Additions And Changes]
* Fixed the effect of reading a scroll activating on pets when mounted or when a parasitic pet is present.
* Added several dungeon generators.
<big>'''Hotfix'''</big>
* The enchantment gained from the Kumiromi faith now only applies to seeds of food crops.
* Fixed a bug where, if a player fails to take over an altar while under divine wrath, they would die, become unresponsive to mouse input, and a new iron ball would appear in their inventory. (The iron ball can be removed by praying.)
* Added an impact element (used only for specific damage calculations like self-destruction and does not appear as a magical domain or enchantment).
* Changed "Oath of Destiny" to the default option.
* Ball-type damage now diminishes as it gets farther from the epicenter.
* Changed the formula for calculating the range of ball-type attacks to use floating-point numbers. (This change also affects other radius-specific functions and may cause unintended bugs, so it's released in the Nightly version.)
* Added action settings to several monsters.
* Added monster graphics.


<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* Add another dungeon generator.
* Fixed an issue where the screen flickered when clicking on the map outside the backpack while dragging to split items one by one in the backpack.
* Fix a bug where the paths between the ascending and descending stairs are sometimes not connected.
* Fixed an issue where walls outside of roofed buildings could no longer be dug through.
 
[Note]
  I plan to update the modifications for "Last Wish" requests around the end of each month. Please note that "Last Wish" is available as an add-on or a bonus for drifting souls. Therefore, we regret to inform you that there may be cases where we are unable to implement your modification requests. We appreciate your understanding.


=== Alpha 20.43 ===
=== EA 23.23===
<big>'''2024/1/28'''</big>
<big>'''11/11 2024'''</big>
For all previous changes in the Nightly version, please refer to past updates.


[Additions and Changes]
[Additions and Changes]
* Added magic spells for Purification and Complete Purification.
* Hanging from a sturdy rope is now possible.
* Added scrolls for calling reinforcements.
* Added the launch option "-NOMOD" to disable mods when starting the game.
* Added gunsmith and dyer professions.
* Improved error handling when writing or reading map files.
* The experience and stamina consumption for dismantling now increase in proportion to the number of items dismantled.
* It’s now impossible to carry another tent inside a tent (treated the same as an iron ball).
* NPCs and pets will now swap places based on priority.
* Added icons for potential abilities in the training window.
* Using a broom now allows you to clean tiles with bloodstains, etc.
* Removed the immunity to fear from the levitation effect.
* Changed the race of the "Undying Sister" to a zombie.
* Added graphics for seeds.
* Added graphics for monsters.


[Fixes]
[Fixes]
* Fixed a bug where the material of randomly generated altars in the wilderness was randomized.
* Fixed an issue where animals were being generated at ten times the usual rate when the "No Animals" policy was set.
* Fixed a bug where wines of different prices would stack together.
* Other minor fixes and adjustments.
* Corrected a glitch where projectiles were coming from strange places.
* Fixed a bug where automatically using stairs when foraging if stairs are at the location.
* Other minor changes and fixes.
 
[Note]
* Unlike other guilds, the Thieves' Guild has an NPC named "Voice of the Night" as the receptionist.
<big>'''Hotfix'''</big>
* Fixed a bug where pc and hostile npcs can be displaced.
<big>'''Hotfix 2'''</big>
* Improved the processing of Field of View (FoV).
* Fixed a glitch where the graphics for seeds obtained from cultivated crops were not correctly selected. (The new seed graphics will only apply to seeds from version 20.43 onwards.)
 
=== Alpha 20.42 ===
<big>'''2024/1/27'''</big>
 
[Additions and Changes]
* When holding a drink, you can now bathe in it by middle-clicking on yourself.
* Residents capable of cleaning will now tidy up vomit, milk, and eggs.
* Auto-arranging is now usable inside tents.
* Miasma now spreads to nearby characters.
* Adjusted the power of some spells.
* Non-player characters will now try to avoid moving to tiles that are already occupied by another character.
* Changed the output process for Japanese combat messages.
* Non-player characters will now naturally recover stamina even when not sleeping.
* Decreased the priority of magic in auto-combat for the player character when under status effects that hinder chanting.
* Improved the process of automatic selling of residents' items. Ensure not to sell ranged weapons, etc.
* Added action settings for monsters and similar entities.
* Added snowy materials.
 
[Fixes]
* Fixed a bug where the player character was paying residential tax to themselves.
* Corrected an issue where the level adjustment for Nefia bosses had disappeared.
* Fixed an issue where the contents of the Note Widget were not being saved upon game save.
* Other minor changes and fixes.


[Notes]
[Notes]
* The balance and management of Homes in the beta version will be quite different. Currently, there is no limit on the number of residents for load testing purposes and such, but a normal Home is expected to have about 10-20 people(Not that 100+ Home will be impossible). A month or so before the beta, I plan to radically overhaul Home management and various aspects of the game based on feedback from the alpha.
* Currently, cooking on flame pillars is not supported (this requires an item destruction process).
* The newly added widgets (Side Screen, Note) might cause errors with existing save data unless all widgets are reset at least once.
 
<big>'''Hotfix'''</big>
* Fixed a bug where eggs being cooked are mistakenly cleaned up by residents assigned to cleaning duties. 
* Modified the 'Nursing' job for residents so that it periodically heals status abnormalities and reverses weakening effects on abilities. 
* Adjusted the balance of miasma.  Ensured that the healer's recovery service is applied to the entire party.
* Changed the action of 'closing a door' to a middle-click action.
* Added snow accumulation graphics.
 
=== Alpha 20.41 ===
<big>'''2024/1/26'''</big>
 
[Added]
* Added "Vow" option to character creation screen.
* Now possible to bury corpses in graves (for role-playing purposes, currently has little practical use).
* Display collection rate in the art gallery.
* Added a "Note" widget.
* Locked passages now visible on the mini-map.
* Using lockpicks on training treasure chests will not decrease their usage count.
* Updated Chinese translations.
* Added new behavior settings for several NPCs.
* Added new monster graphics.
* Added snow graphics.
*
[Fixed]
* Fixed a bug causing an error when destroying scaffold blocks.
* Fixed a bug that allowed containers with contents to be collected inside other containers in collection mode.
* Fixed the issue where the BGM didn't change on the boss level of the den.
* Other minor changes and fixes.
 
=== Alpha 20.40 ===
<big>'''2024/1/25'''</big>
 
[Additions]
* Started setting behaviors for monsters and similar entities (planning to handle about 5-10 creatures per day. In addition to behavior, I'll be revisiting related elements such as species, level, and resistances, so expect quite a few changes in the game data that may not be mentioned in the release notes).
* Processed foods now spoil in brewing barrels, etc. (experimental).
* Waystones can no longer be used in certain zones such as fields, dungeons, and tents.
* Added the Void (Around the Truce Ground, provisional specification).
* Adjusted random dungeon generation so that ascending and descending staircases aren't generated too close to each other.
* In Cinema Mode, items set to invisible will not be displayed. Adjusted lighting effects in Cinema Mode.
* Silent pets will no longer speak, even during parasitism or when attacking.
* Added monster graphics.
* Added snow graphics.
 
[Corrections]
* Fixed a glitch where room number text on room plates remains even after exiting build mode.
* Fixed a bug where players can have recipe inspirations while dying in their sleep.
* Various other minor changes and fixes.
<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* For existing save games, the void will be generated upon nefia reset.
* Fixed an issue with part of the concert hall floor. Added one new floor type.
 
=== Alpha 20.39 ===
<big>'''2024/1/24'''</big>
 
[Additions]
* Set an upper limit on discounts achieved through negotiation.
* Milk will now spoil in brewing barrels, etc.
* The price of items will slightly increase or decrease depending on the enchantment level (indicated by a + number).
* Wine will now have an added price of 120% of the original material cost.
* Added the ability to fluff cats and dogs.
* It is now possible to create paths, etc., in the floor workshop.
* The selling price of inedible food and ingredients will be halved.
* Added new monster graphics.
* Added snow accumulation graphics.
 
[Fixes]
* Unified the Japanese term "制作" to "製作."
* Fixed a glitch where snow removal settings were not being applied to roof installation items.
* Other minor changes and fixes.
 
[Notes]
  Issues with Japanese character input and character corruption are likely errors in Unity itself, so I'm considering updating the Unity version used in Elin. However, updating Unity might cause unexpected errors in the game, so it should be tested thoroughly at a later date.
 
  Due to meetings about the additional production of acrylic blocks and re-shipment of thank-you cards, development time might be limited for the next few days. Bug reports have been settling down, so I plan to start working on monster behavior settings from tomorrow. Changes and additions to individual monster behaviors will not be specifically mentioned in the release notes.


=== Alpha 20.38 ===
=== EA 23.22 (Nightly) ===
<big>'''2024/1/23'''</big>
<big>'''11/10 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* The selling price of dishes now includes the value of the ingredients used.
* Watering with a watering can now extinguishes flames. When fire pillars are present, water will be prioritized.
* When suitable items for throwing are in the hotbar, they will be used automatically in combat.
* Added festival hat settings for multiple characters.
* Adjusted the damage of thrown items.
* Disabled compression of map data when saving the game.
* Vegetables and fruits now receive a 75% profit modifier when shipped.
* The Palmia Times is now available in towns outside Palmia.
* A low chance to come up with wall-related recipes when digging walls. And for floors (etc.)
* (English version) Revised lore text in Mani's journal.
* The option to talk will not appear when conversing with animals unless the player has the animal lover trait.
* Livestock will no longer eat cooked dishes.
* Switching tabs by scrolling the mouse wheel over the window tabs is now possible.
* Added an informant to the guard's directions.
* Added batteries to the drop list for mechanical races.
* Experimental setting added: 'Do not fix the camera during gathering, etc.'
* Experimental setting added: 'Regenerate even destroyed Last Wish content.'
* Fruit shops will now also sell a small amount of vegetables.
* Improved the operation of terrain mode in build mode.
* Nola will temporarily sell recipes without restocking limits (as a remedy for save data before the new recipe sale).
* Added monster graphics.
* Added snow graphics.


[Fixes]
[Fixes]
* Fixed a bug where holding a photograph or painting would disrupt the screen display.
* Fixed an issue where material enchants weren’t applied to ranged weapons when loading the game.
* Fixed a bug where using binoculars would not return to the normal screen if 'End build mode with right-click' is turned off in settings.
* Various minor fixes and adjustments.
 
[Note]
* The alpha test began, and a month has flown by. Thank you very much for all the feedback!
 
 
=== Alpha 20.37 ===
<big>'''2024/1/22'''</big>
 
[Additions and Changes]
* Users can now use items in the hotbar on the left side of the screen with the F1-F8 keys.
* Added a macro for registering equipment sets to the user hotbar.
* Added a key setting for hotbar page switching in the input settings.
* Added a recipe for a detector to Nora's shop items.
* When cooking, there is now a low chance of conceiving a recipe in the same category as the dish being made.
 
[Fixes]
* Fixed a bug where rice was not listed as a necessary ingredient for sushi.


[Notes]
[Notes]
* Currently, it is by design that a bucket filled with water cannot be offered at the altar.
* Growing crops outside bases and tents may eventually become unavailable, so it might be wise to wind down those activities soon. (This was a leftover temporary feature from the beta phase.)
<big>'''Hotfix'''</big>
* Fixed an issue where directional data for walls and other objects wouldn't load during map loading.


  After the recent update, you might notice items with a plus sign, like "Empty Can +5". This is simply showing the base value, as junk items no longer receive furniture enchantments. Any junk items generated after the update will not have a plus sign.
=== EA 23.21 (Nightly) ===
Please look for the key setting in the config window if pressing Ctrl does not switch hotbar page.
<big>'''11/10 2024'''</big>


=== Alpha 20.36 (Nightly) ===
If an attempt is made to reacquire divine blessing equipment while the same equipment already exists, it will be destroyed. To ensure safety, this update is first being released in Nightly. If any divine blessing equipment is unexpectedly destroyed, please provide feedback.
<big>'''2024/1/22'''</big>


[Additions and Changes]
[Additions and Changes]
* Added the "Side Screen" widget.
* The setting "Use aggressive abilities on self only while holding Shift" has been modified to apply to "allies (including self)."
* Added a hotbar toggle feature (Ctrl).
* When auto-playing, music will now stop if the PC dies.
* Degradation by acid is now limited to -5.
* NPCs at the PC’s base will no longer call for help if attacked.
* Companions and villagers now gain affinity when they defeat enemies.
* Fire magic now occasionally creates pillars of flame.
* Adjusted the display method for emotion icons.
* The auto-bed command cannot be used while return or escape is in progress.
* Added "Use only favorite abilities" to the auto-combat settings.
* Fertilizer can now be placed on top of fences.
* Several debuffs have been activated for auto-combat.
* A sound effect has been added to ether disease onset, along with a notification.
* Companions will not train if all skill potentials are above 900.
* A notification will appear when a companion’s item is broken.
* Added a "Ignore already placed" setting to the collection mode in build mode. Now collects all items on selected tiles at once.
* Walls and other structures can only be built beyond the map boundary in build mode.
* Changed the minimum value for skills and similar stats to -100.
* Earthquake damage has been adjusted.
* Enabled the destruction of homes other than the starting point (please backup your save data before trying).
* Crafted ammunition now receives enhancement levels according to crafting skill level.
* Adjusted the effect amount of meals.
* Shooting target information will now be cleared when moving between maps.
* Residents will now automatically eat food placed in the shared box. If there is food while the PC is out, they will eat it.
* In the PC’s inventory, stackable items can now be placed one by one by holding the left mouse button and right-clicking while dragging.
* Junk will no longer have furniture enchantments.
* The action to mark an item as important will be visible even if "Advanced Menu" is disabled in settings.
* Garbage and NPC-produced items will now stack on the spot.
* Items like New Year's gifts cannot be used on the global map.
* Items that can only be used on PC's land are now clearly indicated in tooltips.
* When fast traveling, travel speed bonuses (such as Seven-League Boots) now shorten travel time rather than reducing food consumption.
* Edible equipment will not be eaten while equipped.
* Babies will gain feat points from the milk bonus when nursing.
* Clicking a party member in the Party Member Widget now opens the trade window.
* Divine blessing equipment can now be reacquired by wishing. If the same equipment already exists, it will be destroyed upon picking up the new item.
* Field signpost ranges now penetrate fences (excluding those placed indoors). Visibility checks have been removed to prevent obstructions like trees.
* The name of "Asylum" has been changed to "Orphanage."


[Fixes]
[Fixes]
* Fixed a bug where repeating the buying and selling of unidentified items increased the amount of Oren.
* Fixed an issue where quest NPCs, when retrieved from the Pact Stone in Vernis quests, behaved erratically.
* Fixed a bug where once-abandoned quests could be taken again.
* Fixed an issue where using Itzpalt's "Extract Mana" did not restore MP to companions, while incorrectly restoring MP to the PC based on the number of companions.
* Fixed a bug where NPCs were generating the same amount of Oren in their inventory as the reward thrown during performances.
* Fixed a bug where crafted stackable items would sometimes stack with untagged items, causing an issue with completed items.
* Various other minor changes and fixes.
* Corrected the fishing skill progression, which had made small medals rarer with higher skill levels (intended to be the opposite).
* Various minor fixes and adjustments.


[Notes]
[Notes]
  I have received several reports of mini-games, like slots, not starting due to errors when playing on SteamDeck. I would appreciate reports on whether mini-games can be played on SteamDeck or if errors are occurring.
* There may be display and behavior issues with Japanese text input, likely due to a bug in Unity. If anyone has any insights or suggestions on how to resolve this, please send feedback.
Also, if you have save data where errors occur when holding a photo or canvas (which can capture images within the game), please send it via bug report.
 
=== Alpha 20.35 ===
<big>'''2024/1/21'''</big>
 
[Additions and Changes]
* Added a feature in the 'Automatic Item Pickup' settings to also automatically pick up dismantled items.
* Friendly NPCs will no longer bother player's companions when drunk.
* Companions being led by the player will not interact much with other NPCs when drunk.
* Added a shortcut key to set the state to carrying nothing (Default key: q).
* Added a shortcut key for auto-combat with the NPC under the cursor (Default key: z).
* Improved the secondary sorting during inventory sorting.
* Added an 'Ascending Order' option to inventory sort settings.
 
[Fixes]
* Fixed a bug where companions did not properly migrate after choosing the option 'I want you to move to this land'.
* Fixed a glitch with a single vertical and horizontal line appearing in sea animations (We've received several reports, but as the glitch seems to depend on the graphics card and couldn't be confirmed on our end, this is a predictive fix. If the glitch still occurs, please report it. It's also likely fixable by changing the 'Pixel Snap' option in settings under 'Others').
* Fixed the transition process of BGM for rooms, maps, and jukeboxes.
* Fixed a bug where the PC would spawn in strange locations upon death.
* Other minor changes and fixes.
 
[Note]
  Regarding actions like picking up vomit, collecting eggs from livestock, disposing of rotten food or garbage, I plan to integrate these with in-game jobs and items for resolution. However, as it might take some time to implement all these features, I'm considering adding a temporary 'Managed Home' ordinance.


=== Alpha 20.34 ===
=== EA 23.20===
<big>'''2024/1/20'''</big>
<big>'''11/10 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Floors and blocks can no longer change materials (material change may be discontinued for entire stacks for balance reasons).
* Restoring from backups now directly overwrites the save data of the current world.
* During crafting, the PC will prioritize using materials they possess.
* Fixed the tooltip position for item search and recipe search.
* Added a macro to use a bed in the backpack from the general hotbar (experimental).
* Added a setting to "Stop movement when an enemy is detected" to the game settings.
* Removed some settings from the bed configuration (livestock don’t need beds).
* Added shortcuts for auto-sort and BGM mute to input settings.
* Companions will no longer sell food in towns.
* Added "RegenerateNames" to console commands to change all NPC random names and epithets in a map (for translation testing).
* Added a signpost workshop recipe to Nino (for when the initial quest becomes unavailable due to scenario progression).
* In collection quests, additional Orens will be awarded based on the value of the items handed over.
* Items can now be picked up on the global map.
* Seeds can now be named.
* In lands other than the companion's home, you can directly ask them to move by speaking to them.
* Wands with zero uses left will not be displayed in shops.
* You can now ask informants to unlock keys.
* The build mode will now display height during terrain elevation.
* Scrap debris will now drop batteries.
* Chair-like species cannot be detected through telepathy.
* Requests can now be discarded.
* Platforms can only be built on home territories.
* If the PC is female, the sister will call her "big sister."
* Incognito will reset all hostile relationships immediately upon activation.
* Ancient documents read by pets will crumble after being deciphered; reduced the chance of pets reading books.
* When a store's inventory is full, it will automatically expand (this is a temporary measure, and in the future, it's planned that no more products than the inventory size (8x5) will be generated).
* Changed the potion categories for blindness, paralysis, and confusion to medicine.
* Lowered the average age of generation for the Rolan race.
* Vulnerability and Elemental Scars will greatly reduce resistance acquisition rates (like those of bosses).


[Fixes]
[Fixes]
* Fixed some action cursor icons that were displaying incorrectly.
* Fixed an issue where the current world map loaded when backup data was restored.
* Fixed a bug where throwing a ranged weapon used as furniture was processed as a ranged weapon shot.
* Corrected an issue in the allocation word settings where items wouldn’t sort correctly when using standalone words with “-” as a filter.
* Fixed a bug where backup NPCs created when a town NPC was made a companion would have enemy attributes like being a snow petit.
* Other minor fixes and adjustments.
* Fixed a bug where backup NPCs would not generate new backup NPCs when a town NPC was made a companion.
* Fixed a glitch where the Nefia conquest icon would remain on the map when loading other save data.
* Fixed a glitch where the magic stock display wouldn’t update in auto-combat when using magic from the hotbar with the ability window hidden.
* Fixed a bug where pressing the picker shortcut (q) during binoculars use would switch to build mode.
* Fixed a bug where saving and loading with 0 Karma would reset Karma to the initial value of 30.
* Various other minor changes and fixes.


[Notes]
[Notes]
* If story-related NPCs disappear from your base, check the "Recall" option on the Covenant Stone.
* The phonograph can be used to change BGM while inside a tent.
* Plans include instance-based map requests for subjugation quests, similar to elona.
* The fact that one side of an L-shaped wall changes depending on the adjacent walls is currently a specification. This is because only one type or material of information can be held per tile.


=== Alpha 20.33 ===
=== EA 23.19 (Nightly)===
<big>'''2024/1/19'''</big>
<big>'''11/9 2024'''</big>
* There are significant changes related to backup system. This is the first Nightly release for EA, and assistance with testing would be greatly appreciated.
* Nightly version is a test version released ahead of major game changes. It can be accessed from the Steam Library by right-clicking Elin > Beta > "Opt into Beta." If no issues are found in the Nightly version, it will be released as the standard version.


