Elin:Adventure Log: Difference between revisions

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(Add "Using Tool" conversation)
(Add "Garbage Problem" conversation)
 
(3 intermediate revisions by the same user not shown)
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|-|Material Hardness=
|-|Material Hardness=
{{Imbox
{{Imbox
|text=''' Good, you made some tool!
|text=''' Good, you made a tool!


All items are made from some kind of [[Elin:Materials|"material"]].<br>
All items are made from some kind of [[Elin:Materials|"material"]].<br>
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Okay that's it for now.<br>
Okay that's it for now.<br>
Make sure to get plenty of sleep!'''   
Make sure to get plenty of sleep!'''   
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
|-| Item Trait=
{{Imbox
|text='''Look, a herb!
Sometimes there are colorful plants growing in the wild.<br>
These are called medicinal herbs or sometimes just 'herbs'<br>
and they're really good for your health if you eat them.
Of course, they can be used as seasoning too..<br>
If you grind them into powder using a 'mortar,'<br>
they can also become ingredients for all kinds of medicines.
Why don't you open your backpack and<br>
take a look at the herb you just picked?
You'll see effects listed in brackets, like 【Hemostatic】.<br>
These are called 'item traits', and when you craft with them,<br>
these characteristics carry over to the finished product.
For instance, if you make a bandage using a hemostatic or an antidote herb as an ingredient...<br>
<br>
Exactly, you get it.
Each color of herb has different effects,
so it's a good idea to collect a whole rainbow of them.
Colorful in more ways than one···
Get it? Color-ful!
...
''' 
|image=[[File:Elin UI Nerun.png|250px]]
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Garbage Problem =
{{Imbox
|text='''Oh no, there's trash everywhere!
Are you the rumored... messy adventurer?<br>
If you don't clean up, it could become a big problem!
As the population grows, more trash will accumulate,<br>
so you'll need to come up with some measures.
The quickest solution is to<br>
implement the "Strict Anti-Littering Law".
With this policy, trash will mostly disappear.<br>
However, since it lowers the public morale,<br>
you'll eventually want to switch to a better waste management solution.
Putting up garbage dump signs and placing garbage containers<br>
will encourage residents to dispose of trash according to the public morale.
And if you have residents who clean up,<br>
the chances of them sorting the trash increase significantly.
Garbages can be dismantled into valuable resources,<br>
so you'll want to use them effectively!
''' 
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
|-| Season =
|-| Season =
{{Imbox
{{Imbox

Latest revision as of 20:51, 25 November 2024