Elin:Changelog: Difference between revisions
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==Early Access (Pre-release)== | ==Early Access (Pre-release)== | ||
=== EA 23.9=== | |||
<big>'''10/31 2024'''</big> | |||
[Additions and Changes] | |||
* Added several new NPC rumors. | |||
* Significantly reduced the duration of burning effects; increased burn damage. | |||
* Added a new throwable weapon, "Boomerang," now included in the initial recipes. | |||
* Added a new melee weapon, "Gloves." | |||
* Expanded NPC behavior settings extensively. | |||
* Eased the penalty to dice rolls when equipping melee weapons (further adjustments to penalties are planned for future versions). | |||
* Updated Chinese translations. | |||
[Fixes] | |||
* Fixed an issue where unconscious residents would sometimes move to a bed during map simulations. | |||
* Other minor fixes and adjustments. | |||
=== EA 23.8=== | === EA 23.8=== | ||
<big>'''10/30 2024'''</big> | <big>'''10/30 2024'''</big> |
Revision as of 02:19, 8 November 2024
Early Access (Pre-release)
EA 23.9
10/31 2024 [Additions and Changes]
- Added several new NPC rumors.
- Significantly reduced the duration of burning effects; increased burn damage.
- Added a new throwable weapon, "Boomerang," now included in the initial recipes.
- Added a new melee weapon, "Gloves."
- Expanded NPC behavior settings extensively.
- Eased the penalty to dice rolls when equipping melee weapons (further adjustments to penalties are planned for future versions).
- Updated Chinese translations.
[Fixes]
- Fixed an issue where unconscious residents would sometimes move to a bed during map simulations.
- Other minor fixes and adjustments.
EA 23.8
10/30 2024 [Additions and Changes]
- Removed unrelated rare drop lines from NPC dialogue and similar sources, keeping certain favored lines for atmosphere.
- Revised and organized the content of fortune cookies, removing information unrelated to Elin (excluding intentional false info).
- Replaced the open graphic for training chests.
- Altered shrines to be passable items, as they were easily destroyed by rare monsters from the Shrine of Conflict.
- Removed speed penalties when full.
- When the Mother Prohibition Ordinance is active, courtesans will no longer approach.
- Genes generated from Mani statues now depend on the statue’s creation level. When resurrecting a statue with a Golden Material Hammer, a fixed random number is used for gene generation.
- Adjusted the nutritional effect of spices (they were previously the same as pepper).
- Added a new weapon category, “暗器 (Martial Weapon).”
- When items are destroyed by fire, cookable ingredients will now turn into grilled dishes, with dish quality dependent on the heat intensity.
[Fixes]
- Fixed a bug where NPC shells would remain if the NPC died from a trap.
- Corrected swapped effects for blue and red powders in shops.
- Fixed an issue with attack ratings on tooltips for stacked throwing weapons, where the entire stack weight was used to calculate the rating.
- Resolved an issue where severe drowsiness did not lower speed.
- Fixed an issue where touching Mani statues generated before 23.7 had no effect.
- Addressed a bug where Mani statue effects sometimes lingered on-screen after generation.
- Other minor fixes and adjustments.
[Notes]
- The speed boost effect on the Seven League Boots is intentional.
- A dedicated merchant for cassette tapes is planned for the future.
- Hair on resident animals will only regrow if they are raised as livestock and fed hay.
EA 23.7
10/30 2024
[Additions and Changes]
- Refurbished the Truce Grounds (maps from versions prior to this update will regenerate once. As quests will eventually be added to this area, it may be best not to destroy it indiscriminately).
- Added a statue of Jure, which now appears randomly in locations like Nefia.
- Added a statue of Mani, which now appears randomly in locations like Nefia.
- Added a statue of Kumiromi, which now appears randomly in locations like Nefia.
- Adjusted the probability of each statue's appearance.
- Nerun will now warn of winter’s approach each November.
- In automated farming, crops are now harvested before winter to prevent withering, and seeds are planted in their place.
- Weapons suitable for throwing now display an attack rating in their tooltips.
[Fixes]
- Various minor adjustments and fixes.
EA 23.6
10/30 2024
[Additions and Changes]
- Added casting to the "Itzpalt" faith bonus (due to limited skill growth after resistance growth halts).
- Added two new plants, Blue Grass and Red Grass.
- Introduced a new item category, "Herbs."
- Added herbs as optional ingredients for the "Boiled Weeds" recipe.
- Updated the "Bandage" recipe, removing the need for bones and adding herbs and fabric as optional ingredients.