[Additions and Changes]
[Additions and Changes]
* A warning dialog will now be displayed when moving away from a floor with a boss in Nefia.
* Introduction of a new backup system, and removal of previous backup settings.
* An icon will be displayed on the global map for Nefia where the boss is no longer present.
* Backups are now automatically created when the version updates. The backed-up world can be loaded from the restore menu.
* Added a setting to the card collection page for automatically collecting picked-up cards. Also, cards can now be collected with a middle mouse click.
* Materials for "sealed passages" generated in dungeons will no longer change to dungeon-specific materials (like soil) to avoid camouflage.
* Changed the material for the Hearth Stone to Mica.
* Items with the "indestructible" flag cannot be recycled.
* Auto-combat will now be interrupted if there are no available actions.
* Crops can now grow and be tilled in fenced areas.
* Creatures summoned by PCs or pets will no longer throw potions at invisible opponents.
* The solar system lamp's effect radius will always be maximum in outdoor maps, even without electricity. In indoor maps, the radius will decrease without electricity.
* Attacking NPCs with an invincibility tag due to story progression will no longer yield experience points.
* Turning off the quest tracker directly from the widget manager will also disable the automatic display of the quest tracker upon quest updates.
* The "smelly" enchantment on items that have rotted will no longer be applied to non-food items.
* Stopped using Unity Cloud Diagnostics (as it was rarely used).
* When exchanging sketches, if a sketch already owned is drawn, there will be a re-draw up to 5 times.
* Changed iron hardness back to its original value (slightly weaker).
* Adjusted the experience gain from weightlifting.
* The word filter can now accept multiple words separated by commas. Adding a "-" at the beginning of a word will exclude matched items from categorization.
* In the config screen, item selection in dropdown lists with the mouse wheel is disabled.
* Recipes are now indestructible.
* Added snow material.


[Fixes]
[Fixes]
* Fixed a bug where residents could attack other residents.
* Fixed the limit on the "Ravenous Hunger" of Ether Sickness, which was incorrectly applied to "Blasphemous Horns."
* Fixed a glitch where the gallery viewing page remained the same even after loading different save data.
* Various other minor fixes and adjustments.
* Fixed a glitch where taxidermy and similar items are displayed as boxes when placed in roof mode.
* Fixed a bug in auto-combat where melee attacks could ignore elevation differences.
* Fixed a glitch where narrations in scenes for non-human races were displayed with parentheses.
* Fixed a bug where arrows with different enchantments could stack.
* Other minor changes and fixes.


[Notes]
<big>'''Hotfix'''</big>
* NPCs picking up items at their feet during fishing and performances is currently an intended feature.
* Fixed an error when sending feedback.
 
=== Alpha 20.32 ===
<big>'''2024/1/18'''</big>


=== EA 23.18===
<big>'''11/8 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Items generated by NPCs in idle mode will now have an "owned by NPC" flag.
* Significantly reduced the required level for fish recipes (for map objects swimming in ponds). Fish can now be crafted from the Floor Workshop.
* Icons will now be displayed for NPC-owned items and gifts during item exchanges.
* Changed the category of the vomit to Trash.
* Bell-type monsters will still have a low chance to flee even when they are bosses in Nefia.
* Removed nails as a required material for the initial chair recipe.
* Dying NPCs will now have a chance to enter a state of fear.
* Disabled auto-combat when holding a rod (staff in use).
* Home expansion is limited to one tile before the land border.
* Merchants in Mif Village now sell writing tools.
* Changed the position of tooltips in the crafting screen and added scroll support when selecting materials.
* Significantly reduced the probability of city residents praying at altars.
* Auto-combat actions will now be prioritized for display even when enemies are standing on items.
* Slightly reduced the hardness of iron.
* Crop levels will now be displayed when moused over.
* Changed default materials for items like empty cans to copper, making it easier to obtain scrap with a hammer early on.
* Cacti have been changed to be treated as crops.
* When displaying the list of return destinations, added a danger level indicator for Nephia.
* Food enchants from seed cultivation will now only apply to food crops.
* Throwing weapons are now protected from theft.
* When acquiring or renaming land, any prefixes set in the zone will be cleared.
* Black Market and Imported Merchants have a low probability of generating artifacts in their inventory.
* Adjusted the price of the Wand of Wishes.
* Prevented raids on the global map’s sandy beaches (due to the possibility of being stranded in the middle of the ocean).
* Added new monster graphics.
* Weapon activation abilities now scale with relevant weapon skills rather than dexterity.
* Added snow accumulation graphics.
* Allies will generally avoid area attacks that might affect neutral or higher-standing NPCs (to prevent mishaps with Big Daddy, etc.).
* Slowed down Ether Disease progression speed by approximately 30% (feedback after the adjustment is welcome).
* Added an option for “Filter by Keywords” to allocation settings (available only when advanced menu settings are enabled).


[Fixes]
[Fixes]
* Fixed a bug where the placement detection for multi-tile occupying items was incorrect in build mode.
* Fixed an issue where maps like towns, which regenerate at load time, would regenerate upon reaching their reset period.
* Fixed a bug where magic hotkeys could be used while sleeping.
* Fixed an issue where NPCs could steal from a distance.
* Fixed a glitch where invisible items like room boards could be collected with the furniture collection ticket.
* Other minor fixes and adjustments.
* Fixed a bug where item prices could become negative when the negotiation skill was negative.
* Fixed a glitch where lighting effects from carried items could remain on the map.
* Fixed a glitch where doors would not automatically close when there are illumination or roof installation items.
* Other minor changes and fixes.


[Notes]
[Notes]
* Moving to a tile with a hitching post will automatically dismount and put pets in a waiting state. This is an intended feature.
* Movement using the numpad is enabled by default, even without key settings. If pressing numpad numbers selects items from the hotbar, please check the numpad settings and specifications.
* Certain furnishings like candles can now only be placed on walls.


=== Alpha 20.31 ===
<big>'''Hotfix'''</big>
<big>'''2024/1/15'''</big>
* Fixed an issue where advancing the main story did not trigger the delivery of the "★Storage Box" (caused by overlapping tutorial tip flags). This will be sent again, so for those who already received the reward, please delete it—our apologies for the inconvenience.
* (Japanese version) Renamed “Bolt” to “Crossbow Arrow” to avoid confusion with the bolt used in construction.
* Adjusted BGM so that it does not change when moving between floors in a dungeon if little time has passed.
* Replaced the font for the Chinese language version.


[Additions and Changes]
=== EA 23.17===
* Changed the effect of the dangerous book to the discovery of weaknesses (slight damage bonus). Added effects for when the dangerous book is given to the creature it's about and when it's thrown.
<big>'''11/7 2024'''</big>
* When karma is negative, there is now a low chance of karma recovery each day.
* Added a growth inhibitor that stops the growth of plants.
* Upon death, there is now a low chance for a player character's (PC) primary abilities to deteriorate.
* Experience points for the Mana limit can now only be gained if the target is alive.
* Party-target spells now consume stocks proportional to the number of party members affected.
* Adjusted some of the products sold in stores (related to wands).
* Improved switching processes for jukebox and map BGM music.
* When floating, traps that can be bypassed will not be automatically dismantled. Added several traps, like landmines, that can be bypassed while floating.
* Projectiles are no longer selected for procurement-type requests or as favorites.
* Items inside locked containers will not be identified by automatic identification or identification services.
* Added monster graphics.
* Added snow graphics.
 
[Fixes]
* Fixed a bug where items with charge counts were being sold too cheaply.
* Fixed a bug where, if the Solitude feat was acquired, bonuses from the feat were not being added to the maximum values of HP, MP, etc., immediately after loading a game.
* Fixed a bug where binoculars showed things that should not be visible.
* Fixed a glitch where weapons and tools were not displayed when walking on frozen deep-sea tiles.
* Several minor changes and fixes.
*
[Notes]
* Gwen has stopped multiplying, but the Gwens that have already multiplied will remain as is, as per design.
 
<big>'''Hotfix'''</big>


[Additions and Changes]
[Additions and Changes]
* Those with anorexia vomit when they eat.


[Fixes]
* Characters other than the PC can now undress in the dressing room.
* Fixed a bug introduced in yesterday's update where the last use of magical stock became unavailable.
* Power of weapon-based abilities now scales with the user’s dexterity.
* Fixed a bug where choosing to buy home supplies from Loytel or Fiama did not bring up the transaction screen.
* Eggs are now less prone to spoiling.
* Other minor changes and fixes.
* Furniture related to map transitions, such as stairs, will now resist teleportation.
 
* The “Ether Disease of All Living Things” will only manifest at stage 3 of Ether Disease or later.
[Notes]
* Added new background music and jingle when clearing Nefia.
* NPCs currently do not throw potions at invisible enemies when they are accompanying you as allies.
* When using side-screen widgets, UI blur effects are disabled.
* Regarding favorites, there are two categories to choose from: item categories and cooked dishes. Favorites in the item category do not necessarily have to be food.
* Explosive self-destruct attacks now destroy walls.
* Typing a large amount of text in Japanese conversion mode in the text input box can cause an error, which appears to be a bug in Unity itself.
* Increased vitality for the "Rock" race. Significantly reduced vitality for the "Ghost" race, decreased vitality for the "Hermit Crab" race, and the Mirage β no longer summons ice funnels.
* Changes in appearance due to equipment have been discontinued for Elin to prioritize customization with PCC.
* Invincibility will be removed when moving between maps.
* Gifts based on faith are planned to be introduced soon.
* Items like bulletin boards are now indestructible and cannot be given as presents.
 
* Increased difficulty for decoding ancient manuscripts.
=== Alpha 20.30 ===
* Applied a custom portrait for younger sister characters.
<big>'''2024/1/14'''</big>
* Teleporters can now only be placed in the PC’s home.
 
* The light radius of Cat's Eye also increases attack range.
[Additions and Changes]
* Unique NPC residents who are not livestock will no longer shit.
* Gourmet Feat now displays human flesh, undead flesh, etc.
* Changed shit classification to “Resource.
* NPCs will return to their original positions when zones are regenerated.
* Removed the “Action Highlight” option from the map tools menu. Added a new “Display Sign Range on Hover” option to map tools.
* When NPCs are stacked, hostile NPCs are now prioritized as targets.
* Item search functionality is now available inside tents.
* The effects of physical and mental enhancement (such as blessed bodily resurrection) will diminish as their values increase.
* Mining and digging now yield more experience based on the hardness of the target material.
* Teleportation will no longer occur to locations with stairs.
* Added an experimental option: “Do not pick up ground items with right-click while holding a tool.” Categorized items within experimental settings.
* In zones other than home, enemies of miracle level or higher can now destroy obstacles blocking their path.
* Materials in the crafting screen can now be tracked.
* Added new monster graphics.
* Added “Switch Hotbar Page” to mouse action settings.


[Fixes]
[Fixes]
* Fixed a bug causing an error when digging in the farm platform.
* Fixed an issue where certain weapon-based abilities were not activating. Also corrected an issue where the enchantment strength of abilities did not affect their power.
* Corrected a bug where the state of a door's opening and closing becomes incorrect if an impassable object is adjacent to it.
* Fixed an issue where the overlay for Portrait “specialc_f-61” was not loading correctly.
* Fixed a glitch where some texts do not display when the font size is large (please report if there are more instances).
* Fixed an issue where companions could endlessly retrieve blankets from shared containers.
* Adjusted the depth (z-value) of stairs and half-stairs.
* Fixed an issue where Mouse Buttons 4 and 5, when assigned to “Display All Actions,” did not work in stores and similar locations.
* Fixed a bug where the information of the ammunition of a ranged weapon was not completely cleared after receiving it from a pet.
* Various minor fixes and adjustments.
* Fixed a bug where a pet attacks with a ranged weapon that is no longer in possession immediately after receiving it from the pet.
* Other minor changes and fixes.


[Notes]
[Notes]
* Unique NPCs like Gwen are intended to be one-of-a-kind in the world, even when they become residents.
* For items with graphic variations, like balloons, try rotating them when placing.
* Bugs related to casino chips and other casino-related issues are scheduled to be fixed when the casino opens, so please wait for a while.
* If a save file is corrupted, unfortunately, recovery may be difficult. Enhancements to automatic backup features are being considered for the future.
* The ☆ symbol on throwing weapons currently only affects general features for ☆ items (like resale value).
* Generating Ether Logs with a hammer is currently considered acceptable.


<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
 
* Fixed an issue that had made the maps terrible.
[Additions and Changes]
* Items valued at less than 1 Oren are now priced at 0 when sold.
* Equipment now drops items corresponding to their materials when dismantled.
 
[Bug Fixes]
* Fixed a bug where the abilities and skills of enemies at the 'Miracle' level or higher were increasing exponentially instead of linearly.
* Fixed a bug caused by the recent update where unique NPCs would die due to a healing overflow when entering a zone that had not been visited for a long time.
 
<big>'''Hotfix 2'''</big>
<big>'''Hotfix 2'''</big>
* Fixed a glitch where placing blocks on a platform causes the floor below to become transparent.
* Fixed an error that occurred when entering the base. I'm sorry for the fixes.
* Corrected an issue where furniture collection tickets could be obtained for free.
* Several minor changes and fixes.
 
[Notes]
* There have been reports of character corruption when filling out the bug report form. This issue is related to Unity's core functions and is difficult to fix. As a workaround if you have this problem, please write your report in a text editor like Notepad and then copying and pasting it into the form.
* Regarding items in the hotbar, even if the "double-click to hold an item from the inventory" setting is enabled, not being able to double-click to hold an item is intentional.
* The fact that cacti currently grow quickly and seed enchantments do not apply is by design. I plan to introduce growth stages for cacti in the near future.


=== Alpha 20.29 ===
=== EA 23.16===
<big>'''2024/1/13'''</big>
<big>'''11/6 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Inventory sorting now stacks items that can be stacked.
* Rolled back the method for changing furniture height to the previous method. Added an input setting to enable height adjustments only when pressing the Shift key while placing furniture.
* When a trainer is at home, pets can now pay to train their skills even at home.
* When the option to continue playing music automatically is on, pressing Alt and Tab will no longer interrupt the music.
* Influence can now be used to reroll a store's inventory.
* Added a new launch option, -UPDATE_LANG, for updating language files (for translation mod creators).
* Holding Shift and right-clicking an equipment item in the inventory will now equip it in the second equipment slot.
* Added a few more dishes that can be cooked with fire-based attacks.
* In procurement quests, if you have multiple target items, you can now choose between them.
* Improved performance slightly when the game runs in the background.
* Introducing the "Thank You Mammoth♪"
* Plants that don’t require sunlight can now grow inside tents.
* Nora of Palmia is now the mayor and secretary, with several fixed recipes added.
* Solar lamps will have a reduced range of effect when not connected to a power source.
* Buffs and debuffs are now displayed when hovering over them with the mouse.
* Set a 200-turn cooldown for the NPC-based theft ability.
* If a character's favorite food is known, it will now be displayed in the conversation dialog.
* Smoothed out the terrain in Vernis (to prevent quest items from getting hidden by elevation).
* Bosses in Nefia will leave Nefia if the player changes floors once.
* Limited melee and ranged damage to a maximum of 9,999,999.
* NPCs of Miracle rarity or higher will recover health over time after the player leaves the map.
* Now checks if all necessary files are present in the User folder when starting the game.
* NPCs of Miracle rarity or higher will gain resistance to a status ailment each time they are affected by it.
* Made the four-panel comic in the Palmia Times clickable.
* The 'gift' flag will always be removed from items picked up by the player.
* Added a button to open the save data folder on the loading screen.
* Increased the default stamina value by +5.
* (Japanese version) Changed the name of the ingredient type “生地” to “練り粉” to avoid confusion with fabric.
* Added fabric as a material for the bandage recipe.
* Added a “Remove All” option to the PCC editing screen.
* Items like blankets and lockpicks will now be used from the one with the fewest uses remaining.
* Equipment slots are now sorted and displayed in the character sheet and companion information window.
* Equipment can now be freely swapped with companions whose relationship is at “Trust” or higher.
* Feedback cannot be sent from game data where Debug Mode is enabled.
* Added an option to character sheet personal settings to “Automatically eat when hungry on the global map.


[Fixes]
[Fixes]
* Fixed a bug where digging at a platform scaffolding caused an error and couldn't be dug.
* Fixed issues with attack calculations when the dual-wielding skill has a negative value.
* Fixed an issue where throwing was not possible on half-stair tiles.
* Fixed an issue preventing completion of instance-based quests if the quest spans a festival period.
* Other minor changes and fixes.
* Fixed a bug where the menu would not display when assigning “Show All Actions” to mouse buttons 4 or 5 and then using it on an item in the inventory.
* Fixed an error that occurred when dragging and dropping items with a full inventory at a material hammer shrine.
* Fixed an issue where unique NPCs would not return to their original map after deleting their personal data from the Covenant Stone.
* Fixed an issue where tracked skills were not marked with “*” immediately after opening the character sheet.
* Fixed overly sensitive mouse wheel scrolling under certain settings.
* Fixed an issue where certain adventurer NPCs would accumulate duplicates of the same equipment in their inventories.
* Other minor fixes and adjustments.


[Answers to Questions, etc.]
[Notes]
* Garbage containers will dispose of trash regardless of permissions.
* Currently, skills with a negative level due to mutations do not gain experience. This is intended as part of the current system.


<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* Added 4 new portraits for the "sister" character.
* Added 2 new portraits for the "lich" character. (Thanks minagi!)
* Fixed an issue where the shared settings for containers held by the PC were missing.


* Changed the effect of luck to "When there is a dice roll, re-roll the dice with a certain probability and apply the better outcome (or worse if luck is negative)."
<big>'''Hotfix 2'''</big>
* Fixed the bug where speaking to the altar results in a large number of error messages.
* Fixed misaligned equipment positions in the enchantment list on the character sheet.
* Added a hint regarding hotbar switches.


=== Alpha 20.28 ===  
=== EA 23.15===
<big>'''2024/1/12'''</big>
<big>'''11/5 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Hearth Stone now prevents the destruction of items by fire or ice attacks (this is a temporary measure until Hearth Stone can be upgraded).
* Mount skin changes are now only possible when a pet is at the hitching post.
* Added a card category to items. Cards won't receive furniture enchantments.
* The status bar for abilities will not be enabled at game start if the screen width is below 1300px.
* When carrying more than 500 Orens, pets will now train their skills' potential in the city.
* Tools and ranged weapons are now immune to theft by enemies.
* Added an option to silence pets in pet conversations.
* Added "Unequip held item" and "Shoot" to mouse actions in settings.
* Temporarily, pets can learn skills by reading technical books (this will likely be discontinued when other skill acquisition methods are added).
* When the "Continue playing automatically" option is enabled, performance will no longer be interrupted if stamina falls below zero.
* When taking items like wedding rings from pets, their affection will significantly decrease.
* Bug reports cannot be made while hallucinating.
* Changed the race notation from "Animal" to "Pig." Changed the race of Flame Believers to "Goblin" and Llamas to "Sheep."
* Tax invoices will not be sent if there are no bases.
* Gwens no longer multiply.
* Healers now sell more potions, with healing potions always in stock.
* The meat attribute of PC and the undead attribute now correctly reflect the PC's race.
* Added high-quality appraisal as a level bonus for the appraisal skill.
* Room Boards and House Boards can no longer be used outside the player's home.
* Display sorting settings within containers in tents as well.
* Feather scrolls can now be used on artifacts.
* In sparring maps, adventurers and others won’t steal (as items become unretrievable after sparring ends).
* When moving to a designated point with the mouse, movement stops upon detecting an enemy.
* Auto-combat actions will not display when holding scissors.
* When placing an item, height adjustments can only be made while holding the Shift key.
* When holding tools or similar items, right-clicking on an item (without other available actions at the target location) will now pick up the item.
* Added Chinese translations.
* General character graphic adjustments and fixes.


[Fixes]
[Fixes]
* Fixed the omission of the duration of the floating effect in its description.
* Fixed an issue where auto-combat tactic type settings would not take effect until gameplay resumed.
* Fixed a glitch where the names of invisible NPCs appeared when targeted with a shooting cursor.
* Fixed duplicate parent IDs in character generation (existing data may now have young male characters with an archaeologist parent and young female characters with an uncle parent).
* Fixed a glitch where the total quantity was not displayed correctly when collecting stacked cards.
* Fixed a bug where the luck multiplier effect from Ehekatl's equipment bonus did not apply to residents or allies with a base luck of zero.
* Other minor changes and fixes.
* Resolved an issue where equipping multiple weapons with long-range attack ability caused odd behavior in auto-combat.
* Fixed an issue that caused players to be transported to strange locations when sleeping at the far left of the global map.
* Resolved an issue in Blackjack where hitting repeatedly would cause the dealer to burst.
* Various other minor fixes and adjustments.


[Notes]
[Notes]
* Wishing with well water is currently a feature that occurs only once a year in the game.
* Creating a field and digging with a shovel yields soil of that type, currently available in unlimited quantity.
* The brightness of the night can be adjusted in the experimental tab by checking the "Show Experimental Options" item in Settings > Others.
* Dice rolls decrease when equipping fist weapons, by design (fist weapons’ performance fully combines with unarmed attack capabilities, including enhancement levels and penetration, which can make them overly powerful with enchantments or upgrades).
* If movement is blocked by an obstacle, self-harm may occasionally trigger teleportation.
* Piety is a hidden value.
* If unable to speak with Fiama or Ash, it’s likely they are angry and neutral. Try talking through the middle-click menu, kill them temporarily, or allowing a few days to pass.


