Elin:Spellcasting: Difference between revisions
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== Attack Spells == | == Attack Spells == | ||
Attack spells are available in all elements. Each one has a chance to apply the status ailment associated with it. | |||
=== Ball === | === Ball === | ||
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<sup>Casting Scaling:</sup> | <sup>Casting Scaling:</sup> | ||
Changes the damage done by the wielder's weapon to the appropriate type of damage for a certain number of hits | Changes the damage done by the wielder's weapon to the appropriate type of damage for a certain number of hits, and provides elemental resistance to the same element as enchanted. | ||
This allows melee weapons to bypass PV and the damage to be rolled against elemental resistances instead. | |||
=== Miasma === | === Miasma === | ||
<sup>Spell Level Scaling:</sup> | <sup>Spell Level Scaling:</sup> | ||
<sup>Main Stat Scaling:</sup> | <sup>Main Stat Scaling:</sup> | ||
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A damage over time spell. Cannot be stacked. | A damage over time spell. Cannot be stacked. | ||
Each tick of damage causes the spell to spread to any adjacent enemies, with the same remaining turns. | |||
Furthermore, Miasma has a very high chance to apply the related status ailment, and bypasses the status resistances innate to elite enemies. | |||
=== Bit === | === Bit === | ||
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Summons a companion that casts the appropriate element dart spell. Can move. Lasts only for a certain duration. | Summons a companion that casts the appropriate element dart spell. Can move. Lasts only for a certain duration. | ||
=== Weakness === | == Hexes == | ||
==== Weakness ==== | |||
Halves DV/PV of the target for a certain number of turns. | Halves DV/PV of the target for a certain number of turns. | ||
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== Utility Spells == | == Utility Spells == | ||
=== Return === | ==== Return ==== | ||
Returns the player to the appropriate location. Can return players to [[Elin:My Home|My Home]], as well as the lowest floors cleared of certain [[:Category:Elin Dungeons|static dungeons]]. | |||
[[Category:Elin Mechanics]] | [[Category:Elin Mechanics]] |
Revision as of 20:33, 27 January 2024
Read books to learn spells. Casting spells costs spell stock and MP. Spell stock is recovered by reading books.
Domains
Domain | Main Stat | Elemental Effect | Flavor Text on Kill | |
---|---|---|---|---|
Fire | is burnt to ashes. | |||
Cold | Is frozen and turns into an ice sculpture. | |||
Lightning | ||||
Darkness | Magic | is consumed by darkness | ||
Mind | ||||
Poison | ||||
Nether | Endurance | goes to Hell | ||
Sound | ||||
Nerve | dies from neurofibroma | |||
Chaos | is drawn into a chaotic vortex | |||
Mana | ||||
Holy | Will | goes to Heaven. | ||
Ether | Is down in ether | |||
Cut | cut into thin strips | |||
Acid | Melts |
Attack Spells
Attack spells are available in all elements. Each one has a chance to apply the status ailment associated with it.
Ball
Spell Level Scaling:
Main Stat Scaling:
Casting Scaling:
A #x# sphere Aoe.
Bolt
Spell Level Scaling:
Main Stat Scaling:
Casting Scaling:
A line aoe penetrating enemies for # tiles.
Touch
Spell Level Scaling:
Main Stat Scaling:
Casting Scaling:
A melee range single target spell.
Dart
Spell Level Scaling:
Main Stat Scaling:
Casting Scaling:
A single target ranged spell.
Intonation
Spell Level Scaling: Increases amount of attacks that are enchanted. Increases elemental resist of the appropriate element.
Main Stat Scaling:
Casting Scaling:
Changes the damage done by the wielder's weapon to the appropriate type of damage for a certain number of hits, and provides elemental resistance to the same element as enchanted.
This allows melee weapons to bypass PV and the damage to be rolled against elemental resistances instead.
Miasma
Spell Level Scaling:
Main Stat Scaling:
Casting Scaling:
A damage over time spell. Cannot be stacked.
Each tick of damage causes the spell to spread to any adjacent enemies, with the same remaining turns.
Furthermore, Miasma has a very high chance to apply the related status ailment, and bypasses the status resistances innate to elite enemies.
Bit
Spell Level Scaling:
Main Stat Scaling:
Casting Scaling:
Summons a companion that casts the appropriate element dart spell. Can move. Lasts only for a certain duration.
Hexes
Weakness
Halves DV/PV of the target for a certain number of turns.
Defense Spells
Cure Minor Wounds
Utility Spells
Return
Returns the player to the appropriate location. Can return players to My Home, as well as the lowest floors cleared of certain static dungeons.