- Added production methods for Blue Powder, Red Powder, and Bone Meal to the mortar.
- Introduced a tutorial by Nerun on item properties.
- Changed the name of the existing "poison" property to "venom."
- Added several new properties.
- Replaced existing properties for hallucinogenic and poisonous effects in items like crim and mushrooms with new properties (older properties on these items may disappear).
- Removed the throwing attribute from stones, adding it as an enemy-exclusive attribute.
- Adjusted companions so their hunger recovery rate during meals no longer doubles.
- Introduced two new feats, "Heavy Eater," which reduces hunger recovery from meals (nutrition remains the same), and its opposite, "Light Eater," assigned to certain races. (Outside of initial feats, it’s under consideration to make this available as a shift option or similar for PCs and companions. The penalty for Light Eater can be ignored with careful meal planning.)
- Added snow accumulation graphics.
[Fixes]
- Fixed an issue where crop seeds without enhancement levels would be generated when crops wilted in winter.
- Fixed a problem where AI would sometimes attempt to summon minions even when the minion limit was reached.
- Corrected an issue where primary attribute-locked NPCs would receive unusable attribute abilities in their genetics.
- Various minor fixes and adjustments.
[Notes]
- The Sun Lamp emits sunlight even when its light is off (also when there is no power).
[Mod Notes]
- Currently, if a feat is added by a mod and then the mod is removed, any skills or other stats granted by the feat remain. While this is an area of improvement we’d like to address in the core game, changes may need to coincide with a save data reset if required in the future.
- For loading mods when launching Elin outside of Steam, the feature is already present, so this should be enabled from the EA version onward (currently, it tries to load the workshop folder for the production version of the app, so the feature is inactive).
Hotfix 1
- Fixed an issue where the effects of the "Heavy Eater" and "Light Eater" feats were not applied correctly.
Hotfix 2
- The “Seasoning” slot in cooking recipes now requires items categorized as “Seasoning” rather than items labeled as “Seasoning.”
- Fixed an issue preventing non-food traits from being synthesized during cooking.
- Fixed an error that could occur when PC or NPCs are pelted with stones during performances.
EA 23.5
10/29 2024
[Additions and Changes]
- In user maps, NPC levels and primary element are now recorded (only for maps created in this version or later).
- Resistance from faith bonuses now maxes out at immunity.
- Resistance abilities (main abilities like strength, perception, etc.) are now assigned to each status effect. Status effect impacts will be reduced based on resistance abilities. If a resistance ability is set, it will also be displayed in the status effect tooltip.
- Various adjustments to ability tooltips, now displaying ability power as well.
- Added attack effects.
- Nutritional intake exceeding fullness is now ignored when eating. Additionally, a 10% meal effect bonus is provided when hungry.
- New behavior settings added for NPCs.
[Fixes]
- Fixed an issue where stacking status effects on bosses did not increase their resistance to that effect.
- Other minor fixes and adjustments.
[Notes]
- Item acquisition rates in jobs and hobbies are all influenced by the efficiency of the resident performing them. Treasure hunting will also be attempted based on the number of residents with that job or hobby.
- Gene drops follow the same conditions as for regular enemies’ loot drops (applies only when not allies, residents, or while in user maps). However, as there are currently limited means of obtaining genes, they will temporarily also drop in user maps.
EA 23.4 Nightly
10/28 2024
[Additions and Changes]
- Moved elin.ini to the same location as config.txt. The User folder and temporary Temp folder have also been relocated to the parent folder of config.txt.
[Fixes]
- Various minor fixes and adjustments.
[Note]
- Files and folders previously stored alongside the executable have now been moved to the same location as save data. This change is intended to prevent files from being overwritten during updates and to avoid potential issues with integrity checks that may detect modifications to these files. If any issues or unexpected behavior arise due to this change, please consider reporting them.
EA 23.3
10/28 2024
[Additions and Changes]
- Plants that lack sufficient sunlight in winter will gradually wither.
- Enhanced sparkle effects for bosses and other notable enemies.
- Evolved species no longer drop recessive genes but have a high probability of dropping additional dominant genes.
- Evolved species cannot be recruited as companions.
- Evolved species and bosses will no longer settle down over time.
- Genes will not be destroyed.
- The feat point cost for abilities granted to genes now depends on the ability’s MP/SP consumption.
- When set to continue performances automatically, performances will be canceled if the PC’s stamina falls below zero.
- Adjusted probability of status abnormalities occurring (further balance adjustments for abnormalities will continue throughout the remainder of the beta period).