===Alpha 20.27 ===  
=== EA 23.14===
<big>'''2024/1/11'''</big>
<big>'''11/4 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added attributes to the younger sister cat that make it unsuitable for riding.
* Items can now be delivered for procurement requests if their names match, even if the item types differ from the requested ones (this function existed before, but the name matching method has been adjusted).
* When in a full state, you cannot eat at the inn.
* Several new rumors have been added.
* Even when PCC data for pets and residents is disabled, the hair color of the PCC is retained.
* Items designated as important can still undergo processing, such as charm infusion, without being consumed.
* Added enchantments to the beggar's pendant.
* User maps now allow exiting via Waystones or Covenant Stones.
* The effects of Seven-League Boots also reduce the amount of provisions consumed during fast travel.
* The Chinese font has been replaced and expanded (Simplified and Traditional).
* When carrying a detector, moving items in the inventory will not trigger the detector. The detector ignores case in the input text.
* Containers that have contents cannot be recycled.
* During auto-movement, if there are stairs en route, they will not be used.
* Named containers will no longer display prefixes.
* Friendly temporary pets can be banished via the central click menu.
* Added a game setting: "Use offensive abilities on self only when holding the Shift key."
* Mother will not go assaulting when riding or being ridden.
* Nerun now trembles when stamina becomes dangerously low during crafting.
* When drawing water with the Pot of Thirst, the material of the pot itself does not change.
* The property search feature now includes character searches (limited to personal bases and towns).
* If an NPC's inventory is full, you cannot give them gifts.
* Wishes for land deeds are no longer allowed.
* The weight limit for items that can be given to NPCs is calculated based on the current weight of the NPC's inventory plus the weight of the item being given.
* The chance for treasure chests to appear at the junk shop has been reduced. Treasure chests can now appear at Loytel Mart.
* Added 'Do Not Change Target' and 'Interrupt if Target is Lost' settings to auto-combat.
* Opening a companion's inventory will now also display their equipped slots.
* The maximum level of seeds that can be improved through breeding depends on the agriculture skill.
* Skills being tracked on the skill tracker will now be marked with an * on the character sheet.
* Adjusted the damage of poisoned food.
* The appearance rate of divine statues has been adjusted. Players are limited in the number of times they can use Kumiromi's secret experience.
* Added the recipe for cream stew.
* Added various monster graphics.
* Changed Nefu's graphic to multi-tailed.
* Added snow graphics.


[Fixes]
[Fixes]
* Fixed a bug where using material change on enhanced equipment resulted in duplicated enhancement effects.
* Fixed an issue where items were consolidated even if their prefixes differed when the "Compress Items" option was enabled for containers.
* Fixed a bug where an error message appeared when reading a teleport scroll.
* Fixed an error that occurred when dragging equipment with acid-proof coating to mix while the inventory was full.
* Other minor changes and glitch fixes.
* Corrected an issue where unarmed attacks were not considered hostile actions.
* Fixed an issue where characters with the Loyalty feat would attempt to help companions even while unconscious from gene synthesis.
* Addressed an error that could occur when repeatedly pressing the start adventure button during character creation.
* Various other minor fixes and adjustments.


[Notes]
[Notes]
* Boxes with contents, such as treasure chests, cannot be picked up if your main backpack is full.
The save data backup function only creates backups; manual copying is necessary for restoration. For more details, please refer to the System section in Travel Wisdom.
* The decrease in effectiveness of the resident attraction campaign is intentional.
A solution for lost invoices in the Loytel debt quest is under consideration, so please wait a bit longer.
Currently, there is too much feedback to read everything, so finding a better approach is being considered.


[Announcement]
* Gwen will soon stop multiplying.


=== Alpha 20.26 ===
 
<big>'''2024/1/10'''</big>
=== EA 23.13===
<big>'''11/3 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Axes for woodcutting can now also be crafted using ingots.
* The global map tutorial for Nern now mentions outdoor maps.
* Doors that are placed can no longer be dismantled with a hammer.
* After receiving the recipe for Flam from Loytel, Loytel will now sell the Flam recipe (for cases where the recipe is lost).
* Puppies cannot enter tents in the puppy cave.
* Icons will now be displayed on Nefia that have been visited before.
* The method of displaying fertility has been changed (it will be the opposite of what it was before).
* Added Gwen’s portrait.
* Furniture and facilities required for residents' jobs are now displayed in tooltips.
* Adjusted the food attribute of radishes (previously overlapping with cabbage).
* Added an option to 'hold as furniture' in the middle-click menu for items like alcohol and potions.
* In escort requests, maintaining a distance of up to 4 or less between the PC and the target during map transitions is now allowed (previously 3).
* Failed dishes will no longer be selected as favorites.
* The map for Vernis will no longer regenerate.
* Adjusted the amount of karma reduction for failing bounty quests.
* Widgets on the side screen can no longer be moved by dragging.
* Changed the effect of skill books from a fixed value increase to an experience gain.
* Added a troubleshooting section to the "Development Room."
* Improved the movement pathing for short distance travel with the mouse, preventing odd detours.
* The maximum quality of recipes is now displayed in the crafting screen.
* Added "I can’t pick up items!" to the FAQ in the help section.
* The map board can now only be used at personal bases.
* A tinker's table has been added to the tinker’s camp (to assist if the axe is lost).
* Training from trainers is disabled in user maps (as guild skills could also be acquired).
* Updated the Chinese translation.


[Fixes]
[Fixes]
* Fixed a bug where temporary files in the save data were not being correctly deleted.
* Fixed an issue where clicking outside the map’s edge sometimes prevented exiting, depending on the mouse position.
* Fixed minor glitches.
* Fixed an issue where quest tracker contents sometimes did not display after loading a game.
* Fixed an issue where only the last item of stacked throwable weapons with the "returns to hand" enchantment returned to the hand when used in auto-combat.
* Fixed untranslated text in the English version of Nerun’s widget.
* Other minor fixes and adjustments.


[Tips]
[Notes]
* When sending companions back home, they return to their own home, not the player's home. If you have multiple bases, you can change a companion's home using the Covenant Stone.
* To complete the Flam quest, it is necessary to speak with Loytel in Vernis after breaking the rock.
* Mechanical NPCs following you around is a bonus from the Mani faith.
* There is an item called stone rubble.
* You can turn off the display of building roofs using the 'Map Tool', which can be accessed by a long press on the central button or by clicking above the log display button at the bottom left of the screen.
 
=== Alpha 20.25 ===
<big>'''2024/1/9'''</big>
[Additions and Changes from the Nightly Version]
* It's no longer possible to gather resources using panties.
* Added the "Public Order" home skill. Changed some residents' job contents.
* Residents now have a chance to starve to death if the population exceeds its limit.
* The "Industrious" home skill now only affects the output of residents' production.
* Adjusted the balance of several home skills.
* Added snow accumulation graphics.


<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* Fixed a bug where a hunger check was performed before recalculating home skills after loading the game.
* Fixed an issue where trainers stopped training in real world, instead of in the user map.
* Fixed a bug where no dining experience points were awarded when the food quality was below a certain level.
* Home skills of residents will now be calculated even if the resident is deceased.
=== Alpha 20.25 (Nightly) ===
(Nightly Version)
  The Nightly version is the latest version of Elin, available before its general public release. You can opt into this version via Steam by right-clicking on Elin in your library and selecting "Properties > Betas."


  From now on, the Nightly version will always be kept up to date with the latest version of Elin, including the publicly released versions. Once you set it to the Nightly version, there's no need to switch back to the regular version. Save data is common and compatible between the Nightly and regular versions.
<big>'''Hotfix 2'''</big>
* Improved the content of Lutz’s Diary and added a new entry.
* Prevented automatic switching to HDR mode when an HDR display is used (the game itself runs in SDR).
* Fixed an error that could occur when re-entering the city after the festival.
* Various minor fixes and adjustments.


[Important]
=== EA 23.12===
  In this update, bonuses from equipment enhancement and blessings are now directly added to the equipment's abilities. When loading existing save data, only the equipment possessed/equipped by the PC and currently accompanying pets will receive these bonuses. (All equipment created after the update will be generated with this new specification.)
<big>'''11/2 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added Levitation to the initial feats of fairies.
* Adjustments have been made to the balance and levels of early-stage monsters.
* Dialogue choices can now be selected with the keyboard.
* The turn progression when placing furniture has been streamlined (reducing the sluggish feeling).
* Added a setting to change the background color of stacked item icons.
* Inhabitants will no longer take and equip engagement rings or collars from shared containers.
* Added a setting to disable certain screen-shaking effects.
* Items generated from shrines now appear instead of being placed in a set state.
* Important parts of random request texts are now color-highlighted.
* The game now automatically saves after the opening sequence.
* Limited the frequency of "okaerinko" responses.
* FPS is now limited on the title screen.
* Invisible flags are removed when items are collected in Build Mode.
* When genes with no feats or traits are generated, they are now re-rolled.
* Adjusted the damage bonus from Strength in throwing.
* When dying from dropping heavy items on the global map, those items are now flagged as "do not pick up automatically."
* Cards and taxidermies are now indestructible. Items with indestructible flags are explicitly indicated in item details.
* While in a crushed state, the Moon Gate cannot be used if over the weight limit.
* Non-humanoid creatures no longer fall into madness from eating human flesh, and the likelihood of acquiring the human flesh feat is reduced.
* When the language setting file has not yet been generated at the start of the game, Japanese and Chinese are now automatically detected and selected.
* Items on the ground can now be picked up all at once through the middle-click menu.
* Changed the recipe for vegetable miso pickles.
* Added scrolls for Weapon Enhancement and Armor Enhancement.
* Bonuses from weapon and armor enhancements, blessings, etc., are now actually added to the equipment’s stats.


[Fixes]
[Fixes]
* Fixed a bug where pets could become immobile for an extended period when entering the global map during madness.
* Fixed an issue where items in the hotbar could not be moved directly to the main backpack with Shift+click.
* Fixed a glitch where fixed quests were shown in the request guides while guards, etc., were at home.
* Fixed an issue where beds placed in containers within the tool belt did not return to their original positions when used for automatic sleep.
* Fixed a bug where home skill bonuses were applied to residents without a suitable work environment.
* Fixed an issue where, when multiple shearable targets were on the same tile, the first target on the tile was always selected internally, regardless of choice.
* Fixed a bug allowing to accept Roitel's quests outside of the home when accompanied by Roitel.
* Fixed an issue where commercial bone meal had no attributes.
* Fixed a bug where negative experience was gained in defense-related skills when attacked with equipment having negative modifications.
* Corrected various typos and similar errors.
* Fixed a glitch where mysterious switches were generated in Nefia.
* Other minor fixes and adjustments.
* Fixed a bug where items dug up on the global map weren't automatically picked up.
* Fixed various minor glitches.


[Notes]
[Notes]
* In Elin, the innate feat of Juere does not reduce hunger but instead enhances the bonus effects from meals.
* Currently, it is intended behavior that food-related enchantments are not applied when cultivating medicinal herbs.
* Regarding the Thieves Guild admission criteria, it is intended that players can pass the test without being a criminal if they can manage the karma loss, though naughty books are planned to be nerfed in the future.
* English translations will be commissioned collectively once the story is completed or if there is significant demand.
* Tools and musical instruments can be installed or given as gifts to NPCs by selecting “Hold as Furniture” from the middle-click menu.
* Thank you for the feedback on automatic collection of items. Collecting from spider webs, using a hammer for dismantling (in-game mechanic), and not automatically collecting gold nuggets from mining are currently as designed.
* In Elin, instead of janitors, NPCs who perform cleaning as an idle activity will throw salt at snails.
* More options on item distribution and methods for automatic tidying of scattered milk and other items at the base are planned to be introduced soon.
* BGM No28 is "Fantasia to the Shining Moon" by FICUSEL.


<big>Nightly Version Hot Fix</big>
<big>'''Hotfix'''</big>
* Bonuses and penalties to work efficiency at home no longer affect the residents' home skills.
* The Punishment Iron Ball can no longer be picked up.
* Added an "Efficiency" section to the information on the Home Board.
* If the Punishment Iron Ball is in the inventory for any reason without having incurred the wrath of a god, praying will now cause the ball to disappear (including under Eyth’s faith).
* Added a new resident job.
* Fixed an issue where casino coins would not increase when winning the first round of blackjack.
 
* Other minor fixes and adjustments.
=== Alpha 20.24 ===
<big>'''2024/1/8'''</big>
[Additions and Changes]
* Removed the throwing attribute from pianos.
* Winged scrolls can no longer be used on tents and artifacts.
* Items inside containers in tents can now be used for crafting.
* Added snow-covered tiles.
* Adjusted the amount of experience gained for skills when earning experience points.
* On the local map, floors such as dirt floors are now generated under blocks, in accordance with the terrain.
* Fishing now consumes stamina based on a probability.
* Residents, once awakened, will not go back to sleep immediately.
* Failing a random quest now decreases karma, and completing one increases reputation (adjustments to random quests, addition of quest types, and changes in difficulty based on reputation will be addressed in a future update).
* Added lockpicks as a fixed item in the inventory of the Black Market merchant in the Thieves Guild.
* Quest items now go directly into the backpack.
* Added an option to automatically pick up foraged items in settings (please provide feedback if there are any foraged items that aren't picked up).
* Increased the probability of generating gold nuggets during mining.
 
[Fixes]
* Fixed an overflow issue with the cursed winged scroll.
* Fixed a bug from yesterday's update where throwing was treated as a melee attack.
* Fixed a bug where the mic couldn't be placed on the ground even when held as furniture.
* Fixed a bug where generators would malfunction in tents or underground during bad weather.
* Fixed a glitch where skills with values reduced to zero by enchantments or similar means were not displayed on the character sheet.
* Fixed other minor glitches.


[Announcements]
=== EA 23.11===
* In an upcoming update, the maximum level of seeds that can be cultivated will depend on the agriculture skill (the level of seeds already cultivated will not change).
<big>'''11/1 2024'''</big>
* As the early game methods for earning money are currently insufficient, they will remain as they are for now, but after the beta starts, the number of furniture requisition tickets required for equipment may increase to about 5-10 times the current amount.


=== Alpha 20.23 ===
<big>'''2024/1/7'''</big>
[Additions and Changes]
[Additions and Changes]
* The maximum bonus for thrown item weight now depends on strength.
* Prevent residents from reading held doujinshi without permission.
* Items suitable for throwing can now be thrown using the F key.
* When placing a party member in the Gene Splicer, they will automatically be removed from the party.
* Damage and accuracy calculations for throws now use the same calculations as regular attacks.
* Added "Magic" as the fourth specialization for witches (was previously unassigned).
* Thrown panties will now return to your hand.
* Residents under standby orders will no longer move to the dining hall during meals.
* Improved algorithm for choosing where to generate stairs in Nefia.
* Added purple medicinal herbs.
* When regenerating maps, stairs, tents, etc., will not be regenerated but remain as is.
* Changed the effect of mental stability to the "Peace of Mind" buff.
* In build mode, residents' belongings and merchants' bags are no longer displayed.
* Throwing weapons with the "Return to Hand" enchantment can now be thrown, even when marked as valuable.
* On the global map, rain turns into snow in winter.
* Negotiation skills do not affect small medals.
* Some materials obtained from gathering spots now scale with generation level. It's now possible to occasionally obtain microchips from mechanical debris.
* Weight check for returning home is now done at the moment of return.
* Residents will now perform the "okaerinko" gesture.


[Fixes]
[Fixes]
* Fixed a bug where ★Iron Balls could be placed in build mode.
* Fixed an issue where NPCs could steal items from the "Merchant's Bag."
* Fixed a bug where invisible enemies could be targeted with the F key.
* Minor bug fixes and adjustments.
* Fixed various minor glitches.
* Fixed a bug where an error message would appear when placing a photo after loading.
* Fixed a bug where karma would decrease when cutting plant seeds in a town where harvesting is not prohibited.
 
[Tips]
* ★Commemorative Sketch Collections can be given to a unique NPC in Lumiest.
* Signposts need to be placed at the edge of the map. Please wait for teleporters or similar for faster movement within the home.
 
<big>Small Update</big>
* Increased the elemental amount for throwing elemental attacks.
* Equipment prayed for through a wish will now become miracle quality.
* Changed the background color for artifact items. Added a background color for godly items.


=== Alpha 20.22 ===
=== EA 23.10===
<big>'''2024/1/6'''</big>
<big>'''11/1 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added a policy for "Transfer Tax Payment."
* Added armored training dummy.
* Changed banks to a container format.
* Attack ratings now display penetration power as well.
* Added a console command "ClearLastWishFlag" to clear the destruction state of Last Wish Objects.
* Added spellbooks and staves for Gravity magic.
* Added fiber as a crafting material for bandages.
* During a gravity state, pull effects are nullified.
* Prevent petting animals while in combat or with hostile animals.
* When on a floor with a boss of Nefia, the boss’s name now appears next to the location name.
* No map regeneration in non-fixed maps.
* Added a cafeteria signboard.
* In home areas, enemies will not spawn in lit areas (enemies will spawn at random places when there are no tiles without a roof or light, which is the current specification).
* Residents now pray at their god’s altar each day if an altar is available at their base.
* In paddy fields, like in fields, crop growth will temporarily stop when it reaches the harvesting stage.
* Adjusted and added new behavior settings for NPCs.
* During telepathy, characters in unexplored tiles will also be displayed.
* Mine dogs now avoid setting landmines in the player’s base.
* Do not put a destroy flag on Last Wish NPCs killed by non-PC parties.
* A new action on the faction board allows signboards to be toggled on or off in bulk.
* Last Wish's lost pets are generated with neutral affinity.
* Changed the name of gloves to “Boxing Gloves” (English version).


[Fixes]
[Fixes]
* Fixed a bug where the auto-combat system repeatedly applies speed buffs.
* Fixed an error that occurred when attempting to pick up a trap as an item.
* Fixed a bug where creatures hanging when entering the map get released.
* Fixed an issue where reclaimed engagement rings and similar items could no longer be eaten.
* Fixed a bug where enhanced abilities from blessed physical revival potions do not decrease if there is an enchantment to maintain abilities.
* Various other minor fixes and adjustments.
* Fixed a bug where an error occurs when returning home after a return chant if the destination Nefia has been regenerated and disappeared.
* Fixed a bug allowing theft of items from a dead opponent during theft.
* Fixed a bug where items in a tent are not saved.
* Fixed a bug where temporarily summoned allies do not follow after map movement immediately after loading a save file.
* Corrected several minor glitches.


[Tips]
[Notes]
* If you want to adjust your position when entering your home, try using a "Signpost" made at the signpost workshop.
* Mandrake's Scream affects all targets without sound resistance, regardless of friend or foe.
* You can directly hold items like food in your inventory by long-pressing the middle click.
* Currently, Jure’s feather fragments have no specific use.
* If a gene already added is removed with a recessive gene, feat points are returned (although the gene itself does not return).
* Although I wanted to add areas like cafeterias, chapels, and training grounds that would boost effects based on nearby facilities, focus on release testing for EA means this will likely be the final version for the beta test.


=== Alpha 20.21 ===
==Early Access (Pre-release)==
<big>'''2024/1/5'''</big>
=== EA 23.9===
<big>'''10/31 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added tents to Nino's merchandise. The weight of the tent changes depending on the items inside.
* Added several new NPC rumors.
* Adjusted the weight of the iron ball.
* Significantly reduced the duration of burning effects; increased burn damage.
* The spell for lifting curses can now target others, not just oneself.
* Added a new throwable weapon, "Boomerang," now included in the initial recipes.
* Thievery is now possible from hostile NPCs. Stealing from hostile NPCs won't reduce karma. It's now possible to steal items they are equipped with.
* Added a new melee weapon, "Gloves."
* Expanded NPC behavior settings extensively.
* Eased the penalty to dice rolls when equipping melee weapons (further adjustments to penalties are planned for future versions).
* Updated Chinese translations.


[Fixes]
[Fixes]
* Fixed a bug where pets that are parasitic or being ridden would appear in the wrong location immediately after entering a map.
* Fixed an issue where unconscious residents would sometimes move to a bed during map simulations.
* Fixed a bug where the maximum electricity display on the home bulletin board was showing incorrect values.
* Other minor fixes and adjustments.
* Fixed a bug where all healing spells were referring to the light wound healing dice table.
* Fixed a bug where pets that died outside of home would appear dead in the home.
* Fixed several minor glitches.
 
[Notes]
* Gwen's replication is intentional.
* As merchandise shipping has started, I may be busy handling that and updates might be slower for a few days. Regarding shipping, due to the large volume of orders, items will be dispatched sequentially from the warehouse, and it may take several days to complete all shipments. I will post an update once all shipments are complete, so please wait until then.
 
Hotfix
* Fixed a bug where items inside tents were not being saved.
* Due to changes in the world save format, for safety reasons, it has been uploaded as a Nightly version.
 
  The Nightly version is a test version of the game before it is officially updated. You can participate in this by right-clicking on Elin in your Steam library, then going to 'Property > Beta'. As I develop the game alone, it's difficult to allocate sufficient time for testing, so in the future,  I plan to start releasing  the latest  updates in the Nightly version, and once their stability is confirmed, I will proceed with an official update.
Currently, save data is shared between the Nightly and the official versions.
 
