Elin:Strategy: Difference between revisions

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The Strategy skill determines the damage your character deals when engaging in auto-combat by right-clicking enemies. Normally, damage is reduced when in [[Elin:Combat|'''auto-combat''']], but the Strategy skill restores your damage.
{{EA}}


Moreover, while in auto-combat, you will consume stamina to avoid fatal injuries. You can use this to safely gauge the strength of a new opponent.
The Strategy skill determines the damage your character deals when engaging in auto-combat by right-clicking enemies. During [[Elin:Combat|'''auto-combat''']] the damage you take from enemies is reduced slightly according to your strategy skill.  


==Auto-Combat==
The player can choose how they act in auto-combat in the Strategy tab of their character sheet. (Press V, then click 'Strategy' in the lower-right of the window). The auto-combat AI profiles include:
The player can choose how they act in auto-combat in the Strategy tab of their character sheet. (Press V, then click 'Strategy' in the lower-right of the window). The auto-combat AI profiles include:


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Allies' strategy can be changed through [[Elin:Gene Engineering|Gene Engineering]] with Brain Cell genes.
Allies' strategy can be changed through [[Elin:Gene Engineering|Gene Engineering]] with Brain Cell genes.
While in auto-combat, you will consume stamina to avoid fatal injuries. You can use this to safely gauge the strength of a new opponent.


===Detailed Strategy Data<ref>All of this data requires confirmation and clarification, as to order of actions and their weighting against each other.</ref>===
===Detailed Strategy Data<ref>All of this data requires confirmation and clarification, as to order of actions and their weighting against each other.</ref>===
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!Name
!Name
!Distance
!Distance
!Movement (Player)
!Movement Chance (Player)
!Party
!Taunt HP Threshold
!Taunt
!Melee
!Melee
!Ranged
!Ranged
Line 36: Line 38:
!Buff
!Buff
!Debuff
!Debuff
!Party Cast
!Party Cast Mod
!Player
|-
|-
|Disable
|Disable  
|1
|1
|80 (50)
|80 (50)
| -20
| -1
| -1
|50
|50
Line 47: Line 51:
|60
|60
|50
|50
| 45
|45
|45
|45
|No
| -20
|Yes
|-
|-
|Archer
|Archer
|3
|3
|20 (0)
|20 (0)
| -20
| -1
| -1
|40
|40
Line 62: Line 68:
|45
|45
|45
|45
|No
| -20
|Yes
|-
|-
|Fighter
|Fighter
|1
|1
|80 (100)
|80 (100)
| -20
| 60
|40
|70
|70
|50
|50
Line 75: Line 83:
|45
|45
|45
|45
|No
| -20
|Yes
|-
|-
|Tank
|Tank
|1
|1
|80 (100)
|80 (100)
|10
|40
|60
| 65
|65
|50
|50
|50
|50
Line 88: Line 98:
|55
|55
|45
|45
|No
| +10
|Yes
|-
|-
|Healer
|Healer
|1
|1
|50 (0)
| 50 (0)
|10
| -1
| -1
|50
|50
Line 101: Line 113:
|60
|60
|45
|45
|Yes
| +10
|Yes
|-
|-
|Mage
|Mage
|3
|3
|50 (0)
|50 (0)
| -20
| -1
| -1
|50
|50
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|45
|45
|45
|45
|No
| -20
|Yes
|-
|-
|Hexer
|Hexer
|3
|3
|50 (0)
|50 (0)
| -20
| -1
| -1
|50
|50
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|50
|50
|70
|70
|No
| -20
|Yes
|-
|-
|Summoner
|Summoner
|1
|1
|50 (0)
|50 (0)
|0
| -1
| -1
|50
|50
|50
|50
|60
|60
|60
| 60
|75
|75
|55
|55
|55
|55
|Yes
|0
|Yes
|-
|-
|Predator
|Predator
|1
|1
|80 (50)
|80 (50)
| -20
|70
|30
| 50
|50
|50
|50
|50
|50
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|45
|45
|45
|45
|No
| -20
|Yes
|-
|-
|Gunner
|Gunner
|2
|2
|20 (0)
|20 (0)
| -20
| -1
| -1
|50
| 50
|70
|70
|50
|50
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|45
|45
|45
|45
|No
| -20
|No
|-
|-
|Warmage
|Warmage
|1
|1
|50 (0)
|50 (0)
| -20
|60
|40
|50
|50
|50
|50
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|45
|45
|45
|45
|No
| -20
|No
|-
|-
|Rogue
|Rogue
|1
| 1
|80 (100)
|80 (100)
| -20
| -1
| -1
|55
|55  
|50
|50
|50
|50  
|60
|60  
|50
|50
|45
|45
|45
|45
|No
| -20
| No
|-
|-
|Paladin
| Paladin
|1
| 1
|80 (50)
|80 (50)
|10
|40
|60
|55  
|55
|40
|40
|50
|50  
|60
| 60
|50
|50
|80
|80
|45
|45
|}
| Yes
| +10
|Yes
|}  


