Elin:Strategy: Difference between revisions
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{{EA}} | |||
The Strategy skill determines the damage your character deals when engaging in auto-combat by right-clicking enemies. During [[Elin:Combat|'''auto-combat''']] the damage you take from enemies is reduced slightly according to your strategy skill. | |||
==Auto-Combat== | |||
The player can choose how they act in auto-combat in the Strategy tab of their character sheet. (Press V, then click 'Strategy' in the lower-right of the window). The auto-combat AI profiles include: | The player can choose how they act in auto-combat in the Strategy tab of their character sheet. (Press V, then click 'Strategy' in the lower-right of the window). The auto-combat AI profiles include: | ||
Line 21: | Line 22: | ||
Allies' strategy can be changed through [[Elin:Gene Engineering|Gene Engineering]] with Brain Cell genes. | Allies' strategy can be changed through [[Elin:Gene Engineering|Gene Engineering]] with Brain Cell genes. | ||
While in auto-combat, you will consume stamina to avoid fatal injuries. You can use this to safely gauge the strength of a new opponent. | |||
===Detailed Strategy Data<ref>All of this data requires confirmation and clarification, as to order of actions and their weighting against each other.</ref>=== | ===Detailed Strategy Data<ref>All of this data requires confirmation and clarification, as to order of actions and their weighting against each other.</ref>=== | ||
Line 26: | Line 29: | ||
!Name | !Name | ||
!Distance | !Distance | ||
!Movement (Player) | !Movement Chance (Player) | ||
!Taunt HP Threshold | |||
!Taunt | |||
!Melee | !Melee | ||
!Ranged | !Ranged | ||
Line 36: | Line 38: | ||
!Buff | !Buff | ||
!Debuff | !Debuff | ||
!Party Cast | |||
!Party Cast Mod | |||
!Player | |||
|- | |- | ||
|Disable | |Disable | ||
|1 | |1 | ||
|80 (50) | |80 (50) | ||
| -1 | | -1 | ||
|50 | |50 | ||
Line 47: | Line 51: | ||
|60 | |60 | ||
|50 | |50 | ||
| 45 | |||
|45 | |45 | ||
| | |No | ||
| -20 | |||
|Yes | |||
|- | |- | ||
|Archer | |Archer | ||
|3 | |3 | ||
|20 (0) | |20 (0) | ||
| -1 | | -1 | ||
|40 | |40 | ||
Line 62: | Line 68: | ||
|45 | |45 | ||
|45 | |45 | ||
|No | |||
| -20 | |||
|Yes | |||
|- | |- | ||
|Fighter | |Fighter | ||
|1 | |1 | ||
|80 (100) | |80 (100) | ||
| | | 60 | ||
|70 | |70 | ||
|50 | |50 | ||
Line 75: | Line 83: | ||
|45 | |45 | ||
|45 | |45 | ||
|No | |||
| -20 | |||
|Yes | |||
|- | |- | ||
|Tank | |Tank | ||
|1 | |1 | ||
|80 (100) | |80 (100) | ||
| | |40 | ||
| 65 | |||
|65 | |||
|50 | |50 | ||
|50 | |50 | ||
Line 88: | Line 98: | ||
|55 | |55 | ||
|45 | |45 | ||
|No | |||
| +10 | |||
|Yes | |||
|- | |- | ||
|Healer | |Healer | ||
|1 | |1 | ||
|50 (0) | | 50 (0) | ||
| -1 | | -1 | ||
|50 | |50 | ||
Line 101: | Line 113: | ||
|60 | |60 | ||
|45 | |45 | ||
|Yes | |||
| +10 | |||
|Yes | |||
|- | |- | ||
|Mage | |Mage | ||
|3 | |3 | ||
|50 (0) | |50 (0) | ||
| -1 | | -1 | ||
|50 | |50 | ||
Line 114: | Line 128: | ||
|45 | |45 | ||
|45 | |45 | ||
|No | |||
| -20 | |||
|Yes | |||
|- | |- | ||
|Hexer | |Hexer | ||
|3 | |3 | ||
|50 (0) | |50 (0) | ||
| -1 | | -1 | ||
|50 | |50 | ||
Line 127: | Line 143: | ||
|50 | |50 | ||
|70 | |70 | ||
|No | |||
| -20 | |||
|Yes | |||
|- | |- | ||
|Summoner | |Summoner | ||
|1 | |1 | ||
|50 (0) | |50 (0) | ||
| -1 | | -1 | ||