=== Alpha 20.20 ===
<big>'''2024/1/4'''</big>


=== EA 23.8===
<big>'''10/30 2024'''</big>
[Additions and Changes]
[Additions and Changes]
* Adjusted the difficulty of keys for the training treasure chests.
* Removed unrelated rare drop lines from NPC dialogue and similar sources, keeping certain favored lines for atmosphere.
* Set up snow removal cells in various winter maps.
* Revised and organized the content of fortune cookies, removing information unrelated to Elin (excluding intentional false info).
* Equipment items now have their backgrounds colored according to rarity.
* Replaced the open graphic for training chests.
* Reset the number of loaded projectiles when receiving ranged weapons from allies.
* Altered shrines to be passable items, as they were easily destroyed by rare monsters from the Shrine of Conflict.
* Changed Lumiest Cemetery to a neutral zone.
* Removed speed penalties when full.
* Gwen will now respawn if she goes missing.
* When the Mother Prohibition Ordinance is active, courtesans will no longer approach.
* Added display of destruction status to the LastWish command in the console.
* Genes generated from Mani statues now depend on the statue’s creation level. When resurrecting a statue with a Golden Material Hammer, a fixed random number is used for gene generation.
* Pets from LastWish will not have portraits set.
* Adjusted the nutritional effect of spices (they were previously the same as pepper).
* Prevented building blocks over items. Due to demand for the traditional rule, added an option in the 'Experimental' settings tab to allow block construction over items.
* Added a new weapon category, “暗器 (Martial Weapon).
* Ignored standard weight values based on height for weight changes due to catechins and proteins.
* When items are destroyed by fire, cookable ingredients will now turn into grilled dishes, with dish quality dependent on the heat intensity.
* Auto-battle will not use unidentified items.
* Limited the number of actions displayed when middle-clicking multiple items on the ground.
* Significantly reduced the probability of Mother attacking the player.
* Adjusted the drop quality of boss chests. Lowered the chance of miracle equipment at lower levels. Locked chests now have a higher chance of containing miracle equipment.
* Stealing now has a chance to reduce Karma.
* Increased the experience gained from using magic and abilities.
* Adjusted the experience gained from weightlifting on the global map.
* Increased the experience gained from exploration.
* Added a setting to containers to not use items inside them for crafting.
* Automatically group together identified items if possible.
* The minimap will now show the location of stairs.


[Fixes]
[Fixes]
* Fixed a bug where dividing by zero occurred when gaining experience with negative attributes.
* Fixed a bug where NPC shells would remain if the NPC died from a trap.
* Fixed a bug where enchantments on equipment that activate abilities could be used as actual abilities.
* Corrected swapped effects for blue and red powders in shops.
* Fixed a bug where random glittering monsters were generated at level 0.
* Fixed an issue with attack ratings on tooltips for stacked throwing weapons, where the entire stack weight was used to calculate the rating.
* Fixed glitches with incorrect date display in some parts.
* Resolved an issue where severe drowsiness did not lower speed.
* Fixed a bug where performances could not disrupt sleep.
* Fixed an issue where touching Mani statues generated before 23.7 had no effect.
* Fixed a bug where destroyed LastWish objects were regenerating.
* Addressed a bug where Mani statue effects sometimes lingered on-screen after generation.
* Fixed a bug where selecting an action from multiple items on the ground with a middle click executed a different action.
* Other minor fixes and adjustments.
* Fixed a bug where festivals would not start.
* Fixed a bug where items were entering empty containers inside other containers.
* Other minor fixes.


[Notes]
[Notes]
* All LastWish objects, once destroyed, will not regenerate within the same game.
* The speed boost effect on the Seven League Boots is intentional.
* Currently, bookshelves cannot store items (subject to change).
* A dedicated merchant for cassette tapes is planned for the future.
* If there are areas where snow does not accumulate on the map, please check if the snow removal cells have been set in build mode.
* Hair on resident animals will only regrow if they are raised as livestock and fed hay.
 
[Thanks]
  Thank you very much for the numerous bug reports and feedback since the start of the alpha! Before introducing major new features, the development team plans to continue improving the fundamental aspects of the game based on your feedback. In the meantime, we hope to write some documentation for mods and possibly open up the Steam Workshop. Please bear with us a little longer regarding the unlocking and adjustments of network-related aspects, as we have received reports of vulnerabilities in the PHP scripts.


<big>'''Hotfix'''</big>
=== EA 23.7===
* Creatures stuck on blocked cell for some reason are moved to nearby empty place when entering zone.
<big>'''10/30 2024'''</big>  
* Fixed a bug where God abilities were not shown.
 
=== Alpha 20.19 ===
<big>'''2024/1/3'''</big>
 
* Fixed the DLC and updated.
* The version number has increased due to changes in language files.
=== Alpha 20.18 ===
<big>'''2024/1/3'''</big>


[Additions and Changes]
[Additions and Changes]
* Training chest keys can now be unlocked without possessing a lockpick (lockpicks provide an experience bonus).
* Refurbished the Truce Grounds (maps from versions prior to this update will regenerate once. As quests will eventually be added to this area, it may be best not to destroy it indiscriminately).
* DLC 'Cursed Mansion' unlocked.
* Added a statue of Jure, which now appears randomly in locations like Nefia.
* Seeds category will not be selected as favorites anymore.
* Added a statue of Mani, which now appears randomly in locations like Nefia.
* Bel, appearing as a boss in Nefia, will no longer escape.
* Added a statue of Kumiromi, which now appears randomly in locations like Nefia.
* Set a maximum height for platforms that can be installed.
* Adjusted the probability of each statue's appearance.
* Killing summoned monsters and similar entities no longer reduces karma.
* Nerun will now warn of winter’s approach each November.
* Wishes do not differentiate between uppercase and lowercase letters in English.
* In automated farming, crops are now harvested before winter to prevent withering, and seeds are planted in their place.
* Unique items will not be consumed when thrown.
* Weapons suitable for throwing now display an attack rating in their tooltips.


[Fixes]
[Fixes]
* Fixed a bug where trying to put a container inside itself in a container would cause a crash.
* Various minor adjustments and fixes.
* Fairies now unequip gear if its weight becomes 1s or more due to material transformation.
* Fixed a bug where items dropped in Nefia did not have the appropriate Nefia danger level applied.
* Fixed a bug where experience points would not be allocated to attributes if their base value was negative.
* Fixed a bug where residents' jobs were not referencing the relevant skills.
* Fixed a glitch where the status of learned blueprints was not displayed outside of home.
* Fixed a glitch where monster balls with level 0 were being generated.
* Fixed a bug where influence was not increasing for quests received at home.
* Fixed a bug where the target location was off when using the Pot of Thirst.
* Fixed several minor glitches.




=== Alpha 20.17 ===
=== EA 23.6===
<big>'''2024/1/2'''</big>
<big>'''10/30 2024'''</big>  


[Additions and Changes]
* Improved settings for container types.
* Added settings for excluding items from automatic tidying.
* Increased the capacity of trash containers (existing containers are not affected).
* Gaining experience in negotiation skills when purchasing items.
* Adjusted the damage from hedgehog-type creatures and their response in automatic combat.
* Playing music now consumes stamina.
* Fixed a bug where pets would attack the person throwing stones during a music performance.
[Fixes]
* Fixed an error that occurred when switching maps.
<big>'''Hotfix'''</big>
* Fixed a bug where residents go to other zones.
=== Alpha 20.16 ===
<big>'''2024/1/2'''</big>


[Additions and Changes]
[Additions and Changes]
* Added an option in the config to turn on/off the blizzard effect.
* Added casting to the "Itzpalt" faith bonus (due to limited skill growth after resistance growth halts).
* Default enchantments added to several pieces of equipment.
* Added two new plants, Blue Grass and Red Grass.
* Technical books for skills not currently used in the game will no longer be generated.
* Introduced a new item category, "Herbs."
* Increased the chance of karma reduction when harvesting crops in town.
* Added herbs as optional ingredients for the "Boiled Weeds" recipe.
* Invisible NPCs will no longer display HP bars or sparkles.
* Updated the "Bandage" recipe, removing the need for bones and adding herbs and fabric as optional ingredients.
* Bosses in Nefia will now be generated at the same level as the danger level of Nefia.
* Added production methods for Blue Powder, Red Powder, and Bone Meal to the mortar.
* Bosses in Nefia and similar will now drop boss chests.
* Introduced a tutorial by Nerun on item properties.
* Items found in Nefia will have their material generation level determined by the danger level of Nefia.
* Changed the name of the existing "poison" property to "venom."
* Scrolls of Escape will now drop upon defeating a Nefia boss.
* Added several new properties.
* Resource items of the same material but different levels will stack up to a certain level difference.
* Replaced existing properties for hallucinogenic and poisonous effects in items like crim and mushrooms with new properties (older properties on these items may disappear).
* Mounts and symbiotic partners will not be affected by area-of-effect spells like ball-type spells.
* Removed the throwing attribute from stones, adding it as an enemy-exclusive attribute.
* Monsters summoned as companions will now count towards quest objectives.
* Adjusted companions so their hunger recovery rate during meals no longer doubles.
* Removed weapon and armor recipes from Loytel.
* Introduced two new feats, "Heavy Eater," which reduces hunger recovery from meals (nutrition remains the same), and its opposite, "Light Eater," assigned to certain races. (Outside of initial feats, it’s under consideration to make this available as a shift option or similar for PCs and companions. The penalty for Light Eater can be ignored with careful meal planning.)
* Added stone weapons, wooden helmets, and stone armor to the initial recipes.
* Added snow accumulation graphics.
* Set weight and equipment bonuses for materials that are not normally generated as equipment.
* Changed the fanatic's allegiance to neutral.


[Fixes]
[Fixes]
* Fixed a glitch where names were not displayed on statues and similar items.
* Fixed an issue where crop seeds without enhancement levels would be generated when crops wilted in winter.
* Fixed a bug where unique NPCs that became companions would multiply.
* Fixed a problem where AI would sometimes attempt to summon minions even when the minion limit was reached.
* Other minor glitch fixes.
* Corrected an issue where primary attribute-locked NPCs would receive unusable attribute abilities in their genetics.
* Various minor fixes and adjustments.


[Notes]
[Notes]
  Individual recipes for weapons and armor, other than the initial recipes, were abolished just before the alpha release as they were not particularly interesting to craft and led to an excess of production facilities. Although it will be some time, we plan to introduce special equipment crafting and existing equipment enhancement.
* The Sun Lamp emits sunlight even when its light is off (also when there is no power).
More improvements are planned for Nefia in the future.
To check if your Last Wish has been implemented, go to the in-game system menu > Others > Console, display the console, and enter 'LastWish [Name you entered for Last Wish]' to confirm.


=== Alpha 20.15 ===
[Mod Notes]
<big>'''2024/1/1'''</big>
* Currently, if a feat is added by a mod and then the mod is removed, any skills or other stats granted by the feat remain. While this is an area of improvement we’d like to address in the core game, changes may need to coincide with a save data reset if required in the future.
[Additions]
* For loading mods when launching Elin outside of Steam, the feature is already present, so this should be enabled from the EA version onward (currently, it tries to load the workshop folder for the production version of the app, so the feature is inactive).
* Improved operability such as repeating attacks.
* Some actions like throwing can now be repeated by holding down the mouse button.
* Throwing now only grants experience points when it hits the target.
* Throwing can now target wooden dummies.
* Some spells can now be cast using the F key.
* Multiple arrows or bullets will now spawn on the ground.
* The status of arrows or bullets is now reflected in ranged weapons.
* Manual reloading is now possible for ranged weapons.
* Adjusted the damage and accuracy distance correction for ranged weapons.
* You can now choose specific arrows or bullets for reloading.
* Added the "bottomless pot" to the initial recipes.


[Fixes]
<big>'''Hotfix 1'''</big>
* Fixed a bug where unnecessary turns were sometimes advancing during the player's turn processing.
* Fixed an issue where the effects of the "Heavy Eater" and "Light Eater" feats were not applied correctly.


<big>'''Hotfix'''</big>
<big>'''Hotfix 2'''</big>
* Fixed a bug where holding down space key did not work as intended.
* The “Seasoning” slot in cooking recipes now requires items categorized as “Seasoning” rather than items labeled as “Seasoning.
* Fixed a bug where auto-move was disabled.
* Fixed an issue preventing non-food traits from being synthesized during cooking.
<big>Hotfix 2</big>
* Fixed an error that could occur when PC or NPCs are pelted with stones during performances.
* Fixed a bug where casting a spell with F key didn't consume a turn.
* Fixed a few small glitches.


=== Alpha 20.14 ===
=== EA 23.5===
<big>'''2024/1/1'''</big>
<big>'''10/29 2024'''</big>  


[Additions]
[Additions and Changes]
* Added temporary use of binoculars.
* In user maps, NPC levels and primary element are now recorded (only for maps created in this version or later).
* Doors can now be closed.
* Resistance from faith bonuses now maxes out at immunity.
* Livestock and villagers generating power will no longer trigger a 'no job' warning message on the home bulletin board.
* Resistance abilities (main abilities like strength, perception, etc.) are now assigned to each status effect. Status effect impacts will be reduced based on resistance abilities. If a resistance ability is set, it will also be displayed in the status effect tooltip.
* Certain items, such as iron balls, will no longer be displayed in build mode.
* Various adjustments to ability tooltips, now displaying ability power as well.
* Added the "Border Watch" ordinance (plans to enhance the monster attacks on the town in future updates).
* Added attack effects.
* Increased the effect of tax evasion.
* Nutritional intake exceeding fullness is now ignored when eating. Additionally, a 10% meal effect bonus is provided when hungry.
* Added New Year's gift money.
* New behavior settings added for NPCs.
* On lands other than the player's, items attached to walls will be destroyed if the wall is destroyed.
* On lands other than the player's, roof items of destroyed houses (like chimneys) will no longer be displayed.
*
[Fixes]
* Fixed a bug where snow used as crafting material would melt.
* Fixed a bug where pressing the space key to ascend or descend stairs would not clear the space key press status.
* Fixed a bug where the location of treasure on treasure maps would change (locations on maps held before this update will be reset).
* Fixed a bug where old (unusable) sculpture recipes remained.
* Fixed a bug that allowed capturing the boss of Nefia.
* Fixed a bug where the graphics for alpacas and llamas were reversed.
* Fixed a bug that allowed taking cursed equipment from companions.
 
=== Alpha 20.13 ===
<big>'''2023/12/31'''</big>
 
'''Hotfix'''
* Fixed a bug where items registered in the hotbar could be eaten.
* Fixed various minor glitches.
* Fixed a bug where heavy items could not be sold in stores.
* Fixed a bug where, after loading an autosave upon return, you couldn't return again until the return had been cancelled once.
* Changed names of some items.
=== Alpha 20.12 ===
<big>'''2023/12/30'''</big>
 
[Additions & Changes]
* Items that are too heavy can no longer be gifted.
* Companions will refuse to carry items that are too heavy.
* Chaos Shapes will no longer grow torsos.
* UI updated to accommodate the increase in parts of Chaos Shapes.
* Cooking with eggs will no longer be considered as using human flesh.
* When the Hearth Stone is at Lv1, rare monsters (the sparkling ones) will not spawn at home.
* Auto-save will not occur when the player dies and the map changes.
* Added a setting to the config to prevent automatic use of stairs and similar features.
* Adjusted the cost of divine ability.
* Removed one trainer from Port Kapul (not reflected in already saved data).
* Improved the stacking process when picking up items with a full main backpack.
* Enabled digging adjacent tiles.
* Introduced treasure maps.
* Keys can now be used from the backpack.
* Increased stamina consumption for lockpicking without possessing a lockpick.


[Fixes]
[Fixes]
* Fixed a bug where the "Hide Depleted Magic Stock" setting would turn back on after loading, even if it was turned off.
* Fixed an issue where stacking status effects on bosses did not increase their resistance to that effect.
* Fixed a bug where pressing the Alt key and clicking on the global map could accidentally drop items.
* Other minor fixes and adjustments.
* Fixed a glitch where certain items, like the Palmia Times, couldn't be placed.
* Fixed a bug where entering Nefia was impossible if the local map tile already generated.
* Corrected various minor glitches.
* Fixed a bug where picked-up items would not appear in the backpack.
* Fixed a bug where monsters wouldn’t emerge when opening a monster-filled box inside the backpack.


===Alpha 20.11 ===
<big>'''2023/12/29'''</big>
[Additions and Changes]
* Signboard designs can now only be changed at home.
* Festive shopkeepers and some other special NPCs will no longer be generated randomly.
* Added keyboard long-press support for the "Wait" action.
* Furniture collection tickets sold by the secretary at home are now those of Mishiria.
* Adjusted the heavy equipment criteria from 35s to 30s.
* Temporarily hid the section on divine relationships in the journal (not PC-related, but humanity-related).
* Increased the number of pebbles produced by the stonecutter and added enchantments suitable for throwing.
* Disabled auto-save in random outdoor areas. Enabled auto-save upon defeating bosses.
* On the global map, digging is only possible on earthen surfaces (except for Treasure Map locations. Treasure from maps will be introduced in the next update).
* Applied the effects of the Home Skill "Studious".
* Bed quality now affects residents' work efficiency.
* When holding the target item for a procurement quest, hints will now be displayed on the notice board.
* Acid attack reflection is now ineffective if the target is more than one tile away. Thorn attack reflection is ineffective for ranged attacks.
* Added initial skills for the "Predator" class and "Roran" race.
* Honey production in beehives now depends on the number of flowers planted at home.
[Fixes]
* Fixed a bug where party members could generate quests in towns other than home.
* Fixed a bug where temporarily summoned companions would witness the PC's crimes and summon guards.
* Fixed a glitch where buff icons were not displaying correctly at the start of the game.
* Fixed a bug that caused an error message when throwing items.
* Fixed a bug where one could keep moving while crushed if picking up items from the ground while holding the movement key.
* Fixed a bug where placing a weapon on a grindstone while equipped could cause an error.
* Fixed a bug that prevented throwing at suspended NPCs.
* Fixed a bug where enchantments on certain materials were not being applied.
* Fixed a bug where reading took longer the higher the reading skill.
* Fixed a bug in the stack determination of food items.
*
[Notes]
[Notes]
* Improvements to shooting power and accuracy are planned for the next update.
* Item acquisition rates in jobs and hobbies are all influenced by the efficiency of the resident performing them. Treasure hunting will also be attempted based on the number of residents with that job or hobby.
* Planning to start improving item stacking soon.
* Gene drops follow the same conditions as for regular enemies’ loot drops (applies only when not allies, residents, or while in user maps). However, as there are currently limited means of obtaining genes, they will temporarily also drop in user maps.
* Blackjack bugs will be fixed when the casino opens.
* If you have a save file that can reproduce the bug "able to accept a completed quest multiple times," please send us the save file.
* If you have a save file that can reproduce the bug "items picked up do not go into the backpack but only add weight" (not in a situation where the relevant item is already in the backpack, but before picking up the item), please send us the save file.


<big>'''Alpha 20.11Hotfix'''</big>
=== EA 23.4 Nightly===
<big>'''10/28 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Throwing attributes have been added to panties and pianos.
* Moved elin.ini to the same location as config.txt. The User folder and temporary Temp folder have also been relocated to the parent folder of config.txt.
* Experience points in weightlifting now check for elapsed turns on the world map.
 
* Damage in the overload state is now also applied to party members.
* NPCs of multiple sizes cannot be recruited.
*
[Fixes]
[Fixes]
* Fixed a bug where honey could not be used as a seasoning.
* Various minor fixes and adjustments.
* Fixed a bug where material enchantments were being applied to non-equipment items.


[Note]
[Note]
* The bug "able to accept a completed quest multiple times" has been fixed. Thanks!
* Files and folders previously stored alongside the executable have now been moved to the same location as save data. This change is intended to prevent files from being overwritten during updates and to avoid potential issues with integrity checks that may detect modifications to these files. If any issues or unexpected behavior arise due to this change, please consider reporting them.


===Alpha 20.10===
=== EA 23.3===
<big>'''2023/12/28'''</big>
<big>'''10/28 2024'''</big>  


[Additions and Adjustments]
[Additions and Changes]
* Changed the lineup of items for sale at the tool shop.
* Plants that lack sufficient sunlight in winter will gradually wither.
* Small medals and cassette tapes have been changed to artifacts.
* Enhanced sparkle effects for bosses and other notable enemies.
* Artifacts are not regenerated when towns and other areas are regenerated.
* Evolved species no longer drop recessive genes but have a high probability of dropping additional dominant genes.
* Added a light hemostatic effect to bandages.
* Evolved species cannot be recruited as companions.
* Enabled changing the quantity with the mouse wheel when splitting items.
* Evolved species and bosses will no longer settle down over time.
* Game now auto-saves when entering a local map.
* Genes will not be destroyed.
* Thrown weapon damage now accounts for weight and material hardness. Damage is also reduced based on the target's DV (Defense Value).
* The feat point cost for abilities granted to genes now depends on the ability’s MP/SP consumption.
* Enabled throwing at adjacent hostile creatures.
* When set to continue performances automatically, performances will be canceled if the PC’s stamina falls below zero.
* Playing music will now wake up sleeping characters.
* Adjusted probability of status abnormalities occurring (further balance adjustments for abnormalities will continue throughout the remainder of the beta period).
* Committing crimes while invisible will not be witnessed.
* Spears can now attack targets two tiles away.
* Bards start with a musical instrument, and NPC bards will not regenerate instruments.
* Added spore attack effects.
* Apply the effects of disenchantment to ranged weapons.
* Added new action settings for monsters.
* Replicas of weapons are now generated with lower quality materials.
* Certain enchantments will not be randomly applied to equipment.
* Destroying bridges is now considered a crime.
* Increased the variety of plants in towns that can be gathered as crimes.
* Neutral zones will also regenerate over time.
* Added the ability to check if Last Wish is installed from the console (usage: LastWish (name or backerId)).
* Added a weed-pulling ordinance.
* Added empty bottle recipes to the millstone.
* More plants will now spawn in forests.
* Added a direction-asking feature to guards.
* Mushroom quality now varies based on the type of seed.
* Fertility increases according to the size of the land area.
* Enemies will not spawn inside houses.
* Added hobbies.
* Added monster graphics.
* Added snow graphics.