- Spears can now attack targets two tiles away.
- Added spore attack effects.
- Added new action settings for monsters.
[Fixes]
- Fixed an issue where, despite setting Auto Combat to avoid using items on the hotbar, the PC would still throw items suitable for throwing if placed on the hotbar.
- Fixed a bug that caused unique character traits (such as a Yowyn horse’s speed) to disappear when adjusting levels for characters like infants or bosses during generation.
- Various other minor fixes and adjustments.
[Notes]
- Experience points will be gained upon casting the identification spell, even before an item is actually identified, as intended.
- Unopened treasure chests with enhancement levels, as well as furniture enhanced with a wrench, already carry intrinsic value as heirlooms, given the associated cost. Further adjustments for added value are not currently planned.
- Newly added or modified feats for races and professions will not apply to existing characters. Apologies for the inconvenience-due to data limitations, this cannot easily be changed. Possible remedies such as character regeneration or gene-based solutions are being considered.
Hotfix 1
- Added poison and hallucination effects to certain monster meats.
- Expanded NPC behavior settings.
- Fixed an error that sometimes caused freezing when entering a map in winter.
- Adjusted crops so they no longer wither in winter as long as there is sunlight.
- Fixed a bug preventing certain spears from applying enchantments that allow attacks on distant enemies.
Hotfix 2
- Fixed a bug that allowed items, such as those with genetic information restrictions, to be stolen despite being set to prevent theft.
- Fixed a bug where corpses had an excessive amount of nutrients attached to them.
Hotfix 3
- During auto-combat, characters wielding long-range melee weapons will now attack from their position if the enemy is within range.
- On the quest board, fixed quests now appear before combat-related ones.
[Fixes]
- Fixed an issue where plants that don’t require sunlight would wither during winter.
- Corrected the swapped positions of "Talk" and "Attack" options when using middle-click.
- Various minor fixes and adjustments.
[Notes]
- Evolution species not being included in the Warrior Guild's bounty hunts is currently intentional, as they are considered neutral beings.
EA 23.2
10/27 2024
[Additions and Changes]
- Evolved monsters in a neutral state that always drop genes now appear randomly.
- Adjusted the traits of the final traces of faint goodwill left in this unbearable world.
- Divine blessing equipment can no longer be selected with the Scroll of Reconstruction.
- Added a portrait to Nino.
- The value of opened treasure chests now reflects the value of the chest itself.
- Items modified with a customized wrench will increase in value proportionally to the modifications made.
- In the PC base, individuals related to residents as close family or lovers will no longer appear as quest-givers.
- Added a new [Base] entry in the Travel Wisdom section of Help, consolidating base-related pages.
[Fixes]
- Various minor fixes and adjustments.
[Notes]
- While the Mana Body 2 Feat is somewhat overpowered, this approach allows for some race or class abilities to remain strong. No changes have been made for now, though future adjustments may be considered.
EA 23.1
10/26 2024
[Additions and Changes]
- New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken.
- The mysterious young girl now sells brain cells.
- The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates.
- Gene and brain cell prices now scale with the amount of feat points spent.
- Added an animation of bubbling to the Gene Synthesizer.
- Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand.
- The race “Yith” is now granted the “Fear from Beyond the Stars” trait.
- Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch.
- Added and updated some NPC action settings.
- Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range.
[Fixes]
- Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat.
- Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight.
- Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars).
- Various other minor fixes and adjustments.
[Notes]
- Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories.
- In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language.
- Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers.
- There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version.
- The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future.
EA 23.00
10/25 2024
- Version number changed to EA.
- Notes regarding the EA version have been added to the title menu and system menu.
- Holding down the appraisal spell will now appraise all items in the inventory.
- For abilities that affect the entire party or have special behavior when held down, the tooltips will now clearly state this.
- Abilities used by NPCs are now recorded in genetics.
- When gene synthesis is complete, the target will now move outside the machine tile.
- Added a "Scroll of Reconstruction" to regenerate equipment.
- Updated the Chinese translation.
[Fixes]
- Fixed an issue where milk was not turning into cheese.
- Fixed an issue where, when using ★Storage Boxes as shared containers, items weren't being distributed properly if the number of items inside the container exceeded a certain amount.
- Other minor fixes and adjustments.
Hotfix
- Fixed an issue where config settings are reset.
Beta
For updates relating to the Beta, see this page.
Alpha
For updates relating to the Alpha, see this page.
Tech Demo
For updates relating to the Tech Demo, see this page.