Elin:Golem: Difference between revisions

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==Racial Stats and Feats==
==Racial Stats and Feats==
{| class="wikitable class-race sortable mw-collapsible"
{| class="wikitable class-race"
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!Race
!Race
!Str
!Str
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Martial Art<sup>(150)</sup>
Martial Art<sup>(150)</sup>
|Arcane Core 1  
|Arcane Core 1
|Poison, Cut Res ++++ (20)
Light Eater 2
|Poison, Cut Res +20


Immune to Dim, Bleeding
Immune to Dim, Bleeding


Lightning Res - (-5)
Lightning Weakness -5
 
Hunger cap decreased by 16%
|}
|}



Revision as of 11:39, 30 October 2024


Golems are materials imbued with life through magical means. Compared to other races, they boast vastly superior physical strength. However, perhaps as a trade-off, their mana and speed are notably inferior. Golems have a strong resistance to poison, immunity to bleeding, and possess the advantage of not succumbing to a state of being dazed.

Racial Stats and Feats

Race Str End Dex Per Lea Will Mag Cha Total Life Mana Vigor Spd Skills Feat Feat Effect
Golem 10+15 14+35 4-15 5-10 4-15 10+15 6-5 5-10 58+10 150 70 100 70 Two Handed(130)

Weightlifting(140)

Magic Capacity(130)

Martial Art(150)

Arcane Core 1

Light Eater 2

Poison, Cut Res +20

Immune to Dim, Bleeding

Lightning Weakness -5

Hunger cap decreased by 16%

Other traits

  • PV: 10
  • Physical Damage Reduction: 10
  • Elemental Damage Reduction: -15

Overview

Artificial constructs brought to life through magic. They have been imbued with tremendous resilience and strength, and their artificial forms protect them from the weakness of flesh, but their own components make them sluggish in both mind and body.

The Golem is the ultimate mighty glacier choice for a character. They boast the highest life score, Physical Damage Reduction and constitution of all player races, in addition to excellent starting values and potentials in strength and willpower. On the downside, they suffer very low scores in all other stats, making them the physical counterpart to fairies. Their artificial natures grant them immunity to the poison and cut elements, as well as to the dim and bleeding statuses. However, this comes with a weakness to lightning damage. In addition, they are negatively compensated for Elemental Damage Reduction, taking 15% more elemental damage than the normal race.

Riding can help compensate for a golem's low speed, and if a golem insists on practising magic there are some workarounds to having mana even worse than a snail's. Worshipping Horome grants a steady flow of MP from fighting in melee, and binding spell talismans to a weapon through the calligraphy set does not require MP at all. Nevertheless, holy spells are still recommended because they are rooted in will, which golems do decently in. If a golem does practice magic, then dim immunity is helpful because the primary effect of the status is to severely penalize cast chances. As of the Beta, poison and cut elements are still relatively rare, but that might change in the future.

Suggested Classes

  • Warrior
  • Priest
  • Paladin
  • Sword Sage

Lore and Trivia

  • According to one Palmia Times article, Eulderna is known for its golems, as opposed to Yerles' explicitly non-magical automata.
  • Since the golem is not a human, eating human flesh does not increase its insanity level. Instead, the probability of getting cannibalistic feats is also reduced.