[Fixes]
[Fixes]
* Fixed a bug where using bandages and similar items did not advance the turn.
* Fixed an issue where, despite setting Auto Combat to avoid using items on the hotbar, the PC would still throw items suitable for throwing if placed on the hotbar.
* Fixed a bug where throwing was not possible on tiles with doors.
* Fixed a bug that caused unique character traits (such as a Yowyn horse’s speed) to disappear when adjusting levels for characters like infants or bosses during generation.
* Fixed a bug where a resident's skill values falling below zero were not displayed on the Home Board.
* Various other minor fixes and adjustments.
* Fixed a bug where items being worn were sorted during auto-arrangement.
* Fixed a bug where invisible items, like small medals, could be selected while wielding a hammer.
* Fixed various typos and other errors.
* Fixed a bug where the horse's speed was not calculated while riding.
* Fixed a bug where iron balls were generated with a fixed weight.


<big>'''Alpha 20.10 Hotfix'''</big>
[Notes]
[Fix]
* Experience points will be gained upon casting the identification spell, even before an item is actually identified, as intended.
* Changed the main ingredient for empty potion to "potion" from "drink category". (Didn't intend crim to be the ingredient)
* Unopened treasure chests with enhancement levels, as well as furniture enhanced with a wrench, already carry intrinsic value as heirlooms, given the associated cost. Further adjustments for added value are not currently planned.
* Fixed a glitch where error messages were shown when generating small medals.
* Newly added or modified feats for races and professions will not apply to existing characters. Apologies for the inconvenience-due to data limitations, this cannot easily be changed. Possible remedies such as character regeneration or gene-based solutions are being considered.
===Alpha 20.9 ===
<big>'''2023/12/27'''</big>


The next update is planned to introduce a resident tax.
<big>'''Hotfix 1'''</big>
* Added poison and hallucination effects to certain monster meats.
* Expanded NPC behavior settings.
* Fixed an error that sometimes caused freezing when entering a map in winter.
* Adjusted crops so they no longer wither in winter as long as there is sunlight.
* Fixed a bug preventing certain spears from applying enchantments that allow attacks on distant enemies.


[Additions and Adjustments]
<big>'''Hotfix 2'''</big>
* Prevent display of messages when items held by NPCs in the town are appraised.
* Fixed a bug that allowed items, such as those with genetic information restrictions, to be stolen despite being set to prevent theft.
* Improved the load screen.
* Fixed a bug where corpses had an excessive amount of nutrients attached to them.
* Added a master volume setting and increased the maximum value of the UI scaling.
* Experience points for the farming skill will now be earned when harvesting seeds and watering.
* Parcels will no longer stack.
* Added graphics for new monsters.
* Added some initial recipes.
* Adjusted training costs.


[Fixes]
<big>'''Hotfix 3'''</big>
* Fixed a bug where abilities could be thrown.
* During auto-combat, characters wielding long-range melee weapons will now attack from their position if the enemy is within range.
* Fixed a bug where weeds grew under blocks.
* On the quest board, fixed quests now appear before combat-related ones.
* Fixed a bug where the level generation of random dungeons was incorrect from the second floor onwards.
* Fixed a crash in the Chinese version of the game.
 
 
===Alpha 20.8 ===
<big>'''2023/12/26'''</big>
 
[Adjustments]
* Prevent invoices from being shipped.
* Ensure party members do not generate overly heavy foods from random meals.
* Allow meat to be cooked on a fireplace.
* Sort quests in the journal for display, and set a maximum number of quests that can be undertaken.
* In the recipe search, only display known recipes.
* In build mode, allow crafting only with known recipes.


[Fixes]
[Fixes]
* Fixed a bug where outdoor furniture collection tickets were being generated.
* Fixed an issue where plants that don’t require sunlight would wither during winter.
* Corrected UI glitches during performances.
* Corrected the swapped positions of "Talk" and "Attack" options when using middle-click.
* Fixed a bug where default keys were assigned when no keys were set in the keyboard input settings of the config.
* Various minor fixes and adjustments.
* Fixed a bug where merchant bags could be stolen from vending machines.
* Fixed a bug preventing the installation of generators.
* Corrected a glitch where sleep text display would not disappear.


=== Alpha 20.7===
[Notes]
<big>'''2023/12/26'''</big>
* Evolution species not being included in the Warrior Guild's bounty hunts is currently intentional, as they are considered neutral beings.


[Additions]
=== EA 23.2===
* Added invoices as a prize for small medals.
<big>'''10/27 2024'''</big>
* Added a cave prologue (test).


[Adjustments]
[Additions and Changes]
* HP bars are now rendered in front of walls and similar objects.
* Evolved monsters in a neutral state that always drop genes now appear randomly.
* Adjusted the amount of experience gained from combat.
* Adjusted the traits of the final traces of faint goodwill left in this unbearable world.
* Containers cannot be gifted. Additionally, if the recipient is not a resident, items gifted will always be dropped upon death.
* Divine blessing equipment can no longer be selected with the Scroll of Reconstruction.
* Added a portrait to Nino.
* The value of opened treasure chests now reflects the value of the chest itself.
* Items modified with a customized wrench will increase in value proportionally to the modifications made.
* In the PC base, individuals related to residents as close family or lovers will no longer appear as quest-givers.
* Added a new [Base] entry in the Travel Wisdom section of Help, consolidating base-related pages.


[Fixes]
[Fixes]
* Fixed a bug where items in the hotbar could overlap.
* Various minor fixes and adjustments.
* Fixed a bug where expanding the home to its maximum size made it impossible to exit using keyboard commands.
* Fixed a bug that caused an error when speaking to residents without jobs.
* Fixed a bug where the option to hand over requested items in procurement quests did not appear.
* Fixed a game balance.
* Fixed a bug where, when potential was high, multiple increases in ability scores were not processed correctly.
* Fixed a bug where the weight of carried items was not updating correctly.


<big>'''Alpha 20.7 Hotfix'''</big>
[Notes]
* Fixed a bug where internal character levels were increasing each time a character gains skill exp.
* While the Mana Body 2 Feat is somewhat overpowered, this approach allows for some race or class abilities to remain strong. No changes have been made for now, though future adjustments may be considered.


===Alpha 20.6===
=== EA 23.1===
<big>'''2023/12/25'''</big>  
<big>'''10/26 2024'''</big>  
[Additions]
* Added a setting to always run when moving with the keyboard.
* Small medals placed in various locations.
* Introduction of severe penalties for littering. Additionally, some ordinances now increase public manners.


[Adjustments]
[Additions and Changes]
* Added ingots to the materials for tool recipes.
* New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken.
* Crops can now grow indoors (temporary measure until specialized indoor cultivation equipment is introduced).
* The mysterious young girl now sells brain cells.
* After a certain number of days, the taste of human flesh is forgotten.
* The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates.
* Applied speed penalties due to overweight to companions and residents as well.
* Gene and brain cell prices now scale with the amount of feat points spent.
* Introduced conversion efficiency for materials obtained from dismantling.
* Added an animation of bubbling to the Gene Synthesizer.
* Minor adjustments to the UI.
* Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand.
* Use the spacebar to go up and down stairs and to enter the local map.
* The race “Yith” is now granted the “Fear from Beyond the Stars” trait.
* Removed the merchant's bag from Acliteora. The merchant's bag should not be obtained by players. Please report if there are other ways to obtain it.
* Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch.
* Neutral NPCs can be spoken to with the default action when they are the subject of a request.
* Added and updated some NPC action settings.
* Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range.


[Fixes]
[Fixes]
* Fixed a glitch where the materials of plants and others were incorrect in some maps.
* Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat.
* Fixed a bug where perishables put in brewing barrels wouldn't rot.
* Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight.
* Fixed a glitch where wearing the festival hat while sleeping caused display issues.
* Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars).
* Fixed a bug where Ehekatl-style magic calculation was incorrect.
* Various other minor fixes and adjustments.
* Fixed a bug where summoned funnels wouldn't disappear.
* Fixed a bug where residents' faction skills were not reflected in the home.


[Notes]
[Notes]
Regarding the trash issue, the current system determines whether residents properly dispose of trash in the garbage disposal based on the number and skill level of residents with the cleaning skill and the level of public manners at home.
* Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories.
 
* In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language.
<big>'''Alpha 20.6 Silent Fix'''</big>
* Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers.
* Fixed a few minor bugs.
* There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version.
* Added a few new graphics for some monsters.
* The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future.
* Furnitrue tickets generated in your home become furniture tickets for Mysilia.
 
 
=== Alpha 20.5 ===
<big>'''12/25/2023'''</big> </br>


[Additions]
=== EA 23.00===
* Implemented scrolling for dialog options when there are many to choose from.
<big>'''10/25 2024'''</big>


[Adjustments]
* Version number changed to EA.
* Adjusted the items that can be stolen from NPCs and overall balance. Changed the behavior of theft.
* Notes regarding the EA version have been added to the title menu and system menu.
* Modified random maps so that items no longer spawn on top of stairs.
* Holding down the appraisal spell will now appraise all items in the inventory.
* Automated attacks on wooden dummies.
* For abilities that affect the entire party or have special behavior when held down, the tooltips will now clearly state this.
* Abilities used by NPCs are now recorded in genetics.
* When gene synthesis is complete, the target will now move outside the machine tile.
* Added a "Scroll of Reconstruction" to regenerate equipment.
* Updated the Chinese translation.


[Fixes]
[Fixes]
* Fixed a glitch where the cursor's action hint doesn't update when selecting items with hotkeys.
* Fixed an issue where milk was not turning into cheese.
* Ensured negative enchantments on equipment are appropriately selected.
* Fixed an issue where, when using ★Storage Boxes as shared containers, items weren't being distributed properly if the number of items inside the container exceeded a certain amount.
* Fixed a bug where branches from young trees were always oak, regardless of the tree type.
* Other minor fixes and adjustments.
* Corrected a bug that allowed placing skill shortcuts in containers not owned by the player.
* Fixed a bug where reading maps or treasure maps sometimes caused errors.
* Resolved a bug where re-rolling quests could accidentally re-roll quests already accepted from the same quest giver.
* Fixed a glitch where card information was not displayed correctly upon collection.
* Corrected an error that occurred when using a wand of disenchantment on the ground with items present.
* Fixed a bug where identified and unidentified items were stacking.
* Resolved a bug where items could go missing in the inventory.
* Fixed a bug where breaking walls could unintentionally release and make stairs obtainable.


=== Alpha 20.4 ===
<big>'''Hotfix'''</big>
<big>'''12/24/2023'''</big> </br>
* Fixed an issue where config settings are reset.
Temporary Suspension of Ether Disease
 
[Additions]
* Added the ability to set spawn points with Waystones.
* Introduced a quick save feature (F5 key). This feature may be disabled after the end of the alpha stage.
* Added snow accumulation graphics.
 
[Adjustments]
* Adjusted the prices of lower-tier spellbooks and the number of uses for initial supplies of spellbooks.
* Tweaked the experience points and difficulty of thievery.
* Adjusted the difficulty of reading.
 
[Fixes]
* Fixed a bug where radishes could not be harvested.
* Fixed a glitch where an error message appeared during theft.
* Corrected a glitch when wearing festival hats.
* Fixed a bug where items with a count of zero could exist in the map or inventory.
* Modified so that shipping boxes can only be used at home.
* Adjusted so that delivery boxes can only be used in town. Equivalent functionality for delivery boxes outside of town will be implemented with magic or other tools.
* Fixed a bug where auto-combat settings were not being saved.
* Corrected a bug that caused errors when moving items directly from containers to the equipment slot.
* Fixed a bug where reading checks were incorrectly using related resistance instead of the relevant ability.
* Corrected a glitch in the recipe search where the descriptions for block-type recipes were incorrect.
* Fixed the behavior of guards towards criminals.
 
<big>'''Alpha 20.4 Silent Fix'''</big><br>
 
* Stealing from individuals with neutral or lower initial friendliness no longer reduces karma.
* Set minimum and maximum values for karma.
* Fixed a bug where an invisible ★merchant's chest in the tool belt was adding excessive weight.
* Several minor glitches have been corrected.
 
=== Alpha 20.3 ===
<big>'''12/23/2023'''</big> </br>
More Bugfixes! <br>
[Balance]
* Experience from reading is now only added upon completion of the book.
* Introduced weight and skill checks for theft.
[Fixes]
* Fixed a bug where pickhing up an item with a closed backpack would show the backpack as full
* Fixed a bug where an error message appeared if an action was cancelled while eating
* Fixed a bug that caused an error when entering the underground area of the Derphy Brothel
* Fixed a bug where the MP and stamina consumption of Ehekatl-style magic was * Fixed at 0.
* Fixed a bug where the rewards from slot machines could not be obtained correctly.
* Fixed a bug where merchents in Derphy woudn't trade items with criminals.
* Fixed a bug where uncollectable currency with a quantity of 0 could be generated upon death.
 
=== Alpha 20.2 ===
<big>'''12/23/2023'''</big> </br>
[Bugfixes!]
*The config file will be reset. This is to prevent unexpected behavior when old tech demo config files are being used.
Additions and Changes
* Increased number of PCCs that can be added to favorites
* When generating water tiles, shallows are now created on tiles adjacent to land.
* Default settings now hide error messages related to internet connection issues.
* The orientation of doors is now automatically changed when placed, doors cannot be installed on tiles where walls overlap.
[Balance]
* The weight of currency has been changed to zero.
* The reward for the Ashland combat training quest has been changed to platinum coins.
[Fixes]
* Fixed a bug where it gave an error whe yuo have save data from the tech demo released last year in the load game screen
* Fixed a big where expired dungeons and similar would cause an error and prevent map switching
* Corrected the drawing order of PCC's sub-hair
* Fixed a bug where opening another characters inventory while overlapping with them could cause your own inventory to open twice.
* Fixed a bug where opeing a new container without having the backpack open could cause an error.
* Fixed a bug that allowed eating even in a full state
* Fixed a bug where clicking on an item in the toolbar while holding shift caused an eror message.
* Fixed a bug where ending the game without saving then exiting left and empty folder in the save folder
* Fixed a bug where changes to the portrait were applied even when the Apply button was ot pressed during portrait change.
* Fixed a bug where some light sources did not fucnction as intended
* Fixed a but where an error message appeared when meditating
* Fixed a bug where floors other than natural soil could be infinitely dug
* Fixed a bug where toggling automatic fuel replenishment for certain equipment caused an error message.
 
=== Alpha 20.1 ===
<big>'''12/22/2023'''</big> </br>
First Release!
 
'''Alpha 20.1 Hotfix''' </br>
This is a hotfix for a critical bug related to saving.
 
* Fixed a bug where loading gave an error after saving in random local maps or Puppy Caves.
* Changed the default frame limit setting to 60 FPS.
* Adjusted to make it harder to get tired.
* Containers can no longer be stolen from NPCs.
* When rerolling a character's background, changing race and other features will not change the parents.
* Fixed a glitch where doors in the tile where the character is located were closed upon game load.
* Fixed a glitch where the close button for Trail of Journey was unresponsive.
* Fixed a glitch where some Japanese fonts were not displayed.
 
[Other]
* Loytel being treated as a pet by Fiama is intentional.
* The fact that the gold bars sent from Mysilia are made of copper is intentional.


==Beta==
For updates relating to the '''Beta''', see [[Elin:Changelog/Beta|'''this page.''']]
==Alpha==
For updates relating to the '''Alpha''', see [[Elin:Changelog/Alpha|'''this page.''']]
==Tech Demo==
==Tech Demo==
 
For updates relating to the Tech Demo, see [[Elin:Changelog/Demo|'''this page.''']]
===Demo 9.10===
<big>'''10/1/2023'''</big>
* This is the final version of the tech demo.
* Available feats are now listed by category.
 
* Added several feats and mutations.
 
* Added a trainer in the tinker's camp.
 
* An ingredient with the highest quantity is now automatically selected when selecting a recipe.
 
* Added Chinese fonts.
 
(Balance)
 
* Hunger advances more slowly.
 
(Fixes)
 
* Main texts should fit inside message box now according to UI scale.
 
* Fixed a bug where crafting could not be properly interrupted.
 
* Fixed a bug where items like scrolls could be used without being consumed.
 
* Fixed a bug where the starting gifts were not consumed after being used.
 
* Fixed a glitch where some characters and statues had weird colors.
 
* Other minor fixes and typos.
 
===Demo 9.9===
<big>'''10/1/2023'''</big>
(Improvements)
* Added a bug report hot key.
* Added a setting to automatically put away weapons when not in combat.
* Drinking now gives you an empty bottle.
* Add dye maker (graphics and recipes are temporary).
* Added ration maker (graphics and recipes are temporary).
* Added cotton fields.
* Seeds can be now collected from flowers sometimes.
(Balance)
* HP and MP regen now halt only when really tired.
(Bugs)
* Fixed a bug where cooked human meat was not treated as human meat.
* Fixed a bug where spellbooks were generated for abilities and spells that could not be used.
* Fixed a bug which caused an error when enemy uses curse ability.
* Fixed a bug where arrows of different quality were stackable.
* Fixed a bug which caused an error when trying to display the name of a random artifact when the alias generator was not initialized.
* Fixed a bug which caused a freeze when talking to an NPC when you have deliver quests.
* Fixed a bug which prevented the completion of deliver quests.
* Fixed a mouse control when moving off the map.
* Other minor fixes and typos.
 
===Demo 9.1===
<big>'''28/12/2022'''</big>
 
* This is the initial release of the tech demo.

Latest revision as of 02:12, 24 November 2024

Early Access

EA 23.37

11/23 2024

[Additions and Changes]

  • Added a key binding for quick load in the input settings (only enabled when allowed by an Oath).
  • Displayed the level of negative traits with -1 (internal values remain unchanged; this is a display adjustment only).
  • Evolved species can now become bounty targets.
  • Renamed short-circuited generators to make them more distinguishable.
  • Improved behavior where the PC would move erratically at high speed when the game becomes laggy.
  • Improved tooltip display behavior and display speed.
  • Removed the minimum development value for Little Garden (allowing development to drop into the negative if Littles are killed).
  • Adjusted stair movement so that the PC is not pushed out when there is an NPC on the destination staircase (to prevent drowning in Lumiest, for example).
  • Made the maximum danger level of crafted maps dependent on fame and displayed the maximum craftable danger level.
  • Enabled specifying the quantity of materials to retrieve from a base container using a middle click during crafting.
  • Made mana recoil no longer reducible by magic resistance.
  • Residents and allies now provide an XP bonus to feat points based on their favorability (-50% to +100%).
  • Rare enemies now generate miracle-tier equipment or small medals as drops at a high probability when they would otherwise drop nothing noteworthy.
  • Restricted quests that display enemies on the minimap to specific quests only.

[Fixes]

  • Fixed a freeze issue when moving across maps with a large number of companions.
  • Fixed an issue where bosses capable of terrain destruction could move twice in one turn.
  • Fixed an issue where informants could unlock nested locked containers.
  • Fixed semi-transparent text appearing in the slave trade and bartender recall screens.
  • Fixed the “Fox Ward” feat for Mifu, which was always active.
  • Fixed abilities stored in backpacks being moved during auto-sorting.
  • Other minor fixes and adjustments.

[Notes]

  • The source of the buffs/debuffs affecting “Fox Ward” does not matter. The calculation is based solely on the number of active buffs/debuffs.
  • Due to a backlog in processing feedback, this build temporarily restricts feedback submissions to the Nightly branch. Feedback can still be submitted outside of Nightly if a DLC code is activated.