|50 | |50 | ||
|50 | |50 | ||
|60 | |60 | ||
|60 | | 60 | ||
|75 | |75 | ||
|55 | |55 | ||
|55 | |55 | ||
|Yes | |||
|0 | |||
|Yes | |||
|- | |- | ||
|Predator | |Predator | ||
|1 | |1 | ||
|80 (50) | |80 (50) | ||
| | |70 | ||
| 50 | |||
|50 | |||
|50 | |50 | ||
|50 | |50 | ||
Line 153: | Line 173: | ||
|45 | |45 | ||
|45 | |45 | ||
|No | |||
| -20 | |||
|Yes | |||
|- | |- | ||
|Gunner | |Gunner | ||
|2 | |2 | ||
|20 (0) | |20 (0) | ||
| -1 | | -1 | ||
|50 | | 50 | ||
|70 | |70 | ||
|50 | |50 | ||
Line 166: | Line 188: | ||
|45 | |45 | ||
|45 | |45 | ||
|No | |||
| -20 | |||
|No | |||
|- | |- | ||
|Warmage | |Warmage | ||
|1 | |1 | ||
|50 (0) | |50 (0) | ||
| | |60 | ||
|50 | |50 | ||
|50 | |50 | ||
Line 179: | Line 203: | ||
|45 | |45 | ||
|45 | |45 | ||
|No | |||
| -20 | |||
|No | |||
|- | |- | ||
|Rogue | |Rogue | ||
|1 | | 1 | ||
|80 (100) | |80 (100) | ||
| -1 | | -1 | ||
|55 | |55 | ||
|50 | |50 | ||
|50 | |50 | ||
|60 | |60 | ||
|50 | |50 | ||
|45 | |45 | ||
|45 | |45 | ||
|No | |||
| -20 | |||
| No | |||
|- | |- | ||
|Paladin | | Paladin | ||
|1 | | 1 | ||
|80 (50) | |80 (50) | ||
| | |40 | ||
|55 | |||
|55 | |||
|40 | |40 | ||
|50 | |50 | ||
|60 | | 60 | ||
|50 | |50 | ||
|80 | |80 | ||
|45 | |45 | ||
|} | | Yes | ||
| +10 | |||
|Yes | |||
|} | |||
*'''Distance''' - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed. | *'''Distance''' - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed. | ||
*'''Movement''' - chance of moving towards target. The value in parentheses is used when the player character is using said strategy. | *'''Movement Chance''' - chance of moving towards or away from the target, to maintain the preferred '''Distance''', if needed. The value in parentheses is used when the player character is using said strategy. | ||
*''' | *'''Taunt HP Threshold''' - the minimum health % above which the strategy uses the [[Elin:Abilities|'''Taunt''']] ability, if the character has it. -1 means never. | ||
*'''Melee''' - the priority of attacking with melee weapons. | |||
*'''Melee''' - the | *'''Ranged''' - the priority of attacking with ranged weapons. | ||
*'''Ranged''' - the | *'''Spell''' - the priority of attacking with attack spells. | ||
*'''Spell''' - the | *'''Heal''' - the priority of using a healing spell. | ||
*'''Heal''' - the | *'''Summon''' - the priority of using a summoning spell. | ||
*'''Summon''' - the | *'''Buff''' - the priority of using a buff spell. | ||
*'''Buff''' - the | *'''Debuff''' - the priority of using a debuff spell. | ||
*'''Debuff''' - the | *'''Party Cast''' - whenever this strategy casts buffs and heals on the whole party.<sup>[needs confirmation]</sup> | ||
*'''Party Cast Mod''' - the priority ''modifier'' for casting party wide buffs and heals. The base value is unique for each situation when the decision has to be made.<sup>[needs confirmation]</sup> | |||
<references /> | *'''Player''' - is this strategy available for the player character. | ||
'''Notes:'''<references /> |
Latest revision as of 13:22, 18 December 2024
Some of the text on this page is from the Early Access release of the game. このページにはアーリーアクセス版の情報が含まれています。 |
The Strategy skill determines the damage your character deals when engaging in auto-combat by right-clicking enemies. During auto-combat the damage you take from enemies is reduced slightly according to your strategy skill.
