Elin:Nefia: Difference between revisions
Sakumashiki (talk | contribs) m (→Danger Levels in Nefia: Corrected the maximum danger level of Nefia generated initially.) |
Sakumashiki (talk | contribs) m (→Traps: If the player is riding a pet, the pet, not the player, must be floating to avoid the trap.) |
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There are two main types of nefias: fixed nefias, like towns, and random nefias, which appear in random locations and are occasionally lost or re-created due to "crustal movement. | There are two main types of nefias: fixed nefias, like towns, and random nefias, which appear in random locations and are occasionally lost or re-created due to "crustal movement. | ||
== | ==Static Nefia== | ||
<dynamicpagelist> | <dynamicpagelist> | ||
category = Elin Nefia | category = Elin Nefia | ||
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At the moment, there is no difference in the tendency of monsters to appear in different types of Nefia. | At the moment, there is no difference in the tendency of monsters to appear in different types of Nefia. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Type | !Type | ||
!Main objects | !Main objects | ||
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As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items. | As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items. | ||
The maximum danger level of | The maximum danger level of the initially generated Nefia is 50th floor, and the advanced adventurer license sold by the scrivener will unlock Nefia with a danger level of 51st floor or higher. | ||
Also, after defeating the boss on the B5F of [[Elin:The Void|'''the Void''']] for the first time, random Nefia monsters will be generated with the same format of level scaling as in the Void. | |||
==== Bosses in Nefia ==== | ==== Bosses in Nefia ==== | ||
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Searching underfoot will reveal traps hidden nearby, and floating will allow the player to avoid most of them. | Searching underfoot will reveal traps hidden nearby, and floating will allow the player to avoid most of them. | ||
Note that if the player is riding a pet, the pet, not the player, must be levitated to avoid the trap. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Traps | !Traps | ||
!Effect | !Effect | ||
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|Takes damage | |Takes damage | ||
| | | | ||
| | | | ||
|- | |- | ||
|Mine | |Mine | ||
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==== Other Objects ==== | ==== Other Objects ==== | ||
Other objects may be created in Nefia, such as collection spots, treasure chests, shrines and statues, and altars to the gods. | Other objects may be created in Nefia, such as '''[[Elin:Resources|collection spots]]''', treasure chests, [[Elin:Shrines and statues|'''shrines and statues''']], and altars to the [[Elin:Gods|'''gods''']]. | ||
See individual pages for details. | See individual pages for details. |
Latest revision as of 09:16, 14 November 2024
In this world, dungeons called "Nefia" are scattered throughout the land.
Nefia is a place where many monsters await, but it is also a place where a wealth of resources and treasures lie.
There are two main types of nefias: fixed nefias, like towns, and random nefias, which appear in random locations and are occasionally lost or re-created due to "crustal movement.
Static Nefia
- Elin:Lesimas
- Elin:Lysanas
- Elin:Nymelle
- Elin:Permafrost
- Elin:Puppy Cave
- Elin:The Cursed Manor
- Elin:Vernis
Random Nefia
Types of Nefia
There are several types of random nephia, and each type has different characteristics.
At the moment, there is no difference in the tendency of monsters to appear in different types of Nefia.
Type | Main objects | Wall/Floor materials | Remarks |
---|---|---|---|
Cave | Vein, stalagmite (stone) | Soil | Various ores and precious stones can be mined from veins buried in walls |
Forest | Trees, flowers, large rocks | Forest grass | Affected by weather conditions such as rain |
Tower | Granite (walls)
Slate (floor) |
Digging through walls and floors can yield a large number of stones | |
Fort | Debris (scrap), chemicals (sewage), debris (pieces of silica sand) | Copper scrap | Light stands and wall lights are used instead of bonfires and wall torches
Conveyor belts are used to move the ore by trolley. |
Danger Levels in Nefia
The difficulty level of Nefia varies depending on the player's fame and level (total feat points earned).
As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items.
The maximum danger level of the initially generated Nefia is 50th floor, and the advanced adventurer license sold by the scrivener will unlock Nefia with a danger level of 51st floor or higher.
Also, after defeating the boss on the B5F of the Void for the first time, random Nefia monsters will be generated with the same format of level scaling as in the Void.
Bosses in Nefia
At the lowest level of a random nefia, a boss monster is waiting for you, and defeating it will clear that nefia.
The strength of the boss is selected from monsters of a level corresponding to the danger level of the Nefia.
As a reward for stepping over a Nefia, you will receive a treasure chest and a scroll of escape, which will increase your karma and fame.
If you move to another place by stairs or tent before defeating the boss, or leave the floor by using a scroll of return or escape, it is treated as a failure of conquest, and the boss of the lowest level will leave.
Objects in Nefia
Traps
There are traps hidden in the floor of Nefia that, when triggered, can cause negative effects, such as damage and abnormal conditions.
The traps are not only for the player, but also for friends and enemies who step on them.
Searching underfoot will reveal traps hidden nearby, and floating will allow the player to avoid most of them.
Note that if the player is riding a pet, the pet, not the player, must be levitated to avoid the trap.
Traps | Effect | Prevention | Remarks |
---|---|---|---|
Paralysis | Paralysis | Equipment with Paralysis resistance | |
Hypnotic gas | Sleep | Equipment with Sleep resistance | |
Ink | Blindness | Equipment with Blindness resistance | |
Teleportation | Warp to somewhere on the floor | Equipped with "block teleportation" enchantment | |
Spear | Takes damage | ||
Mine | Takes heavy damage | disappears once triggered. | |
Acid | Corrodes equipment with acid | Protect equipment with acid-resistant coating solution | |
Curse | Curses equipment | Prayer Feat(not completely preventable) |
About dismantling a trap:
When a character steps on a trap, the character attempts to dismantle the trap.
If the trap is successfully dismantled, it can be dismantled without activating the trap, but if the dismantling fails, the trap remains in effect.
If the character has the Feat of Scavenging, he or she can obtain resources such as ingots, dough, fabric, microchips, and integrated circuits from the dismantled trap, and if the character's Feat level is raised to 3, he or she will not be affected by the trap even if the trap dismantling fails.
After several failed attempts to dismantle the trap, it will malfunction and no further attempts will be made to dismantle it.
Other Objects
Other objects may be created in Nefia, such as collection spots, treasure chests, shrines and statues, and altars to the gods.
See individual pages for details.