EA 23.36

11/22 2024

[Additions and Changes]

  • The Resident Bulletin Board now displays PC and party members in a different color.
  • The order of processing and messages when using a Grimoire for learning has been adjusted (processing now occurs before recipe inspiration or divine signals).
  • Pillow talk after using a body pillow now supports all gods.
  • Corgon’s speech style has been changed to the Fang Princess style.
  • When a resident is in another zone, clicking their name on the Resident Bulletin Board will now display the name of that zone.
  • Blackjack dealers will now always hit if their card total is 16 or less, even when a win is already guaranteed (previously, dealers would stop hitting once a win was guaranteed).
  • Reduced evaluation points gained when failing a performance and increased points for successful performances.
  • (Japanese version) Renamed item wands (excluding the Wand of Wish) and their category to "Magic Wands."
  • If crops require sunlight or are blocked by a roof, hovering over them with the mouse will display that information.
  • Livestock can no longer be ridden or have parasitic abilities used on them.
  • The signboard’s range at garbage dumps has been expanded.
  • Container priority settings can now accept negative values (experimental).
  • The name of Policy Blueprints has been changed to avoid confusion with base skill blueprints.
  • Black Market shopkeepers now trade with criminals.
  • Hovering over buttons in the Party Information widget will now display member information in the hover widget.
  • Certain items can now be directly gifted to mounted or parasitic pets via the middle-click menu.
  • Party members now consume meals instantly on the global map.
  • Boss chests with locks no longer contain heavy furniture.
  • A new setting, "Mute when in background," has been added to the Miscellaneous section of the settings.
  • Big Daddy is now included in the resident count (as an unlimited number of invitations can be issued).

[Fixes]

  • Fixed an issue where items stacked inside containers within other containers during transfers. Normally, containers with contents cannot be placed inside other containers, but treasure chests retrieved from the field may still contain items.
  • Fixed an issue where dual-wielding could cause ranged talisman effects to target the user in subsequent attacks.
  • Fixed the syringe's synthesis time reduction effect not accounting for elapsed synthesis time.
  • Fixed an issue in Blackjack where the dealer's face-down card could fail to remain face-down during consecutive games.
  • Various minor fixes and adjustments.

[Notes]

  • If residents cannot be recruited, check if they have been designated as livestock.
  • In Elin, the benefits of speed are significant. Mounted pets have a lower frequency of attack actions when the PC is not moving, but parasitic pets are not subject to this penalty.
  • On the global map, mobs on tiles overlapping towns or similar areas do not trigger assaults. Mobs disappear at a certain probability when a specific distance from the player is reached.

EA 23.35

11/21 2024

[Additions and Changes]

  • Files will no longer be compressed during saving (temporary measure due to rare reports of decompression errors).
  • Enemy positions are now displayed on the minimap in quest instances.
  • Nefia bosses will now charge directly at the PC.
  • The amount of experience gained for negotiation skills has been significantly increased when purchasing items or distributing leaflets.
  • When residents are killed by someone other than the PC or their allies, the amount of affection loss is halved.
  • Drink effects will activate even when drinks are "eaten."
  • Party members will immediately eat when they get hungry.
  • If an important item somehow ends up in a container not owned by the PC, it is now possible to unmark it as important via a middle click.
  • Mounted pets no longer consume a turn when the PC moves, except during combat.
  • When NPCs other than party members receive tips for performing music, any amount exceeding the cap (based on their performance level and whether they are considered livestock) will be stored as pocket money. (Currently, pocket money is only used when shopping NPCs make purchases.)
  • NPCs will no longer pick up unrelated items after performing music.
  • Little Sisters who die in Little Garden will no longer respawn.
  • Adjusted the fixed dice values for earthquakes.
  • During theft, ranged and throwing weapons will now apply the same difficulty adjustment as equipped gear.
  • Reading Kumiromi’s Secret Experience will grant 3 feat points if read by a character other than the PC.
  • Added a new item type, "Syringe." A syringe filled with ether-dissolving solution has been added as a reward from the mysterious little girl.
  • The feat points gained during breastfeeding have been halved.
  • The level used to calculate effects during breastfeeding has been changed from (50 + training skill) to (20 + training skill).
  • The amount of fertilizer generated in the fertilizer box now depends on the weight of the original items.

[Fixes]

  • Fixed an issue where pressing the Enter key during blackjack caused unexpected behavior.
  • Fixed an issue where unique NPC residents remained in a livestock state even after being exiled.
  • Various minor fixes and adjustments.

[Notes]

  • NPCs do not retain level or experience data for individual abilities (spells). Under current specifications, the level of an NPC's ability (spell) is determined by the NPC’s level, with adjustments based on relevant stats, and this determines the effectiveness of the ability.
  • While mounted, when the PC moves, the mounted pet’s turn is consumed.
  • Effects of scrolls, shrines, magic, etc., are triggered after consuming resources. Canceling these actions will not refund the resources.
  • Further adjustments to mechanics related to breastfeeding are planned.

Hotfix

  • Fixed an issue where the minimap would not display when the UI scale was set too high.
  • Increased the price of syringes.
  • The mysterious girl now only sells items in Little Garden.
  • The number of syringes sold by the mysterious girl now depends on the development level of Little Garden.

EA 23.34

11/20 2024

[Additions and Changes]

  • In no-roof mode, the walls of the room the player is in will now be displayed at their normal height.
  • Maps crafted through crafting can now be created to include up to 10 floors beyond the deepest level reached.
  • Succubi no longer cause sickness or madness after engaging in pleasurable activities.
  • Containers with "Always Sort" enabled will now sort items upon opening.
  • The shortage of surplus power causing shorts while operating generators has been removed (as the cause of the shorts was unclear).
  • Boss splash text will display in English for languages other than Japanese and Chinese (due to embedded font display).
  • The position of the window when using processing equipment will now be saved.
  • Materials stored in containers within a base can now be selected when using processing equipment (experimental).
  • Pets riding on or parasitizing the player will fluff the player less often.
  • Even with magical manna, items belonging to NPCs (other than allies and residents) will still break. Additionally, ingredients on the ground will now be cooked.

[Fixes]

  • Fixed an issue where the escort target in an escort request would disappear after a certain time if they were added as an ally after accepting the request.
  • Various minor fixes and adjustments.

[Notes]

  • The strength of NPC abilities (magic) depends on their level and the relevant ability attributes.

Hotfix

  • Fixed an issue where materials could no longer be changed at crafting facilities.

Hotfix

  • Fixed an issue where completing a procurement request through the "Is the request going well?" dialog would leave the request in the quest list even after it was completed.
  • Fixed an issue where roofs could still be displayed despite the "Hide Roofs" setting being enabled.
  • Adjusted the frequency of mounted or parasitic pets fluffing the PC, reducing it only when they are silenced.

[Notes]

  • The food effect bonus during hunger applies not only when hungry but also during starvation and similar states.

Hotfix

  • Fixed an issue where items inside base containers could be selected for enhancements via scrolls.
  • Favor now decreases when non-party residents die.
  • Corgon's death now decreases Quruitzia's favor.

EA 23.33

11/18 2024

[Additions and Changes]

  • Nefia above the 200th floor will always transform into Voids.
  • When the PC dies by collapsing, items in locked containers will drop if they are heavy.
  • Save automatically when entering a town for the first time (to prevent festival-related bugs).
  • Requests from comatose NPCs will no longer appear on the request board.
  • Party member order can now be changed via the right-click menu in the party information widget.
  • Treasure maps will no longer be hidden when looking through binoculars.
  • If a mod is removed and races or professions added by that mod are missing, appropriate replacements will be assigned when loading the save data.
  • Stealth experience gain increased by 50%. The experience gained from a single NPC will decrease each time a stealth check is successfully passed.
  • Small medals can no longer be found on user maps.
  • Rewards and experience points for performing on user maps have been reduced.
  • Slightly increased the variety of items received as tips for performances.
  • Residents and companions will no longer dispose of skill books in their inventory on their own. They will also read them when idle.
  • Improved the effects displayed during raids.
  • Improved the display of body parts in the equipment widget when there are many body parts.
  • Added a setting to display "weapon priority" in the equipment widget.
  • Body parts in character sheets and equipment widgets are now displayed in a unified sort order.

[Fixes]

  • Fixed an issue where floor traps would still trigger even with the "Scavenger 3" feat if trap disarmament failed.
  • Fixed an issue where the PC's companions were applying the hit bonus for throwing weapons meant for non-companions.
  • Fixed an issue where entering a town for the first time during a festival and completing an instance-based request caused the quest giver reference to disappear if the festival period had ended.
  • Fixed an issue where the number of recessive genes displayed in the companion information window was incorrect.
  • Fixed an issue where the "Into Darkness" quest could trigger twice, causing Demitas to multiply (due to changes in quest spawn conditions in the previous patch).
  • Fixed an issue where, when "Always Sort" and "Double-click to hold inventory items" were both enabled, double-clicking to hold an inventory item could result in grabbing an adjacent item.
  • Fixed an issue where, when pasting container settings with a word filter already applied, the old word filter would remain active until the game was reloaded.
  • Other minor fixes and adjustments.

[Notes]

  • Faction effects on divine blessing equipment are only applied when the equipment is directly granted by a god. These effects will disappear if the corresponding god is not worshipped.
  • Duplicated Demitas does not cause any harm. If this is an issue, please open the console when there are two Demitas and enter "RemoveDemitas."
  • When Mani's genes are incorporated, the gene's name may change to that of an NPC. This is intentional (the gene itself is not directly Mani's but rather a random NPC gene item labeled as Mani).

Hotfix

  • Fixed an issue where the party member order reverted to its original position after loading the game, even if it had been rearranged in the Party Information widget.
  • Corrected a vision check error when using Bolt-type spells.
  • Adjusted behavior so that movement does not stop on the global map, even when the "Stop moving upon spotting an enemy" setting is enabled.
  • Resolved an error that occurred when taxidermy or other items related to removed mods were present on the map.
  • Made it so that items placed on user maps cannot be consumed.
  • Prevented the incubator from being used directly from the inventory.

EA 23.32

11/18 2024

 I’ve been receiving around 200–300 pieces of feedback per day, which I’m truly grateful for. However, I’m finding it quite challenging to keep up with everything. My PC is still not working well, so until the new one arrives, I’d like to focus on improving my development environment, including looking into recruiting staff to help with feedback and support. As for adding side quests and unique NPCs in towns, I’m hoping to start working on those in December.

[Additions and Changes]

  • Fixed an issue where the effects of Gourmet 3 were commented out. Additionally, when Gourmet 3 is active, crafted dishes now provide increased meal effects (Nutrition, i.e., satiety recovery -10%, Meal Effects +5%).
  • NPCs that become lost for any reason and cannot return to their location will now teleport back after a while.
  • In random battlefield quests, it is no longer possible to blow the horn after signaling retreat. Boss generation now uses a fixed seed for the lottery. Also, fixed an issue where evolved species generated on the battlefield did not drop genetic materials.
  • Playlists now change when acquiring new land (outside of events).
  • Updated map recipes so that the danger level of the map increases based on the materials used during crafting.
  • Divine Blessing equipment left on the ground outside the base will automatically slip into the PC's backpack when leaving the map.
  • Falling during transitions from the global map to local maps has been disabled.
  • Added a "Always Sort" option to container sorting settings.
  • Mobs now appear randomly on the global map.

[Fixes]

  • Fixed an issue where Nefia with a danger level of 50 floors or higher could generate without an Advanced Adventurer's License.
  • Various other minor fixes and adjustments.

[Notes]

  • Shop scale is calculated based on "the unique shop size of the merchant + the development level of the town (base)."
  • To create a water source with the Thirsty Jar, the ground must first be stripped bare.
  • Transparent platforms refer to the "scaffold floor" when rotated.
  • For Little Garden, the scale will remain 0 if the penalties for killing Little outweigh the bonuses for rescuing them.
  • It is intentional that Eco Points are obtained after reaping the lives of plants generated with Kumiromi Seeds.

Hotfix

  • The maximum number of maps that can be crafted is now determined by the deepest floor reached by the PC.
  • Fixed an issue where items inside locked containers could be delivered in base delivery requests.
  • Adjusted the behavior of moving items with right-click or Shift + left-click when "Always Sort" is enabled to match that of storage chests.

EA 23.31

11/17 2024

[Additions and Changes]

  • Allies now take two blankets from shared containers (to prevent issues if one gets damaged).
  • Party members no longer take uncooked food from shared containers in the PC's backpack.
  • The more ingredients used in cooking, the less nutritional value each ingredient provides (up to -20%).
  • A third tier has been added to the Gourmand feat (reduces nutritional value of meals by -10%).
  • Used god statues are no longer considered artifacts (experimental, to address the inability to dispose of statues caught while fishing).
  • Plants grown using Kumiromi's scythe can now be harvested with a sickle.
  • Power consumption at the base is reduced when the energy-saving policy is enabled.
  • The "Heavy Carapace" effect from Ether Disease no longer affects bosses unless the disease has significantly progressed (to maintain balance in high-level play).
  • The hotbar containing buttons like "Edit Cell" in build mode is now categorized as a system widget (to prevent it from being closed accidentally).
  • Nephias now use the previous version's generation formula if the advanced adventurer license is not obtained.
  • Innkeepers now sell slightly more travel rations.
  • Travel rations are no longer discounted.
  • Added an option in the PC's backpack settings to center new containers when opened.
  • Procurement requests now explicitly state when the target is a category.
  • Procurement requests can now be completed immediately if the required items are on hand.
  • While in the base, items stored in base containers can also be submitted for procurement requests.
  • Added a shortcut key setting for the "Meditate" ability.
  • Dangerous books can now be read with the Grimoire of Learning.
  • Wands have been added as acceptable offerings to Itzpalt.
  • God's Wrath now pierces Lay Hand.
  • When loading a save while the PC is in town, the festival state is no longer toggled, even if a festival starts or ends (to prevent the loss of items like beds).
  • The licking range of black cats has been expanded by one tile.
  • In battlefield random quests, blowing the horn immediately after a wave starts now adds bonus rewards.
  • In battlefield random quests, the chance of evolved species appearing as bosses increases after 10 waves.
  • In forest Nefia, blocks are now always rendered at a low height.

[Fixes]

  • Fixed an issue where fertile eggs generated from nests and other sources did not inherit the main attribute of elemental NPCs (e.g., hounds).
  • Fixed a bug where selecting "Yes" in the mana warning dialog when using a wand with insufficient mana caused the action to fail.
  • Various minor fixes and adjustments.

EA 23.30

11/17 2024

[Additions and Changes]

  • Added recipes for vines, seashells, coral, bones, fallen leaves, and conveyor belts (map objects).
  • Added recipes for spiderwebs and vines.
  • Items marked as important can no longer be selected as fuel.
  • Actions such as praying, torture, or dining in the base now respect room access permissions.
  • Companions will no longer follow into private rooms.
  • The Succubus's Dream Larva will spawn even if the PC's backpack is full (drops to the ground).
  • Items that cannot be dropped on the ground (e.g., iron balls, tents within tents) will not drop upon death in an overburdened state.
  • Retained information on seen tiles during map regeneration.
  • Room boards and house boards built in build mode no longer have the invisible flag set by default.
  • When "Show advanced menu" is enabled, container settings can now be copied and pasted from the container settings menu.

[Fixes]

  • Fixed an issue where states like hunger were not displayed when no other status effects were active.
  • Corrected bonuses to potential during hatching or nursing that were being applied to temporarily acquired skills through faith and similar effects.
  • Fixed an issue where shortcuts for mode changes (e.g., pickers) were active when using items like binoculars.
  • Addressed a bug where damage modifications from Ether Disease and similar effects were not being applied to thrown items.
  • Various minor fixes and adjustments.

[Notes]

  • The ability to increase the number of usable slots on beds to unlimited using a wrench is currently an intentional feature.

EA 23.29

11/16 2024

Auto-backup functionality has been introduced and is enabled by default. Please check the settings to adjust if needed.

[Additions and Changes]

  • The category for letter-type items has been changed from "Scroll" to "Book."
  • A dialog now appears when launching the game using Parallels Desktop, directing users to the official website regarding potential graphics issues.
  • A dialog has been added to direct users to the official website if the slot machine game is used while mods are not enabled.
  • An option to disable mods has been added to the settings.
  • Backup-related settings have been added to the configuration menu.

[Fixes]

  • (English version) Fixed an issue where the item search feature was case-sensitive.
  • Resolved an issue where certain faction effects, such as Muramasa's floating ability, were not applied to companions immediately after loading a game until statuses refreshed.
  • Various minor fixes and adjustments.

[Notes]

  • To have status icons in the status display widget align downward, try setting the widget's pivot point (e.g., to the top-left).
  • Crops that require sunlight will not grow under a roof, even if fertilizer is applied. Rooms connected by walls or fences are considered part of a single house and share roof settings. To treat connected rooms as separate houses, adjust the group settings in the room board.

EA 23.28

11/16 2024

[Additions and Changes]

  • Turns now progress when hanging oneself.
  • Geysers have been changed to items with an area of effect. Meditating in water within the range of a geyser now grants hot spring effects.
  • Added recipes for geysers.
  • When geysers are present as a map trait, meditating in any water source will grant hot spring effects, with enhanced benefits.
  • Mini pools now prevent characters from automatically re-dressing when stepping away from the tile, functioning similarly to changing rooms.
  • Certain genes, marked as recessive, can no longer be collected. Tooltips now specify which genes cannot be collected.
  • In delivery quests, if the recipient no longer exists for some reason (excluding death), the quest will be marked as successful upon entering the town.
  • Reverted changes to ally weightlifting mechanics, as managing ally weight proved cumbersome.
  • Reduced the amount of travel food sold at inns.
  • The level of generated Nefia now depends solely on PC fame, with some variation introduced to the levels.
  • Increased the accuracy of melee attacks by approximately 25%.
  • Changed Dark Fog to a non-hostile action.
  • Potion throwing now ignores the "Use aggressive abilities on allies only when holding the Shift key" setting.
  • When "Show advanced menu" is enabled, auto-pickup settings for the PC's main backpack are now displayed.

[Fixes]

  • Fixed an issue where "Pick up all" would not function if objects like town furnishings were present underfoot.
  • Corrected an issue where swimming skill gained experience during suffocation, even with water breathing enchantments.
  • Fixed Ether Disease "Dripping Hand of Ether" selecting potions for transformation without considering individual item generation probabilities.
  • Various minor fixes and adjustments.

[Notes]

  • In the basket mini-game, the only condition that counts as a miss is throwing a new Snow Putit before the previous one lands in the goal.
  • Regarding wrench usage for tents, the tent must first be entered to generate the map. Unused tents cannot be targeted.

EA 23.27

11/15 2024

[Additions and Changes]

  • An icon now appears on the global map at the location where the PC died.
  • Meditating in a hot spring now grants a buff that mitigates Ether Disease.
  • Walking around without clothes on will cause townspeople to scream.
  • When assigning an ID to a teleporter, the teleporter's name will display the ID.
  • Throwing attacks at hanging residents now have a chance to reduce stamina.
  • Teleporters will no longer function inside tents.
  • The maximum character limit for "Filter by word" in item sorting has been increased to 100.
  • Companions will no longer store ammunition in shared containers.
  • The action menu for stacked furniture now displays options in reverse order.
  • The draggable area for items like backpacks has been slightly expanded outside the screen.
  • Improved the processing for selling or purging NPC inventories.
  • Scrolls of Rebuilding can no longer be used on replicas.
  • Updated Chinese translations.

[Out-of-Game Updates]

  • Added a note about mod functionality on Steam Deck to the development room on the official website.

[Fixes]

  • Fixed an issue where AI would delay area attacks during combat when surrounded by minions.
  • Resolved a bug where using a deed of relocation could select the same base regardless of which one was chosen if multiple bases had the same name.
  • Other minor fixes and adjustments.

[Notes]

  • For Zephyr and Gunlance, the occasional firing during melee attacks is intentional.
  • Regarding gene hunting in Moon Gates, this is currently considered a gray area. It will be reviewed when more methods for obtaining genes are introduced.
  • Quests removed from the quest tracker can be re-displayed by clicking the bell icon in the quest list in the journal.

Hotfix

  • Fixed an issue where the version was still displayed as "Hotfix 2" from the previous update(23.26). By design, this hotfix is now Hotfix 3.
  • Fixed an issue where the pet's name would not appear in the interaction menu when mounted and with a parasitic pet present.


EA 23.26

11/13 2024

[Additions and Changes]

  • Livestock no longer pay taxes.
  • Weeds will no longer grow from tatami floors.
  • Mine damage has been reduced.
  • Rock salt spawn rate has been slightly reduced.
  • Companions with the weightlifting skill can now carry up to a burdened state (experimental).
  • Added two new portraits for Liches (Thanks minagi!).
  • Added the "Perfume of Encounters" as a casino prize, increasing the chances of encountering unusual events like footprints of the Last Wish.
  • Added thread as a material for the rope recipe. Removed the requirement for grass as a fixing material for ropes and sturdy ropes.
  • NPCs that don’t become companions, such as evolved species, will now display different friendship indicators.
  • When mounted, levitation checks for traps are now based on the mounted pet’s levitation rather than the player’s.
  • Changed the way gender ??? characters are referred to in dialogue from "Okama" to "Woman."
  • When "Disable certain screen shake effects" is set, the "gogogo" shaking effect is removed.
  • Added a game setting to "Stop movement when a trap is detected."
  • Added an option in Auto Combat settings to "Interrupt when an item belonging to the player or companions is destroyed."
  • Books not owned by the player cannot be read on user maps.
  • When throwing a Monster Ball, a message now appears if the ball’s level is insufficient.
  • Added a global policy for "Salary Transfer," which can be freely exchanged with Nora.
  • Icon animations will now display during meditation and self-harm actions.
  • NPCs will now use and reload with ammunition when they possess it.
  • When using crafting equipment, the last opened recipe will now be selected automatically.
  • Actions such as mixing and using items from the middle-click menu will now remember that item’s default right-click action for future use.