Auto-Combat
The player can choose how they act in auto-combat in the Strategy tab of their character sheet. (Press V, then click 'Strategy' in the lower-right of the window). The auto-combat AI profiles include:
- Archer (Uses ranged attacks)
- Fighter (Uses melee attacks)
- Tank (Uses the Taunt ability)
- Healer (Casts healing spells)
- Mage (Casts offensive spells)
- Hexer (Casts debuff spells)
- Summoner (Casts summoning spells)
- Predator (?)
- Paladin (Uses melee attacks, while casting buff spells)
The player can further refine their auto-combat behavior with the Checkboxes:
- Use items and abilities in the hotbar
- Use abilities not in the hot bar
- Use only favorite abilities
Allies' strategy can be changed through Gene Engineering with Brain Cell genes.
While in auto-combat, you will consume stamina to avoid fatal injuries. You can use this to safely gauge the strength of a new opponent.
Detailed Strategy Data[1]
Name | Distance | Movement Chance (Player) | Taunt HP Threshold | Melee | Ranged | Spell | Heal | Summon | Buff | Debuff | Party Cast | Party Cast Mod | Player |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Disable | 1 | 80 (50) | -1 | 50 | 50 | 50 | 60 | 50 | 45 | 45 | No | -20 | Yes |
Archer | 3 | 20 (0) | -1 | 40 | 70 | 50 | 60 | 50 | 45 | 45 | No | -20 | Yes |
Fighter | 1 | 80 (100) | 60 | 70 | 50 | 50 | 60 | 50 | 45 | 45 | No | -20 | Yes |
Tank | 1 | 80 (100) | 40 | 65 | 50 | 50 | 60 | 50 | 55 | 45 | No | +10 | Yes |
Healer | 1 | 50 (0) | -1 | 50 | 50 | 50 | 70 | 50 | 60 | 45 | Yes | +10 | Yes |
Mage | 3 | 50 (0) | -1 | 50 | 50 | 70 | 60 | 50 | 45 | 45 | No | -20 | Yes |
Hexer | 3 | 50 (0) | -1 | 50 | 50 | 60 | 60 | 50 | 50 | 70 | No | -20 | Yes |
Summoner | 1 | 50 (0) | -1 | 50 | 50 | 60 | 60 | 75 | 55 | 55 | Yes | 0 | Yes |
Predator | 1 | 80 (50) | 70 | 50 | 50 | 50 | 60 | 50 | 45 | 45 | No | -20 | Yes |
Gunner | 2 | 20 (0) | -1 | 50 | 70 | 50 | 60 | 50 | 45 | 45 | No | -20 | No |
Warmage | 1 | 50 (0) | 60 | 50 | 50 | 70 | 60 | 50 | 45 | 45 | No | -20 | No |
Rogue | 1 | 80 (100) | -1 | 55 | 50 | 50 | 60 | 50 | 45 | 45 | No | -20 | No |
Paladin | 1 | 80 (50) | 40 | 55 | 40 | 50 | 60 | 50 | 80 | 45 | Yes | +10 | Yes |
- Distance - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed.
- Movement Chance - chance of moving towards or away from the target, to maintain the preferred Distance, if needed. The value in parentheses is used when the player character is using said strategy.
- Taunt HP Threshold - the minimum health % above which the strategy uses the Taunt ability, if the character has it. -1 means never.
- Melee - the priority of attacking with melee weapons.
- Ranged - the priority of attacking with ranged weapons.
- Spell - the priority of attacking with attack spells.
- Heal - the priority of using a healing spell.
- Summon - the priority of using a summoning spell.
- Buff - the priority of using a buff spell.
- Debuff - the priority of using a debuff spell.
- Party Cast - whenever this strategy casts buffs and heals on the whole party.[needs confirmation]
- Party Cast Mod - the priority modifier for casting party wide buffs and heals. The base value is unique for each situation when the decision has to be made.[needs confirmation]
- Player - is this strategy available for the player character.
Notes:
- ↑ All of this data requires confirmation and clarification, as to order of actions and their weighting against each other.