*'''Distance''' - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed.
*'''Distance''' - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed.
*'''Movement''' - chance of moving towards target. The value in parentheses is used when the player character is using said strategy.
*'''Movement Chance''' - chance of moving towards or away from the target, to maintain the preferred '''Distance''', if needed. The value in parentheses is used when the player character is using said strategy.
*'''Party''' - the likelihood ''modifier''<ref>Because values from -20 to 10 don't look like pure likelihood and more like modifiers to something. This needs confirmation.</ref> of casting spells in party-wide mode.<sup>[needs confirmation]</sup>
*'''Taunt HP Threshold''' - the minimum health % above which the strategy uses the [[Elin:Abilities|'''Taunt''']] ability, if the character has it. -1 means never.
*'''Taunt''' - the likelihood of using the [[Elin:Abilities|'''Taunt''']] ability, if the character has it.<sup>[needs confirmation]</sup><!-- Original values were reversed (100 - original), as otherwise there was no logic to why tanks have smaller likelihood of using taunt than predators. -->
*'''Melee''' - the priority of attacking with melee weapons.
*'''Melee''' - the likelihood of attacking with melee weapons.
*'''Ranged''' - the priority of attacking with ranged weapons.
*'''Ranged''' - the likelihood of attacking with ranged weapons.
*'''Spell''' - the priority of attacking with attack spells.
*'''Spell''' - the likelihood of attacking with attack spells.
*'''Heal''' - the priority of using a healing spell.
*'''Heal''' - the likelihood of using a healing spell.
*'''Summon''' - the priority of using a summoning spell.
*'''Summon''' - the likelihood of using a summoning spell.
*'''Buff''' - the priority of using a buff spell.
*'''Buff''' - the likelihood of using a buff spell.
*'''Debuff''' - the priority of using a debuff spell.
*'''Debuff''' - the likelihood of using a debuff spell.
*'''Party Cast''' - whenever this strategy casts buffs and heals on the whole party.<sup>[needs confirmation]</sup>
=====Notes=====
*'''Party Cast Mod''' - the priority ''modifier'' for casting party wide buffs and heals. The base value is unique for each situation when the decision has to be made.<sup>[needs confirmation]</sup>
<references />
*'''Player''' - is this strategy available for the player character.
'''Notes:'''<references />

Latest revision as of 13:22, 18 December 2024


The Strategy skill determines the damage your character deals when engaging in auto-combat by right-clicking enemies. During auto-combat the damage you take from enemies is reduced slightly according to your strategy skill.

Auto-Combat

The player can choose how they act in auto-combat in the Strategy tab of their character sheet. (Press V, then click 'Strategy' in the lower-right of the window). The auto-combat AI profiles include:

  • Archer (Uses ranged attacks)
  • Fighter (Uses melee attacks)
  • Tank (Uses the Taunt ability)
  • Healer (Casts healing spells)
  • Mage (Casts offensive spells)
  • Hexer (Casts debuff spells)
  • Summoner (Casts summoning spells)
  • Predator (?)
  • Paladin (Uses melee attacks, while casting buff spells)

The player can further refine their auto-combat behavior with the Checkboxes:

  • Use items and abilities in the hotbar
  • Use abilities not in the hot bar
  • Use only favorite abilities

Allies' strategy can be changed through Gene Engineering with Brain Cell genes.

While in auto-combat, you will consume stamina to avoid fatal injuries. You can use this to safely gauge the strength of a new opponent.

Detailed Strategy Data[1]

Name Distance Movement Chance (Player) Taunt HP Threshold Melee Ranged Spell Heal Summon Buff Debuff Party Cast Party Cast Mod Player
Disable 1 80 (50) -1 50 50 50 60 50 45 45 No -20 Yes
Archer 3 20 (0) -1 40 70 50 60 50 45 45 No -20 Yes
Fighter 1 80 (100) 60 70 50 50 60 50 45 45 No -20 Yes
Tank 1 80 (100) 40 65 50 50 60 50 55 45 No +10 Yes
Healer 1 50 (0) -1 50 50 50 70 50 60 45 Yes +10 Yes
Mage 3 50 (0) -1 50 50 70 60 50 45 45 No -20 Yes
Hexer 3 50 (0) -1 50 50 60 60 50 50 70 No -20 Yes
Summoner 1 50 (0) -1 50 50 60 60 75 55 55 Yes 0 Yes
Predator 1 80 (50) 70 50 50 50 60 50 45 45 No -20 Yes
Gunner 2 20 (0) -1 50 70 50 60 50 45 45 No -20 No
Warmage 1 50 (0) 60 50 50 70 60 50 45 45 No -20 No
Rogue 1 80 (100) -1 55 50 50 60 50 45 45 No -20 No
Paladin 1 80 (50) 40 55 40 50 60 50 80 45 Yes +10 Yes
  • Distance - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed.
  • Movement Chance - chance of moving towards or away from the target, to maintain the preferred Distance, if needed. The value in parentheses is used when the player character is using said strategy.
  • Taunt HP Threshold - the minimum health % above which the strategy uses the Taunt ability, if the character has it. -1 means never.
  • Melee - the priority of attacking with melee weapons.
  • Ranged - the priority of attacking with ranged weapons.
  • Spell - the priority of attacking with attack spells.
  • Heal - the priority of using a healing spell.
  • Summon - the priority of using a summoning spell.
  • Buff - the priority of using a buff spell.
  • Debuff - the priority of using a debuff spell.
  • Party Cast - whenever this strategy casts buffs and heals on the whole party.[needs confirmation]
  • Party Cast Mod - the priority modifier for casting party wide buffs and heals. The base value is unique for each situation when the decision has to be made.[needs confirmation]
  • Player - is this strategy available for the player character.

Notes:

  1. All of this data requires confirmation and clarification, as to order of actions and their weighting against each other.