[Out-of-Game Changes and Additions]

  • Added notes on running with Mac Parallels and using mods with Steam Deck in the official site’s Developer Room.
  • Added information about "-UPDATE_LANG" to the Elin Localization Guide on the official site’s Developer Room.
  • Added links to Elin’s press kit, logo assets, and more in the Developer Room on the official site.

[Fixes]

  • Fixed an issue where music notes would shift when the side-screen widget was enabled.
  • Corrected an error where the delivery box could be used inside tents due to a recent update.
  • Fixed an issue where hanging Last Wish followers weren't spawning outdoors.
  • Various minor fixes and adjustments.

[Notes]

  • If you want to place a wall behind a platform so the platform doesn’t display, try rotating the "Scaffold Floor" platform.

Hotfix

  • Adjusted the AI for Paladins slightly.
  • Fixed an issue where certain ranged weapons triggered auto-combat when used with right-click.
  • Changed the "Echo" enchantment to a trait.
  • NPCs in user maps will no longer produce eggs milk with enhancement levels.
  • Made iron balls indestructible.

Hotfix

  • Fixed an issue where, if the last selected recipe during crafting was outside the scrollable range of the list, granite items could still be crafted even when materials were missing.

EA 23.25

11/13 2024

[Additions and Changes]

  • Adjusted experience gain calculations for weightlifting to match that of the PC for all characters.
  • Reduced the spawn rate of Blade Ω.
  • Covenant Stones can now only be used when placed.
  • Harvest boxes in harvest quests will no longer break.
  • Lowered the probability of items breaking from fire or ice damage.
  • Modified the effect of teleportation wands to operate as before, affecting only certain targets rather than all items and characters on a tile.
  • (Japanese version) Renamed the "Insect" race to "Beetle" to reduce confusion in quests specifying target races.
  • Mature grapevines now drop vines upon harvesting.
  • Harvesting cannot be done with scissors.
  • Added a "Residents Only" setting to room access types.
  • Guests will now leave rooms with access set to anything other than "Public," and residents will leave rooms set to "Private."
  • Added a new tactical type, "Paladin" (a type that engages in melee while applying buffs).
  • Fertilizer bins can now produce fertilizer from already-rotted materials.
  • After trading with NPCs, they will now lock their merchant bags to prevent items from stacking with those already inside when exchanging or picking up items.

[Fixes]

  • Resolved an issue where using ranged weapons prioritized gathering items if harvestable materials were present on the tile.
  • Fixed an issue where the "Imp" race was missing a finger.
  • Various other minor adjustments and fixes.

[Notes]

  • Plans are in place to implement light source enhancements through sub-quest-related crafting.
  • Due to an increase in unknown PC crashes since yesterday, there is a risk of game file corruption. Updates may be temporarily paused until my new PC arrives if the crashes continue.

EA 23.24

11/12 2024

[Additions and Changes]

  • Most fire-based attacks will no longer create pillars of fire (as they make the game more challenging to play). The fire pillar effect will be reserved for specific items like Molotovs.
  • Wand effects will now trigger on all characters in the targeted tile.
  • Renamed the uncut gemstone to “Shining Gemstone” to avoid name duplication.
  • NPCs will no longer equip wedding rings or collars.
  • Reduced the offering value of “Unknown Meat” (meat with no character reference).
  • When angering a god, additional provocations will result in instant death.
  • Added a tent wrench as a Miralga Reward exchange item.
  • Added an enchantment for underwater breathing.
  • The feat points a baby gains during nursing will now only depend on the milk's enhancement level.
  • Adventurers defeated by the player will now display an icon in the Adventurer Ranking.
  • Added a few minor visual effects when casting spells.
  • Travel to snowy areas will now take longer during fast travel.
  • Local NPCs specific to certain maps (such as Vernis animals) will not revive if they die after the map is set as a base.
  • The “Only use aggressive abilities on allies when pressing Shift” setting now applies to throwing when friendly.
  • The Blanket charge will no longer be consumed when the Covenant Stone effect protects an item from destruction.
  • Added three new golem portraits (Thanks, minagi!).
  • The licensing policy for store-type items now clarifies items marked with a price tag.
  • When quest characters go missing, attempts will now be made to return them to the base upon loading the game.
  • When the PC is eating, allies will not use shared containers within the PC’s backpack.
  • In the debt repayment quest, players can now speak with Loytel and select “Actually…” to reissue the debt invoice.
  • Crafting equipment can now be accessed directly from the backpack.

[Fixes]

  • Fixed an issue where fences would be prioritized for mining over crops when holding tools like an axe.
  • Fixed an issue where Poppy could not be removed from the party if Fiama’s quest was canceled while she was following.
  • Fixed an issue where weapon damage was constantly boosted when talismans were loaded into weapons (the boost was due to the recent bullet damage update treating talismans as bullets).
  • Fixed an issue where keys assigned to certain settings would automatically reassign on game launch, even if they were set to have no key binding.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, most unique NPCs’ fertilized eggs will hatch into chickens.
  • Pets you are bringing along and residents in your base home will count toward the resident limit. Unique NPCs are not currently counted in the resident limit (though this may change in the future).

Hotfix

  • Fixed an issue where tax can't be paid.

Hotfix

  • The right-click action for crafting equipment in the backpack has been changed from "Use" to "Hold" to prevent beginners from being confused about how to place equipment.
  • Fixed an issue where excessive power was being supplied due to the tent's wrench.

Hotfix

  • When the "Show Advanced Menu" setting is enabled, right-clicking on crafting equipment in the inventory will trigger the "Use" action(a temporal measure). It might be useful to allow middle-clicking on a menu option to set the default right-click action for each item individually.
  • Fixed the effect of reading a scroll activating on pets when mounted or when a parasitic pet is present.

Hotfix

  • Fixed a bug where, if a player fails to take over an altar while under divine wrath, they would die, become unresponsive to mouse input, and a new iron ball would appear in their inventory. (The iron ball can be removed by praying.)

Hotfix

  • Fixed an issue where the screen flickered when clicking on the map outside the backpack while dragging to split items one by one in the backpack.
  • Fixed an issue where walls outside of roofed buildings could no longer be dug through.

EA 23.23

11/11 2024 For all previous changes in the Nightly version, please refer to past updates.

[Additions and Changes]

  • Hanging from a sturdy rope is now possible.
  • Added the launch option "-NOMOD" to disable mods when starting the game.
  • Improved error handling when writing or reading map files.
  • It’s now impossible to carry another tent inside a tent (treated the same as an iron ball).
  • Added icons for potential abilities in the training window.
  • Removed the immunity to fear from the levitation effect.

[Fixes]

  • Fixed an issue where animals were being generated at ten times the usual rate when the "No Animals" policy was set.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, cooking on flame pillars is not supported (this requires an item destruction process).

Hotfix

  • Fixed an issue with part of the concert hall floor. Added one new floor type.

EA 23.22 (Nightly)

11/10 2024

[Additions and Changes]

  • Watering with a watering can now extinguishes flames. When fire pillars are present, water will be prioritized.
  • Added festival hat settings for multiple characters.
  • Disabled compression of map data when saving the game.
  • The Palmia Times is now available in towns outside Palmia.
  • (English version) Revised lore text in Mani's journal.

[Fixes]

  • Fixed an issue where material enchants weren’t applied to ranged weapons when loading the game.
  • Various minor fixes and adjustments.

[Notes]

  • Growing crops outside bases and tents may eventually become unavailable, so it might be wise to wind down those activities soon. (This was a leftover temporary feature from the beta phase.)

Hotfix

  • Fixed an issue where directional data for walls and other objects wouldn't load during map loading.

EA 23.21 (Nightly)

11/10 2024

If an attempt is made to reacquire divine blessing equipment while the same equipment already exists, it will be destroyed. To ensure safety, this update is first being released in Nightly. If any divine blessing equipment is unexpectedly destroyed, please provide feedback.

[Additions and Changes]

  • The setting "Use aggressive abilities on self only while holding Shift" has been modified to apply to "allies (including self)."
  • When auto-playing, music will now stop if the PC dies.
  • NPCs at the PC’s base will no longer call for help if attacked.
  • Fire magic now occasionally creates pillars of flame.
  • The auto-bed command cannot be used while return or escape is in progress.
  • Fertilizer can now be placed on top of fences.
  • A sound effect has been added to ether disease onset, along with a notification.
  • A notification will appear when a companion’s item is broken.
  • Walls and other structures can only be built beyond the map boundary in build mode.
  • Earthquake damage has been adjusted.
  • Crafted ammunition now receives enhancement levels according to crafting skill level.
  • Shooting target information will now be cleared when moving between maps.
  • In the PC’s inventory, stackable items can now be placed one by one by holding the left mouse button and right-clicking while dragging.
  • The action to mark an item as important will be visible even if "Advanced Menu" is disabled in settings.
  • Items like New Year's gifts cannot be used on the global map.
  • When fast traveling, travel speed bonuses (such as Seven-League Boots) now shorten travel time rather than reducing food consumption.
  • Babies will gain feat points from the milk bonus when nursing.
  • Clicking a party member in the Party Member Widget now opens the trade window.
  • Divine blessing equipment can now be reacquired by wishing. If the same equipment already exists, it will be destroyed upon picking up the new item.
  • Field signpost ranges now penetrate fences (excluding those placed indoors). Visibility checks have been removed to prevent obstructions like trees.
  • The name of "Asylum" has been changed to "Orphanage."

[Fixes]

  • Fixed an issue where quest NPCs, when retrieved from the Pact Stone in Vernis quests, behaved erratically.
  • Fixed an issue where using Itzpalt's "Extract Mana" did not restore MP to companions, while incorrectly restoring MP to the PC based on the number of companions.
  • Fixed a bug where crafted stackable items would sometimes stack with untagged items, causing an issue with completed items.
  • Corrected the fishing skill progression, which had made small medals rarer with higher skill levels (intended to be the opposite).
  • Various minor fixes and adjustments.

[Notes]

  • There may be display and behavior issues with Japanese text input, likely due to a bug in Unity. If anyone has any insights or suggestions on how to resolve this, please send feedback.

EA 23.20

11/10 2024

[Additions and Changes]

  • Restoring from backups now directly overwrites the save data of the current world.
  • Fixed the tooltip position for item search and recipe search.
  • Added a setting to "Stop movement when an enemy is detected" to the game settings.
  • Added shortcuts for auto-sort and BGM mute to input settings.
  • Added "RegenerateNames" to console commands to change all NPC random names and epithets in a map (for translation testing).

[Fixes]

  • Fixed an issue where the current world map loaded when backup data was restored.
  • Corrected an issue in the allocation word settings where items wouldn’t sort correctly when using standalone words with “-” as a filter.
  • Other minor fixes and adjustments.

[Notes]

  • The phonograph can be used to change BGM while inside a tent.

EA 23.19 (Nightly)

11/9 2024

  • There are significant changes related to backup system. This is the first Nightly release for EA, and assistance with testing would be greatly appreciated.
  • Nightly version is a test version released ahead of major game changes. It can be accessed from the Steam Library by right-clicking Elin > Beta > "Opt into Beta." If no issues are found in the Nightly version, it will be released as the standard version.

[Additions and Changes]

  • Introduction of a new backup system, and removal of previous backup settings.
  • Backups are now automatically created when the version updates. The backed-up world can be loaded from the restore menu.
  • Materials for "sealed passages" generated in dungeons will no longer change to dungeon-specific materials (like soil) to avoid camouflage.
  • Items with the "indestructible" flag cannot be recycled.
  • Crops can now grow and be tilled in fenced areas.
  • The solar system lamp's effect radius will always be maximum in outdoor maps, even without electricity. In indoor maps, the radius will decrease without electricity.
  • Turning off the quest tracker directly from the widget manager will also disable the automatic display of the quest tracker upon quest updates.
  • Stopped using Unity Cloud Diagnostics (as it was rarely used).
  • Changed iron hardness back to its original value (slightly weaker).
  • The word filter can now accept multiple words separated by commas. Adding a "-" at the beginning of a word will exclude matched items from categorization.

[Fixes]

  • Fixed the limit on the "Ravenous Hunger" of Ether Sickness, which was incorrectly applied to "Blasphemous Horns."
  • Various other minor fixes and adjustments.

Hotfix

  • Fixed an error when sending feedback.

EA 23.18

11/8 2024

[Additions and Changes]

  • Significantly reduced the required level for fish recipes (for map objects swimming in ponds). Fish can now be crafted from the Floor Workshop.
  • Changed the category of the vomit to Trash.
  • Removed nails as a required material for the initial chair recipe.
  • Disabled auto-combat when holding a rod (staff in use).
  • Merchants in Mif Village now sell writing tools.
  • Significantly reduced the probability of city residents praying at altars.
  • Slightly reduced the hardness of iron.
  • Changed default materials for items like empty cans to copper, making it easier to obtain scrap with a hammer early on.
  • When displaying the list of return destinations, added a danger level indicator for Nephia.
  • Throwing weapons are now protected from theft.
  • Black Market and Imported Merchants have a low probability of generating artifacts in their inventory.
  • Prevented raids on the global map’s sandy beaches (due to the possibility of being stranded in the middle of the ocean).
  • Weapon activation abilities now scale with relevant weapon skills rather than dexterity.
  • Allies will generally avoid area attacks that might affect neutral or higher-standing NPCs (to prevent mishaps with Big Daddy, etc.).
  • Slowed down Ether Disease progression speed by approximately 30% (feedback after the adjustment is welcome).
  • Added an option for “Filter by Keywords” to allocation settings (available only when advanced menu settings are enabled).

[Fixes]

  • Fixed an issue where maps like towns, which regenerate at load time, would regenerate upon reaching their reset period.
  • Fixed an issue where NPCs could steal from a distance.
  • Other minor fixes and adjustments.

[Notes]

  • Movement using the numpad is enabled by default, even without key settings. If pressing numpad numbers selects items from the hotbar, please check the numpad settings and specifications.

Hotfix

  • Fixed an issue where advancing the main story did not trigger the delivery of the "★Storage Box" (caused by overlapping tutorial tip flags). This will be sent again, so for those who already received the reward, please delete it—our apologies for the inconvenience.
  • (Japanese version) Renamed “Bolt” to “Crossbow Arrow” to avoid confusion with the bolt used in construction.
  • Adjusted BGM so that it does not change when moving between floors in a dungeon if little time has passed.
  • Replaced the font for the Chinese language version.

EA 23.17

11/7 2024

[Additions and Changes]

  • Characters other than the PC can now undress in the dressing room.
  • Power of weapon-based abilities now scales with the user’s dexterity.
  • Eggs are now less prone to spoiling.
  • Furniture related to map transitions, such as stairs, will now resist teleportation.
  • The “Ether Disease of All Living Things” will only manifest at stage 3 of Ether Disease or later.
  • Added new background music and jingle when clearing Nefia.
  • When using side-screen widgets, UI blur effects are disabled.
  • Explosive self-destruct attacks now destroy walls.
  • Increased vitality for the "Rock" race. Significantly reduced vitality for the "Ghost" race, decreased vitality for the "Hermit Crab" race, and the Mirage β no longer summons ice funnels.
  • Invincibility will be removed when moving between maps.
  • Items like bulletin boards are now indestructible and cannot be given as presents.
  • Increased difficulty for decoding ancient manuscripts.
  • Applied a custom portrait for younger sister characters.
  • Teleporters can now only be placed in the PC’s home.
  • The light radius of Cat's Eye also increases attack range.
  • Unique NPC residents who are not livestock will no longer shit.
  • Changed shit classification to “Resource.”
  • Removed the “Action Highlight” option from the map tools menu. Added a new “Display Sign Range on Hover” option to map tools.
  • Item search functionality is now available inside tents.
  • Mining and digging now yield more experience based on the hardness of the target material.
  • Added an experimental option: “Do not pick up ground items with right-click while holding a tool.” Categorized items within experimental settings.
  • Materials in the crafting screen can now be tracked.
  • Added “Switch Hotbar Page” to mouse action settings.

[Fixes]

  • Fixed an issue where certain weapon-based abilities were not activating. Also corrected an issue where the enchantment strength of abilities did not affect their power.
  • Fixed an issue where the overlay for Portrait “specialc_f-61” was not loading correctly.
  • Fixed an issue where companions could endlessly retrieve blankets from shared containers.
  • Fixed an issue where Mouse Buttons 4 and 5, when assigned to “Display All Actions,” did not work in stores and similar locations.
  • Various minor fixes and adjustments.

[Notes]

  • For items with graphic variations, like balloons, try rotating them when placing.
  • If a save file is corrupted, unfortunately, recovery may be difficult. Enhancements to automatic backup features are being considered for the future.
  • The ☆ symbol on throwing weapons currently only affects general features for ☆ items (like resale value).
  • Generating Ether Logs with a hammer is currently considered acceptable.

Hotfix

  • Fixed an issue that had made the maps terrible.

Hotfix 2

  • Fixed an error that occurred when entering the base. I'm sorry for the fixes.

EA 23.16

11/6 2024

[Additions and Changes]

  • Rolled back the method for changing furniture height to the previous method. Added an input setting to enable height adjustments only when pressing the Shift key while placing furniture.
  • When the option to continue playing music automatically is on, pressing Alt and Tab will no longer interrupt the music.
  • Added a new launch option, -UPDATE_LANG, for updating language files (for translation mod creators).
  • Added a few more dishes that can be cooked with fire-based attacks.
  • Improved performance slightly when the game runs in the background.
  • Plants that don’t require sunlight can now grow inside tents.
  • Solar lamps will have a reduced range of effect when not connected to a power source.
  • Set a 200-turn cooldown for the NPC-based theft ability.
  • Smoothed out the terrain in Vernis (to prevent quest items from getting hidden by elevation).
  • Limited melee and ranged damage to a maximum of 9,999,999.
  • Now checks if all necessary files are present in the User folder when starting the game.
  • Made the four-panel comic in the Palmia Times clickable.
  • Added a button to open the save data folder on the loading screen.
  • Increased the default stamina value by +5.
  • (Japanese version) Changed the name of the ingredient type “生地” to “練り粉” to avoid confusion with fabric.
  • Added fabric as a material for the bandage recipe.
  • Added a “Remove All” option to the PCC editing screen.
  • Items like blankets and lockpicks will now be used from the one with the fewest uses remaining.
  • Equipment slots are now sorted and displayed in the character sheet and companion information window.
  • Equipment can now be freely swapped with companions whose relationship is at “Trust” or higher.
  • Feedback cannot be sent from game data where Debug Mode is enabled.
  • Added an option to character sheet personal settings to “Automatically eat when hungry on the global map.”

[Fixes]

  • Fixed issues with attack calculations when the dual-wielding skill has a negative value.
  • Fixed an issue preventing completion of instance-based quests if the quest spans a festival period.
  • Fixed a bug where the menu would not display when assigning “Show All Actions” to mouse buttons 4 or 5 and then using it on an item in the inventory.
  • Fixed an error that occurred when dragging and dropping items with a full inventory at a material hammer shrine.
  • Fixed an issue where unique NPCs would not return to their original map after deleting their personal data from the Covenant Stone.
  • Fixed an issue where tracked skills were not marked with “*” immediately after opening the character sheet.
  • Fixed overly sensitive mouse wheel scrolling under certain settings.
  • Fixed an issue where certain adventurer NPCs would accumulate duplicates of the same equipment in their inventories.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, skills with a negative level due to mutations do not gain experience. This is intended as part of the current system.

Hotfix

  • Added 4 new portraits for the "sister" character.
  • Added 2 new portraits for the "lich" character. (Thanks minagi!)
  • Fixed an issue where the shared settings for containers held by the PC were missing.

Hotfix 2

  • Fixed misaligned equipment positions in the enchantment list on the character sheet.
  • Added a hint regarding hotbar switches.

EA 23.15

11/5 2024

[Additions and Changes]

  • Mount skin changes are now only possible when a pet is at the hitching post.
  • The status bar for abilities will not be enabled at game start if the screen width is below 1300px.
  • Tools and ranged weapons are now immune to theft by enemies.
  • Added "Unequip held item" and "Shoot" to mouse actions in settings.
  • When the "Continue playing automatically" option is enabled, performance will no longer be interrupted if stamina falls below zero.
  • Bug reports cannot be made while hallucinating.
  • Tax invoices will not be sent if there are no bases.
  • Healers now sell more potions, with healing potions always in stock.
  • Added high-quality appraisal as a level bonus for the appraisal skill.
  • Display sorting settings within containers in tents as well.
  • Feather scrolls can now be used on artifacts.
  • In sparring maps, adventurers and others won’t steal (as items become unretrievable after sparring ends).
  • When moving to a designated point with the mouse, movement stops upon detecting an enemy.
  • Auto-combat actions will not display when holding scissors.
  • When placing an item, height adjustments can only be made while holding the Shift key.
  • When holding tools or similar items, right-clicking on an item (without other available actions at the target location) will now pick up the item.
  • Added Chinese translations.
  • General character graphic adjustments and fixes.

[Fixes]

  • Fixed an issue where auto-combat tactic type settings would not take effect until gameplay resumed.
  • Fixed duplicate parent IDs in character generation (existing data may now have young male characters with an archaeologist parent and young female characters with an uncle parent).
  • Fixed a bug where the luck multiplier effect from Ehekatl's equipment bonus did not apply to residents or allies with a base luck of zero.
  • Resolved an issue where equipping multiple weapons with long-range attack ability caused odd behavior in auto-combat.
  • Fixed an issue that caused players to be transported to strange locations when sleeping at the far left of the global map.
  • Resolved an issue in Blackjack where hitting repeatedly would cause the dealer to burst.
  • Various other minor fixes and adjustments.

[Notes]

  • Creating a field and digging with a shovel yields soil of that type, currently available in unlimited quantity.
  • Dice rolls decrease when equipping fist weapons, by design (fist weapons’ performance fully combines with unarmed attack capabilities, including enhancement levels and penetration, which can make them overly powerful with enchantments or upgrades).
  • If movement is blocked by an obstacle, self-harm may occasionally trigger teleportation.
  • Piety is a hidden value.
  • If unable to speak with Fiama or Ash, it’s likely they are angry and neutral. Try talking through the middle-click menu, kill them temporarily, or allowing a few days to pass.

EA 23.14

11/4 2024

[Additions and Changes]

  • Items can now be delivered for procurement requests if their names match, even if the item types differ from the requested ones (this function existed before, but the name matching method has been adjusted).
  • Several new rumors have been added.
  • Items designated as important can still undergo processing, such as charm infusion, without being consumed.
  • User maps now allow exiting via Waystones or Covenant Stones.
  • The Chinese font has been replaced and expanded (Simplified and Traditional).
  • Containers that have contents cannot be recycled.
  • Named containers will no longer display prefixes.
  • Added a game setting: "Use offensive abilities on self only when holding the Shift key."
  • Nerun now trembles when stamina becomes dangerously low during crafting.
  • The property search feature now includes character searches (limited to personal bases and towns).
  • Wishes for land deeds are no longer allowed.
  • The chance for treasure chests to appear at the junk shop has been reduced. Treasure chests can now appear at Loytel Mart.
  • Opening a companion's inventory will now also display their equipped slots.
  • Skills being tracked on the skill tracker will now be marked with an * on the character sheet.
  • The appearance rate of divine statues has been adjusted. Players are limited in the number of times they can use Kumiromi's secret experience.

[Fixes]

  • Fixed an issue where items were consolidated even if their prefixes differed when the "Compress Items" option was enabled for containers.
  • Fixed an error that occurred when dragging equipment with acid-proof coating to mix while the inventory was full.
  • Corrected an issue where unarmed attacks were not considered hostile actions.
  • Fixed an issue where characters with the Loyalty feat would attempt to help companions even while unconscious from gene synthesis.
  • Addressed an error that could occur when repeatedly pressing the start adventure button during character creation.
  • Various other minor fixes and adjustments.

[Notes] The save data backup function only creates backups; manual copying is necessary for restoration. For more details, please refer to the System section in Travel Wisdom. A solution for lost invoices in the Loytel debt quest is under consideration, so please wait a bit longer. Currently, there is too much feedback to read everything, so finding a better approach is being considered.


EA 23.13

11/3 2024

[Additions and Changes]

  • The global map tutorial for Nern now mentions outdoor maps.
  • After receiving the recipe for Flam from Loytel, Loytel will now sell the Flam recipe (for cases where the recipe is lost).
  • Icons will now be displayed on Nefia that have been visited before.
  • Added Gwen’s portrait.
  • Adjusted the food attribute of radishes (previously overlapping with cabbage).
  • In escort requests, maintaining a distance of up to 4 or less between the PC and the target during map transitions is now allowed (previously 3).
  • The map for Vernis will no longer regenerate.
  • Widgets on the side screen can no longer be moved by dragging.
  • Added a troubleshooting section to the "Development Room."
  • The maximum quality of recipes is now displayed in the crafting screen.
  • Added "I can’t pick up items!" to the FAQ in the help section.
  • The map board can now only be used at personal bases.
  • A tinker's table has been added to the tinker’s camp (to assist if the axe is lost).
  • Training from trainers is disabled in user maps (as guild skills could also be acquired).
  • Updated the Chinese translation.

[Fixes]

  • Fixed an issue where clicking outside the map’s edge sometimes prevented exiting, depending on the mouse position.
  • Fixed an issue where quest tracker contents sometimes did not display after loading a game.
  • Fixed an issue where only the last item of stacked throwable weapons with the "returns to hand" enchantment returned to the hand when used in auto-combat.
  • Fixed untranslated text in the English version of Nerun’s widget.
  • Other minor fixes and adjustments.

[Notes]

  • To complete the Flam quest, it is necessary to speak with Loytel in Vernis after breaking the rock.
  • There is an item called stone rubble.

Hotfix

  • Fixed an issue where trainers stopped training in real world, instead of in the user map.

Hotfix 2

  • Improved the content of Lutz’s Diary and added a new entry.
  • Prevented automatic switching to HDR mode when an HDR display is used (the game itself runs in SDR).
  • Fixed an error that could occur when re-entering the city after the festival.
  • Various minor fixes and adjustments.

EA 23.12

11/2 2024

[Additions and Changes]

  • Adjustments have been made to the balance and levels of early-stage monsters.
  • The turn progression when placing furniture has been streamlined (reducing the sluggish feeling).
  • Inhabitants will no longer take and equip engagement rings or collars from shared containers.
  • Items generated from shrines now appear instead of being placed in a set state.
  • The game now automatically saves after the opening sequence.
  • FPS is now limited on the title screen.
  • When genes with no feats or traits are generated, they are now re-rolled.
  • When dying from dropping heavy items on the global map, those items are now flagged as "do not pick up automatically."
  • While in a crushed state, the Moon Gate cannot be used if over the weight limit.
  • When the language setting file has not yet been generated at the start of the game, Japanese and Chinese are now automatically detected and selected.

[Fixes]

  • Fixed an issue where items in the hotbar could not be moved directly to the main backpack with Shift+click.
  • Fixed an issue where beds placed in containers within the tool belt did not return to their original positions when used for automatic sleep.
  • Fixed an issue where, when multiple shearable targets were on the same tile, the first target on the tile was always selected internally, regardless of choice.
  • Fixed an issue where commercial bone meal had no attributes.
  • Corrected various typos and similar errors.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, it is intended behavior that food-related enchantments are not applied when cultivating medicinal herbs.
  • English translations will be commissioned collectively once the story is completed or if there is significant demand.

Hotfix

  • The Punishment Iron Ball can no longer be picked up.
  • If the Punishment Iron Ball is in the inventory for any reason without having incurred the wrath of a god, praying will now cause the ball to disappear (including under Eyth’s faith).
  • Fixed an issue where casino coins would not increase when winning the first round of blackjack.
  • Other minor fixes and adjustments.

EA 23.11

11/1 2024

[Additions and Changes]

  • Prevent residents from reading held doujinshi without permission.
  • When placing a party member in the Gene Splicer, they will automatically be removed from the party.
  • Added "Magic" as the fourth specialization for witches (was previously unassigned).
  • Residents under standby orders will no longer move to the dining hall during meals.
  • Added purple medicinal herbs.
  • Changed the effect of mental stability to the "Peace of Mind" buff.
  • Throwing weapons with the "Return to Hand" enchantment can now be thrown, even when marked as valuable.

[Fixes]

  • Fixed an issue where NPCs could steal items from the "Merchant's Bag."
  • Minor bug fixes and adjustments.

EA 23.10

11/1 2024

[Additions and Changes]

  • Added armored training dummy.
  • Attack ratings now display penetration power as well.
  • Added spellbooks and staves for Gravity magic.
  • During a gravity state, pull effects are nullified.
  • When on a floor with a boss of Nefia, the boss’s name now appears next to the location name.
  • Added a cafeteria signboard.
  • Residents now pray at their god’s altar each day if an altar is available at their base.
  • Adjusted and added new behavior settings for NPCs.
  • Mine dogs now avoid setting landmines in the player’s base.
  • A new action on the faction board allows signboards to be toggled on or off in bulk.
  • Changed the name of gloves to “Boxing Gloves” (English version).

[Fixes]

  • Fixed an error that occurred when attempting to pick up a trap as an item.
  • Fixed an issue where reclaimed engagement rings and similar items could no longer be eaten.
  • Various other minor fixes and adjustments.

[Notes]

  • Mandrake's Scream affects all targets without sound resistance, regardless of friend or foe.
  • Currently, Jure’s feather fragments have no specific use.
  • If a gene already added is removed with a recessive gene, feat points are returned (although the gene itself does not return).
  • Although I wanted to add areas like cafeterias, chapels, and training grounds that would boost effects based on nearby facilities, focus on release testing for EA means this will likely be the final version for the beta test.

Early Access (Pre-release)

EA 23.9

10/31 2024

[Additions and Changes]

  • Added several new NPC rumors.
  • Significantly reduced the duration of burning effects; increased burn damage.
  • Added a new throwable weapon, "Boomerang," now included in the initial recipes.
  • Added a new melee weapon, "Gloves."
  • Expanded NPC behavior settings extensively.
  • Eased the penalty to dice rolls when equipping melee weapons (further adjustments to penalties are planned for future versions).
  • Updated Chinese translations.

[Fixes]

  • Fixed an issue where unconscious residents would sometimes move to a bed during map simulations.
  • Other minor fixes and adjustments.

EA 23.8

10/30 2024 [Additions and Changes]

  • Removed unrelated rare drop lines from NPC dialogue and similar sources, keeping certain favored lines for atmosphere.
  • Revised and organized the content of fortune cookies, removing information unrelated to Elin (excluding intentional false info).
  • Replaced the open graphic for training chests.
  • Altered shrines to be passable items, as they were easily destroyed by rare monsters from the Shrine of Conflict.
  • Removed speed penalties when full.
  • When the Mother Prohibition Ordinance is active, courtesans will no longer approach.
  • Genes generated from Mani statues now depend on the statue’s creation level. When resurrecting a statue with a Golden Material Hammer, a fixed random number is used for gene generation.
  • Adjusted the nutritional effect of spices (they were previously the same as pepper).
  • Added a new weapon category, “暗器 (Martial Weapon).”
  • When items are destroyed by fire, cookable ingredients will now turn into grilled dishes, with dish quality dependent on the heat intensity.

[Fixes]

  • Fixed a bug where NPC shells would remain if the NPC died from a trap.
  • Corrected swapped effects for blue and red powders in shops.
  • Fixed an issue with attack ratings on tooltips for stacked throwing weapons, where the entire stack weight was used to calculate the rating.
  • Resolved an issue where severe drowsiness did not lower speed.
  • Fixed an issue where touching Mani statues generated before 23.7 had no effect.
  • Addressed a bug where Mani statue effects sometimes lingered on-screen after generation.
  • Other minor fixes and adjustments.

[Notes]

  • The speed boost effect on the Seven League Boots is intentional.
  • A dedicated merchant for cassette tapes is planned for the future.
  • Hair on resident animals will only regrow if they are raised as livestock and fed hay.

EA 23.7

10/30 2024

[Additions and Changes]

  • Refurbished the Truce Grounds (maps from versions prior to this update will regenerate once. As quests will eventually be added to this area, it may be best not to destroy it indiscriminately).
  • Added a statue of Jure, which now appears randomly in locations like Nefia.
  • Added a statue of Mani, which now appears randomly in locations like Nefia.
  • Added a statue of Kumiromi, which now appears randomly in locations like Nefia.
  • Adjusted the probability of each statue's appearance.
  • Nerun will now warn of winter’s approach each November.
  • In automated farming, crops are now harvested before winter to prevent withering, and seeds are planted in their place.
  • Weapons suitable for throwing now display an attack rating in their tooltips.

[Fixes]

  • Various minor adjustments and fixes.


EA 23.6

10/30 2024


[Additions and Changes]

  • Added casting to the "Itzpalt" faith bonus (due to limited skill growth after resistance growth halts).
  • Added two new plants, Blue Grass and Red Grass.
  • Introduced a new item category, "Herbs."
  • Added herbs as optional ingredients for the "Boiled Weeds" recipe.
  • Updated the "Bandage" recipe, removing the need for bones and adding herbs and fabric as optional ingredients.
  • Added production methods for Blue Powder, Red Powder, and Bone Meal to the mortar.
  • Introduced a tutorial by Nerun on item properties.
  • Changed the name of the existing "poison" property to "venom."
  • Added several new properties.
  • Replaced existing properties for hallucinogenic and poisonous effects in items like crim and mushrooms with new properties (older properties on these items may disappear).
  • Removed the throwing attribute from stones, adding it as an enemy-exclusive attribute.
  • Adjusted companions so their hunger recovery rate during meals no longer doubles.
  • Introduced two new feats, "Heavy Eater," which reduces hunger recovery from meals (nutrition remains the same), and its opposite, "Light Eater," assigned to certain races. (Outside of initial feats, it’s under consideration to make this available as a shift option or similar for PCs and companions. The penalty for Light Eater can be ignored with careful meal planning.)
  • Added snow accumulation graphics.

[Fixes]

  • Fixed an issue where crop seeds without enhancement levels would be generated when crops wilted in winter.
  • Fixed a problem where AI would sometimes attempt to summon minions even when the minion limit was reached.
  • Corrected an issue where primary attribute-locked NPCs would receive unusable attribute abilities in their genetics.
  • Various minor fixes and adjustments.

[Notes]

  • The Sun Lamp emits sunlight even when its light is off (also when there is no power).

[Mod Notes]

  • Currently, if a feat is added by a mod and then the mod is removed, any skills or other stats granted by the feat remain. While this is an area of improvement we’d like to address in the core game, changes may need to coincide with a save data reset if required in the future.
  • For loading mods when launching Elin outside of Steam, the feature is already present, so this should be enabled from the EA version onward (currently, it tries to load the workshop folder for the production version of the app, so the feature is inactive).

Hotfix 1

  • Fixed an issue where the effects of the "Heavy Eater" and "Light Eater" feats were not applied correctly.

Hotfix 2

  • The “Seasoning” slot in cooking recipes now requires items categorized as “Seasoning” rather than items labeled as “Seasoning.”
  • Fixed an issue preventing non-food traits from being synthesized during cooking.
  • Fixed an error that could occur when PC or NPCs are pelted with stones during performances.

EA 23.5

10/29 2024

[Additions and Changes]

  • In user maps, NPC levels and primary element are now recorded (only for maps created in this version or later).
  • Resistance from faith bonuses now maxes out at immunity.
  • Resistance abilities (main abilities like strength, perception, etc.) are now assigned to each status effect. Status effect impacts will be reduced based on resistance abilities. If a resistance ability is set, it will also be displayed in the status effect tooltip.
  • Various adjustments to ability tooltips, now displaying ability power as well.
  • Added attack effects.
  • Nutritional intake exceeding fullness is now ignored when eating. Additionally, a 10% meal effect bonus is provided when hungry.
  • New behavior settings added for NPCs.

[Fixes]

  • Fixed an issue where stacking status effects on bosses did not increase their resistance to that effect.
  • Other minor fixes and adjustments.

[Notes]

  • Item acquisition rates in jobs and hobbies are all influenced by the efficiency of the resident performing them. Treasure hunting will also be attempted based on the number of residents with that job or hobby.
  • Gene drops follow the same conditions as for regular enemies’ loot drops (applies only when not allies, residents, or while in user maps). However, as there are currently limited means of obtaining genes, they will temporarily also drop in user maps.

EA 23.4 Nightly

10/28 2024

[Additions and Changes]

  • Moved elin.ini to the same location as config.txt. The User folder and temporary Temp folder have also been relocated to the parent folder of config.txt.

[Fixes]

  • Various minor fixes and adjustments.

[Note]

  • Files and folders previously stored alongside the executable have now been moved to the same location as save data. This change is intended to prevent files from being overwritten during updates and to avoid potential issues with integrity checks that may detect modifications to these files. If any issues or unexpected behavior arise due to this change, please consider reporting them.

EA 23.3

10/28 2024

[Additions and Changes]

  • Plants that lack sufficient sunlight in winter will gradually wither.
  • Enhanced sparkle effects for bosses and other notable enemies.
  • Evolved species no longer drop recessive genes but have a high probability of dropping additional dominant genes.
  • Evolved species cannot be recruited as companions.
  • Evolved species and bosses will no longer settle down over time.
  • Genes will not be destroyed.
  • The feat point cost for abilities granted to genes now depends on the ability’s MP/SP consumption.
  • When set to continue performances automatically, performances will be canceled if the PC’s stamina falls below zero.
  • Adjusted probability of status abnormalities occurring (further balance adjustments for abnormalities will continue throughout the remainder of the beta period).
  • Spears can now attack targets two tiles away.
  • Added spore attack effects.
  • Added new action settings for monsters.

[Fixes]

  • Fixed an issue where, despite setting Auto Combat to avoid using items on the hotbar, the PC would still throw items suitable for throwing if placed on the hotbar.
  • Fixed a bug that caused unique character traits (such as a Yowyn horse’s speed) to disappear when adjusting levels for characters like infants or bosses during generation.
  • Various other minor fixes and adjustments.

[Notes]

  • Experience points will be gained upon casting the identification spell, even before an item is actually identified, as intended.
  • Unopened treasure chests with enhancement levels, as well as furniture enhanced with a wrench, already carry intrinsic value as heirlooms, given the associated cost. Further adjustments for added value are not currently planned.
  • Newly added or modified feats for races and professions will not apply to existing characters. Apologies for the inconvenience-due to data limitations, this cannot easily be changed. Possible remedies such as character regeneration or gene-based solutions are being considered.

Hotfix 1

  • Added poison and hallucination effects to certain monster meats.
  • Expanded NPC behavior settings.
  • Fixed an error that sometimes caused freezing when entering a map in winter.
  • Adjusted crops so they no longer wither in winter as long as there is sunlight.
  • Fixed a bug preventing certain spears from applying enchantments that allow attacks on distant enemies.

Hotfix 2

  • Fixed a bug that allowed items, such as those with genetic information restrictions, to be stolen despite being set to prevent theft.
  • Fixed a bug where corpses had an excessive amount of nutrients attached to them.

Hotfix 3

  • During auto-combat, characters wielding long-range melee weapons will now attack from their position if the enemy is within range.
  • On the quest board, fixed quests now appear before combat-related ones.

[Fixes]

  • Fixed an issue where plants that don’t require sunlight would wither during winter.
  • Corrected the swapped positions of "Talk" and "Attack" options when using middle-click.
  • Various minor fixes and adjustments.

[Notes]

  • Evolution species not being included in the Warrior Guild's bounty hunts is currently intentional, as they are considered neutral beings.

EA 23.2

10/27 2024

[Additions and Changes]

  • Evolved monsters in a neutral state that always drop genes now appear randomly.
  • Adjusted the traits of the final traces of faint goodwill left in this unbearable world.
  • Divine blessing equipment can no longer be selected with the Scroll of Reconstruction.
  • Added a portrait to Nino.
  • The value of opened treasure chests now reflects the value of the chest itself.
  • Items modified with a customized wrench will increase in value proportionally to the modifications made.
  • In the PC base, individuals related to residents as close family or lovers will no longer appear as quest-givers.
  • Added a new [Base] entry in the Travel Wisdom section of Help, consolidating base-related pages.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • While the Mana Body 2 Feat is somewhat overpowered, this approach allows for some race or class abilities to remain strong. No changes have been made for now, though future adjustments may be considered.

EA 23.1

10/26 2024

[Additions and Changes]

  • New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken.
  • The mysterious young girl now sells brain cells.
  • The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates.
  • Gene and brain cell prices now scale with the amount of feat points spent.
  • Added an animation of bubbling to the Gene Synthesizer.
  • Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand.
  • The race “Yith” is now granted the “Fear from Beyond the Stars” trait.
  • Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch.
  • Added and updated some NPC action settings.
  • Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range.

[Fixes]

  • Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat.
  • Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight.
  • Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars).
  • Various other minor fixes and adjustments.

[Notes]

  • Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories.
  • In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language.
  • Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers.
  • There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version.
  • The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future.

EA 23.00

10/25 2024

  • Version number changed to EA.
  • Notes regarding the EA version have been added to the title menu and system menu.
  • Holding down the appraisal spell will now appraise all items in the inventory.
  • For abilities that affect the entire party or have special behavior when held down, the tooltips will now clearly state this.
  • Abilities used by NPCs are now recorded in genetics.
  • When gene synthesis is complete, the target will now move outside the machine tile.
  • Added a "Scroll of Reconstruction" to regenerate equipment.
  • Updated the Chinese translation.

[Fixes]

  • Fixed an issue where milk was not turning into cheese.
  • Fixed an issue where, when using ★Storage Boxes as shared containers, items weren't being distributed properly if the number of items inside the container exceeded a certain amount.
  • Other minor fixes and adjustments.

Hotfix

  • Fixed an issue where config settings are reset.

Beta

For updates relating to the Beta, see this page.

Alpha

For updates relating to the Alpha, see this page.

Tech Demo

For updates relating to the Tech Demo, see this page.